D I G I T A L H E R I T A G E 2 0 1 5
The 2015 International Congress on Digital Heritage
28 September - 2 October 2015, Granada, Spain
NEWS
- only 7 days missing to the "Digital Heritage Expo" deadline
- only 21 days missing to "Short papers" deadline
- only 21 days missing to "Work in Progress" deadline
Work in progress category is aimed to fit better the needs of the humanities
community; we solicit the submission of extended abstracts (2 pages-long),
describing on-going research activities. The conference presentation will be
either full/short time slot or poster, depending on the outcome of the
review process. Extended abstract will be published in the conference
proceedings and indexed on IEEExplore.
- Submission deadlines:
* Digital Heritage Expo (4 pages): May 3rd
* Short Papers (4 pages): May 17th
* *NEW* Work in Progress (2 pages): May 17th
More info: www.digitalheritage2015.org
Call for Participation: Eurographics workshop on Intelligent Cinematography
and Editing,
Monday, May 4, 2015 in Zurich
The definitive program for the WICED 2015 workshop is now out.
We would like to invite all of you to attend !
This one-day workshop features 8 oral paper presentations,
5 demos and poster presentations, and a rare keynote talk
presentation of the latest development in virtual cinematography at Crytek.
Virtual cinematography is a rapidly growing research field
at the crossroads between computer graphics, video processing,
artificial intelligence, computer vision, cognitive science,
human perception and film studies.
The WICED series of workshops a unique occasion for researchers
and practitioners in those fields to present their work, share ideas,
and prepare the future of virtual cinematography.
Join us on Monday, May 4 at the Congress Center in Zurich !
The organizers
William Bares, Marc Christie and Remi Ronfard
<https://wiced2015.inria.fr/> WICED 2015
4th Workshop on Intelligent Camera Control, Cinematography and Editing
Kongresshaus in Zürich, Switzerland, May 4, 2015
PROGRAM
9.00 AM - Keynote : Empowering Film Makers with Realtime Technologies
Cineboxs power discovered by the film industry
Xiaomao Wu (Crytek)
10.30 AM - Perception and Aesthetics
Designing Computer Based Archaeological 3D-Reconstructions: How Camera Zoom
Influences Attention
Manuela Glaser, Dominik Lengyel, Catherine Toulouse, and Stephan Schwan
Computer Generation of FilmicDiscourse from a Cognitive/Affective
Perspective
John Bateman, Marc Christie, Roberto Ranon, Remi Ronfard, and Tim Smith
Comparing Film-editing
Quentin Galvane, Rémi Ronfard, and Marc Christie
1.30 PM - Live Video
Key-frame Based Spatiotemporal Scribble Propagation
Pelin Dogan, Tunç Ozan Aydin, Nikolce Stefanoski, and Aljoscha Smolic
Efficient Salient Foreground Detection for Images and Video using Fiedler
Vectors
Federico Perazzi, Olga Sorkine-Hornung, and Alexander Sorkine-Hornung
A Computational Framework for Vertical Video Editing
Vineet Gandhi and Rémi Ronfard
3.30 PM - Intelligent Virtual Camera Systems
TowardMore Effective Viewpoint Computation Tools
Christophe Lino
Stylistic Patterns for Generating Cinematographic Sequences
Hui-Yin Wu and Marc Christie
4.30 PM - Posters and Demonstrations
Influence of a Moving Camera on the Perception of Distances between Moving
Objects
Bärbel Garsoffky, Tobias Meilinger, Chantal Horeis, and Stephan Schwan
Insight: An Annotation Tool and Format for Film Analysis
Billal Merabti, Hui-Yin Wu, Cunka Bassirou Sanokho, Quentin Galvane,
Christophe Lino, and Marc Christie
Implementing Game Cinematography: Technical Challenges and Solutions for
Automatic Camera Control in Games
Paolo Burelli
Film Ties: An Architecture for Collaborative Data-driven Cinematography
William Bares, Donald Schwartz, Cristovam Segundo, Santoshi Nitya, Sydney
Aiken, and Clinton Medbery
Visibility-Aware Framing for 3D Modelers
Roberto Ranon and Marc Christie
*************************************
3D Object Retrieval Workshop (3DOR) 2015
Co-located event with Eurographics 2015
Zurich, Switzerland
May 2-3, 2015
Website: <http://vc.ee.duth.gr/3dor2015/> http://vc.ee.duth.gr/3dor2015/
*************************************
! Tentative program is online !
You may visit the registration page at :
<https://events.eg.org/egshop/jsf/user/conferencelist.jsp>
https://events.eg.org/egshop/jsf/user/conferencelist.jsp
Choose the link to -> Workshop on 3D Object Retrieval 2015
Please note that :
- Discount is granted for attendees also registered to EG main conference.
The Workshop Chairs
Ioannis Pratikakis, Democritus University of Thrace, Greece
Theoharis Theoharis, NTNU, Norway
Tenured Faculty Position (Associate Professor, W2) on
"Visual Computing"
at RWTH Aachen University (Germany)
The Computer Science Department at RWTH Aachen University has decided to put
a strategic focus on the area of Visual Computing. A new center on this
topic has been founded recently with currently four professors plus two more
faculty positions to be filled before the end of 2015 (one associate level
and one assistant level). International researchers with a substantial track
record are invited to apply by May 31st 2015.
More details can be found in the attached official announcement. If you have
further questions, please contact Prof. Dr. Leif Kobbelt directly.
CALL FOR PAPERS
The 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)
November 16-18, 2015, Paris, France
Submission Deadline: July 7, 2015
<https://mig2015.inria.fr/> https://mig2015.inria.fr/
============================================================
The 8th International Conference on Motion in Games will take place in
Paris, France from November 16-18, 2015 and be hosted by Telecom ParisTech.
The conference has an incooperation agreement with Eurographics.
Games have become a very important medium for education, therapy and
entertainment. Motion plays a crucial role in computer games. Characters
move around, objects are manipulated or move due to physical constraints,
entities are animated, and the camera moves through the scene. Even the
motion of the player is used as input to games. Motion is currently studied
in many different areas of research, including graphics and animation, game
technology, robotics, simulation, computer vision, and also physics,
psychology, and urban studies. Cross-fertilization between these
communities can considerably advance the state-of- the-art in the area. The
goal of the Motion in Games conference is to bring together researchers from
this variety of fields to present their most recent results, to initiate
collaborations, and to contribute to the establishment of the research area.
The conference will consist of regular paper sessions, poster presentations,
as well as presentations by a selection of established researchers in areas
related to games and simulation. The conference program will also include
cultural and social events that foster casual and friendly interactions
among the participants. MIG provides an intimate forum for researchers and
practitioners in to present their research results, inspire new ideas, and
promote cross-disciplinary collaborations.
We have an exciting program planned for 2015 with keynote speakers that are
at the forefront of research in character animation, games, and artificial
intelligence.
NEW this year! We are excited to introduce a "Games meets Academia" panel
whose aim is to stimulate an active debate between practitioners and
researchers alike, in an effort to bridge the gap between advanced research
and development in computer games, and fundamental research in interactive
computer animation.
Please stay tuned for more information and refer to
<https://mig2015.inria.fr/> https://mig2015.inria.fr/ for regular updates!
Submission Deadline
===================
July 7, 2015 at 22:00 UTC/GMT
Conference chairs
=================
Catherine Pelachaud, CNRS - LTCI, Telecom ParisTech, France
Program Chairs
==============
Marc Christie, Rennes 1 University/INRIA Rennes, France
Mubbasir Kapadia, Rutgers University, USA.
There are several options for submission which are detailed below. The
review process will be double-blind.
Long Papers
==============
We invite submissions of original, high-quality papers in any of the topics
of interest (see below). Each submission should be 7-10 pages in length,
and will be reviewed by an international program committee for technical
quality, novelty, significance, and clarity. All of the accepted regular
papers will be archived in the EG and ACM digital libraries. All submissions
will be considered for Best Paper Awards. Best Paper, Best Student Paper,
and Best Presentation awards will be conferred during the conference.
Like in previous years, the best papers will be invited to submit an
extended version for publication in the journal of Computer Animation and
Virtual Worlds (CAVW).
Short Papers
============
We also invite 4-6 page submissions for quick dissemination of fresh ideas.
Short papers should include an augmentation or new application of existing
work. Short papers can also contain the mature seeds of new research. These
papers will undergo the same rigorous review process as regular papers, will
appear in the electronic proceedings, and will be archived in the EG and ACM
digital libraries.
Posters
============
Two types of work can be submitted directly for poster presentation: (1)
Work that has been published elsewhere but is of particular relevance to the
MIG community can be submitted as a poster. This work and the venue in
which it was published should be identified in the abstract. (2) Work that
is of interest to the MIG community but is not yet mature enough to appear
as a short or long paper.
Posters will not appear in the official MIG proceedings but will appear in
an online database for distribution at author's discretion.
Accepted papers will be presented at the conference during oral sessions, or
as posters during a poster session. Best Paper, Best Student Paper and best
Presentation awards will be conferred during the conference.
Submission
============
Papers should be formatted using the SIGGRAPH formatting guidelines:
<http://www.siggraph.org/publications/acmsiggraph.zip>
http://www.siggraph.org/publications/acmsiggraph.zip
Details about submission process coming soon.
Topics of Interest
==================
The relevant topics include (but are not limited to):
-Animation Systems
-Animation Algorithms and Techniques
-Character Animation
-Behavioral Animation
-Facial Animation
-Particle Systems
-Simulation of Natural Environments
-Natural Motion Simulation
-Virtual Humans
-Physics-based Motion
-Crowd Simulation
-Path Planning
-Navigation and Way-finding
-Flocking and Steering Behaviour
-Camera Motion
-Object Manipulation
-Motion Capture Techniques
-Motion Analysis and Synthesis
-Gesture Recognition
-Interactive Narrative
All papers will be reviewed carefully by the International Program Committee
members.
For more information, please visit <https://mig2015.inria.fr/>
https://mig2015.inria.fr/
See you in Paris!
D I G I T A L H E R I T A G E 2 0 1 5
The 2015 International Congress on Digital Heritage
28 September - 2 October 2015, Granada, Spain
NEWS
- only 10 days missing to the Full Papers deadline
- We have added a new submission category: "Work in Progress"
This new category is aimed to fit better the needs of the humanities
community; we solicit the submission of extended abstracts (2 pages-long),
describing on-going research activities. The conference presentation will be
either full/short time slot or poster, depending on the outcome of the
review process. Extended abstract will be published in the conference
proceedings and indexed on IEEExplore.
- Submission deadlines have been postponed:
* Full Papers (8 pages): April 19th
* Short Papers (4 pages): May 17th
* *NEW* Work in Progress (2 pages): May 17th
More info: <http://www.digitalheritage2015.org> www.digitalheritage2015.org
Final call for papers, SIGRAD2015, Stockholm, 1-2 June, 2015
Extended deadline: 17 April
We invite you to submit papers, 2-4 pages, to the annual event of the
Swedish Chapter of Eurographics,
theme: visualization and interactive graphics in computer games and
education,
to be held at VIC/KTH, Stockholm, 1-2 June, 2015.
More information available on: <http://sigrad.se/sigrad2015/index.html>
http://sigrad.se/sigrad2015/index.html
Lars Kjelldahl Chris Peters
Call for Participation
SIGGRAPH Asia 2015
Symposium on Education
Submission Deadline: 12 June 2015
SIGGRAPH Asia 2015 Kobe: 2-5 November 2015
Kobe Convention Center, Kobe, Japan
<http://sa2015.siggraph.org/en/> http://sa2015.siggraph.org/en/
We are excited to announce about the Symposium on Education program at
SIGGRAPH Asia 2015. The Symposium on Education invites people from both
academia and the industry to present innovative research, methods and
positions about the teaching and integration of computer graphics and
interactive techniques in all areas of learning. We view education as a
natural part of the lifelong learning process, and we wish to support the
evolving integration of art and technology embraced by educators.
We are seeking submissions for Education Papers, Talks, Workshops, Panels,
Student-Focus Talks, Workshops and Panels.
For more information, please see:
<http://sa2015.siggraph.org/en/submitters/symposium-on-education.html>
http://sa2015.siggraph.org/en/submitters/symposium-on-education.html
Contact:
Miho Aoki, SIGGRAPH Asia 2015 Symposium on Education Chair
Email: <mailto:education_asia@siggraph.org> education_asia(a)siggraph.org
Final call for papers, SIGRAD2015, Stockholm, 1-2 June, 2015
We invite you to submit papers to the annual event of the Swedish Chapter of
Eurographics,
theme: visualization and interactive graphics in computer games and
education,
to be held at VIC/KTH, Stockholm, 1-2 June, 2015.
More information available on: <http://sigrad.se/sigrad2015.html>
http://sigrad.se/sigrad2015/index.html
Lars Kjelldahl Chris Peters