/// 4th EuroVis Workshop on Reproducibility, Verification, and Validation in
Visualization
/// "From Medical Visualization Concepts to Certified Applications"
/// <http://www.eurorvvv.org/> http://www.eurorvvv.org/
*** Call for Papers ***
For the fourth time, EuroRV3 will be held in conjunction with EuroVis. The
purpose of this workshop is to develop a common sense of good
reproducibility in our community. Workshop papers will be peer-reviewed in a
one-stage process by an international program committee. They will be
electronically archived in the Eurographics Digital Library and are fully
citable publications. Submissions for the EuroRV3 track should be 4 pages
(at most), excluding references, and 5 pages (at most), in total. They will
be orally presented at the workshop. EuroRV3 2016 will be held in Groningen,
the Netherlands, June 6, 2013 as part of EuroVis 2016.
This year, the workshop is subtitled From Medical Visualization Concepts to
Certified Applications and we encourage authors to share both positive and
negative experience that could be beneficial to the visualization community
regarding - but not limited - to the following topics:
* reproducibility of visualization algorithms, especially in medical
environments
* experiences with the validation or verification of medical visualization,
medical image processing, segmentation, feature detection, or feature
tracking algorithms
* experiences with certification procedures of existing software or design
decisions to ensure easier certification of software regarding governmental
regulations or other standards
* visualization-related national or international standards for approving
software in critical environments, such as for medical applications
* evaluation of existing visualization techniques or systems regarding
certification or verification
* new implementation approaches that have demonstrably addressed significant
technical issues
* new methodologies for designing or studying visualization systems that
have demonstrable benefits for the visualization community
Further details and submission details can be found at:
<http://eurorvvv.org/> http://eurorvvv.org/
*** Important Dates ***
Papers Submission Deadline: February 26th, 2016
Acceptance Notification: March 25th, 2016
Camera-ready Deadline: April 15th, 2016
Workshop Dates: June 6-7, 2016
*** Workshop Co-Chairs ***
Kai Lawonn, University of Koblenz, Germany
Mario Hlawitschka, Leipzig University of Applied Sciences, Germany
Paul Rosenthal, Technische Universität Chemnitz, Germany
If you have any questions, please do not hesitate to ask us:
<mailto:chairs@eurorvvv.org> chairs(a)eurorvvv.org.
< !! Deadlines Extension to February 19, 2016 !! >
SHREC 2016: Track on Partial Shape Queries for 3D Object Retrieval
( <http://vc.ee.duth.gr/shrec16/> http://vc.ee.duth.gr/shrec16/)
Overview
Despite numerous recent efforts, 3D object retrieval based on partial shape
queries remains a challenging problem, far from being solved. The problem
can be defined as: given a partial view of a shape as query, retrieve all
partially similar 3D models from a repository. The objective of this track
is to evaluate the performance of partial 3D object retrieval methods, for
partial shape queries of various qualities and degrees of partiality.
Datasets
The dataset used for evaluation is related to the cultural heritage domain
and consists of 3D pottery models originating from the Virtual Hampson
Museum collection ( <http://hampson.cast.uark.edu>
http://hampson.cast.uark.edu). The dataset consists of 383 models classified
to 6 distinct geometrically defined classes (bottle, bowl, jar, effigy,
lithics and others).
The partial shape queries are provided in 3 different forms: (i) artificial
queries created by slicing and cap filling of the complete 3D models, (ii)
real high quality queries, obtained with the smartSCAN Breuckmann scanner,
(iii) real low quality queries, obtained with Microsoft Kinect V2 sensor.
In the case of (ii) and (iii), the queries were created by scanning
derivative vessels that have been constructed by a professional potter using
the Hampson models as a template. For all 3 forms, queries are provided for
multiple degrees of partiality.
Task and procedure
Prospective participants are expected to:
. send an e-mail to ipratika(at)ee.duth.gr until the registration
deadline (February 8, 2016), in order to confirm their participation. All
group members and their affiliations should be indicated,
. submit a distance matrix for each retrieval setting. Each such
setting is associated with one of the 3 different forms of queries, with a
specified degree of partiality. Each matrix might be the result of a
different algorithm, or a different parameter setting. It is not mandatory
for each group to address all 3 forms of queries. Detailed information on
the distance matrix file format will be provided soon,
. submit one or many runs.
. provide a one-page description of the testing method.
Each method will be evaluated based on its distance matrices, using standard
retrieval scores (nearest neighbor, first tier, second tier, etc).
The track results will be presented into a joint paper, to be published in
the proceedings of EG 3DOR 2016.
Timeline
January 13 - Call for participation
January 25 - Sample partial 3D queries and targets will be available online
February 19 - Registration deadline
February 22 - Distribution of the 3D partial query set
February 29 - Submission of the results and one-page description
March 15 - Track paper submission for review
April 1 - Camera-ready track paper submission
May 7-8 - EG 3DOR Workshop, including SHREC' 2016
Organizers
Ioannis Pratikakis - Democritus University of Thrace, Greece
Michalis Savelonas - Democritus University of Thrace, Greece
Fotis Arnaoutoglou - Democritus University of Thrace, Greece
Anestis Koutsoudis - Athena RC, Greece
Theoharis Theoharis - NTNU, Norway
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Extended CFP - Apologies for multiple copies
****************************************************
Due to many requests from authors, the submission deadline
has been extended to March 4, 2016, 23h59 CET
Call for Papers : Eurographics Workshop on Intelligent Cinematography and
Film Editing (WICED'2016)
<https://wiced.inria.fr/> https://wiced.inria.fr/
Co-located with Eurographics in Lisbon, Portugal.
The expressive use of virtual cameras, mise-en-scene, lighting and editing
(montage) within 3D synthetic environment shows great promise to extend the
communicative power of film and video into the artificial environments of
games and virtual worlds. Cinematics produced in virtual worlds play a role
not just for entertainment, but also for training, education, health-care
communication, simulation, visualization and many other contexts. The
automatic creation of cinematics in these environments holds the potential
to produce video sequences appropriate for the wide range of applications
and tailored to specific spatial, temporal, communicative, user and
application contexts. At the same time, recent advances in computer
vision-based object, actor and action recognition make it possible to
envision novel re-cinematography (re-lighting, re-framing) and automatic
editing of live-action video. This fifth workshop on intelligent
cinematography and editing is intended to bridge the gap between the two
areas and confront research being performed in both domains. One common area
of active research is the representation and understanding of the story to
be told and its relation to teaching, training or therapeutic goals. The
workshop is open to researchers and industrial experts working on the many
related aspects of digital cinematography and film editing in their
respective fields, including 3D graphics, artificial intelligence, computer
vision, visualization, interactive narrative, cognitive and perceptual
psychology, computational linguistics, computational aesthetics and visual
effects. These researchers will draw upon cutting edge research and
technologies regarding both the production and comprehension of
cinematographic art-works in virtual worlds and the real world.
Important Dates (NEW)
Paper submission: March 4, 2016. (Extended)
Notification to authors: April 1, 2016. (Extended)
Camera-ready deadline: April 15, 2016. (Extended)
Workshop held: Monday, May 9, 2016 in Lisbon, Portugal.
Submission
Researchers should submit one of:
* Regular paper (max 8 pages) reporting new work or new ideas in a relevant
research area.
* One-page abstract describing work in progress or a vision of the near term
future of intelligent cinematography.
Proceedings of the workshop will be published by EG Publishing in the EG
Digital Library.
Organizing committee
The international workshop series is supervised by a steering committee
composed of Magy Seif El-Nasr (Northeastern University), R. Michael Young
(NC State University), Joseph Magliano (Northern Illinois University), Paolo
Burelli (Aalborg University Copenhagen), Arnav Jhala (UC Santa Cruz), and
Remi Ronfard (Inria Grenoble).
This 5th edition of the workshop is co-organized by Rémi Ronfard (Chair,
Inria, France), Marc Christie (Co-chair, University of Rennes, France),
Quentin Galvane (Co-chair, Technicolor, France) and Arnav Jhala ( Program
Chair, University of California in Santa Cruz).
Topics of interest
* Camera path planning
* Visibility computation
* Viewpoint entropy
* Navigation techniques and proximal exploration
* Interactive camera control metaphors
* Approaches to framing and composition of individual shots
* Automatic and interactive lighting design
* Intelligent staging and blocking of virtual lights, cameras and actors
* Expressive performance of virtual characters
* Intelligent video editing tools
* Efficient algorithms for camera placement and shot sequence selection
* Natural user interfaces for camera control and video editing
* Parallels between cinematic and linguistic communication
* Cognitive models of the comprehension of virtual cinematics
* Re-cinematography, re-lighting and re-framing of live-action video
* Computer-assisted multi-camera production
* Virtual cinematography as a pre-visualisation tool for real-world filming
* Intelligent tools and novel interfaces for in-game cinematics, replays,
and machinima
* Intelligent generation of comic book layouts
* Evaluation methodologies and user experience
* Collaborative visual storytelling
* Creativity in cinematic communication
* Interactive and generative cinema
* Cinematic serious game and applications
9th Eurographics Workshop on 3D Object Retrieval (3DOR 2016) Co-located
event with Eurographics 2016 - May 7th-8th, Lisbon, Portugal web site:
http://eg3dor2016.tecnico.ulisboa.pt
**** Deadline extension: Feb. 15 2016 *****
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Important dates:
2016-02-15: Paper submission
2016-03-18: Notification
2016-04-01: Camera-ready papers
2016-04-18: Early bird registration
2016-05-07 & 08: Workshop
2016-05-09 to 13: Eurographics 2016
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Call for Papers and position papers
The aim of the 3DOR workshop series is to offer a forum for discussion and
interaction among researchers interested in 3D object retrieval, search and
exploration, and favour the cross-fertilization between different fields
such as Computer Vision, Computer Graphics, Machine Learning, Cognitive
Science and Human-Computer Interaction. Authors are invited to submit
original and unpublished research and application papers addressing all
areas of 3D object retrieval. Submissions are invited in the form of full
papers (up to 8 pages) and short papers presented in a poster session (up to
4 pages).
Suggested topics include, but are not limited to:
3D object similarity and matching
3D video retrieval
3D mobile media retrieval
3D object retrieval and Web3D
3D search in large scale data
Personalized and faceted 3D search
Navigation of hybrid datasets (e.g., 2D/3D datasets)
3D object classification, indexing, and mining
Similarity of non-rigid shapes
Feature extraction, decomposition, and segmentation
Multi-level representations for matching and retrieval
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Relevance feedback methods
Active learning
Statistical techniques for 3D shape analysis and retrieval
Generative/discriminative approaches in 3D object categorization
Applications in multimedia, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage.
It is planned to have extended versions of selected papers from the
Workshop appearing, after a further review, in a special issue of an
international journal. Selected papers from previous workshops appeared
in special issues of The Visual Computer (TVC) journal.
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Call for Position Papers
We invite authors to submit a proposal for a position papers on topics
of interest to the EG Workshop on 3DOR. As many challenges in 3D object
retrieval, search and exploration lie at the boundary between different
disciplines, we encourage contributions from different fields, such as
Computer Vision, Computer Graphics, Machine Learning, Information
Retrieval, Cognitive Science and Human-Computer Interaction.
Position papers are expected to present an opinion about an issue,
without the need to present full research and/or experimental results.
Nonetheless, we encourage authors to support their views with clear
arguments and evidence. A position paper may be a discussion of ideas,
methods, results, and trends, focused on any of the workshop topics.
Though, position papers about the following topics would be particularly
welcome:
- Current role, impact and future perspectives of 3D search, retrieval
and navigation on real-world applications (including, but not limited
to: medicine, biometrics, cultural heritage, e-commerce, fabrication)
- What lessons can 3D search and retrieval learn from decades of
Information Retrieval?
- 3D search and big data search and analytics: commonalities and
differences;
- Similarity as a cognitive process: how can descriptors and metrics
reflect the user perspective;
- The role of users in current 3D search platforms, and trends for the
future: user profiling, interaction modalities, feedback gathering and
exploitation.
Submissions must not have been previously published or submitted for
publication in any other workshop, conference, journal or book.
Technical and research papers will not be accepted under the position
papers category. Submissions must be in English and limited to four
pages, following the same guidelines for technical papers.
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Organization (contact chairs(a)eg3dor2016.tecnico.ulisboa.pt )
Workshop Chair
Alfredo Ferreira INESC-ID Lisboa Instituto Superior Técnico, University
of Lisbon
Portugal
Programme Chairs
Andrea Giachetti Università degli Studi di Verona Italy
Daniela Giorgi ISTI-CNR Institute of Information Science and Technology
Italy
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****************************************************
Extended CFP - Apologies for multiple copies
****************************************************
Due to many requests from authors, the submission deadline of the call for
papers for CGI'16 has been extended to February 21, 2016, 23h59 CET
Computer Graphics International 2016: CGI'16
28th June - 1st July 2016
Heraklion, Crete, Greece
THE 33rd ANNUAL CONFERENCE
WELCOME TO CGI 2016!
Computer Graphics International is one of the oldest, international annual
conferences in Computer Graphics and one of the most important ones
worldwide. It is an essential yearly meeting where academics present their
latest models and technologies, and explore new trends and ideas. Since 1983
it has been held in numerous different places worldwide - Geneva, Tokyo,
Sydney, and many countries in Europe, Asia, and The Americas.
CGI'16: Computer Graphics International 2016, the 33rd annual conference
will take place on June 28th - July 1st 2016 in Heraklion, Crete, Greece.
Crete is the 5th biggest Mediterranean Island, lies in the southern frontier
of Europe and is one of the most popular European tourism destinations. The
conference is organized by the Institute of Computer Science of the
Foundation for Research and Technology Hellas (ICS-CVRL/FORTH) in
cooperation with ACM-SIGGRAPH and The Eurographics Association.
Accepted full-length papers will be published in The Visual Computer Journal
by Springer. Authors of the highest ranked accepted short papers will be
invited to submit an extended version of their work to the Visual Computer
Journal; these papers will follow a fast track review process. The rest of
the accepted short papers will be published by the ACM Digital Library
within its International Conference Proceedings Series.
TOPICS
We invite original contributions that advance the state-of-the-art in topics
related, but not limited to:
* Graphics Systems Architectures
* Human Computer Interaction
* Rendering Techniques
* Virtual and Augmented Reality
* Shape and Surface Modeling
* Physically Based Modeling and Simulation
* Scientific Visualization
* Data Compression for Graphics
* Medical Imaging
* Computational and Discreet Geometry
* Multimedia and Web Graphics
* Mobile Graphics Toolkits
* Virtual Heritage applications
* Geometric Algebra Computing
* Geometric/Clifford Algebras for Graphics
* Computational Photography
* Visual Analytics
* Shape and Image Retrieval
* Sketch Based Modeling
* 3D Printing
* Surface and Volume Deformation
* Shape Analysis
* Parallel Systems and GPU
* Augmented cognition and Mixed Reality
* Realistic and Perceptual Rendering
* HDR Image and Video Techniques
* Augmented Cognition in Mixed Reality
* Virtual Heritage
* Computer graphics techniques in serious games
Several important Co-Located Events (GACSE'16 workshop, Summer Schools and
Tutorials) are also supporting the main CGI'16 conference this year:
<http://www.ics.forth.gr/CGI2016/?page_id=143>
http://www.ics.forth.gr/CGI2016/?page_id=143
IMPORTANT DATES
(all deadlines are 23:59 CET)
FULL PAPERS
* Full Paper submission: Feb. 21st 2016
* Full Paper notification: Mar. 25th 2016
* Camera ready full papers due: Apr. 8th 2016
SHORT PAPERS/POSTERS
* Short Paper/Poster submission: Apr. 24th 2016
* Short Paper/Poster notification: May 13th 2016
* Camera ready short papers due: May 22th 2016
COMMITTEE
* Conference Chair: George Papagiannakis - University of Crete & FORTH,
Greece
* Program Co-Chairs:
* Panos Trahanias - University of Crete & FORTH, Greece,
* Daniel Thalmann - EPFL, Switzerland & Nanyang Technological University,
Singapore
For more details please visit: <http://www.ics.forth.gr/CGI2016>
http://www.ics.forth.gr/CGI2016
=== VCBM 2016 Call for Papers ===
Eurographics Workshop on Visual Computing for
Biology and Medicine 2016
co-located with MedViz 2016
in Bergen, Norway
*) Workshop Dates: September 7-9, 2016
*) Submission Deadline: June 19, 2016
== Aims and Scope ==
EG VCBM (http://MedVizVCBM.UiB.no/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is (since last year) an annual event
addressing the state of the art in visual computing research with a strong
focus on applications in biology and medicine. It provides an
interdisciplinary forum for experts (researchers and practitioners) from
visualization, visual analytics, computer graphics, image processing,
computer vision, human computer interfaces as well as experts from biology
and medicine, jointly working on next generation visual computing solutions
for medicine, healthcare and the biotechnology sector. This years workshop
(already the 6th VCBM since its foundation in 2008) will be held during
September 7-9, 2016, in Bergen, Norway, and will be co-located and jointly
organized with the 10th MedViz conference, i.e., an annual,
interdisciplinary conference in Bergen, bringing together technologists and
physicians, hence being a perfect match for VCBM in 2016.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Medical simulation and visual computing solutions that support new
approaches in computational medicine, including also the uses of stereoscopy
and haptics
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human
*) Survey papers on visual computing in biology and medicine
Methods might include, but are not limited to:
*) Visualization and analysis of all kinds of biomedical data (signals and
images)
*) Visualization, mining and analysis of biomedical data collections,
including cohort data
*) Information visualization of medical data sets, e.g., electronic health
records
*) Computer models of biomechanical, physiological, and biochemical
functions in living systems
*) Fusion, analysis and visualization of heterogeneous and/or multi-source
data
*) Multi-scale methods and data structures for large data
*) Interaction and design of visual computing workflows in medicine and
biology
*) Data tracking and registration
*) Data reconstruction and geometry extraction
*) Real time rendering and interaction with anatomy models
== Information for Authors ==
In addition to full-length papers, we are also introducing a new short
papers track to VCBM, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2016 papers (full
and short) will be peer-reviewed and will appear in the Eurographics Digital
Library.
*) Full Papers: Full papers are up to 10 pages in length (including
references) and describe original research contributions in the areas
outlined above. The authors of the best three papers will be invited to
submit an extended article version of their paper as journal publication to
Computer Graphics Forum.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial
results from novel ongoing research projects or the exploration of new
application areas. Short papers draw from the same list of topics as full
papers. Their length is limited to a total of 5 pages (including
references).
VCBM 2016 will also feature a poster program, the details of which will be
announced in a separate call.
== Submission Instructions ==
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2016
Login with your existing SRM account, or create a new one using the relevant
links. Papers can be up to 10 pages (for full papers) or 5 pages (for short
papers) and should be prepared using the Eurographics style. More details
can be found on the SRM web page. Please note that the reviewing process
will be double-blind, so take care to anonymize your submission.
More information on the preparation of your submissions will also be
available on the VCBM 2016 website: http://MedVizVCBM.UiB.no/
Like VCBM on https://www.facebook.com/medvizvcbm/
== Important Dates ==
*) Paper submission deadline (full and short papers): June 19, 2016
*) Author notification: July 22, 2016
*) Camera-ready deadline: August 14, 2016
*) Workshop: September 7-9, 2016
All deadlines are at 23:59 CET (UTC+1).
--
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2016,
Stefan Bruckner (University of Bergen),
Bernhard Preim (University of Magdeburg), and
Anna Vilanova (TU Delft),
together with the Short Paper Co-Chairs of EG VCBM 2016,
Helwig Hauser (University of Bergen),
Anja Hennemuth (Fraunhofer MEVIS), and
Arvid Lundervold (University of Bergen).
Call for Papers: Eurographics Workshop on Graphics for Digital Fabrication
(GraDiFab 2016)
Lisbon, May 8, 2016. Co-located with the 37th annual conference of the
European Association for Computer Graphics.
Workshop URL: http://www.gradifab.org/
Submissions deadline: February 20, 2016
** Aims and scope **
Digital fabrication technologies comprise a combination of programmable
digital tools, processes, materials and equipment which allow the creation
of physical objects of complexities not achievable by traditional
manufacturing processes. Computer graphics research is at the centre of
these developments, as it provides the underlying technologies which allow
creating, validating and processing the 3D shapes and textures to be
fabricated. We invite paper submission from a wide range of researchers and
experts investigating on the many aspects related to computer graphics and
digital fabrication technologies. This research is expected to contribute
towards the establishment of digital fabrication as a viable and effective
option for the creation of the objects of the future.
Topics include (but are not limited to) the following:
- 3D acquisition for digital fabrication
- Algorithms and design tools for digital fabrication
- Analysis for digital fabrication
- Computational architecture
- Multi-material fabrication
- Optimisation algorithms for 3D printing
- Validation tools
- Interactive techniques with fabricated objects
- User applications
The intended audience involves experts from a wide range of areas such as
computer graphics, additive manufacturing, computer aided design, material
engineering, human computer interaction as well as end users from a wide
range of applications including medicine, biology, engineering, arts and
architecture. Hence, papers will need to present innovative computer
graphics content but also refer to other areas or applications where they
have been, or are going to be, tested and evaluated.
** Submission instructions **
Submissions reporting new work or new ideas in a relevant research area
should be no longer than 10 pages and should follow the EG guidelines:
https://www.eg.org/index.php/publications/guidelines#WS_Authors
Authors are encouraged to submit printable 3D models along with their
submissions to demonstrate the application of their techniques and methods.
It is expected physical replicas will be exhibited during the workshop to
disseminate the research to the wider Eurographics audience.
Submissions will be reviewed by the International Programme Committee with a
minimum of three reviewers per paper. Successful submissions will be
presented at the workshop. Furthermore, proceedings of the workshop will be
published by EG Publishing in the EG Digital Library
** Important dates **
Paper submission: February 20th, 2016
Paper notification: March 15th, 2016
Camera-ready deadline: March 30th, 2016
Workshop: May 8th, 2016
---- Apologies for multiples copies -----
Eurographics 2016
Date: May 913, 2016
Location: Lisbon, Portugal
URL: <http://eurographics2016.pt/> http://eurographics2016.pt/
Call for Posters
Authors are invited to submit proposals for poster presentations of recent
results, work in progress, new ideas and other smaller projects which may be
of interest to the general community but which are still too speculative,
incomplete or not of sufficient extent to warrant a full paper.
Accepted posters will be included in the digital media. Posters will also be
displayed during the conference and will form the focus of a posters session
to be run in conjunction with one of the social events. We encourage
submissions from all areas related to computer graphics, such as rendering,
modeling, visualization, animation, simulation, virtual reality, computer
vision, and imaging.
Authors of accepted posters will be expected to be present at their posters
during the posters session to discuss their work and answer questions.
Submission Details
Submitted posters should be in the form of a 2 page paper which must be
formatted according to the Eurographics Authors
guidelines(http://www.eg.org/index.php/publications/guidelines) and may be
accompanied by a preliminary version of the actual poster if the authors
wish it. Anonymous submissions will be made electronically through the
Eurographics Submission and Review Management (SRM) system
(https://srmv2.eg.org/COMFy/Conference/EG_2016P) and subject to a review
process.
The authors of accepted poster will be asked to submit a final version in
two formats: a 2 page paper and an A4 version of the final poster. Both
formats will be included in the conference digital media with the
proceedings and other material.
For any question concerning poster submissions please contact the posters
co-chairs: chairs-eg2016posters(a)eg.org
Deadlines
The submission deadline for posters is 23:59 UTC/GMT, Friday, February 12th,
2016.
Notification to authors will be on Friday, March 11th, 2016.
Posters Co-Chairs
Luis Gonzaga Magalhães, University of Minho, Portugal
Rafal Mantiuk, University of Cambridge, UK
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9th Eurographics Workshop on 3D Object Retrieval (3DOR 2016) Co-located
event with Eurographics 2016 - May 7th-8th, Lisbon, Portugal web site:
<http://eg3dor2016.tecnico.ulisboa.pt> http://eg3dor2016.tecnico.ulisboa.pt
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Call for Papers
The aim of the 3DOR workshop series is to offer a forum for discussion and
interaction among researchers interested in 3D object retrieval, search and
exploration, and favour the cross-fertilization between different fields
such as Computer Vision, Computer Graphics, Machine Learning, Cognitive
Science and Human-Computer Interaction. Authors are invited to submit
original and unpublished research and application papers addressing all
areas of 3D object retrieval. Submissions are invited in the form of full
papers (up to 8 pages) and short papers presented in a poster session (up to
4 pages).
Suggested topics include, but are not limited to:
3D object similarity and matching
3D video retrieval
3D mobile media retrieval
3D object retrieval and Web3D
3D search in large scale data
Personalized and faceted 3D search
Navigation of hybrid datasets (e.g., 2D/3D datasets)
3D object classification, indexing, and mining
Similarity of non-rigid shapes
Feature extraction, decomposition, and segmentation
Multi-level representations for matching and retrieval
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Relevance feedback methods
Active learning
Statistical techniques for 3D shape analysis and retrieval
Generative/discriminative approaches in 3D object categorization
Applications in multimedia, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage.
This years workshop will also feature the 11th Shape Retrieval Contest
(ShReC2016). A separate call for participation will be issued later.
It is planned to have extended versions of selected papers from the Workshop
appearing, after a further review, in a special issue of an international
journal. Selected papers from previous workshops appeared in special issues
of The Visual Computer (TVC) journal.
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-------------------------------------------
Important dates:
2016-02-05: Paper submission
2016-03-18: Notification
2016-04-01: Camera-ready papers
2016-04-18: Early bird registration
2016-05-07 & 08: Workshop
2016-05-09 to 13: Eurographics 2016
----------------------------------------------------------------------------
-------------------------------------------
Call for Position Papers
We invite authors to submit a proposal for a position papers on topics of
interest to the EG Workshop on 3DOR. As many challenges in 3D object
retrieval, search and exploration lie at the boundary between different
disciplines, we encourage contributions from different fields, such as
Computer Vision, Computer Graphics, Machine Learning, Information Retrieval,
Cognitive Science and Human-Computer Interaction.
Position papers are expected to present an opinion about an issue, without
the need to present full research and/or experimental results.
Nonetheless, we encourage authors to support their views with clear
arguments and evidence. A position paper may be a discussion of ideas,
methods, results, and trends, focused on any of the workshop topics.
Though, position papers about the following topics would be particularly
welcome:
- Current role, impact and future perspectives of 3D search, retrieval and
navigation on real-world applications (including, but not limited
to: medicine, biometrics, cultural heritage, e-commerce, fabrication)
- What lessons can 3D search and retrieval learn from decades of Information
Retrieval?
- 3D search and big data search and analytics: commonalities and
differences;
- Similarity as a cognitive process: how can descriptors and metrics reflect
the user perspective;
- The role of users in current 3D search platforms, and trends for the
future: user profiling, interaction modalities, feedback gathering and
exploitation.
Submissions must not have been previously published or submitted for
publication in any other workshop, conference, journal or book.
Technical and research papers will not be accepted under the position papers
category. Submissions must be in English and limited to four pages,
following the same guidelines for technical papers.
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Organization (contact <mailto:chairs@eg3dor2016.tecnico.ulisboa.pt>
chairs(a)eg3dor2016.tecnico.ulisboa.pt )
Workshop Chair
Alfredo Ferreira INESC-ID Lisboa Instituto Superior Técnico, University of
Lisbon Portugal
Programme Chairs
Andrea Giachetti Università degli Studi di Verona Italy Daniela Giorgi
ISTI-CNR Institute of Information Science and Technology Italy
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SHREC 2016: Track on Partial Shape Queries for 3D Object Retrieval
( <http://vc.ee.duth.gr/shrec16/> http://vc.ee.duth.gr/shrec16/)
Overview
Despite numerous recent efforts, 3D object retrieval based on partial shape
queries remains a challenging problem, far from being solved. The problem
can be defined as: given a partial view of a shape as query, retrieve all
partially similar 3D models from a repository. The objective of this track
is to evaluate the performance of partial 3D object retrieval methods, for
partial shape queries of various qualities and degrees of partiality.
Datasets
The dataset used for evaluation is related to the cultural heritage domain
and consists of 3D pottery models originating from the Virtual Hampson
Museum collection ( <http://hampson.cast.uark.edu>
http://hampson.cast.uark.edu). The dataset consists of 383 models classified
to 6 distinct geometrically defined classes (bottle, bowl, jar, effigy,
lithics and others).
The partial shape queries are provided in 3 different forms: (i) artificial
queries created by slicing and cap filling of the complete 3D models, (ii)
real high quality queries, obtained with the smartSCAN Breuckmann scanner,
(iii) real low quality queries, obtained with Microsoft Kinect V2 sensor.
In the case of (ii) and (iii), the queries were created by scanning
derivative vessels that have been constructed by a professional potter using
the Hampson models as a template. For all 3 forms, queries are provided for
multiple degrees of partiality.
Task and procedure
Prospective participants are expected to:
. send an e-mail to ipratika(at)ee.duth.gr until the registration
deadline (February 8, 2016), in order to confirm their participation. All
group members and their affiliations should be indicated,
. submit a distance matrix for each retrieval setting. Each such
setting is associated with one of the 3 different forms of queries, with a
specified degree of partiality. Each matrix might be the result of a
different algorithm, or a different parameter setting. It is not mandatory
for each group to address all 3 forms of queries. Detailed information on
the distance matrix file format will be provided soon,
. submit one or many runs.
. provide a one-page description of the testing method.
Each method will be evaluated based on its distance matrices, using standard
retrieval scores (nearest neighbor, first tier, second tier, etc).
The track results will be presented into a joint paper, to be published in
the proceedings of EG 3DOR 2016.
Timeline
January 13 - Call for participation
January 25 - Sample partial 3D queries and targets will be available online
February 8 - Registration deadline
February 12 - Distribution of the 3D partial query set
February 22 - Submission of the results and one-page description
March 15 - Track paper submission for review
April 1 - Camera-ready track paper submission
May 7-8 - EG 3DOR Workshop, including SHREC' 2016
Organizers
Ioannis Pratikakis - Democritus University of Thrace, Greece
Michalis Savelonas - Democritus University of Thrace, Greece
Fotis Arnaoutoglou - Democritus University of Thrace, Greece
Anestis Koutsoudis - Athena RC, Greece
Theoharis Theoharis - NTNU, Norway