EG VCBM 2020 - Call for Papers
10th Eurographics Workshop on Visual Computing for Biology and Medicine 2020 in Tübingen, Germany (co-located with DAGM GCPR 2020 & VMV 2020)
[[[ Given the developing COVID-19 situation it is unclear yet if the conference can take place in a physical format. We will turn to a virtual format if needed. We encourage authors to submit work to VCBM even if they do not think they will be able or willing to attend in person due to the virus situation and/or potential travel restrictions. ]]]
* Workshop Dates: September 28 - October 1, 2020
* Submission Deadline: July 10, 2020
--- Aims and Scope ---
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual Computing for Biology and Medicine, is an annual event addressing the state of the art in visual computing research with a strong focus on applications in biology and medicine. It provides an interdisciplinary forum for experts (researchers and practitioners) from visualization, visual analytics, computer graphics, image processing, computer vision, human computer interfaces as well as experts from biology and medicine, jointly working on next generation visual computing solutions for medicine, healthcare and the biotechnology sector. This year's workshop (already the 10th VCBM since its foundation in 2008) will be held from September 28 to October 1, 2020, in Tübingen, Germany. EG VCBM 2020 will be held together with VMV (the International Symposium on Vision, Modeling, and Visualization), and DAGM GCPR (the German Conference on Pattern Recognition).
EG VCBM solicits the submission of original, application-oriented research papers that advance the fusion of visual computing methods within medicine and biology. All papers (regular papers as well as short papers) should focus on a well-defined biological/medical problem, and demonstrate a significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology, surgery, pathology, cardiology, nephrology, neurology, etc., including medical education
* Visual computing solutions for applications that support biomedical research in systems biology, *omics research, molecular pathology, neuroanatomy, biomedical imaging, etc.
* Operation room of the future, including the uses of virtual reality and augmented reality in medical applications.
* Visualization approaches for data from new or challenging imaging modalities including real-time imaging (e.g., ultrasound)
* Visual computing solutions in the context of the virtual physiological human. Medical simulation and visual computing solutions that support new approaches in computational medicine.
* Visual analytics solutions for data coming from epidemiological studies, like population studies.
In addition to that, we solicit:
* Survey papers on visual computing in biology and medicine
--- Information for Authors ---
In addition to full-length papers, there will be again a short papers track and a survey track, encouraging scientific contributions from an even more diverse group of researchers and practitioners. All VCBM 2020 papers (full, short and surveys) will be peer-reviewed and will appear in the Eurographics Digital Library.
We encourage the use of digital videos to support all submissions, particularly if part of, or all of the work covers interactive techniques. Please use only the most common video codecs such as MP4 to maximize the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in CGF latex style including all images and references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long or might recommend it for a short paper, instead. Authors are encouraged to use supplementary material, such as videos or executable programs to provide extra content.
* Short Papers: Short papers describe a more focused and concise research contribution and are likely to have a smaller - yet significant - scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to the surveys track. However, it is unusual for surveys to exceed 20 pages (in CGF latex style including all images and references). Authors are encouraged to use supplementary material, such as videos, to provide extra content.
VCBM 2020 will also feature a poster and an image contest program, the details of which will be announced in a separate call.
--- Submission Instructions ---
Papers can be submitted using the Eurographics SRM conference management system: https://srmv2.eg.org/COMFy/Conference/VCBM_2020
More information on the preparation of your submissions will also be available on the VCBM 2020 website: http://www.vcbm.org/
--- Important Dates ---
* Paper submission deadline (full, short and survey papers): July 10, 2020
* Author notification: August 7, 2020
* Camera-ready deadline: August 28, 2020
* Workshop: September 28 - October 1, 2020
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2020,
Barbora Kozlikova (Masaryk University, Czech Republic)
Michael Krone (University of Tübingen, Germany)
Noeska Smit (University of Bergen, Norway)
together with the Short Paper Co-Chairs of EG VCBM 2020,
Kay Nieselt (University of Tübingen, Germany)
Renata Georgia Raidou (TU Wien, Austria)
Call for Papers
ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2020
Due to the COVID-19 pandemic, The 19th annual Symposium on Computer
Animation (SCA) will be held as a virtual conference during its original
dates: August 24-26 2020. While the symposium dates are unchanged from the
original call, the submission deadlines have been pushed back by a month in
order to accommodate the delay that the authors may incur during the
pandemic (see below the new detailed deadline schedule).
SCA is the premier forum for innovations in the software and technology of
computer animation. It unites researchers and practitioners working on all
aspects of time-based phenomena. Our focused, intimate gathering, with a
single track program and emphasis on community interaction, makes SCA the
best venue to exchange research results, get inspired, and set up
collaborations. We would have loved to see you in Montreal!, but as this is
not possible we will do our best to provide a unique and engaging
virtual-conference experience.
We invite submission of original, high-quality papers on computer animation,
broadly defined as computation dealing with time-varying phenomena. Each
submission will be refereed on the basis of technical quality, novelty,
significance, and clarity.
All accepted papers will be published in the journal Computer Graphics
Forum.
We invite work on a broad range of topics, including:
* 2D, 3D, and N-D animation systems
* autonomous characters
* clothing animation and simulation
* expressive motion / communication
* facial animation
* group and crowd behavior
* intuitive interfaces for creating and editing animations
* mathematical foundations of animation
* methods of control and artistic direction of simulations
* machine-learning techniques for animation
* nature in motion (natural phenomena, plants, clouds, .)
* new time-based art forms on the computer
* novel time-varying phenomena
* perceptual metrics and foundations of animation
* physical realism / measuring the real world for animation
* physical simulation
* fluid animation
* planning / learning / optimization for animation
* real-time and interactive methods
* camera control methods for computer animation
* sound and speech for animation
as well as on related problems in robotics, game development, human-computer
interaction, simulation, visualization, computer vision, and others.
Important Dates (all dates are 2020 at 23:59 UTC))
Title and Abstract Submission: June 4
Paper Submission: June 7
Paper Notification: July 24
Paper Revised Version: August 1
Approval of the revision: August 13
Paper Final Notification: August 15
Camera-ready Paper: August 23
Symposium: August 24-26
Subject: Two Professorships in Visual Computing
The University of Applied Sciences in Coburg (Bavaria) invites applications for the following two W2-professorships in Visual Computing:
Künstliche Intelligenz im Bereich Visual Computing (Artificial Intelligence in Visual Computing)
https://stellenangebote.hs-coburg.de/jobposting/48d7ad7a6875b37558922bcbf28…
Usability Engineering und Interface Design im Bereich Visual Computing (Usability Engineering and Interface Design in Visual Computing)
https://stellenangebote.hs-coburg.de/jobposting/5dd63079abf62d585a462cbe4a1…
For further information, please contact Prof. Grubert jens.grubert(a)hs-coburg.de or Prof. Meyer quirin.meyer(a)hs-coburg.de.
Dear colleagues and friends,
The Department of Visual Computing at the Faculty of Informatics, Masaryk University, Brno, Czech Republic, just announced two open positions:
Associate Professor Position in Computer Graphics and Computer Games Development - https://www.muni.cz/en/about-us/careers/vacancies/54612
Professor Position in Computer Graphics and Computer Games Development https://www.muni.cz/en/about-us/careers/vacancies/54632
Thanks a lot in advance for sharing and considering these options. Very looking forward to having new colleagues in our group!
Best regards,
Barbora Kozlikova
We would like to invite submissions to the Fabrication and Sculpting Event
(FASE), which is going to be co-located with Shape Modeling International
(SMI) and
The Symposium on Solid and Physical Modeling (SPM). The submission deadline
is 27/04 and the call for papers is below in this email for your reference.
We are looking forward to see your submissions.
If you have any questions regarding submissions, topics or suitability of
your research, please let us know and we would be happy to discuss it.
Call for Papers
The Fabrication and Sculpting Event (FASE) presents original research at the
intersection of theory and practice in shape modeling, fabrication, and
sculpting. FASE focuses on the practical problems of generating shapes and
specifically addresses the interplay of theory and practice. FASE invites
practitioners who have inspiring ideas to contribute their work concerned
with techniques to design, sculpt and fabricate shapes. The work with clear
algorithmic or mathematical aspects along with practical applications such
as digital heritage is particularly desired.
Topics
FASE solicits papers that pose new questions and motivate further research
in designing, fabrication, and sculpting. Topics should be useful, for
example, in the following areas:
(1) Fabrication of digital models,
(2) Advanced manufacturing techniques such as additive manufacturing, laser
cutting or CNC milling,
(3) Interactive or procedural design of manufacturable shapes,
(4) Interconnections of complex modeling and fabrication processes,
(5) Visually stimulating fabrication techniques or printed structures.
Submissions
All FASE paper submissions will be handled via the easy-chair system
following a one-stage peer review cycle. Accepted FASE papers will be
published in a special issue of the Hyperseeing magazine. FASE paper
presentations will be 15 minutes in length. They will be presented in a
special FASE session at the SMI 2020. Accepted papers and posters must be
presented in person by registering the SMI conference.
Location
SMI'FASE 2020 will be co-located with the Shape Modeling International (SMI
2020) and the Symposium on Solid and Physical Modeling (SPM 2020) and will
take place from June 2nd to 4th. Important notice to all attendees: SMI 2020
will be organized as a teleconference due to the coronavirus outbreak. The
conference program will be exactly the same as in previous years; it will
include paper presentations, keynote talks, and several workshops but
everything will be done using remote conferencing services. All attendees
will participate in the conference remotely with video/audio and slide
sharing; there will be no on-site participation.
Submission Guidelines
All papers must be original and not simultaneously submitted to another
journal or conference. The following paper categories are welcome:
* Full papers describing methods in detail with a limit of 16 pages.
* Short papers describing methods in less detail with a limit of 8
pages.
* Posters describing methods in much less detail with a limit of 4
pages.
Important Dates
* April 24, 2020 :: Abstract Submission Due
* April 27, 2020 :: Full Paper Submission Due
* May 13, 2020 :: Acceptance Notification
* May 20, 2020 :: Camera Ready Papers Due
* June 2-4th, 2020 :: Online Event
The call for papers and the instruction how to submit the work can be found
here:
https://easychair.org/cfp/SMIFASE2020
Thank you,
FASE technical chairs
Oleg Fryazinov (Bournemouth University)
Melina Skouras (Inria, Grenoble)
Shinjiro Sueda (Texas A&M University)
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CALL FOR POSTERS
SPM 2020/SMI 2020
The Symposium on Solid and Physical Modeling (SPM 2020) will be co-located with the Shape Modeling International (SMI 2020) this year. SPM and SMI 2020 will be hosted at the University of Strasbourg. Both the conferences aim at all aspects of geometric and physical modeling, and their application in design, analysis, and manufacturing, as well as in biomedical, geophysical, digital entertainment, and other areas.
The combined SPM and SMI conferences seek poster submissions, which describe recent work, highly relevant results of work-in-progress, or successful systems and applications, in all areas related to:
* Solid and physical modelling;
* Computational geometric design;
* Shape modelling and analysis;
* Geometric modelling and processing.
Presenting a poster is an important way to get feedback on work that has not yet been published. Poster presentations will be an integral part of the combined SPM and SMI conferences, with a joint poster session for interactive discussion between presenters and attendees, including a fast-forward presentation track, where authors will orally present a summary of their work to all attendees. We require at least one presenter per accepted poster to attend either the SPM or the SMI conferences.
Submission Guidelines
Poster submissions must be in English and include authors’ names, affiliation, and contact. The submission must be in the form of a two/four-page abstract, as a PDF file with embedded fonts, and must be formatted according to the LATEX guidelines available <https://smi2020.sciencesconf.org/data/Poster_Template.zip> here. For more details, please refer to the <https://smi2020.sciencesconf.org/resource/page/id/8> poster submission website.
Poster abstracts must be submitted to <mailto:spm2020.posters@gmail.com> spm2020.posters(a)gmail.com. Additional materials are not mandatory, but can be shared as a DropBox link or sent by using common FTP services, which can aid in assessing the quality of the work. The Two/four-page abstracts will be included in the Poster proceedings. Final posters must be in portrait format with a maximum size given by the A0 standard (841 x 1189 mm, or 33.1 x 46.8 in).
Submission Deadlines
* Submission deadline: May 1
* Review notification: May 8
* Camera-ready material submission: May 15
Poster Chairs & Contact
* Poster Chair: Adarsh Krishnamurthy
* International Program Committee:
o Hyewon Seo
o Charlie C.L. Wang
o Xin Li
o Michael Barton
o Sai Nelaturi
o Loïc Barthe
o Hui Huang
o David Bommes
o Nico Pietroni
o Frederic Cordier
o Ruizhen Hu
For more information, please contact the Posters Chairs at <mailto:spm2020.posters@gmail.com> spm2020.posters(a)gmail.com.
Dear colleagues,
there is a postdoc opportunity to work at the Computer Graphics and
Visualization Group (TU Delft) on a collaboration project with the Dutch
Sailing Innovation Center. The main goal is to develop new and exciting
ways to interact with the sport using cutting-edge computer graphics
methods and techniques. The candidate will be able to propose his own
innovative ideas and choose which tools and knowledge that best fit
her/his profile and ambitions. For example, VR/AR, game technologies,
novel interactions and visualization modes, are all interesting approaches.
Apart from becoming part of the lively and exciting CGV group and
collaborating closely with the innovation staff, sailors and coaches
from the Sailing Center, TU Delft offers a rich multi-disciplinary
scenario where the candidate will have the opportunity to collaborate
with researchers from other areas, such as sport engineering and
industrial design.
For more information:
<https://www.academictransfer.com/en/290919/postdoc-computer-graphics-and-vi
sualization-group/>
https://www.academictransfer.com/en/290919/postdoc-computer-graphics-and-vis
ualization-group/
Kind regards,
--
Ricardo Marroquim
Computer Graphics and Visualization
*TU* Delft - EEMCS
http://graphics.tudelft.nl/
Due to the developing COVID-19 situation, we have pushed back the research
papers abstract deadline to Monday April 13 and the paper submission
deadline to April 17.
Furthermore, this years EGSR will take place completely virtually. We are
currently evaluating available options for remote attendance and the format
and details for this are still being worked out. Authors of accepted papers
this year will be asked to present their work remotely. We encourage authors
to submit work to EGSR despite the altered circumstances of a virtual EGSR
meeting.
This year, EGSR features two paper submission tracks: the Research Track and
the Industry Track (new as of last year).
*** Research Track ***
A PDF version of Research Track call for papers is available to download
from <https://egsr2020.london/call-for-papers/research.pdf>
https://egsr2020.london/call-for-papers/research.pdf.
The Eurographics Symposium on Rendering 2020 will take place from June 30th
to July 2nd, 2020. This 31th event continues the series of highly successful
Eurographics Symposia and Workshops on Rendering.
All accepted research papers will be presented at EGSR 2020 and archived in
the Eurographics digital library (exact publication modalities pending).
Furthermore, a selection of accepted papers will be published in an issue of
the Computer Graphics Forum (CGF) journal, based on both the recommendations
of the reviewers and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer
graphics and related fields, such as virtual and augmented reality, deep
learning, and computational photography.
There is no fixed minimum or maximum paper length. However, submissions over
12 pages in length will be treated as exceptional cases, and length must be
proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the
authors, who will then be able to provide a rebuttal to clarify
misunderstandings and answer the reviewers questions. The reviewers will
then discuss and decide on the acceptance of the paper to the EGSR 2020
program. In the event of acceptance, the authors will submit a revised
version of their manuscript prior to the conference.
*** Topics of interest ***
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
* Physically-based rendering (PBR) and global illumination
* Monte Carlo sampling and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Image processing for rendering, including denoising
* Machine learning for rendering and rendering for machine learning
* Augmented/virtual reality, including rendering, input, and output
technologies
* Rendering software systems
* Procedural modelling, texture, geometry, and simulation
* Image-based rendering (IBR)
* Computational photography, optics & displays
* Expressive rendering and image manipulation (NPR)
* Material and scattering models
* Inverse and differentiable rendering
* Acquisition and modeling of geometry and appearance
* Human perception of rendered images
* Specialized rendering hardware
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering
*** How to Submit Your Work ***
Please submit your work using the SRM online submission system (
<https://srmv2.eg.org/COMFy/Conference/SR_2020>
https://srmv2.eg.org/COMFy/Conference/SR_2020). The submission should use
the EGSR 2020 LaTeX template available on SRM following this link (first
create an account on the SRM system to download the template).
*** Important dates (All times are midnight, 23:59 UTC) ***
* Abstract deadline: April 13, 2020 (Updated)
* Papers deadline: April 17, 2020 (Updated)
* Reviews released to authors: May 10, 2020
* Rebuttals due: May 14, 2020
* Author notification: May 25, 2020
* Final papers due: June 15, 2020
*** Program chairs ***
* Carsten Dachsbacher, Computer Graphics Group, Karlsruhe Institute of
Technology
* Matt Pharr, NVIDIA
*** Local chairs ***
* Abhijeet Ghosh, Imperial College London
* Tobias Ritschel, University College London
* Tim Weyrich, University College London
*** Program committee ***
* Andrea Weidlich, Weta Digital, NZ
* Anton Kaplanyan, Facebook, USA
* Belen Masia, Univ. Zaragoza, Spain
* Christoph Peters, KIT, Germany
* Derek Nowrouzezahrai, McGill, Canada
* Diego Nehab, IMPA, Brazil
* Elena Garces, Technicolor, France
* Elmar Eisemann, TU Delft, Netherlands
* Eric Heitz, Unity, France
* Fabio Pellacini, Sapienza University of Rome, Italy
* George Drettakis, INRIA, France
* Hendrik Lensch, Tübingen University, Germany
* Holly Rushmeier, Yale University, USA
* Hongzhi Wu, Zhejiang University, China
* Iliyan Georgiev, Solid Angle, UK
* Jaakko Lehtinen, Aalto University and NVIDIA, Finland
* Jan Novak, NVIDIA, Switzerland
* Jeppe Revall Frisvad, Technical University of Denmark, Denmark
* Karthik Vaidyanathan, Intel, USA
* Kun Xu, Tsinghua University, China
* Kun Zhou, Zhejiang University, China
* Laszlo Szirmay-Kalos, Budapest University of Technology and Economics,
Hungary
* Li-Yi Wei, Univ. of Hong Kong, Hong Kong
* Lingqi Yan, UC Santa Barbara, USA
* Marta Ortín Obón, University of Zaragoza, Spain
* Matthias Zwicker, Univ. of Maryland, USA
* Michael Wimmer, TU Wien, Austria
* Miika Aittala, NVIDIA, Finland
* Nicolas Holzschuch, INRIA, France
* Nima Kalantari, Texas A&M University, USA
* Pedro Sander, Hong Kong, China
* Peter-Pike Sloan, Activision, USA
* Philip Dutré, KU Leuven, Belgium
* Pieter Peers, College of William & Mary, USA
* Rachel Brown, NVIDIA, USA
* Steve Marschner, Cornell, USA
* Sung-Eui Yoon, KAIST, South Korea
* Tamy Boubekeur, Adobe, France
* Toshiya Hachisuka, Univ. Tokyo, Japan
* Tzu-Mao Li, MIT, USA
* Wojciech Jarosz, Dartmouth, USA
* Yue Dong, MSR, China
In response to extraordinary circumstances resulting from the COVID-19 Pandemic, the Symposium on Geometry Processing has extended the technical papers abstract and submission deadlines.
The new deadlines are:
Abstract submission: April 20, 2020
Full paper submission: April 26, 2020
The review period will be adjusted as well (details to follow; PC members will be notified).
For more information regarding SGP's response to COVID-19, please see https://sgp2020.sites.uu.nl/.
Looking forward to your submissions and a strong SGP program this year.
Wishing you all health and safety.
Sincerely,
Alec Jacobson & Qixing Huang (SGP 2020 Program Chairs)
Apologies for cross-posting
Call for Papers: Computer Graphics & Visual Computing (CGVC) 2020
https://cgvc.org.uk/CGVC2020/
CGVC 2020, hosted by King's College London<https://www.kcl.ac.uk/> in London UK, is the 38th annual computer graphics, visualization, and visual computing gathering organized by the Eurographics UK Chapter<http://www.eguk.org.uk/>. The objective of Computer Graphics & Visual Computing (CGVC) is to foster greater exchange between visual computing researchers and practitioners, and to draw more researchers and industry partners in the UK, Europe, and abroad to enter this rapidly growing area of research. CGVC has an expanded scope to include all areas of visual computing, and a steadily more wide-spread visibility that achieves a more wide-spread impact.
Given the Corona virus situation we currently live-in, to allow maximum interaction, we are planning for various levels of virtual and interactive attendance.
Important Dates
Submission deadline: Friday, 5th June 202
Notification of Acceptance: Tuesday, 21 July 2020
Camera Ready: Friday, 7 August 2020
Conference: 10-11 September 2020 (Thursday - Friday)
Topics include, but are not limited to:
* Computer Graphics
* Visualization
* Virtual Reality and Augmented Reality
* Computer Animation
* Computer Vision
* Acquisition and Reconstruction Techniques
* Graphics Architectures and Acceleration Hardware
* Image processing
* Rendering Techniques
* Medical Imaging
* Multimedia Visualisation
* Information Visualization and Visual Analytics
* Visual Data Science
* Visual computing-related machine learning
* Visualisation and Big Data
* Geospatial Visualisation
* Mobile Apps and Interactive Devices
* Human Computer Interaction, Robotics, and Haptics
* Computer-based Arts and Entertainment
* Computer Games
Paper Types
We seek contributions in the form of full papers, short papers, viewpoint papers and extended abstracts (posters). Optional single-blind or double-blind - reviewers’ identities are not revealed. Authors may choose whether to anonymize their submission or not.
Full papers - a paper of up to 8 pages describing completed research, plus 1 page of references only. Papers are refereed, by members of the EGUK programme committee. Authors of accepted papers are expected to give a 20 minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Short papers -The purpose of short papers is to present late-breaking results, work-in -progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage process by an international program committee. They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 12-15 minute presentations.
Viewpoint Papers - CGVC also features a viewpoint paper track (also known as position paper) which enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena. We encourage discussions of challenges or limitations in today's methods and areas of potential new topics of research. We are also interested in application discussions that focus on the physical, life or social sciences, engineering, or commerce, for example, or related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations. Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters - The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Program Committee (IPC). We solicit poster submissions in the form of an extended abstract of at most 2 pages (with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage process. Accepted posters, size A1 recommended, will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full, short and viewpoint paper tracks, that are not accepted for publication but are deemed suitable, will be offered an opportunity to be presented as posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/sketch can be reused later by the original authors for a more extensive publication (e.g., a full paper) with more detailed content and mature results. This should not be considered as self-plagiarism. However, as posters/sketches are citable, researchers are encouraged to acknowledge novel ideas and results presented in posters/sketches. A poster may describe a piece of work in any aspect of visual computing. For posters, we particularly encourage a summary report of collaborative projects, work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An extended abstract and industrial project abstract are not considered as a paper publication, instead being similar to a SIGGRAPH one‐page sketch or to a conference poster without an associated paper. As such, presenting an extended abstract at this conference has no effect on your ability to publish a fuller version of the same work in another venue.
-----------------------------------
EGUK CGVC 2020
Web: https://cgvc.org.uk/
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