The Visual Computing and Artificial Intelligence Department at the
Max-Planck-Institute for Informatics
is looking for postdocs in the following areas:
*Postdoc Position – (Neural) Modeling, Capture and Rendering, 3D/4D
Reconstruction, Geometric Deep Learning – Max-Planck-Institute for
Informatics*
The Visual Computing and Artificial Intelligence Department at the
Max-Planck-Institute (MPI) for Informatics headed by Christian Theobalt
is looking for an outstanding postdoc in the general area of neural
modeling and rendering. Example topics of interest are neural modeling
and capture, neural and differentiable rendering, 3D/4D reconstruction,
deep learning for geometric modeling etc. For more details on the
position and information on the application process, please see:
https://www.mpi-inf.mpg.de/fileadmin/inf/d6/Openings/Postdoc_Neural_Modelin…
*Postdoc Position – Virtual Human Modeling and Animation –
Max-Planck-Institute for Informatics*
The Visual Computing and Artificial Intelligence Department at the
Max-Planck-Institute (MPI) for Informatics headed by Christian Theobalt
is looking for an outstanding postdoc in the general area of virtual
human modeling and animation. Example topics of interest are: neural and
neuro-explicit models for human modeling, reconstruction and animation;
reinforcement learning for animation; physics-based animation; text- and
audio-driven animation synthesis etc. For more details on the position
and information on the application process, please see:
https://www.mpi-inf.mpg.de/fileadmin/inf/d6/Openings/Postdoc_Animation.pdf
Best regards,
Christian Theobalt
--
------------------------------------------------------------------------------
Prof. Dr. Christian Theobalt
Scientific Director
Visual Computing and Artificial Intelligence Department
Max-Planck-Institute for Informatics
Saarland Informatics Campus
Campus E1.4, 66123 Saarbruecken, Germany
Phone +49 681 9325 4500 Fax +49 681 9325 4599
Email:theobalt@mpi-inf.mpg.de
Assistant Email:budde@mpi-inf.mpg.de
URL:
https://www.mpi-inf.mpg.de/departments/visual-computing-and-artificial-inte…http://www.mpi-inf.mpg.de/~theobalt/http://sic.saarland
Dear Colleagues,
The Eurographics Workshop on Visual Computing for Biology and Medicine
(VCBM) continues the poster track to enable researchers to present, for
example, their work in progress, improvements beyond the state-of-the-art,
or the best results of undergraduate student projects in the area of
visualization and visual computing for biology and medicine.
The workshop will be held in Vienna, Austria. We expect this year’s posters
to be presented on-site, i.e., there will be no hybrid mode. At least one
author of an accepted poster must register for the conference and present
the work at the time of the poster session.
Below you will find the most important dates:
-
Poster abstract submission deadline: August 19, 2022
-
Author notification: September 2, 2022
-
Final version deadline: September 9, 2022
-
Workshop: September 22 – 23, 2022
The submission to the poster track at EG VCBM consists of a 1 – 2 page
abstract and must include at least one figure. For more information
regarding the submission process and LaTeX template, please visit:
https://conferences.eg.org/vcbm2022/posters/
Best regards,
The VCBM poster chairs
Jan Byška and Thomas Torsney-Weir
Call for papers
EUROGRAPHICS State-of-the-Art Reports (STARs) provide up-to-date and comprehensive overviews of special topics of current interest in Computer Graphics and related fields. STARs are highly valuable contributions to our community, as witnessed by the high number of citations they typically receive.
We welcome submissions on all topics relevant to EUROGRAPHICS, and particularly encourage STARs on topics that have not been covered in any recent edition. STAR reports on cross-sectional, multi-disciplinary areas are also highly welcomed. A STAR can also address the use of Computer Graphics techniques in a different scientific discipline or in industrial practice. For examples of suitable STAR topics, please refer to the EUROGRAPHICS digital library. A list of recent STARs can be found here (https://sites.google.com/site/drminchen/cgf-info/cgf-stars <https://sites.google.com/site/drminchen/cgf-info/cgf-stars>) and on the websites of recent editions (https://eg2022.univ-reims.fr/pr-stars.html <https://eg2022.univ-reims.fr/pr-stars.html>, https://conferences.eg.org/eg2021/program/stars/ <https://conferences.eg.org/eg2021/program/stars/>).
Accepted STARs will be published in a special issue of Computer Graphics Forum, which appears right before the EUROGRAPHICS conference. The journal status of the proceedings requires a two-stage review process with conditional acceptance after the first round and final acceptance based on the revised submissions. Submissions needing a major revision will be transferred to the standard submission track of Computer Graphics Forum.
At EUROGRAPHICS 2023, the authors of a STAR will be given 90 minutes to present the report at a level that allows non-experts in the particular domain to follow the presentation. We do not impose strict maximum lengths for these submissions. However, it is recommended that papers be up to 20 pages excluding references and the authors’ short bios, to conform to the general recommendation for CGF survey papers.
Electronic submissions of STARs are mandatory and will be conducted using the Submission and Review Management System. Papers must be written in English and prepared according to this year's template, which can be found at theSubmission and Review Management (SRMv2) <https://srmv2.eg.org/COMFy/Conference/EG_2022STARs>system. STARs must be formatted according to the Eurographics Computer Graphics Forum guidelines and submitted as anonymous papers.
Timeline
Oct. 7, 2022 : STAR abstract submission deadline Oct. 21, 2022 : Full STAR submission deadlineDec. 23, 2022 : First review notificationFeb. 10, 2023 : Revised STAR submission Mar. 3, 2023 : Second review notification Mar. 24, 2023 : Camera-ready
Eurographics 2022 STARs ChairsAdrien Bousseau, Inria - Université Côte d’AzurChristian Theobalt, Max Planck Institute for Informatics
For any questions, please do not hesitate to contact the STARs program co-chairs via chairs-eg2023stars(a)eg.org
------------------------------------------------------------------------------------------------
International Conference on Graphics and Interaction – ICGI’2022
November 3-4, 2022, University of Aveiro, Portugal
<https://gpcg.pt/icgi2022/> https://gpcg.pt/icgi2022/
------------------------------------------------------------------------------------------------
**
Conference papers deadline extension: July 28, 2022 **
The 2022 edition of the International Conference on Graphics and Interaction – ICGI’2022 – will be held on November 3 and 4, 2022 at the University of Aveiro, as a joint organization between the Department of Electronics, Telecommunications, and Informatics (DETI), the Department of Communications and Art (DeCA) and the Eurographics Portuguese Chapter (GPCG).
It is with great pleasure that we invite you to submit contributions to ICGI’2022 and attend the event. The Scientific Program will include presentations of long and short papers, invited plenary presentations and a poster session.
Authors are invited to submit original manuscripts reporting scientific work, experiments or applications to the conference. The official languages of the conference are English and Portuguese. More information on the conference website: https://gpcg.pt/icgi2022/.
Accepted conference papers will appear in the ICGI’2022 digital proceedings. Similar to previous ICGI editions, the necessary procedures for the provision of long papers in the IEEE Xplore Digital Library are being developed.
In addition to the usual conference track of full and short papers, and posters, we will have presentations of papers accepted to a special section of the Computers <https://www.journals.elsevier.com/computers-and-graphics> & Graphics Journal. This special section has its own call for papers, which can be found in <https://gpcg.pt/icgi2021/cag-ss-ragi/> https://gpcg.pt/icgi2022/cag-ss-ragi/
After the event, the best conference papers will be selected and their authors invited to submit extended and significantly revised versions to the International Journal of Creative Interfaces and Computer Graphics (IJCICG).
Topics
Submitted manuscripts should address original research in all areas related to Computer Graphics and Interaction, including, but not limited to:
* Computer Games
* Computer Graphics Algorithms
* Image Processing and Analysis
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Usability and User Experience
* User-Centered Design
* Virtual, Mixed and Augmented Reality
Important dates
Full papers and Short papers:
* Paper submission: July 18, 2022 July 28, 2022
* Authors’ notification: September 26, 2022
* Camera-ready version: October 10, 2022
Posters:
* Poster submission deadline: October 3, 2022
* Authors’ notification: October 17, 2022
* Camera-ready version: October 24, 2022
Conference: November 3-4, 2022
Looking forward to seeing you in Aveiro, in November!
Website: https://gpcg.pt/icgi2022/.
Conference Paper submission: https://easychair.org/conferences/?conf=icgi2022
General E-mail: icgi2022(a)ua.pt <mailto:icgi2022@ua.pt>
Program Committee E-mail: icgi2022(a)easychair.org <mailto:icgi2022@easychair.org>
Program Chairs:
Luís Magalhães (UM, Algoritmi)
Paula Alexandra Silva (UC, DEI)
Organization Chairs:
Paulo Dias (UA, DETI)
Joaquim Madeira (UA, DETI)
Nelson Zagalo (UA, DECA)
Mário Vairinhos (UA, DECA) <https://www.google.com/>
Ca Call for Full Papers
The EUROGRAPHICS 2023 Full Papers Program will showcase innovative research in Computer Graphics and related areas. We invite submissions of new ideas and encourage all forms of research creativity and originality. We are interested in the practice, experience, novel applications, technological, system, or theoretical papers, with the ambition of setting the standard in the field and stimulating future trends.
Accepted full papers will be presented at EUROGRAPHICS 2023 and published in a special issue of the Eurographics journal <https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum; the submissions will undergo a double-blind two-step review process. We encourage submissions from all areas related to computer graphics, including but not limited to rendering, modeling, animation, simulation, visualization, virtual and augmented reality, display technology, image processing, computational imaging, computational fabrication, human-computer interaction, and deep learning techniques applied to graphics problems. Eurographics Full Papers will be published in the EG Digital Library. Also, <https://www.eg.org/wp/eurographics-publications/guidelines/#licensing> Gold Open Access will be available with an extra publication fee that includes open access fee and support through the EG Digital Library.
Addendum: This year, at least one full registration per paper.
Eurographics 2023 will be hosted in Saarbrücken on May 8th-12th, 2023. It will be hosted at Saarland Informatics Campus (SIC), which is located on site of Saarland University.
Participants of Eurographics 2023 will be able to attend presentations of latest advances in computer graphics and imaging from the research and industry experts. It is also going to be a great opportunity to meet with international researchers in the domain and socialize around the conference social events.
More information on Eurographics 2023 is available at <https://eg2023.saarland-informatics-campus.de/> https://eg2023.saarland-informatics-campus.de/
TIMELINE
23rd Sept, Fr
Preliminary abstract due (required for any further submission)
30th Sept, Fr
Full paper due
21th Nov, Mo
Reviews available rebuttal start
28th Nov, Mo
Rebuttal due
13th Dec, Tue
Notification to Authors
17th Jan, Tue
Revised version due
3rd Feb, Fr
Final notification
17th Feb, Fr
Camera-ready version due
* All deadlines are at 23:59 UTC
SUBMISSION DATES
A preliminary abstract is due by 23:59 UTC, September 23, 2022, and the full paper deadline is 23:59 UTC, September 30, 2022. Note that a full paper can only be submitted if an abstract has been submitted by the abstract deadline.
SUBMISSION DETAILS
Electronic submission of all papers is mandatory and will be conducted using the <https://srmv2.eg.org/COMFy/Conference/EG_2023> Submission and Review Management (SRMv2). Papers must be written in English, must be anonymized, and must be formatted according to the Eurographics Computer Graphics Forum guidelines. The publication guidelines and LaTeX templates are available on <https://srmv2.eg.org/COMFy/Conference/EG_2023/Instruction> SRMv2. Accepted papers must be presented orally in English at Eurographics 2023. Review of full papers is based on a double-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation.
There is no maximum length imposed on papers. However, papers should only be as long as they need to be, but not longer. Reviewers might rank submissions perceived as being either repetitive or unnecessarily long lower than they would score concisely written papers.
Authors of accepted papers will present a very short summary or a teaser during a fast-forward session. This presentation will be around 25 seconds and can be augmented by slides. To ensure a smooth organization, they will be asked to prepare a short video of the slides for this purpose, in two versions: one with the spoken text and one without. Details will be sent to accepted paper authors.
PLAGIARISM
A submission to the Eurographics Full Papers program should describe the original work of the authors. Authors must not use ideas or content originating from others without properly crediting their original sources. Note that such sources are not limited to peer-reviewed publications but also include patents, textbooks, technical reports, theses, unpublished work posted on arXiv, and other posts on the World Wide Web. Failure to comply with this requirement will be considered plagiarism and result in rejection.
PRIOR ART
Authors are expected to cite, discuss differences and novelty, and compare results, if applicable, with respect to relevant existing publications, provided they have been published in a peer-reviewed venue. This also applies to patents, which also undergo a professional reviewing process. But what about technical reports, and other non-peer-reviewed publications, such as technical reports or papers posted on arXiv, which we henceforth refer to as pre-publications? With the rapid progress of search engines and the increased perusal of arXiv papers by the scientific community, asking authors to thoroughly compare their work to these pre-publications imposes an unreasonable burden — a seemingly relevant report that is incomplete in its disclosure or validation might appear online shortly before the deadline. Although peer-reviewed publications are certainly not immune to these shortcomings, they have, at least, been judged sufficiently complete and valid by a group of peers. Consequently, authors are not required to discuss and compare their work with recent prepublications (arXiv, technical reports, theses, etc.), although they must properly cite those that inspired them (see “Plagiarism” above). Nevertheless, we encourage authors to mention all related works they are aware of as good academic practice dictates. Note that with new works posted on arXiv on a daily basis, it is increasingly likely that reviewers might point out similarities between the submitted work and online reports that have been missed by the authors. In this case, authors of conditionally accepted papers should be prepared to cite these pre-publications in their final revision as concurrent work, without the burden of having to detail how their work compares to or differs from these pre-publications. When authors cite previous work that they have authored, the citation should be in the third person to preserve anonymity. There are, however, situations where such prior work should not be cited. This is the case if these prior works correspond to prepublications of the submission (arXiv), with largely similar content. In this case, it must be ensured that no publicity related to the publication is available on the web.
ARXIV POLICY
As authors, putting a submission on a repository like arXiv is allowed, either before submission or during the review cycle. There is no penalty for publishing a submission as a prepublication. However, if there are largely overlapping prepublications of the same authors that are available online at the time of submission (arXiv), earlier or largely similar versions of the submission should not be cited in the submission because this would identify the authors. This is consistent with the submission guidelines at SIGGRAPH and CVPR/ECCV/ICCV. After submission, the authors should try to preserve the anonymity of the submission. Specifically, the following list clarifies what is allowed and what not.
Allowed:
* arXiv postings before and after the submission deadline. Do not state that the submission is under review for Eurographics.
* YouTube video on personal account. Do not show submission id or anything that could relate to as a Eurographics submission. Authors can link the videos from the arXiv page or personal web page.
* Code release on personal code repositories (e.g., github). Authors can link the code repository from the arXiv or personal web page.
* It is ok to list submissions in job applications and in interviews as long as they are not referred to as Eurographics submissions.
* It is ok to present the work in non-public venues in particular job talks as long as they are not referred to as Eurographics submissions.
* It is ok to list submissions on author’s webpages as long as they are not referred to as Eurographics submissions.
* It is ok to publicize the work via authors’ social media as long as they are not referred to as Eurographics submissions.
Not allowed:
* It is not allowed to list submissions on institutional websites irrespective of the presentation form.
* No publicity via university or company PR teams regardless of whether authors or institutions are kept anonymous – this includes any postings or dissemination via institutional or promoted social media accounts.
* No media interviews regardless of mainstream media or tech-focused outlets (small-scale, non-public seminars are allowed).
* Do not post papers or supplementary material on university, company, or other private servers that may identify preprints as Eurographics submissions.
DOUBLE SUBMISSION POLICY
By submitting a manuscript to the Eurographics Full Papers program, authors acknowledge that the technical contributions they claim have not been previously published or accepted for publication in another peer-reviewed venue and that no manuscript substantially similar in content is currently under review. Violations constitute grounds for rejection.
RE-SUBMITTED MATERIAL
For papers that have previously been reviewed by other venues and have been rejected or withdrawn, the authors are encouraged to provide a cover letter to describe the history of the paper (however, this does not imply reviewer continuity). This cover letter can also answer the comments made in the previous reviews, by either listing the changes that were made to comply with them or discussing/rebutting/clarifying some elements if need be. Though not mandatory, this procedure is strongly encouraged. The cover letter has to be submitted through SRM as an ‘Additional Attachment’ (see the last section of the SRM upload form for details).
GRAPHICS REPLICABILITY STAMP INITIATIVE
Authors who are willing to go one step further toward replicability of their contributed algorithm and provide a complete open-source implementation can get additional recognition via submission to the Graphics Replicability Stamp Initiative (see <http://www.replicabilitystamp.org/> http://www.replicabilitystamp.org/). All articles published in the Computer Graphics Forum are eligible to apply for the stamp.
REBUTTAL, NOTIFICATION, PUBLICATION, AND PRIZES
1. The reviews will be made available to the authors on November 21, 2022. During a rebuttal period from November 21 to November 28, 2022, authors will be able to submit a brief document to address any factual errors or clarify any issues raised by reviews.
2. The date for notification of the results of the first round of the review process is December 13, 2022.
3. Revised versions of papers conditionally accepted in the first round must be submitted by January 17, 2023.
4. The final notification of the outcome of the second reviewing round will be made on February 3, 2023.
5. The camera-ready version of accepted papers will be due on February 17, 2023.
6. From all accepted and presented papers, an international jury will select the best papers. The best paper will receive the Günter Enderle Award, including a cash prize of €1,000, presented at Eurographics 2023.
Eurographics 2023 Full Papers Chairs
Karol Myszkowski, Max Planck Institute for Informatics
Matthias Niessner, Technical University of Munich
For any questions concerning full paper submissions, please do not hesitate to contact the papers program co-chairs via <mailto:chairs-eg2023full@eg.org?subject=[EG23-Full-Paper-Submission]%20Information> chairs-eg2023full(at)eg.org
__________________________
15th Symposium on 3D Object Retrieval 2022 (3DOR'22)
In Cooperation with Eurographics and Elsevier
September 1st-2nd, 2022, Florence, Italy
<https://www.micc.unifi.it/3dor2022/> https://www.micc.unifi.it/3dor2022/
The Symposium short paper submission deadline is July 10th, July 20th 2022
3DOR is the dedicated workshop series for methods, applications and benchmark-based evaluation of 3D object retrieval, classification, and similarity-based object processing. In 2022, the 3DOR will be organized as a Symposium with the ambition to target a larger auditory attracting more submissions and participants. The symposium also includes the 2022 edition of the 3D Shape Retrieval Contest, keynotes, project presentations, and a social and networking event. Short papers will follow a one-stage review process and will appear in the Eurographics Digital Library.
Important Dates: Short Paper Submission for EG Digital Library
20 July 2022: Short paper submission
31 July 2022: Short paper notification
18 August 2022: Short paper final version submission
30 August 2022: Online publication
3D Object Retrieval Workshop Series
Since its inception, the aim of the 3DOR Workshop series is to stimulate researchers to present state-of-the-art work, learn about or discuss topics in the field 3D object retrieval, search and exploration in a multidisciplinary context of expertise such as Computer Vision, Computer Graphics, Machine Learning, Cognitive Science and Human-Computer Interaction. 3DOR provides a cross-fertilization that will stimulate discussions on the next steps in this important research area. 3DOR 2022 will be the 15th event in this series and will be organized as a Symposium with the aim to attract a larger audience. Search engines are now the default way in which most people engage with information, as the vast majority of information is born digital. 3D digital content is today pervasive: 3D scanning capabilities in mobile telephones, low-cost 3D scanners, 3D printers, and powerful modelling software have made 3D models appeal to an increasing audience. Repositories of 3D objects are rapidly growing in both number and size. Time-dependent acquisition, animation and simulation give rise to 3D objects as a function of time, yielding 4D objects. Yet, the task of exploring such large 3D/4D object repositories and retrieving the models of interest remains a challenging problem. It is crucial to develop algorithms for content-based searching of 3D object collections; creating compact and accurate descriptors for 3D objects; creating efficient storage structures for databases of 3D objects; investigating theoretical aspects of practical importance, such as the definition of the similarity concept; interfaces for content-based 3D object search; visualization techniques for 3D search results; real time aspects of techniques and algorithms; new challenges such as faceted 3D browsing, social search and navigation of hybrid datasets. The complex yet concrete problems above are drawing increasing attention from the research community, which is becoming more and more varied in terms of disciplines needed to solve various facets of the challenges. The 3DOR Workshop series has been characterized since the beginning by a specific attention to benchmarking with the organization of the session on the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape retrieval methods and algorithms. SHREC 2022 is the 17th edition of the contest. As in previous years, it is organized in conjunction with the Eurographics Symposium on 3D Object Retrieval. Results papers from SHREC tracks will be reviewed in a two stage-review process, like regular full papers (see below). A separate call for participation in SHREC will be issued shortly.
Call for Papers
Authors are invited to submit original and unpublished research and application papers addressing all areas of 3D/4D Object Retrieval. State of the art papers on specific topics of interest are particularly welcome. Submissions are invited in the form of full papers, which will be peer-reviewed by a two-stage review process and published as a special section of the Computers and Graphics Journal (Elsevier). Short papers are also invited, which will follow a one-stage review process and will appear in the Eurographics Digital Library (pending).
Suggested topics include, but are not limited to:
• 3D/4D shape analysis
• 3D/4D shape similarity and matching
• 3D/4D mesh sequence retrieval
• 3D/4D mobile media retrieval
• 3D/4D search in large scale data
• 3D/4D object classification, indexing, and mining
• Similarity of non-rigid shapes
• Shape correspondence
• 3D/4D shape decomposition, and segmentation
• Partial, part-in-whole, and many-to-many matching
• Matching under uncertainty and noise
• Semantics-driven 3D/4D object retrieval and classification
• Sketch-based retrieval
• Query interfaces and search modalities
• Benchmarking issues
• Deep learning for 3D/4D shape retrieval
• Generative/discriminative approaches in 3D object categorization
• Visual Analytics for 3D similarity assessment
• Applications in all areas relevant to 3D/4D objects, including multimedia and information systems, CAD, architecture, games, biometrics, e-science, e-learning, medicine, biology, and cultural heritage, among others.
Submission Information
For up-to-date submission information, please refer to the workshop webpage at
<https://www.micc.unifi.it/3dor2022/> https://www.micc.unifi.it/3dor2022/
Summer greetings from Bergen! :-)
We have an exciting PhD position to fill and would be very glad if this
information could get out to possibly interested candidates!
* topic: Visual Data Science to Master Complex Simulation Ensembles
* cooperation with meteorology (weather simulation)
* project in cooperation with the Univ. of Stuttgart
* 100% employment, either 3 years (100% on PhD project)
or 4 years (75% PhD + 25% teaching duties)
* application deadline: Aug. 14
* link:
https://www.jobbnorge.no/en/available-jobs/job/225034/phd-research-fellow-i…
Thank you for sharing this with currently finishing / finished MSc
students who possibly could be interested in applying!
With best regards,
Helwig Hauser.
Dear all,
The submission deadline for the Computers & Graphics Journal, Special Section on Recent Advances in Graphics and Interaction, has been extended to July 18.
This Special Section is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts and Information Visualisation.
Please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the guide to authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select “VSI: RAGI” in the “Article Type” step in the submission process.
All submissions will be fully peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at the International Conference on Graphics and Interaction 2022 (https://gpcg.pt/icgi2022/).
Important Dates
Submission Due: July 18, 2022 (extended)
First Decision: Within four weeks of submission
Revised Papers Due: September 5, 2022
Final Decision: October 10, 2022
Guest Editors
Paula Alexandra Silva (DEI | CISUC - University of Coimbra)
Luís Gonzaga Magalhães (Algoritmi, University of Minho)
Daniel Mendes (INESC TEC, FEUP)
Andrea Giachetti (University of Verona)
VMV 2022 (extended deadline)
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well-established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment.
As in previous years, the proceedings will be published in cooperation with
Eurographics and archived in the EG digital library. Authors are encouraged
to submit their original research results, practice and experience reports,
or novel applications.
Relevant topics include, but are not limited to:
Modelling
- 3D Printing
- Animation, Simulation, and GPGPU
- Geometric Modeling
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Information Visualization
- Scientific Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film
- Evaluation and Perception
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
Selected papers will be invited to submit an extended version to Computer
Graphics Forum.
Submission
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double-blind. Accepted papers have
to be presented at the symposium. Further details can be found here:
<https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/>
https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/
Important Dates
- 08.07. Paper Submission Deadline
- 19.08. Acceptance Notification
- 27.9.-30.9. Symposium
General Chair
- Oliver Deussen, University of Konstanz
Program Chairs
- Jan Bender, RWTH Aachen University
- Mario Botsch, University of Bielefeld
- Daniel Keim, University of Konstanz