EUROGRAPHICS CALL FOR EDUCATION PAPERS
We are seeking original contributions for presentation and publication in
the EG2022 education track. We wish to build and enhance a vibrant
community of Computer Graphics teachers who share their knowledge and
experience of bringing computer graphics to the classroom and getting others
excited about the field.
The scope of the track includes topics in education related to computer
graphics, computer graphics in education, teaching/classroom experience
related to computer graphics content, assignments and outstanding student
projects in computer graphics. We invite authors to submit papers, panels
and student projects related to the following topics:
- Teaching Computer Graphics to diverse audiences (e.g. computer science,
engineering, arts);
Designing curricula for Computer Graphics and related disciplines (e.g.
image processing, visualization, animation and games);
- Designing and teaching online and hybrid courses in computer graphics;
- Classroom challenges in computer graphics (e.g. innovative and effective
assessment, engaging student interest, managing diverse student backgrounds,
teaching mathematical foundations);
- Enabling and exploiting visual tools and techniques to teach in other
disciplines;
- Incorporating modern technology in Computer Graphics courses (e.g. VR, AR,
3D printing);
- Bringing Computer Graphics research into the classroom;
- Promoting undergraduate research in Computer Graphics;
- Special interest this year: we are looking for experiences in presenting
Computer Graphics to first years students in order to enroll more students
during later courses.
Proposals for education panels should be emailed directly to the education
papers co-chairs at chairs-eg2022edu(a)eg.org <mailto:chairs-eg2022edu@eg.org>
.
The best papers will be recommended to the editors of prestigious journals
in the field, Computer Graphics Forum, Computers and Graphics, and IEEE
Computer Graphics & Applications, who may invite the authors of these papers
to submit extended versions to their journals. The best assignments may be
published in the <https://education.siggraph.org/resources/cgems> CGEMS.
- Education papers and experience reports should provide new insights or
experience that improve student learning and emphasize on how instructors
can directly use them in the classroom.
- Proposals for panels should state the problem and include a short
statement from proposed panelists.
- Assignments should explain the assignment; provide examples of handouts
and starter code and example student work. Authors may provide them as
supplementary materials during submission, and agree to provide access to
them online upon acceptance.
- Outstanding student projects (individual or group) should describe the
learning context for the project and show how the student(s) brought
creativity to the work. Upon acceptance, authors are expected to demonstrate
the project during their presentation.
TIMELINE
January 24, 2022 Submission deadline
February 28, 2022 Notification to authors
March 21, 2022 Camera-ready
* All deadlines are at 23:59 UTC
SUBMISSION DETAILS
Anonymous submissions of up to 8 pages for education papers, 4 pages for
effective assignments or up to 2 pages for notes on assignments or
outstanding student projects, must be formatted according to the
Eurographics Authors guidelines
(https://www.eg.org/wp/eurographics-publications/guidelines/). Submissions
will be made electronically through the Eurographics
<https://srmv2.eg.org/COMFy/Conference/EG_2021EDU> Submission and Review
Management system (https://srmv2.eg.org/COMFy/Conference/EG_2022EDU) and
subject to a review process.
EUROGRAPHICS EDUCATION PAPERS CHAIRS
Jean-Jacques Bourdin, Université Paris 8, France
Eric Paquette, École de technologie supérieure (ÉTS), Canada
Contact: chairs-eg2022edu(a)eg.org <mailto:chairs-eg2022edu@eg.org>
Dear colleagues,
RWTH Aachen University is inviting applications for a tenured W2
professor position
at the Visual Computing Institute in the CS department. The working
title of the position
is „Data-Driven Method in Visual Computing“ but the potential scientific
scope is to be
interpreted broadly. Currently the Visual Computing Institute consists
of four research
groups (Jan Bender, Leif Kobbelt, Torsten Kuhlen, Bastian Leibe).
The official announcement is attached. For further questions, please
feel free
to contact Leif Kobbelt.
Best wishes
Leif Kobbelt
Junior Professorship (W1) in Computer Science, specifically Tactile
Computing offered at TU Dresden, Germany
The Faculty of Computer Science (https://tu-dresden.de/ing/informatik
<https://tu-dresden.de/ing/informatik/smt/cgv> ) of the German University of
Excellence TU Dresden invites PostDoc candidates for applications to the
Junior Professorship (W1) in Computer Science, specifically Tactile
Computing. We are seeking a scientifically distinguished person who is
passionate about working with graduate
students, training the next generation of researchers and covering research
and teaching in one or more of the following research areas with application
in Tactile Computing: in visual computing (e.g. haptic interaction,
immersive collaboration, real-time pose estimation and tracking); in data
security (e.g. low latency cryptography, confidential computing); in
software engineering (e.g. self-adaptive systems, software architectures);
in distributed systems (e.g. fog, edge or mobile computing, haptic control
systems); in robotics (e.g. fog robotics or tele-robotics). The position is
funded within the Cluster of Excellence "Centre for Tactile Internet with
Human-in-the-Loop" (CeTI, https://ceti.one) where you investigate together
with CeTI partners from the Faculty of Psychology and the Faculty of
Electrical and Computer Engineering how low latency haptic feedback can be
used in the tactile internet for skills learning.
Please send your application until
September 15, 2021
according to the official job offer <https://tu-dresden.de/vacancy/8520>
https://tu-dresden.de/vacancy/8520 to dekan.inf(a)tu-dresden.de
<mailto:dekan.inf@tu-dresden.de>
PhD position in Computer Graphics offered at TU Dresden, Germany
At the Chair of Computer Graphics and Visualization (Prof. Dr. Stefan
Gumhold, https://tu-dresden.de/ing/informatik/smt/cgv) of the Faculty of
Computer Science at TU Dresden in Germany we seek a highly motivated PhD
student with background in computer graphics and or computer vision. The
position is funded within the 6G-life Research-Hub (www.6g-life.de
<http://www.6g-life.de> ) for the investigation of digit twins for humans
that can be used in telepresence applications. Experience in C++ and GPU
programming is helpful. Please send your application until
September 10, 2021
in a single Pdf to recruitment.6glife(a)tu-dresden.de
<mailto:recruitment.6glife@tu-dresden.de>
For more details see the official job announcement:
https://tu-dresden.de/vacancy/8733
Dear colleagues,
Please note that MIG ( <https://mig2021.inria.fr/> Motion, Interaction and Games) 2021 is still accepting Poster submissions.
Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation:
(i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster;
(ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
Poster submissions can be directly sent by email: mig2021(a)easychair.org <mailto:mig2021@easychair.org>
The deadline is set to Monday 13th September. But please let us know if you wish to submit your work and need some extra time.
Also note that the conference taking place on 10-12th of November is now expected to be in a full virtual format.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
<https://mig2021.inria.fr/> https://mig2021.inria.fr/
-------
Conference Organization
Conference Chairs:
Ronan Boulic, EPFL,
Ludovic Hoyet, Inria Rennes
Program Chairs:
Karan Singh, University of Toronto
Damien Rohmer, Ecole Polytechnique, IP Paris
Dear Colleagues,
we would like to remind you of the upcoming deadline for the Image Contest
of the Eurographics Workshop on Visual Computing for Biology and Medicine
(VCBM) 2021. The deadline is September 12, 2021. We invite you to submit
your images related to biology and medicine, such as visualizations, or
computer-generated or hand-drawn illustrations. All submissions will be
displayed in a virtual gallery on the VCBM webpage, and a jury will choose
the best submission to win the VCBM Image Award according to aesthetics,
ability to communicate information content, and application relevance.
For more information, as well as the submission instructions, please follow
this link:
<https://conferences.eg.org/vcbm2021/image-contest/>
https://conferences.eg.org/vcbm2021/image-contest/
We are looking forwards to see your great work!
Jean M. Favre
Peter Mindek
VCBM 2020 image contest co-chairs
Last opportunity to register for CGVC (Computer Graphics and Visual Computing) 2021. This year's conference is hosted virtually at the University of Lincoln between the 8th and 9th of September. As a virtual conference, we have made "attendance only" tickets free of charge.
The full programme of talks is available here: https://cgvc.org.uk/CGVC2021/programme
And registration is here: https://cgvc.org.uk/CGVC2021/registration
For anyone interested, we are also hosting an in-person networking workshop at the University of Lincoln campus on the 10th. You can register for this at the same link.
Best,
Chris
Dr Chris Headleand
National Teaching Fellow
Director of Teaching and Learning
School of Computer Science
University of Lincoln
The University of Lincoln, UK, is the Modern University of the Year in The Times and Sunday Times Good University Guide 2021. We are TEF-Gold rated and recognised for our high student satisfaction, award-winning industry links and world-leading research. Visit www.lincoln.ac.uk.
The information in this e-mail and any attachments may be confidential. If you have received this email in error please notify the sender immediately and remove it from your system. Do not disclose the contents to another person or take copies.
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The University may monitor email traffic data and content in accordance with its policies and English law. Further information can be found at: http://www.lincoln.ac.uk/legal.
Summer School on Virtual Humans
CLIPE’s 1st training workshop - Summer School on Virtual Humans - is scheduled to take place in Cyprus from the 13th until the 17th of September 2021!
The workshop’s aim is to provide an overview of the latest developments in technology and applications in the field of virtual characters. The workshop will be held in Adams Beach Hotel in Ayia Napa but it will be a hybrid event, giving the opportunity to participants to join the workshop online.
The first four days of the workshop will be open to researchers that do not participate in the CLIPE project, but still find the workshop of interest to them. You can find the program here (https://www.clipe-itn.eu/news/training-workshop-1%3A-summer-school-on-virtu…)
We can allow a limited number of remote participants, researchers specialising in the field of virtual humans. If you are interested to join the workshop online, please send us your name, affiliation and webpage at info(a)clipe-itn.eu <mailto:info@clipe-itn.eu> . Registration to the workshop is free.
About CLIPE
CLIPE is a Marie Curie Training Network (https://www.clipe-itn.eu/) that addresses the core challenges of designing new techniques to create and control interactive virtual characters, benefiting from opportunities open by the wide availability of emergent technologies in the domains of human digitization and displays, as well as recent progresses of artificial intelligence.
CLIPE aspires to train the new generation of researchers in these techniques, looking at the area holistically. The training and research programme is based on a multi-disciplinary and cross-sectoral philosophy, bringing together industry and academia experts and focusing on both technical and transversal skills development.
The CLIPE network consists of universities/research centers and industrial partners.
Universities & Research Centres: University of Cyprus; Universitat Politecnica de Catalunya; INRIA; University College London; Trinity College Dublin; Max Planck Institute for Intelligent Systems; KTH Royal Institute of Technology in Stockholm; Ecole Polytechnique; Silversky3d Ltd.
Industrial Partners: Treedy’s ; Amazon; British Broadcasting Corporation, Golaem and Ubisoft.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 860768
Dear Colleagues,
We are pleased to announce that Eurographics Workshop on Visual Computing
for Biology and Medicine (VCBM) 2021 will be hosting an image contest. We
would like to invite you to submit your images related to computational
biology and medicine - visualizations, photorealistic and non-photorealistic
renderings, computer generated and hand-drawn illustrations are all welcome.
A jury will select the best submission to receive the VCBM Image Award, and
the conference participants will select the People's Choice Award.
All the accepted submissions will be displayed in a virtual gallery on the
VCBM webpage. The deadline for the submission is September 12, 2021.
For more information, as well as the submission instructions, please follow
this link:
<https://conferences.eg.org/vcbm2021/image-contest/>
https://conferences.eg.org/vcbm2021/image-contest/
We are looking forwards to see your great work!
Jean M. Favre
Peter Mindek
VCBM 2020 image contest co-chairs
EuroVis 2022 Call for Papers
With this call for papers, we invite submission of high-quality papers that will set the standard and stimulate future trends in the field of visualization and visual analytics. Accepted full papers will be published in a special issue of Computer Graphics Forum, the International Journal of the Eurographics Association, after a two-stage peer-reviewing process. All accepted papers will be presented orally at the conference. EuroVis 2022 (http://conferences.eg.org/eurovis2022/) will be held in Rome, Italy on June 13-17, 2022.
We encourage submissions from all areas of visualization and visual analytics.
Suggested topics include, but are not limited to:
* Techniques: novel algorithms, visual encoding methods, and/or interaction techniques for data analysis, exploration, or communication. All sub-areas of data visualization and visual analytics are welcomed, including high-dimensional, time-series, spatial, geographic, text, hierarchical, and network data. Techniques may be specialized for specific devices or form-factors (e.g., mobile or wall-scale visualization).
* Systems: new software frameworks, languages, or tools for visualization; systems for large-scale visualization; integrated graphical systems for visual analysis or interactive machine learning; collaborative and web-scale visualization systems.
* Applications & Design Studies: novel use of visualization to address problems in an application domain, including accounts of innovative system design, deployment and impact. We welcome diverse application areas, including the physical sciences, life sciences, social sciences, engineering, arts, sports, and humanities.
* Evaluation & Empirical Research: Comparative evaluation of competing visualization approaches; controlled experiments to inform visualization best practices; longitudinal and qualitative studies to understand user needs, visualization adoption, and use.
* Theory: models of visual encoding, interaction, and/or analysis tasks; implications from theories of perception, cognition, design, and/or aesthetics; methods for automated design or visualization recommendation.
For a wider range of paper types, please see “Broadening Intellectual Diversity in Visualization Research Papers<http://cmci.colorado.edu/visualab/papers/19-CGA-ContributionTypes.pdf>” by B. Lee et al.
SUBMISSION INSTRUCTIONS
The maximum length for submitted papers to the full papers track is 10 pages (in Computer Graphics Forum (CGF) style, including all images, but excluding references). Authors are encouraged to use supplementary documents to provide extra content. Papers exceeding the maximum allowed number of pages will be automatically rejected.
Submissions must be made using the Computer Graphics Forum style, using the conference LaTeX template for full papers. A LaTeX style sheet and overleaf template will be provided as well as a sample document explaining the required format.
Authors have the option to submit their papers anonymously. In contrast to previous years, double-blind reviewing is optional, not required: authors may choose to disclose their identities to the reviewers. The reviewing process does not consider anonymity as a factor. The process will attempt to preserve anonymity of authors of anonymized submissions. However, the program committee, which is responsible for half of the reviews, will know the authors of submissions reviewed by them.
Authors have the option of submitting additional material with their submissions. Supplementary materials, such as videos and supporting data, are encouraged. For papers that have previously been reviewed for other venues and have been rejected or withdrawn, the authors are strongly encouraged to provide the original submission with a cover letter describing the changes they have made to comply with reviewers' comments and requests.
All full papers accepted to EuroVis appear in a special issue of Computer Graphics Forum, containing the conference proceedings, and will appear at the same time in the Eurographics digital library.
EuroVis submissions and papers are subject to the pre-print and self-archiving policies of the Computer Graphics Forum journal. Details are available from the journal web site:
https://authorservices.wiley.com/author-resources/Journal-Authors/open-acce…
Given the uncertainty due to the pandemic, further details will be communicated regarding possible Open Access charges.
Abstracts and full papers are submitted using the Precision Conference System (PCS): https://new.precisionconference.com/eurovis22a
Please note you shall select Eurographics as Society.
Submission of an abstract is mandatory by the abstract deadline, with completed papers due on by the full paper deadline. Submissions will not be accepted if an abstract is not submitted by the abstract deadline. Abstract submissions require the title, authors, paper type, abstract, and keywords in the form. The remaining fields (the document, additional material) are submitted by the full paper deadline. Please note that EuroVis accepted papers are published as a regular-length journal article, so submitting just an abstract is not sufficient. Submitters should choose keywords and categories appropriate for their paper as this information is used in reviewer selection.
For more details please see the EuroVis 2022 website:
http://conferences.eg.org/eurovis2022/
IMPORTANT DATES
Abstract deadline: November 24, 2021 (Wednesday!)
Full paper deadline: December 2, 2021
Reviews available, rebuttal start: January 26, 2022
Rebuttal deadline: January 31, 2022
First Round Notification: February 18, 2022
Revised Submission: March 10, 2022
Final Notification: March 26, 2022
Camera Ready Version: April 19, 2022
All submission deadlines are at 23:59 GMT on the date indicated.
For any questions concerning full paper submissions please contact the full papers chairs: fullpapers(a)eurovis.org
FULL PAPERS CHAIRS
Rita Borgo, King’s College London, UK
G. Elisabeta Marai, University of Illinois at Chicago, USA
Tobias Schreck, Graz University of Technology, Austria
EG STARs 2022
Call for contributions
State-of-the-Art Reports (STARs) provide an up-to-date and comprehensive
overview of a special topic of current interest related to Computer
Graphics. We welcome submissions on all topics relevant to EUROGRAPHICS, and
particularly encourage STARs on topics that have not been covered in any
recent edition. STAR reports on cross-sectional, multi-disciplinary areas
are also highly welcomed. A STAR can also address the use of Computer
Graphics techniques in a different scientific discipline or in industrial
practice. For examples of suitable STAR topics, please refer to the
EUROGRAPHICS digital library. A list of recent STARs can be found
<https://sites.google.com/site/drminchen/cgf-info/cgf-stars> here.
Accepted STARs will be published in a special issue of Computer Graphics
Forum, which appears right before the EUROGRAPHICS conference. The journal
status of the proceedings requires a two-stage review process with
conditional acceptance after the first round and final acceptance based on
the revised submissions. Submissions needing a major revision will be
transferred to the standard submission track of Computer Graphics Forum.
At EUROGRAPHICS 2022, the authors of a STAR will be given 90 minutes to
present the report at a level that allows non-experts in the particular
domain to follow the presentation.
We do not impose strict maximum lengths for these submissions. However, it
is recommended that papers be up to 20 pages excluding references and the
authors short bios, to conform to the general recommendation for CGF survey
papers.
Electronic submissions of STARs are mandatory and will be conducted using
the Submission and Review Management System. Papers must be written in
English and prepared according to this year's template, which can be found
at the <https://srmv2.eg.org/COMFy/Conference/EG_2022STARs> Submission and
Review Management (SRMv2) system. STARs must be formatted according to the
Eurographics Computer Graphics Forum guidelines. The publication guidelines
and LaTeX templates are available on SRMv2. For any question, please contact
us at <mailto:tchairs-eg2022stars@eg.org> chairs-eg2022stars(a)eg.org
EG STARs 2022 Chairs: Daniel Meneveaux, Giuseppe Patanè
Timeline
October 22, 2021
STAR abstract submission deadline
October 29, 2021
Full STAR submission deadline
December 17, 2021
First review notification
February 11, 2022
Revised STAR submission
March 4, 2022
Second review notification
March 21, 2022
Camera-ready
April 8, 2022
Video due
At VRVis in Vienna, Austria, we are currently looking for a Postdoc Researcher (f/m/d): Biomedical Visualization with focus on Big Life Science Data. The corresponding job ad is available at https://www.vrvis.at/en/about/career/open-positions/postdoc-researcher-f/m/…. The pdf also attached. The application deadline is September 1, 2021, but is likely to be extended.
STAG 2021 International Conference, October 26-29
o Graduate school: October 26-27, 2021
o Conference: October 28-29, 2021
Website: <https://conference.stag2021.it/> https://conference.stag2021.it/
Paper submission: September 12, 2021
------------------------------------------------------------------------------------------------------------
We are pleased to invite you to submit your contribution to STAG 2021!
STAG aims to offer a forum for discussing novel ideas and results in Computer Graphics and Visual Computing. We welcome papers addressing both theoretical and application-oriented aspects of research, as well as papers describing open libraries and tools. STAG also encourages dialogue and cross-fertilization between different fields, including Computer Graphics, Computer Vision, Artificial Intelligence, and Topological Data Analysis.
Authors are invited to submit original and unpublished research papers, in the form of either long or short papers.
* Long papers (not exceeding 10 pages in length, excluding references) will undergo a double-blind reviewing process. Accepted long papers will be included in the STAG proceedings, published in the <https://diglib.eg.org/> Eurographics Digital Library and indexed by Scopus. The authors of selected best papers from the conference will be invited to submit extended versions to a Special Issue of the <https://www.journals.elsevier.com/computers-and-graphics> Computers & Graphics Journal (Elsevier).
* Short papers (not exceeding 5 pages in length, excluding references) are expected to present ongoing research, possibly not mature enough for publication, but worth discussing with the community. The authors of accepted short papers will present their research in a dedicated session during the conference. The aim is to make the conference a meeting place between younger and experienced researchers in Computers Graphics.
Additional details about the submission can be found <https://conference.stag2021.it/submission> here.
We also are pleased to invite you to the STAG 2021 <https://conference.stag2021.it/school/> Graduate School.
Following the tradition of STAG, the colocated Graduate School features several lectures in various topics in the field, held by world-class experts and lead researchers in the respective discipline. This year, we are very pleased to host Rana Hanocka, Chris Wojtan, Nicholas Sharp, and Tim Weyrich as our grad school speakers. Don't miss this occasion!
The school is addressed to PhD and postgraduate students, with an interest in Computer Graphics. The grad school will be held remotely and registration is mandatory. All the details can be found <https://conference.stag2021.it/attend/> here.
Finally, STAG will host the EG-Italy thesis award ceremony. Instructions for nominations of PhD, MSc and BSc thesis here: <https://conference.stag2021.it/awards/> https://conference.stag2021.it/awards/
Important dates:
* Paper submission: September 12, 2021
* Notification: October 7, 2021
* Camera ready: October 19, 2021
* PhD, MSc, BSc Thesis Award nomination: August 31, 2021
* Registration of speakers: October 19, 2021
* Registration of participants: October 22, 2021
* Conference days:
o Graduate school: October 26-27, 2021
o Conference: October 28-29, 2021
Check the <https://conference.stag2021.it/> conference website for news and updates! Stay tuned!
With kind regards,
The Program and Event Chairs
Daniela Giorgi, Patrizio Frosini, Emanuele Rodolà and Simone Melzi
--
Daniela Giorgi
Senior Researcher
Visual Computing Lab
Istituto di Scienza e Tecnologie dell'Informazione
CNR - Area della Ricerca di Pisa
Via G. Moruzzi, 1
I-56124 Pisa, Italy
Tel +39 0503152608
email: <mailto:daniela.giorgi@isti.cnr.it> daniela.giorgi(a)isti.cnr.it
web: <http://vcg.isti.cnr.it/~giorgi/> http://vcg.isti.cnr.it/~giorgi/
We are pleased to invite you to the
<https://conference.stag2021.it/school/> Graduate School that will take
place on October 26th and 27th, 2021 and will be part of the
<https://conference.stag2021.it/> STAG 2021 conference!
Following the tradition of STAG, the colocated Graduate School features
several lectures in various topics in the field, held by world-class experts
and lead researchers in the respective discipline as described in the
<https://conference.stag2021.it/school/> Graduate School webpage. This year,
we are very pleased to host Rana Hanocka, Chris Wojtan, Nicholas Sharp, and
Tim Weyrich as our grad school speakers. Don't miss this occasion!
The school is addressed to PhD and postgraduate students, with an interest
in Computer Graphics. The grad school will be held remotely and registration
is mandatory. All the details can be found
<https://conference.stag2021.it/attend/> here.
We are also pleased to renew our invitation to submit your contribution to
STAG 2021!
We welcome papers addressing both theoretical and application-oriented
aspects of research, as well as papers describing open libraries and tools.
STAG also encourages dialogue and cross-fertilization between different
fields, including Computer Graphics, Computer Vision, Artificial
Intelligence, and Topological Data Analysis.
Authors are invited to submit original and unpublished research papers, in
the form of either long or short papers.
* Long papers (not exceeding 10 pages in length, excluding references) will
undergo a double-blind reviewing process. Accepted long papers will be
included in the STAG proceedings, published in the <https://diglib.eg.org/>
Eurographics Digital Library and indexed by Scopus. The authors of selected
best papers from the conference will be invited to submit extended versions
to a Special Issue of the
<https://www.journals.elsevier.com/computers-and-graphics> Computers &
Graphics Journal (Elsevier).
* Short papers (not exceeding 5 pages in length, excluding references) are
expected to present ongoing research, possibly not mature enough for
publication, but worth discussing with the community. The authors of
accepted short papers will present their research in a dedicated session
during the conference. The aim is to make the conference a meeting place
between younger and experienced researchers in Computers Graphics.
Important dates
* Paper submission: September 12, 2021
* Notification: October 7, 2021
* Camera ready: October 19, 2021
* Registration of speakers: October 19, 2021
* Registration of participants: October 22, 2021
* Conference days:
o Graduate school: October 26-27, 2021
o Conference: October 28-29, 2021
Additional details about the submission can be found
<https://conference.stag2021.it/submission> here.
Check the <https://conference.stag2021.it/> conference website for news and
updates! Stay tuned!
With kind regards,
The Program and Event Chairs
Daniela Giorgi, Patrizio Frosini, Emanuele Rodolà and Simone Melzi
Call for applications - Assistant Professor (Tenure Track) of AI for Visual
Computing at TU Wien, Austria The faculty of Informatics at TU Wien would
like to further strengthen its profile in various subdisciplines of Visual
Computing with special focus on Artificial Intelligence Techniques.
Detailed information is available at
https://informatics.tuwien.ac.at/news/2067.
Applications should be directed to https://jobs.tuwien.ac.at/Job/159081.
Application deadline: September 9, 2021.
--
Eduard Groeller mailto:groeller@cg.tuwien.ac.at
TU Wien http://www.cg.tuwien.ac.at/
(DVR: 0005886)
Special Section on Recent Advances in Graphics and Interaction
We invite submissions to the Computers & Graphics Journal, Special Section
on Recent Advances in Graphics and Interaction.
This Special Section is dedicated to the latest and promising research
related to interaction techniques, computer graphics, and its applications,
including software, hardware, visualization, and games. It covers the areas
of Computer Graphics, Image Processing, Computer Vision, Information
Visualization, Human-Computer Interaction, as well as related fields such as
Virtual and Augmented Reality, Modelling, Rendering, or Digital Arts.
Please follow the submission guidelines for the Computers & Graphics Journal
as detailed in the guide to authors available at
https://www.editorialmanager.com/cag/. Ensure that you read and follow the
instructions carefully before uploading your submission. The submission
website for this journal is located at:
https://www.editorialmanager.com/cag/default.aspx. Please select VSI: Adv
Graphics+Interaction in the Article Type step in the submission process.
All submissions will be fully peer-reviewed by at least three experts
according to the standards of Computers & Graphics. Authors of accepted
papers will have to present their work at the International Conference on
Graphics and Interaction (https://gpcg.pt/icgi2021/).
Important Dates
Submission Due: July 28, 2021
First Decision: within 4 weeks
Guest Editors
Nuno Rodrigues (ESTG, CIIC, Politécnico de Leiria)
Daniel Mendes (INESC TEC, FEUP)
Luís Paulo Santos (Universidade do Minho)
Kadi Bouatouch (IRISA)
Dear colleagues,
We have an open PhD position at the Rendering and Modeling Group (
https://www.cg.tuwien.ac.at/group/Rendering-and-Modeling ) of TU Wien (
https://www.tuwien.at in the area of Computer Graphics:
https://jobs.tuwien.ac.at/Job/159549
Possible research topics include real-time rendering, photorealistic
rendering, geometry processing and machine learning in computer graphics.
Please forward this announcement to potentially interested candidates.
Application deadline: August 5, 2021.
Thanks and best wishes,
Michael Wimmer
--
-- Prof. Michael
Wimmer------------------------------------------------------
Institut fuer Visual Computing & Human-Centered Technology
Technische Universitaet Wien tel: +43 (1) 58801
18687
Favoritenstr. 9-11/5/E193-02
http://www.cg.tuwien.ac.at
A-1040 Wien, Oesterreich
mailto:wimmer@cg.tuwien.ac.at
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-
Hi, (please excuse cross posting)
We offer a postdoc position (1 year, extendable to 2/3) at the
intersection of physics-based simulation and computational haptics. The
position is funded by the ERC Consolidator Grant 'TouchDesign', and
admits ample freedom in the selection of research topics, as well as
unlimited possibility to collaborate with other local or external
researchers.
Details can be found here: http://mslab.es/jobs/postdoc/
<http://mslab.es/jobs/postdoc/>
The application deadline is August 13.
The start date is planned for January 1.
If you know possibly interested researchers and/or PhD students that are
about to graduate, please forward this announcement.
Best regards,
Miguel Otaduy
http://mslab.es <http://mslab.es>
The University of Vienna (20 faculties and centres, 178 fields of study,
approx. 9.800 members of staff, about 90.000 students) seeks to fill the
position from 15.10.2021 of a
University Assistant (prae doc)
at the Research Group Visualization and Data Analysis
Reference number: 12125
The research group Visualization and Data Analysis (Univ.-Prof. Dr.
Torsten Möller, Dr. Laura Koesten) at the Faculty of Computer Sciences
invites applications for the position of a research assistant aiming at
a PhD degree. We seek a highly motivated PhD researcher with a
background in computer science or a related field.
We expect a high motivation to learn and engage with real world data,
people and problems in an interdisciplinary setting. The successful
applicant has the opportunity to propose their own project idea or to
work in collaboration with the project “Transparent and explainable
models”, funded by the Vienna Science and Technology Fund (WWTF)
described below.
The applicant should be confident in engaging with different audiences
and bring motivation to write scientific papers for journals and
conferences. There will be the possibility to collaborate with other
students.
We offer a pleasant work environment within a friendly, dynamic,
international and young team in Vienna, one of the cities with the
highest quality of life worldwide. The working language is English, and
we are committed to diversity and inclusion. There are many
opportunities to grow academically as well as personally, including the
opportunity to act as possible team leads in research projects, engage
in exchanges on an international scale and develop contacts to industry.
We provide a close and supportive supervision of the thesis work and a
highly collaborative research environment. There is an option to extend
the contract after the PhD defense in the context of further academic
training.
The University of Vienna intends to increase the number of women on its
faculty, particularly in high-level positions, and therefore
specifically invites applications by women.
Your application: Applications including a letter of motivation (English
or German), your curriculum vitae (CV), a list of publications and
teaching experience (if applicable) and copies of degree certificates
should be submitted via the Job Center to the University of Vienna
(http://jobcenter.univie.ac.at <http://jobcenter.univie.ac.at>),
mentioning the reference number. We strongly encourage people from
underrepresented groups to apply.
For the full description of this position, please see:
https://univis.univie.ac.at/ausschreibungstellensuche/flow/bew_ausschreibun…
***Apologies for cross posting***
Please find below updated information regarding the call for papers for the
19th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2021)
with a deadline extension until
* 2 August 2021 for full papers and
* 9 August 2021 for short papers
Kind regards,
Alan and Vedad
EG GCH 2021, 4-6 November 2021, Bournemouth, UK
Call for papers ( <https://gch2021.bournemouth.ac.uk/index.html#call>
https://gch2021.bournemouth.ac.uk/index.html#call)
The 19th <http://www.eg.org/> EUROGRAPHICS Workshop on Graphics and
Cultural Heritage (GCH 2021) will engage practitioners and researchers
across the world working at the interface of novel 3D digital technologies
and cultural heritage. This year, circumstances depending, EG GCH will be
run in a hybrid format, organised by the University of Bournemouth, UK. This
will allow those who are able to attend the conference in person to do so,
while those that can't, especially if the pandemic is still raging at the
time of the conference, will also not miss out on this exciting event.
GCH 2021 welcomes presentations of new research, projects and applications
that demonstrate how computer graphics and other digital technologies are
impacting cultural heritage research, preservation and dissemination and
promoting sustainable cultural tourism. Specific sessions will be organised
for active networking to seek new challenges and projects involving
different stakeholders of the Heritage ecosystem. Hence, interdisciplinary
and multidisciplinary approaches are particularly welcome to the event.
For the research community, GCH 2021 will provide, as always, an excellent
scientific forum to exchange novel ideas and developments as well as to
identify future research and application opportunities. For practitioners,
GCH 2021 will provide a unique opportunity to feed into technical
developments as well as to identify new techniques and ideas which can be
transferred into practice.
The event seeks different types of contributions including:
1. Research papers: original and innovative research (maximum 10 pages)
2. Short papers: update of ongoing research activities or projects
(maximum 4 pages)
3. Posters: overview of activities or national/international
interdisciplinary projects (500 words abstract)
4. Panel sessions for multidisciplinary/industry-oriented projects
5. Special Session on Interactive Digital Narratives
Topics
Contributions are solicited (but not limited to) in the following topics:
* Digitisation of Cultural Heritage resources, such as 3D scanning,
motion capture, multispectral imaging, X-ray, terahertz imaging
* Visual data analysis, processing and fusion
* Digital libraries, archiving and long-term preservation of 3D
documents
* Visualisation and virtual museums
* Multi-modal and interactive environments
* Spatial and mobile augmentation of physical collections with digital
presentations
* Digital fabrication, including subtractive and additive methods such
as 3D printing
* Technologies for providing sustainable tourism solutions.
* Interactive Digital Narratives - a new special session for GCH 2021,
possible topics include:
* Cultural Heritage applications of Interactive Digital Narrative
including locative narratives and "Culture Games"
* Storytelling Technology for Cultural Heritage including authoring
tools and Procedural Narrative Generation
* Theoretical Frameworks of interactive narrative in the cultural
heritage domain and evaluation methodologies
Please read carefully the submission instructions [
<https://gch2021.bournemouth.ac.uk/index.html#submissions> link] and pay
attention to the important dates [
<https://gch2021.bournemouth.ac.uk/index.html#key-dates> link] to make sure
you don't miss out on participating in GCH 2021.
Important dates
EG GCH 2021 has the following schedule - please add them to your diaries:
Research and Short Papers
Full papers submission deadline [extended]: 2 August 2021
Short papers submission deadline [extended]: 9 August 2021
Notification: 6 September 2021
Camera ready submission deadline: 27 September 2021
Posters
Submission deadline: 30 August 2021
Notification: 13 September 2021
Camera ready submission deadline: 27 September 2021
Submissions
All accepted research and short papers will be published by the
<http://eg.org/> Eurographics Association and archived in the
<http://diglib.eg.org/> EG Digital Library.
The authors of up to five selected best papers will be invited to submit an
extended version to the <http://jocch.acm.org/> ACM Journal on Computing
and Cultural Heritage (JOCCH).
We will seek to publish other contributions in collaboration with proposers
of tutorials and special sessions.
Research and short papers
Please submit your work via the SRM conference management system:
<https://srmv2.eg.org/COMFy/Conference/GCH_2021>
https://srmv2.eg.org/COMFy/Conference/GCH_2021
Log in with your existing SRM account, or create a new one using the
relevant links.
Templates for preparing paper submissions can be found here:
<https://srmv2.eg.org/COMFy/Conference/GCH_2021/Instruction>
https://srmv2.eg.org/COMFy/Conference/GCH_2021/Instruction, in the SRM of
Eurographics.
If you have any problems using the format template, please contact the
programme chairs directly at <mailto:chairs-gch2021@eg.org>
chairs-gch2021(a)eg.org.
Posters
For posters, please submit a 500-word abstract using the same template as
above.
Organisation Committee
General Chair
Vedad Hulusic, Bournemouth University
Programme Chair
Alan Chalmers, University of Warwick
Special Session on IDN Chair
Charlie Hargood, Bournemouth University
Industrial Session Chair
Christos Gatzidis, Bournemouth University
Please note that the deadline for submitting long and short papers to MIG 2021 is extended to 30th July
MIG2021 - Call for papers
The 14th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2021, formerly Motion in Games), an ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurographics, will take place in EPFL Lausanne, Switzerland, 10th - 12th Nov 2021 with both virtual and in presence attendance.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2021.
<https://mig2021.inria.fr/> https://mig2021.inria.fr/
Important dates
Long and Short Paper Submission Deadline: 16th 30th July 2021
Long and Short Paper Acceptance Notification: 16th 30th August 2021
Long and Short Paper Camera Ready Deadline: 27th September 2021
Poster Submission Deadline: 9th September 2021
Poster Acceptance Notification: 23th September 2021
Poster Camera Ready Deadline: 27th September 2021
<https://easychair.org/my/conference?conf=mig2021> Submission Website on EasyChair
Please submit your work using the following <https://mig2021.inria.fr/files/2021/06/MIG2021_template.zip> MIG2021 Template - two-columns format (sigconf template from the <https://www.acm.org/publications/proceedings-template> ACM template)
Topics of Interest
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-9 pages in length for a long paper, or 4-6 pages for a short paper. References are excluded from the page limit. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity. We encourage authors with content that can be fit into 6 pages to submit as a short paper. And only submit a long paper if the content requires it.
All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.
Authors of selected best papers should be referred (under validation) to submit extended and significantly revised versions in the <https://www.computer.org/csdl/journal/tg> IEEE Transactions on Visualizations and Computer Graphics (TVCG) and the <https://www.journals.elsevier.com/computers-and-graphics> Computers & Graphics journal (C&G).
Posters
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length (excluding references). Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
CONFERENCE ORGANIZATION
Conference Chairs
Ronan Boulic, EPFL
Ludovic Hoyet, Inria Rennes
Program Chairs
Karan Singh, University of Toronto
Damien Rohmer, Ecole Polytechnique, IP Paris
The University of Vienna (20 faculties and centres, 178 fields of study,
approx. 9.800 members of staff, about 90.000 students) seeks to fill the
position from 15.10.2021 of a
University Assistant (prae doc)
at the Research Group Visualization and Data Analysis
Reference number: 12127
The research group Visualization and Data Analysis (Univ.-Prof. Dr.
Torsten Möller, Dr. Laura Koesten) at the Faculty of Computer Sciences
invites applications for the position of a research assistant aiming at
a PhD degree. We seek a highly motivated PhD researcher with
a background in computer science or a related field.
We expect a high motivation to learn and engage with real world data,
people and problems in an interdisciplinary setting. The successful
applicant has the opportunity to propose their own project idea or to
work in collaboration with the project “Transparent and explainable
models”, funded by the Vienna Science and Technology Fund (WWTF)
described below.
The applicant should be confident in engaging with different audiences
and bring motivation to write scientific papers for journals and
conferences. There will be the possibility to collaborate with other
students.
We offer a pleasant work environment within a friendly, dynamic,
international and young team in Vienna, one of the cities with the
highest quality of life worldwide. The working language is English, and
we are committed to diversity and inclusion. There are many
opportunities to grow academically as well as personally, including the
opportunity to act as possible team leads in research projects, engage
in exchanges on an international scale and develop contacts to industry.
We provide a close and supportive supervision of the thesis work and a
highly collaborative research environment. There is an option to extend
the contract after the PhD defense in the context of further academic
training.
The University of Vienna intends to increase the number of women on its
faculty, particularly in high-level positions, and therefore
specifically invites applications by women.
Your application: Applications including a letter of motivation (English
or German), your curriculum vitae (CV), a list of publications and
teaching experience (if applicable) and copies of degree certificates
should be submitted via the Job Center to the University of
Vienna (http://jobcenter.univie.ac.at <http://jobcenter.univie.ac.at>),
mentioning the reference number. We strongly encourage people from
underrepresented groups to apply.
For the full description of this position, please see:
https://univis.univie.ac.at/ausschreibungstellensuche/flow/bew_ausschreibun…
<https://univis.univie.ac.at/ausschreibungstellensuche/flow/bew_ausschreibun…>
Dear colleagues,
the new Visual Computing and Artificial Intelligence Department at the Max-Planck-Institute for Informatics ( <https://www.mpi-inf.mpg.de/departments/visual-computing-and-artificial-inte…> https://www.mpi-inf.mpg.de/departments/visual-computing-and-artificial-inte…) has an opening for a research group leader. The new department is headed by Prof. Christian Theobalt who is a new Scientific Director at the MPI for Informatics.
The Visual Computing and Artificial Intelligence Department investigates foundational research problems in Computer Graphics, Computer Vision and Artificial Intelligence. It is our long term vision to develop entirely new ways to capture, represent, synthesize and simulate models of the real world at highest detail, robustness, and efficiency. To achieve this long term goal, we develop new concepts that rethink and unite established approaches from Computer Graphics and Computer Vision with concepts from Artificial Intelligence, in particular Machine Learning. In the past, Prof. Theobalt and his team made widely recognized contributions to visual computing, notably in the area of virtual humans and neural rendering, some of which also received broader attention beyond the scientific community. Example works are VNect, Face2Face, Deep Video Portraits, DeepCap, Neural Sparse Voxel Fields and recently Deep Dynamic Characters.
The department’s work will lay the foundations for a new way of thinking about computer graphics, and for new ways of uniting and enriching the real world with computer graphics technology. It also lays the foundations for advanced methods to better perceive, understand and interpret the complex real world in motion surrounding us from visual observation, which is an essential capability of future interacton modalities, as well as of intelligent computing systems that safely and intuitively interact with humans and the human world.
The department performs foundational research in the following areas and is seeking applications from candidates in these areas
* Virtual Humans
* Neural Representations
* Inverse Rendering
* Rendering and Neural Rendering
* Deep Learning for Visual Computing
* AI for Graphics and Vision
* Language Guided Graphics and Vision
* Knowledge Representation for Visual Computing
* Visual Scene Understanding
* 3D and 4D Reconstruction
* Multi-modal Reconstruction and Synthesis
* Free-viewpoint and 3D Video
* Marker-less Motion and Performance Capture
* 3D Image Analysis and Synthesis
* Inverse Rendering
* Computer Animation
* Geometric Modeling
* Virtual and Augmented Reality
* New Sensors for Visual Computing
* Physically-based and Image-based Rendering
* New Methods for Human-Compter Interaction
The department provides a unique, inspiring and highly collaborative research environment. It features unique large scale experimental facilities in visual computing for real world data acquisition, such as diverse scanner hardware, and several large-scale multi-camera and capture systems for humans and general objects and scenes. The department also has access to excellent computing infrastructure with access to multiple large scale GPU and CPU clusters.
Research Group Leaders pursue an independent research agenda with their own small team. Funding for the group leader, personnel and equipment is provided. Applicants for a research group leader position should have an outstanding PhD in computer science or a related field and have conducted research in one of the research areas listed above. Further, group leader applicants typically have experience as a researcher on a postdoctoral level. Applicants should have an excellent track record of publications in the top tier conferences and journals in computer graphics (EUROGRAPIHCS, SIGGRAPH, SIGGRAPH Asia, ACM TOG etc.), computer vision (CVPR, ICCV, ECCV, TPAMI etc.), or machine learning (NeurIPS, ICML, ICLR etc.). The application package should contain a CV, a statement of research describing the research vision of the group, transcripts and the contacts of at least three academic references.
Please send your complete application package to via Email to <mailto:d6-applications@mpi-inf.mpg.de> d6-applications(a)mpi-inf.mpg.de. For questions regarding these positions please directly email Christian Theobalt: theobalt(a)mpi-inf.mpg.de <mailto:theobalt@mpi-inf.mpg.de> .
The Max Planck Society seeks to increase the number of women in those areas where they are underrepresented andt herefore explicitly encourages women to apply. The Max Planck Society is further committed to employing more individuals with handicaps and particularly encourages these to apply.
About the environment
=======================
The Max-Planck Institute for Informatics (MPI-INF) (www.mpi-inf.mpg.de <http://www.mpi-inf.mpg.de> ) is one of the world's leading research institutes in Computer Science in general, and Visual Computing in particular. It is located on the campus of Saarland University in Saarbruecken, Germany. MPI-INF is embedded in a unique cluster of computer science research. Around 400 PhD students in CS do research in the different CS institutes on campus under the roof of a joint CS graduate school.
The immediate neighborhood on campus is home to other computer science research institutes of world renown with which close collaborations exist: the Computer Science Department of Saarland University, the German Research Center for Artificial Intelligence (DFKI), the Max-Planck-Institute for Software Systems, the Institute for Bioinformatics, and the new Helmholtz research center on IT Security, Privacy and Accountability (CISPA). The Leibniz Center for Informatics in Schloss Dagstuhl is also located nearby. (www.informatik-saarland.de <http://www.informatik-saarland.de> )
--
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Prof. Dr. Christian Theobalt
Scientific Director
Visual Computing and Artificial Intelligence Department
Max-Planck-Institute for Informatics
Saarland Informatics Campus
Campus E1.4, 66123 Saarbruecken, Germany
Phone +49 681 9325 4500 Fax +49 681 9325 4599
Email: theobalt(a)mpi-inf.mpg.de <mailto:theobalt@mpi-inf.mpg.de>
Assistant Email: budde(a)mpi-inf.mpg.de <mailto:budde@mpi-inf.mpg.de>
URL:
https://www.mpi-inf.mpg.de/departments/visual-computing-and-artificial-inte…http://www.mpi-inf.mpg.de/~theobalt/http://sic.saarland
Dear colleagues,
We are happy to offer a Postdoc position in Scientific Visualization and Visual Analytics at RWTH Aachen University, see https://www.nhr4ces.de/wp-content/uploads/2021/07/NHR_CSGVis_Initiativbewer….
Please be so kind and forward this announcement to potentially interested candidates. Thank you very much!
Best wishes, Torsten Kuhlen
--
Prof. Dr. Torsten Wolfgang Kuhlen
RWTH Aachen University
- Visual Computing Institute - Virtual Reality & Immersive Visualization Group
- Computer Science Department - LuFG i12
- IT Center - Computational Science & Engineering
Kopernikusstraße 6, 52074 Aachen, Germany
Phone +49 241 80-24783, Mobile +49 175 2609784
Email kuhlen(a)vr.rwth-aachen.de
URL www.vr.rwth-aachen.de
CALL FOR FULL PAPERS
The EUROGRAPHICS 2022 Full Papers Program will showcase innovative
research in Computer Graphics and related areas. We invite submissions
of new ideas and encourage all forms of research creativity and
originality. We are interested in the practice, experience, novel
applications, technological, system, or theoretical papers, with the
ambition of setting the standard in the field and stimulating future
trends.
Accepted full papers will be presented at EUROGRAPHICS 2022 and
published in a special issue of the Eurographics journal Computer
Graphics Forum [1]; the submissions will undergo a double-blind two-step
review process. We encourage submissions from all areas related to
computer graphics, including but not limited to rendering, modeling,
animation, simulation, visualization, virtual and augmented reality,
display technology, image processing, computational imaging,
computational fabrication, human-computer interaction, and deep learning
techniques applied to graphics problems. Eurographics Full Papers will
be published in the EG Digital Library. Also, Gold Open Access [2] will
be available with an extra publication fee that includes open access fee
and support through the EG Digital Library.
Eurographics 2022 will be hosted in Reims on April 25th-29th, 2022.
Located in the heart of the city, the Reims Convention Centre is a
privileged site with a contemporary design. Open onto a landscaped park,
the Convention Center also offers participants the opportunity to walk
to the TGV Centre station, the main hotels, the pedestrian area, shops,
and restaurants.
Participants of Eurographics 2022 will be able to attend presentations
of the latest advances in computer graphics and imaging from the
research and industry experts. It is also going to be a great
opportunity to meet with international researchers in the domain and
socialize around the conference social events.
More information on Eurographics 2022 is available at
https://eg2022.univ-reims.fr/.
TIMELINE
Sep. 26, 2021 Preliminary abstract due (required for any further
submission)
Oct. 3, 2021 Full paper due
Nov. 17, 2021 Reviews available rebuttal start
Nov. 24, 2021 Rebuttal due
Dec. 9, 2021 Notification to Authors
Jan. 17, 2022 Revised version due
Feb. 3, 2022 Final notification
Feb. 17, 2022 Camera-ready version due
Apr. 25, 2022 Conference in Reims, France
* All deadlines are at 23:59 UTC
SUBMISSION DATES
A preliminary abstract is due by 23:59 UTC, September 26, 2021, and the
full paper deadline is 23:59 UTC, October 3, 2021. Note that a full
paper can only be submitted if an abstract has been submitted by the
abstract deadline.
SUBMISSION DETAILS
Electronic submission of all papers is mandatory and will be conducted
using the Submission and Review Management (SRMv2) [3] system. Papers
must be written in English, must be _anonymized_, and must be formatted
according to the Eurographics Computer Graphics Forum guidelines. The
publication guidelines and LaTeX templates are available on SRMv2 [4].
Accepted papers must be presented orally in English at Eurographics
2022. Review of full papers is based on a double-blind reviewing
approach, so please be sure to remove all personal data (such as
authors, affiliations, etc.) from your submission. References to your
own work should be made in the third person to maintain anonymity.
Reviewers are asked to keep confidential all materials sent to them for
evaluation.
There is no maximum length imposed on papers. However, papers should
only be as long as they need to be, but not longer. Reviewers might rank
submissions perceived as being either repetitive or unnecessarily long
lower than they would score concisely written papers.
Authors of accepted papers will present a very short summary or a teaser
during a fast-forward session. This presentation will be around 25
seconds and can be augmented by slides. To ensure a smooth organization,
they will be asked to prepare a short video of the slides for this
purpose, in two versions: one with the spoken text and one without.
Details will be sent to accepted paper authors.
PLAGIARISM
A submission to the Eurographics Full Papers program should describe the
original work of the authors. Authors must not use ideas or content
originating from others without properly crediting their original
sources. Note that such sources are not limited to peer-reviewed
publications but also include patents, textbooks, technical reports,
theses, unpublished work posted on arXiv, and other posts on the World
Wide Web. Failure to comply with this requirement will be considered
plagiarism and result in rejection.
PRIOR ART
Authors are expected to cite, discuss differences and novelty, and
compare results, if applicable, with respect to relevant existing
publications, provided they have been published in a peer-reviewed
venue. This also applies to patents, which also undergo a professional
reviewing process. But what about technical reports, and other
non-peer-reviewed publications, such as technical reports or papers
posted on arXiv, which we henceforth refer to as pre-publications? With
the rapid progress of search engines and the increased perusal of arXiv
papers by the scientific community, asking authors to thoroughly compare
their work to these pre-publications imposes an unreasonable burden -- a
seemingly relevant report that is incomplete in its disclosure or
validation might appear online shortly before the deadline. Although
peer-reviewed publications are certainly not immune to these
shortcomings, they have, at least, been judged sufficiently complete and
valid by a group of peers. Consequently, authors are not required to
discuss and compare their work with recent pre-publications (arXiv,
technical reports, theses, etc.), although they must properly cite those
that inspired them (see "Plagiarism" above). Nevertheless, we encourage
authors to mention all related works they are aware of as good academic
practice dictates. Note that with new works posted on arXiv on a daily
basis, it is increasingly likely that reviewers might point out
similarities between the submitted work and online reports that have
been missed by the authors. In this case, authors of conditionally
accepted papers should be prepared to cite these pre-publications in
their final revision as concurrent work, without the burden of having to
detail how their work compares to or differs from these
pre-publications.
arXiv Policy
As authors, putting a submission on a repository like arXiv is allowed,
either before submission or during the review cycle. There is no penalty
for publishing a submission as a prepublication. However, please do not
advertise the work on social media or list on web pages as 'under review
at Eurographics'. This is consistent with the submission guidelines at
Siggraph and CVPR/ECCV/ICCV. If an author is applying for jobs during
the review cycle, it is allowed, as an exception, to list a submission
as 'under review at Eurographics' in the author's CV. After submission,
the authors should try to preserve the anonymity of the submission.
Authors must not discuss submitted research with social or regular media
that includes blogs and news articles, as well as publicize via media
segments of universities and/or research institutes.
DOUBLE SUBMISSION POLICY
By submitting a manuscript to the Eurographics Full Papers program,
authors acknowledge that the technical contributions they claim have not
been previously published or accepted for publication in another
peer-reviewed venue and that no manuscript substantially similar in
content is currently under review. Violations constitute grounds for
rejection.
RE-SUBMITTED MATERIAL
For papers that have previously been reviewed by other venues and have
been rejected or withdrawn, the authors are encouraged to provide a
cover letter to describe the history of the paper (however, this does
not imply reviewer continuity). This cover letter can also answer the
comments made in the previous reviews, by either listing the changes
that were made to comply with them or discussing/rebutting/clarifying
some elements if need be. Though not mandatory, this procedure is
strongly encouraged. The cover letter has to be submitted through SRM as
an 'Additional Attachment' (see the last section of the SRM upload form
for details).
GRAPHICS REPLICABILITY STAMP INITIATIVE
Authors who are willing to go one step further toward replicability of
their contributed algorithm and provide a complete open-source
implementation can get additional recognition via submission to the
Graphics Replicability Stamp Initiative (see
http://www.replicabilitystamp.org/). All articles published in the
Computer Graphics Forum are eligible to apply for the stamp.
REBUTTAL, NOTIFICATION, PUBLICATION, AND PRIZES
* The reviews will be made available to the authors on November 17,
2021. During a rebuttal period from November 17 to November 24, 2021,
authors will be able to submit a brief document to address any factual
errors or clarify any issues raised by reviews.
* The date for notification of the results of the first round of the
review process is December 9, 2021.
* Revised versions of papers conditionally accepted in the first round
must be submitted by January 17, 2022.
* The final notification of the outcome of the second reviewing round
will be made on February 3, 2022.
* The camera-ready version of accepted papers will be due on February
17, 2022.
* From all accepted and presented papers, an international jury will
select the best papers. The best paper will receive the Günter Enderle
Award, including a cash prize of EUR1,000, presented at Eurographics
2022.
EUROGRAPHICS 2022 FULL PAPERS CHAIRS
Min H. Kim, KAIST, South Korea
Raphaëlle Chaine, LIRIS, Université Lyon 1, CNRS, France
For any questions concerning full paper submissions, please do not
hesitate to contact the papers program co-chairs via
chairs-eg2022full(a)eg.org.
Links:
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[1] https://onlinelibrary.wiley.com/journal/14678659
[2]
https://www.eg.org/wp/eurographics-publications/guidelines/#licensing
[3] https://srmv2.eg.org/COMFy/Conference/EG_2022
[4] https://srmv2.eg.org/COMFy/Conference/EG_2022/Instruction