CFP - ICAT-EGVE 2025
Organization
The ICAT-EGVE 2025 conference will be held between December 3rd and December
5th at Blekinge Institute of Technology, Karlskrona, Sweden. The ICAT-EGVE
is the merger of the 35th International Conference on Artificial Reality and
Telexistence (ICAT 2025) and the 30th Eurographics Symposium on Virtual
Environments (EGVE 2025). Together, these are two of the oldest
international conferences in the world on Artificial Reality and Virtual
Environments.
Submissions
We invite the submission of Papers, Posters and Demonstrations describing
novel research ideas, work in progress, recently completed work, preliminary
results, or unusual systems and applications. ICAT-EGVE 2025 seeks inspiring
submissions describing research, applications or systems in all areas of
Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User
Interfaces, e.g., the following non-exhaustive list of more specific areas:
* 3D interaction for VR/AR/MR
* VR/AR/MR systems and toolkits
* User studies and evaluation for VR/AR/MR
* Telexistence, Telepresence and Teleimmersion
* Haptics, audio, and other non-visual modalities
* Serious games and edutainment using VR/AR/MR
* Presence, cognition, perception, and embodiment in VR/AR/MR
* Novel devices (both input and output) for VR/AR/MR, and haptics
* Multi-user and distributed VR/AR/MR, Tele-immersion and Telepresence
* Immersive projection technologies and other advanced display
technologies
Submissions in other related areas are welcome too.
Submission Guidelines: Papers
The following are the guidelines for the submission of full and short
papers:
* Full papers must not exceed eight (8) pages in length (excluding
references).
* Short papers must not exceed four (4) pages in length (excluding
references).
* Both full and short papers must be in English and should be
formatted using the
* Eurographics format. A sample LaTeX document for ICAT-EGVE 2025 can
be found here:
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2025/Instruction>
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2025/Instruction
* ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain information (including citations and optional videos)
that unnecessarily identifies the authors or their institutions or places of
work. All papers must be submitted electronically as PDF. Authors are
encouraged to submit videos to aid the program committee in the review of
their submissions.
* The conference uses the EG submission tool. All submissions should
be made through the online submission system:
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2025>
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2025
* Note: On SRMv2, for your full paper submission, please select "-" as
the category. If you have any questions regarding how to modify your
submission, please see the following help link:
<https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission>
https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission
* Submissions should be original, unpublished work and should not be
in submission to other venues concurrently. Any dual submission will be
rejected outright without review.
* For a policy regarding arXiv the following guidelines will be
followed: <https://eg25.cs.ucl.ac.uk/main/arxiv-policy.html>
https://eg25.cs.ucl.ac.uk/main/arxiv-policy.html
Submission of Posters and Demos
Please note there is a separate submisison portal for our Posters and Demos
programme, for which we are now also accepting submissions: For details,
please see the Call for Posters and Demos.
Review and Publication
* All accepted Papers/Posters/Demos will be published in the
Eurographics Digital Library and presented interactively at the conference.
* All Papers/Posters/Demos submissions will undergo a double-blind
review process and be selected by the responsible chairs for presentation at
the conference based on the reviews.
* Upon acceptance, the camera-ready version of the submission will be
included in the electronic proceedings, provided potential reviewer comments
are appropriately addressed.
* A selection of the best papers at ICAT-EGVE 2025 will be invited to
submit an extended version (for peer-review) in a Special Section to the
Computers & Graphics journal after the conference.
Program Chairs
* Joaquim Jorge (University of Lisboa, Portugal)
* Nobuchika Sakata (Ryukoku University, Japan)
Posters/Demo Chairs
* Valeria Garro - Blekinge Institute of Technology, Sweden
* Gareth Young - Trinity College Dublin, Ireland
* Majed Elwardy - Blekinge Institute of Technology, Sweden
Conference Chairs
* Veronica Sundstedt (Blekinge Institute of Technology, Sweden)
* Michael Manzke (Trinity College Dublin, Ireland)
Contact Details: <mailto:chairs-icategve2023@eg.org>
chairs-icategve2025(a)eg.org
Important Dates (All times: AoE)
Paper (Short and Full):
* Paper Submission Deadline: 15 August, 2025 - Title and abstract
deadline (please submit a draft of the paper if possible)
* Paper Submission Deadline: 29 August 2025 - Full submission deadline
* Paper Submission Notification: 17 October, 2025
* Paper Camera Ready Deadline: 27 October, 2025 (TBC)
* Conference: 3-5 December, 2025
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Posters/Demos:
* Posters/Demos Submission Deadline: 3 October, 2025
* Posters/Demos Submission Notification: 24 October, 2025
* Posters/Demos Camera Ready Deadline: 8 November, 2025
* Conference: 3-5 December, 2025
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VISION, MODELING, AND VISUALIZATION (VMV) 2025 DEADLINE EXTENSION
**Apologies for cross-posting**
International Symposium on Vision, Modeling, and Visualization (VMV)
September 29 - October 1, Erlangen, Germany
<https://www.vmv2025.fau.de/> https://www.vmv2025.fau.de/
Due to frequent requests, the deadlines for VMV Conference Papers have been
extended to:
Abstract registration: June 28
Paper submission: July 1
CONFERENCE PAPERS
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. Selected papers will be invited to submit an extended version
of their manuscript to Computer Graphics Forum. The review process will be
double-blind. Accepted papers have to be presented at the symposium. VMV
submissions are handled through the SRM submission website:
https://srmv2.eg.org/COMFy/Conference/VMV_2025. Please see the submission
instructions (https://www.vmv2025.fau.de/submission-instructions/) for
further details.
NECTAR TRACK
The nectar track is an opportunity to contribute a poster presentation to
the program of VMV by presenting a paper already published within the last
year at a previous major international computer graphics, computer vision,
or machine learning conference or journal. This way, you can generate
additional exposure for your work and have a platform for networking with
colleagues within and outside the VMV community. Proposals for the nectar
track can be submitted by filling out the submission form:
https://forms.gle/ef3HAqngk1eHyUBp7
IMPORTANT DATES
The dates for all submissions are as follows. Deadlines are at 23:59:59 CEST
of the respective date.
* VMV Conference Papers
* Paper Registration Deadline: June 28, 2025
* Paper Submission Deadline: July 1, 2025
* Decisions to Authors: August 12, 2025
* Camera Ready Deadline: September 2, 2025
* VMV Nectar Track
* Proposal Submission Deadline: August 15, 2025
* Notification of acceptance: August 25, 2025
CONTACT & ADDITIONAL INFORMATION
Please see the conference web page for contact information of the organizers
and more details about the submission process and format.
Web: <https://www.gcpr-vmv.de/year/2024> https://www.vmv2025.fau.de/
Email: chairs-vmv2025(a)eg.org <mailto:chairs-vmv2025@eg.org>
General Chairs: Bernhard Egger, Tobias Günther, Marc Stamminger, Tim Weyrich
Program Chairs: Bernhard Egger, Tobias Günther
Visual Computing Erlangen, Friedrich-Alexander-Universität Erlangen-Nürnberg
Call for Full Papers
For its 47th edition, the EUROGRAPHICS 2026 Full Papers Program will showcase innovative research in Computer Graphics and related areas. We invite submissions of new ideas and encourage all forms of research creativity, from all areas related to Computer Graphics, including but not limited to: rendering, modeling, animation, generative AI, deep learning for graphics, simulation, geometry processing, image/video editing, fabrication, 3D printing, computational imaging, display technologies, graphics hardware, human-computer interaction, visualization, virtual and augmented reality.
In addition to novel algorithms, Eurographics welcomes submissions introducing new datasets and benchmarks, or original experimental studies that advance computer graphics.
All submissions will undergo a double-blind two-step review process. Accepted full papers will be presented at the Eurographics 2026 conference and published in the <https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum journal.
Furthermore, we are pleased to announce the presence of renowned keynote speakers:
* George Drettakis (Inria Université Côte d’Azur)
* Jaakko Lehtinen (Aalto University / NVIDIA Research)
* Lourdes Agapito (University College London / Synthesia Technologies)
* Bernd Bickel (ETH Zurich)
Eurographics 2026 will be hosted in Aachen, Germany, on May 4th-8th, 2026.
Important Dates (all deadlines are 23:59 UTC):
* [Mon] Sep. 22, 2025 : Abstract and submission form deadline
* [Fri] Sep. 26, 2025 : Full paper deadline
* [Wed] Nov. 19, 2025 : Reviews released
* [Wed] Nov. 26, 2025 : Rebuttal due
* [Mon] Dec. 15, 2025 : Notification for conditional acceptance or rejection
arXiv Policy: Eurographics maintains the same arxiv policy as SIGGRAPH.
More information on Eurographics 2026 and an extended version of this CfP are available at: <https://eg2026.github.io/> https://eg2026.github.io/
Eurographics 2026 Full Papers Chairs, chairs-eg2026full(at)eg(dot)org
Belen Masia, Universidad de Zaragoza
Justus Thies, Technical University of Darmstadt
Dear colleague,
We welcome you to participate in the 19th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics 2025), which will be held in Yantai, China, from August 19 to 21, 2025.
CAD/Graphics is a biennial international conference that has been held since 1989 and is affiliated with the China Computer Federation. It provides an ideal forum for international researchers and developers to exchange new ideas on computer-aided design, computer graphics, and visualization.
Join us for CAD/Graphics 2025, an exciting event featuring four inspiring keynote speeches, the China-Israel Symposium on Emerging Graphics Technologies, a Workshop on Visualization and Human-Computer Interaction, and a special forum celebrating the 50th Anniversary of C&G.
Committees:
Honorary Conference Chairs: Shimin Hu (Tsinghua University) and Joaquim Jorge (University of Lisbon)
Conference Chairs: Seungyong Lee (Pohang University of Science and Technology), Hans-Peter Seidel (Max Planck Institute for Informatics) and Kun Zhou (Zhejiang University)
Program Chairs: Wei Chen (Zhejiang University), Ying He (Nanyang Technological University) and Nobuyuki Umetani (The University of Tokyo)
Best regards,
Beibei
Dr., Professor, Nanjing University
https://wangningbei.github.io/
Dear colleagues,
We are delighted to extend our invitation for contributions to STAG 2025 in the form of full papers or posters.
Full Papers
STAG aims to offer a forum for discussing novel ideas and results in Computer Graphics, Geometric Modeling and Visual Computing. We welcome papers addressing both theoretical and application-oriented aspects of research, as well as papers describing open libraries, tools, dataset and software packages.. STAG also encourages dialogue and cross-fertilization between different fields, including Computer Graphics, Geometry Processing, Computer Vision, and Human-Computer Interaction. Additional details about the full papers submission can be found here<https://www.stag-conference.org/2025/pages/call-for-papers.html>. Accepted papers will be included in the proceedings of the EG Italian Chapter Conference STAG, published in the Eurographics Digital Library, and will be indexed in Scopus..
The authors of the selected top-quality papers presented at the conference will receive invitations to submit extended versions of their work to a Special Issue in prestigious academic journals, including Computers & Graphics (Elsevier)<https://www.sciencedirect.com/journal/computers-and-graphics/about/call-for…> and Graphical Models (Elsevier)<https://www.sciencedirect.com/journal/graphical-models>.
We invite submissions related to, but not limited to, the following topics:
* 2D/3D Computer Vision
*
Artificial Intelligence, Machine and Deep Learning for Visual Computing
*
Acquisition and Reconstruction
*
Animation
*
Extended Reality
*
Computational Fabrication and Digital Manufacturing
*
Computational Geometry
*
Computer Graphics applications in industry, biomedicine, cultural heritage, entertainment, physics, design, robotics, digital twin, smart cities, geoscience, etc.
*
Geometry processing
*
Human-Computer Interaction
*
Imaging and image processing
*
Pattern Recognition
*
Rendering
*
Shape modeling, synthesis and analysis
*
Topological Data Analysis for Visual Computing
*
Visualization and Perception
*
Volumetric modeling
* 3D Web graphics
Posters
Authors are invited to submit proposals for poster presentations at STAG 2025. We welcome posters addressing both theoretical and application-oriented aspects of research, as well as open libraries and tools. We also welcome posters that present recent results, work in progress, new ideas, small-scale projects, and experiments that may be of interest to the community, but which are still too speculative, incomplete, or whose scope is not wide enough to warrant a full paper. Posters provide a good opportunity for displaying and discussing ideas. We encourage submissions in all topics mentioned before.
Posters will be displayed during the conference, whereas a dedicated poster session will run in conjunction with the social event. Authors of accepted posters are expected to attend to their posters during the poster session. Accepted posters (2-page papers) will be included in the conference proceedings.
Best regards,
The Program Chairs
Claudio Mancinelli, University of Genoa
Marc Comino Trinidad, Universidad Rey Juan Carlos
The Poster Chairs
Chiara Romanengo, National Council of Research
Filippo Maggioli, Università Telematica Pegaso
VCBM 2025: Short Papers Deadline Extended to 27 June
**Apologies for cross-posting**
The annual EuroGraphics Symposium on Visual Computing for Biology and
Medicine (EG VCBM)
October 2-3, 2025, Delft, Netherlands
https://conferences.eg.org/vcbm2025/
The deadline for EG VCBM Short Papers deadline has been extended 27 June and
take part in this year's symposium in Delft, Netherlands this autumn! See
below for details.
===============
Papers
VCBM Short Papers should describe original, application-oriented research
that advances the fusion of visual computing methods within medicine and
biology. Accepted work will focus on a well-defined biological or medical
problem, and demonstrate significant innovation or improvement in visual
computing.
Short papers describe a more focused and concise research contribution and
are likely to have a smaller - yet significant - scope of contribution.
Potential examples include the presentation of initial results from novel
ongoing research projects or the exploration of new application areas. Short
papers draw from the same list of topics as full papers. Their length is
limited to a total of 5 pages (in
<https://srmv2.eg.org/COMFy/Conference/VCBM_2025/GetConferenceFile?fileID=17
375> VCBM 2025 LaTeX style [1] including all images and references). Authors
may choose to anonymize their submissions, but this is not required.
Please visit the general call page
<https://conferences.eg.org/vcbm2025/contribute/> [2] for all submission
types and the scope.
[1]
https://srmv2.eg.org/COMFy/Conference/VCBM_2025/GetConferenceFile?fileID=173
75
[2] https://conferences.eg.org/vcbm2025/contribute/
===============
Submission Instructions
Papers must be submitted using the Eurographics SRM conference management
system. <https://srmv2.eg.org/COMFy/Conference/VCBM_2025> [3]
[3] https://srmv2.eg.org/COMFy/Conference/VCBM_2025
Important Dates
* Submission deadline: June 20, 2025 June 27, 2025
* Author notification: August 1, 2025
* Final notification: August 29, 2025
* Camera-ready deadline: September 17, 2025
* Symposium: October 2 & 3, 2025
All deadlines are at 23:59 AoE (Anywhere on Earth).
Sincerely,
The Short Paper Co-Chairs of EG VCBM 2025,
Laura Garrison <https://www.laura-garrison.com/> , University of Bergen,
Norway
Robert Krueger <https://kruegert.github.io/> , New York University, USA
3DOR Call for Short Papers
The Eurographics 2025 Symposium on 3D Object Retrieval (3DOR
<https://3dor.cs.ucl.ac.uk/> ) is the dedicated workshop series for methods,
applications and benchmark-based evaluation of 3D object retrieval,
classification, and similarity-based object processing. In 2025, the 3DOR
will be organized as a Symposium with the ambition to attract a larger
number of participants. The symposium also includes the 2025 edition of the
3D Shape Retrieval Challenge (SHREC) <https://www.shrec.net/> , keynotes,
project presentations, and a social and networking event. Accepted full
papers will be published in Computers & Graphics Journal (Elsevier), and
accepted short papers will appear in the Eurographics Digital Library.
Symposium Chair
Niloy Mitra <http://www0.cs.ucl.ac.uk/staff/n.mitra/index.html> , University
College London and Adobe Research
Program Chairs
Ioannis Pratikakis <https://utopia.duth.gr/~ipratika/> , Democritus
University of Thrace
Remco Veltkamp <https://webspace.science.uu.nl/~veltk101/> , Utrecht
University
Paul Guerrero <https://paulguerrero.net/> , Adobe Research
Important Dates
July 22, 2025
Authors must submit short symposium papers
August 03, 2025
Review stage complete, decision of acceptance or rejection
August 14, 2025
Final version submission
August 25, 2025
Publication online of 3DOR Symposium Proceedings
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval.
State-of-the-art papers on specific topics of interest are particularly
welcome. Short papers will follow a one-stage review process and will appear
in the Eurographics Digital Library.
Suggested topics include, but are not limited to:
* 3D shape analysis
* 3D shape similarity and matching
* 3D mesh sequence retrieval
* 3D mobile media retrieval
* 3D search in large scale data
* 3D object classification, indexing, and mining
* Similarity of non-rigid shapes
* Shape correspondence
* 3D shape decomposition, and segmentation
* Partial, part-in-whole, and many-to-many matching
* Matching under uncertainty and noise
* Semantics-driven 3D object retrieval and classification
* Sketch-based 3D retrieval
* Query interfaces and search modalities
* Benchmarking issues
* Deep learning for 3D shape retrieval
* Generative/discriminative approaches in 3D object categorisation
* Visual Analytics for 3D similarity assessment
* Applications in all areas relevant to 3D/4D objects, including
multimedia and information systems, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage, among
others.
Authors must submit short track and short symposium papers via the
Eurographics SRMv2 <https://srmv2.eg.org/COMFy/Conference/3DOR_2025> .
Authors should aim for their papers to be 8 pages or less. Please see the
information about the guidelines for publishing
<https://www.eg.org/wp/eurographics-publications/guidelines/#eg_authors>
through Eurographics. Further information about using Eurographics SRMv2 can
be found on the Wiki
<https://wiki.eg.org/SRMv2Wiki/index.php/SRMv2_-_Documentation_%26_Guideline
s#Authors> .
============================================================
Submission deadline extended
International Conference on Cyberworlds CW2025
Jinzhong, China, October 14-16, 2025
Organized by Taiyuan University of Technology.
Web: https://cw2025.tyut.edu.cn <https://cw2025.tyut.edu.cn/>
FB: https://www.facebook.com/cw.cyberworlds
Supported by Eurographics Association (EG)
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and selected papers published in multiple journals, including The Visual Computer. The 24th annual International Conference on Cyberworlds, CW 2025, will be held in Jinzhong, China.
Topics include but not limited to:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track:
VISUAL COMPUTING: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image Processing; Computer Vision, Deep Learning in Visual Computing, etc.
DATA SCIENCE FOR IMMERSIVE EDUCATION: Immersive Visual Analytics; Machine and Deep Learning in Visual Communication; Collaborative Visual Analysis, etc.
APPLICATIONS: Digital Humans; Education in Cyberspace; Shared Art and Cultural Heritage; Health Care in Cyberspace; Online Games and Living in Shared Virtual Worlds; Shared Digital Fabrication, etc.
MULTIMODAL INTERACTION AND HUMAN FACTORS: Man-machine Interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced Living; Human augmentation, etc.
COMPUTER VISION FOR CYBERWORLDS: Virtual and Augmented Reality Integration; Digital Twins and Virtual Ecosystems; Machine Learning and AI for Computer Vision; Image and Video Processing in Cyberworlds; Augmented Reality and Computer Vision; Virtual Reality and Computer Vision; Scene Understanding in Cyberworlds; Sensor Fusion in Cyberworlds Computer Vision; Visual Navigation and Path Planning in Cyberworlds; Ethical and Social Issues in Computer Vision for Cyberworlds
COMPUTER GRAPHICS AND 3D VISION: Deep Learning Approaches in Computer Vision for Cyberworlds; 3D Construction; Modeling and Animation; Image Processing and Computer Vision in Graphics; User Interface and Interaction Design
COGNITIVE HUMAN-MACHINE INTERACTION Track:
BRAIN-COMPUTER INTERFACES (BCI) in EXTENDED REALITY (XR): BCI Applications; EEG-based Neuroimaging; Mobile and Adaptive BCIs; Neurofeedback Systems and Games; Neurorehabilitation and Neuroplasticity; Machine-assisted Cognitive Enhancement, etc.
HUMAN FACTORS IN CYBERSPACE: Affective Computing; Emotion Artificial Intelligence; Human Factors in Transportation and Industry; Biosignals; Internet of Bodies; Machine and Deep Learning for Biosignal-based Algorithms; Neuroergonomics; Cognitive Multimodal Interfaces; Human Factors in XR; Cognitive Human-robot Interaction, etc.
CYBERWORLDS MEET AIGC AND LLM Track:
ARTIFICIAL INTELLIGENCE GENERATED CONTENT (AIGC): AIGC in Gaming, Entertainment, and Education Applications of AIGC in Cyberworlds
LARGE LANGUAGE MODELS (LLM): LLMs in Cyberworlds; Human-AI Interaction in Virtual Spaces; Applications of LLMs in Cyberworlds; Ethics, Privacy, and Security in AI-Driven Cyberworlds; Future Trends and Challenges
HEALTHCARE: AI-driven environments for health support and mental well-being; Personalized AI&VR programs for physical therapy.
EDUCATION: Virtual environments for personalized learning; AI simulations for skill development.
SOCIAL INCLUSION: AI-powered spaces for accessibility; AI-driven virtual communities for the elderly.
AGRICULTURE: AI simulations for optimized crop management; AI driven virtual training for sustainable farming.
INDUSTRY: AI simulations for process optimization equipment failures prevention.
WORKFORCE TRAINING: AI &VR for skill and safety training.
SUBMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4 pages), and poster paper (up to 2 pages) including references.
PUBLICATION:
Conference proceedings with all accepted papers will be published by IEEE Conference Publishing Services.
JOURNAL PUBLICATIONS:
The extended version of the best FULL papers will be considered for publication in 3 special issues of journals.
IMPORTANT DATES:
Papers (Full/Short) Submission July 11, Friday
Papers (Full/Short) Notification Aug 11, Monday
Poster papers submission Aug 18, Friday
Poster papers notification Aug 29, Friday
Camera-ready submission Sep 5, Friday
Author registration Sep 5, Friday
We look forward to receiving your submissions.
General Chair: Mingqiang Wei, Yanwen Guo, Yvhua Qian
Program Chairs: Alexei Sourin, Zehua Chen, Lei Zhu
VCBM 2025: Short Papers Last Call
**Apologies for cross-posting**
The annual EuroGraphics Symposium on Visual Computing for Biology and Medicine (EG VCBM)
October 2-3, 2025, Delft, Netherlands
https://conferences.eg.org/vcbm2025/
The deadline for EG VCBM Short Papers is just around the corner! Consider submitting your work by 20 June and take part in this year’s symposium in Delft, Netherlands this autumn! See below for details.
===============
Papers
VCBM Short Papers should describe original, application-oriented research that advances the fusion of visual computing methods within medicine and biology. Accepted work will focus on a well-defined biological or medical problem, and demonstrate significant innovation or improvement in visual computing.
Short papers describe a more focused and concise research contribution and are likely to have a smaller – yet significant – scope of contribution. Potential examples include the presentation of initial results from novel ongoing research projects or the exploration of new application areas. Short papers draw from the same list of topics as full papers. Their length is limited to a total of 5 pages (in <https://srmv2.eg.org/COMFy/Conference/VCBM_2025/GetConferenceFile?fileID=17…> VCBM 2025 LaTeX style [1] including all images and references). Authors may choose to anonymize their submissions, but this is not required.
Please visit the general call page <https://conferences.eg.org/vcbm2025/contribute/> [2] for all submission types and the scope.
[1] https://srmv2.eg.org/COMFy/Conference/VCBM_2025/GetConferenceFile?fileID=17…
[2] https://conferences.eg.org/vcbm2025/contribute/
===============
Submission Instructions
Papers must be submitted using the Eurographics SRM conference management system. <https://srmv2.eg.org/COMFy/Conference/VCBM_2025>
[3] https://srmv2.eg.org/COMFy/Conference/VCBM_2025
Important Dates
* Submission deadline: June 20, 2025
* Author notification: August 1, 2025
* Final notification: August 29, 2025
* Camera-ready deadline: September 17, 2025
* Symposium: October 2 & 3, 2025
All deadlines are at 23:59 AoE (Anywhere on Earth).
Sincerely,
The Short Paper Co-Chairs of EG VCBM 2025,
Laura Garrison <https://www.laura-garrison.com> , University of Bergen, Norway
Robert Krueger <https://kruegert.github.io> , New York University, USA
CVMP 2025 Call for Submissions
22nd ACM SIGGRAPH European Conference on Visual Media Production
For over two decades, CVMP ( <https://cvmp-conference.org/> https://cvmp-conference.org/) has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries: film, broadcast and games. The Conference brings together expertise in video processing, computer vision, computer graphics, animation and physical simulation. It provides a forum for the presentation of the latest research and application advances, combined with keynote and invited talks on state-of-the-art industry practice. CVMP regularly attracts over 100 attendees approximately 50:50 from academia and the creative industries.
CVMP 2025: 4–5 December 2025
CVMP will take place physically at the BFI Southbank in London on 4–5 December 2025. Please check our website <https://cvmp-conference.org/> https://cvmp-conference.org/ and follow us <https://bsky.app/profile/cvmp.bsky.social> @cvmp.bsky.social or on <https://www.linkedin.com/company/cvmp/> LinkedIn for the latest updates. Proceedings of the Full Papers will appear in the ACM Digital Library.
We encourage participation from a diverse range of backgrounds, including scientists, engineers, artists, and producers, to contribute inspiring papers, presentations, posters, and technical abstracts. We invite submissions to the conference on any topic that demonstrates an impact on visual media production, animation, and interactive content creation and experiences. This year there is an additional focus on From Capture to Creation: Intelligent 3D Scene Representation across the Creative Industries. We encourage the submission of innovative ideas, technical details, and insight or experience into theory and/or practice.
Submission Dates:
Full Papers deadline: 25 July 2025
Industry Talks deadline: 19 September 2025
Short Papers deadline: 05 September 2025
Demos deadline: 05 September 2025
Papers, Demos and Talks are invited in all areas of visual media production related to film, games and broadcast, including but not limited to:
– 3D video capture
– Augmented/mixed/virtual/extended reality (AR/MR/VR/XR)
– Character animation
– Computational photography
– Computer graphics
– Computer vision
– Digital and virtual humans
– Gaussian Splatting or NeRF Representations
– Generative artificial intelligence (AI)
– High-dynamic-range (HDR) imaging
– Image and video synthesis
– Image enhancement and restoration
– Image/model/asset editing
– Interactive media and games
– Machine learning
– Multiple camera systems
– Novel scene representation
– Omni-directional video
– Post-production using stereo, 3D and motion
– Pre-visualization
– Real-time imaging systems
– Real-time rendering
– Relighting images and video
– Segmentation and matting
– Video and camera tracking
– Video-based animation and motion capture
– Virtual production
– Visual asset management
– Visual effects (VFX)
For information on how to submit papers, please refer to the Submission Instructions available on the CVMP website (https://www.cvmp-conference.org/2025/call-for-submissions/)