** Postdoctoral Position in Physics-based Animation
** Chalmers University of Technology
<http://www.chalmers.se/en/about-chalmers/vacancies/?rmpage=job&rmjob=4644>
http://www.chalmers.se/en/about-chalmers/vacancies/?rmpage=job&rmjob=4644
Deadline: 31 January 2017
Chalmers University of Technology invites applications for a postdoc
researcher in Computational Animation with a special focus on Physics-based
Animation. The objective of this post-doctoral research project is to
significantly advance the state-of-the-art of interactive physics-based
animation to replicate the motion and the properties of soft objects like
cloth, fabric, hair, skin, etc.
Specifically, this will involve the design of new data structures and
parallel algorithms to obtain more accurate animations of deformable bodies
in real-time, including collision handling.
The position also includes teaching on undergraduate and master's levels as
well as supervising master's and/or PhD students to a certain extent.
Another important aspect involves collaboration within academia and with
society at large. The position is meritorious for future research duties
within academia as well as industry/the public sector.
* Position summary:
Full-time temporary employment. The position is limited to a maximum of two
years (1+1).
* Qualifications
1) A PhD degree in a relevant field
2) A strong academic track record documented by CV and publications
3) A concrete and creative idea for one's own research that fit within the
areas of computational animation and physics-based simulation and adds some
additional contributions.
Ideal candidates should be fluent in English and C++, well versed in
mathematics (especially calculus and linear algebra) and have demonstrated
interest in computer graphics and parallel programming.
Interested candidates can submit their application here:
<http://www.chalmers.se/en/about-chalmers/vacancies/?rmpage=job&rmjob=4644>
http://www.chalmers.se/en/about-chalmers/vacancies/?rmpage=job&rmjob=4644
-
Marco Fratarcangeli, Ph.D.
Associate Professor in Computer Science
Chalmers University of Technology
<mailto:marcof@chalmers.se> marcof(a)chalmers.se
Call for applications for PhD position: Underwater Augmented Reality
=====================================================
We look for candidates for a fully-funded PhD position that takes place
within a scientific initiative of studying, understanding, and implementing
underwater augmented reality interfaces for cultural heritage. The position
is for an EU project called i-MareCulture and the location is in Brno (Mekka
of computer science in Czech Republic) at Masaryk University (second biggest
university in Czech Republic).
Project's i-MareCulture aim is to raise public awareness of European
identity by focusing in maritime cultural heritage, which by default bridges
different civilizations. In particular, i-MareCulture aims in bringing
inherently unreachable underwater cultural heritage within digital reach of
the wide public by implementing virtual visits, serious games with immersive
technologies and underwater augmented reality. Scope of the project is to
design, analyze, develop and validate pioneer applications and systems in
the context of Virtual Museums through collaborative and innovative research
from a diverse group of scientists, researchers, archaeologists, experts and
museums.
The project i-MareCulture is unique, innovative and promising, contributing
fully to the H2020 Framework and the Digital Agenda for Europe, a H2020
initiative, for New Skills and Jobs. In addition, this project abides by the
EU's strategy to become a smart, sustainable and inclusive economy by
implementing the knowledge triangle by connecting the Education, Research
and Industry by supporting and boosting innovative enterprise to develop
their technological breakthroughs into viable products in the area of
Virtual Museums and Digital Heritage, with real commercial potential.
Salary will depend on qualifications, skills and past experience.
More information:
-----------------
Details on the iMareCulture Eu project:
http://imareculture.eu/
Details on Doctoral Studies at Masaryk University:
<https://www.fi.muni.cz/studies/doctoral/index.xhtml.en%C2%A0>
https://www.fi.muni.cz/studies/doctoral/index.xhtml.en
Details on admission:
<https://www.fi.muni.cz/admission/doctoral/index.xhtml.en>
https://www.fi.muni.cz/admission/doctoral/index.xhtml.en
Required applicants skills:
---------------------------
* highly motivated student
* Master's degree (M.Sc., M.Eng, or equivalent) in computer science or
computer engineering
* education background in one or more of the following fields:
augmented reality, computer vision, computer graphics, and human-computer
interaction
* interest in applications in cultural heritage
* previous experience in these fields (in particular, augmented reality)
would be highly beneficial (evident, for example, in form of publications)
* experience in C++/C#
* fluent in written and spoken English
Application package (to be prepared in English):
------------------------------------------------
* detailed CV (including education, degrees and dates,
publications/scientific presentations, skills/experiences in programming
languages, project work, academic awards, ...)
* motivation letter explaining why you apply specifically for this project
and why you are the perfect candidate
* transcript of the grades from the Master's and Bachelor's degree
* contact details for two or more academic references
Informal enquiries should be send to Fotis Liarokapis (email:
<file:///C:%5CUsers%5Cfotis%5CDesktop%5Cliarokap@fi.muni.cz>
liarokap(a)fi.muni.cz)
Deadlines:
----------
* application deadline: January 18th, 2017
* starting date: February 20, 2017
Call for Education Papers 5 days before end of submission
We are seeking original contributions for presentation and publication in
the EG 2017 education track. We seek to build and enhance a vibrant
community of computer graphics teachers who share their knowledge and
experience of bringing computer graphics to the classroom and getting others
excited about the field.
The scope of the track includes topics in education related to computer
graphics, computer graphics in education, teaching/classroom experience
related to computer graphics content, "nifty assignments" and outstanding
student projects in computer graphics. Authors are invited to submit papers,
panels and student projects.
We invite submissions related to the following topics:
o Teaching computer graphics to diverse audiences (e.g. computer science,
engineering, arts, etc.);
o Designing curricula for computer graphics and related disciplines (e.g.
image processing, visualization, animation and games, etc.);
o Designing and teaching online and hybrid courses in computer graphics;
o Classroom challenges in computer graphics (e.g. innovative and effective
assessment, engaging student interest, managing diverse student backgrounds,
teaching mathematical foundations, etc.);
o Enabling and exploiting visual tools and techniques to teach in other
disciplines;
o Incorporating modern technology in computer graphics courses (e.g. VR, AR,
3D printing, etc.);
o Bringing computer graphics research into the classroom; o Promoting
undergraduate research in computer graphics;
The best papers will be recommended to the editors of prestigious journals
in the field, CGF, C&G and IEEECG&A, who may invite the authors of these
papers to submit extended versions to their journals. The best nifty
assignments may be published in the CGEMS.
. Education papers and experience reports should provide new insights or
experience that improve student learning and emphasize on how instructors
can directly use them in the classroom.
. Proposals for panels should state the problem to be discussed and include
a short statement from proposed panelists.
. "Nifty assignments" should explain the assignment, provide examples of
handouts and starter code and example student work. Authors may provide them
as supplementary materials during submission, and agree to provide access to
them online upon acceptance.
. Outstanding student projects (individual or group) should describe the
learning context for the project and show how the student(s) brought
creativity to the work. Upon acceptance authors will be expected to
demonstrate the project during their presentation.
Submission Details
Anonymous submissions of up to 8 pages for education papers or up to 2 pages
for notes on nifty assignments or outstanding student projects must be
formatted according to the Eurographics Author's guidelines. Submissions
will be made electronically through the Eurographics Submission and Review
Management system and subject to a review process.
Proposals for education panels should be emailed directly to the education
papers co-chairs at <mailto:chairs-eg2017edu@eg.org>
chairs-eg2017edu(a)eg.org.
Deadlines
The submission deadline for education papers is 23:59 UTC/GMT, Friday,
January 13th, 2017.
Notification to authors will be on Friday, February 10th, 2017.
- See more at: <http://eurographics2017.fr> http://eurographics2017.fr
Call for Papers
CGI 2017 http://fj.ics.keio.ac.jp/cgi17/
Yokohama, Japan, 27-30 June, 2017
Organized by the Computer Graphics Society (CGS) and hosted by Keio
University
In cooperation with ACM SIGGRAPH and EUROGRAPHICS
Computer Graphics International is one of the oldest international annual
conferences in Computer Graphics and one of the most important ones
worldwide, founded by the Computer Graphics Society (CGS). It is a yearly
meeting where academics present their latest algorithms, models and
technologies, and explore new trends and ideas on various computer graphics
topics. Since 1983 it has been held in numerous different cities worldwide
including Geneva, Tokyo, Sydney, Boston, Singapore and many different
countries in Europe, Asia, Australia and North & South America. CGI'17, the
34th annual conference will take place on June 27th - June 30th 2017 in
Yokohama, Japan. The conference is organized by the Computer Graphics
Society (CGS) and hosted by Faculty of Science and Engineering, Keio
University, in cooperation with ACM SIGGRAPH.
PUBLICATION
The scientific program of the conference will include full papers, short
papers and posters. The accepted full papers will be published in the Visual
Computer Journal (impact factor 1.06) by Springer-Verlag. The accepted short
papers will be included in the conference proceedings to be published as
part of ACM International Conference Proceedings Series and will be
available online from the ACM Digital Library. Authors of the highest-ranked
short papers will be invited to submit an extended version of their work to
the Visual Computer; these papers will follow a fast track review process.
The accepted posters will be included in the conference USB.
IMPORTANT DATES
Full Papers
Submission deadline February 13, 2017
Paper notification March 20, 2017
Camera-ready April 10, 2017
Short Papers/Posters
Submission deadline April 10, 2017
Paper notification May 8, 2017
Camera-ready May 22, 2017
KEYWORDS
We invite original contributions that advance the state-of-the-art in topics
related to:
3D Printing
3D Reconstruction
Affective Computing
Big Data Visualization
City Modeling
Computational Fabrication
Computational Geometry
Computational Photography
Computer Animation
Computer Vision for Computer Graphics and HCI
Crowd Simulation
Data Compression for Graphics
Deep Learning for Graphics
Geometric Processing
Geometric Modeling
Geometric Algebra for Graphics
Geometric Algebra Computing
Global Illumination
Human-Computer Interaction
Human Modeling
Image Analysis
Image and Video Processing
Image-based Rendering
Information Visualization
Interactive Graphics
Medical Imaging
Meshing and Remeshing
Non-photorealistic Rendering
Physically Based Modeling
Point-based Graphics
Rendering Techniques
Saliency Methods
Scientific Computing
Scientific Visualization
Shape Analysis and Image Retrieval
Shape and Surface Modeling
Shape Matching
Sketch-based Modeling
Social Robotics
Solid Modeling
Stylized Rendering
Textures
Virtual and Augmented Reality
Visual Analytics
Volume Rendering
Virtual Geographical Environments
Web Graphics
Image en ligne
<http://liris.cnrs.fr/eg2017/index.php/call-for-short-papers/>
http://eurographics2017.fr/
Call for Short Papers
Authors are invited to submit proposals for short presentations of recent
results, work in progress, and new ideas. We
encourage submissions from all areas related to computer graphics, such as
rendering, modeling, visualization,
animation, simulation, virtual reality, computer vision, computer-aided
design, fabrication and imaging. Accepted short
papers will be published in the Short Papers digital media proceedings and
in the Eurographics Digital Library. Authors
of accepted papers will be expected to present their work as an oral
presentation at the conference.
Important Dates
The submission deadline for short papers is 23:59 UTC/GMT, Thursday, January
5th, 2017.
Notification of the outcome of the review process will be on Friday,
February 24th 2017.
Submission Details
Submissions will be made electronically through theEurographics Submission
and Review Management (SRM) system
( <https://srmv2.eg.org/COMFy/Conference/EG_2017S>
https://srmv2.eg.org/COMFy/Conference/EG_2017S). Submitted papers must be
anonymous, up to 4 pages in length,
and formatted according to the Eurographics Author's guidelines (short
papers LaTeX style package available from the
SRM system).
Short Papers Chairs
For any question concerning short paper submissions please contact the
papers program co-chairs: <mailto:chairs-eg2017shorts@eg.org>
chairs-eg2017shorts(a)eg.org
Carles Bosch, Eurecat, Spain
Adrien Peytavie, University Claude Bernard Lyon1, France