24.08.2018
The Zuse Institute Berlin (ZIB) is a non-university research institute under
public law of the state of Berlin. The division Mathematics for Life and
Materials Sciences is offering a post-doctoral
research position (f/m)
reference code: WA 41/18
pay grade E 14 TV-L Berlin (100 %)
The position is offered at the earliest possible date and will be a
fixed-term contract for two years with the option to be extended.
Tasks
In the area of clothing simulation, research and application questions of
garment scanning, geometric modelling and visualisation, as well as the
simulation and animation of clothing worn on the human body are
investigated. A team of six to eight people will work on model-ing,
simulation and visualisation in the context of 3D fit analysis.
The following tasks are relevant for the geometric modelling of garments for
simulation and visualisation:
* model-based geometric reconstruction of textiles from 3D measurement
data
* algorithmic detection of seams for geometric modelling
* conversion of the geometry into problem-specific data structures for
the
numerical simulation, as well as interactive manipulation and visualisation
* fast collision detection during deformation and fitting
* removal of unwanted ambient light effects from measurements
* development of innovative reconstruction concepts based on methods of
machine learning
We expect communication and teamwork skills, creativity, as well as a high
degree of in-dependence and commitment. We offer a challenging professional
environment with ex-cellent equipment and a friendly working atmosphere, as
well as opportunities and support for further qualification for scientists
at all stages of their careers. Scientific publications at the highest
international level are our goal. Participation in international and
national conferences is welcome and possible.
Requirements
* PhD in computer science, mathematics, physics
* very good knowledge and skills in software development (C++,
Python)
* experience in several of the following areas: Image processing,
computer graphics, geometrical modelling, computer-aided design
* Interest in the use of machine learning methods
* willingness and ability to analyse scientific publications
* good command of spoken and written English
The candidature of women is encouraged. Since women are underrepresented in
information technology, ZIB is trying to increase the proportion of women in
this research area.
Persons with disabilities will be given preference, when equally qualified.
Please send your application, quoting the reference code WA 41/18, including
CV in tabular form and all relevant documents by September 23rd, 2018 (date
of receipt) to
Zuse Institute Berlin (ZIB)
- Administration -
Takustr. 7
14195 Berlin
or electronically as pdf-form to: <mailto:jobs@zib.de> jobs(a)zib.de.
You find our privacy policy on our website at www.zib.de/impressum
<http://www.zib.de/impressum>
Further information about the position can be obtained on our website
www.zib.de from Dr. Stefan Zachow (E-mail: zachow(a)zib.de).
For further job offers please visit our website at www.zib.de
<http://www.zib.de> .
24.08.2018
The Zuse Institute Berlin (ZIB) is a non-university research institute under
public law of the state of Berlin. The division Mathematics for Life and
Materials Sciences is offering a
research position (f/m)
reference code: WA 40/18
pay grade E 13 TV-L Berlin (100 %)
The position is offered at the earliest possible date and will be a
fixed-term contract for two years with the option to be extended.
Tasks
In the area of clothing simulation, research and application questions of
garment scanning, geometric modelling and visualisation, as well as the
simulation and animation of clothing worn on the human body are
investigated. A team of six to eight people will work on model-ing,
simulation and visualisation in the context of 3D fit analysis.
The following tasks are relevant for the geometric modelling of garments for
simulation and
visualisation:
* model-based geometric reconstruction of textiles from 3D
measurement data
* algorithmic detection of seams for geometric modelling
* conversion of the geometry into problem-specific data structures
for the
numerical simulation, as well as interactive manipulation and visualisation
* fast collision detection during deformation and fitting
We expect communication and teamwork skills, creativity, as well as a high
degree of independence and commitment. We offer a challenging professional
environment with ex-cellent equipment and a friendly working atmosphere, as
well as opportunities and support for further qualification for scientists
at all stages of their careers. Scientific publications at the highest
international level are our goal. Participation in international and
national conferences is welcome and possible.
Requirements
* master's degree in computer science, mathematics, physics
* very good knowledge and skills in software development (C++,
Python)
* experience in several of the following areas: Image processing,
computer graphics, geometrical modelling, computer-aided design
* willingness and ability to analyse scientific publications
* good command of spoken and written English
The candidature of women is encouraged. Since women are underrepresented in
information technology, ZIB is trying to increase the proportion of women in
this research area.
Persons with disabilities will be given preference, when equally qualified.
Please send your application, quoting the reference code WA 40/18, including
CV in tabular form and all relevant documents by September 23rd, 2018 (date
of receipt) to
Zuse Institute Berlin (ZIB)
- Administration -
Takustr. 7
14195 Berlin
or electronically as pdf-form to: <mailto:jobs@zib.de> jobs(a)zib.de.
You find our privacy policy on our website at
www.zib.de/impressum_datenschutz <http://www.zib.de/impressum_datenschutz>
Further information about the position can be obtained on our website
www.zib.de <http://www.zib.de> from
Dr. Stefan Zachow (E-mail: zachow(a)zib.de <mailto:zachow@zib.de> ).
For further job offers please visit our website at www.zib.de
<http://www.zib.de> .
CALL FOR PARTICIPATION
======================
23rd International Symposium on Vision, Modeling, and Visualization (VMV
2018)
October 10-12, 2018, Stuttgart, Germany
https://gcprvmv2018.vis.uni-stuttgart.de/index.shtml
*** Registration now open at:
https://gcprvmv2018.vis.uni-stuttgart.de/registr.php ***
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well-established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment. The symposium will take place for its 23rd
time and will be organized in combination with the German Conference on
Pattern Recognition (GCPR 18). Full registration to the joint VMV/GCPR
conference will allow you to attend the complete programs of both VMV and
GCPR.
INVITED SPEAKERS:
* Raquel Urtasun, Uber ATG Toronto & University of Toronto
* Metin Sitti, MPI for Intelligent Systems & Carnegie Mellon University
* Juri Stanossek, Mackevision & Film Academy of Ludwigsburg
* Michael Cohen, Facebook Research & University of Washington (joint invited
talk with the SFB-Transregio 161 Conference)
REGISTRATION:
Registration web page: https://gcprvmv2018.vis.uni-stuttgart.de/registr.php
For early-registration rates, please register by September 13 (CEST).
ACCOMMODATION:
Special hotel rates are available until August 31, 2018.
Booking information on:
https://gcprvmv2018.vis.uni-stuttgart.de/accommodation.shtml
ORGANIZATION:
VMV General Chair:
Daniel Weiskopf, University of Stuttgart
VMV Program Chairs:
Fabian Beck, University of Duisburg-Essen
Carsten Dachsbacher, KIT
Filip Sadlo, Heidelberg University
=============================================
ICAT-EGVE 2018 - Limassol-Cyprus, 7-9 November 2018
Call for Posters & Demos - Deadline: 14 September 2018
----------------------------------------------------------------------------
---
The ICAT-EGVE 2018 conference will be held November 07 - 09 in Limassol,
Cyprus. This is the merger of the 28th International Conference on
Artificial Reality and Telexistence (ICAT 2018) and the 23rd Eurographics
Symposium on Virtual Environments (EGVE 2018).
Call for Posters & Demos: Deadline: 14 September 2018
More information for the Call for Posters:
<http://icat-egve2018.rise.org.cy/call-for-posters/>
http://icat-egve2018.rise.org.cy/call-for-posters/
More information for the Call for Demos:
<http://icat-egve2018.rise.org.cy/call-for-demos/>
http://icat-egve2018.rise.org.cy/call-for-demos/
The authors of the best poster and the best demo will be given an award at
the ICAT-EGVE 2018 conference.
More information for the conference can be found here:
<http://icat-egve2018.rise.org.cy> http://icat-egve2018.rise.org.cy
==============================================
Call for Papers
======================================================================
VRCAI 2018: ACM SIGGRAPH International Conference on
VIRTUAL REALITY CONTINUUM AND ITS APPLICATIONS IN INDUSTRY (VRCAI 2018)
(co-located with Siggraph Asia 2018)
Venue: Mita Campus, Keio University, Tokyo, Japan
Date: 2-3 December 2018
Website: <https://www2.teu.ac.jp/media/VRCAI2018/>
https://www2.teu.ac.jp/media/VRCAI2018/
======================================================================
The 16th ACM SIGGRAPH International Conference on Virtual-Reality
Continuum and its Applications in Industry (VRCAI2018), on 2-3
December 2018 will take place just before SIGGRAPH Asia 2018(4-7,Dec) in
Tokyo, Japan.
The venue of VRCAI2018 is only 20 minutes from SIGGRAPH Asia 2018 venue.
An exciting VRCAI 2018 awaits participants from both academia and industry
all over the world, where fundamental methods, state-of-the-art technologies
and innovative applications in the Virtual Reality Continuum (VRC) will be
presented and discussed. Virtual Reality Continuum (VRC) emphasizes the
coexistence and consistence of the virtual world and the real world.
Spanning across next-generation info-communication environments like Virtual
Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed
Reality (MR), VRC is key in the way we define and interact, with and within,
our virtual worlds and physical worlds. To advance research in the VRC
fields, VRCAI 2018 seeks to provide a forum for scientists, researchers,
developers, users and industry leaders in the international VRC community to
come together to share experiences, exchange ideas and spur one another in
the knowledge of this fast-growing field.
VRCAI 2018 will focus on the following main themes:
VRC Fundamental and Related Technology in Computer Graphics, VRC Systems,
Interactions, and Industry Applications in the VRC.
IMPORTANT DATES
================
Abstracts of Papers Due: 26 Aug. 2018 17:00 PDT (Pacific Daylight Time)
Papers Submissions Due: 31 Aug. 2018 17:00 PDT (Pacific Daylight Time)
Acceptance notification: 29 Sep. 2018
Camera-ready papers: 10 Oct. 2018
Conference: 2-3 Dec. 2018
SUBMISSIONS
===========
We invite submissions of Full Papers (8 pages) or Short Papers (4 pages).
All accepted papers will be published in the VRCAI Conference Proceedings
and will be included in ACM digital library (EI-indexed).
Selected papers of high-quality will be recommended for an extended version
in <Computer Animation and Virtual Worlds> (John Wiley) (SCI-indexed).
All papers should be submitted via the EasyChair conference system:
<https://www.easychair.org/conferences/?conf=vrcai2018>
https://www.easychair.org/conferences/?conf=vrcai2018
Paper Template: all papers should use the ACM SIG Proceedings template (word
or latex template) downloaded from here:
<https://www.acm.org/publications/proceedings-template>
https://www.acm.org/publications/proceedings-template (use the “sigconf”
proceedings template)
Reviewing is double-blind, so please remove author and institution
information from the submission files.
TOPICS OF INTERESTS
===================
Topics of interests include (but not limited to):
FUNDAMENTALS
- Ubiquitous VR/AR/MR
- Wearable and Mobile VR/AR/MR
- Intelligent VR/AR/MR
- Distributed and Collaborative VR/AR/MR
- Robotics and Tele-Presence
- Aural, Haptic and Olfactory Augmentation
- Geometrically, Physically and Image Based Modeling
- Real-time Visual Tracking and Registration
- 3D Modeling, Interpretation and Reconstruction
- Multi-resolution and Multi-scale Methods
- Level of Detail, Model Compression and Simplification
- Real-time Rendering, Image-based Rendering, and 3D Auditory
- Rendering and Visualization of Large-scale Models
- Procedural, Physically-based or Data-driven Animation
- Avatars and Virtual Community
- Metaverse
- Immersive Virtual Environments
INTERACTIONS AND INTERFACES
- Collaborative and Interactive Virtual Environment/VR
- Multimodal Interface
- Visual Interface
- Speech Interface
- Haptic/Tactile Interface
- Natural Interface
- 3D Enabled Devices
- Interaction Design
- Sketch-based interfaces
- Social and Interactive Computing and Media
- Interactive Graphic Design
- Interactive Sound Design
- Human Factors and Ergonomics
SYSTEMS
- Clustered VR
- High Performance VRC Computing
- Large-scale Simulation
- Immersive and Semi-immersive Systems
- Projection and Display Systems
- Active and Passive Stereo Systems
- 3D Scanner, Digital Mock-up and Reverse Engineering
APPLICATIONS
- Aerospace
- Architecture, Construction and Building
- Arts
- Education, Virtual Classroom and Learning, and Training
- Engineering and Design
- E-Commerce
- Game/Entertainment
- Geology, Geography and GIS
- Life Science, Medicine and Healthcare
- Manufacturing
- Transportation and Logistics
- Fashion, etc.
ORGANIZING COMMITTEE
====================
Conference Co-Chairs
Koji Mikami (Tokyo University of Technology)
Zhigeng Pan (Hangzhou Normal University)
Matt Adcock (Australian National University)
Daniel Thalmann (EPFL)
Program Chairs
Xubo Yang (Shanghai Jiao Tong University)
Tomoki Itamiya (Aichi University of Technology)
Enhua Wu (IOS/CAS & University of Macau)
Publicity Chair
Tsukasa Kikuchi (Tokyo University of Technology)
Treasurer
Yuriko Takeshima (Tokyo University of Technology)
An adviser for local organizing committee
Issei Fujishiro (Keio University)
GCH 2018: Call for Papers
Submission for short papers, project papers, tutorial proposals still possible!
Important note: "Visual Heritage 2018" is an event joining the two workshops "GCH 2018" and "CHNT 2018". The two workshops have separate calls for papers. This call is for GCH 2018 - for submission to CHNT 2018, please see www.chnt.at <http://www.chnt.at> !
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
held in Vienna, Austria, November 12-15, 2018
is organized in cooperation with <http://www.chnt.at> CHNT (Cultural Heritage and New Technologies) as
<http://2018.visualheritage.org> Visual Heritage 2018
http://2018.visualheritage.org/
Important Dates
Submission deadline regular papers June 20, 2018
Review notification (regular papers) August 6, 2018
Submission deadline short / project /.. papers August 13, 2018 (5 days left!)
Review notification (other submission types) September 10, 2018
Submission of camera ready (regular papers) September 10, 2018
Submission of camera ready (other papers) September 21, 2018
Registration deadline speaker September 21, 2018
General Information
Since 2018 is a key year for the Cultural Heritage community, two established communities working on the domain of ICT & CH have decided to join forces and organize a federated event. The aims of this federated event are: to bring two slightly different communities together in the same venue (one oriented to research in visual technology, the other focusing on the application of those technologies to CH); to share experiences and discuss methodologies concerning digital visual media and their use in the context of cultural heritage applications; and to enable an increased cross-fertilization among those communities and foster collaboration.
GCH 2018 aims to establish an international dialogue between ICT experts and CH scientists to advance the understanding of critical requirements for processing, managing, and delivering cultural heritage information to a broad audience. The objective of the workshop is to introduce and showcase new techniques and applications for supporting Cultural Heritage information ranging from data acquisition, analysis and synthesis, 3D documentation, and data management, to new forms of interactive presentation and 3D printing solutions. Interdisciplinary approaches for analysis, classification and interpretation of cultural artefacts are particularly relevant to the event. GCH 2018 as part of Visual Heritage 2018 provides a scientific forum to exchange novel ideas and techniques in research, education and dissemination of Cultural Heritage information, to transfer them into practice, and identify future research and application opportunities.
Topics
We seek original, innovative and previously unpublished contributions in the visual computing area applied to digital cultural heritage, challenging the state-of-the-art solutions, presenting experiences and projects in this domain and leveraging new ideas for future developments. Equally, original contributions in the cultural heritage field of relevance to visual computing are welcome. Contributions are solicited in (but not limited to) the following areas:
* 2/3/4D data acquisition and processing in Cultural Heritage
* Multispectral imaging and data fusion
* Digital acquisition, representation and communication of intangible heritage
* Material acquisition analysis
* Heterogeneous data collection, integration and management
* 3D printing of cultural assets
* Shape analysis and interpretation
* Similarity search of digital artefacts
* Visualization and Virtual Museums including storytelling and design of heritage communications
* Multi-modal and interactive environments and applications for Cultural Heritage
* Spatial and mobile augmentation of physical collections with digital presentations
* Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
* Digital libraries, archiving and long-term preservation of 3D documents
* Standards and documentation
* Serious games in Cultural Heritage
* Organizational aspects of cooperation between ICT and CH experts for project development
* Best practices for deployment of novel ICT solution in the CH domain, including budgeting and maintenance
* User demand and reception of ICT solutions in CH institutions
In cooperation with CHNT, GCH is also planning for a half-day tutorial program, addressing practices and challenges in the important areas of acquisition and presentation of CH content.
Paper Categories
We accept four categories of papers: full papers, short papers, project papers, tutorials. Note that full papers and other paper categories have different deadlines as indicated above.
Full papers showcase original research in visual heritage.
Short papers showcase recent results, work in progress, and new ideas.
Project papers offer an opportunity to present results of projects in the visual heritage field. Participants to the project presentation sessions will have a unique opportunity for the dissemination of their project developments and products to a broad multi-disciplinary, multi-national and multi-organisational community, which satisfies the core demand of dissemination and valorisation of every funded project.The paper should describe the research and development activities.
Tutorials instruct participants about the background of visual heritage technologies. Tutorial proposals should include the topics to be covered in the presentation session. Presentation time will be longer than regular papers, please contact us for individual requirements.
Page limits are 10 pages for full papers, and 4 pages for all other categories.
Submission
GCH 2018 uses the Submission and Review Management (SRM) system of EUROGRAPHICS. Online submission is now open on the SRM site, which also provides detailed information about the submission process:
<https://srmv2.eg.org/COMFy/Conference/GCH_2018> https://srmv2.eg.org/COMFy/Conference/GCH_2018
Please use the EUROGRAPHICS LaTeX Package ( <https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635> https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635) to prepare your submission according to the EUROGRAPHICS style guide. Submissions can be accompanied by electronic supplementary material (e.g., images, video, demo).
Submitted content must be original work; papers or summaries of papers that have already been published or submitted elsewhere (including in another language) are not acceptable as paper submission to GCH 2018 and will be rejected without review.
Submitted papers will be carefully reviewed by members of the Program Committee and selected external reviewers. GCH 2018 uses a double-blind peer-review process to evaluate the submissions, so submission need to be properly anonymized. However, the complete information about all co-authors needs to be entered into SRM.
All accepted papers will be published by the Eurographics Association and archived in the EG Digital Library. In addition, best papers will be selected and awarded at the conference; those will be invited in extended version for further review and publication in the ACM Journal on Computing and Cultural Heritage (ACM JOCCH).
Robert Sablatnig, TU Wien
Michael Wimmer, TU Wien
GCH2018 Program Co-Chairs
Ph.D. and postdoc openings in computational display and computational
fabrication at the University of Lugano, Switzerland
The Perception, Display, and Fabrication Group at the University of Lugano
(Switzerland) is offering Ph.D. and postdoc positions. We conduct research
in the fields of computational display and computational fabrication, where
we develop new techniques for optimizing content for new devices, such as
3D/VR/AR displays and 3D printers, to maximize the final quality. Our
research is interdisciplinary as it combines expertise from computational
techniques, hardware, and human perception. We publish our result at the top
computer graphics venues such as ACM SIGGRAPH and Eurographics.
The positions in computational displays will be funded by an ERC Starting
Grant recently awarded to our group.
We seek candidates to join our group and push the limits of new displays and
fabrication. We offer fully funded positions and opportunities to interact
within our network of collaborators from several world-leading research
groups in Europe and North America.
For more details about our group, positions, application procedure, and
opportunities, please see our website: <http://pdf.inf.usi.ch/>
http://pdf.inf.usi.ch/, or contact Piotr Didyk via email (
<mailto:piotr.didyk@usi.com> piotr.didyk(a)usi.com).
In case you are attending SIGGRAPH this year, there will be an opportunity
to meet with Piotr in person. If you are interested, please contact him in
advance to schedule a meeting.
PS. Please forward this email to anybody who might be interested in the
openings.
Thank you,
--
Piotr Didyk
Assistant Professor
University of Lugano, Switzerland
<https://www.pdf.inf.usi.ch/people/piotr/>
https://www.pdf.inf.usi.ch/people/piotr/
EG2019 Think Tank. For the first year, EUROGRAPHICS2019 will host the new track EG2019 Think Tank, as special sessions of the EG2019 Program. Each EG2019 Think Tank is intended to promote discussion around emerging topics challenges in Computer Graphics, welcoming ideas that arise from the cross-fertilization among different fields such as Computer Graphics, Computer Vision, Geometric Modelling, Virtual & Augmented Reality, CAD. Topics for a Think Tank session can also be suggested by Application of Computer Graphics to Engineering, Bio-Medicine, Art, etc.
Think Tank sessions will be organized as a panel session of one-hour, during which the proposer will be asked to give an introduction to the theme, followed by a panel/brainstorming session with the audience. The EG2019 Think Tank proposer must coordinate, and participate to, his/her session if accepted. International research and experts in academia and industry will present their ongoing research activities and results, open problems, trends, sub-areas, and applications in different research areas that could raise interests and discussion in the audience. Main topics include, but are not limited to,
● Computer-Aided Design
● Geometric Modeling
● Computer Animation
● Computer Vision and Image Processing
● Information Visualization and Scientific Visualization
● Virtual Reality, Augmented Reality, and Mixed Reality
● Multimedia Applications
● Serious gaming
● Web Graphics and Mobile Graphics
● Creativity and Digital Art
● Applications to Engineering, Bio-Medicine, etc.
An EG2019 Think Tank submission must include the following materials and information.
● A four-page document describing the idea, the motivation and the impact that the new topic is expected to have. We strongly suggest proposers to include a short statement of colleagues in Computer Graphics that second the proposal and that will animate the Think Tank session and the brainstorming discussion. A short reference list is welcome.
● Any supporting material, such as videos, software demonstration, prototype, demos, etc.
According to their topics and scope, each EG2019 Think Tank Session will be scheduled as oral presentation of 30 minutes, followed by 20 minutes of discussion and 10 minutes of wrap-up.
EG2019 Think Tank Sessions: Important Dates & Submission
● Proposal Submission Deadline: February 4, 2019. Proposal submissions should be sent to <mailto:chairs-eg2019ws@eg.org> chairs-eg2019ws(a)eg.org and will be reviewed by international experts.
● Notification of Acceptance: March 1, 2019
After submission
● After the EG2019, the Think Tank organizers, will select 1 or 2 topics among those ones discussed during the Think Tank Sessions and will work to develop them further into submissions to Computer Graphics Forum, inviting the proposers and participants of the Think Tank sessions to contribute. We plan for each submission to consist of a coherent position article (4-12 pages) based on the extended abstract submitted for the Think Tank, a collection of scholarly commentaries (1-2 pages each) by a number of participants in the Think Tank, and a feedback statement by the author(s) of the position article.