Call for Papers
ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2020
Due to the COVID-19 pandemic, The 19th annual Symposium on Computer
Animation (SCA) will be held as a virtual conference during its original
dates: August 24-26 2020. While the symposium dates are unchanged from the
original call, the submission deadlines have been pushed back by a month in
order to accommodate the delay that the authors may incur during the
pandemic (see below the new detailed deadline schedule).
SCA is the premier forum for innovations in the software and technology of
computer animation. It unites researchers and practitioners working on all
aspects of time-based phenomena. Our focused, intimate gathering, with a
single track program and emphasis on community interaction, makes SCA the
best venue to exchange research results, get inspired, and set up
collaborations. We would have loved to see you in Montreal!, but as this is
not possible we will do our best to provide a unique and engaging
virtual-conference experience.
We invite submission of original, high-quality papers on computer animation,
broadly defined as computation dealing with time-varying phenomena. Each
submission will be refereed on the basis of technical quality, novelty,
significance, and clarity.
All accepted papers will be published in the journal Computer Graphics
Forum.
We invite work on a broad range of topics, including:
* 2D, 3D, and N-D animation systems
* autonomous characters
* clothing animation and simulation
* expressive motion / communication
* facial animation
* group and crowd behavior
* intuitive interfaces for creating and editing animations
* mathematical foundations of animation
* methods of control and artistic direction of simulations
* machine-learning techniques for animation
* nature in motion (natural phenomena, plants, clouds, .)
* new time-based art forms on the computer
* novel time-varying phenomena
* perceptual metrics and foundations of animation
* physical realism / measuring the real world for animation
* physical simulation
* fluid animation
* planning / learning / optimization for animation
* real-time and interactive methods
* camera control methods for computer animation
* sound and speech for animation
as well as on related problems in robotics, game development, human-computer
interaction, simulation, visualization, computer vision, and others.
Important Dates (all dates are 2020 at 23:59 UTC))
Title and Abstract Submission: June 4
Paper Submission: June 7
Paper Notification: July 24
Paper Revised Version: August 1
Approval of the revision: August 13
Paper Final Notification: August 15
Camera-ready Paper: August 23
Symposium: August 24-26
Subject: Two Professorships in Visual Computing
The University of Applied Sciences in Coburg (Bavaria) invites applications for the following two W2-professorships in Visual Computing:
Künstliche Intelligenz im Bereich Visual Computing (Artificial Intelligence in Visual Computing)
https://stellenangebote.hs-coburg.de/jobposting/48d7ad7a6875b37558922bcbf28…
Usability Engineering und Interface Design im Bereich Visual Computing (Usability Engineering and Interface Design in Visual Computing)
https://stellenangebote.hs-coburg.de/jobposting/5dd63079abf62d585a462cbe4a1…
For further information, please contact Prof. Grubert jens.grubert(a)hs-coburg.de or Prof. Meyer quirin.meyer(a)hs-coburg.de.
Dear colleagues and friends,
The Department of Visual Computing at the Faculty of Informatics, Masaryk University, Brno, Czech Republic, just announced two open positions:
Associate Professor Position in Computer Graphics and Computer Games Development - https://www.muni.cz/en/about-us/careers/vacancies/54612
Professor Position in Computer Graphics and Computer Games Development https://www.muni.cz/en/about-us/careers/vacancies/54632
Thanks a lot in advance for sharing and considering these options. Very looking forward to having new colleagues in our group!
Best regards,
Barbora Kozlikova
We would like to invite submissions to the Fabrication and Sculpting Event
(FASE), which is going to be co-located with Shape Modeling International
(SMI) and
The Symposium on Solid and Physical Modeling (SPM). The submission deadline
is 27/04 and the call for papers is below in this email for your reference.
We are looking forward to see your submissions.
If you have any questions regarding submissions, topics or suitability of
your research, please let us know and we would be happy to discuss it.
Call for Papers
The Fabrication and Sculpting Event (FASE) presents original research at the
intersection of theory and practice in shape modeling, fabrication, and
sculpting. FASE focuses on the practical problems of generating shapes and
specifically addresses the interplay of theory and practice. FASE invites
practitioners who have inspiring ideas to contribute their work concerned
with techniques to design, sculpt and fabricate shapes. The work with clear
algorithmic or mathematical aspects along with practical applications such
as digital heritage is particularly desired.
Topics
FASE solicits papers that pose new questions and motivate further research
in designing, fabrication, and sculpting. Topics should be useful, for
example, in the following areas:
(1) Fabrication of digital models,
(2) Advanced manufacturing techniques such as additive manufacturing, laser
cutting or CNC milling,
(3) Interactive or procedural design of manufacturable shapes,
(4) Interconnections of complex modeling and fabrication processes,
(5) Visually stimulating fabrication techniques or printed structures.
Submissions
All FASE paper submissions will be handled via the easy-chair system
following a one-stage peer review cycle. Accepted FASE papers will be
published in a special issue of the Hyperseeing magazine. FASE paper
presentations will be 15 minutes in length. They will be presented in a
special FASE session at the SMI 2020. Accepted papers and posters must be
presented in person by registering the SMI conference.
Location
SMI'FASE 2020 will be co-located with the Shape Modeling International (SMI
2020) and the Symposium on Solid and Physical Modeling (SPM 2020) and will
take place from June 2nd to 4th. Important notice to all attendees: SMI 2020
will be organized as a teleconference due to the coronavirus outbreak. The
conference program will be exactly the same as in previous years; it will
include paper presentations, keynote talks, and several workshops but
everything will be done using remote conferencing services. All attendees
will participate in the conference remotely with video/audio and slide
sharing; there will be no on-site participation.
Submission Guidelines
All papers must be original and not simultaneously submitted to another
journal or conference. The following paper categories are welcome:
* Full papers describing methods in detail with a limit of 16 pages.
* Short papers describing methods in less detail with a limit of 8
pages.
* Posters describing methods in much less detail with a limit of 4
pages.
Important Dates
* April 24, 2020 :: Abstract Submission Due
* April 27, 2020 :: Full Paper Submission Due
* May 13, 2020 :: Acceptance Notification
* May 20, 2020 :: Camera Ready Papers Due
* June 2-4th, 2020 :: Online Event
The call for papers and the instruction how to submit the work can be found
here:
https://easychair.org/cfp/SMIFASE2020
Thank you,
FASE technical chairs
Oleg Fryazinov (Bournemouth University)
Melina Skouras (Inria, Grenoble)
Shinjiro Sueda (Texas A&M University)
________________________________
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subsidiary companies via email.
CALL FOR POSTERS
SPM 2020/SMI 2020
The Symposium on Solid and Physical Modeling (SPM 2020) will be co-located with the Shape Modeling International (SMI 2020) this year. SPM and SMI 2020 will be hosted at the University of Strasbourg. Both the conferences aim at all aspects of geometric and physical modeling, and their application in design, analysis, and manufacturing, as well as in biomedical, geophysical, digital entertainment, and other areas.
The combined SPM and SMI conferences seek poster submissions, which describe recent work, highly relevant results of work-in-progress, or successful systems and applications, in all areas related to:
* Solid and physical modelling;
* Computational geometric design;
* Shape modelling and analysis;
* Geometric modelling and processing.
Presenting a poster is an important way to get feedback on work that has not yet been published. Poster presentations will be an integral part of the combined SPM and SMI conferences, with a joint poster session for interactive discussion between presenters and attendees, including a fast-forward presentation track, where authors will orally present a summary of their work to all attendees. We require at least one presenter per accepted poster to attend either the SPM or the SMI conferences.
Submission Guidelines
Poster submissions must be in English and include authors’ names, affiliation, and contact. The submission must be in the form of a two/four-page abstract, as a PDF file with embedded fonts, and must be formatted according to the LATEX guidelines available <https://smi2020.sciencesconf.org/data/Poster_Template.zip> here. For more details, please refer to the <https://smi2020.sciencesconf.org/resource/page/id/8> poster submission website.
Poster abstracts must be submitted to <mailto:spm2020.posters@gmail.com> spm2020.posters(a)gmail.com. Additional materials are not mandatory, but can be shared as a DropBox link or sent by using common FTP services, which can aid in assessing the quality of the work. The Two/four-page abstracts will be included in the Poster proceedings. Final posters must be in portrait format with a maximum size given by the A0 standard (841 x 1189 mm, or 33.1 x 46.8 in).
Submission Deadlines
* Submission deadline: May 1
* Review notification: May 8
* Camera-ready material submission: May 15
Poster Chairs & Contact
* Poster Chair: Adarsh Krishnamurthy
* International Program Committee:
o Hyewon Seo
o Charlie C.L. Wang
o Xin Li
o Michael Barton
o Sai Nelaturi
o Loïc Barthe
o Hui Huang
o David Bommes
o Nico Pietroni
o Frederic Cordier
o Ruizhen Hu
For more information, please contact the Posters Chairs at <mailto:spm2020.posters@gmail.com> spm2020.posters(a)gmail.com.
Dear colleagues,
there is a postdoc opportunity to work at the Computer Graphics and
Visualization Group (TU Delft) on a collaboration project with the Dutch
Sailing Innovation Center. The main goal is to develop new and exciting
ways to interact with the sport using cutting-edge computer graphics
methods and techniques. The candidate will be able to propose his own
innovative ideas and choose which tools and knowledge that best fit
her/his profile and ambitions. For example, VR/AR, game technologies,
novel interactions and visualization modes, are all interesting approaches.
Apart from becoming part of the lively and exciting CGV group and
collaborating closely with the innovation staff, sailors and coaches
from the Sailing Center, TU Delft offers a rich multi-disciplinary
scenario where the candidate will have the opportunity to collaborate
with researchers from other areas, such as sport engineering and
industrial design.
For more information:
<https://www.academictransfer.com/en/290919/postdoc-computer-graphics-and-vi
sualization-group/>
https://www.academictransfer.com/en/290919/postdoc-computer-graphics-and-vis
ualization-group/
Kind regards,
--
Ricardo Marroquim
Computer Graphics and Visualization
*TU* Delft - EEMCS
http://graphics.tudelft.nl/
Due to the developing COVID-19 situation, we have pushed back the research
papers abstract deadline to Monday April 13 and the paper submission
deadline to April 17.
Furthermore, this years EGSR will take place completely virtually. We are
currently evaluating available options for remote attendance and the format
and details for this are still being worked out. Authors of accepted papers
this year will be asked to present their work remotely. We encourage authors
to submit work to EGSR despite the altered circumstances of a virtual EGSR
meeting.
This year, EGSR features two paper submission tracks: the Research Track and
the Industry Track (new as of last year).
*** Research Track ***
A PDF version of Research Track call for papers is available to download
from <https://egsr2020.london/call-for-papers/research.pdf>
https://egsr2020.london/call-for-papers/research.pdf.
The Eurographics Symposium on Rendering 2020 will take place from June 30th
to July 2nd, 2020. This 31th event continues the series of highly successful
Eurographics Symposia and Workshops on Rendering.
All accepted research papers will be presented at EGSR 2020 and archived in
the Eurographics digital library (exact publication modalities pending).
Furthermore, a selection of accepted papers will be published in an issue of
the Computer Graphics Forum (CGF) journal, based on both the recommendations
of the reviewers and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer
graphics and related fields, such as virtual and augmented reality, deep
learning, and computational photography.
There is no fixed minimum or maximum paper length. However, submissions over
12 pages in length will be treated as exceptional cases, and length must be
proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the
authors, who will then be able to provide a rebuttal to clarify
misunderstandings and answer the reviewers questions. The reviewers will
then discuss and decide on the acceptance of the paper to the EGSR 2020
program. In the event of acceptance, the authors will submit a revised
version of their manuscript prior to the conference.
*** Topics of interest ***
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
* Physically-based rendering (PBR) and global illumination
* Monte Carlo sampling and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Image processing for rendering, including denoising
* Machine learning for rendering and rendering for machine learning
* Augmented/virtual reality, including rendering, input, and output
technologies
* Rendering software systems
* Procedural modelling, texture, geometry, and simulation
* Image-based rendering (IBR)
* Computational photography, optics & displays
* Expressive rendering and image manipulation (NPR)
* Material and scattering models
* Inverse and differentiable rendering
* Acquisition and modeling of geometry and appearance
* Human perception of rendered images
* Specialized rendering hardware
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering
*** How to Submit Your Work ***
Please submit your work using the SRM online submission system (
<https://srmv2.eg.org/COMFy/Conference/SR_2020>
https://srmv2.eg.org/COMFy/Conference/SR_2020). The submission should use
the EGSR 2020 LaTeX template available on SRM following this link (first
create an account on the SRM system to download the template).
*** Important dates (All times are midnight, 23:59 UTC) ***
* Abstract deadline: April 13, 2020 (Updated)
* Papers deadline: April 17, 2020 (Updated)
* Reviews released to authors: May 10, 2020
* Rebuttals due: May 14, 2020
* Author notification: May 25, 2020
* Final papers due: June 15, 2020
*** Program chairs ***
* Carsten Dachsbacher, Computer Graphics Group, Karlsruhe Institute of
Technology
* Matt Pharr, NVIDIA
*** Local chairs ***
* Abhijeet Ghosh, Imperial College London
* Tobias Ritschel, University College London
* Tim Weyrich, University College London
*** Program committee ***
* Andrea Weidlich, Weta Digital, NZ
* Anton Kaplanyan, Facebook, USA
* Belen Masia, Univ. Zaragoza, Spain
* Christoph Peters, KIT, Germany
* Derek Nowrouzezahrai, McGill, Canada
* Diego Nehab, IMPA, Brazil
* Elena Garces, Technicolor, France
* Elmar Eisemann, TU Delft, Netherlands
* Eric Heitz, Unity, France
* Fabio Pellacini, Sapienza University of Rome, Italy
* George Drettakis, INRIA, France
* Hendrik Lensch, Tübingen University, Germany
* Holly Rushmeier, Yale University, USA
* Hongzhi Wu, Zhejiang University, China
* Iliyan Georgiev, Solid Angle, UK
* Jaakko Lehtinen, Aalto University and NVIDIA, Finland
* Jan Novak, NVIDIA, Switzerland
* Jeppe Revall Frisvad, Technical University of Denmark, Denmark
* Karthik Vaidyanathan, Intel, USA
* Kun Xu, Tsinghua University, China
* Kun Zhou, Zhejiang University, China
* Laszlo Szirmay-Kalos, Budapest University of Technology and Economics,
Hungary
* Li-Yi Wei, Univ. of Hong Kong, Hong Kong
* Lingqi Yan, UC Santa Barbara, USA
* Marta Ortín Obón, University of Zaragoza, Spain
* Matthias Zwicker, Univ. of Maryland, USA
* Michael Wimmer, TU Wien, Austria
* Miika Aittala, NVIDIA, Finland
* Nicolas Holzschuch, INRIA, France
* Nima Kalantari, Texas A&M University, USA
* Pedro Sander, Hong Kong, China
* Peter-Pike Sloan, Activision, USA
* Philip Dutré, KU Leuven, Belgium
* Pieter Peers, College of William & Mary, USA
* Rachel Brown, NVIDIA, USA
* Steve Marschner, Cornell, USA
* Sung-Eui Yoon, KAIST, South Korea
* Tamy Boubekeur, Adobe, France
* Toshiya Hachisuka, Univ. Tokyo, Japan
* Tzu-Mao Li, MIT, USA
* Wojciech Jarosz, Dartmouth, USA
* Yue Dong, MSR, China
In response to extraordinary circumstances resulting from the COVID-19 Pandemic, the Symposium on Geometry Processing has extended the technical papers abstract and submission deadlines.
The new deadlines are:
Abstract submission: April 20, 2020
Full paper submission: April 26, 2020
The review period will be adjusted as well (details to follow; PC members will be notified).
For more information regarding SGP's response to COVID-19, please see https://sgp2020.sites.uu.nl/.
Looking forward to your submissions and a strong SGP program this year.
Wishing you all health and safety.
Sincerely,
Alec Jacobson & Qixing Huang (SGP 2020 Program Chairs)
Apologies for cross-posting
Call for Papers: Computer Graphics & Visual Computing (CGVC) 2020
https://cgvc.org.uk/CGVC2020/
CGVC 2020, hosted by King's College London<https://www.kcl.ac.uk/> in London UK, is the 38th annual computer graphics, visualization, and visual computing gathering organized by the Eurographics UK Chapter<http://www.eguk.org.uk/>. The objective of Computer Graphics & Visual Computing (CGVC) is to foster greater exchange between visual computing researchers and practitioners, and to draw more researchers and industry partners in the UK, Europe, and abroad to enter this rapidly growing area of research. CGVC has an expanded scope to include all areas of visual computing, and a steadily more wide-spread visibility that achieves a more wide-spread impact.
Given the Corona virus situation we currently live-in, to allow maximum interaction, we are planning for various levels of virtual and interactive attendance.
Important Dates
Submission deadline: Friday, 5th June 202
Notification of Acceptance: Tuesday, 21 July 2020
Camera Ready: Friday, 7 August 2020
Conference: 10-11 September 2020 (Thursday - Friday)
Topics include, but are not limited to:
* Computer Graphics
* Visualization
* Virtual Reality and Augmented Reality
* Computer Animation
* Computer Vision
* Acquisition and Reconstruction Techniques
* Graphics Architectures and Acceleration Hardware
* Image processing
* Rendering Techniques
* Medical Imaging
* Multimedia Visualisation
* Information Visualization and Visual Analytics
* Visual Data Science
* Visual computing-related machine learning
* Visualisation and Big Data
* Geospatial Visualisation
* Mobile Apps and Interactive Devices
* Human Computer Interaction, Robotics, and Haptics
* Computer-based Arts and Entertainment
* Computer Games
Paper Types
We seek contributions in the form of full papers, short papers, viewpoint papers and extended abstracts (posters). Optional single-blind or double-blind - reviewers’ identities are not revealed. Authors may choose whether to anonymize their submission or not.
Full papers - a paper of up to 8 pages describing completed research, plus 1 page of references only. Papers are refereed, by members of the EGUK programme committee. Authors of accepted papers are expected to give a 20 minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Short papers -The purpose of short papers is to present late-breaking results, work-in -progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage process by an international program committee. They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 12-15 minute presentations.
Viewpoint Papers - CGVC also features a viewpoint paper track (also known as position paper) which enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena. We encourage discussions of challenges or limitations in today's methods and areas of potential new topics of research. We are also interested in application discussions that focus on the physical, life or social sciences, engineering, or commerce, for example, or related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations. Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 12-15 minute presentations.
Extended Abstracts / Posters - The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Program Committee (IPC). We solicit poster submissions in the form of an extended abstract of at most 2 pages (with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage process. Accepted posters, size A1 recommended, will be presented at the poster viewing session of the conference.
In addition to directly submitted posters, some submissions to the full, short and viewpoint paper tracks, that are not accepted for publication but are deemed suitable, will be offered an opportunity to be presented as posters. Such submissions will not require an additional review process.
Traditionally, the materials in a poster/sketch can be reused later by the original authors for a more extensive publication (e.g., a full paper) with more detailed content and mature results. This should not be considered as self-plagiarism. However, as posters/sketches are citable, researchers are encouraged to acknowledge novel ideas and results presented in posters/sketches. A poster may describe a piece of work in any aspect of visual computing. For posters, we particularly encourage a summary report of collaborative projects, work-in-progress, and application case studies.
Accepted abstracts do not appear in the Eurographics digital library. An extended abstract and industrial project abstract are not considered as a paper publication, instead being similar to a SIGGRAPH one‐page sketch or to a conference poster without an associated paper. As such, presenting an extended abstract at this conference has no effect on your ability to publish a fuller version of the same work in another venue.
-----------------------------------
EGUK CGVC 2020
Web: https://cgvc.org.uk/
Mae croeso i chi gysylltu gyda'r Brifysgol yn Gymraeg neu Saesneg
You are welcome to contact the University in Welsh or English
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Call for Papers 25th International Symposium on Vision, Modeling, and
Visualization (VMV 2020)
The symposium takes place September 28-October 1, 2020 in Tübingen, Germany.
<https://www.gcpr-vmv-vcbm-2020.uni-tuebingen.de/>
https://www.gcpr-vmv-vcbm-2020.uni-tuebingen.de
The International Symposium on Vision, Modeling, and Visualization (VMV) is
well- established as Germany's premier scientific meeting that covers the
full spectrum of visual computing. VMV offers researchers the opportunity to
discuss a wide range of different topics within an open, international, and
interdisciplinary environment.
VMV 2020 will be held together with GCPR, the DAGM German Conference on
Pattern Recognition, and VCBM, the EG Workshop on Visual Computing for
Biology and Medicine.
Given the COVID-19 situation it is unclear yet if the conference will take
place in a physical format. We will turn to a virtual format if needed. We
encourage authors to submit work to VMV even if they do not think they will
be able or willing to attend in person due to the virus situation and/or
potential travel restrictions.
As in previous years, the proceedings will be published in cooperation with
Eurographics and archived in the EG digital library. Authors are encouraged
to submit their original research results, practice and experience reports,
or novel applications.
Relevant Topics
Relevant topics include, but are not limited to:
Modeling
* 3D Printing
* Animation, Simulation, and GPGPU
* Geometric Modeling
Rendering
* Color, Illumination, and Reflectance Modeling
* Material Appearance
* Realistic and Non-Photorealistic Rendering
* Offline and Real-time Rendering
Visualization and Interactive Interfaces
* Information Visualization
* Scientific Visualization
* Visual Analytics and Interactive Data Science
* Visual Interfaces
Computer Vision and Image Processing
* 3D Acquisition, Motion Capture, and Tracking
* Computational Photography, Sensors, and Sensor Fusion
* Image-based Modeling and Rendering
* Object and Pattern Recognition
Applications of/for Visual Computing
* Biology and Medicine
* Games and Film
* Evaluation and Perception
* Physics and Engineering
* Virtual, Mixed, and Augmented Reality
Selected papers will be invited to submit an extended version to Computer
Graphics Forum.
Submission
Contributors are invited to submit papers of up to 8 pages in the EG
publication style. Longer papers are expected to make additional
contributions. The review process will be double- blind. Accepted papers
have to be presented at the symposium. Papers and supplemental material will
be submitted using the SRM submission system:
<https://srmv2.eg.org/COMFy/Conference/VMV_2020>
https://srmv2.eg.org/COMFy/Conference/VMV_2020
Important Dates
July 3, 2020
Paper submission deadline
August 14, 2020
Acceptance notification
September 4, 2020
Camera ready version
Sep. 28-Oct. 1, 2020
Symposium
Organization
General Chair
Hendrik Lensch, University of Tübingen
Program Chairs
Jens Krüger, University of Duisburg-Essen
Matthias Niessner, Technical University of Munich
Jörg Stückler, Max Planck Institute for Intelligent Systems Tübingen
Dear colleagues,
We acknowledge that we are living in hard times. After careful
consideration of several requests, we would like to inform you that we
decided to extend the deadline for submitting the poster sketches for
EuroVis 2020 utill *8th of April*. This is the latest date we can still fit
into the conference schedule and we hope that it will help you to finish or
improve your poster sketches.
*IMPORTANT DATES (updated)*
Submission deadline: April 8, 2020
Notification: April 22, 2020
Camera-Ready Version: May 2, 2020
All deadlines are at 23:59 GMT on the date indicated
Kind regards,
Jan Byška and Stefan Jänicke
EuroVis 2020 Poster Chairs
chairs-eurovis2020posters(a)eg.org
The Virtual Environments and Computer Graphics (VECG) group in the
Department of Computer Science at UCL is looking for a world-class academic
in the area of immersive mixed-reality systems to join as Lecturer or
Associate Professor. The VECG group investigates fundamentals and
applications that enrich the human experience of digital content. The main
purpose of this new role is to support the growth of the Department of
Computer Science through conducting research, teaching, outreach and
entrepreneurial activities in areas related to immersive systems.
For more information, see: <https://tinyurl.com/unkhoyb>
https://tinyurl.com/unkhoyb
Due to the developing COVID-19 situation, we have pushed back the research papers abstract deadline to Monday April 13 and the paper submission deadline to April 17.
Furthermore, this year’s EGSR will take place completely virtually. We are currently evaluating available options for remote attendance and the format and details for this are still being worked out. Authors of accepted papers this year will be asked to present their work remotely. We encourage authors to submit work to EGSR despite the altered circumstances of a virtual EGSR meeting.
This year, EGSR features two paper submission tracks: the Research Track and the Industry Track (new as of last year).
*** Research Track ***
A PDF version of Research Track call for papers is available to download from https://egsr2020.london/call-for-papers/research.pdf.
The Eurographics Symposium on Rendering 2020 will take place from June 30th to July 2nd, 2020. This 31th event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.
All accepted research papers will be presented at EGSR 2020 and archived in the Eurographics digital library (exact publication modalities pending). Furthermore, a selection of accepted papers will be published in an issue of the Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer graphics and related fields, such as virtual and augmented reality, deep learning, and computational photography.
There is no fixed minimum or maximum paper length. However, submissions over 12 pages in length will be treated as exceptional cases, and length must be proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the authors, who will then be able to provide a rebuttal to clarify misunderstandings and answer the reviewers’ questions. The reviewers will then discuss and decide on the acceptance of the paper to the EGSR 2020 program. In the event of acceptance, the authors will submit a revised version of their manuscript prior to the conference.
*** Topics of interest ***
We invite original contributions that advance the state-of-the-art in topics related, but not limited, to:
* Physically-based rendering (PBR) and global illumination
* Monte Carlo sampling and integration
* Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms
* Image processing for rendering, including denoising
* Machine learning for rendering and rendering for machine learning
* Augmented/virtual reality, including rendering, input, and output technologies
* Rendering software systems
* Procedural modelling, texture, geometry, and simulation
* Image-based rendering (IBR)
* Computational photography, optics & displays
* Expressive rendering and image manipulation (NPR)
* Material and scattering models
* Inverse and differentiable rendering
* Acquisition and modeling of geometry and appearance
* Human perception of rendered images
* Specialized rendering hardware
* Scientific visualization, e.g. large-scale data visualization and volume rendering
* Audio/sound rendering
*** How to Submit Your Work ***
Please submit your work using the SRM online submission system (https://srmv2.eg.org/COMFy/Conference/SR_2020). The submission should use the EGSR 2020 LaTeX template available on SRM following this link (first create an account on the SRM system to download the template).
*** Important dates (All times are midnight, 23:59 UTC) ***
* Abstract deadline: April 13, 2020 (Updated)
* Papers deadline: April 17, 2020 (Updated)
* Reviews released to authors: May 10, 2020
* Rebuttals due: May 14, 2020
* Author notification: May 25, 2020
* Final papers due: June 15, 2020
*** Program chairs ***
* Carsten Dachsbacher, Computer Graphics Group, Karlsruhe Institute of Technology
* Matt Pharr, NVIDIA
*** Local chairs ***
* Abhijeet Ghosh, Imperial College London
* Tobias Ritschel, University College London
* Tim Weyrich, University College London
*** Program committee ***
* Andrea Weidlich, Weta Digital, NZ
* Anton Kaplanyan, Facebook, USA
* Belen Masia, Univ. Zaragoza, Spain
* Christoph Peters, KIT, Germany
* Derek Nowrouzezahrai, McGill, Canada
* Diego Nehab, IMPA, Brazil
* Elena Garces, Technicolor, France
* Elmar Eisemann, TU Delft, Netherlands
* Eric Heitz, Unity, France
* Fabio Pellacini, Sapienza University of Rome, Italy
* George Drettakis, INRIA, France
* Hendrik Lensch, Tübingen University, Germany
* Holly Rushmeier, Yale University, USA
* Hongzhi Wu, Zhejiang University, China
* Iliyan Georgiev, Solid Angle, UK
* Jaakko Lehtinen, Aalto University and NVIDIA, Finland
* Jan Novak, NVIDIA, Switzerland
* Jeppe Revall Frisvad, Technical University of Denmark, Denmark
* Karthik Vaidyanathan, Intel, USA
* Kun Xu, Tsinghua University, China
* Kun Zhou, Zhejiang University, China
* Laszlo Szirmay-Kalos, Budapest University of Technology and Economics, Hungary
* Li-Yi Wei, Univ. of Hong Kong, Hong Kong
* Lingqi Yan, UC Santa Barbara, USA
* Marta Ortín Obón, University of Zaragoza, Spain
* Matthias Zwicker, Univ. of Maryland, USA
* Michael Wimmer, TU Wien, Austria
* Miika Aittala, NVIDIA, Finland
* Nicolas Holzschuch, INRIA, France
* Nima Kalantari, Texas A&M University, USA
* Pedro Sander, Hong Kong, China
* Peter-Pike Sloan, Activision, USA
* Philip Dutré, KU Leuven, Belgium
* Pieter Peers, College of William & Mary, USA
* Rachel Brown, NVIDIA, USA
* Steve Marschner, Cornell, USA
* Sung-Eui Yoon, KAIST, South Korea
* Tamy Boubekeur, Adobe, France
* Toshiya Hachisuka, Univ. Tokyo, Japan
* Tzu-Mao Li, MIT, USA
* Wojciech Jarosz, Dartmouth, USA
* Yue Dong, MSR, China
2020 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW2020)
Caen, 29 September - 1 October, 2020
Organized by Universite Caen Normandie
In cooperation with Eurographics Association,
and Normandie Univ, ENSICAEN, CNRS, Region Normandie, Caen-la-mer
Conference web page: https://cyberworlds2020.sciencesconf.org
<https://cyberworlds2020.sciencesconf.org/> , www.cyberworlds-conference.org
<http://www.cyberworlds-conference.org/>
Follow us on Facebook: https://www.facebook.com/cw.cyberworlds
The Cyberworlds 2020 paper submission deadline is coming.
The safety and wellbeing of all conference participants is our top priority.
We are following updates on the COVID-19
situation from local authorities and the World Health Organization. The
conference is half a year away, and we remain
confident that COVID-19 concerns will subside and Cyberworlds 2020 will be
held in the end of September, 2020 as planned.
However, we are already considering alternatives, should the situation
change in the coming time.
We will continue to monitor official travel advisories related to COVID-19
and update the conference website,
as well as social media, to keep you informed.
CW 2020 SCOPE:
Created intentionally or spontaneously, cyberworlds are information spaces
and communities that
use computer technologies to augment the way we interact, participate in
business and receive
information throughout the world. CW 2020 is the 19th conference organized
annually since 2002.
CW 2020 will consider the following tracks and topics:
VISUAL AND INTERACTIVE COMPUTING:
Applications of virtual and augmented reality in cyberspace; Art and
heritage in cyberspace;
Color theory and image recoloring for color vision defect support;
Computer vision for augmented and mixed reality; Electronic education in
cyberspace;
Image processing and computer vision for vision enhancement; Image-based
ophthalmologic diagnosis;
Multi-user games in cyberspace; Multimodal interaction; Shape modeling in
cyberspace;
Virtual and augmented reality for smart cities and smart manufacturing;
Virtual city modelling, processing and simulation; Virtual collaborative
spaces;
Virtual humans and avatars; Visual analytics in cyberspace; Visual computing
for active ageing;
Virtual and augmented reality for the vision impaired.
COGNITIVE HUMAN-MACHINE INTERACTION:
Affective computing; BCI applications; Cognitive informatics; EEG-based
neuroimaging;
Emotion artificial intelligence; Game innovation for active living;
Human factors in transportation, maritime, and industry 4.0;
Human and machine intelligence coexistence; Human-robot interaction;
Machine and deep learning for biosignal-based algorithms; Machine-assisted
cognitive enhancement;
Mobile and adaptive BCIs; Multimodal interfaces; Neurofeedback systems and
games;
Neurorehabilitation and neuroplasticity; Signal processing;
Virtual and augmented reality and human factors.
CYBERSECURITY AND BIOMETRICS:
Authentication protocols; Behavioral biometrics; Biometric template
protection;
Content protection and digital rights management; Emerging biometrics;
Identity and trust management;
Information hiding and anonymity; Multi-biometrics; Password security;
Performance evaluation of biometric systems; Presentation attack detection;
Privacy protocols;
Privacy, security and trust in social media; Quality of biometric data; Risk
and reputation management;
Security of embedded systems; Security of personal data; Security protocols.
SUMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4
pages),
poster paper (up to 4 pages with publication in the proceeding) and
poster only (1 page abstract without publication in the proceedings).
CONFERENCE PROCEEDINGS with all accepted poster papers will be published by
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library,
IEEE Computer Society Digital Library and reference databases of all major
referencing indices
including EI Compendex, Scopus, and SCI
IMPORTANT DATES:
Friday 24 April Papers (Full/Short) submission
Monday 01 June Papers (Full/Short) notification
Friday 12 June Poster papers submission
Wednesday 29 July Poster papers notification
Friday 17 July Author registration
Friday 17 July Camera-ready papers submission to CPS
Paper submission page:
https://cyberworlds2020.sciencesconf.org/resource/page/id/6
ORGANIZATION COMMITTEE:
GENERAL CHAIRS
Christophe Rosenberger, ENSICAEN
Frederic Jurie, University de Caen Normandie, France
PROGRAM CHAIRS
Christophe Charrier, University de Caen Normandie, France
Christine Fernandez-Maloigne, Universite de Poitiers, France
Alexei Sourin, Nanyang Technological University, Singapore
TRACK CHAIRS
Alexei Sourin, Nanyang Technological University, Singapore
Olga Sourina, Fraunhofer Singapore, Singapore
Matthias Woelfel, Karlsruhe University of Applied Sciences, Germany
Jianhua Zhang, Oslo Metropolitan University, Norway
Christophe Rosenberger, Normandy University, France
Marina Gavrilova, University of Calgary, Canada
Conference flyer for downloading:
https://cyberworlds2020.sciencesconf.org/data/pages/CW20_flyer_V1.pdf
CONTACT:
cw2020(a)easychair.org <mailto:cw2020@easychair.org>
cyberworlds2020(a)sciencesconf.org <mailto:cyberworlds2020@sciencesconf.org>
_____
CONFIDENTIALITY: This email is intended solely for the person(s) named and
may be confidential and/or privileged. If you are not the intended
recipient, please delete it, notify us and do not copy, use, or disclose its
contents.
Towards a sustainable earth: Print only when necessary. Thank you.
PhD Fellowships - RISE Doctoral Training Program
The Research Centre on Interactive Media, Smart System and Emerging Technologies (RISE), as part of the RISE Doctoral Training Program announces eight (8) PhD Fellowships under various Multidisciplinary Research Groups (MRGs).
RISE is an equal opportunity employer. The positions are open to nationals of all EU and non-EU countries.
About RISE
The Research Centre on Interactive Media, Smart System and Emerging Technologies – RISE (www.rise.org.cy <http://www.rise.org.cy> ) is a newly founded research centre of excellence in Nicosia, Cyprus. RISE is a significant investment supported by the European Commission, the Republic of Cyprus and its founding Partners, the Municipality of Nicosia, Max Planck Institute, University College London, the University of Cyprus, the Cyprus University of Technology and the Open University of Cyprus.
The research focus of RISE is on interactive media and it conducts excellent, internationally competitive scientific research in the areas of visual sciences, human factors and design, communication, and artificial intelligence in a tight synergy that provides an unique interdisciplinary research perspective emphasising an “Inspired by Humans, Designed for Humans” philosophy. RISE engages in knowledge transfer and innovation activities aiming to bridge the gap between scientific research and STEM-led innovation and entrepreneurship. RISE is designed to act as an integrator of academic research and industrial innovation, towards the sustainable fuelling of the scientific, technological, and economic growth of Cyprus and Europe. For more information about RISE, please visit <http://www.rise.org.cy/> www.rise.org.cy.
Overview of RISE’s Doctoral Training Program
RISE’s Doctoral Training Program (DTP) kicked off in 2019 providing the best possible experience of impactful collaboration, following best practices from across Europe. RISE’s DTP is a far more valuable and engaging experience compared to working only with an individual supervisor or a small group in a University. The RISE DTP experience provides a collaborative cohort environment, in addition to offering a wide range of projects, research and innovation activities and training opportunities fostering knowledge transfer and student engagement with the wider community and the partner institutions.
RISE’s DTP includes an in-house program for supporting and guiding PhD students who will be registered at a University of the RISE consortium (University of Cyprus, Cyprus University of Technology or Open University of Cyprus). The in-house program allows students to participate in scientific colloquia, research presentations, mobility activities and visits, joint supervision of PhDs, and joint projects organized in collaboration with RISE’s advanced partners (UCL and Max Planck) and other members of its developing network. RISE will also facilitate the development and innovation of research ideas and outcomes and provide mentoring opportunities (e.g., peer feedback, guidance by senior researchers).
Indicative list of DTP courses:
1. Project Management
2. Innovation, Entrepreneurial and Intrapreneurial skills for Research Engineers
3. Product from Concept to Market
4. IP Protection Workshop: Key IP, commercialization, methods for Higher Education: licensing, spin-ins and spin-outs
5. Research Methods and Research Ethics
6. Science communication and dissemination
7. Grant-writing
8. Other seminars
RISE DTP will aim to provide a direct link to the advanced partners via short-term placements at their premises. RISE DTP will support PhD students’ participation in conferences and study visits at established research centres across Europe.
RISE will award a certificate for the participation in the RISE DTP program.
RISE DTP PhD Fellowships - 2020
In the academic year 2020-2021, as part of its Doctoral Training Program, RISE will offer up to eight (8) PhD fellowships to eligible candidates.
Fellowships will be for up to 3 years, during which candidates are expected to complete their PhD. The fellowship covers: (1) full-time employment at RISE including a generous salary and benefits, (2) annual tuition coverage for the host university, (3) placement expenses at the external partner university.
DTP Requirements:
1. Registration at one of the local partner universities of Cyprus (i.e., Host University), under the supervision of a RISE academic. Note: PhD students have to adhere to the doctoral program’s expectations and examination procedures of the host university. RISE will not interfere with the PhD requirements of the host university. The PhD degree will be awarded by the Host University.
2. Dedicating 70-90% of the time at the RISE Centre and 10-30% at the external partners. Note: RISE will cover the placement costs at the external partners.
3. Completion of a minimum of 4 in-house program courses/seminars offered by RISE’s DTP, preferably during the first 2 years of the program. Note: These courses may count towards the course requirements of the PhD program at the Host University, providing the Host University/Department agrees.
4. Engagement in year-round communication and dissemination activities of RISE (e.g. poster days, industry events)
Failure to adhere to RISE’s DTP requirements, may result in the discontinuation of the fellowship.
Eligibility Criteria
Applicants must have:
* A Bachelor’s degree in the area of concentration
* A Master’s degree (MA/MSc) in the area of concentration
* A proven record of high achievement
* A PhD thesis proposal centred on the topic of interest from the composed list of RISE topics <http://www.rise.org.cy/getattachment/vacancies/Job-Listings/PhD-Fellowships…> . <http://www.rise.org.cy/getattachment/vacancies/Job-Listings/PhD-Fellowships…>
* Excellent knowledge of English (written and verbal)
* For non-EU applicants a work permit will be required
Application Process
Interested candidates should submit the following items via email to vacancies(a)rise.org.cy <mailto:vacancies@rise.org.cy> and use the Email subject line “Application: RISE DTP PhD Fellowship 2020”:
1. The selected topic (one application per topic, max 2 topics per applicant).
2. Full and updated CV
3. Complete transcripts of all previous studies
4. English language proficiency certificate
5. A letter of interest or statement of purpose describing 1) previous work performed in the topic under study 2) why the candidate wishes to undertake the specific studies (1000 words max)
6. A PhD thesis proposal centred on the topic of interest including initial research objectives (1000 words max). Note: A different application must be submitted for each topic of interest with a maximum of 2 applications per candidate.
7. Names and contact information of two academic referees. Note: Referees will be contacted (by RISE) only for shortlisted candidates.
Application deadline: Monday, April 6th, 2020.
For general inquiries, applicants may contact the HR Department of the Research Centre on Interactive Media, Smart Systems and Emerging Technologies at vacancies(a)rise.org.cy <mailto:vacancies@rise.org.cy>
The applicants may address any technical or research related inquiries to research(a)rise.org.cy <mailto:research@rise.org.cy>
All applications are treated in the strictest confidence.
2020 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW2020)
Caen, 29 September - 1 October, 2020
Organized by Universite Caen Normandie
In cooperation with Eurographics Association,
and Normandie Univ, ENSICAEN, CNRS, Region Normandie, Caen-la-mer
Conference web page: https://cyberworlds2020.sciencesconf.org,
www.cyberworlds-conference.org <http://www.cyberworlds-conference.org/>
Follow us on Facebook: https://www.facebook.com/cw.cyberworlds
The Cyberworlds 2020 paper submission deadline is coming.
The safety and wellbeing of all conference participants is our top priority.
We are following updates on the COVID-19
situation from local authorities and the World Health Organization. The
conference is half a year away, and we remain
confident that COVID-19 concerns will subside and Cyberworlds 2020 will be
held in the end of September, 2020 as planned.
However, we are already considering alternatives, should the situation
change in the coming time.
We will continue to monitor official travel advisories related to COVID-19
and update the conference website,
as well as social media, to keep you informed.
CW 2020 SCOPE:
Created intentionally or spontaneously, cyberworlds are information spaces
and communities that
use computer technologies to augment the way we interact, participate in
business and receive
information throughout the world. CW 2020 is the 19th conference organized
annually since 2002.
CW 2020 will consider the following tracks and topics:
VISUAL AND INTERACTIVE COMPUTING:
Applications of virtual and augmented reality in cyberspace; Art and
heritage in cyberspace;
Color theory and image recoloring for color vision defect support;
Computer vision for augmented and mixed reality; Electronic education in
cyberspace;
Image processing and computer vision for vision enhancement; Image-based
ophthalmologic diagnosis;
Multi-user games in cyberspace; Multimodal interaction; Shape modeling in
cyberspace;
Virtual and augmented reality for smart cities and smart manufacturing;
Virtual city modelling, processing and simulation; Virtual collaborative
spaces;
Virtual humans and avatars; Visual analytics in cyberspace; Visual computing
for active ageing;
Virtual and augmented reality for the vision impaired.
COGNITIVE HUMAN-MACHINE INTERACTION:
Affective computing; BCI applications; Cognitive informatics; EEG-based
neuroimaging;
Emotion artificial intelligence; Game innovation for active living;
Human factors in transportation, maritime, and industry 4.0;
Human and machine intelligence coexistence; Human-robot interaction;
Machine and deep learning for biosignal-based algorithms; Machine-assisted
cognitive enhancement;
Mobile and adaptive BCIs; Multimodal interfaces; Neurofeedback systems and
games;
Neurorehabilitation and neuroplasticity; Signal processing;
Virtual and augmented reality and human factors.
CYBERSECURITY AND BIOMETRICS:
Authentication protocols; Behavioral biometrics; Biometric template
protection;
Content protection and digital rights management; Emerging biometrics;
Identity and trust management;
Information hiding and anonymity; Multi-biometrics; Password security;
Performance evaluation of biometric systems; Presentation attack detection;
Privacy protocols;
Privacy, security and trust in social media; Quality of biometric data; Risk
and reputation management;
Security of embedded systems; Security of personal data; Security protocols.
SUMISSION CATEGORIES: full paper (up to 8 pages), short paper (up to 4
pages),
poster paper (up to 4 pages with publication in the proceeding) and
poster only (1 page abstract without publication in the proceedings).
CONFERENCE PROCEEDINGS with all accepted poster papers will be published by
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library,
IEEE Computer Society Digital Library and reference databases of all major
referencing indices
including EI Compendex, Scopus, and SCI
IMPORTANT DATES:
Friday 24 April Papers (Full/Short) submission
Monday 01 June Papers (Full/Short) notification
Friday 12 June Poster papers submission
Wednesday 29 July Poster papers notification
Friday 17 July Author registration
Friday 17 July Camera-ready papers submission to CPS
Paper submission page:
https://cyberworlds2020.sciencesconf.org/resource/page/id/6
ORGANIZATION COMMITTEE:
GENERAL CHAIRS
Christophe Rosenberger, ENSICAEN
Frederic Jurie, University de Caen Normandie, France
PROGRAM CHAIRS
Christophe Charrier, University de Caen Normandie, France
Christine Fernandez-Maloigne, Universite de Poitiers, France
Alexei Sourin, Nanyang Technological University, Singapore
TRACK CHAIRS
Alexei Sourin, Nanyang Technological University, Singapore
Olga Sourina, Fraunhofer Singapore, Singapore
Matthias Woelfel, Karlsruhe University of Applied Sciences, Germany
Jianhua Zhang, Oslo Metropolitan University, Norway
Christophe Rosenberger, Normandy University, France
Marina Gavrilova, University of Calgary, Canada
Conference flyer for downloading:
https://cyberworlds2020.sciencesconf.org/data/pages/CW20_flyer_V1.pdf
CONTACT:
cw2020(a)easychair.org <mailto:cw2020@easychair.org>
cyberworlds2020(a)sciencesconf.org <mailto:cyberworlds2020@sciencesconf.org>
_____
CONFIDENTIALITY: This email is intended solely for the person(s) named and
may be confidential and/or privileged. If you are not the intended
recipient, please delete it, notify us and do not copy, use, or disclose its
contents.
Towards a sustainable earth: Print only when necessary. Thank you.
=========================================================
13th Workshop on 3D Object Retrieval 2020 (3DOR'20)
=========================================================
in Cooperation with Eurographics (pending) and Elsevier
September 4-5, 2020
Graz University of Technology, Austria
https://workshop.cgv.tugraz.at/3dor2020
=========================================================
Update regarding COVID-19 situation:
--------------
We realize the difficulty posed to authors by the current situation, with
most of us striving to keep healthy and other tasks take a lesser priority.
Travelling has become particularly challenging. At the same time, we intend
to keep the 3DOR Workshop alive and uphold its 12-year history. We were
particularly encouraged by the 10 SHREC tracks that are being organized this
year. We are thus taking the following steps:
One month extension to the full paper deadline based on a 2-stage
submission: abstract by the original deadline of 3rd April 2020 and full
paper by 3rd May 2020. Applies also to SHREC papers.
Enable on-line participation for authors that cannot physically make it to
Graz in September.
New this year:
--------------
In 2020, full paper submissions will follow a two-stage review process and
will be published in Computes & Graphics (Elsevier).
3DOR is the dedicated workshop series for methods, applications and
benchmark-based evaluation of 3D object retrieval, classification, and
similarity-based object processing. The workshop also includes the 2020
edition of the 3D Shape Retrieval Contest, keynotes, project presentations,
and a social and networking event. Short papers will follow a one-stage
review process and will appear in the Eurographics Digital Library
(pending).
Important Dates: SHREC Shape Retrieval Contest Timeline
----------------------------------------------------------------
21 February - 03 May: Running of SHREC tracks
03 April: Abstract submission
03 May: Full paper submission
For more information, please see http://www.shrec.net/
Important Dates: Full Paper Submissions for Computers & Graphics
----------------------------------------------------------------
03 April: Abstract submission
03 May: Full paper submission
01 June: First decision
22 June: First revision
29 June: Second decision
12 July: Final version submission
19 July: Final decision
September 2020: Online publication
Important Dates: Short Paper Submission for EG Digital Library
--------------------------------------------------------------
01 June: Short paper submission
15 July: Short paper notification
30 July: Short Paper final version submission
01 September 2020: Online publication
4-5 September 2020: Eurographics Workshop on 3D Object Retrieval 2020 (3DOR)
3D Object Retrieval Workshop Series
-----------------------------------
From the very beginning, the aim of the 3DOR Workshop series is to stimulate
researchers to present state-of-the-art work, learn about or discuss topics
in the field 3D object retrieval, search and exploration in a
multi-disciplinary context of expertise such as Computer Vision, Computer
Graphics, Machine Learning, Cognitive Science and Human-Computer
Interaction. 3DOR provides a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2020
will be the 13th workshop in this series.
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. 3D digital
content is today pervasive: low-cost 3D scanners, 3D printers, and powerful
modelling software have made 3D models appeal to an increasing audience.
Repositories of 3D objects are rapidly growing in both number and size.
Time-dependant acquisition, animation and simulation give rise to 3D objects
as a function of time, yielding 4D objects. Yet, the task of exploring such
large 3D/4D object repositories and retrieving the models of interest
remains a challenging problem. It is crucial to develop algorithms for
content-based searching of 3D object collections; creating compact and
accurate descriptors for 3D objects; creating efficient storage structures
for databases of 3D objects; investigating theoretical aspects of practical
importance, such as the definition of the similarity concept; interfaces for
content-based 3D object search; visualization techniques for 3D search
results; real time aspects of techniques and algorithms; new challenges such
as faceted 3D browsing, social search and navigation of hybrid datasets. The
complex yet concrete problems above are drawing increasing attention from
the research community, which is becoming more and more varied in terms of
disciplines needed to solve various facets of the challenges.
The 3DOR Workshop series has been characterized since the beginning by a
specific attention to benchmarking with the organization of the session on
the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D
Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape
retrieval methods and algorithms. SHREC 2020 is the 15th edition of the
contest. As in previous years, it is organized in conjunction with the
Eurographics Workshop on 3D Object Retrieval. Results papers from SHREC
tracks will be reviewed in a two stage-review process, like regular full
papers (see below). A separate call for participation in SHREC will be
issued shortly.
Call for Papers
---------------
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval. State of
the art papers on specific topics of interest are particularly welcome.
Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review process, and published as a special
section of Computers and Graphics Journal (Elsevier). Also, short papers are
invited, which will follow a one-stage review process and will appear in the
Eurographics Digital Library (pending).
Suggested topics include, but are not limited to:
3D/4D shape analysis
3D/4D shape similarity and matching
3D/4D mesh sequence retrieval
3D/4D mobile media retrieval
3D/4D search in large scale data
3D/4D object classification, indexing, and mining
Similarity of non-rigid shapes
Shape correspondence
3D/4D shape decomposition, and segmentation
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D/4D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Deep learning for 3D/4D shape retrieval
Generative/discriminative approaches in 3D object categorization
Visual Analytics for 3D similarity assessment
Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems, CAD, architecture, games, biometrics, e-science,
e-learning, medicine, biology, and cultural heritage, among others.
Submission Information
----------------------
For up-to-date submission information, please refer to the workshop webpage
at https://workshop.cgv.tugraz.at/3dor2020
Organization
------------
Workshop Chairs
Tobias Schreck, Graz University of Technology, Austria
Theoharis Theoharis, NTNU Trondheim, Norway, and NKUA, Greece
Program Co-Chairs
Ioannis Pratikakis, Democritus University of Thrace, Greece
Michela Spagnuolo, CNR Imati, Italy
Remco C. Veltkamp, Utrecht University, Netherlands
IPC
Mirela Ben-Chen (Technion)
Stefano Berretti (University of Florence)
Silvia Biasotti (IMATI-CNR)
Michael Bronstein (Imperial College London)
Benjamin Bustos (University of Chile)
Umberto Castellani (University of Verona)
Mohamed Daoudi (Télécom Lille 1/Institut Mines-Télécom)
Bianca Falcidieno (IMATI-CNR)
Dieter Fellner (TU Darmstadt, Fraunhofer IGD)
Ioannis Fudos (University of Ioannina)
Yue Gao (Tsinghua University)
Andrea Giachetti (University of Verona)
Daniela Giorgi (ISTI-CNR)
Afzal Godil (NIST)
A. Ben Hamza (Concordia University)
Kevin Kai Xu (University of Defense Technology)
Ron Kimmel (Technion)
Hamid Laga (Murdoch University)
Guillaume Lavoué (Université de Lyon LIRIS)
Zhouhui Lian (Peking University)
Lars Linsen (University of Münster)
Or Litany (Stanford University)
Georgios Papaioannou (AUEB)
Raif M. Rustamov (AT&T Labs Research)
Nickolas S. Sapidis (University of Western Macedonia)
Ivan Sipiran (Pontificia Universidad Católic del Perú)
Hedi Tabia (ETIS-ENSEA)
Jean-Philippe Vandeborre (Télécom Lille 1/Institut Mines-Télécom)
Naoufel Werghi (Khalifa University)
The Computer Graphics Group at Bielefeld University, Germany, is offering a
two-year full-time post-doc position in the field of Geometric Learning,
starting as soon as possible.
In a collaboration with the Honda Research Institute Europe we investigate
novel geometry representations for describing 3D models with few, but
geometrically meaningful parameters. By combining this representation with
machine learning we will analyze and manipulate families of geometric
models, for instance to transfer the style of one class of objects to
another class. The candidate will work at Bielefeld University most of the
time, but will also have the opportunity to spend several weeks per year at
the Honda Research Institute Europe (in Offenbach, near Frankfurt) in order
to intensify the collaboration and to gain insight into their research
environment and scientific challenges.
Please forward this call to interested researchers. More details can be
found here:
https://www.uni-bielefeld.de/Universitaet/Aktuelles/Stellenausschreibungen/A
nzeigen/Wiss/wiss20072_englisch.pdf
Best regards
Mario Botsch
We are pleased to announce 15 PhD research positions within the MSCA-ITN-ETN
CLIPE (Creating Lively Interactive Populated Environments)
CLIPE ( http://clipe-itn.eu/ ) is a Marie Sklodowska-Curie Innovative
Training Network in the framework of Horizon 2020, starting on March 1st,
2020 with a four-year duration. The network consists of 9
universities/research centers and 5 industrial partners.
The primary objective of CLIPE is to train a generation of innovators and
researchers in the field of virtual characters simulation and animation.
Advances in technology are pushing towards making VR/AR worlds a daily
experience. Whilst virtual characters are an important component of these
worlds, bringing them to life and giving them interaction and communication
abilities requires highly specialized programming combined with artistic
skills, and considerable investments: millions spent on countless coders and
designers to develop video-games is a typical example. The research
objective of CLIPE is to design the next-generation of VR-ready characters.
CLIPE is addressing the most important current aspects of the problem,
making the characters capable of:
* behaving more naturally;
* interacting with real users sharing a virtual experience with them;
* being more intuitively and extensively controllable for virtual worlds
designers.
To meet our objectives, the CLIPE consortium gathers some of the main
European actors in the field of VR/AR, computer graphics, computer
animation, psychology and perception. CLIPE also extends its partnership to
key industrial actors of populated virtual worlds, giving students the
ability to explore new application fields and start collaborations beyond
academia.
Starting date is by September 2020. For more information about the project
can be found in the attached file, and in the project web site:
<http://clipe-itn.eu/> http://clipe-itn.eu/
Note: the developing COVID-19 situation makes it unlikely that this year’s EGSR is going to take place in its usual format. We are currently evaluating available options for remote attendance. Due to these uncertainties, authors of accepted papers this year are not required to present their work in person and may elect to present remotely instead. We encourage authors to submit work to EGSR even if they do not think they will be able or willing to attend in person due to the virus situation and/or travel restrictions that may be in place at the time.
*** Research Track ***
A PDF version of Research Track call for papers is available to download from here <https://egsr2020.london/call-for-papers/research.pdf> .
The Eurographics Symposium on Rendering 2020 will take place in London, England from June 30th to July 2nd, 2020. This 31th event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.
All accepted research papers will be presented at EGSR 2020 and archived in the Eurographics digital library (exact publication modalities pending). Furthermore, a selection of accepted papers will be published in an issue of the Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer graphics and related fields, such as virtual and augmented reality, deep learning, and computational photography.
There is no fixed minimum or maximum paper length. However, submissions over 12 pages in length will be treated as exceptional cases, and length must be proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the authors, who will then be able to provide a rebuttal to clarify misunderstandings and answer the reviewers’ questions. The reviewers will then discuss and decide on the acceptance of the paper to the EGSR 2020 program. In the event of acceptance, the authors will submit a revised version of their manuscript prior to the conference.
*** Topics of interest ***
We invite original contributions that advance the state-of-the-art in topics related, but not limited, to:
* Physically-based rendering (PBR) and global illumination
* Monte Carlo sampling and integration
* Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms
* Image processing for rendering, including denoising
* Machine learning for rendering and rendering for machine learning
* Augmented/virtual reality, including rendering, input, and output technologies
* Rendering software systems
* Procedural modeling, texture, geometry, and simulation
* Image-based rendering (IBR)
* Computational photography, optics & displays
* Expressive rendering and image manipulation (NPR)
* Material and scattering models
* Inverse and differentiable rendering
* Acquisition and modeling of geometry and appearance
* Human perception of rendered images
* Specialized rendering hardware
* Scientific visualization, e.g. large-scale data visualization and volume rendering
* Audio/sound rendering
*** How to Submit Your Work ***
Please submit your work using the SRM online submission system <https://srmv2.eg.org/COMFy/Conference/SR_2020> . The submission should use the EGSR 2020 LaTeX template available on SRM following this link <https://srmv2.eg.org/COMFy/Conference/SR_2020/Instruction> (first create an account on the SRM system to download the template).
*** Important dates (All times are midnight, 23:59 UTC) ***
* Abstract deadline: April 2, 2020
* Papers deadline: April 7, 2020
* Reviews released to authors: May 10, 2020
* Rebuttals due: May 14, 2020
* Author notification: May 25, 2020
* Final papers due: June 15, 2020
*** Program chairs ***
* Carsten Dachsbacher, Computer Graphics Group, Karlsruhe Institute of Technology
* Matt Pharr, NVIDIA
*** Local chairs ***
* Abhijeet Ghosh, Imperial College London
* Tobias Ritschel, University College London
* Tim Weyrich, University College London
*** Program committee ***
* Andrea Weidlich, Weta Digital, NZ
* Anton Kaplanyan, Facebook, USA
* Belen Masia, Univ. Zaragoza, Spain
* Christoph Peters, KIT, Germany
* Derek Nowrouzezahrai, McGill, Canada
* Diego Nehab, IMPA, Brazil
* Elena Garces, Technicolor, France
* Elmar Eisemann, TU Delft, Netherlands
* Eric Heitz, Unity, France
* Fabio Pellacini, Sapienza University of Rome, Italy
* George Drettakis, INRIA, France
* Hendrik Lensch, Tübingen University, Germany
* Holly Rushmeier, Yale University, USA
* Hongzhi Wu, Zhejiang University, China
* Iliyan Georgiev, Solid Angle, UK
* Jaakko Lehtinen, NVIDIA, Finland
* Jan Novak, NVIDIA, Switzerland
* Jeppe Revall Frisvad, Technical University of Denmark, Denmark
* Karthik Vaidyanathan, Intel, USA
* Kun Xu, Tsinghua University, China
* Kun Zhou, Zhejiang University, China
* Laszlo Szirmay-Kalos, Budapest University of Technology and Economics, Hungary
* Li-Yi Wei, Univ. of Hong Kong, Hong Kong
* Lingqi Yan, UC Santa Barbara, USA
* Marta Ortín Obón, University of Zaragoza, Spain
* Matthias Zwicker, Univ. of Maryland, USA
* Michael Wimmer, TU Wien, Austria
* Miika Aittala, NVIDIA, Finland
* Nicolas Holzschuch, INRIA, France
* Nima Kalantari, Texas A&M University, USA
* Pedro Sander, Hong Kong, China
* Peter-Pike Sloan, Activision, USA
* Philip Dutré, KU Leuven, Belgium
* Pieter Peers, College of William & Mary, USA
* Rachel Brown, NVIDIA, USA
* Steve Marschner, Cornell, USA
* Sung-Eui Yoon, KAIST, South Korea
* Tamy Boubekeur, Adobe, France
* Toshiya Hachisuka, Univ. Tokyo, Japan
* Tzu-Mao Li, MIT, USA
* Wojciech Jarosz, Dartmouth, USA
* Yue Dong, MSR, China
Dear Eurographics members,
Due to the current coronavirus pandemic the Eurographics Executive Board and
the EuroVis Steering Committee, in discussion with the conference organizing
committee chairs Anders Ynnerman, Jonas Unger, Ingrid Hotz and Patric Ljung,
have decided to hold EGEV, the joint Eurographics/EuroVis conference 2020,
as a virtual meeting rather than a physical meeting. We understand that this
will cause some disruption in travel plans, but we believe it to be a
necessary decision.
We are currently defining the details of the organization of the
virtual-only conference, as we view it as essential that the authors of
accepted submissions be given every opportunity to present their work. Once
we have finalized the arrangements, we will post them on the EGEV 2020
website.
Eurographics also plans to support all collocated workshops in virtual form,
we are in the process of discussing arrangements with their Steering
Committees. This will also be the case for all other workshops during this
year that cannot happen physically due to the Corona crisis.
We apologise for this unprecedented action, but it is now clear that these
steps must be taken. If you have any questions about the process, please
wait until we have posted details on the website, then contact either the
conference organisers, myself as President or Hamish Carr as Secretary.
We trust that you will all understand the situation, and look forward to
seeing you at the earliest possible opportunity.
- Oliver Deussen
Dear colleagues,
We would like to inform you that the submission system for the poster
session at EuroVis 2020 is now open.
The poster track will present late-breaking results, work in progress,
follow-up extensions, application case studies, or evaluations of existing
methods related to visualization and computer graphics. In particular, it
provides young researchers, especially postgraduate students, with valuable
opportunities to receive feedback from other researchers and engage in
stimulating discussions leading to possible new collaborations. This year
we also invite posters describing open research problems defined by domain
scientists (e.g., physicians, biologists, industry partners).
IMPORTANT DATES
Submission deadline: April 3, 2020
Notification: April 20, 2020
Camera-Ready Version: April 30, 2020
All deadlines are at 23:59 GMT on the date indicated.
We solicit poster submissions in the form of a sketch (i.e., an extended
abstract of at most 2 pages in the EuroVis poster format, with an
additional page allowed for references only). For detailed poster
preparation and submission instructions please refer to the webpage:
https://conferences.eg.org/egev20/for-submitters/eurovis-for-submitters/eur…
Kind regards,
Jan Byška and Stefan Jänicke
EuroVis 2020 Poster Chairs
chairs-eurovis2020posters(a)eg.org
Dear colleagues,
TU Wien is looking for *1 PhD student* and *1 PostDoc*
in the interdisciplinary research project *Advanced Computational Design*:
<http://gcd.tuwien.ac.at/?page_id=2404>
http://gcd.tuwien.ac.at/?page_id=2404
For computer graphics researchers, we have 2 openings in "Lighting
Simulation for Architectural Design", covering lighting optimization and
interactive global illumination, while both computer graphics and
geometry/math researchers will find interest in positions in "Higher Order
Paneling of Architectural Freeform Surfaces" and "Flexible Quad-Surfaces for
Transformable Design".
The context of this project is an interdisciplinary research programme where
we aim to develop advanced computational design tools for the early design
phase in Architecture, Engineering and Construction.
This is the second round of applications, which is open till March 15, 2020
23:59 (CET), but please contact me if you miss the deadline and still would
like to apply.
Would you be so kind to distribute this job offer amongst your scientific
colleagues and potential candidates?
Thanks,
Michael Wimmer
--
-- Dr. Michael
Wimmer--------------------------------------------------------
Institut fuer Visual Computing & Human-Centered Technology
Technische Universitaet Wien tel: +43 (1) 58801
18687
Favoritenstr. 9-11/5/E193-02
http://www.cg.tuwien.ac.at
A-1040 Wien, Oesterreich
mailto:wimmer@cg.tuwien.ac.at
----------------------------------------------------------------------------
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Dear all,
This is to inform you that SMI 2020 will be organised as a teleconference
due to the coronavirus outbreak. The conference program will be exactly the
same as previously years; it will include paper presentations, keynote talks
and several workshops but everything will be done using remote conferencing
services. All attendees will participate to the conference remotely with
video/audio and slide sharing; there will be no on-site participation.
We also kindly remind you that the submission deadline of SMI 2020 is the
11th of March, 23:59 UTC/GMT. Please note that the deadline is strict; no
extensions will be granted.
Frederic
Shape Modeling International (SMI) 2020
Strasbourg, France, June 2-4, 2020
Shape Modeling International (SMI 2020) provides an international forum for
the dissemination of new mathematical theories and computational techniques
for modeling, simulating and processing digital representations of shapes
and their properties to a community of researchers, developers, students,
and practitioners across a wide range of fields. Conference proceedings
(long and short papers) will be published in a Special Issue of
<https://www.journals.elsevier.com/computers-and-graphics> Computer &
Graphics Journal, Elsevier. Papers presenting original research are being
sought in all areas of shape modeling and its applications.
SMI 2020 will be co-located with the Symposium on Solid and Physical
Modeling (SPM 2020) and the Fabrication and Sculpting Event (FASE 2020).
FASE 2020 will present original research at the intersection of theory and
practice in shape modeling, fabrication and sculpting. SMI2020 also
participates in the <http://www.replicabilitystamp.org/> Replicability
Stamp Initiative, an additional recognition for authors who are willing to
go one step further, and in addition to publishing the paper, provide a
complete open-source implementation. For more details, check
<https://smi2020.sciencesconf.org/> the SMI2020 website.
We invite submissions related to, but not limited to, the following topics:
* Acquisition & reconstruction
* Behavior and animation models
* Compression & streaming
* Computational topology
* Correspondence & registration
* Curves & surfaces
* Deep Learning Techniques for Shape Processing
* Digital Fabrication & 3D Printing
* Exploration of shape collections
* Feature extraction and classification
* Healing & resampling
* Implicit surfaces
* Interactive modeling, design & editing
* Medial and skeletal representations
* Parametric & procedural models
* Segmentation
* Semantics of shapes
* Shape analysis and retrieval
* Shape correspondence and retrieval
* Shape modeling applications (Biomedical, GIS, Artistic/cultural and
others)
* Shape statistics
* Shape transformation, bending & deformation
* Simulation
* Sketching & 3D input modalities
* Triangle and polygonal meshes
* Shape modeling for 3D printing and fabrication
* Biomedical applications
* Artistic and cultural applications
SUBMISSION:
Papers should present previously unpublished, original results that are not
simultaneously submitted elsewhere.
The SMI 2020 conference will use a double-blind review process.
Consequently, all submissions must be anonymous. All papers should be
submitted using <https://srmv2.eg.org/COMFy/Conference/SMI_2020> the SRM
website.
Submissions should be formatted according to the style guidelines for the
Computers &Graphics Journal and should not exceed 12 pages, including
figures and references. We strongly recommend using the
<https://www.elsevier.com/__data/promis_misc/elsarticle-CAG-template.zip>
LaTeX template to format your paper. We also accept papers formatted by MS
Word according to the style guidelines for Computers & Graphics. The file
must be exported to pdf file for the first round of submission. For format
details, please refer to the
<http://www.elsevier.com/journals/computers-graphics/0097-8493/guide-for-aut
hors> Computers & Graphics Journal Guide for Authors.
IMPORTANT DATES (23:59 UTC/GMT):
Full paper submission: March 11 (no extension possible)
First review notification: April 6
Revised papers: April 20
Second review notification: April 29
Final version: May 4
Conference: June 2-4
SMI CONFERENCE CHAIRS
Loïc Barthe (University of Toulouse, France)
Frédéric Cordier (University of Haute-Alsace, France)
Hui Huang (Shenzhen University, China)
SMI PROGRAM CHAIRS
David Bommes (University of Bern, Switzerland)
Ruizhen Hu (Shenzhen University, China)
Nico Pietroni (University of Technology Sydney, Australia)
CALL FOR PARTICIPATION
SHREC2020 - 3D Shape Retrieval Challenge 2020
At Workshop on 3D Object Retrieval.
<https://workshop.cgv.tugraz.at/3dor2020/>
Contact: shrec(a)cs.uu.nl <mailto:shrec@cs.uu.nl>
New this year: In 2020, full SHREC papers will follow a two-stage review
process and will be published in the international journal Computes
<https://www.journals.elsevier.com/computers-and-graphics/> & Graphics upon
acceptance.
Introduction
The general objective of the 3D Shape Retrieval Contest is to evaluate the
effectiveness of 3D-shape retrieval algorithms. SHREC2020 is the fifteenth
edition of the contest. Like previous years, it is organized in conjunction
with the Workshop on 3D Object Retrieval. At least one author per track must
register for the workshop, and present the results. We also cordially invite
all participants of a track to register and attend the workshop.
Thanks to the efforts of previous track organizers, SHREC already provides
many resources to compare and evaluate 3D retrieval methods. For this year's
contest, we aim to explore new and updated tracks. Therefore, the
participants are invited to have an active role in the organization of the
event. This includes proposing track themes, building or acquiring a test
collection, and deciding upon the queries, relevance assessment, and
performance measures.
The participants of each track will collectively write a paper, which will
be published in the proceedings of the Workshop 3D Object Retrieval. At
least one author per track must register for the workshop, and present the
results. We also cordially invite all participants of a track to register
and attend the workshop.
Tracks
The following tracks are organized. For description of tasks, the
collections, queries, the evaluation procedure, and time schedule, follow
the links or contact the track organizer.
1. Non-Rigid Shape Correspondence of Physically Based Deformations
Organizers: Roberto Dyke, Feng Zhou, Yu-Kun Lai, and Paul L. Rosin
Contact: Roberto Dyke <mailto:DykeRM@cardiff.ac.uk>
Web page <http://robertodyke.com/shrec2020/>
2. Shape Correspondence with Non-Isometric Deformations
Organizers: Roberto Dyke, Yu-Kun Lai, and Paul L. Rosin
Contact: Roberto Dyke <mailto:DykeRM@cardiff.ac.uk>
Web page <http://robertodyke.com/shrec2020/index2.html>
3. 3D Point Cloud Semantic Segmentation for Street Scenes
Organizers: Tao Ku, Remco Veltkamp
Contact: Tao Ku <mailto:T.Ku@uu.nl>
Web page <https://kutao207.github.io/>
4. Multi-Domain Protein Shape Retrieval
Organizers: Matthieu Montès, Florent Langenfeld
Contact: <mailto:matthieu.montes@cnam.fr> Matthieu Montès,
<mailto:florent.langenfeld@cnam.fr> Florent Langenfeld
<http://shrec2020.drugdesign.fr/> Web page
5. Retrieval and Classification of Relief Surface Patches
Organizers:Elia Moscoso Thompson, Silvia Biasotti, Andrea Giachetti
Contact:Elia Moscoso Thompson <mailto:elia.moscoso@ge.imati.cnr.it>
Web page <http://shrec.ge.imati.cnr.it/shrec20_pattern_retr/index.html>
6. Classification in Cryo-Electron Tomograms
Organizers: Ilja Gubins, Marten Chaillet, Gijs van der Schot, Remco
Veltkamp, Friedrich Förster
Contact: Ilja Gubins <mailto:i.gubins@uu.nl>
Web page <https://www2.projects.science.uu.nl/shrec/cryo-et/>
7. River Gravel Characterization
Organizers: Andrea Giachetti, Silvia Biasotti, Luigi Fraccarollo, Filippo
Andrea Fanni
Contact: Andrea Giachetti <mailto:andrea.giachetti@univr.it> , Silvia
Biasotti <mailto:silvia@ge.imati.cnr.it> , Luigi Fraccarollo
<mailto:luigi.fraccarollo@unitn.it>
Web page <http://www.andreagiachetti.it/shrec20riverbed/>
8. Recognition of Gestures Sequences
Organizers: Ariel Caputo, Andrea Giachetti, Marco Pegoraro
Contact: Ariel Caputo <mailto:fabiomarco.caputo@univr.it> , Andrea Giachetti
<mailto:andrea.giachetti@univr.it>
Web page <http://www.andreagiachetti.it/shrec20gestures/>
9. 6D Object Pose Estimation
Organizers: Honglin Yuan, Remco Veltkamp
Contact: Honglin Yuan <mailto:h.yuan@uu.nl>
Web page <https://yhldrf.github.io/Datasets.github.io/>
10. Monocular Image-based 3D Object Retrieval
Organizers: An-An Liu, Wei-Zhi Nie, Wen-Hui Li, Dan Song, Yu-Qian Li, He-Yu
Zhou, Ting Zhang, Xiao-Qian Zhao, Wei Chen, Wu Liu
Contact: Wen-Hui Li <mailto:liwenhui@tju.edu.cn>
Web page <https://www.iti-tju.org/MI3DOR20/>
Procedure
The following list is a step-by-step description of the activities:
1. Track organizers have sent their proposal describing the envisioned
task, collection, queries, ground truth, evaluation method, and expected
number of participants.
2. The tracks are selected, and are listed at the SHREC web page. The
track organizers start up their track.
3. Participants register for the tracks they want to participate in.
4. Each track is performed according to its own time schedule.
5. The track organizers collect the results.
6. The track results are combined into a joint paper, to be submitted
for review to Computers & Graphics.
7. The description of the tracks and their results are presented at the
Workshop on 3D Object Retrieval, 4-5 September 2020
<https://workshop.cgv.tugraz.at/3dor2020/>
SHREC Time Schedule
Important dates
February 17, 2020: Submission deadline for track proposals.
February 21, 2020: Notification of acceptance of track proposals.
Feb, March 2020: Each track has its own time line.
April 03, 2020: Each track is completed, and results are included in a
track report, submitted for review.
May 1, 2020: Reviews done, first stage decision on acceptance or
rejection.
May 22, 2020: First revision.
May 29, 2020: Second stage decision on acceptance or rejection.
June 12, 2020: First revision.
June 19, 2020: Final decision on acceptance or rejection.
September 1, 2020: Publication online in Computers & Graphics.
September 4-5, 2020: Workshop on 3D Object Retrieval 2020, featuring SHREC
2020.
Past events: SHREC 2019 <http://3dor2019.ge.imati.cnr.it/shrec-2019/> ,
SHREC 2018
<http://www2.projects.science.uu.nl/shrec/index2018-cfparticipation.html> ,
SHREC 2017 <http://liris.cnrs.fr/eg3dor2017/#shrec> , SHREC 2016
<http://www.shrec.net/index2016-cfparticipation.html> , SHREC 2015,
<http://www2.projects.science.uu.nl/shrec/index2015-cfparticipation.html>
SHREC 2014 <http://3dor2014.ensea.fr/SHREC2014.html>