Call for Participation
Eurographics 2010
31st Eurographics conference
3rd-7th May, 2010
Norrköping, Sweden
The Eurographics Conference is the première event in Europe showcasing
Computer Graphics research and applications. The conference this year is
being hosted in the city of Norrköping by the University of Linköping,
Sweden and will be held in the Louis de Geer conference centre next to
the University's Norrköping campus, in the heart of the city.
Full details of the conference, co-located events, programme,
accommodation and travel arrangements can be found through the
conference web site at http://www.eurographics2010.se/
Tutorials will run on Monday and Tuesday (3rd-4th May) and the main
conference will begin at 9am on Tuesday the 4th May. Co-located events
will be held on the Sunday and Monday (2nd-3rd May).
Registration for the conference is now open and the early-bird rate will
be available until the 31st March, after which full conference rates
will apply. Discounted rates are available for Eurographics members and
for students of accredited universities and colleges.
Conference Chairs: Anders Ynnerman, University of Linköping,
Kari Pulli, Nokia Research Center.
Web3D 2010 Call for Papers
15th International Conference on 3D Web Technology
*July 24 - 25, 2010 Los Angeles, CA
Sponsored & Co-Located w/ ACM SIGGRAPH
In Cooperation with Web3D Consortium & EuroGraphics*
http://conferences.web3d.org/web3d2010/
*Schedule:*
*Full & Short Paper submission deadline:* April 25, 2010
*Author Notification:* June 1, 2010
*Camera-ready due:* June 14, 2010
Fifteenth in the series, the 2010 ACM International Web3D Conference
will address a wide range of topics about 3D on the World Wide Web and
on Multimedia Devices. Topics include: tools, object retrieval,
rendering, modeling, distributed virtual environments, exposing
large-scale databases, Web-wide human-computer interaction, and
innovative applications. Of particular interest are issues regarding the
interoperability, durability or delivery of 4D information assets.
The annual ACM Web3D Conference is a major event which unites
researchers, developers, entrepreneurs, experimenters, artists and
content creators in a dynamic learning environment. Attendees share and
explore methods of using, enhancing and creating new 3D Web and
Multimedia technologies such as X3D, VRML, Collada, MPEG family, U3D,
Java3D. The conference highlights capabilities and trends in interactive
3D graphics across a wide range of applications and devices from mobile
hand-helds to high-end immersive environments.
Authors are invited to submit their work (short or full papers) for
review by the international Program Committee. Both research and
applications papers are of interest to Web3D 2010. The papers must be
innovative, original, and contribute to the advancement of 3D
technologies in the Internet space. Topics of interest include (but are
not limited to):
. High-performance 3D graphics for distributed environments,
tele-presence and tele-operation systems
. Advanced methods for modeling, representation, retrieval and
rendering of complex geometry, structure and behaviors over the Web
. Interactive 3D graphics for embedded devices such as PDAs and
cellular phones
. Agents, animated humanoids and complex reactive characters
. User-interface paradigms, interaction methods and usability for
real-time 3D graphics in virtual, augmented and mixed reality
environments
. Web, Multimedia and other Standards integration and
interoperation, including SVG, SMIL and Semantic Web technologies
. New and proven applications using 3D graphics on the
Web/Multimedia in industry, science, geospatial, digital cities,
health, cultural heritage and learning
*Submission instructions*
Authors are invited to submit full papers of up to 9 pages (including
figures and references) or short papers of up to 4 pages (including
figures and references) in PDF format via the SRM Submission Site.
Papers must be formatted using the document templates for conferences
sponsored by ACM SIGGRAPH. Upon acceptance, the final revised paper is
required also in electronic form. Accepted papers will appear in the Web
3D 2010 Conference Proceedings, published by ACM Press.
Information and Questions: web3d2010 [at] web3d.org
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S O R R Y F O R D U P L I C A T E S ! ! !
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3IA'2010 CONFERENCE
THE 13TH INTERNATIONAL CONFERENCE
ON COMPUTER GRAPHICS AND ARTIFICIAL INTELLIGENCE
Athens (GREECE), May 28 - 29, 2010
THE ONLY INTERNATIONAL CONFERENCE ON INTELLIGENT COMPUTER GRAPHICS
IN COOPERATION WITH EUROGRAPHICS
SELECTED CONFERENCE PAPERS WILL BE PUBLISHED IN A SPECIAL SPRINGER VOLUME
See http://3ia.teiath.gr/main_page.php?page=history for previous books
INVITED SPEAKERS:
Yves DUTHEN, University of Toulouse, (FRANCE)
"The Bio-Logic of the Artificial Creatures"
Xavier PUEYO, University of Girona, (SPAIN)
"Physically-Based Modeling and Rendering.
Improving Real World Applications"
The third invited speaker is not yet known
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| |
| CALL FOR SHORT PAPERS |
| AND PARTICIPATION |
| |
| |
| DEADLINE: March 27, 2010 |
----------------------------------------------------
Reviewing of full papers submitted to the 3IA'2010 conference
is currently in process by the IPC of the conference. Short
papers can now be submitted up to March 27, 2010.
The 3IA International Conference on Computer Graphics is the
only International Conference on Intelligent Computer Graphics.
The aim of this Conference is to present the current state of
research of Computer Graphics researchers who use Artificial
Intelligence techniques.
The 13th 3IA International Conference (3IA'2010) will take place
in May 2010, in Athens (GREECE).
TOPICS :
Under the title "Computer Graphics and Artificial Intelligence", several
themes could be covered by the authors of papers. The following list gives
an idea of possible themes :
- Artificial intelligence techniques in scene modeling.
- Declarative techniques in scene modeling.
- Artificial intelligence techniques in rendering.
- Artificial intelligence techniques in construction of geometric figures.
- Animation and artificial intelligence.
- Behavioural animation.
- Design of intelligent graphic interfaces.
- Scene properties description techniques.
- Intelligent methods of exploring virtual worlds.
- Computer graphics and learning.
- Combination of classical and AI techniques.
- Application of AI techniques in CAD and GIS.
- Intelligent visualisation.
- Intelligent collaborative design.
- Semantics-based approaches in design.
- Decision support systems in design.
- Intelligent computational aesthetics.
- Intelligent CG applications in bioinformatics and medical informatics.
- ...
GENERAL CHAIR OF THE CONFERENCE :
Dimitri PLEMENOS, Retired Professor
Universite de Limoges
Faculte des Sciences
XLIM Laboratory
83, rue d'Isle
87000 LIMOGES
phone : (+ 33) 5 55 43 80 60
E-mail : plemenos(a)numericable.com
plemenos(a)unilim.fr
Web: http://perso.numericable.com/plemenos
CONFERENCE E-mail : 3ia(a)teiath.gr
CONFERENCE Web site : http://3ia.teiath.gr
INTERNATIONAL PROGRAM COMMITTEE :
Yury BAYAKOVSKY (Russia)
Christian BOHN (Germany)
Rene CAUBET (France),
Giovanni DE PAOLI (Canada)
Jean-Francois DUFOURD (France),
Yves DUTHEN (France)
Marina GAVRILOVA (Canada)
Djamchid GHAZANFARPOUR (France),
Gerard HEGRON (France),
Andres IGLESIAS (Spain),
Andrey IONES (USA)
Prem KALRA (India),
Stanislav KLIMENKO (Russia),
Ivana KOLINGEROVA (Czech Republic),
Jean-Claude LAFON (France),
Nadia MAGNENAT-THALMANN (Switzerland),
Michel MERIAUX (France),
Georges MIAOULIS (Greece),
Zhigeng PAN (China),
Pascal LIENHARDT (France),
Dimitri PLEMENOS (France),
Xavier PUEYO (Spain),
Alla SAFONOVA (USA)
Mateu SBERT (Spain),
Vaclav SKALA (Czech Republic),
Daniel THALMANN (Switzerland),
Theoharis THEOHARIS (Greece)
Nikolaos VASSILAS (Greece),
Jiri ZARA (Czech Republic).
LOCAL CHAIR
Georges MIAOULIS
e-mail: gmiaoul(a)teiath.gr
ORGANISING COMMITTEE :
Dimitri PLEMENOS (France), Georges MIAOULIS (Greece),
Nikolaos VASSILAS (Greece), Jean DRAGONAS (Greece),
Giola DIONYSSOPOULOU (Greece), Georges BARDIS (Greece),
Vassilios GOLFINOPOULOS (Greece), Dimitrios MAKRIS (Greece),
Jean XYDAS (Greece), Georgia PAPAIOANNOU (Greece),
Christos YIAKOUMETTIS (Greece), Ioannis CHRISTAKIS (Greece),
Panagiotis PANOS (Greece).
IMPORTANT DATES :
Return of the intention form: today.
Paper submission deadline: NEW DEADLINE: February 11, 2009. DONE
Paper acceptance notification: March 20, 2010.
Short paper submission deadline: March 27, 2010.
Short paper acceptance notification: April 7, 2010
Final papers due : April 15, 2010.
HOW TO SUBMIT PAPERS :
Papers should be sent as attached PDF files by e-mail to the general
Chair of the Conference. It is also possible to submit a paper
in PDF format by ftp. In this case, please use the following
information:
ftp: 3ia-ftp.teiath.gr
username: 3ia2010
password: dep0t (the "o" of "depot" is a "0")
GUIDELINES FOR PREPARING PAPERS:
Maximal length: 12 pages (full papers), 6 pages (short papers)
Font to use: times
Characters size: 12 pt for text, 18 pt bold for title, 14 pt bold
for section titles and 12 pt bold for sub-section titles.
Paper format: two-column A4 format
REGISTRATION FEES:
190 Euros (Students: 130 Euros)
including:
- the proceedings of the conference,
- two lunches in the university canteen,
- a dinner in a restaurant on Friday evening.
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Participation Form for the 3IA'2010 conference
(to be retourned to the general chair of the conference:
plemenos(a)numericable.com or plemenos(a)unilim.fr)
Name:
Professional address:
Phone number:
E-mail:
I intend to participate to the 3IA'2010 conference in Athens (Greece).
--- ---
I intend to submit a paper : yes I I no I I
--- ---
Title of the paper:
Do not send money for the moment. You will be informed later on the mode
of payment.
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--
I-------------------------------------------------------------------I
I Dimitri PLEMENOS I PHONE: (+33) 5 55 43 69 74 I
I Universite de LIMOGES I FAX: (+33) 5 55 43 69 77 I
I Laboratoire XLIM I E-MAIL: plemenos(a)unilim.fr I
I 83,rue d'Isle I http://perso.numericable.com/plemenos I
I 87000 LIMOGES - FRANCE I I
I | I
I Home address: | http://perso.numericable.com/plemenos I
I 44, rue Antoine Bourdelle | Home phone: (+33) 5 55 43 80 60 I
I 87000 LIMOGES - FRANCE | Home e-mail: plemenos(a)numericable.com I
I-------------------------------------------------------------------I
Apologies for multiple copies.
Computational Aesthetics 2010 - London, UK.
UPDATE 1 - Deadline extended until February 26th 2010.
***UPDATE 2 - The best papers will be submitted to a special issue of
Computers & Graphics.***
Call for papers
Computational Aesthetics bridges the analytic and synthetic by integrating
aspects of computer science, philosophy, psychology, and the fine, applied &
performing arts. It seeks to facilitate both the analysis and the
augmentation of creative behaviours. CAe also investigates the creation of
tools that can enhance the expressive power of the fine and applied arts and
furthers our understanding of aesthetic evaluation, perception and meaning.
The conference brings together individuals with technical experience of
developing computer based tools to solve aesthetic problems and people with
artistic/design backgrounds who use these new tools.
Invited talks will be given by technical, theoretical and artistic/design
figures. The talks will help participants better understand what aesthetics
is, what computer technology is currently capable of and, equally, to fully
appreciate what is involved in artistic design and creative process.
Refereed papers and artworks will be presented in a single track program
that aims to facilitate a dialogue between scientists and engineers who are
creating new tools, and also artists and designers who use them.
Presentations will provide a snapshot of the latest technical breakthroughs
and the most recent artistic or design achievements in applying computer
based techniques to solve aesthetic problems.
Technical submissions are invited across the broad range of areas covered by
Computational Aesthetics. Specific technical areas include, but are not
limited to:
a.. computational analysis and modelling of creative behaviour (AI,
A-life);
b.. artistic image transformation techniques (colours, edges, patterns,
dithering);
c.. image style and salience analysis (paintings, photographs, others);
d.. visualization (perceptual or aesthetics based);
e.. sketching, simplification techniques (artistic, cognitive);
f.. composition, visual balance, layout;
g.. non-photorealistic rendering;
h.. empirically based metrics of aesthetical attributes; and
i.. applied visual perception (colour appearance, spatial vision, and
other aspects).
j.. measuring and describing aesthetics and
k.. computational tools for artists
Technical Paper Submissions
Technical papers should present original, unpublished work. The manuscripts
must be written in English, must be formatted according to the EG
publication guidelines (see the submission site for the LaTeX templates),
and should be no longer than 8 pages.
For all Submissions see:
http://graphics.uni-konstanz.de/cae2010/
You can start a new submission at the EG submission site:
http://egmcp1.cgv.tugraz.at/SRM_CAE10/
Accepted technical and art papers will be presented at the symposium, and
appear in the proceedings. The proceedings will be published and printed in
the Eurographics Workshop and Symposia Series, and will appear in the
Eurographics and ACM Digital Libraries.
Important Dates
Submission deadline: February 12, 2010 **** Extended till Feb 26th
Acceptance notification: March 12, 2010
Camera-ready deadline: April 1, 2009
Conference Dates: June 14 - 16th, 2010
Further Information
a.. http://www.computational-aesthetics.org/
b.. e-mail: pauline.jepp(a)gmail.com and info(a)computational-aesthetics.org
======================================================
CALL FOR PARTICIPATION -- SCA 2010
ACM SIGGRAPH / Eurographics Symposium on Computer Animation
Madrid, Spain
July 2-4
http://www.gmrv.es/sca2010/
======================================================
The Symposium on Computer Animation (SCA) is the premier forum for
innovations in the software and technology of computer animation. The
ninth annual event unites researchers and practitioners working on all
aspects of time-based phenomena. Our focused, intimate gathering, with
single track program and emphasis on community interaction, makes SCA
the best venue to exchange research results, get inspired, and set up
collaborations. Don't miss out!
We invite submission of original, high-quality papers on computer
animation, broadly defined as computation dealing with time-varying
phenomena. Each submission will be refereed on the basis of technical
quality, novelty, significance, and clarity.
We invite work on a broad range of topics, such as
- 2D, 3D, and N-D animation systems
- animation systems
- autonomous characters
- clothing animation and simulation
- expressive motion / communication
- facial animation
- group and crowd behavior
- intuitive interfaces for creating and editing animations
- mathematical foundations of animation
- methods of control and artistic direction of simulations
- nature in motion (natural phenomena, plants, clouds, ...)
- new time-based art forms on the computer
- novel time-varying phenomena
- perceptual metrics for animation
- perceptual foundations of animation
- physical realism / measuring the real world for animation
- physical simulation
- planning / learning / optimization for animation
- real-time and interactive methods
- sound and speech for animation
... as well as on related problems in robotics, game development,
human-computer interaction, simulation, visualization, computer
vision, and others.
*** Conference co-Chairs ***
Francois Faure (Grenoble Universities, INRIA, LJK-CNRS)
Caroline Larboulette (Universidad Rey Juan Carlos, Madrid)
*** Program co-Chairs ***
Zoran Popovic (University of Washington)
Miguel A. Otaduy (Universidad Rey Juan Carlos, Madrid)
*** Important Dates ***
All deadlines are 11:59pm Central European Time (GMT+2).
11th of Apr 2010: Deadline for papers submissions
9th of May 2010: Notification of papers acceptance
23rd of May 2010: Camera-ready papers due
2nd-4th of Jul 2010: Symposium
All papers will be reviewed carefully by the International Program
Committee members. Given the limited time between submission and final
version, papers will be evaluated as submitted. The SCA'10 electronic
proceedings will be archived in the EG and ACM digital libraries.
Extraordinarily good submissions will be invited to submit extended
papers to ACM Transaction on Graphics (TOG). Authors of some rejected
papers with high potential will be invited to submit their work to a
combined posters & demos track. In addition to the technical papers
and the posters & demos track, the conference program will also
include an animation track.
Please check the conference webpage (http://www.gmrv.es/sca2010/) for
regular updates and more information.
We look forward to seeing you in Madrid!
Computational Aesthetics 2010
Call for papers
Computational Aesthetics bridges the analytic and synthetic by integrating
aspects of computer science, philosophy, psychology, and the fine, applied &
performing arts. It seeks to facilitate both the analysis and the
augmentation of creative behaviours. CAe also investigates the creation of
tools that can enhance the expressive power of the fine and applied arts and
furthers our understanding of aesthetic evaluation, perception and meaning.
The conference brings together individuals with technical experience of
developing computer based tools to solve aesthetic problems and people with
artistic/design backgrounds who use these new tools.
Invited talks will be given by technical, theoretical and artistic/design
figures. The talks will help participants better understand what aesthetics
is, what computer technology is currently capable of and, equally, to fully
appreciate what is involved in artistic design and creative process.
Refereed papers and artworks will be presented in a single track program
that aims to facilitate a dialogue between scientists and engineers who are
creating new tools, and also artists and designers who use them.
Presentations will provide a snapshot of the latest technical breakthroughs
and the most recent artistic or design achievements in applying computer
based techniques to solve aesthetic problems.
Technical submissions are invited across the broad range of areas covered by
Computational Aesthetics. Specific technical areas include, but are not
limited to:
a.. computational analysis and modelling of creative behaviour (AI,
A-life);
b.. artistic image transformation techniques (colours, edges, patterns,
dithering);
c.. image style and salience analysis (paintings, photographs, others);
d.. visualization (perceptual or aesthetics based);
e.. sketching, simplification techniques (artistic, cognitive);
f.. composition, visual balance, layout;
g.. non-photorealistic rendering;
h.. empirically based metrics of aesthetical attributes; and
i.. applied visual perception (colour appearance, spatial vision, and
other aspects).
j.. measuring and describing aesthetics and
k.. computational tools for artists
Technical Paper Submissions
Technical papers should present original, unpublished work. The manuscripts
must be written in English, must be formatted according to the EG
publication guidelines (see the submission site for the LaTeX templates),
and should be no longer than 8 pages.
For all Submissions see:
http://graphics.uni-konstanz.de/cae2010/
You can start a new submission at the EG submission site:
http://egmcp1.cgv.tugraz.at/SRM_CAE10/
Accepted technical and art papers will be presented at the symposium, and
appear in the proceedings. The proceedings will be published and printed in
the Eurographics Workshop and Symposia Series, and will appear in the
Eurographics and ACM Digital Libraries.
Important Dates
Submission deadline: February 12, 2010
Acceptance notification: March 12, 2010
Camera-ready deadline: April 1, 2009
Conference Dates: June 14 - 16th, 2010
Further Information
a.. http://www.computational-aesthetics.org/
b.. e-mail: pjepp(a)vimmi.inesc-id.pt and info(a)computational-aesthetics.org
First Announcement and Call for Papers
CGAMES 2010 Louisville
The 15 th INTERNATIONAL COMPUTER GAMES CONFERENCE
AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games
28 th - 31 st July 2010
Galt House Hotel, Louisville, Kentucky, USA
Venue: Galt House Hotel, Louisville, Kentucky, USA.
Venue Web Site: http://www.galthouse.com
Organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society.
Welcome to CGAMES USA 2010. The International Computer Games Conference, now in its 10th year, is acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development. www.cgamesusa.com.
The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas. Past conferences have attracted hundreds of participants from the industry and the academia from around the globe www.cgames.org.
The main aim of the conference is to bring together researchers, games developers, sound, graphics, video, and animation developers, education and training industry from around the world to exchange ideas on design methods, research and development, and development methodologies that are beneficial to the computer games industry and the academia. For each event the theme has been chosen to reflect the major changes in the way in which digital games are developed and played.
We hope that you will plan to join us in Louisville, Kentucky in July 2010.
For more information and enquires, please contact the conference administrator:
Ms Monica Chauhan: M.Chauhan(a)wlv.ac.uk.
Programme
Registration and reception begin on the evening of 28th July 2010.
The following 2 days are all day sessions and the conference dinner is normally held on the second of these two days. The final day is a half-day session.
Hotel
The Galt House Hotel, Louisville is located on the waterfront. It offers a magnificent view of the Ohio River and is within walking distance of many attractions in downtown Louisville. Guests need to ask for group name CGAMES USA 2010.
Galt House Reservations
Web site: http://www.galthouse.com/
Phone number: 502-589-5200
reservations(a)galthotel.com
Conference rate:
RIVUE TOWER: $116 single or double
SUITE TOWER: $139 single or double
There are two conference rooms for sessions and a separate room for the breaks. All conference rooms are in the hotel.
Call For Papers
You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming "believable characters", mobile games, multiplayer on-line, educational and serious games. We strongly encourage the submission of papers related to the design and the experiments of original type of games, in particular in the fields of serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line games.
Technical Program
The conference will cover, but is not restricted to, the following topics.
1.. Tools and systems for Games and Virtual Reality
a.. Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines
b.. Game interfaces (input devices, speech, gestures)
c.. Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)
2.. Game AI
a.. Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking
b.. Learning, adaptation and evolution
c.. Believable characters, models, agent architecture, memory, game bots
d.. Game AI for research and simulation
3.. Simulation, Graphics & Visualisation
a.. Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality
b.. Real-time rendering and shaders
c.. Procedural generation (particles, textures, objects, terrains, worlds)
d.. Game Physics, NURBS, skeletal animation, facial animation
e.. Level-Of-Detailing, image-based rendering, photo realism
4.. Serious Games and Games for Research
a.. Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications
b.. Disaster Management, crowd simulation, crime scene investigation, medical training, security, situation awareness, games-based therapy, games for science
5.. Social and Humanities Aspects of Games
a.. Gender in games, violence, and pervasive gaming
b.. The Player
c.. Games and society
d.. Gaming communities
6.. Online, Multi-user, and Mobile Games, and Security
a.. Games for mobile, handheld, and connected systems
b.. MUDs, MMOGs, MMORPGs
c.. Game Security
7.. Future Games
a.. Generative/Procedural content development (characters, models, music, worlds)
b.. Physics-based games
c.. Emergence in Games
d.. Mixed-Reality and Augmented Reality for Games
e.. Alternate Genres
f.. Future Games Interfaces: Touch, Multi-Point UI
8.. Inclusive Areas:
a.. Interactive robots and toys, virtual Pets
9.. Game Design
a.. Games genres
b.. Level design
c.. Adaptable interactive interfaces
10.. Game Images
a.. Visual aesthetics
b.. Animation, Graphics, and Visualization
11.. Sound & Music
a.. Sound design
b.. Music composition
Special Sessions: Proposals for organising special sessions should be sent to any one of the programme chairs.
Important Dates
First call for papers: 1 February 2010
Paper Submission Deadline: 1 June 2010
Notification of Paper Acceptance: 1 July 2010
Final Paper Submission: 10 July 2010
Author Registration: 10 July 2010
Conference Dates: 28 July - 31 July 2010
Papers received after this deadline will not appear in the Proceedings.
Authors are expected to register at the earliest convenience. Authors are required to present at the conference. Papers will only be included in the proceedings if the registration fee is paid.
Best Paper Awards
The best papers will receive an Award and are refereed for possible inclusion in the International Journal of Intelligent Games & Simulation.
Student registration will be at a reduced rate. Poster and/or demos of their work are encouraged for companies present at the conference.
Companies wishing to hire exhibition space for marketing/recruitment purposes are invited to contact the organisers.
Registration and payment in advance is required from all authors.