Hi
Hi,nice to contact you again! I'm Tina, freight manager of Easefreight, from the AI freight agent network of NetEase, a listed company in China.We are not just your point of contact with freight agents, but your global trade partner, offering insights and advice to navigate the complexities of international shipping.
We support you:
1.Offers dedicated one-on-one customer service representatives and prompt quotations
2.Offer tailored freight solutions to meet the unique requirements of our clients.
3.Providing reliable freight partners and have offices in major ports for on-site audits
Our customer support team is always ready to assist with any inquiries, ensuring a smooth and worry-free experience.Please kindly reply to get the latest free of charge China shipping quotes!
Best regards,
Tina Xie
Product Operations
EaseFreight(NetEase)
Website:freight.factory.163.com
E-mail:tina03@easefrieghtinc.com
Address:Netease—399 Wangshang Road, Binjiang District, Hangzhou
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在2024-06-19,Tina <freight(a)horizonlogisticsglobal.com> 写道:-----原始邮件-----
发件人: Tina <freight(a)horizonlogisticsglobal.com>
发件时间: 2024年06月19日 周三
收件人: [general(a)eg.org]
主题: The best customized freight solution from Ease freight
Hi
Greetings from EaseFreight! I'm Tina, the Freight Manager at EaseFreight, an AI freight agent network established under Netease, a Chinese publicly listed company in 2001. With 15 years of experience in the import and export industry, we have gathered over 10,000 Chinese freight agents to ensure our customers receive efficient and cost-effective freight services.
We support you:
1.Multiple freight quotations to ensure you choose the best solution.
2.The quotation details are specific and comprehensive, providing a clear understanding of each cost involved.
3.Transparent pricing, no middleman markups.
4.Offering a variety of shipping methods for flexible selection based on specific needs.
We believe in our ability to provide you with customized services, earning your recognition through our professionalism, capabilities, speed, and efficiency, ensuring you enjoy the best shipping solutions.Please kindly contact us now for free container shipping quote!
Best regards,
Tina Xie
Product Operations
EaseFreight(NetEase)
Website:freight.factory.163.com
E-mail:tina03@easefrieghtinc.com
Address:Netease—399 Wangshang Road, Binjiang District, Hangzhou
If you don't want to receive our emails, you can easily unsubscribe here.
Call for Full Papers
For its 45th edition, the EUROGRAPHICS 2025 Full Papers Program will showcase innovative research in Computer Graphics and related areas. We invite submissions of new ideas and encourage all forms of research creativity, from all areas related to Computer Graphics, including but not limited to: rendering, modeling, animation, generative AI, deep learning for graphics, simulation, geometry processing, image/video editing, fabrication, 3D printing, computational imaging, display technologies, graphics hardware, human-computer interaction, visualization, virtual and augmented reality.
In addition to novel algorithms, Eurographics welcomes submissions introducing new datasets and benchmarks, or original experimental studies that advance computer graphics.
All submissions will undergo a double-blind two-step review process. Accepted full papers will be presented at Eurographics 2025 and published in the <https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum journal.
Furthermore, we are pleased to announce the presence of renowned keynote speakers:
* Alexei Efros (UC Berkeley)
* Michael Black (Max Planck Institute for Intelligent Systems)
* Karen Liu (Stanford University)
* Justin Solomon (MIT)
Eurographics 2025 will be hosted in London, UK on May 12th-16th, 2025.
Important Dates:
* [Thu] Oct. 3, 2024 : Full paper due
* [Tue] Nov. 26, 2024 : Reviews released
* [Tue] Dec. 3, 2024 : Rebuttal due
* [Fri] Dec. 20, 2024 : Notification for conditional acceptance or rejection
arXiv Policy: Eurographics maintains the same arxiv policy as SIGGRAPH.
More information on Eurographics 2025 is available at: <http://eg25.cs.ucl.ac.uk/> http://eg25.cs.ucl.ac.uk/
Eurographics 2025 Full Papers Chairs, chairs-eg2025full(at)eg(dot)org
Angela Dai, Technical University of Munich
Adrien Bousseau, Inria Université Côte d’Azur
Call for Papers
You are cordially invited to contribute to the 22nd EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH). GCH 2024 ( <https://urldefense.com/v3/__https:/www.gch2024.eu/__;!!IWcW7C1FDU-5!bjiD6HJ…> https://www.gch2024.eu/) welcomes presentations of new research, projects, demonstrations and applications that demonstrate how computer graphics and other digital technologies are impacting Cultural Heritage (CH) research, preservation and dissemination and promoting sustainable cultural tourism. Specific sessions will be organised to seek new challenges and projects involving different stakeholders of the Heritage ecosystem. Hence, interdisciplinary, and multidisciplinary approaches are particularly welcome to the event.
Location
The event aims to engage with practitioners and researchers across the world working at novel digital technologies and approaches to CH. This year, the workshop is organized in Darmstadt (Germany) from 16th – 18th September 2024 and will take place in the Hessian Landesmuseum ( <https://www.hlmd.de/en/> Welcome to the Hessisches Landesmuseum Darmstadt – Hessische Landesmuseum Darmstadt (hlmd.de))
City of Science or Centre of Culture? Darmstadt is both. Like almost no other city, it combines an appreciation of the arts with a passion for science and innovation. Darmstadt still has the charm of a royal capital – at the same time it is a modern city, a laboratory for cultural as well as scientific experiments. The journey started on the Mathildenhöhe with the forming of the Artists' Colony, a group of artists whose exhibitions enjoyed worldwide recognition and who created a document of modern forms of construction and housing - starting point for modern industrial design.
UNESCO honored Darmstadt’s Mathildenhöhe as world heritage site in July 2021 as an outstanding example of experimental architecture of the early 20th century consisting of the Wedding Tower, Exhibition Hall, Artists' Colony Museum, plane tree grove and artists' houses.
The second UNESCO award back in 1995 was the honoration of the Messel Pit as UNESCO Natural Heritage Site. Messel Pit is the richest site in the world for understanding the living environment of the Eocene, between 57 million and 36 million years ago. In particular, it provides unique information about the early stages of the evolution of mammals and includes exceptionally well-preserved mammal fossils, ranging from fully articulated skeletons to the contents of stomachs of animals of this period.
GCH2024 invites you to join into dedicated trips to both sites, offering you a unique opportunity to visit the two world heritage sites.
Objectives
The objective of this year’s EG GCH is to foster discussion between research scientists at the crossroads of AI, Computer Vision, Computer Graphics, HCI design, and Digital Heritage researchers, in a collaborative environment with cultural institutions, scholars in the Cultural Heritage domain and Creative Industries.
GCH 2024 welcomes presentations of new research, projects, applications and best practices that show innovative ideas or other advanced digital technologies involved in CH research, analysis, preservation, simulation, documentation, dissemination, and promotion. Inter-disciplinary and multi-disciplinary approaches are particularly welcome to the event.
We encourage the community to participate in the discussions on promises and concerns about the adoption of AI and reconstruction technologies by scientists and practitioners in the field of Creative Industries and CH.
For the research community, GCH 2024 will provide an excellent scientific forum to exchange novel ideas and groundbreaking developments as well as to identify future research opportunities. For practitioners and students, GCH 2024 will provide a unique opportunity to feed into technical developments as well as to identify new techniques and ideas which can be transferred into practice.
Journal Tracks
Like last year, GCH has established agreements with leading journals, including the ACM Journal on Computing and Cultural Heritage and the Elsevier Digital Applications in Archaeology and Cultural Heritage Journal. Hence, we invite authors to submit innovative research via Special Issues in these journals.
<https://urldefense.com/v3/__https:/dl.acm.org/journal/jocch__;!!IWcW7C1FDU-…> ACM JOCCH’s Special Issue on “Visual Heritage” focuses on novel computing research for documenting, accessing and researching cultural heritage, including areas of computer graphics, computer vision, artificial intelligence, visualisation, human-computer interfaces, and other visual technologies. Short versions of these papers will be included in the EG proceedings, while the Special Issue will be published by December 2024.
!!! NOTE this call is now closed !!!
!!! Accepted contributions will receive invitations to submit a short version of their contribution to be included in the Special Journal track of GCH2024 within the digital library of Eurographics !!!
Elsevier DAACH’ Special Issue on “Digital Restoration for Cultural Heritage Preservation” focuses on applications, design and advancements in 3D digitization, digital restoration, and visualization techniques specifically tailored for the preservation of cultural heritage. More information on this call can be found at: <https://www.sciencedirect.com/journal/digital-applications-in-archaeology-a…> https://www.sciencedirect.com/journal/digital-applications-in-archaeology-a…
Types of non-Journal Contributions for GCH 2024
Authors for non-journal contributions are invited to submit different types of papers to GCH 2024 including:
1. Full Research Papers: original and innovative research (max. 10 pages incl. refs.)
2. Short Papers: research activities, applications or projects (max. 4 pages inc. refs.)
3. Posters / Demo: overview of activities or national/international Interdisciplinary projects (2 pages)
Topics
Contributions are solicited within the following topics (but not limited to):
1. Digitisation of CH resources (3D scanning, motion capture, multispectral imaging, X-ray, terahertz imaging, etc.)
2. Material acquisition, reconstruction, preservation
3. AI-based view synthesis for ad-hoc 2d and 3d reconstruction
4. AI-based material reconstruction for rendering and presentation
5. General AI technologies that could be beneficial for eXtended Reality CH environments
6. Advanced image-based rendering techniques
7. Collaborative interactive eXtended and hybrid environments
8. Visualisation for CH applications
9. eXtended reality applications in the field of CH
10. Multi-modal analysis of CH data
11. Spatial and mobile augmentation of physical collections
12. Emotional and cognitive user experience design
13. Interactive solutions and HCI design for CH applications
14. Virtual Museums, Digital Technologies and Applications for Museums
15. Digital fabrication, including 3D printing for tangible interfaces
16. Semantic technologies for digital libraries
Program Chairs
1. <http://www.projects.gris.informatik.tu-darmstadt.de/~akuijper/index.html> Arjan Kuijper, TU Darmstadt, email: <mailto:arjan.kuijper@igd.fraunhofer.de> arjan.kuijper(a)igd.fraunhofer.de
2. <https://vcg.isti.cnr.it/~corsini/> Massimiliano Corsini, CNR ISTI, email: <mailto:massimiliano.corsini@isti.cnr.it> massimiliano.corsini(a)isti.cnr.it
Important Dates
Deadline
Notification
Camera ready
Papers to the Special Issues
JOCCH Special Issue
May 17th
July 1st
August 15th (shortened versions)
Tentative: DAACH Special Issue
July 8th
August 1st
August 15th (shortened versions)
GCH EG Full Papers
May 30th
July 8th
July 1st
August 1st
August 15th
GCH EG Short Papers
July 8th
August 1st
August 15th
Posters / Interactive Demos
July 8th
August 1st
August 15th
Support
GCH2024 is organised and supported by TU Darmstadt, Fraunhofer IGD, Landesmuseum Hessen, DFG, CNR ISPC & ISTI, and the PERCEIVE project.
This year's Bio+MedVis challenges are up!
Check the webpage http://biovis.net/2024/biovisChallenges_vis/, where you find all the information about the topic of the main challenge, as well as the redesign challenge.
We hope that you will appreciate that this year, we paid special attention, and the challenges are thoroughly prepared to ease the initial barrier to getting into the topic.
Submissions
Submissions will be considered for talk or poster presentations. Please send a two-page PDF abstract with up to 5 additional figures and a draft of your proposed poster. Selected submissions will be invited for talk presentations during the Bio+MedVis session at the IEEE VIS 2024 conference.
Important dates
Submission: August 16, 2024
Notification: August 23, 2024
Camera-ready version: August 30, 2024
Questions?
Please feel free to ask questions at: biovis_challenge(a)ieeevis.org <mailto:biovis_challenge@ieeevis.org> .
Just a reminder that:
*
paper/poster submission deadline is one week away (17th June): https://cgvc.org.uk/CGVC2024/cfp
*
student scholarship application deadline is this week (14th June): https://cgvc.org.uk/CGVC2024/scholarships.html
See below for more details.
================
IMPORTANT DATES:
* Application to the giCentre-funded Nigel W. John Scholarship: Deadline on 14th June. See Scholarship details at: https://cgvc.org.uk/CGVC2024/scholarships.html
* The deadline for submitting a PAPER or POSTER has been EXTENDED to 17th June. See Call for Papers at: https://cgvc.org.uk/CGVC2024/cfp.html.
* Submission: 17 June 2024
* Decisions Available: 24 July 2024
* Camera Ready: 7 August 2024
* Conference: 12-13 September 2024
On behalf of the Organising Committee, I’m delighted to share some exciting updates and conference information with you.
====================
PROGRAMME UPDATES:
* The CGVC ’24 programme is shaping up well with an excellent lineup of confirmed KEYNOTE speakers, including Petra Isenberg (https://lnkd.in/e3tWpU3F) and Rachel McDonnell (https://www.scss.tcd.ie/Rachel.McDonnell/) and an INDUSTRY KEYNOTE by Amir Hussain, CEO at https://www.yemetech.com/home
* We are delighted to announce a SPECIAL SESSION on Human-centred Decision-Making through Data Visualisation, with talks on cutting-edge EPSRC-funded visualisation research across the UK.
* Early career researchers are invited to a RESEARCH DEVELOPMENT fireside chat, where they can have relaxed and friendly conversations with established academics in the field of visualisation and visual computing.
* More exciting programme updates will be circulated closer to the conference date.
============================
ATTENDANCE AND REGISTRATION:
* Registration is now open. You can register at: https://cgvc.org.uk/CGVC2024/registration
* IMPORTANT: if you are planning to apply to the Nigel W. John Scholarship, please DO NOT register until you have received a decision about your scholarship application.
* The conference takes place on 12-13th September in LONDON. See venue details at: https://cgvc.org.uk/CGVC2024/venue-accommodation
=================
CALL FOR PAPERS:
We invite you to share your research in all areas of visual computing at the 42nd annual conference on computer graphics, visualisation, and visual computing (CGVC 2024).
CGVC, organised by the Eurographics UK Chapter, will be hosted by the giCentre at City, University of London.
The CGVC conference aims to foster greater exchange between visual computing researchers and practitioners, to welcome new researchers and industry partners in the UK, Europe and beyond into this rapidly growing area of research.
The official CFP can be found at: https://cgvc.org.uk/CGVC2024/cfp.html [cgvc.org.uk]
Please consider submitting your work to the conference and share this information with colleagues and early career researchers who may be interested in submitting.
Topics of interest:
Submissions are invited (but not limited to) Computer Graphics, Visualization, Virtual Reality, Visual Analytics, Visual Data Science, Computer Animation, Computer-based Arts and Entertainment, Image processing, Acquisition and Reconstruction Techniques, Graphics Architectures and Acceleration Hardware, Medical Imaging, Multimedia Visualisation, Computer Games, Rendering Techniques, Scientific Visualisation and Big Data, Geospatial Visualisation, Augmented Reality and Collaborative Environments, Mobile Apps and Interactive Devices, Human Computer Interaction, Robotics.
We welcome contributions in the form of full papers, short papers, and posters. Submissions are optionally single- or double-blind: authors may choose whether to anonymize their submission or not. Reviewers' identities are not revealed.
Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Please consider submitting and joining us in London. We look forward to seeing you there.
Do contact us on chairs-cgvc2024(a)eg.org<mailto:chairs-cgvc2024@eg.org> if you have any questions.
Conference Committee:
Mai Elshehaly, Conference Chair. City, University of London
Aidan Slingsby, Programme Chair. City, University of London
David Hunter, Programme Chair. Aberystwyth University
The 2nd Call for Papers
International Conference on Cyberworlds CW2024
Yamanashi, Japan, October 29-31, 2024
https://cyberworlds2024.yamanashi-u.jp/
In-cooperation with Eurographics Association and ACM SIGGRAPH
ONE WEEK BEFORE THE SUBMISSION DEADLINE
Cyberworlds are information spaces and communities that immensely augment
the way we interact, participate in business and receive information
throughout the world. Cyberworlds seriously impact our lives and the
evolution of the world economy by taking such forms as social networking
services, 3D shared virtual communities and massively multiplayer online
role-playing games. The international conferences on Cyberworlds have being
organized annually since 2002 with the proceedings published by IEEE
Computer Society and selected papers published in multiple journals,
including The Visual Computer. The 23rd annual International Conference on
Cyberworlds, CW 2024, will be held in Kofu, Yamanashi Prefecture, which is
renowned as the home of Mount Fuji.
TOPICS:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track
Visual Computing: Extended reality (XR); Computer graphics; Computer
animation; Visualization; Image processing; Computer vision, Deep learning
in visual computing, etc.
Data Science for immersive communication: Immersive visual analytics;
Machine and deep learning in visual communication; Collaborative visual
analysis, etc.
Applications: Digital humans; Education in cyberspace; Shared art and
cultural heritage; Health care in cyberspace; Online games and living in
shared virtual worlds; Shared digital fabrication, etc.
Multimodal Interaction and Human Factors: Man-machine interaction
(haptics, olfaction, sonification); Human dynamics; Communication;
Collaboration; Entertainment; Digital assistants; Enhanced living; Human
augmentation, etc.
COGNITIVE HUMAN-MACHINE INTERACTION Track
Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI
applications; EEG-based neuroimaging; Mobile and adaptive BCIs;
Neurofeedback systems and games; Neurorehabilitation and neuroplasticity;
Machine-assisted cognitive enhancement, etc.
Human Factors in Cyberspace: Affective computing; Emotion artificial
intelligence; Human factors in transportation and industry; Biosignals;
Internet of bodies; Machine and deep learning for biosignal-based
algorithms; Neuroergonomics; Cognitive multimodal interfaces; Human factors
in XR; Cognitive human-robot interaction, etc.
CYBERSECURITY Track
Cybercrime Prevention: Identity and trust management; Content protection
and digital rights management; Information hiding and anonymity; Privacy
protocols; Security protocols; Malware detection; Attack detection, etc.
Biometrics in Cyberspaces: Behavioral biometrics; Biometric template
protection; Emerging biometrics; Multi-biometrics; Presentation attack
detection, etc.
Internet of Things: Security of embedded systems; Security protocols;
Security in V2X and smart cities; Mobile networks security, IoT & big data,
etc.
Analysis of Digital Traces in Cyberspaces: Forensics (computer, mobile
devices, network, social media); Altered content detection (multimedia, deep
fake); Digital data analysis (social media, file carving), etc.
IMPORTANT DATES
Papers (Full/Short) Submission June 14, 2024 (Fri)
Papers (Full/Short) Notification July 22, 2024 (Mon)
Poster papers submission Aug 2, 2024 (Fri)
Poster papers notification Aug 19, 2024 (Mon)
Submission details can be found on the conference website:
https://cyberworlds2024.yamanashi-u.jp/
We look forward to receiving your submissions.
General Chair: Xiaoyang Mao, University of Yamanashi, Japan
Program Chair: Alexei Sourin, Nanyang Technological University, Singapore
_____
CONFIDENTIALITY: This email is intended solely for the person(s) named and
may be confidential and/or privileged. If you are not the intended
recipient, please delete it, notify us and do not copy, use, or disclose its
contents.
Towards a sustainable earth: Print only when necessary. Thank you.
The deadline for paper and poster submissions to CGVC 2024 is fast approaching!
================
IMPORTANT DATES:
* Application to the giCentre-funded Nigel W. John Scholarship: Deadline on 14th June. See Scholarship details at: https://cgvc.org.uk/CGVC2024/scholarships.html
* The deadline for submitting a PAPER or POSTER has been EXTENDED to 17th June. See Call for Papers at: https://cgvc.org.uk/CGVC2024/cfp.html.
* Submission: 17 June 2024
* Decisions Available: 24 July 2024
* Camera Ready: 7 August 2024
* Conference: 12-13 September 2024
On behalf of the Organising Committee, I'm delighted to share some exciting updates and conference information with you.
====================
PROGRAMME UPDATES:
* The CGVC '24 programme is shaping up well with an excellent lineup of confirmed KEYNOTE speakers, including Petra Isenberg (https://lnkd.in/e3tWpU3F) and Rachel McDonnell (https://www.scss.tcd.ie/Rachel.McDonnell/) and an INDUSTRY KEYNOTE by Amir Hussain, CEO at https://www.yemetech.com/home
* We are delighted to announce a SPECIAL SESSION on Human-centred Decision-Making through Data Visualisation, with talks on cutting-edge EPSRC-funded visualisation research across the UK.
* Early career researchers are invited to a RESEARCH DEVELOPMENT fireside chat, where they can have relaxed and friendly conversations with established academics in the field of visualisation and visual computing.
* More exciting programme updates will be circulated closer to the conference date.
============================
ATTENDANCE AND REGISTRATION:
* Registration is now open. You can register at: https://cgvc.org.uk/CGVC2024/registration
* IMPORTANT: if you are planning to apply to the Nigel W. John Scholarship, please DO NOT register until you have received a decision about your scholarship application.
* The conference takes place on 12-13th September in LONDON. See venue details at: https://cgvc.org.uk/CGVC2024/venue-accommodation
=================
CALL FOR PAPERS:
We invite you to share your research in all areas of visual computing at the 42nd annual conference on computer graphics, visualisation, and visual computing (CGVC 2024).
CGVC, organised by the Eurographics UK Chapter, will be hosted by the giCentre at City, University of London.
The CGVC conference aims to foster greater exchange between visual computing researchers and practitioners, to welcome new researchers and industry partners in the UK, Europe and beyond into this rapidly growing area of research.
The official CFP can be found at: https://cgvc.org.uk/CGVC2024/cfp.html [cgvc.org.uk]
Please consider submitting your work to the conference and share this information with colleagues and early career researchers who may be interested in submitting.
Topics of interest:
Submissions are invited (but not limited to) Computer Graphics, Visualization, Virtual Reality, Visual Analytics, Visual Data Science, Computer Animation, Computer-based Arts and Entertainment, Image processing, Acquisition and Reconstruction Techniques, Graphics Architectures and Acceleration Hardware, Medical Imaging, Multimedia Visualisation, Computer Games, Rendering Techniques, Scientific Visualisation and Big Data, Geospatial Visualisation, Augmented Reality and Collaborative Environments, Mobile Apps and Interactive Devices, Human Computer Interaction, Robotics.
We welcome contributions in the form of full papers, short papers, and posters. Submissions are optionally single- or double-blind: authors may choose whether to anonymize their submission or not. Reviewers' identities are not revealed.
Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Please consider submitting and joining us in London. We look forward to seeing you there.
Do contact us on chairs-cgvc2024(a)eg.org<mailto:chairs-cgvc2024@eg.org> if you have any questions.
Conference Committee:
Mai Elshehaly, Conference Chair. City, University of London
Aidan Slingsby, Programme Chair. City, University of London
David Hunter, Programme Chair. Aberystwyth University