Dear Colleagues,
We have an open PhD position in the area of scalable visual analytics
methods to support discovery from high-dimensional data. This position will
develop methods to support the interactive exploration of such data for
hypothesis generation which is the main analysis bottleneck. Through this
visual analytics concept, we aim towards combining massive single-cell and
spatially resolved data sets. The sheer data size and complexity of a single
experiment is becoming the most important bottleneck towards understanding
the patterns in the data. Also, visualization and effective expert
interaction with such large datasets is essential for hypothesis generation.
The position is in close collaboration with researchers from Leiden
University Medical Center (LUMC), who are one of the leading institutions,
worldwide, in the research domain.
The detailed description can be found here:
<https://vacature.beta.tudelft.nl/vacaturesite/permalink/55211/?lang=en>
https://vacature.beta.tudelft.nl/vacaturesite/permalink/55211/?lang=en
Starting date:
as soon as possible
Contact:
Anna Vilanova, <mailto:a.vilanova@tudelft.nl> a.vilanova(a)tudelft.nl
Thomas Hollt, t.hollt-1(a)tudelft.nl <mailto:t.hollt-1@tudelft.nl>
Research Group:
Computer Graphics and Visualization, EEMCS, TU Delft, The Netherlands
http://graphics.tudelft.nl/
The Faculty of Electrical Engineering, Mathematics and Computer Science
(EEMCS) is known worldwide for its high academic quality and the social
relevance of its research programmes. The faculty's excellent facilities
accentuate its international position in teaching and research. Within this
interdisciplinary and international setting the faculty employs more than
1100 employees, including about 400 graduate students and about 2100
students. Together they work on a broad range of technical innovations in
the fields of sustainable energy, telecommunications, microelectronics,
embedded systems, computer and software engineering, interactive multimedia
and applied mathematics.
The Computer Graphics and Visualisation Group has a strong research record
and is known for its expertise in visual analytics, visualisation in
general, modelling, game technology, and rendering. Besides these major
topics, interaction techniques, virtual/augmented reality, vision,
perception, computational photography, and simulations play an important
role. The group also participates strongly in the Delft Research Initiatives
"Environment" and "Health", thus aiming to find solutions for tomorrow's
problems. It maintains a strong network of partners worldwide from academia,
medical centres and industry.
Conditions of employment:
TU Delft offers a customisable compensation package, a discount for health
insurance and sport memberships, and a monthly work costs contribution.
Flexible work schedules can be arranged. An International Children's Centre
offers childcare and an international primary school. Dual Career Services
offers support to accompanying partners. Salary and benefits are in
accordance with the Collective Labour Agreement for Dutch Universities.
As a PhD candidate you will be enrolled in the TU Delft Graduate School. TU
Delft Graduate School provides an inspiring research environment; an
excellent team of supervisors, academic staff and a mentor; and a Doctoral
Education Programme aimed at developing your transferable,
discipline-related and research skills. Please visit www.tudelft.nl/phd
<http://www.tudelft.nl/phd> for more information.
A. (Anna) Vilanova
Associate Professor
TU Delft / Faculty EEMCS
Computer Graphics and Visualization
Building 28 - 6. E160
Van Mourik Broekmanweg 6
2628 XE Delft
Postbox 5031
2600 GA Delft
T +31 (0)15 27 83107
E <mailto:A.Vilanova@tudelft.nl> A.Vilanova(a)tudelft.nl
********Apologies for cross-posting********
17th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
Safeguarding Cultural Heritage in the Digital Age
Sarajevo, Bosnia and Herzegovina, November 6-9, 2019
<https://gch19.ssst.edu.ba/> https://gch19.ssst.edu.ba/
*** Extended deadline for research papers: July 8th June 21st (abstract)
and June 24th (paper) ***
The 17th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2019)
aims to engage practitioners and researchers across the world working at the
interface of novel digital technologies and cultural heritage. Taking place
at the heart of the Balkans, in the city of Sarajevo this year's event will
explore the role of computer graphics and other digital technologies in
safeguarding, preserving and providing access to cultural heritage which
might be vulnerable from natural and man-made threats such as climate
change, economic hardship, violence and neglect. As such, the event will
enable participants to showcase and discuss new technologies and workflows
available to heritage professionals to document, monitor, study,
conserve/preserve and provide access to both tangible and intangible
Cultural Heritage. Interdisciplinary and multidisciplinary approaches are
particularly relevant to the event and this is reflected in the diversity of
invited contributions.
For the research community, GCH 2019 provides an excellent scientific forum
to exchange novel ideas and developments as well as to identify future
research and application opportunities. For the practitioner community, GCH
2019 provides a unique opportunity to feed into technical developments as
well as to identify new techniques and ideas which can be transferred into
practice.
The event seeks different types of contributions including:
1. Research papers: original and innovative research (maximum 10 pages),
2. Short papers: update of ongoing research activities or projects (maximum
4 pages),
3. Posters: overview of activities (500 words abstract),
4. Tutorials of solutions available to the community, and
5. Special sessions on topics of interest to the workshop.
TOPICS
Contributions are solicited (but not limited to) in the following topics:
- Imaging techniques for Cultural Heritage processes, including visual
analysis techniques such as 3D scanning, motion capture, multispectral
imaging, X-ray, terahertz imaging, and other techniques allowing to record
Cultural Heritage.
- Visual data processing and data fusion
- Digital libraries, archiving and long-term preservation of 3D documents
- Visual analysis of datasets, including semantic-aware representation of
digital artefacts (metadata, classification schemes, annotation), similarity
search and browsing.
- Visualization and virtual museums, including serious games and
storytelling
- Multi-modal and interactive environments
- Spatial and mobile augmentation of physical collections with digital
presentations
- Digital fabrication, including subtractive and additive methods such as 3D
printing
- Organizational aspects of cooperation between ICT and CH experts for
project development
- Best practices and guidelines for deployment of ICT solution in the CH
domain, including budgeting and maintenance
- User demand and reception of ICT solutions in CH institutions
IMPORTANT DATES
Research papers deadline: July 8th June 21st (abstract), June 24th
(paper)
Tutorials deadline: July 15th
Special sessions deadline: July 15th
Short papers deadline: August 30th August 12th
Poster deadline: August 30th August 12th
Notification research papers, tutorials and special sessions: August 12th
Notification short papers and posters: September 20th
Camera ready for all contributions: September 30th
PROCEEDINGS
All accepted research and short papers will be published by the Eurographics
Association and archived in the EG Digital Library. The authors of selected
best papers will be invited to submit an extended version to the ACM Journal
on Computing and Cultural Heritage (JOCCH, see <http://jocch.acm.org/>
http://jocch.acm.org/).
We will seek to publish other contributions in collaboration with proposers
of tutorials and special sessions.
===============================
Call for Work-in-Progress Papers and Posters
Pacific Graphics 2019
Seoul, October 14-17, 2019
http://pg19.org/
===============================
For the first time in Pacific Graphics, the Pacific Graphics 2019 welcomes
work-in-progress and poster submissions from all areas of computer graphics,
such as modeling, rendering, animation, imaging, visualization,
human-computer interaction, and graphics systems. Authors are encouraged to
submit work-in-progress and practical applications to demonstrate a novel
and applicable ideas in all aspects of computer graphics.
Authors of accepted work-in-progress papers will have an approximately
fifteen-minute oral presentation of their work at the conference. Accepted
posters will be displayed during the conference and also will form the focus
of a poster session in conjunction with one of the social events. Authors of
accepted posters are expected to present their posters during the poster
session to discuss their work and answer questions. More details will follow
when the conference program is finalized.
Submission details
=============
Authors can make an electronic submission through the Submission and Review
Management (https://srmv2.eg.org/COMFy/Conference/PG_2019P). Authors are
asked to indicate their preferences whether the submission needs to be
considered as a work-in-progress paper or a poster. When both options are
selected, the work will first be reviewed as a work-in-progress paper, and
then evaluated as a poster submission.
Work-in-progress papers and posters submission should strive not to exceed
two pages and must be formatted according to the Pacific Graphics Author's
guideline. Authors may accompany a preliminary version of the actual poster
if they choose to be considered as a poster submission. The review process
will be double-blind. Please remove all personal data (e.g., names,
affiliation, etc.) from your submission.
Timeline
=======
August 15 Submission deadline
August 31 Notification of acceptance
September 15 Camera-ready 2-page paper, and A4 version of a poster if it
is accepted with the poster presentation
Work-in-progress chairs:
Sung-Eui Yoon, sungeui(a)kaist.edu <mailto:sungeui@kaist.edu>
Min H. Kim, minhkim(a)vclab.kaist.ac.kr <mailto:minhkim@vclab.kaist.ac.kr>
Poster chairs:
Kang Hoon Lee, kang(a)kw.ac.kr <mailto:kang@kw.ac.kr>
Youngmin Kim, youngmin.kim(a)snu.ac.kr <mailto:youngmin.kim@snu.ac.kr>
===============================
Call for Work-in-Progress Papers and Posters
Pacific Graphics 2019
Seoul, October 14-17, 2019
http://pg19.org/
===============================
For the first time in Pacific Graphics, the Pacific Graphics 2019 welcomes
work-in-progress and poster submissions from all areas of computer graphics,
such as modeling, rendering, animation, imaging, visualization,
human-computer interaction, and graphics systems. Authors are encouraged to
submit work-in-progress and practical applications to demonstrate a novel
and applicable ideas in all aspects of computer graphics.
Authors of accepted work-in-progress papers will have an approximately
fifteen-minute oral presentation of their work at the conference. Accepted
posters will be displayed during the conference and also will form the focus
of a poster session in conjunction with one of the social events. Authors of
accepted posters are expected to present their posters during the poster
session to discuss their work and answer questions. More details will follow
when the conference program is finalized.
Submission details
=============
Authors can make an electronic submission through the Submission and Review
Management (https://srmv2.eg.org/COMFy/Conference/PG_2019P). Authors are
asked to indicate their preferences whether the submission needs to be
considered as a work-in-progress paper or a poster. When both options are
selected, the work will first be reviewed as a work-in-progress paper, and
then evaluated as a poster submission.
Work-in-progress papers and posters submission should strive not to exceed
two pages and must be formatted according to the Pacific Graphics Author's
guideline. Authors may accompany a preliminary version of the actual poster
if they choose to be considered as a poster submission. The review process
will be double-blind. Please remove all personal data (e.g., names,
affiliation, etc.) from your submission.
Timeline
=======
August 15 Submission deadline
August 31 Notification of acceptance
September 15 Camera-ready 2-page paper, and A4 version of a poster if it
is accepted with the poster presentation
Work-in-progress chairs:
Sung-Eui Yoon, sungeui(a)kaist.edu <mailto:sungeui@kaist.edu>
Min H. Kim, minhkim(a)vclab.kaist.ac.kr <mailto:minhkim@vclab.kaist.ac.kr>
Poster chairs:
Kang Hoon Lee, kang(a)kw.ac.kr <mailto:kang@kw.ac.kr>
Youngmin Kim, youngmin.kim(a)snu.ac.kr <mailto:youngmin.kim@snu.ac.kr>
PhD Fellowships in Cyprus including topics on VR for Well-Being
The Research Centre on Interactive Media, Smart System and Emerging
Technologies in Nicosia, Cyprus ( <http://rise.org.cy> http://rise.org.cy),
announces five (5) PhD Fellowships under various Multidisciplinary Research
Groups (MRGs):
<http://www.rise.org.cy/en-gb/media/news/announcement-of-rise-phd-fellowship
s/>
http://www.rise.org.cy/en-gb/media/news/announcement-of-rise-phd-fellowships
/
The opening includes topics on VR for Well-Being:
- VR-based motor rehabilitation with smart progress monitoring
(Topic 7)
- VR-based mental / social well-being and assessment through
bio-measurements (Topic 8)
The successful candidates of the above topics:
- will be assigned to the Research Centre's 'Virtual Reality for
Well Being' MRG, (
<http://www.rise.org.cy/en-gb/research/research-groups/virtual-reality-for-w
ell-being/>
http://www.rise.org.cy/en-gb/research/research-groups/virtual-reality-for-we
ll-being/), lead by Dr Despina Michael-Grigoriou
- will be able to attend the Research Centre's Doctoral Training
Program
- will be based at the Research Centre (Cyprus) and registered at
the Cyprus University of Technology
- will have a placement at the MIRALab ( <http://www.miralab.ch/>
http://www.miralab.ch/), at the University of Geneva (Switzerland), directed
by Prof. Nadia Magnenat-Thalmann
Applications Deadline: July 10th, 2019
Supervisors:
Dr Despina Michael-Grigoriou
Assistant Professor, Cyprus University of Technology
Team Leader of the Virtual Reality for Well Being MRG & Leader of the
Visual Sciences Research Pillar, Research Centre on Interactive Media Smart
Systems and Emerging Technologies
Prof Nadia Magnenat-Thalmann
Founder and Head of MIRALab, University of Geneva & Director of the
Institute for Media Innovation, Nanyang Technological University, Singapore
For more information about the above topics please contact:
Dr Despina Michael-Grigoriou
email: <mailto:despina.grigoriou@cut.ac.cy> despina.grigoriou(a)cut.ac.cy
For more information about the Research Centre's doctoral training program
(DTP), the PhD fellowships and the specific topics (please check topics 7 &
8) and the application process, please visit this link:
<http://www.rise.org.cy/en-gb/media/news/announcement-of-rise-phd-fellowship
s/>
http://www.rise.org.cy/en-gb/media/news/announcement-of-rise-phd-fellowships
/
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2019 (CGVC2019)
The 37th Annual Conference organised by the UK chapter of the Eurographics
Association,
12-13 September 2019, Bangor University, UK
http://www.eguk.org.uk/CGVC2019/
======================================================
The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing (including, Computer
Graphics and Vision, Information and Scientific Visualization, and Visual
Analytics). It attracts researchers from across the country and from further
afield.
The 2019 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions in the form of full papers, short
papers, viewpoint papers and extended abstracts (posters). Optional
single-blind or double-blind - reviewers' identities are not revealed.
Authors may choose whether to anonymize their submission or not.
. Full papers - a paper of 4 to 8 pages describing completed research, plus
an additional page of references. Papers are refereed by members of an
international program committee (IPC). Authors of accepted papers are
expected to give a 15-20 minute presentation at the conference. Accepted
papers will appear in the Eurographics digital library and will serve as
full paper publications.
. Short papers - The purpose of short papers is to present late-breaking
results, work-in-progress, and follow-up extensions or evaluations of
existing methods. Short papers will be peer-reviewed in a one-stage process
by an international program committee (IPC). They will be electronically
archived and are fully citable publications. Submissions for the short paper
track should be at most 4 pages, with an additional page allowed for
references. Accepted short papers will be presented orally at the conference
in (approximately) 12-15 minute presentations.
. Viewpoint Papers (aka. Position paper) - Viewpoint paper track enables
researchers a new possibility to publish their ideas. Viewpoints articles
offer detailed technical opinions on trends in visual computing or reports
on how visual computing has contributed to the comprehension of data or
phenomena, without the need to present completed research work and/or
validated results. We encourage discussions of challenges or limitations in
today's methods and areas of potential new topics of research. We are also
interested in application discussions that focus on, for example, the areas
of physical, life or social sciences, engineering, or commerce, or areas
related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations (at most 4-pages). Accepted viewpoint papers will be
electronically archived, are fully citable publications and will be
presented orally at the conference in (approximately) 12-15 minute
presentations.
. Extended Abstracts (Poster Papers) - The purpose of this track is to
present late-breaking results, work in progress, and follow-up extensions or
evaluations of existing methods. In particular, it provides young
researchers, especially postgraduate students, with valuable opportunities
to receive feedback from other researchers, and engage in stimulating
discussions. The poster track will be managed by the co-chair team and the
International Program Committee (IPC). We solicit poster submissions in the
form of an extended abstract of at most 2 pages (with an additional page
allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters, size
A1 recommended, will be presented at the poster viewing session of the
conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Accepted abstracts (poster papers) do not appear in the Eurographics digital
library, and will not be considered as a paper publication, instead being
similar to a SIGGRAPH one-page sketch or to a conference poster without an
associated full paper. As such, presenting an extended abstract or a poster
at the conference has no effect on your ability to publish a fuller version
of the same work in another venue.
Topics include, but are not limited to:
======================================================
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
======================================================
Important Dates:
Submission deadline: 28 Jun (Fri) 2019 (final extension)
Notification of Acceptance: 23 Jul (Tue) 2019
Camera Ready: 10 Aug (Sat) 2019
Conference: 12-13 September 2019 (Thu-Fri)
======================================================
Publication type | Page limit |
Accepted publication
Full Paper | 4-8 pages, + 1-page refs only |
fully citable publication
Short Paper | 2-4 pages, + 1-page refs only |
fully citable publication
Viewpoint Paper (i.e. Position Paper) | 2-4 pages, + 1-page refs only |
fully citable publication
Extended Abstract (i.e. Poster Paper) | 1-2 pages, + 1-page refs only | not
considered as a paper publication
======================================================
Programme Chairs
Jonathan C. Roberts (Bangor University)
Gary KL Tam (Swansea University)
Contact: chairs-cgvc2019(a)eg.org
Conference Chair
Frank Vidal (Bangor University)
Local organisers
Panagiotis D. Ritsos (Bangor University)
======================================================
The <http://egsr2019.icube.unistra.fr/program.html> program of the Eurographics Symposium on Rendering (EGSR) 2019 is now online:
This year's program gathers research papers in
* Materials & Reflectance,
* High-Performance Rendering,
* Spectral Effects,
* Light Transport,
* Sampling,
* Interactive & Real Time Rendering
* Deep Learning,
as well as an industry session.
Three keynotes will structure the event:
* Jaakko Lehtinen from Aalto University & NVIDIA
* Natalya Tatarchuk from Unity
* Ali Eslami from Google DeepMind
Come join the rendering research community in Strasbourg, France, July 10th-12th: <http://egsr2019.icube.unistra.fr/registration.html> early-bird registration is available until tomorrow:
The EUROGRAPHICS 2020 Full Papers Program will showcase innovative research in Computer Graphics and related areas. We invite submissions of new ideas, and encourage all forms of research creativity and originality. We are interested in practice, experience, novel applications, technological, system or theoretical papers, with the ambition of setting the standard in the field and stimulating future trends.
Accepted full papers will be presented at EUROGRAPHICS 2020 and published in a special issue of the Eurographics journal Computer Graphics Forum; the submissions will undergo a double-blind two-step review process. We encourage submissions from all areas related to computer graphics, including but not limited to rendering, modeling, animation, simulation, visualization, virtual and augmented reality, display technology, image processing, computational imaging, computational fabrication, human-computer interaction, and deep learning techniques applied to graphics problems.
For the first time the two conferences Eurographics and Eurovis (EGEV) will run together, as a single event, to be hosted in Norrköping, Sweden. The conference will be hosted at the Louis de Geer Conference Centre, in the centre of the city, and will be organized by the department of Media and Information Technology at the university of Linköping, May 25th-29th, 2020.
More information on Eurographics 2020 is available at https://conferences.eg.org/egev20/.
* Timeline
Sep. 26, 2019 Preliminary abstract due (required for any further submission)
Oct. 3, 2019 Full paper due
Nov. 21, 2019 Reviews available rebuttal start
Nov. 21, 2019 Rebuttal due
Dec. 12, 2019 Notification to Authors
Jan. 31, 2020 Revised version due
Feb. 14, 2020 Final notification
Mar. 6, 2020 Camera-ready version due
May 25, 2020 Conference in Norrköping
All deadlines are at 23:59 UTC
* Submission dates
A preliminary abstract is due by 23:59 UTC, September 26, 2019, and the full paper deadline is 23:59 UTC, October 3, 2019. Note that a full paper can only be submitted if an abstract has been submitted by the abstract deadline.
* Submission details
Electronic submission of all papers is mandatory and will be conducted using the Submission and Review Management (SRMv2) system (http://srmv2.eg.org/COMFy/Conference/EG_2020). Papers must be written in English, must be anonymized, and must be formatted according to the Eurographics Computer Graphics Forum guidelines. The publication guidelines and LaTeX templates are available on SRMv2 at https://srmv2.eg.org/COMFy/Conference/EG_2020/Instruction. Accepted papers must be presented orally in English at Eurographics 2020. Review of full papers is based on a double-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation.
There is no maximum length imposed on papers. However, papers should only be as long as they need to be, but not longer. Reviewers might rank submissions perceived as being either repetitive or unnecessarily long lower than they would score concisely written papers.
Plagiarism and Prior Art
A submission to the Eurographics Full Papers program should describe an original work of the authors. Authors must not use ideas or content originating from others without properly crediting their original sources. Note that such sources are not limited to peer-reviewed publications, but also include patents, textbooks, technical reports, theses, unpublished work posted on arXiv, as well as other posts on the World Wide Web. Failure to comply with this requirement will be considered plagiarism and result in rejection.
Authors are not required to discuss and compare their work with non-peer reviewed (pre-publication) works (arXiv, technical reports, theses, etc.), although they must properly cite those that inspired them and are encouraged to mention all related works they are aware of. Authors of conditionally accepted papers should be prepared to cite pre-publications listed by reviewers in their final revision as concurrent work, but are not required to detail how their work compares to or differs from these pre-publications.
Re-submitted material
For papers that have previously been reviewed by other venues and have been rejected or withdrawn, the authors are encouraged to provide a cover letter to describe the history of the paper (however, this does not imply reviewer continuity). This cover letter can also answer the comments made in the previous reviews, by either listing the changes that were made to comply with them, or discussing/rebutting/clarifying some elements if need be. Though not mandatory, this procedure is strongly encouraged. The cover letter has to be submitted through SRM as an ‘Additional Attachment’ (see last section of the SRM upload form for details).
* Graphics Replicability Stamp Initiative Authors who are willing to go one step further toward replicability of their contributed algorithm and provide a complete open-source implementation, can get an additional recognition via submission to the Graphics Replicability Stamp Initiative (see http://www.replicabilitystamp.org/). All articles published in the Computer Graphics Forum are eligible to apply for the stamp.
* Rebuttal, Notification, Publication, and Prizes The reviews will be made available to the authors on November 21, 2019. During a rebuttal period from November 21 to November 27 2018, authors will be able to submit a brief document to address any factual errors or clarify any issues raised by reviews. The date for notification of the results of the first round of the review process is December 12, 2019. Revised versions of papers conditionally accepted in the first round must be submitted by January 31, 2020. The final notification of the outcome of the second reviewing round will be made on February 14, 2020. The camera-ready version of accepted papers will be due on March 6, 2020. >From all accepted and presented papers, an international jury will select the best papers. The first best paper will receive the Günter Enderle Award, including a cash prize of €1,000, presented at Eurographics 2020.
Eurographics Full Papers Chairs
Daniele Panozzo, New York, USA
Ulf Assarsson, Chalmers, Sweden
For question concerning full paper submissions please contact the papers program chairs:
chairs-eg2020full(a)eg.org
VCBM 2019 Deadline postponed!
Eurographics Workshop on Visual Computing for Biology and Medicine 2019 in
Brno, Czech Republic, September 4-6, 2019
Thanks to numerous requests, we postponed the submission deadlines for full,
short, and survey papers. New deadline is on Wednesday 19th June. The other
days were also adjusted:
*) Paper submission deadline (full, short and survey papers): June 19, 2019
*) Author notification: July 17, 2019
*) Camera-ready deadline: August 7, 2019
*) Workshop: September 4-6, 2019
All deadlines are at 23:59 CET (UTC+1).
More information at http://www.vcbm.org/.
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector. This years workshop (already the 9th VCBM since its
foundation in 2008) will be held during September 4-6, 2019, in Brno, Czech
Republic.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Operation room of the future, including the uses of virtual reality and
augmented reality in medical applications.
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human. Medical simulation and visual computing solutions that support new
approaches in computational medicine.
*) Visual analytics solutions for data coming from epidemiological studies,
like population studies.
In addition to that, we solicit:
*) Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will be again a short papers track
and a survey track, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2019 papers (full,
short and surveys) will be peer-reviewed and will appear in the Eurographics
Digital Library.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 to maximize the
chances that the reviewers can view it.
*) Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long or might
recommend it for a short paper, instead. Authors are encouraged to use
supplementary material, such as videos or executable programs to provide
extra contents.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
*) Surveys: We do not impose strict maximum lengths for submitted papers to
the surveys track. However, it is unusual for surveys to exceed 20 pages (in
CGF latex style including all images and references). Authors are encouraged
to use supplementary material, such as videos, to provide extra contents.
VCBM 2019 will also feature a poster and an image contest program, the
details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2019
<https://srmv2.eg.org/COMFy/Conference/VCBM_2019%0d>
Login with your existing SRM account, or create a new one using the relevant
links.
More information on the preparation of your submissions will also be
available on the VCBM 2019 website: <http://www.vcbm.org/>
http://www.vcbm.org/
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2019,
Barbora Kozlikova (Masaryk University, Czech Republic)
Lars Linsen (University of Münster, Germany)
Pere-Pau Vazquez (Universitat Politècnica de Catalunya, Spain)
together with the Short Paper Co-Chairs of EG VCBM 2019,
Kai Lawonn (Universität Kooblenz-Landau, Germany)
Renata Georgia Raidou (TU Wien, Austria)
Dear all,
Please find below the second call for papers for Motion, Interaction and
Games (MIG) 2019, an ACM SIGGRAPH Conference in cooperation with
Eurograhics. We are pleased to annouce three great key-note speakers :
Markus Gross, Taku Komura and Karan Singh. Extended versions of our best
papers will published in IEEE TVCG and in Computer and Graphics.
We are looking forward to your submissions and participation, please forward
this call around!
Marie-Paule Cani & Tiberiu Popa,
Program co-chairs
---------------------------------------------
Call for papers
The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games
(MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne,
England, 28th - 30th Oct 2019.
The goal of the Motion, Interaction, and Games conference is to be a
platform for bringing together researchers from interactive systems and
animation, and have them present their most recent results, initiate
collaborations, and contribute to the advancement of the research area. The
program will consist of regular paper sessions for long and short papers,
posters,, and invided talks by a selection of internationally renowned
speakers from Academia and the Industry. More on the conference website:
<http://www.mig2019.website/> http://www.mig2019.website/
Important dates
* Long and Short Paper Submission Deadline: 12th July 2019
* Long and Short Paper Acceptance Notification: 30th August 2019
* Long and Short Paper Camera Ready Deadline: 20th September 2019
Topics of Interest
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
We invite submissions of original, high-quality papers in any of the topics
of interest (see above) or any related topic. Each submission should be 7-10
pages in length for a long paper, or 4-6 pages for a short paper. They will
be reviewed by our international program committee for technical quality,
novelty, significance, and clarity.
All of the accepted long and short papers will be presented during sessions
at the conference. They will be archived in the ACM Digital Libraries with
their own DOIs. All submissions will be considered for the Best Paper, Best
Student Paper, and Best Presentation awards, which will be conferred during
the conference.
Authors of selected best papers will be invited to submit extended and
significantly revised versions to be considered for publication in a special
section of IEEE Transactions on Visualizations and Computer Graphics (TVCG,
Impact Factor 3.078), or of Computers & Graphics (C&G, Impact Factor:
1.200).
Submission
Papers should be anonymized for double-blind reviewing, and formatted using
the SIGGRAPH formatting guidelines (sigconf).
Detailed submission instructions are available at:
<http://www.mig2019.website/submityourpaper.html>
http://www.mig2019.website/submityourpaper.html
Please note that at least one full registration will be required for every
published paper, in order to meet the costs of the conference.