The Eurographics Symposium on Rendering 2022 will take place from July 4th
to July 6th, 2022, hosted by Charles University in Prague. This 33nd event
continues the series of highly successful Eurographics Symposia and
Workshops on Rendering.
This year, EGSR features two paper submission tracks: the Research Track and
the Industry Track.
All accepted research papers will be presented at EGSR 2022 and archived in
the Eurographics digital library. Furthermore, a selection of them will be
published in an issue of the Computer Graphics Forum (CGF) journal, based on
both the recommendations of the reviewers and the outcome of a second cycle
of review.
The industry track provides an accessible venue for getting out ideas that
have found practical use in industry and could impact the future of
rendering research, but might not meet the standards/expectations of
scientific evaluation expected in formal research papers. These papers will
be curated by the paper co-chairs and will be presented in the conference
along with the traditional research papers.
Topics of interest
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
* Physically-based rendering and global illumination
* Monte Carlo sampling, reconstruction, and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Rendering software systems
* Specialized rendering hardware systems
* Inverse and differentiable rendering
* Image processing for rendering and compositing, such as denoising,
matting, deblurring, colorization
* Image manipulation, such as warping, inpainting, relighting
* Machine learning for rendering, rendering for machine learning
* Deep generative models of image synthesis
* Neural representation for rendering
* Material and scattering models
* Acquisition, modeling, and fabrication of geometry, appearance, and
illumination
* Color science, spectral modeling and rendering
* Face and human capture and rendering
* Computational photography, optics, and displays
* Image-based rendering (IBR), lightfields
* Expressive/Non-Photorealistic rendering (NPR)
* Vector graphics and other non-pixel-based rendering formats
* Procedural modeling, texturing, and simulation
* Augmented/virtual/mixed reality, including rendering, input, and output
technologies
* Human perception on rendering
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering
How to Submit Your Work
Please submit your work using the SRM online submission system.
https://srmv2.eg.org/COMFy/Conference/SR_2022 The submission should use the
EGSR 2022 LaTeX template available on SRM.
Important dates (All times are midnight, 23:59 UTC)
* Abstract deadline: April 8th
* Papers deadline: April 15th
* Reviews released to authors: May 18th
* Rebuttals due: May 24th
* Author notification: June 7th
* Final papers due: June 20th
* Conference: July 4th - July 6th
Program chairs
Abhijeet Ghosh, Imperial College London
Li-Yi Wei, Adobe Research
Conference chair
Alexander Wilkie, Charles University
More detailed information including important dates, review process, and
topics of interest can be found under the official CFP
<https://egsr.eu/2022/call-for-papers/>
https://egsr.eu/2022/call-for-papers/.
2022 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2022)
27-29 September 2022
Kanazawa, Japan
ONE MONTH BEFORE THE SUBMISSION DEADLINE
In cooperation with Eurographics Association, ACM SIGGRAPH, and the Society of Art and Science
Conference web page: <https://art-science.org/cyberworlds/cw22/> https://art-science.org/cyberworlds/cw22/
Real and online attendance registrations will be offered.
== SCOPE ==
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world.
Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.
The focus theme of CW 2022 is Immersive Space Design.
== TOPICS ==
CW 2022 will have the following tracks with topics not limited to:
Main Track: Visual and Interactive Computing in Cyberspace
* Visual Computing: Extended Reality (XR), Computer graphics, Computer animation, Visualization, Image processing, Computer vision, etc.
* Data Science for Immersive Communication: Immersive analytics, Machine learning in visual communication, Collaborative visual analysis, etc.
* Applications of Cyberworlds: Digital humans, Education in cyberspace, Shared art and cultural heritage, Health care in cyberspace, Online games and living in shared virtual worlds, Non-fungible tokens (NFT), Shared digital fabrication, etc.
* Multimodal Interaction and Human Factors: Man-machine interaction (haptics, olfaction, sonification), Human dynamics, Communication, Collaboration, Entertainment, Digital assistants, Enhanced living, Human augmentation, etc.
Special Track: Cognitive Human-Machine Interaction
* Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI applications, EEG-based neuroimaging, Mobile and adaptive BCIs, Neurofeedback systems and games, Neurorehabilitation and neuroplasticity, Machine-assisted cognitive enhancement, etc.
* Human Factors in Cyberspace: Affective computing, Emotion artificial intelligence, Human factors in transportation and industry, Biosignals, Internet of bodies, Machine and deep learning for biosignal-based algorithms, Neuroergonomics, Cognitive multimodal interfaces, Human factors in XR, Cognitive human-robot interaction, etc.
Special Track: Cybersecurity
* Cybercrime Prevention: Identity and trust management, Content protection and digital rights management, Information hiding and anonymity, Privacy protocols, Security protocols, Malware detection, Attack detection, etc.
* Biometrics in Cyberspaces: Behavioral biometrics, Biometric template protection, Emerging biometrics, Multi-biometrics, Presentation attack detection
* Internet of Things: Security of embedded systems, Security protocols, Security in V2X and smart cities, Mobile networks security, etc.
* Analysis of Digital traces in Cyberspaces: Forensics (computer, mobile devices, network, social media), Altered content detection (multimedia, deep fake), Digital data analysis (social media, file carving), etc.
== SUBMISSION CATEGORIES ==
Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)
CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library, and reference databases of all major referencing indices including EI Compendex, Scopus, and SCI.
SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.
== IMPORTANT DATES ==
Papers (Full/Short) Submission: April 22, 2022(Fri)
Papers (Full/Short) Notification: May 30, 2022(Mon)
Poster papers submission: June 10, 2022(Fri)
Poster papers notification: June 27, 2022(Mon)
Camera-ready submission: July 15, 2022(Fri)
Author registration: July 15, 2022(Fri)
== CONTACT ==
Program Co-Chairs: Yuriko Takeshima, Haoran Xie, Alexei Sourin
Contact: <mailto:cw2022@easychair.org> cw2022(a)easychair.org
Conference web page: <https://art-science.org/cyberworlds/cw22> https://art-science.org/cyberworlds/cw22
Facebook: <https://www.facebook.com/cw.cyberworlds> https://www.facebook.com/cw.cyberworlds
GCH2022 - Call for contributions
GCH2022 - Delft, September 28-30, 2022 - <https://gch2022.ewi.tudelft.nl/> https://gch2022.ewi.tudelft.nl/
We are really happy to announce that the 20th edition of the Eurographics Workshop on Graphics and Cultural Heritage will be held in Delft (The Netherlands) on the next September 28-30, 2022.
We encourage submissions of new research, projects and applications that demonstrate how computer graphics and other digital technologies are impacting cultural heritage research, preservation and dissemination and promoting sustainable cultural tourism.
This year we invite contributions in the form of full research papers, short papers, posters, and panel sessions/tutorials.
The complete Call for Papers can be found at the following link:
https://gch2022.ewi.tudelft.nl/call-for-papers
For more information we invite you to visit the official GCH2022 website:
https://gch2022.ewi.tudelft.nl/
We are looking forward to receiving your submission and, although EG GCH will run in a hybrid format, to seeing you in Delft if circumstances permit.
Kind regards.
The organizing committee,
Ricardo Marroquim, Federico Ponchio, and Ruggero Pintus
Dear colleagues,
we are opening two academic Postdoc or PhD Positions at the newly
established Human-Centered Computing and Extended Reality Lab (HEX Lab)
@FAU Erlangen-Nürnberg.
We welcome applications from candidates with strong expertise in the
areas of AR / HCI and/or Computer Vision.
The positions are fully funded for three years, starting in August 2022.
Candidates can out more about the positions here:
https://www.hex.tf.fau.de/files/2022/03/phdpostdoc-hex-bf-0422.pdf
<https://www.hex.tf.fau.de/files/2022/03/phdpostdoc-hex-bf-0422.pdf>
And there is some information about the lab here:
https://www.hex.tf.fau.de/ <https://www.hex.tf.fau.de/>
The project is publicly funded and research is conducted closely with
both, partners from industry and medicine.
I would appreciate if you could forward this mail to potential
candidates of interest.
Candidates may feel free to write me directly in case there are any
questions via d.roth(a)fau.de <mailto:d.roth@fau.de> .
Best,
Daniel Roth
The group for Virtual Environments and Computer Graphics at University College London (UCL) has an open post for a “Research Assistant/Research Fellow in Graphics Pipelines for Next Generation Mixed Reality Systems”.
The Graphics Pipelines for Next Generation Mixed Reality Systems Project is funded by the UK’s EPSRC. It focuses on new computer graphics algorithms for real-time rendering for very fast immersive displays such as head-mounted displays.
The project will integrate state-of-the-art tracking systems with custom displays to demonstrate end-to-end pipelines for mixed-reality with latency of around 1ms. We will work on new data structures and rendering strategies that are more appropriate for extremely low latency rendering.
This post is funded until 30 April 2023 in the first instance.
https://t.co/jNY2shYnPo
We are open to taking this post more towards the perception evaluation, hardware design or real-time graphics algorithms. You can see some of our recent work here:
https://vr-unity-viewer.cs.ucl.ac.uk/
Dear colleagues,
we invite you to submit your research as a poster to EG EuroVis 2022! This year, EuroVis will be held June 13-17, 2022 in Rome, Italy.
The posters track is specifically intended to present late-breaking results, work in progress, follow-up extensions, application case studies, or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers and engage in stimulating discussions.
Submission Instructions
We solicit poster submissions in the form of a sketch (i.e., an extended abstract of at most 2 pages in the EuroVis poster format, with an additional page allowed for references only). We strongly encourage the submission of additional materials. For example, you can submit an additional PDF (without any page limit) that contains a number of example results, screenshots, an interaction sequence, etc. The poster draft can also be added as additional material (but is not mandatory for the submission). Finally, submissions can also include supplementary material such as videos or executable programs. In particular for interactive tools/approaches, a digital video is essential and thus strongly encouraged to allow the reviewers to assess the interactive aspects.
Poster sketches are to be submitted using the Poster sketches are submitted using the Precision Conference System (PCS)<https://new.precisionconference.com/>, according to the instructions in the submission guidelines section. Please note you shall select Eurographics as Society.
Any accepted posters are required to have at least one (paid) registered author to attend and present the poster at the conference.
Both a PDF version of the poster and the extended abstract will be included on the conference USB stick and also in the EG digital library with a DOI. The material in a poster/sketch can later be reused by the original authors for a more extensive publication (e.g., a full paper) with more detailed content and mature results, without being considered self-plagiarism.
For more information, including detailed poster preparation and submission instructions, please refer to the website: https://conferences.eg.org/eurovis2022/posters/
For any questions concerning poster submissions please contact the posters chairs at posters(a)eurovis.org<mailto:posters@eurovis.org>.
Important Dates
Submission: April 11, 2022
Notification: April 27, 2022
Camera Ready Version: May 13, 2022
All deadlines are at 23:59 GMT on the date indicated.
Best regards,
Michael Krone (University of Tübingen, Germany),
Simone Lenti (Sapienza University of Rome, Italy),
Johanna Schmidt (VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH, Austria)
EG EuroVis 2022 Posters Chairs
Topic: CFP IEEE CG&A special issue on "Fighting Pandemics with Computer
Graphics"
Dear all,
We would like to invite you to contribute with your latest research to this IEEE CG&A special issue on "Fighting Pandemics with Computer Graphics".
https://www.computer.org/digital-library/magazines/cg/call-for-papers-speci…
Submissions deadline: 28 April 2022
Publication: November/December 2022
This special issue of IEEE Computer Graphics and Applications seeks high-quality articles on the use of data visualization, animation, interaction, and data science regarding the processing and generation of graphics in support of such pandemic situations. This special issue invites submissions about any pandemic, including COVID-19, but also others such as bird flu. The
predominant focus of the issue is on the use of computer graphics, visualization, virtual and augmented reality, and HCI in applications or methodologies that were or could be applied in pandemic scenarios.
Topics of interest include:
Visualization, graphic simulation, and human-computer interaction approaches
Graphic simulation or animation used in virus-spreading scenarios
Visualization for communicating modeling processes and decision-making dependencies
The development of visualization tools for prediction or tracking of pandemic scenarios
Industry and business applications in regulated environments
VR and AR applications to visualize the impact of our behavior on the spread of a virus to raise awareness and respect for restrictions imposed by rule-makers
Crowd simulation during a pandemic, such as capacity limitations and environment design to improve transit
Using graphics to communicate, work, play, and interact in a socially distanced world
Visualization of cells, pathways, and molecular structures related to viruses and bacteria
---------------------------------------------
Guest Editors
Soraia Raupp Musse, Pontifical Catholic University of Rio Grande do Sul, Brazil
Nuria Pelechano, Universitat Politècnica de Catalunya, Spain
Dear Colleagues,
This year, the 21st annual ACM SIGGRAPH / Eurographics Symposium on
Computer Animation (SCA), the premier forum for innovations in computer
animation and physics-based simulation, will be a hybrid face-to-face
and online event. The conference is hosted at Durham University in the
UK, September 13-15, with live online broadcast. You are welcome to
physically join the conference and participate online.
We would like to bring your attention to our call for papers. We
consider animation and simulation in a broad sense defined as
computation dealing with time-varying phenomena, and invite you to
submit high-quality work. Accepted full papers will be published in the
journal Computer Graphics Forum, a leading journal for in-depth
technical articles on computer graphics. Accepted short papers will be
published in the conference proceedings indexed by ACM and Eurographics.
The conference topics include:
*) 2D, 3D, and N-D animation systems,
*) Autonomous agents,
*) Clothing animation and simulation,
*) Expressive motion / communication,
*) Generative and morphable models,
*) 3D and 4D motion modeling,
*) Learned character control,
*) Facial animation,
*) Feature learning of motions, faces, body shapes, and hand gestures,
*) Group and crowd behavior,
*) Interactive computer graphics,
*) Intuitive interfaces for creating and editing animations,
*) Mathematical foundations of animation,
*) Methods of control and artistic direction of simulations,
*) Machine learning techniques for animation,
*) Modeling and simulation of natural phenomena,
*) Nature in motion (natural phenomena, plants, clouds, etc.),
*) New time-based art forms on the computer,
*) Novel time-varying phenomena,
*) Perceptual metrics and foundations of animation,
*) Physical realism / measuring the real world for animation,
*) Physical simulation,
*) Fluid animation and simulation,
*) Planning / learning / optimization for animation,
*) Real-time and interactive methods,
*) Camera control methods for computer animation,
*) Sound and speech for animation,
as well as related problems in robotics, game development,
human-computer interaction, simulation, visualization, computer vision,
and others.
Important dates:
*) Full-paper/short-paper deadline: May 3, 2022, 10pm GMT;
*) Full-paper/short-paper notification: June 28, 2022;
Full papers are permitted to be up to 12 pages in length, short papers
up to 4 pages in length, including acknowledgements, references, etc.
Both full and short papers will be given oral presentations at the
conference. All submissions will be reviewed on the basis of technical
quality, novelty, significance, and clarity.
Please find further information and the LaTeX template on the conference
website http://computeranimation.org/.
The review process will be double-blind and an anonymous version of your
manuscript should be submitted as a single PDF file. Supplemental
material such as additional descriptions or videos may also be submitted
electronically and will be made available to reviewers (max. 20MB). We
will open the submission system on our conference website in the
upcoming weeks. SCA has a strict two-cycle review process. That means,
papers will be rejected after conditional acceptance if they fail to
incorporate the required changes.
By submitting your article to an ACM Publication, you are hereby
acknowledging that you and your co-authors are subject to all ACM
Publications Policies, including ACM's new Publications Policy on
Research Involving Human Participants and Subjects. Alleged violations
of this policy or any ACM Publications Policy will be investigated by
ACM and may result in a full retraction of your paper, in addition to
other potential penalties, as per ACM Publications Policy.
Please ensure that you and your co-authors obtain an ORCID ID, so you
can complete the publishing process for your accepted paper. ACM has
been involved in ORCID from the start and we have recently made a
commitment to collect ORCID IDs from all of our published authors. The
collection process has started and will roll out as a requirement
throughout 2022. We are committed to improve author discoverability,
ensure proper attribution and contribute to ongoing community efforts
around name normalization; your ORCID ID will help in these efforts.
Finally, to meet the cost of the conference, one full registration is
required for each accepted paper.
Please do not hesitate to contact us if you have any questions.
We look forward to receiving your submissions, and we hope to see you
all in Durham or in cyberspace!
Hubert P. H. Shum, Julien Pettre, Dominik L. Michels, and Sören Pirk
https://www.micc.unifi.it/3dor2022/
Call for papers
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval.
State-of-the-art papers on specific topics of interest are particularly
welcome. Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review process, and published as a special
section of
<https://eur06.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.journ
als.elsevier.com%2Fcomputers-and-graphics&data=04%7C01%7Cstefanie.behnke%40f
raunhofer.at%7C482c7a27fed84b2cd79508d9b8d71f0d%7Cc27ae1974be44876ad148ebd06
f2db19%7C0%7C0%7C637744056378582162%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAw
MDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=Sy9u72JNh5L2
AvRgvFwsF8mvMs5QTYEL9dJIXAXQRi8%3D&reserved=0> Computers & Graphics Journal
(Elsevier). Also, short papers are invited, which will follow a one-stage
review process and will appear in the Eurographics Digital Library.
Suggested topics include, but are not limited to:
* 3D shape analysis
* 3D shape similarity and matching
* 3D mesh sequence retrieval
* 3D mobile media retrieval
* 3D search in large scale data
* 3D object classification, indexing, and mining
* Similarity of non-rigid shapes
* Shape correspondence
* 3D shape decomposition, and segmentation
* Partial, part-in-whole, and many-to-many matching
* Matching under uncertainty and noise
* Semantics-driven 3D object retrieval and classification
* Sketch-based retrieval
* Query interfaces and search modalities
* Benchmarking issues
* Deep learning for 3D shape retrieval
* Generative/discriminative approaches in 3D object categorisation
* Visual Analytics for 3D similarity assessment
* Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems, CAD, architecture, games, biometrics, e-science,
e-learning, medicine, biology, and cultural heritage, among others.
3DOR - September 1st and 2nd, 2022