We received requests to extend the submission deadline due to a conflict
with the Easter holiday. After careful consideration, we have now agreed to
extend the deadline to 24th April, 2025. We are looking forward to your
contribution to the workshop.
AniNex - The 6th Workshop on Next Generation Computer Animation Techniques
<https://casa2025.sciencesconf.org/resource/page/id/5>
https://casa2025.sciencesconf.org/resource/page/id/5
The sixth edition of the AniNex workshop will be held in conjunction with
the 38th International Conference on Computer Animation and Social Agents
(CASA 2025), which will take place between 2-4 June 2025, in Strasbourg,
France.
The workshop aims to disseminate state-of-the-art research on all aspects of
computer animation, including multidisciplinary approaches with industrial
applications. Through presentations and a poster session, the event will
showcase the latest advancements in AI and computer animation, serving as a
platform for discussions on the future of these technologies while fostering
collaboration among participants.
Call for Papers/Posters
We invite abstract submissions (up to two pages) for the poster track and
full paper submissions (up to ten pages) for the oral presentation track.
Topics of interest include but are not limited to:
. Machine learning and its applications in computer graphics, including
computer vision, motion data retrieval and analysis, facial expression and
emotion modelling, information visualisation;
. Application of natural language processing for computer graphics and
computer games;
. Advances in physically based animation, fluid simulation, deformation
modelling, collision handling, natural environment modelling, GPU-based
modelling and simulation, and rendering;
. Virtual reality and augmented reality applications, including hardware and
software support, and novel human-computer interaction design and
application;
. Other advanced computer animation techniques.
Submission documents must be anonymous (they should not contain author
names). The paper submission format follows the same guidelines as the
conference, and templates are available via the following links: LaTeX
template [LaTex], or MS Word template [Microsoft Word].
All accepted full papers will be included in the conference proceedings
(LNCS). Furthermore, selected papers will be invited for publication in two
journals: Computer Animation and Virtual Worlds and Computers & Graphics.
Please submit your submission here (AniNex Workshop):
<https://easychair.org/my/conference?conf=casa2025>
https://easychair.org/my/conference?conf=casa2025
Important Dates
Submission Deadline: 24 April 2025*
Notification of Acceptance: 15 May 2025
Workshop Date: 3 June 2025
*Due to several requests and overlap with the Easter holiday period, the
submission deadline is extended to April 24, 2025.
Organising Committee
Prof Jian Chang, Bournemouth University, UK
Dr Anil Bas, Bournemouth University, UK
Prof Shihui Guo, Xiamen University, China
Prof Jian Jun Zhang, Bournemouth University, UK
During the workshop, the Centre for Applied Creative Technologies (CfACTs)
will host an introductory session. Working with industry, CfACTs Fellows
apply their research cross-sectorally, including but not limited to computer
animation, visual effects (VFX), computer vision, visualisation, healthcare,
retail and assistive technology.
This workshop is partially funded by the EU H2020 Marie Skłodowska-Curie
COFUND Scheme (CfACTs 900025) and the Bournemouth University Research
Capacity Transformation Fund.
CfACTs draws upon the academic excellence of the Faculty of Media &
Communication, including the National Centre for Computer Animation, the
Faculty of Science & Technology and the Faculty of Health & Social Sciences
at Bournemouth University, UK. For more information, please visit:
<https://www.bournemouth.ac.uk/cfacts-research>
https://www.bournemouth.ac.uk/cfacts-research
GD 2025: 2nd CALL FOR PAPERS
The 33rd International Symposium on Graph Drawing and Network Visualization (GD 2025)
September 24-26, 2025, Norrköping, Sweden
https://graphdrawing.github.io/gd2025/
================================================================
PDF version: https://graphdrawing.github.io/gd2025/assets/pdfs/Call_for_Papers-2025.pdf
HTML version: https://graphdrawing.github.io/gd2025/pages/cfp/
================================================================
IMPORTANT DATES
- Abstract submission deadline: June 3
- Paper submission deadline: June 10
- Author notification: July 23
- Poster submission deadline: August 22
- Poster notification: September 1
================================================================
*Graph Drawing* is concerned with the geometric representation of graphs and constitutes the algorithmic core of *Network Visualization*. Graph Drawing and Network Visualization are motivated by applications for which it is crucial to visually analyze and interact with relational datasets. Application areas include data science, social sciences, web computing, information systems, life sciences, geography, business intelligence, information security, and software engineering.
Graph Drawing has been the main annual conference in this area for more than 30 years. Its focus is on combinatorial and algorithmic aspects of graph drawing, their experimental evaluation, as well as the design of network visualization systems and interfaces. Researchers and practitioners working on any aspects of graph drawing and network visualization are invited to contribute papers and posters and to participate in the symposium as well as the graph drawing contest.
GD 2025 will be held in Norrköping, Sweden, on September 24-26, 2025 with a reception on the evening of September 23. A preconference PhD school will take place September 22-23, 2025. GD 2025 is designed to be held on-site. It is expected that regular papers are presented on site by one of the authors. To address the global challenges and as an offer for authors who are unable to attend we allow for a limited number of remote presentations, as further explained below.
The code of conduct for the GD conference can be found at http://graphdrawing.org/safetoc.html
================================================================
PAPERS
We invite authors to submit papers describing original research of theoretical or practical significance to graph drawing and network visualization. To promote a balanced coverage of the field, GD has two distinct tracks, and papers submitted to one track will not compete with papers submitted to the other track. Regular papers must be submitted explicitly to one of the two tracks. However, all program committee members may review papers from either track.
*TRACK 1:* Combinatorial and algorithmic aspects
This track is mainly devoted to *fundamental theoretical graph drawing advances*, such as combinatorial and algorithmic aspects. We aim at covering a diverse set of topics, which for this track includes (but is not limited to):
- Design and analysis of graph drawing algorithms
- Geometric and topological graph theory
- Computational topology of graphs on surfaces
- Graph representations
- Geometric advances and computing in graph drawing
- Combinatorics and optimization in graph drawing
*TRACK2 :* Experimental, applied, and network visualization aspects
This track is mainly devoted to the *practical aspects of graph drawing*, such as experimental evaluations of graph drawing related algorithms, the development and/or evaluation of related libraries and tools, or systems and interfaces in different application areas. We aim at covering a diverse set of topics, which for this track includes (but is not limited to):
- Engineering of graph drawing algorithms and network visualization systems
- Interfaces, methods, and high-quality tools for interacting with graphs and networks
- Benchmarks and experimental studies in the context of graph drawing and network visualization
- Cognitive studies on network visualization aesthetics and user interaction
- Visualization of networks in real world applications
- Machine learning methods in graph drawing & network visualization
- Graph drawing & network visualization for AI explainability
Authors of accepted papers in this track are encouraged to show a demo of their software/system during the poster session.
*SHORT PAPERS*
In addition to the above two tracks, there will be a separate track for short papers. Here we welcome smaller and less elaborate contributions on relevant topics. Papers in this category will be assigned a shorter time for presentation during the conference.
*REMOTE PRESENTATIONS*
For authors who cannot present their paper in person we offer the possibility for remote presentation, which must be declared at submission time. Authors of accepted papers in this category have to register for the conference. Papers in this category are evaluated and selected by the program committee by applying the same high standards as for the other tracks. In addition, the authors have to submit a recording of their presentation two weeks after the submission of the paper. The remote submission chair can influence the score of papers in this track based on the quality of the recorded talk and even reject submissions if the quality of the recorded talk is inappropriate. There is a limit of six remote presentations.
*POSTERS & CONTEST*
Submissions of posters on graph drawing, network visualization, and related areas are solicited. The poster session will provide a forum for the communication of late-breaking research results (which may also appear elsewhere) to the GD community. Authors of posters should prepare an abstract that must be submitted together with the poster itself. Each submission will thus consist of two pdf files (the abstract and the poster).
Details about the traditional *Graph Drawing Contest*, which is held at the conference, are provided at the website <https://mozart.diei.unipg.it/gdcontest/2025/>.
================================================================
RULES FOR SUBMISSION
Results that have been previously published (or are scheduled for publication) in another conference proceedings or journal, as well as simultaneous submissions of results to other conferences with published proceedings or journals are not permitted, except for poster submissions. With the exception of remote presentations, each paper or poster must be presented at the conference by an author, otherwise the paper can be excluded from publication in the proceedings.
ChatGPT and similar large language models may be used to improve the paper’s language, but its use should be mentioned as a footnote and the authors remain responsible for the full paper. In particular, the unattributed use of any such tools in the creation of the paper’s scientific content is forbidden.
*SUBMISSION FORMAT*
The proceedings will be published in the LIPIcs <https://www.dagstuhl.de/en/publishing/series/details/lipics> series. To facilitate the process, submissions have to be prepared in accordance with the LIPIcs author instructions <https://submission.dagstuhl.de/series/details/LIPIcs#author>, the page provides links to the LIPIcs class file along with an example and detailed author instructions. For the submission, the use of the LaTeX class file gd-lipics-v2.cls <https://graphdrawing.github.io/gd2025/assets/template/gd-lipics-v2.cls> is requested. The class file is a wrapper around the standard LIPIcs class and implements line counting, see CG-linecount.pdf <https://www.computational-geometry.org/guidelines/linecount_2022_09_19.pdf> for details. Submissions must not exceed the following limits:
- 500 lines for full papers,
- 225 lines for short papers,
- 80 lines for posters’ abstracts.
The above limits do not include front matter (title, authors, and affiliations), references, or appendices. The class files provide line counting which should be accurate in most cases. Authors should avoid substantial amounts of text in unnumbered lines.
In addition, the main content of the paper must not exceed the following page limits excluding references:
- 15 pages for long papers,
- 7 pages for short papers,
- 3 pages posters’ abstracts.
The claims of full and short papers should be fully substantiated. If this information does not fit within the line limit, the authors should include it in a clearly marked appendix, whose length is not constrained and which the reviewers may read at their own discretion. For poster submissions, no appendix is expected.
We also encourage authors to avoid "et al." in citations in favor of an equal mention of the surnames of all authors. For references with few authors, it is recommended to name all of them; if the number of authors is large, consider writing "(It is shown that) X [#]" or "The authors in [#] show that X" instead of "A et al. [#] show that X".
*PAPER SUBMISSION, PROCEEDINGS AND SPECIAL ISSUE*
Papers should be submitted electronically via Easychair <https://easychair.org/conferences/?conf=gd2025>. The proceedings will be published in the *Leibniz International Proceedings in Informatics (LIPIcs)* series and are available open access. Selected papers from Track 1 and Track 2 will be invited for submission to a special issue of the *Journal of Graph Algorithms and Applications (JGAA)*. The authors of two selected papers in Track 2 will be invited to submit a substantially extended and enhanced version of their work to *IEEE Transactions on Visualization and Computer Graphics (TVCG)*. A special TVCG papers session at the Graph Drawing conference will also feature regular TVCG papers. Further details can be found at https://www.computer.org/digital-library/journals/tvcg/tvcg-partners-with-c…
================================================================
LIGHTWEIGHT DOUBLE-BLIND REVIEW PROCESS
The review process of regular and short papers will be handled in a lightweight double-blind mode. This means that authors are not allowed to reveal their identity in the submitted paper, but are free to disseminate draft versions of the paper prior to the conference and to give talks on the topic as they normally would. In particular, the submitted paper should not contain the authors’ names, affiliations, and email addresses. References to their own related work are allowed, as long as the supporting text maintains anonymity (e.g., using sentences in the third person). Members of the Program Committee will not have the identity of the authors of any paper revealed to them during the entire review process. To handle conflicts of interest effectively, authors will be required to declare conflicts of interest with PC members when they submit their paper.
Poster submissions will be evaluated by the Program Committee in a single-blind mode. In particular, the submitted abstract should contain the authors’ names, affiliations, and email addresses.
================================================================
AWARDS
For each of the two tracks, the Program Committee of GD 2025 will bestow a Best Paper Award. In addition, to recognize the effort of participants to present their work and to prepare their posters in a clear and elegant way, there will be a Best Presentation Award and a Best Poster Award voted on by the GD 2025 attendees.
================================================================
ORGANIZING COMMITTEE
Andreas Kerren, Linköping University, Sweden (general co-chair)
Kostiantyn Kucher, Linköping University, Sweden (general co-chair)
Claudio Linhares, Linnaeus University, Sweden (PhD school chair)
Nico Reski, Linköping University, Sweden (Decision Arena chair)
Zeyang Huang, Linköping University, Sweden (web chair)
================================================================
PROGRAM COMMITTEE
Alessio Arleo, TU Eindhoven, Netherlands
Michael Bekos, University of Ioannina, Greece
Markus Chimani, University of Osnabrück, Germany
Éric Colin de Verdière, CNRS, LIGM, Marne-la-Vallée, France
Giordano Da Lozzo, Roma Tre University, Italy
Sara Di Bartolomeo, TU Wien, Austria
Vida Dujmovic, University of Ottawa, Canada (program co-chair)
Henry Förster, TU Munich, Germany
Fabrizio Frati, Roma Tre University, Italy
Robert Ganian, TU Wien, Austria
Daniel Gonçalves, CNRS & University of Montpellier, France
Siddharth Gupta, BITS Pilani, K K Birla Goa Campus, India
Thekla Hamm, TU Eindhoven, Netherlands
Takayuki Itoh, Ochanomizu University, Japan
Philipp Kindermann, Trier University, Germany
Stephen Kobourov, TU Munich, Germany
Kostiantyn Kucher, Linköping University, Sweden
Silvia Miksch, TU Wien, Austria
Fabrizio Montecchiani, University of Perugia, Italy (program co-chair)
Pat Morin, Carleton University, Canada
Tamara Mchedlidze, Utrecht University, Netherlands
Giacomo Ortali, University of Perugia, Italy
Sergey Pupyrev, Meta, USA
Marcus Schaefer, DePaul University, USA
Raphael Steiner, ETH Zurich, Switzerland
Andrew Suk, University of California San Diego, USA
Antonios Symvonis, National Technical University of Athens, Greece
Csaba D. Tóth, CSU Northridge, USA
Torsten Ueckerdt, Karlsruhe Institute of Technology, Germany
Pavel Valtr, Charles University, Czech Republic
Tatiana von Landesberger, University of Cologne, Germany
Meirav Zehavi, Ben-Gurion University, Israel
================================================================
CONTEST COMMITTEE
Sara Di Bartolomeo, University of Konstanz, Germany
Fabian Klute, UPC Barcelona, Spain (chair)
Debajyoti Mondal, University of Saskatchewan, Canada
Jules Wulms, TU Eindhoven, Netherlands
Dear colleagues,
The Special Section on Recent Advances in Graphics and Interaction, in the Computers & Graphics Journal, is a specialized track for paper submission to ICGI 2025, the International Conference on Graphics and Interaction 2025, promoted by the Eurographics Portuguese Chapter. The conference started in the late 80's as a small symposium and has grown in importance each year.
This Special Section seeks high-quality, original research for a limited number of accepted works to enrich the conference's main program and is dedicated to the latest research on interaction techniques, computer graphics, and their applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, and Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, and Digital Arts.
Papers submitted to this track are expected to present particularly mature and novel research results and will be peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at ICGI 2025 (https://gpcg.pt/icgi2025/).
In preparing your submission, please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the instructions for authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select "VSI: RAGI 2025" in the "Article Type" step in the submission process.
Important Dates
Submission system opens: May 12, 2025
Submission Due: May 30, 2025
First Decision: Within four weeks of submission
Revised Papers Due: Defined on the notification
Final Decision: September 8, 2025
Guest Editors
José Creissac Campos (University of Minho | HASLab/INESC TEC)
Tomás Alves (Iscte-IUL, BRU-Iscte)
Alan Chalmers (University of Warwick)
Best regards,
José, Tomás, and Alan
The 24th annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) will take place in Vancouver Canada from August 8 to August 10.
https://computeranimation.org/instructions.html
The deadline for poster submission is June 15, 2025 (23:59 AoE)
SCA is the premier forum for innovations in the software and technology of computer animation. It unites researchers and practitioners working on all aspects of time-based phenomena. Our focused, intimate gathering, with a single track program and emphasis on community interaction, makes SCA the best venue to exchange research results, get inspired, and set up collaborations. We invite submission of original, high-quality papers and posters on computer animation, broadly defined as computation dealing with time-varying phenomena.
The conference topics include:
● 2D, 3D, and N-D animation systems
● Autonomous agents
● Clothing animation and simulation
● Computational design of animated systems
● Expressive motion / communication
● Generative and morphable models
● 3D and 4D motion modeling
● Learned character control
● Facial animation
● Feature learning of motions, faces, body shapes and hand gestures
● Foundation models for animation
● Group and crowd behavior
● Interactive computer graphics
● Intuitive interfaces for creating and editing animations
● Mathematical foundations of animation
● Methods of control and artistic direction of simulations
● Machine learning techniques for animation
● Multimodal techniques for animation
● Modeling and simulation of natural phenomena
● Nature in motion (natural phenomena, plants, clouds, etc.)
● New time-based art forms on the computer
● Novel time-varying phenomena
● Perceptual metrics of animation
● Physical realism / measuring the real world for animation
● Physical simulation
● Fluid animation and simulation
● Planning / learning / optimization for animation
● Real-time and interactive methods
● Camera control methods for computer animation
● Sound and speech for animation
● More
As in previous years, the poster session will be part of the SCA program. However, the poster abstracts will not be included in the conference proceedings, thus providing more freedom for the authors to decide if they want to upload the posters as a timestamp or not. Note that as usual, a SCA poster does not preclude subsequent publication of a complete paper on the same topic by the same authors (however, a SCA poster by other authors is considered prior art and should be cited as such).
Poster abstracts should be sent to the poster chair Alexandre Mercier-Aubin at alexandre.mercier-aubin(a)etsmtl.ca
Submissions must be camera-ready, with author names and affiliations listed. The review process will be single-blind.
Poster abstract submissions should consist of a PDF paper according to the ACM article format. Submissions are permitted to be up to two pages in length, written and presented in English.
Supplementary material such as videos may also be submitted electronically and will be made available to reviewers. All supplementary materials must be submitted as a single zip file (size up to 500MB).
Registration:
To meet the cost of the conference, one full registration is required for each accepted paper and poster.
See you at SCA in Vancouver,
Alexandre Mercier-Aubin
SCA 2025 Posters Chair
Dear All,
If you are a student willing to attend EuroVis 2025 or know someone who would be interested, there are still 9 days left (April 18) before the end of our call for Student Volunteers! Thank you to all of you who already applied, decision notifications will be sent by April 25.
Details of the call as below:
This year, EuroVis 2025<https://www.eurovis2025.lu/>—Europe’s leading conference on visualization research—will take place in Luxembourg City from June 2-6. Since its inception in 1999 as a symposium, EuroVis has grown into a premier platform for advancing visualization research and applications across Europe and beyond. It offers a unique opportunity to connect with visualization researchers and practitioners across disciplines, exchange ideas, and foster new collaborations.
We are looking for motivated Student Volunteers<https://www.eurovis2025.lu/student-volunteers> (SVs) to help with the on-site organization of the conference. In return for about 20h of work, you will receive free access to the entire event—including workshops, talks, meals, and social events—as well as a chance to gain hands-on experience and expand your professional network.
Interested students are welcome to apply<https://app.sli.do/event/mrZFV1PvLjRXeiHWbiZefQ> by April 18th, 2025, 23:59 GMT.
Find out more on the EuroVis 2025 website, or reach out to us at sv [at] eurovis [dot] org with any questions.
Looking forward to seeing you in Luxembourg!
Best regards,
Eloi Durant
Student Volunteer Chair, EuroVis 2025
--
Éloi Durant | PostDoctoral Researcher
ITIS | RDSA Unit | VisInt Group
(+352) 275 888 5102
Luxembourg Institute of Science and Technology (LIST)
5, avenue des Hauts-Fourneaux | L-4362 Esch-sur-Alzette
[cid:3ca85cb9-6e0d-4411-af16-a99bdc4f9bf1]<https://www.linkedin.com/company/luxembourg-institute-of-science-and-techno…> [cid:7d5e6226-dddc-46c8-879a-1a7d0ec8bcba] <https://www.youtube.com/channel/UCTRznhKNBzYDkB2dJWmTQfQ> [cid:60220136-a275-4597-a5ec-2ca85f3f7ba1] <https://x.com/LIST_Luxembourg> [cid:5660f02d-20b9-441b-adf8-8bdc0611caa2] <https://www.facebook.com/LISTLuxembourg/> [cid:6f9827e0-ac81-45ff-ad73-3c2304ffaa39] <https://www.instagram.com/list_science/> [cid:369e73ec-6a47-4fde-b888-30e8e641eb4c] <https://www.list.lu/rss/>
[signature_628768838]<https://www.list.lu/>
Dear Colleagues,
We are happy to announce that the annual Eurographics Symposium on Visual
Computing for Biology and Medicine (EG VCBM) will be hosted by TU Delft,
Netherlands, on October 2-3, 2025. Note that all accepted full papers and
survey papers will be published as journal publications in Computers and
Graphics!
== Aims and Scope ==
Work presented at the Eurographics Workshop on Visual Computing for Biology
and Medicine EG VCBM [http://vcbm.org/] should reflect the state of the art
in visual computing and its applications in biology and medicine. VCBM’s
scope encompasses all aspects of visual computing research, technological
development, and practices in medicine and life sciences. Relevant topics
include the acquisition, processing, visualization, and interpretation of
image data in biology and medicine, and the visual analysis and
communication of life science data.
== Submission types for VCBM 2025 ==
Submissions for this year’s meeting include short, full, and survey papers.
Please see the previous Computers & Graphics special issue [
https://www.sciencedirect.com/special-issue/10S5T4911MR] and previous EG
VCBM proceedings [https://diglib.eg.org/handle/10.2312/463] for examples of
published papers. We encourage authors to provide supporting information in
the form of video and other media. The deadline for full and survey paper
submissions is May 2, 2025. Please note that this is one month earlier than
in previous years. Furthermore, all accepted full papers and surveys will
be featured in a special issue of the journal Computers & Graphics (C&G),
necessitating a significantly advanced submission deadline. Full Papers
should describe original, application-oriented research that advances the
fusion of visual computing methods within medicine and biology. Accepted
work will focus on a well-defined biological or medical problem and
demonstrate significant innovation or improvement in visual computing.
Surveys are long-form submissions addressing new and emerging topics in
visual computing, biology, and medicine.
== Topics ==
All aspects relating to the development, application, and practices of
visual computing in the life sciences are relevant to the meeting. These
include:
* Visual computing solutions designed for use by medical, biomedical, and
biological practitioners, researchers, and educators.
* The use of eXtended Reality (e.g., for surgical procedures, molecular
visualization, rehabilitation, and therapy).
* Approaches for processing, visual analysis, and communication of data
from new or challenging modalities (e.g., real-time ultrasound, CyTOF,
Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental
monitoring).
* Visual computing approaches incorporating artificial intelligence (AI)
and explainable AI (XAI). Including but not limited to XAI methods and
approaches designed for clinical support on individual and cohort
electronic health records
* Visual computing solutions that support new approaches for modeling and
simulation with applications in medicine and biology.
* Workflows and processes leveraging visual computing to facilitate
interdisciplinary collaboration in biology and medicine.
* Visualization and visual storytelling methods designed to communicate
healthcare data to patients and laymen, supporting diagnoses interpretation
and doctor-patient relationship
We encourage the use of digital videos to support all submissions. Please
use only the most common video codecs, such as MP4 H.264, to maximize the
chances that the reviewers can view them.
== Full Papers ==
We do not impose strict maximum lengths for submitted papers to the full
papers track. However, it is unusual for papers to exceed 10 pages (in C&G
LaTeX style [1], including all images and references). Papers should only
be as long as their content justifies. Reviewers might rate a submission
lower if it is perceived as being unnecessarily long or might recommend it
for a short paper instead. Authors are encouraged to use supplementary
material, such as videos or executable programs, to provide extra content.
Authors have to anonymize their submissions. Please follow the instructions
[2] in the guide for authors of Computers & Graphics.
[1] https://mirrors.ctan.org/macros/latex/contrib/elsarticle.zip
[2]
https://www.sciencedirect.com/journal/computers-and-graphics/publish/guide-…
== Surveys ==
We do not impose strict maximum lengths for papers submitted to the survey
track. However, it is unusual for surveys to exceed 20 pages (in C&G LaTeX
style [3], including all images and references). Authors are encouraged to
use supplementary material, such as videos, to provide extra content.
Authors have to anonymize their submissions. Please follow the instructions
[3] in the guide for authors of Computers & Graphics.
[3] https://mirrors.ctan.org/macros/latex/contrib/elsarticle.zip
[4]
https://www.sciencedirect.com/journal/computers-and-graphics/publish/guide-…
== Short Paper & Posters ==
EG VCBM 2025 will also feature a short paper track and a poster and demos
program, the details of which will be announced in a separate call.
== Submission Instructions ==
Full and survey papers must be submitted using the Editorial Manager for
Computers & Graphics [5]. Please note that, in contrast to previous years,
we are introducing a mandatory abstract submission (similar to EuroVis or
VIS conferences) where the authors are required to submit the paper
abstract one week prior to the submission deadline. For abstract
submission, the SRM [6] system needs to be used. This means you have to use
two systems for your submission: SRM for abstract submission and Editorial
Manager for Computers & Graphics for full paper submission. The same
applies to Surveys. Instructions regarding the submission process can be
found on our website [7]. We remark that submitting a paper without prior
abstract submission will lead to desk rejection.
[5] https://www.editorialmanager.com/cag/default.aspx
[6] https://srmv2.eg.org/COMFy/
[7] https://conferences.eg.org/vcbm2025/contribute/full-survey-papers/
== Important Dates (full papers and survey papers) ==
* Abstract submission (NEW): April 25, 2025
* Submission deadline: May 2, 2025
* Author notification (1st cycle): June 4, 2025
* Revision due (1st cycle): July 2, 2025
* Author notification (2nd cycle): August 1, 2025
* Minor Revision due (2nd cycle): August 22, 2025
* Final notification: September 5, 2025
* Camera-ready deadline: September 26, 2025
* Workshop: October 2 & 3, 2025
All deadlines are at 23:59 AoE (Anywhere on Earth).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2025,
Alessio Arleo (Eindhoven University of Technology, The Netherlands)
Jan Byška (Masaryk University, Czech Republic)
Monique Meuschke (University of Magdeburg, Germany)
The 1st Call for Papers
International Conference on Cyberworlds CW2025
Jinzhong, China, October 14-16, 2025
Organized by Taiyuan University of Technology.
Web: https://cw2025.tyut.edu.cn <https://cw2025.tyut.edu.cn/>
FB: https://www.facebook.com/cw.cyberworlds
Supported by Eurographics Association (EG)
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and selected papers published in multiple journals, including The Visual Computer. The 24th annual International Conference on Cyberworlds, CW 2025, will be held in Jinzhong, China.
Topics include but not limited to:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track:
VISUAL COMPUTING: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image Processing; Computer Vision, Deep Learning in Visual Computing, etc.
DATA SCIENCE FOR IMMERSIVE EDUCATION: Immersive Visual Analytics; Machine and Deep Learning in Visual Communication; Collaborative Visual Analysis, etc.
APPLICATIONS: Digital Humans; Education in Cyberspace; Shared Art and Cultural Heritage; Health Care in Cyberspace; Online Games and Living in Shared Virtual Worlds; Shared Digital Fabrication, etc.
MULTIMODAL INTERACTION AND HUMAN FACTORS: Man-machine Interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced Living; Human augmentation, etc.
COMPUTER VISION FOR CYBERWORLDS: Virtual and Augmented Reality Integration; Digital Twins and Virtual Ecosystems; Machine Learning and AI for Computer Vision; Image and Video Processing in Cyberworlds; Augmented Reality and Computer Vision; Virtual Reality and Computer Vision; Scene Understanding in Cyberworlds; Sensor Fusion in Cyberworlds Computer Vision; Visual Navigation and Path Planning in Cyberworlds; Ethical and Social Issues in Computer Vision for Cyberworlds
COMPUTER GRAPHICS AND 3D VISION: Deep Learning Approaches in Computer Vision for Cyberworlds; 3D Construction; Modeling and Animation; Image Processing and Computer Vision in Graphics; User Interface and Interaction Design
COGNITIVE HUMAN-MACHINE INTERACTION Track:
BRAIN-COMPUTER INTERFACES (BCI) in EXTENDED REALITY (XR): BCI Applications; EEG-based Neuroimaging; Mobile and Adaptive BCIs; Neurofeedback Systems and Games; Neurorehabilitation and Neuroplasticity; Machine-assisted Cognitive Enhancement, etc.
HUMAN FACTORS IN CYBERSPACE: Affective Computing; Emotion Artificial Intelligence; Human Factors in Transportation and Industry; Biosignals; Internet of Bodies; Machine and Deep Learning for Biosignal-based Algorithms; Neuroergonomics; Cognitive Multimodal Interfaces; Human Factors in XR; Cognitive Human-robot Interaction, etc.
CYBERWORLDS MEET AIGC AND LLM Track:
ARTIFICIAL INTELLIGENCE GENERATED CONTENT (AIGC): AIGC in Gaming, Entertainment, and Education Applications of AIGC in Cyberworlds
LARGE LANGUAGE MODELS (LLM): LLMs in Cyberworlds; Human-AI Interaction in Virtual Spaces; Applications of LLMs in Cyberworlds; Ethics, Privacy, and Security in AI-Driven Cyberworlds; Future Trends and Challenges
HEALTHCARE: AI-driven environments for health support and mental well-being; Personalized AI&VR programs for physical therapy.
EDUCATION: Virtual environments for personalized learning; AI simulations for skill development.
SOCIAL INCLUSION: AI-powered spaces for accessibility; AI-driven virtual communities for the elderly.
AGRICULTURE: AI simulations for optimized crop management; AI driven virtual training for sustainable farming.
INDUSTRY: AI simulations for process optimization equipment failures prevention.
WORKFORCE TRAINING: AI &VR for skill and safety training.
SUBMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4 pages), and poster paper (up to 2 pages) including references.
PUBLICATION:
Conference proceedings with all accepted papers are planned to be published by IEEE Conference Publishing Services.
JOURNAL PUBLICATIONS:
The extended version of the best FULL papers will be considered for publication in special issues of journals.
IMPORTANT DATES:
Papers (Full/Short) Submission June 13, Friday
Papers (Full/Short) Notification July 21, Monday
Poster papers submission Aug 1, Friday
Poster papers notification Aug 18, Monday
Camera-ready submission Sep 5, Friday
Author registration Sep 5, Friday
We look forward to receiving your submissions.
General Chair: Mingqiang Wei, Yanwen Guo, Yvhua Qian
Program Chairs: Alexei Sourin, Zehua Chen, Lei Zhu
*** Apologies for cross-posting ***
Come and join us! We are seeking for an engaged and bright PostDoc to work with us in the areas of Information Visualization (InfoVis) and Visual Analytics (VA).
The position will be placed in the ISOVIS group (https://cs.lnu.se/isovis/), led by Professor Andreas Kerren, Linnaeus University (https://lnu.se/en), Växjö Campus, Sweden. The postdoc fellow will conduct research at the borderline between the fields of information visualization / visual analytics as well as machine learning in close collaboration with ISOVIS members, other research groups of the department, and domain experts within the Linnaeus University Centre for Data Intensive Sciences and Applications (DISA). Work duties include the whole research cycle, i.e., from literature reviews and the identification of research challenges, throughout the implementation of visualization tools and performing user studies, to the reporting of the results in publications. Thematically, the research interests of the successful candidate can be aligned with the research foci of the group (cf. group web site), but we are especially interested in complementary expertise in the areas of InfoVis/VA and ML.
In this context, the postdoc fellow is expected to regularly present intermediate/final research results at international conferences/workshops and publish them in highly-ranked conference proceedings and journals in the areas of information visualization, visual analytics, applied machine learning, but possibly also in the areas of domain experts.
To the extent of about 20% of the working time, the postdoc fellow will be involved in teaching activities at different levels and providing visualization support for scientists affiliated to the DISA center or for researchers approaching us through the National Research Infrastructure For Data Visualization (InfraVis; https://infravis.se/).
For a more detailed description of the duties, formal requirements, and on how to apply for this position, please visit LNU’s vacancies page:
https://lnu.se/en/meet-linnaeus-university/work-with-us/vacancies-page/?rmp…
Please also consider to share this message with other interested candidates. Last day for application is April 30, 2025.
Best regards,
Andreas Kerren
ISOVIS Group @ Linnaeus University
ACM SIGGRAPH / Eurographics SCA ‘25
https://computeranimation.org/
The 24th annual Symposium on Computer Animation (SCA) will take place in
Vancouver, Canada from August 8-10 2025. *We have extended the paper
submission deadline until April 7th.*
Important Dates
Submission Deadline (Papers): * April 7, 2025*
Notification of Conditional Acceptance: May 12, 2025
Revision Deadline (2nd review cycle): June 12, 2025
Journal Notification: June 30, 2025
Camera-ready due: July 10, 2025
Conference: August 8 to 10, 2025
All submission deadlines are *23:59 AoE timezone* (Anywhere on Earth).
Submission website: https://easychair.org/conferences/?conf=sca2025
About the Conference
SCA is the premier forum for presenting innovations on the theory,
software, and technology of computer animation. The conference is a focused
and intimate gathering of researchers and practitioners working on all
aspects of time-based phenomena. Its single track program features paper
sessions, poster presentations, panel discussions, and keynote talks. Plus
its emphasis on community interaction makes SCA the best venue to exchange
research results, get inspired, and initiate collaborations.
We invite submissions of original, high-quality papers on computer
animation, broadly defined as computation dealing with time-varying
phenomena. Papers will be submitted to the Proceedings of the ACM in
Computer Graphics and Interactive Techniques
<https://dl.acm.org/journal/pacmcgit> (PACMCGIT) journal and undergo two
rounds of review. Accepted papers will appear in the PACMCGIT issue on SCA
2025, and authors of accepted papers will present their work at the
conference.
Topics of Interest
We invite original work on a broad range of topics, including but not
limited to:
-
2D, 3D, and N-D animation systems
-
Autonomous agents
-
Clothing animation and simulation
-
Computational design of animated systems
-
Expressive motion / communication
-
Generative and morphable models
-
3D and 4D motion modeling
-
Learned character control
-
Facial animation
-
Feature learning of motions, faces, body shapes and hand gestures
-
Foundation models for animation
-
Group and crowd behavior
-
Interactive computer graphics
-
Intuitive interfaces for creating and editing animations
-
Mathematical foundations of animation
-
Methods of control and artistic direction of simulations
-
Machine learning techniques for animation
-
Multimodal techniques for animation
-
Modeling and simulation of natural phenomena
-
Nature in motion (natural phenomena, plants, clouds, etc.)
-
New time-based art forms on the computer
-
Novel time-varying phenomena
-
Perceptual metrics of animation
-
Physical realism / measuring the real world for animation
-
Physical simulation
-
Fluid animation and simulation
-
Planning / learning / optimization for animation
-
Real-time and interactive methods
-
Camera control methods for computer animation
-
Sound and speech for animation
... as well as related problems in robotics game development,
human-computer interaction, simulation visualization, and computer vision.
SCA welcomes all kinds of contributions that advance the field of computer
animation. This includes new and improved algorithms, but also:
-
New datasets, or carefully and thoughtfully designed (collections of)
datasets based on previously available data
-
Advanced practices in data collection and curation
-
Benchmarks and benchmarking tools
-
Perceptual studies
-
Experimental studies
-
Material measurements
-
Systems
-
Hardware
-
Theoretical foundations
-
New promising approaches that do not yet achieve state-of-the-art
performance
Technical Papers
We invite you to submit high-quality work on animation and simulation
broadly defined as computation dealing with time-varying phenomena. Each
submission will be reviewed by an international program committee for
technical quality, novelty, significance, and clarity.
Papers should be written and presented in English. There is no strict
maximum length for submitted papers. However, we recommend that research
papers be up to 16 pages (excluding references), and longer papers should
make a very significant contribution. Authors are encouraged to use
supplementary documents to provide extra content. A paper submission should
describe an original work of the authors. Authors must not use ideas or
content originating from others without properly crediting their original
sources. Optional supplemental material does not count towards this
suggested limit.
Supplementary material such as videos may also be submitted electronically
and will be made available to reviewers (size up to 500MB). Videos are
required for techniques involving motion or animation.
Submitted articles will receive two rounds of reviewing by at least three
(3) expert reviewers. Technical papers conditionally accepted in the first
round will undergo a second round of revision and review and, conditional
on final acceptance, will be published in the PACMCGIT
<https://dl.acm.org/journal/pacmcgit> issue on SCA 2025. There is no
rebuttal process.
Papers can be submitted via the EasyChair
<https://easychair.org/conferences/?conf=sca2025> website.
Paper Format
Research papers should be in ACM article format
<https://www.siggraph.org/preparing-your-content/author-instructions/> using
the ACM small trim journal size (“acmsmall”). For the review version,
please use the command:
\documentclass[acmsmall, screen, review, anonymous]{acmart}
Anonymous Submissions
Paper submissions must be anonymous and include the unique paper ID that
will be assigned upon creating a submission using the online system. The
review process is double-anonymous
<https://www.acm.org/publications/policies/peer-review>, so please remove
all personal data, such as author names and affiliation from all your
submission files.
Papers should not have previously appeared in, or be currently submitted
to, any other conference or journal. SCA follows the same anonymity policy
as SIGGRAPH <https://s2025.siggraph.org/anonymity-policy/>. Any case of
violation will be determined by the chairs and could result in a desk
rejection.
Awards
Best Paper Awards will be given to exceptional submissions on the cutting
edge of computer animation.
Presentations
The author(s) of accepted papers must also attend the conference and
present their work in-person. At least one (1) author from each accepted
paper must register for the conference.
Program Chairs
Lingjie Liu, University of Pennsylvania
Sheldon Andrews, École de Technologie Supérieure
Conference Chairs
Bo Zhu, Georgia Institute of Technology
Yin Yang, University of Utah