<https://web3d.siggraph.org/>
Web3D 2024: Call for Papers and Posters <https://web3d.siggraph.org/cfp> - Submission Deadline: 20 May, 2024
Apologies for cross-postings. Please send to interested colleagues and students.
Web3D 2024 <https://web3d.siggraph.org> : 29th International Conference on 3D Web Technology is hosted by CCG/ZGDV Institute <https://www.ccg.pt/en/> and sponsored by ACM SIGGRAPH <http://acm.org/> , in cooperation with Web3D Consortium <https://web3d.org> and supported by Eurographics <https://www.eg.org/wp/> will be held in beautiful Guimarães, Portugal from 25 – 27 September 2024.
Share your latest 3D work! We welcome all topics related to Web/mobile 3D content creation, publishing technology, tools, Virtual worlds, Metaverse and related studies. For more details on topis and, submission instruction, please check: https://web3d.siggraph.org/cfp
Topics and areas of Interest include: Download PDF <https://web3d.siggraph.org/wp-content/uploads/2024/02/Call-for-Papers-2024.…>
Metaverse & Realities
Applications & Libraries
Content & Publishing
Humans, Avatars, & Animation
Industrial Applications
Transmission & Rendering
Education & Studies
Paper Submission
This is a blind peer-reviewed conference. Authors are invited to submit their papers in English through the conference EasyChair <https://easychair.org/conferences/?conf=web3d2024> submission system by May 20, 2024. Submissions must be original and should not have been published previously.
Important Dates: <https://web3d.siggraph.org/important-dates/>
Submission Deadline: 20 May, 2024
Notification to Authors: 1 July 2024
Final Camera-Ready Submission: 10 July 2024
Early Registration: Aug 1, 2024
Paper Publication
The papers will be published in electronic format by ACM SIGGRAPH, and will be made available through the ACM Digital Library <https://dl.acm.org/conference/web3d> . The best papers will be selected for publishing as extended versions in the Computer <https://www.sciencedirect.com/journal/computers-and-graphics> & Graphics International Journal.
Please visit the conference website for more opportunities and information at: https://web3d.siggraph.org
The GraphDeco group at Inria Université Côte d’Azur is looking for an engineer to develop a Blender add-on for 3D design drawing. The candidate should have knowledge in computer graphics and/or computer vision, be interested in 3D modeling and related topics (geometry processing, human-computer interaction, numerical optimization), and have an interest in developing tools for designers and in interacting with such domain experts.
More details here:
http://www-sop.inria.fr/members/Adrien.Bousseau/erc/blender_plugin.pdf
Please spread the word!
Adrien Bousseau
http://www-sop.inria.fr/members/Adrien.Bousseau/
Jobs: Tenure Track Assistant Professor or Associate Professor in Computer Graphics
https://candidate.hr-manager.net/ApplicationInit.aspx/?cid=1307 <https://candidate.hr-manager.net/ApplicationInit.aspx/?cid=1307&departmentI…> &departmentId=18971&ProjectId=161322&MediaId=5&SkipAdvertisement=false
We invite applications for a position as Tenure Track Assistant Professor or Associate Professor in Visual Computing, Computer Graphics and Animation. The position is to be filled by 1 November 2024 or as soon as possible thereafter, subject to negotiation.
We are looking for an innovative researcher with intellectual curiosity to strengthen and complement the research profile of the department within Visual Computing or Computer Graphics and Animation. Research areas of interest concerns computer animation, computer graphics, and geometry processing in a broad sense. This includes but is not limited to data-driven character animation, neural geometry processing, inverse rendering, and real-time rendering. Candidates are expected to publish in premier venues within Computer Graphics including but not limited to SIGGRAPH, SCA, EG, ACM TOG, CGF, IEEE TVCG, CHI, and GDC.
The position offers opportunities to teach and build a research team in a thriving environment with strong connections to Danish computer gaming industry, robotics and research and applications in extended reality (XR). A priori, the researcher will join the IMAGE research section, but the section affiliation will be negotiated in the hiring process.
As a tenure-track assistant professor, you will primarily focus on research, publishing and scientific communication, and research-based teaching. To a limited extent the position may also include other tasks. As an Associate Professor, you will focus on both your own research and advancing the broader field of research. Other responsibilities include assessment tasks, grant applications, and research management, such as supervision and training of research fellows and other staff. You will also teach, supervise bachelor and master students, prepare, and participate in examinations, and fulfill other tasks requested by the department.
Members of the IMAGE section teaches at both the bachelor and master levels in computer science. The researcher may be part of teaching fundamental topics of computer graphics, game programming, computational geometry (geometry processing), and further development in an advanced curriculum in computer graphics and animation.
We value interdisciplinary research and teaching and are actively involved in several cross-faculty research projects and educational programs. As a successful applicant, you should therefore be interested in facilitating cross-disciplinary interactions both within the Department of Computer Science and across the university, as well as internationally. You are also expected to be open to conducting interdisciplinary teaching, including courses for students with a non-technical background, e.g., health sciences.
Best regards
Kenny Erleben
Professor, University of Copenhagen, Denmark
The 23rd annual Symposium on Computer Animation (SCA) will take place in Montréal, Canada,
from August 21 to August 23, 2024. <https://computeranimation.org/instructions.html> https://computeranimation.org/instructions.html
SCA is the premier forum for innovations in the software and technology of computer animation.
It unites researchers and practitioners working on all aspects of time-based phenomena. Our
focused, intimate gathering, with a single track program and emphasis on community interaction,
makes SCA the best venue to exchange research results, get inspired, and set up collaborations.
We invite submission of original, high-quality papers and posters on computer animation, broadly
defined as computation dealing with time-varying phenomena. Accepted full papers will be
published in the journal Computer Graphics Forum, a leading journal for in-depth technical articles
on computer graphics. Posters will be published in the conference proceedings indexed by ACM
and Eurographics. Best Paper Awards will be given to excellent submissions that push the leading
edge.
The conference topics include:
● 2D, 3D, and N-D animation systems
● Autonomous agents
● Clothing animation and simulation
● Computational design of animated systems
● Expressive motion / communication
● Generative and morphable models
● 3D and 4D motion modeling
● Learned character control
● Facial animation
● Feature learning of motions, faces, body shapes and hand gestures
● Foundation models for animation
● Group and crowd behavior
● Interactive computer graphics
● Intuitive interfaces for creating and editing animations
● Mathematical foundations of animation
● Methods of control and artistic direction of simulations
● Machine learning techniques for animation
● Multimodal techniques for animation
● Modeling and simulation of natural phenomena
● Nature in motion (natural phenomena, plants, clouds, etc.)
● New time-based art forms on the computer
● Novel time-varying phenomena
● Perceptual metrics of animation
● Physical realism / measuring the real world for animation
● Physical simulation
● Fluid animation and simulation
● Planning / learning / optimization for animation
● Real-time and interactive methods
● Camera control methods for computer animation
● Sound and speech for animation
● ... as well as related problems in robotics game development, human-computer
interaction, simulation visualization, computer vision and others.
We would like to emphasize that SCA welcomes all kinds of contributions that advance the field
of computer animation. This includes new and improved algorithms but also:
● New datasets, or carefully and thoughtfully designed (collections of) datasets based
on previously available data
● Advanced practices in data collection and curation
● Benchmarks and benchmarking tools
● Perceptual studies
● Experimental studies
● Material measurements
● Systems
● Hardware
● Theoretical foundations
● New promising approaches that do not yet achieve state-of-the-art performance
Technical Papers
We consider animation and simulation in a broad sense defined as computation dealing with timevarying
phenomena, and invite you to submit high-quality work. Each submission will be reviewed
by an international program committee for technical quality, novelty, significance, and clarity.
● Technical papers should be submitted electronically using the SRMv2 online system.
● Paper submissions must be anonymous and include the unique paper ID that will be
assigned upon creating a submission using the online system. The SCA paper program
uses dual-anonymous reviewing, so please remove all personal data, such as author
names and affiliation from all your submission files.
● Papers should be written and presented in English. Format your paper in pdf according to
the EG latex template that is provided on the submission platform (in the “Instructions”
section). Unlike in previous years, we do not impose a strict maximum length for submitted
papers. However, Computer Graphics Forum and SCA recommend that research papers
be up to 10 pages (excluding references). Reviewers might rate a submission lower if it is
perceived as being unnecessarily long. Authors are encouraged to use supplementary
documents to provide extra content. Supplementary material such as videos may also be
submitted electronically and will be made available to reviewers (size up to 500MB).
● SCA has a two-cycle review process. All technical papers accepted in the first round (to
be announced on June 16th) will undergo a thorough second round of revision and review,
and (conditional on final acceptance) be published in the journal Computer Graphics
Forum.
● Papers should not have previously appeared in, or be currently submitted to, any other
conference or journal.
● SCA follows the same anonymity policy as SIGGRAPH. Any case of violation will be
determined by the chairs and could result in a desk rejection.
● A paper submission should describe an original work of the authors. Authors must not use
ideas or content originating from others without properly crediting their original sources.
Note that such sources are not limited to peer-reviewed publications, but also include
patents, textbooks, technical reports, theses, unpublished work posted on arXiv, as well
as other posts on the World Wide Web. Failure to comply with this requirement will be
considered plagiarism and result in rejection. For more details, please consult the
guidance provided by ACM.
● Please ensure that you and your co-authors obtain an ORCID ID, so you can complete
the publishing process for your accepted paper. ACM has been involved in ORCID from
the start and we have recently made a commitment to collect ORCID IDs from all of our
published authors. We are committed to improve author discoverability, ensure proper
attribution and contribute to ongoing community efforts around name normalization; your
ORCID ID will help in these efforts.
Important Dates
Submission Deadline (Papers and Posters): April 22, 2024 (23:59 pm UTC)
Notification of Acceptance: June 16, 2024
Revised Version due: July 7, 2024 (23:59 pm UTC)
Journal Notification: July 18, 2024
Camera-ready Paper due: July 25, 2024 (23:59 pm UTC)
Poster Abstracts
As in previous years, the poster session will be an integral part of the SCA program. Poster
abstracts will be included in the ACM and EG Digital Libraries, thus providing a better and
longstanding referencing to the works. Note however that as usual, a SCA poster does not
preclude subsequent publication of a complete paper on the same topic by the same authors
(however, a SCA poster by other authors is considered prior art and should be cited as such).
● Poster abstracts should be submitted electronically using the SRMv2 online system.
● Submissions must be camera-ready, with author names and affiliations listed. The review
process will be single blind.
● Poster abstract submissions should consist of a PDF formatted paper according to the EG
latex template that is provided on the submission platform (in the “Instructions” section).
Submissions are permitted to be up to two pages in length, written and presented in
English.
● Supplementary material such as videos may also be submitted electronically and will be
made available to reviewers. All supplementary materials must be submitted as a single
zip file (size up to 500MB) .
● Poster abstracts will be included in the ACM and EG Digital Libraries, thus providing a
better and longstanding referencing to the works.
● Accepted posters will have the opportunity to give a one-minute preview in the poster fastforward
session, and be presented in the poster session.
Registration
To meet the cost of the conference, one full registration is required for each accepted paper and
poster.
He Wang and Melina Skouras (Programme Chairs, SCA 2024)
VCBM 2024 Call for Full Papers
We are happy to announce that the annual Eurographics Symposium on Visual
Computing for Biology and Medicine (EG VCBM) will be hosted by the
Otto-von-Guericke University Magdeburg, Germany, on September 19/20, 2024.
Call for Full Papers, Survey Papers, and Tutorials
We are happy to announce that for the first time in the history of VCBM, all accepted full
papers and survey papers will be published as journal publications in Computers and
Graphics!
Aims and Scope
Work presented at the Eurographics Workshop on Visual Computing for Biology and
Medicine (EG VCBM) should reflect the state of the art in visual computing and its
applications in biology and medicine. VCBM’s scope encompasses all aspects of visual
computing research, technological development, and practices in medicine and life
sciences. Relevant topics include both the acquisition, processing, visualization and
interpretation of image data in biology and medicine and the visual analysis and
communication of life science data.
Submission types for VCBM 2024
Submissions for this year’s meeting include original papers, survey papers, and tutorial
sessions. Please see previous EG VCBM’s proceedings for examples of published
papers. We encourage authors to provide supporting information in the form of videos
and other media. The deadline for full paper submissions is May 3, 2024. Please note
that this is one month earlier than in previous years. Furthermore, all accepted full
papers and surveys will be featured in a special issue of the journal Computer &
Graphics (C&G), necessitating the significantly advanced submission deadline this year.
Full Papers should describe original, application-oriented research that advances the
fusion of visual computing methods within medicine and biology. Accepted work will
focus on a well-defined biological or medical problem, and demonstrate significant
innovation or improvement in visual computing.
Surveys are long-form submissions addressing new and emerging topics in visual
computing and biology and medicine.
Tutorials are didactic or hands-on sessions lasting one or two hours and delivered during
the conference. They should enable participants to learn how to use new tools or
techniques or gain practical experience with domain-specific data.
Topics
All aspects relating to the development, application and practices of visual computing in
the life sciences are relevant to the meeting. These include:
■ Visual computing solutions designed for use by medical, biomedical, and
biological practitioners, researchers and educators.
■ The use of eXtended Reality (e.g., for surgical procedures, molecular
visualization, rehabilitation, and therapy).
■ Approaches for processing, visual analysis, and communication of data from
new or challenging modalities (e.g., real-time ultrasound, CyTOF,
Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental
monitoring).
■ Visual computing approaches incorporating artificial intelligence (AI) and
explainable AI.
■ Visual computing solutions that support new approaches for modeling and
simulation with application in medicine and biology.
■ Workflows and processes leveraging visual computing to facilitate
interdisciplinary collaboration in biology and medicine.
We encourage the use of digital videos to support all submissions. Please use only the
most common video codecs, such as MP4 H.264, to maximize the chances that the
reviewers can view them.
■ Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10 pages
(in C&G LaTeX style including all images and references). Papers should only
be as long as their content would justify. Reviewers might rate a submission
lower if it is perceived as being unnecessarily long or might recommend it for a
short paper, instead. Authors are encouraged to use supplementary material,
such as videos or executable programs to provide extra content. Authors may
choose to anonymize their submissions, but this is not required.
■ Surveys: We do not impose strict maximum lengths for papers submitted to
the survey track. However, it is unusual for surveys to exceed 20 pages (in
C&G LaTeX style, including all images and references). Authors are
encouraged to use supplementary material, such as videos, to provide extra
content. Authors may choose to anonymize their submissions, but this is not
required.
■ Tutorials: A brief description of the topic, an outline of the contents of the
tutorial, and a request for duration (e.g., one/two hours). The maximum is one
page, excluding references. Authors may not anonymize their submissions.
Please send your tutorial description to <mailto:tutorial_vcbm24@isg.cs.ovgu.de> tutorial_vcbm24(a)isg.cs.ovgu.de until
May 3, 2024.
EG VCBM 2024 will also feature a short paper track, a poster, and an image contest
program, the details of which will be announced in a separate call.
Submission Instructions
Full and survey papers must be submitted using the Editorial Manager for Computers &
Graphics. Instructions regarding the submission process can be found here.
Important Dates
Full Papers
■ Paper submission deadline (full, survey papers, and tutorials): May 3, 2024
■ Author notification: May 31, 2024
■ Revision due (1st cycle): June 21, 2024
■ Author notification: July 19, 2024
■ Minor Revision due (2nd cycle): August 9, 2024
■ Final notification: August 23, 2024
■ Camera-ready deadline: September 13, 2024
■ Workshop: September 19 & 20, 2024
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2024,
■ Monique Meuschke (University of Magdeburg Germany)
■ James Procter (University of Dundee, United Kingdom)
■ Thomas Höllt (TU Delft, The Netherlands)
VCBM 2024 Call for Short Papers
We are happy to announce that the annual Eurographics Symposium on Visual
Computing for Biology and Medicine (EG VCBM) will be hosted by the
Otto-von-Guericke University Magdeburg, Germany, on September 19/20, 2024.
Call for Short Papers
Aims and Scope
Work presented at the Eurographics Workshop on Visual Computing for Biology and
Medicine (EG VCBM) should reflect the state of the art in visual computing and its
applications in biology and medicine. VCBM’s scope encompasses all aspects of visual
computing research, technological development, and practices in medicine and life
sciences. Relevant topics include both the acquisition, processing, visualization and
interpretation of image data in biology and medicine and the visual analysis and
communication of life science data.
Submission types for VCBM 2024
Submissions for this year’s meeting include original papers (full and short) survey
papers, and tutorial sessions. Please see previous EG VCBM’s proceedings for
examples of published papers. We encourage authors to provide supporting information
in the form of videos and other media. The deadline for short paper submissions is June
21, 2024. All EG VCBM 2024 short papers will be peer-reviewed and will appear in the
Eurographics Digital Library.
Short Papers should describe original, application-oriented research that advances the
fusion of visual computing methods within medicine and biology. Accepted work will
focus on a well-defined biological or medical problem, and demonstrate significant
innovation or improvement in visual computing.
Topics
All aspects relating to the development, application and practices of visual computing in
the life sciences are relevant to the meeting. These include:
■ Visual computing solutions designed for use by medical, biomedical, and
biological practitioners, researchers and educators.
■ The use of eXtended Reality (e.g., for surgical procedures, molecular
visualization, rehabilitation, and therapy).
■ Approaches for processing, visual analysis, and communication of data from
new or challenging modalities (e.g., real-time ultrasound, CyTOF,
Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental
monitoring).
■ Visual computing approaches incorporating artificial intelligence (AI) and
explainable AI.
■ Visual computing solutions that support new approaches for modeling and
simulation with application in medicine and biology.
■ Workflows and processes leveraging visual computing to facilitate
interdisciplinary collaboration in biology and medicine.
We encourage the use of digital videos to support all submissions. Please use only the
most common video codecs, such as MP4 H.264, to maximize the chances that the
reviewers can view them.
Short papers describe a more focused and concise research contribution and are likely
to have a smaller – yet significant – scope of contribution. Potential examples include the
presentation of initial results from novel ongoing research projects or the exploration of
new application areas. Short papers draw from the same list of topics as full papers.
Their length is limited to a total of 5 pages (in CGF LaTeX style including all images and
references). Authors may choose to anonymize their submissions, but this is not
required.
EG VCBM 2024 will also feature a poster and an image contest program, the details of
which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management system.
Instructions regarding the submission process can be found here.
Important Dates
Short papers
■ Short paper submission deadline: June 21, 2024
■ Author notification: July 19, 2024
■ Camera-ready deadline: August 9, 2024
■ Final notification: August 23, 2024
■ Workshop: September 19 & 20, 2024
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Short Paper Co-Chairs of EG VCBM 2024,
■ Laura Garrison (University of Bergen, Norway)
■ Daniel Jönsson (Linköping University, Sweden)
Call for Papers
You are cordially invited to contribute to the 22nd EUROGRAPHICS Workshop on
Graphics and Cultural Heritage (GCH). GCH 2024 (
<https://urldefense.com/v3/__https:/www.gch2024.eu/__;!!IWcW7C1FDU-5!bjiD6HJ
Oie3apx1bJzw3cT1B-fFQi4hV_y1B5sLvydqNB4nG7_AnadToF8Xp8GMjCntt_vX79P4IEPule6k
vbDxX9dSl9VRaF7PEPr4$> https://www.gch2024.eu/) welcomes presentations of
new research, projects, demonstrations and applications that demonstrate how
computer graphics and other digital technologies are impacting Cultural
Heritage (CH) research, preservation and dissemination and promoting
sustainable cultural tourism. Specific sessions will be organised to seek
new challenges and projects involving different stakeholders of the Heritage
ecosystem. Hence, interdisciplinary, and multidisciplinary approaches are
particularly welcome to the event.
Location
The event aims to engage with practitioners and researchers across the world
working at novel digital technologies and approaches to CH. This year, the
workshop is organized in Darmstadt (Germany) from 16th - 18th September 2024
and will take place in the Hessian Landesmuseum ( <https://www.hlmd.de/en/>
Welcome to the Hessisches Landesmuseum Darmstadt - Hessische Landesmuseum
Darmstadt (hlmd.de))
Objectives
The objective of this year's EG GCH is to foster discussion between research
scientists at the crossroads of AI, Computer Vision, Computer Graphics, HCI
design, and Digital Heritage researchers, in a collaborative environment
with cultural institutions, scholars in the Cultural Heritage domain and
Creative Industries.
GCH 2024 welcomes presentations of new research, projects, applications and
best practices that show innovative ideas or other advanced digital
technologies involved in CH research, analysis, preservation, simulation,
documentation, dissemination, and promotion. Inter-disciplinary and
multi-disciplinary approaches are particularly welcome to the event.
We encourage the community to participate in the discussions on promises and
concerns about the adoption of AI and reconstruction technologies by
scientists and practitioners in the field of Creative Industries and CH.
For the research community, GCH 2024 will provide an excellent scientific
forum to exchange novel ideas and groundbreaking developments as well as to
identify future research opportunities. For practitioners and students, GCH
2024 will provide a unique opportunity to feed into technical developments
as well as to identify new techniques and ideas which can be transferred
into practice.
Journal Tracks
Like last year, GCH has established agreements with leading journals,
including the ACM Journal on Computing and Cultural Heritage and the
Elsevier Digital Applications in Archaeology and Cultural Heritage Journal.
Hence, we invite authors to submit innovative research via Special Issues in
these journals.
<https://urldefense.com/v3/__https:/dl.acm.org/journal/jocch__;!!IWcW7C1FDU-
5!YZnW66cAyxLVSV5JgknO7Tg01hYLsr7lK_7bjkpaNjPoZhz62_NghHn-0Go-PhyVc0R-akCeC6
OHC4AwN_VryNlVVI5tN0L6fQ7GT_A$> ACM JOCCH's Special Issue on "Visual
Heritage" focuses on novel computing research for documenting, accessing and
researching cultural heritage, including areas of computer graphics,
computer vision, artificial intelligence, visualisation, human-computer
interfaces, and other visual technologies. Short versions of these papers
will be included in the EG proceedings, while the Special Issue will be
published by December 2024. Authors may find this call at:
<https://urldefense.com/v3/__https:/dl.acm.org/journal/JOCCH/visualheritage_
_;!!IWcW7C1FDU-5!YZnW66cAyxLVSV5JgknO7Tg01hYLsr7lK_7bjkpaNjPoZhz62_NghHn-0Go
-PhyVc0R-akCeC6OHC4AwN_VryNlVVI5tN0L6ltfPCeo$>
https://dl.acm.org/journal/JOCCH/visualheritage.
Elsevier DAACH' Special Issue on "Digital Restoration for Cultural Heritage
Preservation" focuses on applications, design and advancements in 3D
digitization, digital restoration, and visualization techniques specifically
tailored for the preservation of cultural heritage. More details about the
call will be released soon.
Types of Contributions for GCH 2024
Authors are invited to submit different types of contributions to GCH 2024
including:
* Full Research Papers: original and innovative research (max. 10
pages incl. refs.)
* Short Papers: research activities, applications or projects (max. 4
pages inc. refs.)
* Posters / Demo: overview of activities or national/international
Interdisciplinary projects (2 pages)
Topics
Contributions are solicited within the following topics (but not limited
to):
* Digitisation of CH resources (3D scanning, motion capture,
multispectral imaging, X-ray, terahertz imaging, etc.)
* Material acquisition, reconstruction, preservation
* AI-based view synthesis for ad-hoc 2d and 3d reconstruction
* AI-based material reconstruction for rendering and presentation
* General AI technologies that could be beneficial for eXtended
Reality CH environments
* Advanced image-based rendering techniques
* Collaborative interactive eXtended and hybrid environments
* Visualisation for CH applications
* eXtended reality applications in the field of CH
* Multi-modal analysis of CH data
* Spatial and mobile augmentation of physical collections
* Emotional and cognitive user experience design
* Interactive solutions and HCI design for CH applications
* Virtual Museums, Digital Technologies and Applications for Museums
* Digital fabrication, including 3D printing for tangible interfaces
* Semantic technologies for digital libraries
Program Chairs
*
<http://www.projects.gris.informatik.tu-darmstadt.de/~akuijper/index.html>
Arjan Kuijper, TU Darmstadt, email:
<mailto:arjan.kuijper@igd.fraunhofer.de> arjan.kuijper(a)igd.fraunhofer.de
* <https://vcg.isti.cnr.it/~corsini/> Massimiliano Corsini, CNR ISTI,
email: <mailto:massimiliano.corsini@isti.cnr.it>
massimiliano.corsini(a)isti.cnr.it
Important Dates
Deadline
Notification
Camera ready
Papers to the Special Issues
JOCCH Special Issue
May 17th
July 1st
August 15th (shortened versions)
Tentative: DAACH Special Issue
May 17th
July 1st
August 15th (shortened versions)
GCH Full Papers
May 30th
July 1st
August 15th
GCH Short Papers
July 8th
August 1st
August 15th
Posters / Interactive Demos
July 8th
August 1st
August 15th
Support
GCH2024 is organised and supported by TU Darmstadt, Fraunhofer IGD,
Landesmuseum Hessen, DFG, CNR ISPC & ISTI, and the PERCEIVE project.
The Eurographics Symposium on Rendering 2024 will take place from Wednesday, July 3 through Friday, July 5, at Imperial College, London, United Kingdom. This 35th event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.
Call for Papers and other information is at https://www.egsr2024.uk/call-for-submissions/ <https://www.egsr2024.uk/>
Key dates:
* Abstract deadline: Tuesday, April 9
* Papers deadline: Monday, April 15
* Industry Track papers deadline: Wednesday, May 29
* Final papers due: Thursday, June 13
* Conference: Wednesday, July 3 through Friday, July 5
Please spread the word, and we look forward to your participation.
--
Eric Haines and Elena Garces, Program Chairs
Call for Papers, SGP 2024, 24-26 June, 2024, at MIT in Cambridge, MA, USA
The Eurographics Symposium on Geometry Processing (SGP) is the premier venue for disseminating research ideas and cutting-edge results in geometry processing. In this research area, concepts from mathematics, computer science, and engineering are developed and applied to offer insights into and to design efficient algorithms for acquisition, modeling, analysis, manipulation, simulation, and other types of processing of 3D models and shape collections.
SGP 2024 will be held at MIT in Cambridge, MA, USA (near Boston) on 24-26 June, 2024 . The SGP graduate school will offer tutorials taught by leading experts on 22-23 June.
Conference website: [ https://sgp2024.github.io/ | https://sgp2024.github.io/ ]
We invite submissions related to, but not limited to, the following topics:
- Acquisition and reconstruction
- Analysis and fabrication for 3D printing
- Architectural geometry
- Computational geometry
- Differentiable rendering
- Discrete differential geometry
- Exploration of shape collections
- Geometry and topology data structures and representations
- Geometry compression
- Geometric deep learning
- Geometric representations for machine learning
- Geometry processing applications
- Interactive techniques
- Meshing and remeshing
- Multiresolution modeling
- Multimodal shape processing
- Neural shape representations
- Point cloud acquisition and processing
- Processing of massive geometric datasets
- Shape analysis and synthesis
- Simulation and animation
- Smoothing, filtering, and denoising
- Surface and volume parameterization and deformation
Paper submission via the Submission and Review Management (SRMv2) system: [ https://srmv2.eg.org/ | https://srmv2.eg.org ]
The SGP proceedings will appear as a regular electronic issue of Computer Graphics Forum, the International Journal of the EUROGRAPHICS Association. The journal status of the proceedings requires a two-stage review process with conditional acceptance after the first round and final acceptance based on the revised submissions.
Timeline:
- Abstract submission: April 5, 2024
- Paper submission: April 10, 2024
- Notification of acceptance: May 24, 2024
- Revised version due: June 3, 2024
- Camera ready due: June 14, 2024
- Graduate School: June 22-23, 2024
- Conference: June 24-26, 2024
All deadlines are at 23:59 UTC/GMT.
Awards and Recognitions:
Following its traditions, SGP 2024 will attribute three best paper awards, a software award recognising the authors of an open-source software that has greatly influenced the field, and a data set award designed to acknowledge the suppliers of high quality datasets used in geometry processing. In addition, SGP may provide papers with the reproducibility stamp to recognise the effort of researchers who, in addition to publishing their paper at SGP 2024, provide a complete open-source implementation of their algorithm.
Please send nominations to [ mailto:awardnominations@geometryprocessing.org | awardnominations(a)geometryprocessing.org ]
Invitation letters:
Invitation letters for visa applications will be available upon request after registration. Please contact the conference chairs for any inquiries regarding these.
Conference co-Chairs:
- Justin Solomon, MIT
- Mina Konaković Luković , MIT
Technical Program co-Chairs:
- Ruizhen Hu, Shenzhen University
- Sylvain Lefebvre, INRIA
Graduate School co-Chairs:
- Silvia Sellán , University of Toronto
- Edward Chien, Boston University
CALL FOR PAPERS
COMPUTER GRAPHICS INTERNATIONAL, CGI'2024, CAMPUS BIOTECH, GENEVA,
SWITZERLAND, JULY 1 - 5, 2024
<https://www.cgs-network.org/cgi24/> https://www.cgs-network.org/cgi24/
CGI is one of the oldest annual international conferences on Computer
Graphics in the world. Researchers are invited to share their experiences
and novel achievements in various fields of Computer Graphics and Virtual
Reality. Previous recent CGI conferences have been held in Sydney, Australia
(2014), Strasbourg, France (2015), Heraklion, Greece (2016), Yokohama, Japan
(2017), Bintan, Indonesia (2018), and Calgary in Canada (2019). CGI has been
virtual between 2020 and 2022 due to the COVID pandemic, and has been held
last year in Shanghai, China (2023).
This year, CGI 2024 is organized by MIRALab-CUI, University of Geneva,
Switzerland, and supported by the Computer Graphics Society (CGS).
You are invited to submit your full paper to CGI 2024 via EasyChair. As in
previous years, CGI 2024 papers now can be submitted for possible
publication in the CAVW Journal, VRIH journal and CGI Conference Proceedings
(LNCS-Springer).
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IMPORTANT DATES
All deadlines are 23:59 GMT time on the date stated
CGI Proceedings book papers, CAVW journal, VRIH journal submissions
Submission Deadline May 2, 2024
Notification of Acceptance June 5, 2024
Revised final paper June 20 , 2024
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The main topics of the CGI 2024 conference are the following:
* Rendering Techniques
* Geometric Computing
* Metaverse (VR/MR/XR)
* Shape and Surface Modeling
* Physically Based Modeling
* Computer Vision for Computer Graphics
* Scientific Visualization
* Data Compression for Graphics
* Medical Imaging
* Computational Geometry
* Image Based Rendering
* Computational Photography
* Computer Animation
* Visual Analytics
* Shape Analysis and Image Retrieval
* Volume Rendering
* Digital Cultural Heritage
* Computational Fabrication
* Image Processing & Analysis
* 3D Reconstruction
* Global Illumination
* Graphical Human-Computer Interaction
* Digital Humans
* Saliency Methods
* Shape Matching
* Sketch-based Modelling
* Robotics and Vision
* Stylized Rendering
* Textures
* Machine Learning for Graphics
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GENERAL GUIDELINES FOR PAPERS SUBMISSIONS
The accepted papers from this call for papers will be included either in the
CGI conference Proceedings published by LNCS, Springer, or in the VRIH
journal (Virtual Reality and Intelligent Hardware journal published by
Science Press), or in the CAVW journal (Computer Animation and Virtual
Worlds) published by Wiley.
Note that for ALL submissions, the review process is double blind, which
requires the paper and all supplemental materials to be anonymous. Ensure
that self-referencing is anonymous (refer to your full name rather than "I"
or "we"). Avoid providing information that may identify the authors in the
acknowledgements (e.g. co-workers and grant IDs) and in the supplemental
material (e.g. titles in the movies, or attached papers). Avoid providing
links to websites that identify the authors. Violation of any of these
guidelines will lead to rejection without review.
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Honorary Conference Chairs
* David Feng, University of Sydney, Australia
* Ray Earnshaw, Bradford University, UK
* Franz-Erich Wolter, Leibniz University of Hannover, Germany
* Enhua Wu, Chinese Academy of Sciences/ University of Macau, China
Conference Chairs
* Nadia Magnenat Thalmann, University of Geneva, Switzerland
* Jinman Kim, The University of Sydney, Australia
* Bin Sheng, Shanghai Jiao Tong University, China
* Jian Zhang, Bournemouth University, United Kingdom
Program Chairs
* Zhigang Deng, Texas University, USA
* Enrico Gobbetti, CRS4, Sardegna, Italy
* Ping Li, Hong Kong Poly University, China
* Daniel Thalmann, EPFL, Switzerland
Contact:
<mailto:cgi2024@miralab.ch> cgi2024(a)miralab.ch