======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2018 (CGVC2018)
The 36th Annual Conference organised by the UK chapter of the Eurographics Association,
13-14 September 2018, Swansea University, UK
http://www.eguk.org.uk/CGVC2018/
======================================================
The annual EGUK conference is a meeting place for all those in the UK working in computer graphics and visual computing (including, Computer Graphics and Vision, Information and Scientific Visualization, and Visual Analytics). It attracts researchers from across the country and from further afield.
The 2018 conference Computer Graphics & Visual Computing will be an overnight meeting (lunchtime to lunchtime). The conference wants to focus on increasing the dialogue between academic research groups, researchers in academic and in industrial developments. In order to facilitate such dialogue, we are seeking contributions in the form of full papers, short papers, viewpoint papers, and extended abstracts (poster papers).
• Full papers - a paper of 4 to 8 pages describing completed research, plus an additional page of references. Papers are refereed by members of an international program committee (IPC). Authors of accepted papers are expected to give a 20 minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
• Short papers - The purpose of short papers is to present late-breaking results, work-in-progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage double-blind process by an international program committee (IPC). They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 15 minute presentations.
• Viewpoint Papers (aka. Position paper, ***new in CGVC2018***) - Viewpoint paper track enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena, without the need to present completed research work and/or validated results. We encourage discussions of challenges or limitations in today's methods and areas of potential new topics of research. We are also interested in application discussions that focus on, for example, the areas of physical, life or social sciences, engineering, or commerce, or areas related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations (at most 4-pages). Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 15 minute presentations.
Submissions to the full, short and viewpoint paper tracks that are not accepted for publication but are deemed suitable for poster presentation by the IPC will be offered an opportunity to present in the poster track.
• Extended Abstracts (Poster Papers) - CGVC 2018 is re-introducing a poster track. The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Program Committee (IPC) for the papers track. We solicit poster submissions in the form of a poster and an accompanying sketch (i.e., an extended abstract of at most 2 pages, with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage double-blind process. Accepted posters will be presented at the poster viewing session of the conference.
Accepted extended abstracts (poster papers) do not appear in the Eurographics digital library, and will not be considered as a paper publication, instead being similar to a SIGGRAPH one-page sketch or to a conference poster without an associated full paper. As such, presenting an extended abstract or a poster at the conference has no effect on your ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
======================================================
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
======================================================
Important Dates:
Submission Deadline: 8 June 2018 (Fri)
Notification of Acceptance: 13 July 2018 (Fri)
Camera Ready: 03 August 2018 (Fri)
Conference: 13-14 September 2018 (Thu-Fri)
======================================================
Publication type | Page limit | Accepted publication
Full Paper | 4-8 pages, + 1-page refs only | fully citable publication
Short Paper | 2-4 pages, + 1-page refs only | fully citable publication
Viewpoint Paper (i.e. Position Paper) | 2-4 pages, + 1-page refs only | fully citable publication
Extended Abstract (i.e. Poster Paper) | 1-2 pages | not considered as a paper publication
======================================================
Conference Chair
Robert S. Laramee (Swansea University)
Programme Chairs
Gary KL Tam (Swansea University)
Franck Vidal (Bangor University)
Contact: chairs-cgvc2018(a)eg.org <mailto:chairs-cgvc2018@eg.org>
Local organisers
Richard Roberts (Swansea University)
Dylan Rees (Swansea University)
Liam McNabb (Swansea University)
======================================================
Eurographics Workshop on Visual Computing for Biology and Medicine 2018 in
Granada, Spain
Collocated with MICCAI 2018
*) Workshop Dates: September 20-21, 2018
*) Submission Deadline: June 22, 2018
Aims and Scope
---------------------
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector. This years workshop (already the 8th VCBM since its
foundation in 2008) will be held during September 20-21, 2018, in Granada,
Spain. It will be collocated with the MICCAI conference.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Operation room of the future including the uses of virtual reality and
augmented reality in medical applications.
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human. Medical simulation and visual computing solutions that support new
approaches in computational medicine.
*) Visual analytics solutions for data coming from epidemiological studies,
like population studies.
*) Survey papers on visual computing in biology and medicine
Information for Authors
----------------------------------
In addition to full-length papers, there will be again a short papers track,
encouraging scientific contributions from an even more diverse group of
researchers and practitioners. All VCBM 2018 papers (full and short) will be
peer-reviewed and will appear in the Eurographics Digital Library.
*) Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long. Authors
are encouraged to use supplementary material, such videos or executable
programs to provide extra contents.
As in previous years, the authors of the best three papers will be invited
by the Computer Graphics Forum (CGF) journal to submit a revised version,
which needs to have a significant amount of novel material, and be within
the focus subjects of the CGF journal.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
VCBM 2018 will also feature a poster program, the details of which will be
announced in a separate call.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 to maximize the
chances that the reviewers can view it.
Submission Instructions
-------------------------------
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2018
Login with your existing SRM account, or create a new one using the relevant
links.
More information on the preparation of your submissions will also be
available on the VCBM 2018 website: http://www.vcbm.org/
Important Dates
*) Paper submission deadline (full and short papers): June 22, 2018
*) Author notification: July 31, 2018
*) Camera-ready deadline: August 24, 2018
*) Workshop: September 20-21, 2018
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2018,
Anna Puig Puig (University of Barcelona, Spain),
Thomas Schultz (University of Bonn, Germany),
Anna Vilanova (TU Delft, The Netherlands),
together with the Short Paper Co-Chairs of EG VCBM 2018,
Ingrid Hotz (Linköping University Norrköping, Schweden)
Barbora Kozlikova (Masaryk University, Czech Republic)
Pere-Pau Vazquez (Universitat Politècnica de Catalunya, Spain)
and with the Poster CoChairs of EG VCBM 2018,
Noeska Smit (University of Bergen, Norway)
Kai Lawonn (Universität Koblenz-Landau, Germany )
Register and book your hotel now:
<http://smi2018.tecnico.ulisboa.pt/#registration>
http://smi2018.tecnico.ulisboa.pt/#registration
The Shape Modeling International (SMI 2018) Symposium is the premier
international forum for the dissemination of new mathematical theories
and novel computational techniques for modeling, simulating, and
processing digital shape representations. SMI gathers a wide community
of researchers, developers, practitioners, and students in academia and
industry.
SMI 2018 Symposium will be held on June 6-8 2018 in Lisbon, Portugal. It
will be hosted at Instituto Superior Técnico, conveniently located a
walking distance from the city center and only 15 min drive from Lisbon
International Airport, a short flight away from most European cities and
several intercontinental flights connect Lisbon to several overseas
destinations. Nevertheless, frequent connection flights to European hubs
provide an efficient alternative for those who travel from cities
without direct flights to Lisbon.
Besides attending the technical program and the two fantastic keynote
talks by Baining Guo and Hao Zhang, you can also take advantage of the
proximity with Bilbao and participate on SPM 2018 conference: either
take one of the several 1h30m direct flights or enjoy the eight drive
through the beautiful Iberian Peninsula. Of course, you can always stay
longer and explore Lisbon.
This year, the symposium is held in collaboration with ACM and offers a
discounted rate to ACM, EG or IEEE members
All information about the symposium can be found at:
<http://smi2018.tecnico.ulisboa.pt/> http://smi2018.tecnico.ulisboa.pt/
Looking forward to seeing you in Portugal
VCBM 2018 Call for Papers
http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2018 in
Granada, Spain
Collocated with MICCAI 2018
*) Workshop Dates: September 20-21, 2018
*) Submission Deadline: June 22, 2018
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector. This years workshop (already the 8th VCBM since its
foundation in 2008) will be held during September 20-21, 2018, in Granada,
Spain. It will be collocated with the MICCAI conference.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short
papers) should focus on a well-defined biological/medical problem, and
demonstrate a significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Operation room of the future including the uses of virtual reality and
augmented reality in medical applications.
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human. Medical simulation and visual computing solutions that support new
approaches in computational medicine.
*) Visual analytics solutions for data coming from epidemiological studies,
like population studies.
*) Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will be again a short papers track,
encouraging scientific contributions from an even more diverse group of
researchers and practitioners. All VCBM 2018 papers (full and
short) will be peer-reviewed and will appear in the Eurographics Digital
Library.
*) Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long. Authors
are encouraged to use supplementary material, such videos or executable
programs to provide extra contents.
As in previous years, the authors of the best three papers will be invited
by the Computer Graphics Forum (CGF) journal to submit a revised version,
which needs to have a significant amount of novel material, and be within
the focus subjects of the CGF journal.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant
- scope of contribution. Potential examples include the presentation of
initial results from novel ongoing research projects or the exploration of
new application areas. Short papers draw from the same list of topics as
full papers. Their length is limited to a total of 5 pages (including
references).
VCBM 2018 will also feature a poster program, the details of which will be
announced in a separate call.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 to maximize the
chances that the reviewers can view it.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2018
Login with your existing SRM account, or create a new one using the relevant
links.
More information on the preparation of your submissions will also be
available on the VCBM 2018 website: http://www.vcbm.org/
Important Dates
*) Paper submission deadline (full and short papers): June 22, 2018
*) Author notification: July 31, 2018
*) Camera-ready deadline: August 24, 2018
*) Workshop: September 20-21, 2018
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2018, Anna Puig Puig (University of
Barcelona, Spain), Thomas Schultz (University of Bonn, Germany), Anna
Vilanova (TU Delft, The Netherlands),
together with the Short Paper Co-Chairs of EG VCBM 2018, Ingrid Hotz
(Linköping University Norrköping, Schweden) Barbora Kozlikova (Masaryk
University, Czech Republic) Pere-Pau Vazquez (Universitat Politècnica de
Catalunya, Spain)
and with the Poster CoChairs of EG VCBM 2018, Noeska Smit (University of
Bergen, Norway) Kai Lawonn (Universität Koblenz-Landau, Germany)
GCH 2018: Call for Papers
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
held in Vienna, Austria, November 12-15, 2018
is organized in cooperation with <http://www.chnt.at> CHNT (Cultural
Heritage and New Technologies) as
<http://2018.visualheritage.org> Visual Heritage 2018
http://2018.visualheritage.org/
Important Dates
Submission deadline regular papers June 20, 2018
Review notification (regular papers) August 6, 2018
Submission deadline short / project papers August 13, 2018
Review notification (other submission types) September
10, 2018
Submission of camera ready (regular papers) September 10, 2018
Submission of camera ready (other papers) September 21, 2018
Registration deadline speaker
September 21, 2018
General Information
Since 2018 is a key year for the Cultural Heritage community, two
established communities working on the domain of ICT & CH have decided to
join forces and organize a federated event. The aims of this federated event
are: to bring two slightly different communities together in the same venue
(one oriented to research in visual technology, the other focusing on the
application of those technologies to CH); to share experiences and discuss
methodologies concerning digital visual media and their use in the context
of cultural heritage applications; and to enable an increased
cross-fertilization among those communities and foster collaboration.
GCH 2018 aims to establish an international dialogue between ICT experts and
CH scientists to advance the understanding of critical requirements for
processing, managing, and delivering cultural heritage information to a
broad audience. The objective of the workshop is to introduce and showcase
new techniques and applications for supporting Cultural Heritage information
ranging from data acquisition, analysis and synthesis, 3D documentation, and
data management, to new forms of interactive presentation and 3D printing
solutions. Interdisciplinary approaches for analysis, classification and
interpretation of cultural artefacts are particularly relevant to the event.
GCH 2018 as part of Visual Heritage 2018 provides a scientific forum to
exchange novel ideas and techniques in research, education and dissemination
of Cultural Heritage information, to transfer them into practice, and
identify future research and application opportunities.
Topics
We seek original, innovative and previously unpublished contributions in the
visual computing area applied to digital cultural heritage, challenging the
state-of-the-art solutions, presenting experiences and projects in this
domain and leveraging new ideas for future developments. Equally, original
contributions in the cultural heritage field of relevance to visual
computing are welcome. Contributions are solicited in (but not limited to)
the following areas:
* 2/3/4D data acquisition and processing in Cultural Heritage
* Multispectral imaging and data fusion
* Digital acquisition, representation and communication of intangible
heritage
* Material acquisition analysis
* Heterogeneous data collection, integration and management
* 3D printing of cultural assets
* Shape analysis and interpretation
* Similarity search of digital artefacts
* Visualization and Virtual Museums including storytelling and design
of heritage communications
* Multi-modal and interactive environments and applications for
Cultural Heritage
* Spatial and mobile augmentation of physical collections with digital
presentations
* Semantic-aware representation of digital artefacts (metadata,
classification schemes, annotation)
* Digital libraries, archiving and long-term preservation of 3D
documents
* Standards and documentation
* Serious games in Cultural Heritage
* Organizational aspects of cooperation between ICT and CH experts for
project development
* Best practices for deployment of novel ICT solution in the CH
domain, including budgeting and maintenance
* User demand and reception of ICT solutions in CH institutions
In cooperation with CHNT, GCH is also planning for a half-day tutorial
program, addressing practices and challenges in the important areas of
acquisition and presentation of CH content.
Paper Categories
We accept four categories of papers: full papers, short papers, project
papers, tutorials. Note that full papers and other paper categories have
different deadlines as indicated above.
Full papers showcase original research in visual heritage.
Short papers showcase recent results, work in progress, and new ideas.
Project papers offer an opportunity to present results of projects in the
visual heritage field. Participants to the project presentation sessions
will have a unique opportunity for the dissemination of their project
developments and products to a broad multi-disciplinary, multi-national and
multi-organisational community, which satisfies the core demand of
dissemination and valorisation of every funded project.The paper should
describe the research and development activities.
Tutorials instruct participants about the background of visual heritage
technologies. Tutorial proposals should include the topics to be covered in
the presentation session. Presentation time will be longer than regular
papers, please contact us for individual requirements.
Page limits are 10 pages for full papers, and 4 pages for all other
categories.
Submission
GCH 2018 uses the Submission and Review Management (SRM) system of
EUROGRAPHICS. Online submission is now open on the SRM site, which also
provides detailed information about the submission process:
<https://srmv2.eg.org/COMFy/Conference/GCH_2018>
https://srmv2.eg.org/COMFy/Conference/GCH_2018
Please use the EUROGRAPHICS LaTeX Package (
<https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=863
5>
https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635
) to prepare your submission according to the EUROGRAPHICS style guide.
Submissions can be accompanied by electronic supplementary material (e.g.,
images, video, demo).
Submitted content must be original work; papers or summaries of papers that
have already been published or submitted elsewhere (including in another
language) are not acceptable as paper submission to GCH 2018 and will be
rejected without review.
Submitted papers will be carefully reviewed by members of the Program
Committee and selected external reviewers. GCH 2018 uses a double-blind
peer-review process to evaluate the submissions, so submission need to be
properly anonymized. However, the complete information about all co-authors
needs to be entered into SRM.
All accepted papers will be published by the Eurographics Association and
archived in the EG Digital Library. In addition, best papers will be
selected and awarded at the conference; those will be invited in extended
version for further review and publication in the ACM Journal on Computing
and Cultural Heritage (ACM JOCCH).
Robert Sablatnig, TU Wien
Michael Wimmer, TU Wien
GCH2018 Program Co-Chairs
Dear all,
the Computer Graphics Group at Bielefeld University (Germany) is offering a
PhD position for a three-year collaboration project with the Honda Research
Institute Europe (Offenbach, Germany), starting as soon as possible.
In this project we will investigate adaptive and sparse representations for
geometric objects, aiming at efficient and intuitive shape analysis,
synthesis, and manipulation of geometric surfaces. The successful candidate
will work at Bielefeld University most of the time, but will also spend
several weeks per year at the Honda Research Institute in Offenbach, in
order to foster collaboration and provide interesting insights into the
research environment of the Honda Research Institute Europe.
Candidates must have a Master's degree (or equivalent) in computer science,
applied mathematics, or a related field. They should have good knowledge of
geometric modeling and applied math. If you are interested or have
questions, please contact Prof. Mario Botsch
(botsch(a)techfak.uni-bielefeld.de).
Applications should include the usual documents (letter of motivation,
curriculum vitae, certificates) and should be sent in electronic form to
Silke Koelsch (skoelsch(a)techfak.uni-bielefeld.de). The deadline for
application is May 11, 2018.
Official announcement in English:
http://www.uni-bielefeld.de/Universitaet/Aktuelles/Stellenausschreibungen/An
zeigen/Wiss/wiss18077_englisch.pdf
Official announcement in German:
http://www.uni-bielefeld.de/Universitaet/Aktuelles/Stellenausschreibungen/An
zeigen/Wiss/wiss18077.pdf
[Apologies for multiple postings]
================================================
Symposium on Geometry Processing (SGP)
Telecom ParisTech, Paris
7–11 July, 2018
https://sgp2018.sciencesconf.org/
================================================
Registration is now open!
The Eurographics Symposium on Geometry Processing (SGP) 2018 will be held at Telecom ParisTech in Paris, France on 9–11 July, 2018. Following the success of previous editions, a Graduate School will offer tutorials taught by leading experts on the weekend of 7–8 July.
----------------------------
Invited Speakers
----------------------------
Jean-Daniel Boissonnat (Inria),
Vladlen Koltun (Intel Labs),
Mark Meyer (Pixar Animations),
Olga Sorkine-Hornung (ETH Zurich)
----------------------------
----------------------------
Registration
----------------------------
Early bird (Until June 6th):
Students: €320
Academic: €410
Industry: €460
The registration fee includes participation in the Graduate School, the main conference, access to catered lunches, which will be provided during the three days of the conference, coffee breaks during both the Graduate School and the conference, a welcome reception and the conference dinner. The conference dinner will take place at the 58 Eiffel Tower Restaurant:
https://www.restaurants-toureiffel.com/en/58-tour-eiffel-restaurant.html
----------------------------
Description
----------------------------
SGP is the premier venue for disseminating new research ideas and cutting-edge results in geometry processing. In this research area, concepts from mathematics, computer science, and engineering are studied and applied to offer new insights and to design efficient algorithms for acquisition, modeling, analysis, manipulation, simulation and other types of processing of 3D models and shape collections. You can find more details, including information about the Graduate School, on the conference website:
http://www.geometryprocessing.org/
----------------------------
Organization
----------------------------
Program Chairs
- Tao Ju (Washington University in St. Louis)
- Amir Vaxman (Utrecht University)
Graduate School Chairs
- Alec Jacobson (University of Toronto)
- Jean-Marc Thiery (Telecom ParisTech)
General Chairs
- Maks Ovsjanikov (École Polytechnique)
- Pooran Memari (CNRS, École Polytechnique)
- Tamy Boubekeur (Telecom ParisTech)
SGP Steering Committee
Chair:
- Leif Kobbelt (RWTH Aachen, Germany)
Members:
- Marc Alexa (TU Berlin, Germany)
- Pierre Alliez (INRIA, France)
- Niloy Mitra (UCL, UK)
- Daniele Panozzo (NYU, USA)