CGVC 2022, a virtual conference hosted by Leeds Trinity University
(England, UK), is the 40th annual computer graphics, visualisation, and
visual computing conference organised by the Eurographics UK Chapter. The
objective of Computer Graphics & Visual Computing (CGVC) is to foster
greater exchange between visual computing researchers and practitioners, to
welcome more researchers and industry partners in the UK, Europe, and
beyond into this rapidly growing area of research. CGVC's scope includes
all areas of visual computing, and a steadily more wide-spread visibility
that achieves a more wide-spread impact.
Confirmed keynote speakers are:
-Dr Fiona Carroll (Cardiff Metropolitan University)
-Dr Cagatay Turkay (University of Warwick)
Submission Deadline: extended to 18 June 2022
Notification of Acceptance: 23 July 2022
Camera Ready: 6 August 2022
Conference (in-person): 15-16 September 2022
More info: https://cgvc.org.uk/CGVC2022/
Call for Papers
We welcome contributions in the form of full papers, short papers,
viewpoint papers and extended abstracts (posters). Submissions are
optionally single- or double-blind: authors may choose whether to anonymize
their submission or not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in
the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track
should be at most 4 pages, with an additional page allowed for references.
Accepted short papers will be presented orally at the conference in
(approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example,
or related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically
archived, are fully citable publications and will be presented orally at
the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers, and engage in stimulating discussions. The poster track will
be managed by the co-chair team and the International Programme Committee
(IPC). We solicit poster submissions in the form of an extended abstract of
at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters will
be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a
full paper) with more detailed content and mature results. This should not
be considered as self-plagiarism. However, as posters/extended abstracts
are citable, researchers are encouraged to acknowledge novel ideas and
results presented in posters/extended abstracts. A poster may describe a
piece of work in any aspect of visual computing. For posters, we
particularly encourage a summary report of collaborative projects,
work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
This year’s CGVC conference is a virtual event.
Programme Chairs
Martin Turner (University of Manchester)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2022(a)eg.org
Conference Chair and Local Organiser
Edmond Prakash (Leeds Trinity University)
VMV 2022 - Call for Papers
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well-established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment.
As in previous years, the proceedings will be published in cooperation with
Eurographics and archived in the EG digital library. Authors are encouraged
to submit their original research results, practice and experience reports,
or novel applications.
Relevant topics include, but are not limited to:
Modelling
- 3D Printing
- Animation, Simulation, and GPGPU
- Geometric Modeling
Rendering
- Color, Illumination, and Reflectance Modeling
- Material Appearance
- Realistic and Non-Photorealistic Rendering
- Offline and Real-time Rendering
Visualization and Interactive Interfaces
- Information Visualization
- Scientific Visualization
- Visual Analytics and Interactive Data Science
- Visual Interfaces
Computer Vision and Image Processing
- 3D Acquisition, Motion Capture, and Tracking
- Computational Photography, Sensors, and Sensor Fusion
- Image-based Modeling and Rendering
- Object and Pattern Recognition
Applications of/for Visual Computing
- Biology and Medicine
- Games and Film
- Evaluation and Perception
- Physics and Engineering
- Virtual, Mixed, and Augmented Reality
Selected papers will be invited to submit an extended version to Computer
Graphics Forum.
Submission
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double-blind. Accepted papers have
to be presented at the symposium. Further details can be found here:
<https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/>
https://gcpr-vmv-2022.uni-konstanz.de/vmv-submission-instructions/
Important Dates
- 01.07. Paper Submission Deadline
- 12.08. Acceptance Notification
- 27.9.-30.9. Symposium
General Chair
- Oliver Deussen, University of Konstanz
Program Chairs
- Jan Bender, RWTH Aachen University
- Mario Botsch, University of Bielefeld
- Daniel Keim, University of Konstanz
CGVC 2022, a virtual conference hosted by Leeds Trinity University
(England, UK), is the 40th annual computer graphics, visualisation, and
visual computing conference organised by the Eurographics UK Chapter. The
objective of Computer Graphics & Visual Computing (CGVC) is to foster
greater exchange between visual computing researchers and practitioners, to
welcome more researchers and industry partners in the UK, Europe, and
beyond into this rapidly growing area of research. CGVC's scope includes
all areas of visual computing, and a steadily more wide-spread visibility
that achieves a more wide-spread impact.
Confirmed keynote speakers are:
-Dr Fiona Carroll (Cardiff Metropolitan University)
-Dr Cagatay Turkay (University of Warwick)
Submission Deadline: 4 June 2022
Notification of Acceptance: 23 July 2022
Camera Ready: 6 August 2022
Conference (in-person): 15-16 September 2022
More info: https://cgvc.org.uk/CGVC2022/
Call for Papers
We welcome contributions in the form of full papers, short papers,
viewpoint papers and extended abstracts (posters). Submissions are
optionally single- or double-blind: authors may choose whether to anonymize
their submission or not. Reviewers’ identities are not revealed.
Full Papers
A full paper submission is upto 8 pages describing completed research, plus
1 page of references only. Papers are refereed by members of the EGUK
programme committee. Authors of accepted papers are expected to give a
20-minute presentation at the conference. Accepted papers will appear in
the Eurographics digital library and will serve as full paper publications.
Short Papers
The purpose of short papers is to present late-breaking results,
work-in-progress, and follow-up extensions or evaluations of existing
methods. Short papers will be peer-reviewed in a one-stage process by an
international programme committee. They will be electronically archived and
are fully citable publications. Submissions for the short paper track
should be at most 4 pages, with an additional page allowed for references.
Accepted short papers will be presented orally at the conference in
(approximately) 12-15 minute presentations.
Viewpoint Papers
CGVC also features a viewpoint paper track (also known as position paper)
which enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena. We encourage discussions of challenges
or limitations in today's methods and areas of potential new research
topics. We are also interested in application discussions that focus on the
physical, life or social sciences, engineering, or commerce, for example,
or related to the process of visual computing in general. We encourage an
emphasis on lessons learned from practical experience for application
discussions, particularly where visual computing has been employed in a
real, working environment. Viewpoint papers are submitted with author names
and affiliations. Accepted viewpoint papers will be electronically
archived, are fully citable publications and will be presented orally at
the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters
The purpose of this track is to present late-breaking results, work in
progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers, and engage in stimulating discussions. The poster track will
be managed by the co-chair team and the International Programme Committee
(IPC). We solicit poster submissions in the form of an extended abstract of
at most 2 pages (with an additional page allowed for references only).
Posters will be peer-reviewed in a one-stage process. Accepted posters will
be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full,
short and viewpoint paper tracks, that are not accepted for publication but
are deemed suitable, will be offered an opportunity to be presented as
posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/extended abstract can be reused
later by the original authors for a more extensive publication (i.e., a
full paper) with more detailed content and mature results. This should not
be considered as self-plagiarism. However, as posters/extended abstracts
are citable, researchers are encouraged to acknowledge novel ideas and
results presented in posters/extended abstracts. A poster may describe a
piece of work in any aspect of visual computing. For posters, we
particularly encourage a summary report of collaborative projects,
work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An
extended abstract and industrial project abstract are not considered as a
paper publication, instead being similar to a SIGGRAPH one-page "Talk" or
to a conference poster without an associated paper. As such, presenting an
extended abstract at this conference has no effect on your ability to
publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
-Computer Graphics
-Visualisation
-Computer Vision
-Virtual Reality
-Visual Analytics
-Visual Data Science
-Computer Animation
-Computer-based Arts and Entertainment
-Image processing
-Acquisition and Reconstruction Techniques
-Graphics Architectures and Acceleration Hardware
-Medical Imaging
-Multimedia Visualisation
-Computer Games
-Rendering Techniques
-Scientific Visualisation and Big Data
-Information Visualisation and Visual Analytics
-Geospatial Visualisation
-Augmented Reality and Collaborative Environments
-Mobile Apps and Interactive Devices
-Human Computer Interaction, Robotics, and Haptics
-Modelling Methods
Location
This year’s CGVC conference is a virtual event.
Programme Chairs
Martin Turner (University of Manchester)
Peter Vangorp (Utrecht University)
Contact: chairs-cgvc2022(a)eg.org
Conference Chair and Local Organiser
Edmond Prakash (Leeds Trinity University)
GCH2022 - Call for contributions - EXTENDED DEADLINES
GCH2022 - Delft, September 28-30, 2022 - <https://gch2022.ewi.tudelft.nl/>
https://gch2022.ewi.tudelft.nl/
We are really happy to announce that the 20th edition of the Eurographics
Workshop on Graphics and Cultural Heritage will be held in Delft (The
Netherlands) on the next September 28-30, 2022.
We encourage submissions of new research, projects and applications that
demonstrate how computer graphics and other digital technologies are
impacting cultural heritage research, preservation and dissemination and
promoting sustainable cultural tourism.
This year we invite contributions in the form of full research papers, short
papers, posters, and panel sessions/tutorials.
These are the updated NEW important dates:
Full papers
* Deadline: June 17th
* Notification: July 11th
* Camera Ready: July 29th
Short papers
* Deadline: July 18th
* Notification: August 5th
* Camera Ready: August 26th
Tutorials
* Deadline: July 18th
* Notification: August 5th
* Camera Ready: August 26th
Posters
* Deadline: August 29th
* Notification: September 7th
* Camera Ready: September 14th
The complete Call for Papers can be found at the following link:
<https://gch2022.ewi.tudelft.nl/call-for-papers>
https://gch2022.ewi.tudelft.nl/call-for-papers
For more information we invite you to visit the official GCH2022 website:
<https://gch2022.ewi.tudelft.nl/> https://gch2022.ewi.tudelft.nl/
We are looking forward to receiving your submission and, although EG GCH
will run in a hybrid format, to seeing you in Delft if circumstances permit.
Kind regards.
The organizing committee,
Ricardo Marroquim, Federico Ponchio, and Ruggero Pintus
CALL FOR PAPERS
18th International Joint Conference on Computer Vision, Imaging and Computer
Graphics Theory and
Applications
Regular Paper Submission Deadline: October 10, 2022
<https://visigrapp.scitevents.org> https://visigrapp.scitevents.org
February 19 - 21, 2023
Lisbon, Portugal
Conference Chair(s)
Kadi Bouatouch, IRISA, University of Rennes 1, France
Program Chair(s)
GRAPP (18th International Conference on Computer Graphics Theory and
Applications)
A. Augusto Sousa, FEUP/INESC TEC, Portugal
Thomas Bashford-Rogers, University of the West of England, United Kingdom
HUCAPP (7th International Conference on Human Computer Interaction Theory
and Applications)
Alexis Paljic, Mines Paristech, France
Mounia Ziat, Bentley University, United States
IVAPP (14th International Conference on Information Visualization Theory and
Applications)
Christophe Hurter, French Civil Aviation University (ENAC), France
Helen Purchase, University of Glasgow, United Kingdom
VISAPP (18th International Conference on Computer Vision Theory and
Applications)
Petia Radeva, Universitat de Barcelona, Spain
Giovanni Maria Farinella, Università di Catania, Italy
In Cooperation with
European Association for Computer Graphics
Grupo Português de Computação Gráfica
Proceedings will be submitted for indexation by:
SCOPUS
Google Scholar
The DBLP Computer Science Bibliography
Semantic Scholar
Engineering Index (EI)
Web of Science / Conference Proceedings Citation Index
A short list of presented papers will be selected so that revised and
extended versions of these papers will be
published by Springer in a CCIS Series book.
Also, a short list of best papers will be invited for a post-conference
special issue of the Springer Nature
Computer Science Journal.
All papers presented at the conference venue will also be available at the
SCITEPRESS Digital Library.
Kind regards,
Ana Rita Paciência
Beatriz Seves
VISIGRAPP Secretariat
Address: Av. S. Francisco Xavier Lote 7 Cv. C, Setubal 2900-616, Portugal
Tel: +351 265 520 185
Web: <https://visigrapp.scitevents.org> https://visigrapp.scitevents.org
e-mail: visigrapp.secretariat(a)insticc.org
<mailto:visigrapp.secretariat@insticc.org> >
International Conference on Graphics and Interaction – ICGI’2022
November 3-4, 2022, University of Aveiro, Portugal
<https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…> https://gpcg.pt/icgi2022/
------------------------------------------------------------------------------------------------
The 2022 edition of the International Conference on Graphics and Interaction – ICGI’2022 – will be held on November 3 and 4, 2022 at the University of Aveiro, as a joint organization between the Department of Electronics, Telecommunications, and Informatics (DETI), the Department of Communications and Art (DeCA) and the Eurographics Portuguese Chapter (GPCG).
It is with great pleasure that we invite you to submit contributions to ICGI’2022 and attend the event. The Scientific Program will include presentations of long and short papers, invited plenary presentations and a poster session.
Authors are invited to submit original manuscripts reporting scientific work, experiments or applications to the conference. The official languages of the conference are English and Portuguese. More information on the conference website: https://gpcg.pt/icgi2022/ <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…> .
Accepted conference papers will appear in the ICGI’2022 digital proceedings. Similar to previous ICGI editions, the necessary procedures for the provision of long papers in the IEEE Xplore Digital Library are being developed.
In addition to the usual conference track of full and short papers, and posters, we will have presentations of papers accepted to a special section of the Computers <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.journ…> & Graphics Journal. This special section has its own call for papers, which can be found in <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…> https://gpcg.pt/icgi2022/cag-ss-ragi/ <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…>
After the event, the best conference papers will be selected and their authors invited to submit extended and significantly revised versions to the International Journal of Creative Interfaces and Computer Graphics (IJCICG).
Topics
Submitted manuscripts should address original research in all areas related to Computer Graphics and Interaction, including, but not limited to:
* Computer Games
* Computer Graphics Algorithms
* Image Processing and Analysis
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Usability and User Experience
* User-Centered Design
* Virtual, Mixed and Augmented Reality
Important dates
Full papers and Short papers:
* Paper submission: July 18, 2022
* Authors’ notification: September 26, 2022
* Camera-ready version: October 10, 2022
Posters:
* Poster submission deadline: October 3, 2022
* Authors’ notification: October 17, 2022
* Camera-ready version: October 24, 2022
Conference: November 3-4, 2022
Looking forward to seeing you in Aveiro, in November!
Website: https://gpcg.pt/icgi2022/ <https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgpcg.pt%2…> .
Conference Paper submission: https://easychair.org/conferences/?conf=icgi2022
General E-mail: icgi2022(a)ua.pt <mailto:icgi2022@ua.pt>
Program Committee E-mail: icgi2022(a)easychair.org <mailto:icgi2022@easychair.org>
Program Chairs:
Luís Magalhães (UM, Algoritmi)
Paula Alexandra Silva (UC, DEI)
Organization Chairs:
Paulo Dias (UA, DETI)
Joaquim Madeira (UA, DETI)
Nelson Zagalo (UA, DECA)
Mário Vairinhos (UA, DECA)
== 3 PhD Positions at the University of Bergen, Norway ==
Dear colleagues,
The Department of Informatics at the University of Bergen has three open PhD
positions. The announcement broadly covers all research areas of the
department, but we are particularly interested in good candidates in the
area of visualization.
We are looking for motivated individuals who wish to pursue cutting-edge
visualization research in a stimulating and dynamic international
environment. We perform research in a broad range of topics including
scientific visualization, information visualization, and visual analytics
also in collaboration with a number of application domains such as medicine,
biology, geosciences, physics, and chemistry (see <https://vis.uib.no/>
https://vis.uib.no/ for more information).
These are fully-funded positions with a gross annual salary of NOK 491K
(approx. EUR 50K).
The application deadline is *** May 22, 2022 ***.
Official announcement and online application:
<https://www.jobbnorge.no/en/available-jobs/job/225038/phd-research-fellow-i
n-informatics-3-positions>
https://www.jobbnorge.no/en/available-jobs/job/225038/phd-research-fellow-in
-informatics-3-positions
Interested candidates are encouraged to contact me or one of the other
faculty members in visualization (see <https://vis.uib.no/group/>
https://vis.uib.no/group/ ) before applying for further information.
Best regards,
Stefan Bruckner
// Dr. Stefan Bruckner, Professor of Visualization
// Department of Informatics
// University of Bergen, Norway
// https://vis.uib.no/bruckner
GCH2022 - Full Paper submission extended to May 13th 2022
GCH2022 - Delft, September 28-30, 2022 - <https://gch2022.ewi.tudelft.nl/> https://gch2022.ewi.tudelft.nl/
Due to several requests, we are extending the deadline for the full paper submission to the Eurographics Workshop on Graphics and Cultural Heritage up to Friday, May 13th.
We encourage submissions of new research, projects and applications that demonstrate how computer graphics and other digital technologies are impacting cultural heritage research, preservation and dissemination and promoting sustainable cultural tourism.
This year we invite contributions in the form of full research papers, short papers, posters, and panel sessions/tutorials, with the following corresponding important dates:
Full Paper Submission: May 13, 2022
Full Paper Notification: June 17, 2022
Full Paper Camera Ready: July 18, 2022
Short Paper Submission: June 27, 2022
Short Paper Notification: July 18, 2022
Short Paper Camera Ready: August 26, 2022
Tutorial Submission: June 27, 2022
Tutorial Notification: July 18, 2022
Tutorial Camera Ready: August 26, 2022
Poster Submission: August 29, 2022
Poster Notification: September 7, 2022
Poster Camera Ready: September 14, 2022
Conference: September 28-30, 2022
The complete Call for Papers can be found at the following link:
https://gch2022.ewi.tudelft.nl/call-for-papers
For more information we invite you to visit the official GCH2022 website:
https://gch2022.ewi.tudelft.nl/
We are looking forward to receiving your submission and, although EG GCH will run in a hybrid format, to seeing you in Delft if circumstances permit.
Kind regards.
The organizing committee,
Ricardo Marroquim, Federico Ponchio, and Ruggero Pintus
# Call for Contributions
Topological Data Analysis has become, over the last few years, an
established framework for the extraction and analysis of subtle structural
patterns in complex data. It has been successfully applied in a variety of
application fields, including quantum chemistry, astrophysics, fluid
dynamics, combustion, material sciences, biology, and data science. In
particular, the genericity, efficiency, and robustness of topological
methods have made them particularly well suited for the multi-scale,
interactive analysis and visualization of the structural information of
data.
Despite their rising mainstream popularity, topological methods still face a
number of challenges, including, for instance efficient computational
methods for large-scale time-varying data, the characterization of noise and
uncertainty, or the support of emerging data types such as ensemble data or
high-dimensional point clouds.
The IEEE VIS Workshop on Topological Data Analysis and Visualization aims at
being an inclusive forum for the fast dissemination of the latest results in
theory, algorithms, and applications of topological methods for the
interactive and visual analysis of data. This workshop is a remodeling of
the established TopoInVis workshop series, with the goal of being more
diverse (in terms of applications) and inclusive (in terms of communities),
with a clear will to open to other members of the visualization community
potentially interested in topological methods, or experts in topological
methods from other communities willing to experiment with interactive and
visual applications.
New in 2022: This year, in addition to full paper presentations, we will
host a session of lightning talks (approx. 5 minutes) for early-career
researchers (Ph.D. students, post-docs, etc.) to advertise their work to the
community.
Relevant topics include (but are not limited to):
- Topological methods for the analysis and visualization of:
* High dimensional point cloud data
* Graph data
* Scalar, vector, tensor, multi-field data
* Time-varying data
* Ensemble data
* Uncertain data
- Topological methods for data science (dimensionality reduction,
clustering, etc.)
- Computational methods for topological data analysis and visualization
- Software systems for topological data analysis and visualization
- Visual analytic frameworks relying on topological methods
- Applications of topological data analysis and visualization
We welcome contributions as regular papers in the IEEE VGTC format (up to 9
pages of content, plus up to 2 pages of references), as well as abstracts
(at most 500 words) for early-career lightning talks.
Paper submissions will be peer-reviewed by an international program
committee, including experts in topological methods for scientific data,
information visualization, visual analytics, computational geometry and
machine learning.
Accepted papers will be published in the IEEE Xplore Digital Library.
Important Dates:
- June 21, 2022: abstract deadline for full papers
- June 25, 2022: submission deadline for full papers
- July 30, 2022: author notification
- August 15, 2022: submission deadline for early-career lightning talk
abstracts (500 words)
- October 15-17, 2022: Workshop co-located with IEEE VIS
Instructions for submission and further details will appear soon on the
workshop website: <https://topoinvis.org/> https://topoinvis.org/
Program Chairs (alphabetic order):
Talha Bin Masood (Linköping University, Sweden)
Vijay Natarajan (IISc Bangalore, India)
Paul Rosen (University of South Florida, USA)
Julien Tierny (CNRS / Sorbonne University, France)
2022 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2022)
27-29 September 2022
Kanazawa, Japan
THE SUBMISSION DEADLINE HAS BEEN EXTENDED
In cooperation with Eurographics Association, ACM SIGGRAPH, and the Society of Art and Science
Conference web page: <https://art-science.org/cyberworlds/cw22/> https://art-science.org/cyberworlds/cw22/
Real and online attendance registrations will be offered.
== SCOPE ==
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world.
Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.
The focus theme of CW 2022 is Immersive Space Design.
== TOPICS ==
CW 2022 will have the following tracks with topics not limited to:
Main Track: Visual and Interactive Computing in Cyberspace
* Visual Computing: Extended Reality (XR), Computer graphics, Computer animation, Visualization, Image processing, Computer vision, etc.
* Data Science for Immersive Communication: Immersive analytics, Machine learning in visual communication, Collaborative visual analysis, etc.
* Applications of Cyberworlds: Digital humans, Education in cyberspace, Shared art and cultural heritage, Health care in cyberspace, Online games and living in shared virtual worlds, Non-fungible tokens (NFT), Shared digital fabrication, etc.
* Multimodal Interaction and Human Factors: Man-machine interaction (haptics, olfaction, sonification), Human dynamics, Communication, Collaboration, Entertainment, Digital assistants, Enhanced living, Human augmentation, etc.
Special Track: Cognitive Human-Machine Interaction
* Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI applications, EEG-based neuroimaging, Mobile and adaptive BCIs, Neurofeedback systems and games, Neurorehabilitation and neuroplasticity, Machine-assisted cognitive enhancement, etc.
* Human Factors in Cyberspace: Affective computing, Emotion artificial intelligence, Human factors in transportation and industry, Biosignals, Internet of bodies, Machine and deep learning for biosignal-based algorithms, Neuroergonomics, Cognitive multimodal interfaces, Human factors in XR, Cognitive human-robot interaction, etc.
Special Track: Cybersecurity
* Cybercrime Prevention: Identity and trust management, Content protection and digital rights management, Information hiding and anonymity, Privacy protocols, Security protocols, Malware detection, Attack detection, etc.
* Biometrics in Cyberspaces: Behavioral biometrics, Biometric template protection, Emerging biometrics, Multi-biometrics, Presentation attack detection
* Internet of Things: Security of embedded systems, Security protocols, Security in V2X and smart cities, Mobile networks security, etc.
* Analysis of Digital traces in Cyberspaces: Forensics (computer, mobile devices, network, social media), Altered content detection (multimedia, deep fake), Digital data analysis (social media, file carving), etc.
== SUBMISSION CATEGORIES ==
Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)
CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library, and reference databases of all major referencing indices including EI Compendex, Scopus, and SCI.
SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.
== IMPORTANT DATES ==
Papers (Full/Short) Submission: April 22, 2022(Fri) May 27, 2022 (Fri)
Papers (Full/Short) Notification: May 30, 2022(Mon) June 27, 2022 (Mon)
Poster papers submission: June 10, 2022(Fri) July 8, 2022 (Fri)
Poster papers notification: June 27, 2022(Mon) July 18, 2022 (Mon)
Camera-ready submission: July 15, 2022(Fri) July 28, 2022 (Fri)
Author registration: July 15, 2022(Fri) July 28, 2022 (Fri)
== CONTACT ==
Program Co-Chairs: Yuriko Takeshima, Haoran Xie, Alexei Sourin
Contact: <mailto:cw2022@easychair.org> cw2022(a)easychair.org
Conference web page: <https://art-science.org/cyberworlds/cw22> https://art-science.org/cyberworlds/cw22
Facebook: <https://www.facebook.com/cw.cyberworlds> https://www.facebook.com/cw.cyberworlds
Dear colleagues,
we are opening two academic Postdoc or PhD Positions at the newly
established Human-Centered Computing and Extended Reality Lab (HEX Lab)
@FAU Erlangen-Nürnberg.
We welcome applications from candidates with strong expertise in the
areas of AR / HCI and/or Computer Vision.
The positions are fully funded for three years, starting in August 2022.
Candidates can out more about the positions here:
https://www.hex.tf.fau.de/files/2022/03/phdpostdoc-hex-bf-0422.pdf
<https://www.hex.tf.fau.de/files/2022/03/phdpostdoc-hex-bf-0422.pdf>
And there is some information about the lab here:
https://www.hex.tf.fau.de/ <https://www.hex.tf.fau.de/>
The project is publicly funded and research is conducted closely with
both, partners from industry and medicine.
I would appreciate if you could forward this mail to potential
candidates of interest.
Candidates may feel free to write me directly in case there are any
questions via d.roth(a)fau.de <mailto:d.roth@fau.de> .
Best,
Daniel Roth
Dear all,
We would like to share with you the final program for the 10th Workshop on Intelligent Cinematography and Editing, which will take place on the 28th of April and is co-located with Eurographics 2022. (Note: this final version is slightly modified from the original to take into account the schedule and keynote of Eurographics)
https://project.inria.fr/wiced2022/program/
The program includes 6 original papers, 3 invited papers, the announcement of a video editing competition on an upcoming BBC dataset, and a panel on the future of the domain and workshop.
Do join us -- online or in person -- for this event celebrating 10 years of WICED! You will find details to register here:
https://project.inria.fr/wiced2022/registration/
And please feel free to share the message to those who may be interested!
Best regards,
WICED 2022 Organizing and Program Chairs
Hui-Yin (Helen) Wu, Rémi Ronfard, and Marc Christie
SHAPE MODELING INTERNATIONAL AWARDS
Please send your nomination before May 1st, 2022 to Brian Wyvill
< <mailto:brianwyvill@gmail.com> brianwyvill(a)gmail.com>. The last year's nominations will continue to
be considered. Self-nominations will be considered.
TOSIYASU KUNII AWARD
In honor of Tosiyasu Kunii, the Tosiyasu Kunii Award was established
in 2021 to recognize shape modeling researchers with distinguished
careers. The recipients of the award will be selected by the SMI
Awards Committee, based on proposals from the research community in
Shape Modeling. The proposals can simply be in a formal letter format.
Self-nominations will also be considered. The nomination letters
should provide a clear description of the substantial contributions of
the candidate to the field of shape modeling. Nomination proposals can
be accepted by the SMI awards committee at any time. The decision will
be announced two months before the conference. The Awards are
presented at the Shape Modeling Conference and the award recipients
are invited to give a keynote speech at Shape Modeling Conference.
YOUNG INVESTIGATOR AWARD
The Young Investigator Award was established in 2021 to recognize
young researchers who made significant contributions to shape
modeling. The recipients of the award will be selected by the SMI
Awards Committee, based on proposals from the research community in
Shape Modeling. The proposals can simply be in a formal letter format.
Self-nominations will also be considered. The nomination letters
should provide a clear description of the substantial contributions of
the candidate to the field of shape modeling. Nomination proposals can
be accepted by the SMI awards committee at any time. The Awards are
presented at the Shape Modeling Conference and the award recipients
are invited to give a keynote speech at the Shape Modeling Conference.
Dear all,
We would like to remind you that Thursday the 14th April is the last day for
regular registration at the annual Eurographics Conference. Passed this
date, we will not guarantee registration at any meals, including to the
special events. Due to organization constraints beyond our control, we need
to finalize the number of ordered meals by the end of this week.
Sincerely yours,
The EG2022 organizing team.
https://eg2022.univ-reims.fr/index.html
Call for Submissions: SIGGRAPH 2022 Posters
https://s2022.siggraph.org/program/posters/
Submission Deadline: Tue, 26 April 2022 22:00 +00:00 GMT
The SIGGRAPH Posters program is an interactive forum where students, researchers, artists, enthusiasts, and practitioners present the latest developments and ongoing research. No matter the core concept --whether an art installation, a technical brief, or anything in between--, the ideal Posters submission expresses a novel and applicable idea in a simple, concise, visually appealing manner. There is no need to have a completely finished and polished product as long as the foundation of the work is strong and demonstrative results and initial findings are presented.
Accepted posters will be published in the ACM Digital Library.
Students also are encouraged to submit to the Student Research Competition for the chance to win a prize, be recognized, and progress to the ACM Student Research Competition Grand Finals!
Learn more about the poster track and timeline on the website above. For further questions, please contact posters-s2022(a)siggraph.org<mailto:posters-s2022@siggraph.org>.
Looking forward to your submissions!
Sincerely,
Olga Diamanti (SIGGRAPH 2022 Posters Chair)
[SIGGRAPH 2022 Logo]<https://s2022.siggraph.org/>
OLGA DIAMANTI
POSTERS CHAIR
+43 (316) 873 - 8442 [→]
S2022.SIGGRAPH.ORG<https://s2022.siggraph.org/> [→] <https://s2022.siggraph.org/>
The Eurographics Symposium on Rendering 2022 will take place from July 4th
to July 6th, 2022, hosted by Charles University in Prague. This 33nd event
continues the series of highly successful Eurographics Symposia and
Workshops on Rendering.
This year, EGSR features two paper submission tracks: the Research Track and
the Industry Track.
All accepted research papers will be presented at EGSR 2022 and archived in
the Eurographics digital library. Furthermore, a selection of them will be
published in an issue of the Computer Graphics Forum (CGF) journal, based on
both the recommendations of the reviewers and the outcome of a second cycle
of review.
The industry track provides an accessible venue for getting out ideas that
have found practical use in industry and could impact the future of
rendering research, but might not meet the standards/expectations of
scientific evaluation expected in formal research papers. These papers will
be curated by the paper co-chairs and will be presented in the conference
along with the traditional research papers.
Topics of interest
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
* Physically-based rendering and global illumination
* Monte Carlo sampling, reconstruction, and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Rendering software systems
* Specialized rendering hardware systems
* Inverse and differentiable rendering
* Image processing for rendering and compositing, such as denoising,
matting, deblurring, colorization
* Image manipulation, such as warping, inpainting, relighting
* Machine learning for rendering, rendering for machine learning
* Deep generative models of image synthesis
* Neural representation for rendering
* Material and scattering models
* Acquisition, modeling, and fabrication of geometry, appearance, and
illumination
* Color science, spectral modeling and rendering
* Face and human capture and rendering
* Computational photography, optics, and displays
* Image-based rendering (IBR), lightfields
* Expressive/Non-Photorealistic rendering (NPR)
* Vector graphics and other non-pixel-based rendering formats
* Procedural modeling, texturing, and simulation
* Augmented/virtual/mixed reality, including rendering, input, and output
technologies
* Human perception on rendering
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering
How to Submit Your Work
Please submit your work using the SRM online submission system. The
submission should use the EGSR 2022 LaTeX template available on SRM
<https://srmv2.eg.org/COMFy/Conference/SR_2022/Instruction>
https://srmv2.eg.org/COMFy/Conference/SR_2022/Instruction
Important dates (All times are midnight, 23:59 UTC)
* Abstract deadline: April 8th
* Papers deadline: April 15th
* Reviews released to authors: May 18th
* Rebuttals due: May 24th
* Author notification: June 7th
* Final papers due: June 20th
* Conference: July 4th - July 6th
Program chairs
Abhijeet Ghosh, Imperial College London
Li-Yi Wei, Adobe Research
Conference chair
Alexander Wilkie, Charles University
More detailed information including important dates, review process, and
topics of interest can be found under the official CFP
<https://egsr.eu/2022/call-for-papers/>
https://egsr.eu/2022/call-for-papers/.
Can you please forward this to the Eurographics list?
Thanks in advance,
Ergun Akleman
____
Call For Papers: SMI-SCULPT 2022
https://smiconf.github.io/2022/sculpt.html
SMI-SCULPT 2022 will be organized as a teleconference due to the
coronavirus outbreak. The conference program will be exactly the same
as in previous years; it will include paper presentations, keynote
talks, and several workshops but everything will be done using remote
conferencing services. All attendees will participate in the
conference remotely with video/audio and slide sharing; there will be
no on-site participation.
Call for Papers
https://easychair.org/cfp/SMI-SCULPT2022
The SCULPT track: “Shape Creation Using Layouts, Programs, &
Technology” is the successor of the former FASE track (Fabrication and
Sculpting Event) at SMI. SCULPT is focused on original research on
the theory and practice of shape design, sculpting, and architecture,
including the physical realization of the envisioned shapes via
modeling, construction, fabrication, or manufacturing. The presented
work should have a clear algorithmic or mathematical basis, and it may
also address the inverse process of obtaining a clean CAD model from a
given physical artifact.
Topics
SCULPT solicits papers that pose new questions and motivate further
research in designing, fabrication, and sculpting. Topics should be
useful, for example, in the following areas: (1) Fabrication of
digital models, (2) Advanced manufacturing techniques such as additive
manufacturing, laser cutting or CNC milling, (3) Interactive or
procedural design of manufacturable shapes, (4) Interconnections of
complex modeling and fabrication processes, (5) Visually stimulating
fabrication techniques or printed structures.
Submissions
All SCULPT paper submissions will be handled via the easy-chair system
following a one-stage peer review cycle. Accepted SCULPT papers will
be published in a special issue of the Hyperseeing magazine. SCULPT
paper presentations will be 15 minutes in length. They will be
presented in a special SCULPT session at the SMI 2022. Accepted papers
and posters must be presented in person by registering for the SMI
conference.
Location
SMI-SCULPT 2022 will be co-located with the Shape Modeling
International (SMI 2022) and organized as an event of Shape Modeling
International conference (SMI 2022).
Submission Guidelines
All papers must be original and not simultaneously submitted to
another journal or conference. The following paper categories are
welcome:
Full papers describing methods in detail with a limit of 16 pages.
Short papers describing methods in less detail with a limit of 8 pages.
Posters describing methods in much less detail with a limit of 4 pages.
For the submission, please use The Bridges Formatting Guidelines
Important Dates
April 22, 2022 :: Abstract Submission Due
April 25, 2022 :: Full Paper Submission Due
May, 23, 2022 :: Acceptance Notification
June 6, 2022 :: Camera Ready Papers Due
June 27-29, 2022 :: Online Event
SCULPT Technical Paper Chairs
Oleg Fryazinov
Matias del Campo
Carlo Séquin
SCULPT Steering Committee
Ergun Akleman, Loic Barthe, Karina Rodriguez Echavarria, Oleg
Fryazinov, Guiseppe Patane, Konrad Polthier, Carlo Sequin
The Eurographics Symposium on Rendering 2022 will take place from July 4th
to July 6th, 2022, hosted by Charles University in Prague. This 33nd event
continues the series of highly successful Eurographics Symposia and
Workshops on Rendering.
This year, EGSR features two paper submission tracks: the Research Track and
the Industry Track.
All accepted research papers will be presented at EGSR 2022 and archived in
the Eurographics digital library. Furthermore, a selection of them will be
published in an issue of the Computer Graphics Forum (CGF) journal, based on
both the recommendations of the reviewers and the outcome of a second cycle
of review.
The industry track provides an accessible venue for getting out ideas that
have found practical use in industry and could impact the future of
rendering research, but might not meet the standards/expectations of
scientific evaluation expected in formal research papers. These papers will
be curated by the paper co-chairs and will be presented in the conference
along with the traditional research papers.
Topics of interest
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
* Physically-based rendering and global illumination
* Monte Carlo sampling, reconstruction, and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Rendering software systems
* Specialized rendering hardware systems
* Inverse and differentiable rendering
* Image processing for rendering and compositing, such as denoising,
matting, deblurring, colorization
* Image manipulation, such as warping, inpainting, relighting
* Machine learning for rendering, rendering for machine learning
* Deep generative models of image synthesis
* Neural representation for rendering
* Material and scattering models
* Acquisition, modeling, and fabrication of geometry, appearance, and
illumination
* Color science, spectral modeling and rendering
* Face and human capture and rendering
* Computational photography, optics, and displays
* Image-based rendering (IBR), lightfields
* Expressive/Non-Photorealistic rendering (NPR)
* Vector graphics and other non-pixel-based rendering formats
* Procedural modeling, texturing, and simulation
* Augmented/virtual/mixed reality, including rendering, input, and output
technologies
* Human perception on rendering
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering
How to Submit Your Work
Please submit your work using the SRM online submission system.
https://srmv2.eg.org/COMFy/Conference/SR_2022 The submission should use the
EGSR 2022 LaTeX template available on SRM.
Important dates (All times are midnight, 23:59 UTC)
* Abstract deadline: April 8th
* Papers deadline: April 15th
* Reviews released to authors: May 18th
* Rebuttals due: May 24th
* Author notification: June 7th
* Final papers due: June 20th
* Conference: July 4th - July 6th
Program chairs
Abhijeet Ghosh, Imperial College London
Li-Yi Wei, Adobe Research
Conference chair
Alexander Wilkie, Charles University
More detailed information including important dates, review process, and
topics of interest can be found under the official CFP
<https://egsr.eu/2022/call-for-papers/>
https://egsr.eu/2022/call-for-papers/.
2022 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2022)
27-29 September 2022
Kanazawa, Japan
ONE MONTH BEFORE THE SUBMISSION DEADLINE
In cooperation with Eurographics Association, ACM SIGGRAPH, and the Society of Art and Science
Conference web page: <https://art-science.org/cyberworlds/cw22/> https://art-science.org/cyberworlds/cw22/
Real and online attendance registrations will be offered.
== SCOPE ==
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world.
Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.
The focus theme of CW 2022 is Immersive Space Design.
== TOPICS ==
CW 2022 will have the following tracks with topics not limited to:
Main Track: Visual and Interactive Computing in Cyberspace
* Visual Computing: Extended Reality (XR), Computer graphics, Computer animation, Visualization, Image processing, Computer vision, etc.
* Data Science for Immersive Communication: Immersive analytics, Machine learning in visual communication, Collaborative visual analysis, etc.
* Applications of Cyberworlds: Digital humans, Education in cyberspace, Shared art and cultural heritage, Health care in cyberspace, Online games and living in shared virtual worlds, Non-fungible tokens (NFT), Shared digital fabrication, etc.
* Multimodal Interaction and Human Factors: Man-machine interaction (haptics, olfaction, sonification), Human dynamics, Communication, Collaboration, Entertainment, Digital assistants, Enhanced living, Human augmentation, etc.
Special Track: Cognitive Human-Machine Interaction
* Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI applications, EEG-based neuroimaging, Mobile and adaptive BCIs, Neurofeedback systems and games, Neurorehabilitation and neuroplasticity, Machine-assisted cognitive enhancement, etc.
* Human Factors in Cyberspace: Affective computing, Emotion artificial intelligence, Human factors in transportation and industry, Biosignals, Internet of bodies, Machine and deep learning for biosignal-based algorithms, Neuroergonomics, Cognitive multimodal interfaces, Human factors in XR, Cognitive human-robot interaction, etc.
Special Track: Cybersecurity
* Cybercrime Prevention: Identity and trust management, Content protection and digital rights management, Information hiding and anonymity, Privacy protocols, Security protocols, Malware detection, Attack detection, etc.
* Biometrics in Cyberspaces: Behavioral biometrics, Biometric template protection, Emerging biometrics, Multi-biometrics, Presentation attack detection
* Internet of Things: Security of embedded systems, Security protocols, Security in V2X and smart cities, Mobile networks security, etc.
* Analysis of Digital traces in Cyberspaces: Forensics (computer, mobile devices, network, social media), Altered content detection (multimedia, deep fake), Digital data analysis (social media, file carving), etc.
== SUBMISSION CATEGORIES ==
Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)
CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library, and reference databases of all major referencing indices including EI Compendex, Scopus, and SCI.
SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.
== IMPORTANT DATES ==
Papers (Full/Short) Submission: April 22, 2022(Fri)
Papers (Full/Short) Notification: May 30, 2022(Mon)
Poster papers submission: June 10, 2022(Fri)
Poster papers notification: June 27, 2022(Mon)
Camera-ready submission: July 15, 2022(Fri)
Author registration: July 15, 2022(Fri)
== CONTACT ==
Program Co-Chairs: Yuriko Takeshima, Haoran Xie, Alexei Sourin
Contact: <mailto:cw2022@easychair.org> cw2022(a)easychair.org
Conference web page: <https://art-science.org/cyberworlds/cw22> https://art-science.org/cyberworlds/cw22
Facebook: <https://www.facebook.com/cw.cyberworlds> https://www.facebook.com/cw.cyberworlds
GCH2022 - Call for contributions
GCH2022 - Delft, September 28-30, 2022 - <https://gch2022.ewi.tudelft.nl/> https://gch2022.ewi.tudelft.nl/
We are really happy to announce that the 20th edition of the Eurographics Workshop on Graphics and Cultural Heritage will be held in Delft (The Netherlands) on the next September 28-30, 2022.
We encourage submissions of new research, projects and applications that demonstrate how computer graphics and other digital technologies are impacting cultural heritage research, preservation and dissemination and promoting sustainable cultural tourism.
This year we invite contributions in the form of full research papers, short papers, posters, and panel sessions/tutorials.
The complete Call for Papers can be found at the following link:
https://gch2022.ewi.tudelft.nl/call-for-papers
For more information we invite you to visit the official GCH2022 website:
https://gch2022.ewi.tudelft.nl/
We are looking forward to receiving your submission and, although EG GCH will run in a hybrid format, to seeing you in Delft if circumstances permit.
Kind regards.
The organizing committee,
Ricardo Marroquim, Federico Ponchio, and Ruggero Pintus
Dear colleagues,
we are opening two academic Postdoc or PhD Positions at the newly
established Human-Centered Computing and Extended Reality Lab (HEX Lab)
@FAU Erlangen-Nürnberg.
We welcome applications from candidates with strong expertise in the
areas of AR / HCI and/or Computer Vision.
The positions are fully funded for three years, starting in August 2022.
Candidates can out more about the positions here:
https://www.hex.tf.fau.de/files/2022/03/phdpostdoc-hex-bf-0422.pdf
<https://www.hex.tf.fau.de/files/2022/03/phdpostdoc-hex-bf-0422.pdf>
And there is some information about the lab here:
https://www.hex.tf.fau.de/ <https://www.hex.tf.fau.de/>
The project is publicly funded and research is conducted closely with
both, partners from industry and medicine.
I would appreciate if you could forward this mail to potential
candidates of interest.
Candidates may feel free to write me directly in case there are any
questions via d.roth(a)fau.de <mailto:d.roth@fau.de> .
Best,
Daniel Roth
The group for Virtual Environments and Computer Graphics at University College London (UCL) has an open post for a “Research Assistant/Research Fellow in Graphics Pipelines for Next Generation Mixed Reality Systems”.
The Graphics Pipelines for Next Generation Mixed Reality Systems Project is funded by the UK’s EPSRC. It focuses on new computer graphics algorithms for real-time rendering for very fast immersive displays such as head-mounted displays.
The project will integrate state-of-the-art tracking systems with custom displays to demonstrate end-to-end pipelines for mixed-reality with latency of around 1ms. We will work on new data structures and rendering strategies that are more appropriate for extremely low latency rendering.
This post is funded until 30 April 2023 in the first instance.
https://t.co/jNY2shYnPo
We are open to taking this post more towards the perception evaluation, hardware design or real-time graphics algorithms. You can see some of our recent work here:
https://vr-unity-viewer.cs.ucl.ac.uk/
Dear colleagues,
we invite you to submit your research as a poster to EG EuroVis 2022! This year, EuroVis will be held June 13-17, 2022 in Rome, Italy.
The posters track is specifically intended to present late-breaking results, work in progress, follow-up extensions, application case studies, or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers and engage in stimulating discussions.
Submission Instructions
We solicit poster submissions in the form of a sketch (i.e., an extended abstract of at most 2 pages in the EuroVis poster format, with an additional page allowed for references only). We strongly encourage the submission of additional materials. For example, you can submit an additional PDF (without any page limit) that contains a number of example results, screenshots, an interaction sequence, etc. The poster draft can also be added as additional material (but is not mandatory for the submission). Finally, submissions can also include supplementary material such as videos or executable programs. In particular for interactive tools/approaches, a digital video is essential and thus strongly encouraged to allow the reviewers to assess the interactive aspects.
Poster sketches are to be submitted using the Poster sketches are submitted using the Precision Conference System (PCS)<https://new.precisionconference.com/>, according to the instructions in the submission guidelines section. Please note you shall select Eurographics as Society.
Any accepted posters are required to have at least one (paid) registered author to attend and present the poster at the conference.
Both a PDF version of the poster and the extended abstract will be included on the conference USB stick and also in the EG digital library with a DOI. The material in a poster/sketch can later be reused by the original authors for a more extensive publication (e.g., a full paper) with more detailed content and mature results, without being considered self-plagiarism.
For more information, including detailed poster preparation and submission instructions, please refer to the website: https://conferences.eg.org/eurovis2022/posters/
For any questions concerning poster submissions please contact the posters chairs at posters(a)eurovis.org<mailto:posters@eurovis.org>.
Important Dates
Submission: April 11, 2022
Notification: April 27, 2022
Camera Ready Version: May 13, 2022
All deadlines are at 23:59 GMT on the date indicated.
Best regards,
Michael Krone (University of Tübingen, Germany),
Simone Lenti (Sapienza University of Rome, Italy),
Johanna Schmidt (VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH, Austria)
EG EuroVis 2022 Posters Chairs