Hi everyone,
The DeepCamera group at CYENS CoE, has available 2 positions as Researcher Associate. The successful candidates will have the opportunity to conduct research in the areas of image processing, and artificial intelligence with applications in high dynamic range imaging, video encoding, color management for complex multimedia systems (e.g. VR/AR, pones, virtual studios), environmental noise removal, image and video evaluation, event cameras, image and video compression standards. They will work with a very active team of researchers, led by Dr. Alessandro Artusi (DeepCamera MRG), investigating modern trends and techniques in Image Processing, Artificial Intelligence, Machine Learning.
More information, as well as instructions for applying, are available here:
https://www.cyens.org.cy/en-gb/vacancies/job-listings/research-associates/r…
Int. Geometry Summit ’23 - 3-7 July 2023 – Registration is now open
https://igs2023.imati.cnr.it <https://igs2023.imati.cnr.it/>
The summit’s conferences will join forces to showcase the breadth and impact of applied geometry in the scientific context as well as in today’s world.
Co-located conferences:
SMI’23 - Shape Modeling International 2023 - July 4-6
SPM’23 - Symposium on Physical and Solid Modeling 2023 - July 5-7
GMP’23 – Geometric Modeling and Processing 2023 - July 6-7
GD’23 – SIAM Conference on Computational Geometric Design 2023 - July 3-7
SGP’23 - EG Symposium on Geometry Processing 2023 - July 3-5
The IGS’23 technical programme will feature the following:
co-located conference programme – more than 50 contributed tracks and minisymposia
joint invited speaker programme – 10 top scientists in the field
conference award lectures
joint poster sessions
SGP Summer School on 1-2 July.
IGS’23 will also include social events to promote networking and offer the chance to visit the beautiful city of Genova and its surroundings. Note that the grand final of the Ocean Race will be in Genova on July 1st: you will have a unique opportunity to join work and have an extraordinary experience.
We are looking forward to welcoming you to Genova at the Geometry Summit in July!
Invited Speakers’ Programme:
Angela Dai, Germany
Thomas Kolbe, Germany
Xianfeng David Gu, USA
Hanan Samet, USA
Jorg Peters, USA
Sara McMains, USA
Theodore (Ted) Kim, USA
Alexander Bobenko, Germany
Keenan Crane, USA
Daniele Panozzo, USA
Registration: https://igs2023.imati.cnr.it/registration.html
Registration information: IGSummit2023(a)clickutilityteam.it <mailto:IGSummit2023@clickutilityteam.it>
Reduced fees apply to EG, ACM SIGGRAPH, and SIAM members.
Early bird registration deadline: 9 June
Hotel Booking: https://igs2023.imati.cnr.it/Hotel.html
Further information & VISA: igs2023(a)ge.imati.cnr.it <mailto:igs2023@ge.imati.cnr.it>
————————

*CALL FOR PAPERS : ICAT-EGVE 2023*
ORGANIZATION
The ICAT-EGVE 2023 conference will be held between December 6th and December 8th at Trinity College Dublin, Dublin, Ireland. ICAT-EGVE 2023 is the merger of the 33rd International Conference on Artificial Reality and Telexistence (ICAT 2023) and the 28th Eurographics Symposium on Virtual Environments (EGVE 2023). Together, these are two of the oldest international conferences in the world on Artificial Reality and Virtual Environments.
SUBMISSION
We invite the submission of Papers, Posters and Demonstrations describing novel research ideas, work in progress, recently completed work, preliminary results, or unusual systems and applications. ICAT-EGVE 2023 seeks inspiring submissions describing research, applications or systems in all areas of Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User Interfaces, e.g., the following non-exhaustive list of more specific areas:
- 3D interaction for VR/AR/MR
- VR/AR/MR systems and toolkits
- User studies and evaluation for VR/AR/MR
- Telexistence, Telepresence and Teleimmersion
- Haptics, audio, and other non-visual modalities
- Serious games and edutainment using VR/AR/MR
- Presence, cognition, and embodiment in VR/AR/MR
- Novel devices (both input and output) for VR/AR/MR, and haptics
- Multi-user and distributed VR/AR/MR, Tele-immersion and Telepresence
- Immersive projection technologies and other advanced display technologies
- Submissions in other related areas are welcome too.
SUBMISSION GUIDELINES : Papers
The conference invites full and short paper submissions:
- Full papers must not exceed eight (8) pages in length (excluding references).
- Short papers must not exceed four (4) pages in length (excluding references).
- Both full and short papers must be in English and should be formatted using the
- Eurographics format. A sample LaTeX document for ICAT-EGVE 2023 can be found here: https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023/Instruction
- ICAT-EGVE uses a double-blind review process. Therefore, submissions should not contain information (including citations and optional videos) that unnecessarily identifies the authors or their institutions or places of work. All papers must be submitted electronically as PDF. Authors are encouraged to submit videos to aid the program committee in the review of their submissions.
- The conference uses the EG submission tool. All submissions should be made through the online submission system: https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023
Note: On SRM, for your full paper submission, please select "-" as the category. If you have any questions regarding how to modify your submission, please see the following help link:https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission
- Submissions should be original, unpublished work, and should not be in submission to other venues concurrently. Any dual submission will be rejected outright without review.
REVIEW AND PUBLICATION
- All accepted Papers/Posters/Demos will be published in the Eurographics Digital Library and presented interactively at the conference.
- Papers/Posters/Demos will be selected by the responsible chairs for the video/in-person presentations at the conference. Upon acceptance, the camera-ready version of the submission will be included in the electronic proceedings, provided that potential comments from the reviewers are appropriately addressed.
PROGRAM CHAIRS
- Jean-Marie Normand (Ecole Centrale de Nantes, France)
- Maki Sugimoto (Keio University, Japan)
- Veronica Sundstedt (Blekinge Institute of Technology, Sweden)
IMPORTANT DATES (All times: AoE)
- Paper Submission Deadline: August 18, 2023 (tentative*)
- Paper Submission Notification: October 21, 2023*
- Poster / Demo Submission Deadline: TBC
- Poster / Demo Submission Notification TBC
- Camera Ready Deadline TBC
- Conference December 6-8, 2023
* Note that dates may be amended to avoid clashing with other related conferences.
Further information and updates to this Call will be posted at : https://icat-egve-2023.org/cfp.html
PLEASE FORWARD TO ANY INTERESTED PARTIES.
VMV CONFERENCE
VISION, MODELING, AND VISUALIZATION
28th International Symposium
in cooperation with Eurographics
http://vmv2023.tu-bs.de <http://vmv2023.tu-bs.de/>
September 27 - 29, 2023
Braunschweig, Germany
---------------------------------------
| PAPER SUBMISSION DEADLINE
| JUNE 15, 2023
---------------------------------------
VMV is Germany’s premier scientific venue for research in Visual Computing. Although different in terminology and formalism, Vision, Modeling, and Visualization are symbiotic disciplines that profit from synergies between jointly encountered problems and developed technologies. VMV offers researchers the opportunity to discuss a wide range of different topics within an open, international, and interdisciplinary environment.
Paper submissions are solicited from any area of computer graphics, computer vision, visualization and related fields. As in previous years, the proceedings will be published in cooperation with Eurographics and archived in the EG Digital Library.
Authors are encouraged to submit their original research results, practice and experience reports, or novel applications. Relevant topics include, but are not limited to:
Modelling
- 3D Printing
- Animation, Simulation, and GPGPU
- Geometric Modeling
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Neural Rendering
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Information Visualization
- Scientific Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film- Human Computer Interaction
- Medical Image Processing and Visualization
- Multimedia
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
- Visual Perception
HOW TO SUBMIT YOUR PAPER:
Contributors are invited to submit papers of up to 8 pages length in the EG publication style. The review process will be double-blind. Accepted papers have to be presented at the symposium. Publication style file and further details can be found on the conference website: http://vmv2023.cg.cs.tu-bs.de/submission-instructions/
NEW: SPECIAL SESSION “LEGENDARY VMV PAPERS”
At VMV 2023, a special session is planned to honor previous VMV papers that have passed the test of time. If you are (co-)author of a paper presented at a previous VMV symposium that you think has made an impact on our community, please nominate it by writing to vmv2023(a)cg.cs.tu-bs.de <mailto:vmv2023@cg.cs.tu-bs.de> , sending in a link to the paper and a brief statement in which way(s) your paper has impacted our community.
A jury will select the most impressive VMV papers from all nominations. Nominators of seleceted papers will be invited to present their original papers again and to show how it has influenced subsequent research in our field.
IMPORTANT DATES:
* Abstract submission deadline: June 7, 2023
* Paper submission deadline: June 14, 2023
* Camera-ready version: September 03, 2023
* VMV Conference: September 27-29, 2023
CONFERENCE VENUE:
TU Braunschweig
Braunschweig, Germany
CONFERENCE CHAIRS:
* Martin Eisemann, TU Braunschweig
* Marcus Magnor, TU Braunschweig
* Susana Castillo, TU Braunschweig
PROGRAM CHAIRS:
* Thorsten Grosch, TU Clausthal
* Michael Guthe, University of Bayreuth
CONFERENCE EMAIL:
* vmv2023(a)cg.cs.tu-bs.de <mailto:vmv2023@cg.cs.tu-bs.de>
CONFERENCE WEBSITE:
* https://vmv2023.cg.cs.tu-bs.de <https://vmv2023.cg.cs.tu-bs.de/>
--
Dr.-Ing. Susana Castillo Alejandre
TU Braunschweig
Raum G41a
Institut für Computergraphik
Mühlenpfordtstraße 23
38106 Braunschweig,
Tel: (+49) 531 391 2115
Fax: (+49) 531 391 2103
Dear colleagues,
The ICGI 2023 – International Conference on Graphics and Interaction – corresponds to the 30th conference promoted by the Eurographics Portuguese Chapter. The conference started in the late 80's as a small symposium and has grown in importance each year.
The Special Section on Recent Advances in Graphics and Interaction, in the Computers & Graphics Journal, is an alternative track for paper submission to ICGI 2023, each with its own set of deadlines. Papers submitted to this track are expected to present mature and novel research results and all accepted papers are scheduled for oral presentation at the event.
This Special Section is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts, and Information Visualization.
In preparing your submission, please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the instructions for authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select “VSI: RAGI 2023” in the “Article Type” step in the submission process.
All submissions will be fully peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at the International Conference on Graphics and Interaction 2023 (https://gpcg.pt/icgi2023/).
Important Dates
Submission Due: July 3, 2023
First Decision: Within four weeks of submission
Revised Papers Due: September 4, 2023
Final Decision: October 4, 2023
Guest Editors
Vítor J. Sá (FFCS - Universidade Católica Portuguesa)
Anabela Marto (CIIC | ESTG - Polytechnic University of Leiria)
Paula Alexandra Silva (DEI | CISUC - University of Coimbra)
Alan Chalmers (WMG - University of Warwick)
Best regards,
Vítor Sá
Anabela Marto
Dear friends and colleagues,
the Computer Graphics group (https://cg.ivd.kit.edu/) at the Karlsruhe
Institute of Technology is looking for new team members! We have open, fully
funded *PhD and PostDoc positions*.
In particular we are taking applications for two PhD positions for an
industry collaboration on global illumination and realistic material models
in real-time path tracing, plus PhD/PostDoc positions with possible basic
research topics ranging from rendering (real-time and
offline) to (scientific) visualization.
The interested applicants for PhD positions should hold a Master's degree
(or equivalent) in computer science, visual computing, applied mathematics,
or a related field. The ideal candidates will have experience in one or more
of the following subject areas: computer graphics, visualization,
perception, data structures and algorithms, strong programming skills.
Please forward this announcement to potentially interested candidates, I'm
happy to answer questions and provide more details. Thank you!
Best,
Carsten Dachsbacher (dachsbacher(a)kit.edu)
Call for Papers - IMET 2023
The 3rd International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2023) – Technically Co-Sponsored by the IEEE Computer Society will be held in Barcelona on 4-6 October 2023. IMET 2023 is organized by the Universitat Politècnica de Catalunya and the CYENS Centre of Excellence.
The conference is dedicated to the exploration of current practices in the use of emerging and interactive technologies. The interdisciplinary research topics presented and discussed at IMET render it a rather unique venue that promotes a dearly needed blend of technology and applied research. Given the very distinct needs and methodologies of these both fields, the conference ensures that the presentation and discussion of results is accessible to both audiences, allows for fruitful discussion and exchange, and still has great scientific value allowing to promote your latest work in a welcoming mindset. We further offer post-conference invitations to the best submissions for inclusion in special journal issues, and includes educational researchers.
IMET has been created in 2021 as the flagship conference of CYENS Centre of Excellence ( <http://www.cyens.org.cy/> http://www.cyens.org.cy). CYENS constitutes a centre of excellence and a joint venture between the three public universities of Cyprus (University of Cyprus, Cyprus University of Technology and Open University of Cyprus), the Municipality of Nicosia, the Max Planck Institute for Informatics (Germany) and University College London (UK).
Best papers will be selected for publication at Computers & Graphics journal (with a 30% extension).
Organising Committees
General Chairs
Nuria Pelechano (Polytechnic University of Catalonia)
Fotis Liarokapis (Cyprus University of Technology/CYENS)
Program Chairs
Damien Rohmer (Ecole Polytechnique)
Ali Asadipour (Royal College of Art)
The main theme of IMET 2023 will be on Interactive Media in relation to: (a) Novel Technologies and (b) Applications and we invite submissions on the following subjects, as well the conference's standard topics:
· Artificial intelligence, Deep learning, Pervasive computing, Human-computer interaction, Visualisation techniques, Computer graphics, Multimedia, Virtual reality, Augmented reality, Eye tracking, Wearables and IoT, Brain computer interfaces, Affective computing, Computer Animation, Robotics and Vision, Physically Based Modeling, Image processing, Haptic interfaces, Computer vision, Arts and Cultural Heritage, Health and Assistive Technologies, Computer Education, Learning and eLearning, Blended Learning, Serious games and gamification, Game design, User-modelling, Smart cities and Urban spaces, Tourism and Environment, Pedagogy, Design Management, Evaluation approaches and studies, User experience, Methodologies, Theories and frameworks, Privacy and Security, Cartography and GIS, Ethics and ethical considerations
Important Dates
· Paper submission deadline: 12th May 2023
· Short Paper, Poster submission deadline: 26th May 2023
· Demo submission deadline: 16th June 2023
· Workshop proposal deadline: 15th April 2023
· Notification of acceptance for full papers: 6th June 2023
· Notification of acceptance for short papers, posters: 15th June 2023
· Final full paper submission date: 20st June 2023
· Final short papers, posters submission date: 1st July 2023
· Camera ready: 1st August 2023
· Conference: 4-6 Oct 2023
Submission
Accepted papers must be presented orally in English at IMET 2023. This event uses a triple-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, funding, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation. Non-anonymous submissions will be rejected without review. One registered participant may present up to two papers but each accepted paper, or poster, with multiple co-authors should have a different conference registrant.
Electronic submission of all papers is mandatory and will be conducted using the <https://easychair.org/conferences/?conf=imet2023> Easy Chair system. Papers must be written in English, must be anonymized, and must be formatted according to <https://www.ieee.org/conferences/publishing/templates.html> IEEE standards (A4 template) (regardless of category). IMET accepts 4 types of papers: full papers (8 pages), short papers (4 pages), poster papers (2 pages) and demo papers (2 pages), including references. Authors should ensure that their paper fits within the specified length for their submission track, including references. They should make sure that the work is original and checked through their institution’s plagiarism software/account (i.e. Turnitin).
All authors will be notified of paper acceptance after the reviewing period is finished. There is no rebuttal process. Successful submissions will be asked to carefully review their paper and make any minor modifications requested by reviewers, before uploading the camera-ready version. All papers will be checked for plagiarism by the reviewers.
Visit our website: <https://imet.cyens.org.cy/> https://imet.cyens.org.cy/
Proceedings
All accepted papers (full, short, poster and workshop papers) will be submitted for inclusion in the IEEE Digital Library.
--
-------------------------------------------------
Prof. Nuria Pelechano, PhD
Associate Professor, Computer Science dept.
Universitat Politecnica de Catalunya (UPC)
http://www.cs.upc.edu/~npelechano/
-------------------------------------------------
Dear Colleague,
We are pleased to announce the *IGS'23 Call for Posters* (
https://igs2023.imati.cnr.it/igsposter.html).
The *International Geometry Summi**t 2023* (IGS’23) will host the following
five conferences:
- *Shape Modeling International (SMI)*
- *Symposium on Physical and Solid Modeling (SPM)*
- *SIAM Conference on Computational Geometric Design (GD)*
- *EG Symposium on Geometry Processing (SGP)*
- *Geometric Modeling and Processing (GMP)*
*IGS’23 posters* are intended to describe preliminary results, ongoing
projects, recent published work, or software and systems (e.g., open source
libraries, experimental setup). The topics can be any of the research areas
related to the conferences of the summit, i.e. *solid and physical
modeling, computational geometric design, shape modeling and analysis,
geometric modeling and processing.*
Presenting a poster is a great opportunity to share ongoing work with other
researchers, and receive insightful feedback. *Research proposals
submissions (not limited to Phd and national/international projects) are
strongly encouraged.* Posters will be presented during a joint poster
session at IGS'23, in order to encourage fruitful discussions with the
attendees of the summit. We thus require at least one presenter per
accepted poster to attend IGS’23 and the poster sessions.
*Submission Guidelines*
Poster submissions must be in English and include authors names,
affiliation, and contact. The submission must be in the form of an extended
abstract of maximum two pages, as a PDF file with embedded fonts, and must
be formatted according to the LATEX guidelines available here (
https://igs2023.imati.cnr.it/IGS2023Postertemplate\_singleColumn.zip).
Poster abstracts must be submitted by email to igs2023posters(a)gmail.com.
Additional material is not mandatory and can be shared as a DropBox link or
sent by using common FTP services.
Final posters must be in portrait format with a maximum size given by the
A0 standard (841 x 1189 mm, or 33.1 x 46.8 in).
Extended abstracts will be published on the IGS’23 Website.
*Note about published work*
IGS'23 posters will be shared online without proceedings, and we encourage
posters presenting recently submitted or published work. For the latter,
related publications must be cited in the extended abstract.
*Important dates*
*May, 15th*: Extended abstract and optional additional material
*June, 1st*: Notifications
*June, 9th*: Camera-ready (to be published on IGS’23 Website)
For further information, please contact the Posters Chairs:
igs2023posters(a)gmail.com.
Daniela Cabiddu (CNR-IMATI, Italy)
Nicolas Mellado (CNRS, France)
Claudio Mancinelli (University of Genoa, Italy)
Nelly Villamizar (Swansea University, Galles)
Dear all,
In the context of the doctoral program of the PePR Ensemble (
<http://pepr-ensemble.fr/prog_doctoral.html>
http://pepr-ensemble.fr/prog_doctoral.html), we are looking for excellent
candidates to join us. Please forward this information to any potential
interested students.
The interested candidates must hold a master degree (or equivalent) either
in Virtual/Augmented reality, human-computer interaction or computer
graphics.
Title: Enhancing Workspace and User Awareness in Asymmetric XR Collaboration
Keywords: Collaboration, radiance fields, interaction techniques, avatar,
awareness
Abstract: Due to the difficulty to ensure free exploration for remote
collaborators, workspace awareness still remains an open problem, and it is
typically supported either by virtual replicas/reconstructions or video
feeds. However, with the appearance of radiance field rendering methods such
as Neural Radiance Fields (NeRF) or more efficient point-based solutions,
real-time and high-fidelity reconstruction of physical workspaces are
becoming possible. This PhD will leverage fast radiance-field methods, and
avatar representations to enable efficient collaboration in XR asymmetric
configurations, ensuring workspace and user awareness.
Detailed offer:
<https://phd.pepr-ensemble.fr/details.html?id=3a8b2f1283634bd2988cea1507abf1
d9>
https://phd.pepr-ensemble.fr/details.html?id=3a8b2f1283634bd2988cea1507abf1d
9
All the best,
Ferran.
Dear all,
The GraphDeco group at Inria Université Côte d'Azur (France) is looking for a postdoc candidate to start in fall on the topic of "Visual program induction for sketch-based graphics design".
The goal of the project is to help graphics designers create reusable data visualizations by sketching. To do so, we plan to build on recent progress in neurosymbolic programming to convert hand-drawn sketches into parametric shapes suitable for data visualization. The topic is thus at the frontier of computer graphics (procedural modeling, sketch-based modeling) and machine learning (program synthesis), and will be part of a collaborative project with experts in human-computer interaction and information visualization.
More details and references here: http://www-sop.inria.fr/members/Adrien.Bousseau/stages/sketch_viz.pdf
Interested candidates can directly contact me by email. I will also attend Eurographics where I would be happy to have a chat.
Best regards,
Adrien Bousseau
http://www-sop.inria.fr/members/Adrien.Bousseau/
** Apologies if you receive multiple copies of this message **
2023 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2023)
(EXTENDED SUBMISSION DEADLINE TO 19 MAY)
3-5 October 2023
Sousse, Tunisia
Sponsored by IEEE, in cooperation with Eurographics Association.
Conference web page: https://cw2023.ieee.tn/
The conference will be held in hybrid mode with real and online attendance
registrations and different fees.
== SCOPE ==
Cyberworlds are information spaces and communities that immensely augment
the way we interact, participate in business and receive information
throughout the world. Cyberworlds seriously impact our lives and the
evolution of the world economy by taking such forms as social networking
services, 3D shared virtual communities, and massively multiplayer online
role-playing games.
== TOPICS ==
CW 2023 will have the following tracks with topics not limited to:
Track VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE
- Visual Computing:
Extended reality (XR); Computer graphics; Computer animation; Visualization;
Image processing; Computer vision, Deep learning in visual computing, etc.
- Data Science for Immersive Communication:
Immersive visual analytics; Machine and deep learning in visual
communication; Collaborative visual analysis, etc.
- Applications:
Digital humans; Education in cyberspace; Shared art and cultural heritage;
Health care in cyberspace; Online games and living in shared virtual worlds;
Shared digital fabrication, etc.
- Multimodal Interaction and Human Factors:
Man-machine interaction (haptics, olfaction, sonification); Human dynamics;
Communication; Collaboration; Entertainment; Digital assistants; Enhanced
living; Human augmentation, etc.
Track COGNITIVE HUMAN-MACHINE INTERACTION
- Brain-Computer Interfaces (BCI) in Extended Reality (XR):
BCI applications; EEG-based neuroimaging; Mobile and adaptive BCIs;
Neurofeedback systems and games; Neurorehabilitation and neuroplasticity;
Machine-assisted cognitive enhancement, etc.
- Human Factors in Cyberspace:
Affective computing; Emotion artificial intelligence; Human factors in
transportation and industry; Biosignals; Internet of bodies; Machine and
deep learning for biosignal-based algorithms; Neuroergonomics; Cognitive
multimodal interfaces; Human factors in XR; Cognitive human-robot
interaction, etc.
Track CYBERSECURITY
- Cybercrime Prevention:
Identity and trust management; Content protection and digital rights
management; Information hiding and anonymity; Privacy protocols; Security
protocols; Malware detection; Attack detection, etc.
- Biometrics in Cyberspaces:
Behavioral biometrics; Biometric template protection; Emerging biometrics;
Multi-biometrics; Presentation attack detection, etc.
- Internet of Things:
Security of embedded systems; Security protocols; Security in V2X and smart
cities; Mobile networks security, IoT & big data, etc.
- Analysis of Digital traces in Cyberspaces:
Forensics (computer, mobile devices, network, social media); Altered content
detection (multimedia, deep fake); Digital data analysis (social media, file
carving), etc.
== SUBMISSION CATEGORIES ==
Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)
CONFERENCE PROCEEDINGS with all accepted papers will be published by
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library, IEEE Computer Society Digital Library, and reference
databases of all major referencing indices including EI Compendex, Scopus,
and SCI.
SPECIAL JOURNAL ISSUES will consider for publications extended versions of
the best accepted FULL papers.
== IMPORTANT DATES ==
Papers (Full/Short) Submission : May 19 (Friday)
Papers (Full/Short) Notification : June 26 (Friday)
== CONTACT ==
General Co-Chairs: Najoua Essourki Ben Amara, Christophe Rosenberger
Program Co-Chairs: Alexei Sourin, Mohamed Ali Mahjoub
Contact: cw2023(a)easychair.org <mailto:cw2023@easychair.org>
Conference web page: https://cw2023.ieee.tn/
Facebook: https://www.facebook.com/cw.cyberworlds
_____
CGVC 2023, hosted by Aberystwyth University (Wales, UK), is the 41st annual
computer graphics, visualisation, and visual computing conference organised
by the Eurographics UK Chapter. The objective of Computer Graphics & Visual
Computing (CGVC) is to foster greater exchange between visual computing
researchers and practitioners, to welcome more researchers and industry
partners in the UK, Europe, and beyond into this rapidly growing area of
research. CGVC's scope includes all areas of visual computing, and a
steadily more wide-spread visibility that achieves a more wide-spread
impact.
Confirmed keynote speakers are:
-Dr Mai Elshehaly (City, University of London)
-Prof Rafał Mantiuk (University of Cambridge)
Submission Deadline: 5 June 2023
Notification of Acceptance: 24 July 2023
Camera Ready: 7 August 2023
Conference (in-person): 14-15 September 2023
More info: https://cgvc.org.uk/CGVC2023/
Call for Papers
We welcome contributions in the form of full papers, short papers,
viewpoint papers and extended abstracts (posters). Submissions are
optionally single- or double-blind: authors may choose whether to anonymize
their submission or not. Reviewers’ identities are not revealed.
All submissions should represent original research or ideas that have not
been previously presented or published or published in scientific
conferences or published other scientific outlets (pre-publication sites
are excepted from this rule), unless it is clear that the submission
represents a significant advance over previously published work.
Full Papers
A full paper submission is up to 8 pages describing completed research,
plus 1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in
the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track
should be at most 4 pages, with an additional page allowed for references.
Accepted short papers will be presented orally at the conference in
(approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed opinions, supported by evidence, on
trends, novel applications, and new research directions in visual
computing. The range of topics is broad but must be anchored in one or more
of the conference themes (see below). We are interested in papers by both
experienced researchers and early career researchers with novel ideas. For
position papers we encourage discussions of challenges or limitations in
today's methods and areas of potential new research topics. We are also
interested in application discussions that focus on the physical, life or
social sciences, engineering, or commerce, for example, or related to the
process of visual computing in general. For application papers we encourage
an emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically
archived, are fully citable publications and will be presented orally at
the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers, and engage in stimulating discussions. The poster track will
be managed by the co-chair team and the International Programme Committee
(IPC). We solicit poster submissions in the form of an extended abstract of
at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters will
be presented at the poster viewing session of the conference.
Your abstract should consist of an introduction, methods and conclusion.
Ideally your abstract will include some preliminary results or other
evidence of work in progress.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a
full paper) with more detailed content and mature results. This should not
be considered as self-plagiarism. However, as posters/extended abstracts
are citable, researchers are encouraged to acknowledge novel ideas and
results presented in posters/extended abstracts. A poster may describe a
piece of work in any aspect of visual computing. For posters, we
particularly encourage a summary report of collaborative projects,
work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
Medrus Conference Centre
Aberystwyth University
Penbryn, Penglais campus
Programme Chairs
David Hunter (Aberystwyth University)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2023(a)eg.org
Conference Chair and Local Organiser
Helen Miles (Aberystwyth University)
Positions: Two positions at the level of Research Associate & two positions at the level of Research Assistant in Computer Graphics and/or Computer Animation
Location: Nicosia, Cyprus
Preferred Start Date: May 2023 or as soon thereafter.
Application Deadline: Remain open until the positions are filled.
Salary Range for Assistant: €18,000 - €30,000 (depends on the applicant qualifications)
Salary Range for Associate: €28,000 - €38,000 (depends on the applicant qualifications)
About the positions
Applications are invited from candidates who possess the necessary qualifications to fill two (2) full-time research assistant positions at the CYENS Centre of Excellence (the positions could lead to a PhD degree at the University of Cyprus), and two (2) full-time research associate positions, to investigate in the field of "Computer Graphics and Character Animation".
The CYENS CoE is focusing on multidisciplinary research in the greater area of interactive media and smart systems. It is a joint venture between the three public universities of Cyprus (University of Cyprus, Cyprus University of Technology, and Open University of Cyprus), the Max Planck Institute for Informatics, Germany, and University College London, United Kingdom, hosted by the Municipality of Nicosia. The Centre was set-up with seed funding from the European Union’s Horizon 2020 research and innovation programme H2020-WIDESPREAD-01-2016-2017 (Teaming Phase 2) under grant agreement No. 739578.
The successful candidates will have the opportunity to conduct research in the areas of computer animation, extended reality, and artificial intelligence with applications in dancing, theatre, pain management, sports, movies, games, and collaborative creativity. They will work with a very active team of researchers, including Dr. Andreas Aristidou, Dr. Panayiotis Charalambous ( <https://veupnea.github.io/> V-EUPNEA MRG) and Dr. Yiorgos Chrysanthou ( <https://www.cyens.org.cy/en-gb/research/pillars-groups/visual-sciences/ripe/> RIPE MRG), investigating modern trends and techniques in Computer Animation, Artificial Intelligence, Machine Learning and Extended Reality.
Position holders are expected to conduct experimental research on computer graphics/character animation/extended reality, to collect and analyze experimental results, to conduct bibliographical review of the current literature, to publish/present their research results in prestigious international conferences and journals, and potentially to participate in the preparation of research and innovation proposals. We welcome applications from talented and motivated individuals with backgrounds in related fields such as Physics, Mathematics, Engineering, Robotics and Computer Science.
For further information please see here:
<https://www.cyens.org.cy/en-gb/vacancies/job-listings/research-associates/r…> Research Assistant in Computer Graphics and/or Computer Animation
<https://www.cyens.org.cy/en-gb/vacancies/job-listings/research-associates/r…> Research Associate in Computer Graphics and/or Computer Animation
Research Fellow in 3D Heritage Technologies
https://jobs.brighton.ac.uk/vacancy.aspx?ref=TE4047-23-110
School of Architecture, Technology and Engineering
Location:
Brighton - Moulsecoomb
Salary:
£38,474 to £45,737 per annum
Fixed Term End Date:
18/02/2024
Closing Date:
Tuesday 18 April 2023
Reference:
TE4047-23-110
We are pleased to announce the opportunity to join an exciting
interdisciplinary team of computing and humanities researchers with
world-leading expertise in developing and embedding digital tools and
interdisciplinary methods across the arts and humanities.
This appointment is for a fixed term until 18/02/2024 initially, where you
will be will joining the AHRC-funded project A Roadmap for a National
Training Centre on Multidimensional Digital Media in the Arts and Humanities
(Feb 2023-January 2024). This project aims to develop a roadmap for
establishing a National Training Centre for upskilling the Arts and
Humanities community in data management of multidimensional data, including
2D images, 3D models and 4D datasets generated through digitisation and
creative processes.
You will contribute to the project outcomes, including designing and testing
approaches for training advanced digital skills in the arts and humanities
(e.g. summer school, industrial placements, data+art residencies), as well
as supporting the development of an online platform to support the training.
The research will contribute towards developing an open hybrid training
framework for the community, as well as developing a roadmap for a Regional
Training Centre in Multidimensional (2D/3D) Digital Data Literacy. In order
to be successful in this post you should have:
* A good (1 or 2:1) degree BSc/MSc in Computer, Engineering, Digital
Heritage or related technical subjects.
* Specialist knowledge in the creation, processing, management,
use/reuse of multi-dimensional (2D/3D) data for the arts and humanities
* Good knowledge of programming in various web-oriented languages and
frameworks for providing access to 2D/3D data
* Experience in writing reports and research papers, and communicating
research via various methods
Please see the attached job description and person specification for full
details of the post.
Given the relatively short duration of this contract, you should be
available to take up your new role within 1 month of interview.
We welcome applications form candidates seeking to jobs share.
Call for Papers - IMET 2023
The 3rd International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2023) – Technically Co-Sponsored by the IEEE Computer Society will be held in Barcelona on 4-6 October 2023. IMET 2023 is organized by the Universitat Politècnica de Catalunya and the CYENS Centre of Excellence.
The conference is dedicated to the exploration of current practices in the use of emerging and interactive technologies. The interdisciplinary research topics presented and discussed at IMET render it a rather unique venue that promotes a dearly needed blend of technology and applied research. Given the very distinct needs and methodologies of these both fields, the conference ensures that the presentation and discussion of results is accessible to both audiences, allows for fruitful discussion and exchange, and still has great scientific value allowing to promote your latest work in a welcoming mindset. We further offer post-conference invitations to the best submissions for inclusion in special journal issues, and includes educational researchers.
IMET has been created in 2021 as the flagship conference of CYENS Centre of Excellence ( <http://www.cyens.org.cy/> http://www.cyens.org.cy). CYENS constitutes a centre of excellence and a joint venture between the three public universities of Cyprus (University of Cyprus, Cyprus University of Technology and Open University of Cyprus), the Municipality of Nicosia, the Max Planck Institute for Informatics (Germany) and University College London (UK).
Organising Committees
General Chairs
Nuria Pelechano (Polytechnic University of Catalonia)
Fotis Liarokapis (Cyprus University of Technology/CYENS)
Program Chairs
Damien Rohmer (Ecole Polytechnique)
Ali Asadipour (Royal College of Art)
The main theme of IMET 2023 will be on Interactive Media in relation to: (a) Novel Technologies and (b) Applications and we invite submissions on the following subjects, as well the conference's standard topics:
· Artificial intelligence
· Deep learning
· Pervasive computing
· Human-computer interaction
· Visualisation techniques
· Computer graphics
· Multimedia
· Virtual reality
· Augmented reality
· Eye tracking
· Wearables and IoT
· Brain computer interfaces
· Affective computing
· Computer Animation
· Robotics and Vision
· Physically Based Modeling
· Image processing
· Haptic interfaces
· Computer vision
· Arts and Cultural Heritage
· Health and Assistive Technologies
· Computer Education
· Learning and eLearning
· Blended Learning
· Serious games and gamification
· Game design
· User-modelling
· Smart cities and Urban spaces
· Tourism and Environment
· Pedagogy
· Design Management
· Evaluation approaches and studies
· User experience
· Methodologies
· Theories and frameworks
· Privacy and Security
· Cartography and GIS
· Ethics and ethical considerations
Important Dates
· Paper submission deadline: 21st April 2023
· Short Paper, Poster submission deadline: 26th May 2023
· Demo submission deadline: 16th June 2023
· Workshop proposal deadline: 15th April 2023
· Notification of acceptance for full papers: 29th May 2023
· Notification of acceptance for short papers, posters: 15th June 2023
· Final full paper submission date: 1st June 2023
· Final short papers, posters submission date: 1st July 2023
· Camera ready: 1st August 2023
· Conference: 4-6 Oct 2023
Submission
Accepted papers must be presented orally in English at IMET 2023. This event uses a triple-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, funding, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation. Non-anonymous submissions will be rejected without review. One registered participant may present up to two papers but each accepted paper, or poster, with multiple co-authors should have a different conference registrant.
Electronic submission of all papers is mandatory and will be conducted using the <https://easychair.org/conferences/?conf=imet2023> Easy Chair system. Papers must be written in English, must be anonymized, and must be formatted according to <https://www.ieee.org/conferences/publishing/templates.html> IEEE standards (A4 template) (regardless of category). IMET accepts 4 types of papers: full papers (8 pages), short papers (4 pages), poster papers (2 pages) and demo papers (2 pages), including references. Authors should ensure that their paper fits within the specified length for their submission track, including references. They should make sure that the work is original and checked through their institution’s plagiarism software/account (i.e. Turnitin).
All authors will be notified of paper acceptance after the reviewing period is finished. There is no rebuttal process. Successful submissions will be asked to carefully review their paper and make any minor modifications requested by reviewers, before uploading the camera-ready version. All papers will be checked for plagiarism by the reviewers.
Visit our website: <https://imet.cyens.org.cy/> https://imet.cyens.org.cy/
Proceedings
All accepted papers (full, short, poster and workshop papers) will be submitted for inclusion in the IEEE Digital Library.
------------------------------
We have 2 full-time PhD positions in Visual Analytics for initially three
years available at Graz University of Technology, Austria.
------------------------------
One position is in Adaptive Visualization of Health Information within an
FWF (Austria) research group together with researchers in Cognitive
Psychology and Medicine. The other position is in Visual Analytics of
Time-Oriented Data within an FFG (Austria) research project together with
domain experts from industry.
Both positions are initially for three years, and with the possibility of
preparing a PhD thesis in Computer Science at TU Graz. We offer exemplary
professional and personal development possibilities. Our institute is part
of the Visual Computing research cluster at TU Graz, providing a leading
scientific environment. The full-time gross salary for this position is,
depending on the employment level, up to 3.058,60 Euro per month (14 times a
year), and includes social insurance. The city of Graz and its surrounding
region offer exceptional quality of living.
For further information and how to apply, please see
<https://www.tugraz.at/institute/cgv/about-cgv/open-positions#c522012>
https://www.tugraz.at/institute/cgv/about-cgv/open-positions#c522012 or
contact Prof. Tobias Schreck at <mailto:tobias.schreck@cgv.tugraz.at>
tobias.schreck(a)cgv.tugraz.at.
--
Univ.-Prof. Dr. Tobias Schreck
Graz University of Technology
Institute of Computer Graphics and Knowledge Visualization
Inffeldgasse 16c II, Room 134
A-8010 Graz, Austria
Phone: +43 316 873 5403, Fax: +43 316 873 105403
Mail: <mailto:tobias.schreck@cgv.tugraz.at> tobias.schreck(a)cgv.tugraz.at
Web: https://www.cgv.tugraz.at/schreck/
Deadline Extension: April 21, 2023
Call for Posters
As in previous years, the EuroVis 2023 poster track will present late-breaking results, work in progress, follow-up extensions, application case studies, or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers and engage in stimulating discussions. Due to multiple requests, we have decided to extend the deadline:
Important Dates
Submission: ** NEW ** April 21, 2023
Notification: May 3, 2023
Camera Ready Version: May 12, 2023
All deadlines are at 23:59 GMT on the date indicated.
Submission Instructions
We solicit poster submissions in the form of a sketch (i.e., an extended abstract of at most 2 pages in the EuroVis poster format, with an additional page allowed for references only). We strongly encourage the submission of additional materials. For example, you can submit an additional PDF (without any page limit) that contains a number of example results, screenshots, an interaction sequence, etc. The poster draft can also be added as additional material (but is not mandatory for the submission). Finally, submissions can also include supplementary material such as videos or executable programs. In particular for interactive tools/approaches, a digital video is essential and thus strongly encouraged to allow the reviewers to assess the interactive aspects.
Any accepted posters are required to have at least one (paid) registered author to attend and present the poster at the conference.
Authors of accepted posters will also be required to present a brief (less than one minute) summary of their poster content at the opening preview session (also called fast-forward).
Both a PDF version of the poster and the extended abstract will be included on the conference USB stick and also in the EG digital library with a DOI. The material in a poster/sketch can later be reused by the original authors for a more extensive publication (e.g., a full paper) with more detailed content and mature results, without being considered self-plagiarism.
Formatting Instructions
To submit to EuroVis 2023 posters, authors prepare their submission as a 2-page PDF file ("sketch") using the conference LaTeX template<https://conferences.eg.org/eurovis2023/wp-content/uploads/sites/17/2022/10/…> (including a document class, a style file, a sample source file, and a corresponding PDF output file). On Overleaf<https://www.overleaf.com/>, this template can be imported easily by selecting "New Project" -> "Upload Project" and uploading the zip file. Select EGauthorGuidelines-eurovis23-poster.tex as the main document of the project and use it for your submission.
Please make sure that an image embedded in your poster sketch does not contain transparent pixels (i.e., an alpha channel of a transparent color) because this will lead to problems when the resulting PDF is displayed or printed.
Submissions can also include supplementary material such as videos or executable programs. The server will accept uploads of at most 200 MB, so multiple files of over 200 MB must be submitted separately. We encourage the use of digital videos to support poster submissions, particularly if part of, or all of the work covers interactive techniques. Please use only the most common video codecs (e.g., MP4 format using the H.264 codec) to maximize the chances that the reviewers can see it.
A poster draft can also be added as additional material but is not mandatory for the submission. The final posters should be printed on paper no larger than paper size A0 (or A1) portrait (84.1cm x 118.9cm = 33.1in x 46.8in, cf. https://en.wikipedia.org/wiki/Paper_size).
Poster sketches are submitted using the Precision Conference System (PCS)<https://new.precisionconference.com/>. Please note you have to select Eurographics as Society.
Author Guidelines
EuroVis 2023 poster submissions will undergo a one-stage double-blind review process. Author identities will be hidden from the external reviewers. Authors should, therefore, not include their name or institution on the cover page of the initial submission, and should make an effort to ensure that there is no self-revealing information in the text. However, you will still need to provide a complete list of authors when submitting your poster so that members of the program committee can avoid conflicts of interest during reviewer assignment. All authors must be specified in the submission system (but not in the sketch or poster draft) at the time of the submission. Adding additional authors after the acceptance of a poster is not acceptable.
We expect that the submissions will clearly discuss the novel and significant contributions as well as place them in the context of prior art in the field.
At least one author of an accepted poster must attend the conference to present the work, and authors will also be required to present a brief (less than one minute) summary of their poster content at the opening preview session (also called fast-forward).
Contributions must be written and presented in English.
Our conference will adhere to the following ethics guidelines for reviewers, which can be found on the Reviewer Guidelines<https://conferences.eg.org/eurovis2023/for-reviewers/> page.
EuroVis 2023 Posters Chairs
Christina Gillmann, Leipzig University, Germany
Michael Krone, University of Tübingen, Germany / New York University, USA
Simone Lenti, Sapienza University of Rome, Italy
For any questions concerning poster submissions please contact the posters chairs at posters(at)eurovis.org<mailto:posters@eurovis.org>.
Dear Colleagues,
We are pleased to invite you to contribute to the 21st EUROGRAPHICS Workshop
on Graphics and Cultural Heritage (GCH 2023: <https://www.gch2023.eu/>
https://www.gch2023.eu/). GCH this year is organised from the 4th to the 6th
of September 2023, in the astonishing location of Salento (at Convitto
Palmieri in Lecce, Italy) , and, for the first time, in co-location with
XRSalento (XRSalento 2023); a special interactive session dedicated to XR
for Cultural Heritage will be jointly organised on the 6th of September.
Presentation. GCH 2023 welcomes presentations of new research, projects,
applications and best practices that demonstrate how computer graphics and
digital technologies are impacting cultural heritage research, preservation,
simulation, dissemination and promotion of sustainable cultural tourism.
Focus of this years forum is to present and showcase new developments at
the crossroads of AI technologies with rendering, reconstruction and
advanced user experiences applied to the cultural heritage. Aim of EG GCH is
to foster discussion between AI, Computer Vision, Computer Graphics, HCI and
Digital Heritage researchers, in a collaborative environment with cultural
institutions, scholars in the cultural heritage domain and creative
industries. We encourage the community to participate in the panel
discussion on promises and concerns about the adoption of AI and
reconstruction technologies by scientists and practitioners in the field of
Creative Industries and Cultural Heritage. This year's GCH workshop will
open up a new avenue and impact by creating a link between researchers with
innovative ideas and scientific journals.
Publication and Submission. Accepted full papers and short papers will be
published by Eurographics and will be available with open access in the
Eurographics Digital Library (EG GCH:
<https://diglib.eg.org/handle/10.2312/452> EUROGRAPHICS Workshop on Graphics
and Cultural Heritage ISSN 1811-864X, since 2014: GCH: ISSN 2312-6124).
Accepted papers with a high innovation potential will receive a proposal to
prepare an extended manuscript of their contribution to be submitted to a
scientific journal. This year, GCH has established dedicated agreements with
the following journals that are available to publish manuscripts from the
conference: <https://dl.acm.org/journal/jocch> ACM JOCCH Journal,
<https://www.sciencedirect.com/journal/digital-applications-in-archaeology-a
nd-cultural-heritage> Elsevier DAACH and
<https://www.mdpi.com/journal/heritage> MDPI Heritage (but other journals
might be included). You can submit your work using template and guidelines
you can find in the <https://srmv2.eg.org/COMFy/Conference/GCH_2023> SRM
system (Submission & Review Management), selecting either Eurographics GCH
full paper (max 10 pages), short paper (4 pages) or demo/poster contribution
(2 pages)
Types of Contributions.
1. Full Research papers: original and innovative research (max 10 pages
incl. refs.);
2. Short Papers: research activities, applications or projects (max 4
pages inc. refs.);
3. Posters/Demo: overview of activities or national/international
Interdisciplinary projects (2 pages).
Topics.
Contributions are solicited within the following topics (but not limited
to):
* eXtended Reality Applications for Tangible or Intangible Heritage
* Collaborative interactive eXtended and hybrid environments
* Advanced Image Based Rendering techniques
* General AI technologies beneficial for eXtended Reality CH
environments
* AI-based view synthesis for ad-hoc 2d and 3d reconstruction
AI-based material reconstruction for rendering and presentation
* Digitisation of Cultural Heritage resources, such as 3D scanning,
motion capture, multispectral imaging, X-ray, etc.
* Material acquisition, reconstruction, preservation
* Semantic technologies for digital libraries
* HCI new approaches and emotional / cognitive UX design
* Multi-modal and interactive environments
* Virtual Museums, Digital Technologies and Applications for Museums
* Visualisation, AR, VR, MR
* Spatial and mobile augmentation of physical collections
* Digital fabrication, including 3D printing and smart objects for
tangible interfaces
Social Events Social events will include the trips to discover the
historical city center of Lecce and Otranto, one of the pearls of the
historical cities, facing directly on the Mediterranean Sea.
Important Dates
DEADLINE
NOTIFICATION
CAMERA READY
DEADLINE FOR JOURNAL
2nd NOTIFICATION
Short Papers
May 7th
May 30th
June 30th
June 30th
July 30th*
GCH Full Papers
May 30th
June 30th
July 15th
July 30th
September 5th*
Interactive Demo / Poster
June 30th
July 30th
September 5th
Support. GCH2023 is organised and supported by
<https://www.ispc.cnr.it/en/> CNR ISPC,
<https://www.igd.fraunhofer.de/en.html> Fraunhofer IGD, University of
Salento, and the <http://perceive-horizon.eu> PERCEIVE project.
Holger Graf
Abteilungsleiter / Head of Department
Dep. Virtual and Augmented Reality
Fraunhofer Institut für Graphische Datenverarbeitung (IGD)
Fraunhoferstraße 5
D-64823 Darmstadt
Tel. +49 6151 155 471
Mob. +49 171 7610 621
e.mail. holger.graf(a)igd.fraunhofer.de
<mailto:holger.graf@igd.fraunhofer.de>
https://www.linkedin.com/in/holger-graf-674393/
===== Apologies for any duplication =====
Dear Colleagues,
we hereby cordially invite you to the 25th EG Conference on
Visualization (EUROVIS 2023), which will be from June 12-16, 2023 in
Leipzig (Germany).
The registration will be open from now on. Get your ticket until May 7,
2023 at the early bird rate!
For more information please visit the website:
https://conferences.eg.org/eurovis2023/for-attendees/registration/
Should I reserve my hotel room early?
The answer is YES! The „Bachfest“ is taking place in Leipzig at the same
time so we highly recommend to make the booking in advance. We are
providing a hotel contingent at the Motel One Hotel. You are welcome to
book directly! Please use the code „EUROVIS 2023“
https://conferences.eg.org/eurovis2023/for-attendees/venue/
We are looking forward to welcoming you to EUROVIS 2023 in Leipzig.
Please do not hesitate to contact us if you need any further assistance.
Warm regards!
Your Conference Office EUROVIS 2023