Eurographics'2021 - Call for Full Papers
EUROGRAPHICS'2021 in Vienna, Austria, 3-7 May, 2021, conferences.eg.org/eg2021 <http://conferences.eg.org/eg2021> ---> enjoy Vienna !
The EUROGRAPHICS’2021 Full Papers Program will showcase innovative research in Computer Graphics and related areas. We invite submissions of new ideas, and encourage all forms of research creativity and originality. We are interested in practice, experience, novel applications, technological, system or theoretical papers, with the ambition of setting the standard in the field and stimulating future trends.
Accepted full papers will be presented at EUROGRAPHICS’2021 and published in a special issue of the Eurographics journal Computer Graphics Forum <https://onlinelibrary.wiley.com/journal/14678659> ; the submissions will undergo a two-step review process. We encourage submissions from all areas related to computer graphics, including but not limited to rendering, modeling, animation, simulation, visualization, virtual and augmented reality, display technology, image processing, computational imaging, computational fabrication, human-computer interaction, and related disciplines. Gold Open Access publishing will be offered to all Eurographics Full Papers at attractive conditions of 340 EUR per publication, with special discount to Eurographics members for only 260 EUR.
Timeline
September 28, 2020
Preliminary abstract due (required for any further submission)
October 5, 2020
Full paper due
November 23, 2020
Reviews available
November 23 to 29, 2020
Rebuttal period
December 14, 2020
Notification to Authors
January 22, 2021
Revised version due
February 8, 2021
Final notification
February 22, 2021
Camera-ready version due
April 12, 2021
Fast-Forward video deadline
May 3-7, 2021
Conference in Vienna
* All deadlines are at 23:59 UTC
Submission dates
A preliminary abstract is due by 23:59 UTC, September 28, 2020, and the full paper deadline is 23:59 UTC, October 5, 2020. Note that a full paper can only be submitted if an abstract has been submitted by the abstract deadline.
Submission details
Electronic submission of all papers is mandatory and will be conducted using the Submission and Review Management (SRMv2) <http://srmv2.eg.org/COMFy/Conference/EG_2021> system. Papers must be written in English, must be anonymized, and must be formatted according to the Eurographics Computer Graphics Forum guidelines. The publication guidelines and LaTeX templates are available on SRMv2 <https://srmv2.eg.org/COMFy/Conference/EG_2021/Instruction> . Accepted papers must be presented orally in English at Eurographics’2021. Review of full papers is based on a double-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation.
There is no maximum length imposed on papers. However, papers should only be as long as they need to be, but not longer. Reviewers might rank submissions perceived as being either repetitive or unnecessarily long lower than they would score concisely written papers.
Authors of accepted papers will present a super short summary or a teaser during a fast-forward session. This presentation will be around 25 seconds (exact length to be decided) and shall be augmented by slides. To ensure a smooth organization, they will be asked to prepare a short video of the slides for this purpose, in two versions: one with the spoken text and one without. These FF presentations will be available on the web throughout the conference. Details will be sent to accepted paper authors.
Plagiarism
A submission to the Eurographics Full Papers program should describe an original work of the authors. Authors must not use ideas or content originating from others without properly crediting their original sources. Note that such sources are not limited to peer-reviewed publications but also include patents, textbooks, technical reports, theses, unpublished work posted on arXiv, and other posts on the World Wide Web. Failure to comply with this requirement will be considered plagiarism and result in rejection.
Prior Art
Authors are expected to cite, discuss differences and novelty, and compare results, if applicable, with respect to relevant existing publications, provided they have been published in a peer-reviewed venue.
This also applies to patents, which also undergo a professional reviewing process. But what about technical reports, and other non-peer-reviewed publications, such as technical reports or papers posted on arXiv, which we henceforth refer to as pre-publications? With the rapid progress of search engines and the increased perusal of arXiv papers by the scientific community, asking authors to thoroughly compare their work to these pre-publications imposes an unreasonable burden — a seemingly relevant report that is incomplete in its disclosure or validation might appear online shortly before the deadline. Although peer-reviewed publications are certainly not immune to these shortcomings, they have, at least, been judged sufficiently complete and valid by a group of peers. Consequently, authors are not required to discuss and compare their work with recent pre-publications (arXiv, technical reports, theses, etc.), although they must properly cite those that inspired them (see “Plagiarism” above). Nevertheless, we encourage authors to mention all related works they are aware of as good academic practice dictates. Note that with new works posted on arXiv on a daily basis, it is increasingly likely that reviewers might point out similarities between the submitted work and online reports that have been missed by the authors. In this case, authors of conditionally accepted papers should be prepared to cite these pre-publications in their final revision as concurrent work, without the burden of having to detail how their work compares to or differs from these pre-publications.
Double Submission Policy
By submitting a manuscript to the Eurographics Full Papers program, authors acknowledge that the technical contributions they claim have not been previously published or accepted for publication in another peer-reviewed venue, and that no manuscript substantially similar in content is currently under review. Violations constitute grounds for rejection.
Re-submitted material
For papers that have previously been reviewed by other venues and have been rejected or withdrawn, the authors are encouraged to provide a cover letter to describe the history of the paper (however, this does not imply reviewer continuity). This cover letter can also answer the comments made in the previous reviews, by either listing the changes that were made to comply with them, or discussing/rebutting/clarifying some elements if need be. Though not mandatory, this procedure is strongly encouraged. The cover letter has to be submitted through SRM as an ‘Additional Attachment’ (see last section of the SRM upload form for details).
Graphics Replicability Stamp Initiative
Authors who are willing to go one step further toward replicability of their contributed algorithm and provide a complete open-source implementation can get an additional recognition via submission to the Graphics Replicability Stamp Initiative (see http://www.replicabilitystamp.org/). All articles published in the Computer Graphics Forum are eligible to apply for the stamp.
Rebuttal, Notification, Publication, and Prizes
* The reviews will be made available to the authors on November 23, 2020. During a rebuttal period from November 23 to November 29, 2020, authors will be able to submit a brief document to address any factual errors or clarify any issues raised by reviews.
* The date for notification of the results of the first round of the review process is December 14, 2020.
* Revised versions of papers conditionally accepted in the first round must be submitted by January 22, 2021.
* The final notification of the outcome of the second reviewing round will be made on February 8, 2021.
* The camera-ready version of accepted papers will be due on February 22, 2021.
* From all accepted and presented papers, an international jury will select the best papers. The best paper will receive the Günter Enderle Award, including a cash prize of €1,000, presented at Eurographics’2021.
Eurographics’2021 Full Papers Chairs
Niloy Mitra, University College London, UK
Ivan Viola, KAUST, Saudi Arabia
For any question concerning full paper submissions please contact the papers program co-chairs: chairs-eg2021full(a)eg.org <mailto:chairs-eg2021full@eg.org>
--
Save the date: EUROGRAPHICS'2021 in VIENNA !!
3-7 May, 2021 conferences.eg.org/eg2021
---> enjoy Vienna !
We are pleased to announce 15 PhD research positions within the MSCA-ITN-ETN
CLIPE (Creating Lively Interactive Populated Environments)
CLIPE ( http://clipe-itn.eu/ ) is a Marie Sklodowska-Curie Innovative
Training Network in the framework of Horizon 2020, starting on March 1st,
2020 with a four-year duration. The network consists of 9
universities/research centers and 5 industrial partners.
The primary objective of CLIPE is to train a generation of innovators and
researchers in the field of virtual characters simulation and animation.
Advances in technology are pushing towards making VR/AR worlds a daily
experience. Whilst virtual characters are an important component of these
worlds, bringing them to life and giving them interaction and communication
abilities requires highly specialized programming combined with artistic
skills, and considerable investments: millions spent on countless coders and
designers to develop video-games is a typical example. The research
objective of CLIPE is to design the next-generation of VR-ready characters.
CLIPE is addressing the most important current aspects of the problem,
making the characters capable of:
* behaving more naturally;
* interacting with real users sharing a virtual experience with them;
* being more intuitively and extensively controllable for virtual worlds
designers.
To meet our objectives, the CLIPE consortium gathers some of the main
European actors in the field of VR/AR, computer graphics, computer
animation, psychology and perception. CLIPE also extends its partnership to
key industrial actors of populated virtual worlds, giving students the
ability to explore new application fields and start collaborations beyond
academia.
Starting date is by September 2020. For more information about the project
can be found in the attached file, and in the project web site:
<http://clipe-itn.eu/> http://clipe-itn.eu/
Dear colleagues,
there is a postdoc opportunity to work at the Computer Graphics and
Visualization Group (TU Delft) on a collaboration project with the Dutch
Sailing Innovation Center. The main goal is to develop new and exciting
ways to interact with the sport using cutting-edge computer graphics
methods and techniques. The candidate will be able to propose his own
innovative ideas and choose which tools and knowledge that best fit
her/his profile and ambitions. For example, VR/AR, game technologies,
novel interactions and visualization modes, are all interesting approaches.
Apart from becoming part of the lively and exciting CGV group and
collaborating closely with the innovation staff, sailors and coaches
from the Sailing Center, TU Delft offers a rich multi-disciplinary
scenario where the candidate will have the opportunity to collaborate
with researchers from other areas, such as sport engineering and
industrial design.
For more information:
<https://www.academictransfer.com/en/292905/postdoc-computer-graphics-and-vi
sualization-group/>
https://www.academictransfer.com/en/292905/postdoc-computer-graphics-and-vis
ualization-group/
Application deadline: August 1st, 2020
Kind regards,
--
Ricardo Marroquim
Computer Graphics and Visualization*
*
*TU* Delft - EEMCS
http://graphics.tudelft.nl/
3rd IEEE Intl. Conference on Artificial Intelligence & Virtual Reality
Dec 14-18, 2020, http://ieee-aivr.org
=========================================
Update: IEEE AIVR 2020 goes virtual! Due to the ongoing corona situation,
the event will be held online from Dec 14-18, 2020. Submissions will go
through as planned.
IEEE AIVR is a unique event, addressing researchers and industries from all
areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an
international forum for the exchange between those fields to present
advances in the state of the art, identify emerging research topics, and
together define the future of these exciting research domains. We invite
researchers from Virtual, as well as Augmented Reality (AR) and Mixed
Reality (MR) to participate and submit their work to the program. Likewise,
any work on AI that has a relation to any of these fields or potential for
the usage in any of them is welcome. Areas of interest include but are not
limited to:
* Systems, including techniques, performance, and implementation
* Content creation and modelling
* Cognitive aspects, perception, user behaviour
* AI technologies for VR/AR
* Interactions / interactive and responsive environments
* Applications and use cases
* Ethical and societal aspects of AI and VR/AR
See website for futher details.
DEADLINES
July 24, 2020:
* Full & short papers
September 4, 2020:
* Special session papers
* Posters & work-in-progress
* Demo/video papers
* Industry contributions
September 24, 2020:
* Workshop papers
The VCBM Paper submission deadline (for full/short papers and surveys) has been extended to July 17.
EG VCBM 2020 �C Call for Papers
http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2020 (co-located with DAGM GCPR 2020 & VMV 2020)
Given the current COVID-19 situation, we decided to turn to a virtual format.
* Workshop Dates: September 28 - October 1, 2020
* Submission Deadline: July 17, 2020 **new**
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual Computing for Biology and Medicine, is an annual event addressing the state of the art in visual computing research with a strong focus on applications in biology and medicine. It provides an interdisciplinary forum for experts (researchers and practitioners) from visualization, visual analytics, computer graphics, image processing, computer vision, human computer interfaces as well as experts from biology and medicine, jointly working on next generation visual computing solutions for medicine, healthcare and the biotechnology sector. This year��s workshop (already the 10th VCBM since its foundation in 2008) will be held from September 28 to October 1, 2020. EG VCBM 2020 will be held together with VMV (the International Symposium on Vision, Modeling, and Visualization), and DAGM GCPR (the German Conference on Pattern Recognition).
EG VCBM solicits the submission of original, application-oriented research papers that advance the fusion of visual computing methods within medicine and biology. All papers (regular papers as well as short papers) should focus on a well-defined biological/medical problem, and demonstrate a significant innovation or improvement in visual computing.
Suggested topics for full and short papers include, but are not limited to:
�� Visual computing solutions for medical applications like radiology, surgery, pathology, cardiology, nephrology, neurology, etc., including medical education
�� Visual computing solutions for applications that support biomedical research in systems biology, *omics research, molecular pathology, neuroanatomy, biomedical imaging, etc.
�� Operation room of the future, including the uses of virtual reality and augmented reality in medical applications.
�� Visualization approaches for data from new or challenging imaging modalities including real-time imaging (e.g., ultrasound)
�� Visual computing solutions in the context of the virtual physiological human. Medical simulation and visual computing solutions that support new approaches in computational medicine.
�� Visual analytics solutions for data coming from epidemiological studies, like population studies.
In addition to that, we solicit:
�� Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will be again a short papers track and a survey track, encouraging scientific contributions from an even more diverse group of researchers and practitioners. All VCBM 2020 papers (full, short and surveys) will be peer-reviewed and will appear in the Eurographics Digital Library.
We encourage the use of digital videos to support all submissions, particularly if part of, or all of the work covers interactive techniques. Please use only the most common video codecs such as MP4 to maximize the chances that the reviewers can view it.
* Full Papers: We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in CGF latex style including all images and references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long or might recommend it for a short paper, instead. Authors are encouraged to use supplementary material, such as videos or executable programs to provide extra content.
* Short Papers: Short papers describe a more focused and concise research contribution and are likely to have a smaller - yet significant - scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (including references).
* Surveys: We do not impose strict maximum lengths for submitted papers to the surveys track. However, it is unusual for surveys to exceed 20 pages (in CGF latex style including all images and references). Authors are encouraged to use supplementary material, such as videos, to provide extra content.
VCBM 2020 will also feature a poster and an image contest program, the details of which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management system: https://srmv2.eg.org/COMFy/Conference/VCBM_2020
More information on the preparation of your submissions will also be available on the VCBM 2020 website: <http://www.vcbm.org/> http://www.vcbm.org/
Important Dates
* Paper submission deadline (full, short and survey papers): July 17, 2020 **new**
* Author notification: August 14, 2020 **new**
* Camera-ready deadline: August 28, 2020
* Workshop: September 28 - October 1, 2020
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2020,
Barbora Kozlikova (Masaryk University, Czech Republic)
Michael Krone (University of T��bingen, Germany)
Noeska Smit (University of Bergen, Norway)
together with the Short Paper Co-Chairs of EG VCBM 2020,
Kay Nieselt (University of T��bingen, Germany)
Renata Georgia Raidou (TU Wien, Austria)
Dear colleagues,
Please note that the nomination period for the Eurographics Awards is now
open.
The following categories are open in 2021: Young Researcher, Outstanding
Techical Contribution.
Please follow the instructions in the corresponding web page (
<https://www.eg.org/wp/eurographics-awards-programme/>
https://www.eg.org/wp/eurographics-awards-programme/ ) and send your
nominations to the EG Awards chair not later than October 31, 2020.
As far concerns the Eurographics PhD awards, please follow the instructions
published at:
https://www.eg.org/wp/eurographics-awards-programme/phd-award/
and notify the PhD Award chair, Pierre Alliez (pierre.alliez(a)inria.fr
<mailto:pierre.alliez@inria.fr> )
With my best regards,
Roberto Scopigno
EG Awards chair
email: <mailto:r.scopigno@isti.cnr.it> r.scopigno(a)isti.cnr.it
=========================================================
13th EG Workshop on 3D Object Retrieval 2020 (3DOR'20)
=========================================================
in Cooperation with Eurographics and Elsevier
September 4-5, 2020
Graz University of Technology, Austria
https://workshop.cgv.tugraz.at/3dor2020
=========================================================
Call for Short Papers
---------------------------------------------------------
Deadline extension until July 10 for Short Papers
---------------------------------------------------------
Important Dates: Short Paper Submissions for EG Digital Library (8 pages)
--------------------------------------------------------------
July 10: Short paper submission (extended)
July 30: Short paper notification
Short papers will follow a one-stage review process and will appear in the
Eurographics Digital Library.
For information how to submit, please see
https://workshop.cgv.tugraz.at/3dor2020/submission.php
3D Object Retrieval Workshop Series
-----------------------------------
From the very beginning, the aim of the 3DOR Workshop series is to stimulate
researchers to present state-of-the-art work, learn about or discuss topics
in the field 3D object retrieval, search and exploration in a
multi-disciplinary context of expertise such as Computer Vision, Computer
Graphics, Machine Learning, Cognitive Science and Human-Computer
Interaction. 3DOR provides a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2020
will be the 13th workshop in this series.
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. 3D digital
content is today pervasive: low-cost 3D scanners, 3D printers, and powerful
modelling software have made 3D models appeal to an increasing audience.
Repositories of 3D objects are rapidly growing in both number and size.
Time-dependant acquisition, animation and simulation give rise to 3D objects
as a function of time, yielding 4D objects. Yet, the task of exploring such
large 3D/4D object repositories and retrieving the models of interest
remains a challenging problem. It is crucial to develop algorithms for
content-based searching of 3D object collections; creating compact and
accurate descriptors for 3D objects; creating efficient storage structures
for databases of 3D objects; investigating theoretical aspects of practical
importance, such as the definition of the similarity concept; interfaces for
content-based 3D object search; visualization techniques for 3D search
results; real time aspects of techniques and algorithms; new challenges such
as faceted 3D browsing, social search and navigation of hybrid datasets. The
complex yet concrete problems above are drawing increasing attention from
the research community, which is becoming more and more varied in terms of
disciplines needed to solve various facets of the challenges.
The 3DOR Workshop series has been characterized since the beginning by a
specific attention to benchmarking with the organization of the session on
the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D
Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape
retrieval methods and algorithms. SHREC 2020 is the 15th edition of the
contest. As in previous years, it is organized in conjunction with the
Eurographics Workshop on 3D Object Retrieval.
Call for Papers
---------------
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval. State of
the art papers on specific topics of interest are particularly welcome.
Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review process, and published as a special
section of Computers and Graphics Journal (Elsevier). Also, short papers are
invited, which will follow a one-stage review process and will appear in the
Eurographics Digital Library.
Suggested topics include, but are not limited to:
3D/4D shape analysis
3D/4D shape similarity and matching
3D/4D mesh sequence retrieval
3D/4D mobile media retrieval
3D/4D search in large scale data
3D/4D object classification, indexing, and mining
Similarity of non-rigid shapes
Shape correspondence
3D/4D shape decomposition, and segmentation
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D/4D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Deep learning for 3D/4D shape retrieval
Generative/discriminative approaches in 3D object categorization
Visual Analytics for 3D similarity assessment
Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems, CAD, architecture, games, biometrics, e-science,
e-learning, medicine, biology, and cultural heritage, among others.
Organization
------------
Workshop Chairs
Tobias Schreck, Graz University of Technology, Austria
Theoharis Theoharis, NTNU Trondheim, Norway, and NKUA, Greece
Contact: 3dor2020-eventchairs(a)cgv.tugraz.at
Program Co-Chairs
Ioannis Pratikakis, Democritus University of Thrace, Greece
Michela Spagnuolo, CNR Imati, Italy
Remco C. Veltkamp, Utrecht University, Netherlands
Contact: 3dor2020-programchairs(a)cgv.tugraz.at
International Program Committee
Mirela Ben-Chen (Technion)
Stefano Berretti (University of Florence)
Silvia Biasotti (IMATI-CNR)
Michael Bronstein (Imperial College London)
Benjamin Bustos (University of Chile)
Umberto Castellani (University of Verona)
Mohamed Daoudi (Télécom Lille 1/Institut Mines-Télécom)
Bianca Falcidieno (IMATI-CNR)
Dieter Fellner (TU Darmstadt, Fraunhofer IGD, TU Graz)
Ioannis Fudos (University of Ioannina)
Yue Gao (Tsinghua University)
Andrea Giachetti (University of Verona)
Daniela Giorgi (ISTI-CNR)
Afzal Godil (NIST)
A. Ben Hamza (Concordia University)
Kevin Kai Xu (University of Defense Technology)
Evangelos Kalogerakis (University of Massachusetts at Amherst)
Ron Kimmel (Technion)
Anestis Koutsoudis (ATHENA RC)
Hamid Laga (Murdoch University)
Guillaume Lavoué (Université de Lyon LIRIS)
Zhouhui Lian (Peking University)
Lars Linsen (University of Münster)
Or Litany (Stanford University)
Georgios Papaioannou (AUEB)
Raif M. Rustamov (AT&T Labs Research)
Nickolas S. Sapidis (University of Western Macedonia)
Ivan Sipiran (Pontificia Universidad Católic del Perú)
Hedi Tabia (ETIS-ENSEA)
Jean-Philippe Vandeborre (Télécom Lille 1/Institut Mines-Télécom)
Naoufel Werghi (Khalifa University)
The research platform Data Science @ Uni Vienna is currently advertising 8
new positions. Apply now!
The research platform Data Science @ Uni Vienna has a number of open
positions. Please apply or distribute to persons of interest:
1 PostDoc position (40h) for research coordination
Link: <https://tinyurl.com/yakvobo8> https://tinyurl.com/yakvobo8
Deadline: 31.07.2020
1 PostDoc position in the area of visual data analysis (starting asap)
Link: <https://tinyurl.com/y9jjap2c> https://tinyurl.com/y9jjap2c
Deadline: 31.07.2020 <https://tinyurl.com/y9jjap2c>
3 fully-funded PhD positions in the area of transparent and
explainable models (with a focus on deep neural networks as well as
clustering)
Starting 01.10.2020
Deadline: 31.07.2020
* with a focus on Mathematical Solutions:
Link: <https://tinyurl.com/y7yt44sn> https://tinyurl.com/y7yt44sn
* with a focus on Data Mining Solutions:
Link: <https://tinyurl.com/yafeydnk> https://tinyurl.com/yafeydnk
* with a focus on Visual Analysis Solutions:
Link: <https://tinyurl.com/ybwc5hg3> https://tinyurl.com/ybwc5hg3
1 platform coordinator for the platform (admin position 25h per week)
Link: <https://tinyurl.com/y73ggpo5> https://tinyurl.com/y73ggpo5
Deadline: 31.07.2020
We also want to bring to your attention 2 Tenure Track positions at the
Faculty for Computer Sciences both in cooperation with the research platform
at the University of Vienna:
* for the field of Stochastic Methods for Data Science
Link: <https://tinyurl.com/y77a22lf> https://tinyurl.com/y77a22lf
Deadline: 23.09.2020
* for the field of Management of Massive Data
Link: <https://tinyurl.com/ybsf2hym> tinyurl.com/ybsf2hym
Deadline: 23.09.2020
_____
The research platform Data Science @ Uni Vienna has been in existance since
2018 and is growing rapidly. With 24 faculty members across 7 faculties, we
are a very interdisciplinary group. We organize lecture series, summer
schools, scientific meetings, retreats, and coordinate the three new master
programs in Business Analytics, Data Science, and Digital Humanities at the
University of Vienna.
While the University of Vienna is the oldest German speaking university
around, our research and communication happens in English. Vienna is a very
multi-cultural and international city as well as very welcoming to
international researchers and visitors. In addition, Vienna is one of the
top rated cities to live in and a cultural hot spot of Europe.
We are pleased to announce 15 PhD research positions within the MSCA-ITN-ETN
CLIPE (Creating Lively Interactive Populated Environments)
CLIPE ( <http://clipe-itn.eu/> http://clipe-itn.eu/ ) is a Marie
Sklodowska-Curie Innovative Training Network in the framework of Horizon
2020, starting on March 1st, 2020 with a four-year duration. The network
consists of 9 universities/research centers and 5 industrial partners.
The primary objective of CLIPE is to train a generation of innovators and
researchers in the field of virtual characters simulation and animation.
Advances in technology are pushing towards making VR/AR worlds a daily
experience. Whilst virtual characters are an important component of these
worlds, bringing them to life and giving them interaction and communication
abilities requires highly specialized programming combined with artistic
skills, and considerable investments: millions spent on countless coders and
designers to develop video-games is a typical example. The research
objective of CLIPE is to design the next-generation of VR-ready characters.
CLIPE is addressing the most important current aspects of the problem,
making the characters capable of:
* behaving more naturally;
* interacting with real users sharing a virtual experience with them;
* being more intuitively and extensively controllable for virtual worlds
designers.
To meet our objectives, the CLIPE consortium gathers some of the main
European actors in the field of VR/AR, computer graphics, computer
animation, psychology and perception. CLIPE also extends its partnership to
key industrial actors of populated virtual worlds, giving students the
ability to explore new application fields and start collaborations beyond
academia.
Starting date is by September 2020. For more information about the project
can be found in the attached file, and in the project web site:
<http://clipe-itn.eu/> http://clipe-itn.eu/
Call for Papers 25th International Symposium on Vision, Modeling, and
Visualization (VMV 2020)
The symposium will take place virtually September 28-October 1, 2020.
<https://www.gcpr-vmv-vcbm-2020.uni-tuebingen.de>
https://www.gcpr-vmv-vcbm-2020.uni-tuebingen.de
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well-established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment.
VMV 2020 will be held together with GCPR, the DAGM German Conference on
Pattern Recognition, and VCBM, the EG Workshop on Visual Computing for
Biology and Medicine. The event will be virtual.
As in previous years, the proceedings will be published in cooperation with
Eurographics and archived in the EG digital library. Authors are encouraged
to submit their original research results, practice and experience reports,
or novel applications.
Relevant Topics
Relevant topics include, but are not limited to:
Modeling
* 3D Printing
* Animation, Simulation, and GPGPU
* Geometric Modeling
Rendering
* Color, Illumination, and Reflectance Modeling
* Material Appearance
* Realistic and Non-Photorealistic Rendering
* Offline and Real-time Rendering
Visualization and Interactive Interfaces
* Information Visualization
* Scientific Visualization
* Visual Analytics and Interactive Data Science
* Visual Interfaces
Computer Vision and Image Processing
* 3D Acquisition, Motion Capture, and Tracking
* Computational Photography, Sensors, and Sensor Fusion
* Image-based Modeling and Rendering
* Object and Pattern Recognition
Applications of/for Visual Computing
* Biology and Medicine
* Games and Film
* Evaluation and Perception
* Physics and Engineering
* Virtual, Mixed, and Augmented Reality
Selected papers will be invited to submit an extended version to Computer
Graphics Forum.
Submission
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double-blind. Accepted papers have
to be presented at the symposium. Papers and supplemental material will be
submitted using the SRM submission system:
<https://srmv2.eg.org/COMFy/Conference/VMV_2020>
https://srmv2.eg.org/COMFy/Conference/VMV_2020
Important Dates
July 10, 2020
Paper submission deadline *extended*
August 14, 2020
Acceptance notification
September 4, 2020
Camera ready version
Sep. 28-Oct. 1, 2020
Symposium
Organization
General Chair
Hendrik Lensch, University of Tübingen
Program Chairs
Jens Krüger, University of Duisburg-Essen
Matthias Niessner, Technical University of Munich
Jörg Stückler, Max Planck Institute for Intelligent Systems Tübingen