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COMPUTER GRAPHICS & VISUAL COMPUTING 2018 (CGVC2018) The 36th Annual
Conference organised by the UK chapter of the Eurographics Association,
13-14 September 2018, Swansea University, UK
http://www.eguk.org.uk/CGVC2018/
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The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing (including, Computer
Graphics and Vision, Information and Scientific Visualization, and Visual
Analytics). It attracts researchers from across the country and from further
afield.
The 2018 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions in the form of full papers, short
papers, viewpoint papers, and extended abstracts (poster papers).
ï Full papers - a paper of 4 to 8 pages describing completed research, plus
an additional page of references. Papers are refereed by members of an
international program committee (IPC). Authors of accepted papers are
expected to give a 20 minute presentation at the conference. Accepted papers
will appear in the Eurographics digital library and will serve as full paper
publications.
ï Short papers - The purpose of short papers is to present late-breaking
results, work-in-progress, and follow-up extensions or evaluations of
existing methods. Short papers will be peer-reviewed in a one-stage
double-blind process by an international program committee (IPC). They will
be electronically archived and are fully citable publications. Submissions
for the short paper track should be at most 4 pages, with an additional page
allowed for references. Accepted short papers will be presented orally at
the conference in (approximately) 15 minute presentations.
ï Viewpoint Papers (aka. Position paper, ***new in CGVC2018***) - Viewpoint
paper track enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena, without the need to present completed
research work and/or validated results. We encourage discussions of
challenges or limitations in today's methods and areas of potential new
topics of research. We are also interested in application discussions that
focus on, for example, the areas of physical, life or social sciences,
engineering, or commerce, or areas related to the process of visual
computing in general. We encourage an emphasis on lessons learned from
practical experience for application discussions, particularly where visual
computing has been employed in a real, working environment. Viewpoint papers
are submitted with author names and affiliations (at most 4-pages). Accepted
viewpoint papers will be electronically archived, are fully citable
publications and will be presented orally at the conference in
(approximately) 15 minute presentations.
Submissions to the full, short and viewpoint paper tracks that are not
accepted for publication but are deemed suitable for poster presentation by
the IPC will be offered an opportunity to present in the poster track.
ï Extended Abstracts (Poster Papers) - CGVC 2018 is re-introducing a poster
track. The purpose of this track is to present late-breaking results, work
in progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate students,
with valuable opportunities to receive feedback from other researchers, and
engage in stimulating discussions. The poster track will be managed by the
co-chair team and the International Program Committee (IPC) for the papers
track. We solicit poster submissions in the form of a poster and an
accompanying sketch (i.e., an extended abstract of at most 2 pages, with an
additional page allowed for references only). Posters will be peer-reviewed
in a one-stage double-blind process. Accepted posters will be presented at
the poster viewing session of the conference.
Accepted extended abstracts (poster papers) do not appear in the
Eurographics digital library, and will not be considered as a paper
publication, instead being similar to a SIGGRAPH one-page sketch or to a
conference poster without an associated full paper. As such, presenting an
extended abstract or a poster at the conference has no effect on your
ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
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Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques Graphics Architectures and
Acceleration Hardware Medical Imaging Multimedia Visualisation Computer
Games Rendering Techniques Scientific Visualisation and Big Data Information
Visualization and Visual Analytics Geospatial Visualisation Augmented
Reality and Collaborative Environments Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics Modelling Methods
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Important Dates:
Submission Deadline: 8 June 2018 (Fri)
Notification of Acceptance: 13 July 2018 (Fri) Camera Ready: 03 August 2018
(Fri)
Conference: 13-14 September 2018 (Thu-Fri)
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Publication type | Page limit
Full Paper | 4-8 pages, + 1-page refs only
Short Paper | 2-4 pages, + 1-page refs only
Viewpoint Paper (i.e. Position Paper) | 2-4 pages, + 1-page refs only
Extended Abstract (i.e. Poster Paper) | 1-2 pages
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Conference Chair
Robert S. Laramee (Swansea University)
Programme Chairs
Gary KL Tam (Swansea University) k.l.tam(a)swansea.ac.uk
Franck Vidal (Bangor University) f.vidal(a)bangor.ac.uk
Local organisers
Richard Roberts (Swansea University)
Dylan Rees (Swansea University)
Liam McNabb (Swansea University)
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tel: (+44) 01792 602 609
google: Robert S Laramee
-=[ Expressive 2018 ]=-
=== Call for Papers
We would like to invite you to submit your work to Expressive 2018. Being at
the forefront of expressive rendering research since 2012, Expressive 2018
(http://expressive.graphics/2018) will take place in Victoria, Canada,
August 17-19, 2018 - shortly after SIGGRAPH 2018
(http://s2018.siggraph.org/) in Vancouver.
A single registration for Expressive 2018 will include all three workshops.
Invited talks and artists talks will be shared among the workshops and
sessions will be mixed. The submission, review, and publication process for
the event will be handled jointly across the three conferences.
Expressive is a joint Symposium featuring the following workshops:
* Computational Aesthetics (CAe)
* Non-photorealistic Animation and Rendering (NPAR)
* Sketch-based Interfaces and Modelling (SBIM)
Each paper submission should be designated as belonging to one of the three
tracks.
=== Important dates for technical papers:
* Paper submission deadline: April 10, 2018
* Acceptance notification: May 8, 2018
* Camera-ready submission: June 5, 2018
All deadlines are at 23:59:59 UTC/GMT.
=== Computational Aesthetics (CAe)
Computational Aesthetics integrates the bridging aspects of computer
science, philosophy, psychology, and the fine, applied & performing arts.
CAe investigates both tools to enhance the expressiveness of fine and
applied arts, as well as theoretical approaches that further our
understanding of aesthetic evaluation, perception and meaning.
=== Non-Photorealistic Animation and Rendering (NPAR)
Non-Photorealistic Animation and Rendering investigates computational
techniques for visual communication. Such techniques usually focuses on
imagery and motion which is expressive, rather than photorealistic, although
they may incorporate realistic elements.
=== Sketch-Based Interfaces and Modeling (SBIM)
Sketch-Based Interfaces and Modeling focuses on the exploration of models,
algorithms, and technologies for efficient sketch-based interfaces. It
investigates the classification and recognition of hand-drawn shapes, and
ways of using these techniques for creating or editing digital models, text,
mathematics or 3D shapes.
=== Submission Types
Paper submissions are invited across the broad range of areas covered by
Expressive. We welcome papers in several categories:
* Research: new algorithms, scientific studies, analysis, or data (i.e.,
traditional academic papers). These must contain novel results that make
a substantive contribution to the field.
* Production: candid discussion of the process of creating a work (e.g.,
film,
image, game) or art tool (e.g., paint or CAD program, software library).
We
are equally interested in papers on the use of existing techniques
combined
in novel ways, or applying them in a new or unusual context.
* Meta: statements about research that do not contain new results, e.g.:
grand
challenges, position papers, evaluation standards, surveys, and primers
on
art / aesthetics / psychophysics for a computer science audience. We
welcome
papers that discuss the challenges of bridging computational expression
across disciplines.
Accepted papers will be published as a single conference proceedings by the
ACM and will be available online via the ACM Digital Library. Papers will
also be archived in the Eurographics Digital Library.
Authors of selected papers will be invited to submit extended versions of
their manuscripts to be considered for publication in a special section of
Computers & Graphics journal (Elsevier) via a fast-track review process.
Topics include, but are not limited to:
* Analysis and modeling of creative behavior (AI, A-life)
* Simulation of natural media, traditional styles, and novel artistic styles
* Analysis of image style and saliency (paintings, photographs, others)
* Visualization techniques
* Simplification and abstraction techniques (e.g. sketching, indication)
* Empirically-based metrics of aesthetic attributes
* Applied visual perception
* Interaction techniques (e.g. sketch, gestural, multi-touch, multi-modal)
* Sketch-parsing, classification and recognition
* Novel interfaces for art creation, modeling, control, sketch input, etc.
* Study designs and methodologies for evaluating and validating sketch-based
systems, aesthetic metrics, visual communication systems, etc.
* Advanced rendering techniques (e.g. volumetric, GPU, mobile, multi-modal)
* Applications in special domains: Medicine, Geology, Biology, Sociology,
etc.
* Sketch-based information retrieval
* Stylistic or aesthetic aspects of character animation and simulated
physics
* Accounts of real productions (e.g., animated films, digital art) or
applications in software products (e.g., modeling, visualization,
presentation software)
* Visual composition
* Design, rendering, and evaluation of layouts for text and presentation
graphics
* Example-based style transfer
* Temporal and spatial coherence
* Aesthetic evaluation and stylistic rendering of visual effects such as
motion blur, depth of field, and lighting
* Non-traditional camera models
=== Submission Information
All work must be previously unpublished. Production and Meta papers need not
contain original research or results, but must make a substantive
contribution to the knowledge in the field. Papers should be 8-10 pages in
length (excluding citations). Papers longer than 10 pages must make a very
significant contribution.
Paper submission is electronic using the EasyChair system.
For detailed instructions to submit papers, posters, videos and other
materials, please view the submission instructions.
Please also consult the conference webpage for detailed submission
instructions for general submissions and journal presentations, in addition
to technical
papers:
http://expressive.graphics/2018/submissions/
Best Regards,
Tunc Aydin, Expressive 2018 Paper Chair
Disney Research Zurich, Switzerland
Daniel Sykora, Expressive 2018 Paper Chair Czech Technical University in
Prague, Czech Republic
Li Ji, Organization Chair
University of Victoria, Canada