Apologies for cross postings.
_____
Call for Contributions
IEEE Virtual Reality 2015
March 23-27, 2015
Arles, Camargue - Provence - France
<http://ieeevr.org/2015> http://ieeevr.org/2015
Important Dates
Long & Short Papers abstracts September 5, 2014
Long & Short Papers September 12, 2014
Industrial Presentations October 13, 2014
Lab/Project Presentations October 27, 2014
Panels November 10, 2014
Workshops November 19, 2014
Tutorials November 21, 2014
Posters November 21, 2014
Videos December 26, 2014
Research Demos January 19, 2015
_____
Call for Long & Short Papers
_____
IEEE VR 2015 seeks original, high-quality papers in all areas related to
virtual reality, including augmented reality (AR), mixed reality (MR), and
3D user interfaces. Each paper should be classifiable as mainly covering
research, applications, or systems, using the following guidelines for each:
* Research papers should describe results that contribute to advances
in state-of-the-art software, hardware, algorithms, interaction, or human
factors.
* Application papers should explain how the authors built upon
existing ideas and applied them to solve an interesting problem in a novel
way. Each paper should include an evaluation of the success of the use of
VR/AR/MR in the given application domain.
* System papers should indicate how the implementers integrated known
techniques and technologies to produce an effective system, along with any
lessons learned in the process.
Each paper should include an evaluation of the research, including
benchmarking that was performed (e.g., latency or frame-rate).
Topics include:
* Immersive gaming
* 3D interaction for VR/AR/MR
* Input devices for VR/AR/MR
* Haptics, audio, and other non-visual interfaces
* VR systems and toolkits
* Augmented and mixed reality
* Computer graphics techniques for VR/AR/MR
* Advanced display technology
* Immersive projection technology
* Multi-user and distributed VR/AR/MR
* Serious games
* Tracking and sensing
* Modeling and simulation
* User studies and evaluation
* Perception, presence, and cognition
* 3D selection and 3D manipulation
* Locomotion and navigation in virtual environments
* Applications of VR/AR/MR
* Teleoperation and telepresence
This year, we will continue the process of having all accepted long papers
published in a special issue of IEEE Transactions on Visualization and
Computer Graphics (TVCG). To meet TVCG standards, long papers will undergo a
two-stage review process (see SUBMISSION DEADLINES below). Authors of long
papers that are determined to be acceptable with minor revisions during a
first review cycle will be invited to submit a revised version for a second
review cycle. Only long papers that are accepted in this second review cycle
will appear in the journal issue and be presented at the conference.
Short papers can cover preliminary studies, prototype applications, or
initial implementations. Short papers will be published separately in the
standard conference proceedings. The primary difference between short and
long papers is in the size of their contributions and NOT in the
importance/impact of their contributions. To assure this, short and long
papers will be treated as separate tracks and will be accepted or rejected
according to the merit of their contributions. In general, rejected long
papers will NOT be considered for acceptance as short papers, unless the
reviewers unanimously feel this is the right decision, and rewriting is
determined to be doable in the time available. Consequently, authors should
carefully consider the category for each submitted paper.
Note that an abstract must be uploaded prior to the paper. This facilitates
assigning reviewers, as the review process is on a tight schedule. All paper
submissions must be in English. Long papers must not exceed ten (10) pages
in length, with the caveat that the standard is eight (8) pages. Short
papers must not exceed six (6) pages in length. If the reviewers find a
paper overly long for the size of its contribution, they may ask for it to
be shortened it if it is accepted. Both long and short papers should be
formatted using the IEEE Computer Society format described at
<http://www.cs.sfu.ca/%7Evis/Track/vr-menu.html>
http://www.cs.sfu.ca/~vis/Track/vr-menu.html. For index terms, please use
the descriptors from the ACM Computing Classification System, located at
<http://www.acm.org/class> http://www.acm.org/class. For paper and abstract
submissions please visit <https://precisionconference.com/%7Evr>
https://precisionconference.com/~vr.
IEEE VR uses a double-blind review process, meaning both the authors and the
reviewers remain anonymous to each other. Submissions (including citations
and optional videos) should not contain information that unnecessarily
identifies the authors, their institutions, or their places of work.
Relevant previous work by the authors should be cited in the third person to
preserve anonymity. In order to fully explain the relationship between the
submitted paper and relevant previous work by the authors, authors may
additionally upload previous papers as well as a non-anonymous letter of
explanation; these materials will only been seen by the primary reviewer.
All papers must be submitted electronically.
Authors may also submit videos to aid the program committee in reviewing
their submissions. Videos must be submitted according to the instructions at
the conference website. Videos submitted with papers will automatically be
considered for possible inclusion in the video proceedings (video
submissions may also be made independently, as described in the « Call for
Videos »). When submitted as supporting material, videos must be free of
identifying information. If accepted for the video proceedings, a revised
version will be requested.
Paper submissions must not have been previously published. A paper is
considered to have been previously published if it has appeared in a
peer-reviewed journal, magazine, book, or meeting proceedings that is
reliably and permanently available afterward in print or electronic form to
non-attendees, regardless of the language of that publication. A paper
identical or substantially similar in content (in its entirety or in part)
to one submitted to VR should not be simultaneously under consideration for
another conference or journal during the entire VR review process, from the
submission deadline until notifications of decisions are emailed to authors.
SUBMISSION DEADLINES FOR LONG AND SHORT PAPERS:
Each deadline is midnight GMT on the stated day, no matter where the
submitter is located.
Long & Short Paper abstracts due (REQUIRED): September 5, 2014
Long & Short Paper submissions due: September 12, 2014
Notification of results of first review cycle: November 4, 2014
Revised paper submission due for second review cycle (REQUIRED FOR LONG
PAPERS): December 5, 2014
** The submission deadlines will be strictly enforced. **
Paper abstracts and complete papers must be submitted through the online
submission system.
For more information, please contact the Program Chairs: programchairs [at]
ieeevr.org
J. Edward Swan II, Mississippi State University
Victoria Interrante, University of Minnesota
Tobias Höllerer, University of California, Santa Barbara
Anatole Lécuyer, Inria
Call for participation: EGUK Computer Graphics and Visual Computing 2014
REGISTRATION NOW OPEN!
Dates: 10-11 September 2014, University of Leeds, UK
Registration: http://www.eguk.org.uk/CGVC2014/registration.html
The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing. It attracts researchers
from across the country and from further afield.
In 2014, EGUK is changing its focus: the UK chapter wants to encourage more
dialogue between the academic research groups in the UK and between the
academic researchers, industrial researchers and industrial users of the
research. We are therefore introducing the options of presenting
work-in-progress, industrial work, and interim results, in order to
facilitate such dialogue.
The 2014 conference will be an overnight meeting (lunchtime to lunchtime) at
which academic researchers will present work-in-progress and also
fully-fledged research results; at which industrial researchers are invited
to present their latest work; and at which discussion can flow about
mutually-beneficial applications for research funding from the UK and
European governments.
Please see the website for further information:
http://www.eguk.org.uk/CGVC2014/
Dear colleagues,
we would like to invite you to participate at VMV 2014 from 08. to 10.
October 2014 at Fraunhofer IGD in Darmstadt Germany.
<http://www.vmv2014.de> www.vmv2014.de
VMV - International Workshop on Vision, Modelling and Visualization offers
the opportunity to see and discuss latest works in the three computer
science areas. Three renowed reserachers will give invited talks. Apart
from papers, the workshop also features posters on ongoing and recent work
as well as student projects.
*Registration* is now open.
Further information <http://www.vmv2014.de/index.php/registration>
http://www.vmv2014.de/index.php/registration
Early bird until 6.9.2014.
Looking forward to welcoming you in Darmstadt.
Best regards,
Conference and paper chairs
Call for Papers for ICAT-EGVE 2014
Deadlines
- Submission deadline: 1 September 2014
- Notification of review results: 6 October 2014
- Camera-ready version due: 27 October 2014
- Conference starts: 8 December 2014
Even if you have not submitted your abstract yet, you can still submit your
full paper until 1 September 2014.
ICAT-EGVE 2014 will be 24th International Conference on Artificial Reality
and Telexistence (ICAT 2014) and the 19th Eurographics Symposium on Virtual
Environments (EGVE 2014) in Bremen, Germany.
This international event will be a unique opportunity for researchers,
developers, and users to share their experience and knowledge with virtual
reality, as well as augmented reality, mixed reality, and 3D user
interfaces. And, of course, it is a good time to renew friendships, make new
ones, and experience the Christmas fair downtown.
ICAT-EGVE 2014 seeks original, high-quality research papers in all areas of
virtual reality, as well as augmented reality, mixed reality and 3D user
interfaces. Research papers should describe results that contribute to
advancements in the following areas:
- 3D interaction for VR/AR
- VR/AR systems and toolkits
- Immersive projection technologies and other advanced display technologies
- Presence, cognition, and embodiment in VR/AR/MR
- Haptics, audio, and other non-visual modalities
- User studies and evaluation
- Multi-user and distributed VR, tele-immersion and tele-presence
- Serious games and edutainment using VR/AR/MR
- Novel devices (both input and output) for VR, AR, MR, and haptics
- Applications of VR/AR/MR
Papers in other related areas are welcome, too, of course.
Submission
Full papers must be in English and not exceed eight (8) pages in length.
Short papers must be in English and not exceed four (4) pages in length.
Both full and short papers should be formatted using the Eurographics
format. ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain information (including citations and optional videos)
that unnecessarily identifies the authors or their institutions or places of
work. All papers must be submitted electronically as PDF files. Authors are
encouraged to submit videos to aid the program committee in the review of
their submissions.
Papers must be submitted through SRMv2. Details about the submission
procedure can be found on
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2014>
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2014.
Web Page
The home page of the conference is <http://icategve14.uni-bremen.de>
http://icategve14.uni-bremen.de
Best papers
Like in previous years, the authors of the best papers (to be selected by
the award committee) will be offered to submit an extended version of their
paper to the journal Presence.
In addition, NVIDIA is happy to support this with the donation of a Quadro
6000 graphics card to the authors of the best paper presented at the
conference.
Conference Co-Chairs
Gabriel Zachmann
Carolina Cruz-Neira
Kiyoshi Kiyokawa
Program Chairs
Takuya Nojima, Japan
Dirk Reiners, USA
Oliver Staadt, Germany
About the conference
ICAT - the International Conference on Artificial Reality and Telexistence -
is the oldest international conference on Virtual Reality and Telexistence,
started in 1991. Artificial Reality and Telexistence augment human ability
in perception, understanding, action, time and space. They also enable
humans seemingly to be everywhere at the same time, i.e., enable humans to
be virtually ubiquitous. ICAT has been held in various cities around the
world, including Tokyo, Taipei (2000), Seoul (2004), Christchurch (2005),
Hanzhou (2006), Esbjerg (2007), Yokohama (2008), Lyon (2009), Adelaide
(2010), Osaka (2011), Madrid (2012) and Tokyo (2013) again.
EGVE - the Eurographics International Symposium on Virtual Environments - is
the Eurographics Symposium for the exchange of experience and knowledge
among researchers and developers concerned with using and improving virtual
reality. It started in 1993 as a workshop, and successful symposiums have
recently been held in Zurich 2003, Grenoble 2004, Aalborg 2005, Lisbon 2006,
Weimar 2007, Eindhoven 2008, Lyon 2009, Stuttgart 2010, Nottingham 2011,
Madrid 2012, and Paris 2013.
ICAT and EGVE were already merged two times, in Lyon in 2009, and in Madrid
in 2012. After these two very successful experiences, and many formal and
informal discussions, the steering committees of both ICAT and EGVE
expressed the desire to expand and strengthen their cooperation through the
merger of the ICAT conference and the EGVE conference into a conference
named ICAT-EGVE. The aim of the merger is to expand the conference in order
to make it one of the foremost scientific conferences in the field of
virtual reality in future.
The recent cooperation with EuroVR through the Joint Virtual Reality
Conference (JVRC), has also been very successful, EuroVR being responsible
for the industrial part of the conference. This cooperation is extended in
the form of two independent, but co-located conferences (ICAT-EGVE the
scientific conference, and EuroVR the industrial one), thus allowing
attendees to focus either on the most recent scientific progresses, or on
the industrial applications, or on both.
PhD studentship opportunity: Mass digitization and metadata enrichment of 3D
cultural heritage artefacts by automatic and user-based metadata acquisition
Applications are invited for a four year fully-funded PhD studentship within
EPSRC Centre for Doctoral Training in Science and Engineering in Arts,
Heritage and Archaeology (SEAHA www.seaha-cdt.ac.uk) . The studentship
comprises a one-year MRes based at UCL, London, followed by three years PhD
study at the University of Brighton, in collaboration with the Fraunhofer
Institute for Computer Graphics Research (Darmstadt, Germany) and the
Brighton Royal Pavilion and Museums. The project will look at the
state-of-the-art conveyor belt approach to high fidelity 3D digitization
of complex cultural artefacts. Effective management and exploration of
collections depends on the acquisition not just of the artefacts themselves,
but also of semantic metadata, providing annotation of, and linkage between,
acquired assets in the collection. This PhD project aims to explore the
potential for the application of mass digitization technology in cultural
heritage organisations, and to develop tools and techniques for the
enrichment of collections with metadata by automatic and user-based
acquisition.
Application deadline: open until filled, for Sep 22 start on MRes at UCL
Detailed information:
As a SEAHA student, you will have unparalleled access to research
infrastructure and expertise across three universities and almost 50
heritage, research and industrial partners. In addition to the university
doctoral training requirements, SEAHA students take part in an exciting
range of cohort activities, ranging from residential events and group
projects, to conferences and careers events.
Please visit the SEAHA website (www.seaha-cdt.ac.uk) for details.
This exceptionally interdisciplinary project will enable you to seek
employment in any number of multidisciplinary environments: from academia to
creative industries. You will have an outstanding record in aspects of
computer science related to the project (consistent with a first or
upper-second in Computing Science) and will be able to demonstrate knowledge
and commitment within a cultural context. Excellent proficiency in the
English language is mandatory and knowledge of the German language is
encouraged. Professional experience in industry would be an advantage. For
further details contact Dr. Roger Evans, R.P.Evans(a)brighton.ac.uk.
The SEAHA Studentship will cover home fees and a stipend of up to a maximum
of £16,726 per year (current rate) for eligible applicants
(http://www.seaha-cdt.ac.uk/opportunities/eligibility-criteria/), and a
substantial budget for research, travel, and cohort activities.
The application should include:
- A covering letter clearly stating your motivation
- The UCL graduate application form which can be downloaded via UCL's web
site:
http://www.ucl.ac.uk/prospective-students/graduate/apply/apply-now/ucl-gradu
ateapplication-form.pdf
- Two academic references
- A copy of your degree certificate(s) and transcript(s) of degree(s),
- Proof of meeting the UCL English language proficiency requirements where
necessary. For SEAHA candidates, an advanced level certificate is normally
required (details of English language proficiency requirements can be found
at http://www.ucl.ac.uk/prospectivestudents/
graduate/apply/english-language/index)
- A short research proposal (max. 2000 words) written by taking into
consideration the above research questions.
The applications should not be submitted by UCL online admissions system.
Instead, they should be sent directly to:
SEAHA Manager
manager(a)seaha-cdt.ac.uk
UCL Centre for Sustainable Heritage
Faculty of the Built Environment UCL
14 Upper Woburn Place
LondonWC1E 0NN
UCL Taking Action For Equality.
Application deadline: 1200 (noon) 13 August 2014; thereafter the position
will remain open for applications until filled. Interviews are expected to
take place in the first week of September.
Dear all,
we would like to invite you to present a poster at VMV 2014 in Darmstadt.
The VMV poster track offers the possibility to present and discuss
visualization, modelling and vision research with VMV attendees and a wider
audience. VMV will provide space for both poster and interactive
presentations. Example works include, but are not limited to:
preliminary research ideas, recent published work, student projects, as well
as application case studies.
SUBMISSION INSTRUCTIONS
Please submit an abstract of the poster (max 1 page, paper template) via
e-mail to <mailto:vmv2014-chairs@gris.informatik.tu-darmstadt.de>
vmv2014-chairs(a)gris.informatik.tu-darmstadt.de
Submission deadline: September 1, 2014
POSTER SESSION
Authors should bring a hard copy poster for display at VMV. Interactive
demonstrations should bring their own hardware (e.g., laptop) to the poster
session. Please let us know in advance, whether you plan to give interactive
demos.
At least one author should register to the conference, present their poster
personally and discuss their work during the poster sessions.
More information on the conference and conference program, please consult
<http://www.vmv2014.de> www.vmv2014.de .
In case of questions, please contact chairs:
<mailto:vmv2014-chairs@gris.informatik.tu-darmstadt.de>
vmv2014-chairs(a)gris.informatik.tu-darmstadt.de
We would like to invite you to participate at
4th Eurographics Workshop on Visual Computing for Biology and Medicine,
3.-5. September 2014, Vienna Austria
Early Bird Registration Deadline is August 15, 2014!
We compiled an exciting program ranging from novel methods for analysis of
multivariate data, uncertainty and image segmentation, registration,
visualization and recontruction for medical applications, interfaces, visual
explanation techniques to cutting edge visual computing solutions for
microscopic images and biological data.
<http://www.vcbm.org/program/> http://www.vcbm.org/program/
The invited speakers Prof. Anna Vilanova and Prof. Nigel John will talk
about their insights on the future of visualization in medicine and the
translation of research results into clinical practice.
<http://www.vcbm.org/invited-speakers/>
http://www.vcbm.org/invited-speakers/
Two satellite events will be taking place on September 3rd, open to the
public and free of charge!
* VisBio 2014 is an expert forum related to the WWTF project
<http://www.wwtf.at/projects/research_groups/details/index.php?PKEY=3703_DE_
O&lang=EN> Visual Computing: Illustrative Visualization. The event
features several invited talks by local and international experts from
biology, bioinformatics, and visualization.
* In the afternoon, the bi-annual meeting of GI Fachgruppe Visual
Computing in Biology and Medicine (
<http://www.vcbm.org/satellite-events/www.fg-medvis.de%29> FG Medvis) will
include talks, discussions and software demos in order to exchange research
ideas and results.
More details: <http://www.vcbm.org/> http://www.vcbm.org/
Stay updated and follow us on Twitter: @vcbm_2014
We are looking forward meeting you in Vienna,
Katja Bühler, Ivan Viola, Timo Ropinski
Chairs VCBM 2014
*PhD position in visualization at Inria Saclay, France (20km from
Paris): Visualization of structural and functional connectivity in the
brain*
PDF version:
http://www.aviz.fr/wiki/uploads/Research/2014_AVIZ_PhD_Project_-_BrainVis.pd
f
application deadline: September 15, 2014
starting date: end of 2014 at the latest
Description:
The study of brain connectivity is one of the fundamental ways to
investigate the complex functions of the (human) brain. For this purpose,
neuroanatomists capture and investigate two different types of
connectivity: anatomical connectivity arising from diffusion-weighted MRI
measurements and functional connectivity based on fMRI scans. Both types of
data have advantages and disadvantages, but ultimately it is essential to
study them in concert.
The research project:
The research in this PhD project will employ and combine approaches from two
sub-fields of visualization: the visualization of spatial relationships
(SciVis, for anatomical connectivity) and the visualization of abstract data
(InfoVis, for functional connectivity data). The goal is to be able to start
the interactive investigation with either type of data, being able to
interactively and freely switch between the different representations as it
is needed for the data exploration. The ultimate vision is two-fold: The
first and foremost aspect is to get to a more in-depth understanding on how
to support interactive data exploration using various new and
state-of-the-art visualization techniques in the neurosciences. The second
aspect is that to more generally push the boundaries of multimodal
visualization to be able to generalize the findings of this research to
other fields that work on a daily basis with data that has both spatial and
abstract characteristics.
For this purpose the project extends past results in the visualization of
dense line data as well as the visualization of weighted graphs. For the
first aspect of anatomical connectivity, the project will use methods from
illustrative visualization to deal with the dense fibertract datasets that
are generated from diffusion-weighted MRI. This aspect of the visualization
will provide an important visual reference and landmark for the exploration
of functional connectivity, for which the project will rely on the
visualization of weighted graphs. A general challenge in this context is the
question on how to create a visualization that combines both data types,
either in separate views or in a combined view. Separate linked views are
common in abstract data visualization and we will thus explore their
application for our application. A view that integrates both could combine
fibertracts inside the brain for anatomical connectivity with a bundled view
of functional links on its outside. This approach has the potential benefit
of not requiring a mental integration of separate points of reference.
On the other hand, this approach may lead to a cluttered and overloaded
depiction. The project will therefore explore new ways of controlling the
abstraction in the data depiction to deal with this issue to be able to show
the realistic large and complex datasets. This work will thus also require
research to understand how to apply illustrative visualization to abstract
data.
Such visualizations of the fibertracts in a more or less realistic way is
convenient for the neuroscientist, but we have to consider other
complementary linked views. These views often do not match the realistic
physical appearance of fibertracts but instead focus on the task at hand the
neuroscientist wants to perform with the data. So other representations than
graphs will be explored as part of this project such as scatter plots or
space-filling or pixel-based designs enabling to provide a mapping of the
information space more efficient to solve a specific visual analytic task.
Machine learrning techniques such as generative graphs will be used to
automatically extract summaries of the anatomical and functional
connectivity data. These geometrical and topological summaries will be used
as a backbone structure for the visualization of the information space to be
used for visual analysis tasks.
Moreover, an integral aspect of our approach is to combine the visualization
techniques in an interactive exploration tool that supports analists in
adjusting their exploration strategy as needed. An integral part of the
neuroanatomists' data exploration is the comparison of different datasets,
either derived from different people or captured at different points in
time. Therefore, the comparison of different datasets and the temporal
exploration will be an essential aspect of the project. To be successful in
this project, the PhD student will work closely with domain experts in the
neurosciences from the Université Pierre et Marie Curie, both to develop the
integrated interactive visualization techniques using a participatory design
approach as well as to evaluate the new techniques in controlled
experiements.
By closely working with the domain experts, the PhD student will work toward
an interactive tool for neuroanatomical data exploration that integrates the
new visualization techniques. The goal for this tool is that it can be used
in a realistic context for the everyday analysis tasks of the
neuroanatomists and that it will be provided to the public as open-source
software. Beyond this implementation, the project will result in a deeper
understanding of how to combine spatially explicit data with connected
abstract data aspects to benefit visualization in the sciences in general.
The PhD research will be conducted under the supervision of Tobias Isenberg
and within the AVIZ research team at INRIA SaclayÎle-de-France which
concentrates on the visualization of complex data. AVIZ is one of the most
respected research labs in information visualization and visual analytics
worldwide. The PhD student will closely collaborate, in particular, with
Cédric Gouy-Pailler from the Laboratoire Analyse de Données et Intelligence
des Systèmes at CEA whose expertise in machine learning will be essential
for the work. In addition, we will work with domain experts in the
neurosciences from the Université Pierre et Marie Curie.
Required applicants skills:
* highly motivated student
* degree (M.Sc., M. Eng, or equivalent) in computer science or closely
related fields
* education background in one or more of the following fields:
visualization, human-computer interaction, computer graphics, and machine
learning
* interest in applications in neuroimaging or in knowledge discovery
* previous experience in these fields (in particular, neuroimaging) would be
highly beneficial
* experience in modern computer graphics (GPU) programming
* fluent in written and spoken English (French language skills are not
required but would be beneficial for living in France and interacting with
people outside of the lab)
* previous experience in research and publication of research results
beneficial
Application package:
* detailed CV
* motivation letter
* summary of the master thesis
* transcript of the grades
* contact details for two academic references
* prepare all application documents electronically and in English
* application deadline: applications are reviewed as they are received;
however, for full consideration please submit your application by September
15
Contact:
Dr. Tobias Isenberg <tobias.isenberg(a)inria.fr>
(http://tobias.isenberg.cc/)
Group:
AVIZ team, INRIA Saclay (20km from Paris)
(http://www.aviz.fr/)
Eurographics 2015: Call for Full Papers
( http://www.eurographics2015.ch/ )
The Eurographics 2015 Technical Papers programme will showcase innovative
research in Computer Graphics and related areas. We invite submissions of
new ideas, and encourage all forms of research creativity and originality.
We are interested in practice, experience, novel applications, technological
or theoretical papers, with the ambition of setting the standard in the
field and stimulating future trends.
Accepted papers will be presented at Eurographics 2015 and published in a
special issue of the Eurographics journal
<https://www.eg.org/index.php/publications/computer-graphics-forum> Computer
Graphics Forum. Therefore, submissions will undergo a two-step review
process. We encourage submissions from all areas related to computer
graphics such as rendering, modeling, animation, visualization, virtual
reality, computer vision, imaging, computer-aided fabrication,
human-computer interaction, and related disciplines.
Submission Dates
A preliminary abstract is due by 23:59 GMT, Friday, September 19, 2014, and
the full paper deadline is 23:59 GMT, Friday, September 26, 2014.
_____
Submission
Electronic submission of all papers is mandatory and will be conducted using
the Submission and Review Management (SRMv2) system. Papers must be written
in English, they must be anonymized, and must be formatted according to the
Eurographics Computer Graphics Forum publication guidelines. Accepted papers
must be presented in English at Eurographics 2015. This event uses a
double-blind reviewing approach, so please remove all personal data (such as
authors, affiliations, etc.) from your submission. Reviewers are asked to
keep confidential all materials sent to them for evaluation.
Note that this year, there is no arbitrary maximum length imposed on papers.
Papers should be as long as they need to be, but not longer. If a submission
is perceived as repetitive or unnecessarily long, it might be ranked lower
by reviewers than a concisely written submission.
Double Submission Policy
Authors are required to include a declaration that they have not previously
published the scientific contribution claimed in their paper, nor has it
been submitted to or is currently under review in any other conference or
journal before or during the Eurographics 2015 Technical Papers review
period. Any paper that does not adhere to these requirements will be
rejected without review.
Re-Submitted Material
For papers that have previously been reviewed for other venues and have been
rejected or withdrawn, the authors are encouraged to provide a cover letter
to describe the history of the paper (however, this does not imply reviewer
continuity). This cover letter can also answer the comments made in the
previous reviews, by either listing the changes that were made to comply
with them, or discussing/rebutting/clarifying some elements if need be.
Though not mandatory, this procedure is strongly recommended. The cover
letter has to be submitted through the SRM as an Additional Attachment
(last section of the SRM upload form).
Rebuttal, Notification, Publication & Prizes
* The reviews will be made available to the authors on November 13,
2014. A rebuttal period from November 13 to November 18, 2014 will allow
authors to submit a brief document to address any factual errors or clarify
other issues raised in the reviews.
* The date for notification of the results of the first round of the
review process is December 5, 2014.
* Revised versions of the papers conditionally accepted in the first
round must be submitted by December 31, 2014. The final notification of the
outcome of the second reviewing round will be made on January 14, 2015. The
camera-ready version of accepted papers will be due on January 28, 2015.
* From all accepted and presented papers, an international jury will
select the best papers. The best paper will receive the Günter Enderle
Award, including a cash prize of 1000 Euros, presented at Eurographics 2015.
For any question concerning full paper submissions please contact the papers
program co-chairs:
<mailto:chairs-eg2015@eg.org> chairs-eg2015(a)eg.org
Full Papers Chairs
<mailto:chairs-eg2015@eg.org> Olga Sorkine-Hornung, ETH Zurich, Switzerland
<mailto:chairs-eg2015@eg.org> Michael Wimmer, Vienna University of
Technology, Austria