=========================================================
13th Workshop on 3D Object Retrieval 2020 (3DOR'20)
=========================================================
in Cooperation with Eurographics (pending) and Elsevier
September 4-5, 2020
Graz University of Technology, Austria
https://workshop.cgv.tugraz.at/3dor2020
=========================================================
New this year:
--------------
In 2020, full paper submissions will follow a two-stage review process and
will be published in Computes & Graphics (Elsevier).
3DOR is the dedicated workshop series for methods, applications and
benchmark-based evaluation of 3D object retrieval, classification, and
similarity-based object processing. The workshop also includes the 2020
edition of the 3D Shape Retrieval Contest, keynotes, project presentations,
and a social and networking event. Short papers will follow a one-stage
review process and will appear in the Eurographics Digital Library
(pending).
Important Dates: SHREC Shape Retrieval Contest Timeline
----------------------------------------------------------------
17 February: SHREC track proposal submission to shrec(a)uu.nl
21 February: Notification of acceptance of SHREC track proposals
21 February - 03 April: Running of SHREC tracks
Important Dates: Full Paper Submissions for Computers & Graphics
----------------------------------------------------------------
03 April: Full paper submission, including SHREC papers
01 May: First decision
22 May: First revision
29 May: Second decision
12 June: Final version submission
19 June: Final decision
01 September 2020: Online publication
Important Dates: Short Paper Submission for EG Digital Library
--------------------------------------------------------------
01 June: Short paper submission
15 July: Short paper notification
30 July: Short Paper final version submission
01 September 2020: Online publication
4-5 September 2020: Eurographics Workshop on 3D Object Retrieval 2020 (3DOR)
3D Object Retrieval Workshop Series
-----------------------------------
From the very beginning, the aim of the 3DOR Workshop series is to stimulate
researchers to present state-of-the-art work, learn about or discuss topics
in the field 3D object retrieval, search and exploration in a
multi-disciplinary context of expertise such as Computer Vision, Computer
Graphics, Machine Learning, Cognitive Science and Human-Computer
Interaction. 3DOR provides a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2020
will be the 13th workshop in this series.
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. 3D digital
content is today pervasive: low-cost 3D scanners, 3D printers, and powerful
modelling software have made 3D models appeal to an increasing audience.
Repositories of 3D objects are rapidly growing in both number and size.
Time-dependant acquisition, animation and simulation give rise to 3D objects
as a function of time, yielding 4D objects. Yet, the task of exploring such
large 3D/4D object repositories and retrieving the models of interest
remains a challenging problem. It is crucial to develop algorithms for
content-based searching of 3D object collections; creating compact and
accurate descriptors for 3D objects; creating efficient storage structures
for databases of 3D objects; investigating theoretical aspects of practical
importance, such as the definition of the similarity concept; interfaces for
content-based 3D object search; visualization techniques for 3D search
results; real time aspects of techniques and algorithms; new challenges such
as faceted 3D browsing, social search and navigation of hybrid datasets. The
complex yet concrete problems above are drawing increasing attention from
the research community, which is becoming more and more varied in terms of
disciplines needed to solve various facets of the challenges.
The 3DOR Workshop series has been characterized since the beginning by a
specific attention to benchmarking with the organization of the session on
the 3D Shape Retrieval Contest (SHREC). The general objective of the 3D
Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape
retrieval methods and algorithms. SHREC 2020 is the 15th edition of the
contest. As in previous years, it is organized in conjunction with the
Eurographics Workshop on 3D Object Retrieval. Results papers from SHREC
tracks will be reviewed in a two stage-review process, like regular full
papers (see below). A separate call for participation in SHREC will be
issued shortly.
Call for Papers
---------------
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D/4D Object Retrieval. State of
the art papers on specific topics of interest are particularly welcome.
Submissions are invited in the form of full papers, which will be
peer-reviewed by a two-stage review process, and published as a special
section of Computers and Graphics Journal (Elsevier). Also, short papers are
invited, which will follow a one-stage review process and will appear in the
Eurographics Digital Library (pending).
Suggested topics include, but are not limited to:
. 3D/4D shape analysis
. 3D/4D shape similarity and matching
. 3D/4D mesh sequence retrieval
. 3D/4D mobile media retrieval
. 3D/4D search in large scale data
. 3D/4D object classification, indexing, and mining
. Similarity of non-rigid shapes
. Shape correspondence
. 3D/4D shape decomposition, and segmentation
. Partial, part-in-whole, and many-to-many matching
. Matching under uncertainty and noise
. Semantics-driven 3D/4D object retrieval and classification
. Sketch-based retrieval
. Query interfaces and search modalities
. Benchmarking issues
. Deep learning for 3D/4D shape retrieval
. Generative/discriminative approaches in 3D object categorization
. Visual Analytics for 3D similarity assessment
. Applications in all areas relevant to 3D/4D objects, including multimedia
and information systems, CAD, architecture, games, biometrics, e-science,
e-learning, medicine, biology, and cultural heritage, among others.
Submission Information
----------------------
For up-to-date submission information, please refer to the workshop webpage
at https://workshop.cgv.tugraz.at/3dor2020
Organization
------------
Workshop Chairs
. Tobias Schreck, Graz University of Technology, Austria
. Theoharis Theoharis, NTNU Trondheim, Norway, and NKUA, Greece
Program Co-Chairs
. Ioannis Pratikakis, Democritus University of Thrace, Greece
. Michela Spagnuolo, CNR Imati, Italy
. Remco C. Veltkamp, Utrecht University, Netherlands
IPC
. to be confirmed
Dear all,
This is a gentle reminder for those who plan to submit a paper to the SPM conference organised is Strasbourg, France. The deadline for the abstract submission is tomorrow. The full paper submission is the 27th of January.
Kind regards,
Frederic
CALL FOR PAPERS
Solid and Physical Modeling (SPM 2020)
Solid and Physical Modeling (SPM) 2020 will be located in Strasbourg, France in June 2 – 4, 2020.
SPM is an international conference series organised annually with the support of the Solid Modeling Association (SMA). The conference aims at all aspects of geometric and physical modeling, and their application in design, analysis and manufacturing, as well as in biomedical, geophysical, digital entertainment, and other areas. The conference also serves as a ceremony for awarding the 2020 Pierre Bézier Prize for contributions to solid, shape, and physical modeling.
Topics of interest include, but are not limited to:
- 3D fabrication/printing/manufacturing technologies
- Anisotropic/heterogeneous/composite materials
- Applied algebraic and differential geometry
- Applied computational geometry and topology
- Conceptual, collaborative, and distributed design
- Computational fabrication
- Curve, surface, and manifold modeling
- Dimensioning and tolerancing
- Feature modeling, recognition, and understanding
- Geometric algorithms
- Geometric and topological representations
- Geometric constraint solving and parametric modeling
- Geometric interpolation and smoothing
- Geometry generation and processing
- Geometry compression and transmission
- Isogeometric analysis
- Meshing and mesh optimization
- Multi-resolution modeling
- Multi-scale modeling
- Numerical analysis of geometric algorithms
- Physically-based modeling and simulation
- Product data exchange, standards, and interoperability
- Reverse engineering/reconstruction of surfaces/solids
- Robustness and validity of geometric computations
- Shape modeling, synthesis and analysis
Paper Submissions: Accepted full-length papers will be published in Computer-Aided Design (Elsevier) after a rigorous two-stage double-blind review process. The submitted papers must be written in English and present original, previously unpublished results that are not simultaneously submitted elsewhere. Submission guidelines can be found in the Conference Homepage: https://spm2020.sciencesconf.org <https://spm2020.sciencesconf.org/>
Important Dates:
Abstract for full papers: January 17, 2020 January 15, 2020
Full paper submission: January 27, 2020 January 20, 2020
First review notification: Feb 28, 2020
Revised papers due: March 21, 2020
Final notification: April 10, 2020
Camera ready papers: April 24, 2020
Conference: June 2-4, 2020
Conference Co-chairs:
Hyewon Seo CNRS / University of Strasbourg, France
Frederic Cordier University of Haute-Alsace, France
Charlie C.L. Wang The Chinese University of Hong Kong / Delft University of Technology
Program Co-chairs:
Xin (Shane) Li Louisiana State University, USA
Michael Barton Basque Center for Applied Mathematics, Spain
Sai Nelaturi Systems Sciences Lab, Parc, USA
Contact: <mailto:pchairs-spm2020@cct.lsu.edu> pchairs-spm2020(a)cct.lsu.edu
Dear colleagues,
We would like to invite you to contribute to:
************************************************************************
Workshop on Molecular Graphics and Visual Analysis of Molecular Data
(co-located with EuroVis & Eurographics 2020), May 25th, 2020, Norrköping,
Sweden
Important Dates
************************************************************************
Paper Submission Deadline: February 21, 2020
Notification of Acceptance: March 24, 2020
Camera-ready Deadline: April 8, 2020
Workshop Date: May 25, 2020
Molecular visualization and graphics is one of the oldest branches of
scientific visualization, which has been developing for over 50 years. Due
to the continuous advances in both computational biology and computer
graphics techniques, molecular graphics and visualization are very active
areas of research. Not only the ever-increasing dataset sizes yield a
constant challenge for visual analysis, but also new technologies like
advances in web-based graphics or augmented and virtual reality open new
possibilities. This half-day multidisciplinary workshop - which is held in
conjunction with EuroVis for the third time and with Eurographics for the
first time - brings together visualization and computer graphics
researchers working with molecular data.
Whereas molecular graphics is an established topic for many years, the
hybrid-dimensional visual analysis of molecular structures is still a quite
new research field with a lot of potential. We would like to encourage
submissions especially using new technologies, such as immersive analytics
or ML-related approaches.
We invite short papers as well as full papers (2-4 pages for short and up
to 8 pages for full papers, both with an additional page reserved for
references). All papers will undergo a single-stage, double-blind peer
review process. Accepted papers will be published in the EG digital
library. The workshop will be held in Norrköping, Sweden, May 25th, 2020,
as part of EuroVis & Eurographics 2020.
Suggested topics include, but are not limited to:
- Molecular Graphics & Rendering
- Web-based Molecular Graphics & Visualization
- Immersive Analytics approaches using, e.g., VR/AR technologies
- Visual Analysis of Molecular Data (e.g., molecular structures, biological
networks, and pathways, or omics data)
- Visualization of Dynamic Molecular Data & Large Molecular Systems
- Tools papers describing new molecular visualization tools or novel
features in existing tools
More info:
https://tinyurl.com/molva
Organizers and Contact
************************************************************************
- Jan Byska, University of Bergen, Norway
- Michael Krone, University of Tübingen, Germany
- Bjorn Sommer, Royal College of Art, UK
If you have any questions, please contact us:
mailto: molva.eurovis(a)gmail.com
Submission
************************************************************************
Please submit your short and full papers via PCS (Deadline: February 21,
2020): https://new.precisionconference.com/ (EuroVis & Eurographics 2020
MolVA Workshop)
Please follow the EG guidelines for writing the paper. You can find more
info here and templates below:
https://www.eurovis.org/submission-guidelines/https://tinyurl.com/MolVA2020-zip
Best regards,
Jan Byška, Michael Krone, Bjorn Sommer
MolVA 2020 Organizing Committee
The Eurographics Symposium on Rendering 2020 (https://egsr2020.london/)
will take place in London, England from June 29th to July 2nd, 2020. This
31th event continues the series of highly successful Eurographics Symposia
and Workshops on Rendering.
This year, EGSR features two paper submission tracks: the Research Track
and the Industry Track (new as of last year). Information about both tracks
is available here: https://egsr2020.london/call-for-papers/.
Research Track
--------------
All accepted research papers will be presented at EGSR 2020 and archived in
the
Eurographics digital library (exact publication modalities pending).
Furthermore, a selection of them will be published in an issue of the
Computer
Graphics Forum (CGF) journal, based on both the recommendations of the
reviewers
and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer
graphics
and related fields, such as virtual and augmented reality, deep learning,
and
computational photography.
There is no fixed minimum or maximum paper length. However, submissions over
12 pages in length will be treated as exceptional cases, and length must be
proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the
authors, who will then be able to provide a rebuttal to clarify
misunderstandings and answer the reviewers' questions. The reviewers will
then
discuss and decide on the acceptance of the paper to the EGSR 2020 program.
In
the event of acceptance, the authors will submit a revised version of their
manuscript prior to the conference.
Topics of interest
------------------
We invite original contributions that advance the state-of-the-art in topics
related, but not limited, to:
* Physically-based rendering (PBR) and global illumination
* Monte Carlo sampling and integration
* Real-time rendering, including ray tracing, acceleration structures, and
GPU algorithms
* Image processing for rendering, including denoising
* Machine learning for rendering and rendering for machine learning
* Augmented/virtual reality, including rendering, input, and output
technologies
* Rendering software systems
* Procedural modelling, texture, geometry, and simulation
* Image-based rendering (IBR)
* Computational photography, optics & displays
* Expressive rendering and image manipulation (NPR)
* Material and scattering models
* Inverse and differentiable rendering
* Acquisition and modeling of geometry and appearance
* Human perception of rendered images
* Specialized rendering hardware
* Scientific visualization, e.g. large-scale data visualization and volume
rendering
* Audio/sound rendering
How to Submit Your Work
-----------------------
Please submit your work using the SRM online submission system
(https://srmv2.eg.org/COMFy/Conference/SR_2020).
The submission should use the EGSR 2020 LaTeX template available on SRM:
https://srmv2.eg.org/COMFy/Conference/SR_2020/Instruction.
(First create an account on the SRM system to download the template).
Important dates (All times are midnight, 23:59 UTC)
---------------------------------------------------
* Abstract deadline: April 2, 2020
* Papers deadline: April 7, 2020
* Reviews released to authors: May 10, 2020
* Rebuttals due: May 14, 2020
* Author notification: May 25, 2020
* Final papers due: June 15, 2020
Program chairs
* Carsten Dachsbacher, Karlsruhe Institute of Technology
* Matt Pharr, NVIDIA
Local organizing committee
* Abhijeet Ghosh, Imperial College London
* Tobias Ritschel, University College London
* Tim Weyrich, University College London
Program committee
Coming soon!
Dear computer graphics education practitioner:
**The deadline for the submission of papers to the EG Education Program is
the 21th of January**
There are now two weeks to prepare a submission showcasing amazing new
content, for all the ones of us working on education in Computer Graphics
(and related fields) and willing to share their experiences.
=== EG Education Papers: Call For Papers
We are seeking original contributions for presentation and publication in
the EG2019 education track. We wish to build and enhance a vibrant community
of Computer Graphics teachers who share their knowledge and experience of
bringing computer graphics to the classroom and getting others excited about
the field.
The scope of the track includes topics in education related to computer
graphics, computer graphics in education, teaching/classroom experience
related to computer graphics content, assignments and outstanding student
projects in computer graphics. We invite authors to submit papers, panels
and student projects related to the following topics:
* Teaching Computer Graphics to diverse audiences (e.g. computer science,
engineering, arts);
* Designing curricula for Computer Graphics and related disciplines (e.g.
image processing, visualization, animation and games);
* Designing and teaching online and hybrid courses in computer graphics;
* Classroom challenges in computer graphics (e.g. innovative and effective
assessment,
* Engaging student interest, managing diverse student backgrounds, teaching
mathematical foundations);
* Enabling and exploiting visual tools and techniques to teach in other
disciplines;
* Incorporating modern technology in Computer Graphics courses (e.g. VR, AR,
3D printing)
* Bringing Computer Graphics research into the classroom;
* Promoting undergraduate research in Computer Graphics.
The best papers will be recommended to the editors of prestigious journals
in the field, Computer Graphics Forum, Computers and Graphics and IEEE
Computer Graphics & * Applications, who may invite the authors of these
papers to submit extended versions to their journals. The best nifty
assignments may be published in the CGEMS.
* Education papers and experience reports should provide new insights or
experience that improve student learning and emphasize on how instructors
can directly use them in the classroom.
* Proposals for panels should state the problem and include a short
statement from proposed panelists.
* Assignments should explain the assignment; provide examples of handouts
and starter code and example student work. Authors may provide them as
supplementary materials during submission, and agree to provide access to
them online upon acceptance.
* Outstanding student projects (individual or group) should describe the
learning context for the project and show how the student(s) brought
creativity to the work. Upon acceptance, authors are expected to demonstrate
the project during their presentation.
=== Submission Details
Anonymous submissions of up to 8 pages for education papers, 4 page for
effective assignments or up to 2 pages for notes on assignments or
outstanding student projects, must be formatted according to the
Eurographics Author's guidelines. Submissions will be made electronically
through the Eurographics Submission and Review Management system and subject
to a review process.
Proposals for education panels should be emailed directly to the education
papers co-chairs at <mailto:chairs-eg2019edu@eg.org>
chairs-eg2019edu(a)eg.org.
===Timeline
Submission deadline: January 21, 2019
Notification to authors: February 28, 2019
Camera-ready: March 11, 2019
Call for Papers
---------------
WSCG 2020 - 28. Int. Conf. on Computer Graphics, Visualization and Computer
Vision 2020 Pilsen close to Prague, Czech Republic <http://www.wscg.eu>
http://www.wscg.eu <http://www.wscg.cz> http://www.wscg.cz Conference
rates: CORE B, Qualis B1, ERA B
------------------
WSCG 2020 (held annually at Pilsen [Plzen]-the CITY of BEER-since 1992)
---------------
28. Int. Conf. on Computer Graphics, Visualization and Computer Vision 2020
<http://www.wscg.eu> http://www.wscg.eu - main page of WSCG
<http://www.wscg.cz> http://www.wscg.cz - WSCG 2020 page
When: May 18 - 22, 2020
Where: Primavera Congress Center, Pilsen [Plzen] (the City of Beer),
close to Prague, Czech Republic
approx. 70 mins. from the Prague Airport by public transport
> Proposals for workshops and special session are welcome.
Important dates & Submission:
-----------------------------
January 10, 2020 (EXTENDED) - Workshops/Special sessions proposals (via
e-mail)
January 31, 2020 (EXTENDED) - Abstract (recommended) (via submission
server only)
February 28, 2020 (EXTENDED)- Full, Short, Poster papers (via submission
server only)
May 18 - 22, 2020 - venue
Proceedings will be published in Computer Science Research Notes (ISSN
2464-4617).
The best selected papers will be published in the Journal of WSCG (ISSN
1213-6972).
>> "Pay to publish" strategy submission is NOT acceptable. << >> At least
one author has to present the paper at the conference. << >> Proceedings
will be made after the conference <<
Recent publications available via <http://wscg.zcu.cz/DL/wscg_DL.htm>
http://wscg.zcu.cz/DL/wscg_DL.htm - repository since 1992.
Accepted workshops/sessions:
- Meshless methods in Computer Graphics and Visualization
- Other agreements pending - still possible a proposal submission
Conference organizer & Chair
---------------------------
Prof. Vaclav Skala
Contact: <http://www.VaclavSkala.eu> http://www.VaclavSkala.eu,
<mailto:skala@kiv.zcu.cz> skala(a)kiv.zcu.cz subject: WSCG 2020 c/o University
of West Bohemia, Faculty of Applied Sciences Dept. of Computer Science and
Engineering, Univerzitni 8, CZ 30614, Plzen, Czech Republic
Conference organizer
~~~~~~~~~~~~~~~~~
Prof.Vaclav Skala
WSCG Conf. on Computer Graphics, Visualization and Computer Vision
<http://www.WSCG.eu> http://www.WSCG.eu <http://www.VaclavSkala.eu>
http://www.VaclavSkala.eu
c/o University of West Bohemia
Faculty of Applied Sciences
Dept.of Computer Science & Engineering
Univerzitni 8
CZ 306 14 Plzen
Czech Republic
tel. (420) 37-763-2473
CALL FOR PAPERS
Solid and Physical Modeling (SPM 2020)
Solid and Physical Modeling (SPM) 2020 will be located in Strasbourg, France
in June 2 4, 2020.
SPM is an international conference series organised annually with the
support of the Solid Modeling Association (SMA). The conference aims at all
aspects of geometric and physical modeling, and their application in design,
analysis and manufacturing, as well as in biomedical, geophysical, digital
entertainment, and other areas. The conference also serves as a ceremony for
awarding the 2020 Pierre Bézier Prize for contributions to solid, shape, and
physical modeling.
Topics of interest include, but are not limited to:
- 3D fabrication/printing/manufacturing technologies
- Anisotropic/heterogeneous/composite materials
- Applied algebraic and differential geometry
- Applied computational geometry and topology
- Conceptual, collaborative, and distributed design
- Computational fabrication
- Curve, surface, and manifold modeling
- Dimensioning and tolerancing
- Feature modeling, recognition, and understanding
- Geometric algorithms
- Geometric and topological representations
- Geometric constraint solving and parametric modeling
- Geometric interpolation and smoothing
- Geometry generation and processing
- Geometry compression and transmission
- Isogeometric analysis
- Meshing and mesh optimization
- Multi-resolution modeling
- Multi-scale modeling
- Numerical analysis of geometric algorithms
- Physically-based modeling and simulation
- Product data exchange, standards, and interoperability
- Reverse engineering/reconstruction of surfaces/solids
- Robustness and validity of geometric computations
- Shape modeling, synthesis and analysis
Paper Submissions: Accepted full-length papers will be published in
Computer-Aided Design (Elsevier) after a rigorous two-stage double-blind
review process. The submitted papers must be written in English and present
original, previously unpublished results that are not simultaneously
submitted elsewhere. Submission guidelines can be found in the Conference
Homepage: <https://spm2020.sciencesconf.org/>
https://spm2020.sciencesconf.org
Important Dates:
Abstract for full papers: January 15, 2020
Full paper submission: January 20, 2020
First review notification: Feb 28, 2020
Revised papers due: March 21, 2020
Final notification: April 10, 2020
Camera ready papers: April 24, 2020
Conference: June 2-4, 2020
Conference Co-chairs:
Hyewon Seo CNRS / University of Strasbourg, France
Cordier Frederic University of Haute-Alsace, France
Charlie C.L. Wang The Chinese University of Hong Kong / Delft University of
Technology
Program Co-chairs:
Xin (Shane) Li Louisiana State University, USA
Michael Barton Basque Center for Applied Mathematics, Spain
Sai Nelaturi Systems Sciences Lab, Parc, USA
Contact: <mailto:pchairs-spm2020@cct.lsu.edu> pchairs-spm2020(a)cct.lsu.edu
Dear colleagues,
I would like to bring to your attention an open call for tenure track W2
(associate professor) faculty positions in the computer science department
of Saarland University, Germany.
Applications in the field of visual computing in general and computer
graphics in particular are very much encouraged.
<https://www.uni-saarland.de/fileadmin/user_upload/verwaltung/stellen/wissen
schaftler/2019/Ausschreibungstext_final.pdf>
https://www.uni-saarland.de/fileadmin/user_upload/verwaltung/stellen/wissens
chaftler/2019/Ausschreibungstext_final.pdf
Best
Christian Theobalt
--------------------------------------------------
Saarland University Computer Science is seeking to hire initially 4
Associate Professors (W2) with six-year tenure track to a permanent W3
professorship. We are looking for highly motivated young researchers with a
background in the following research areas:
- Artificial Intelligence, Machine Learning
- Natural Language Processing
- Data Science, Big Data
- Graphics, Visualization, Computer Vision
- Human-Computer Interaction
- Programming Languages and Software Engineering
- Computer Architecture and High-Performance Computing
- Networked, Distributed, Embedded, Real-Time Systems
- Bioinformatics
- Computational Logic and Verification
- Theory and Algorithms
- Societal Aspects of Computing
We especially encourage applications of outstanding researchers in any
modern area of Computer Science. The position will be established in the
Department for Computer Science or in the Department for Language Science
and Technology at the Saarland Informatics Campus (SIC), located in
Saarbrücken. With its 800 researchers and more than 2.000 students from 81
countries, the SIC belongs to one of the leading locations for Computer
Science in Germany and in Europe. All areas of computer science are covered
at five globally renowned research institutes and three collaborating
university departments, as well as in a total of 21 academic programs.
Our Offer:
=============
Associate professors have faculty status at Saarland University, including
the right to supervise bachelors, masters and PhD students.
They focus on world-class research, will lead their own research group and
will have a significantly reduced teaching load. In case of outstanding
performance, the position will be tenured as full professor (W3). The tenure
decision is made after at most 6 years. The position provides excellent
working conditions in a lively scientific community, embedded in the vibrant
research environment of the Saarland Informatics Campus.
Saarland University has leading departments in Computer Science and
Computational Linguistics, with more than 350 PhD students working on timely
topics (see <https://saarland-informatics-campus.de/>
https://saarland-informatics-campus.de/ for additional information).
Qualifications:
=================
Applicants must hold an outstanding PhD degree, typically have completed a
postdoc stay and have teaching experience. They must have demonstrated
outstanding research abilities and the potential to successfully lead their
own research group. Active contribution to research and teaching, including
basic lectures in computer science, is expected. Teaching languages are
English or German (basic courses). We expect sufficient German language
skills after an appropriate period.
Your Application:
===================
Candidates should submit their application online at:
<https://applications.saarland-informatics-campus.de>
https://applications.saarland-informatics-campus.de
No additional paper copy is required. The application must contain:
- a cover letter and curriculum vitae
- a full list of publications
- a short prospective research plan (2-5 pages)
- copies of degree certificates
- full text copies of the five most important publications
- a list of references: 3-5 (including email addresses), at least one of
whom must be a person who is outside the group of your current or former
supervisors or colleagues. Applications will be accepted until
January 5th, 2020
Application talks will take place between Feb. 05 and Feb. 26, 2020.
Virtual Engineering & Simulation
21.11.2019
Selected candidates will join mixed team of researchers (currently about 8
persons plus students, and growing), focused on applied research oriented to
bring innovative technologies from Virtual Engineering and Simulation to
companies of the Industry & Advanced Manufacturing sectors, especially
following the international trends of Industry 4.0 and Digital Smart
Manufacturing. This is one of the three main lines of the Industry &
Advanced Manufacturing area at Vicomtech.
Selected candidates will have a very relevant role in developing and
implementing the strategy of the Virtual Engineering & Simulation activities
at Vicomtech. The main technologies of specialization of this line include
Interactive 3D Simulations, Human Computer Interaction, Virtual & Augmented
Reality, Computer Graphics, Computational Geometry and Advanced
Visualization. Application scenarios include industrial Digital Twins,
Augmented Reality systems, interactive 3D simulations of complex
manufacturing processes, additive manufacturing digital solutions, virtual
environments for engineering, cloud-based engineering simulations, etc.
The selected candidate's activities will include:
* Active participation in the definition of the Virtual Engineering &
Simulation roadmap in Vicomtech
* Management activities such as team activity planning, identification
of sectors and potential clients, project execution monitoring, financial
definition of projects, external representation of Vicomtech interest
groups, presentations for different audiences, etc.
* Frequent contact with existing or potential external partners and
industrial clients, with a proactive attitude of identifying real needs and
proposing potential solutions that can be developed in applied research
projects. For ongoing projects, special care on client relationships and
excellent execution.
* Direct involvement in identifying opportunities and writing relevant
proposals for key customers and administrations, -including large industrial
groups, strategic industrial customers, European projects H2020 and Horizon
Europe-. Support other members of the team in the definition of research
proposals and their acquisition.
* Leading role as Coordinator (or Supervisor) of relevant national and
international applied R&D projects.
* Coordination of highly qualified research teams working in the
applied research projects, and close cooperation with researchers from other
lines and other areas at Vicomtech.
* Active participation in scientific activity of the line, including
publications, research orientation and PhD processes.
Requirements
- Ph.D. in Engineering and/or Computer Science
- Strong background required in Engineering, Manufacturing and Production.
Examples: Mechanical, Industrial, or Production Engineering studies.
- Strong background and expertise required in one or more Visual Computing
and Simulation technologies (Interactive 3D Simulations, Human Computer
Interaction, Virtual & Augmented Reality, Computer Graphics, Computational
Geometry, Advanced Visualization.).
- Experience: strong record (preferred 10 years or more) of applied research
and technology transfer in related fields. Proven record of leadership in
relevant international and national applied research projects.
- Scientific publications: relevant publication record more than 10 indexed
article publications). PhD advisory role is a clear plus.
- High level of English and Spanish. Other languages are a plus.
- Participation in patents and other forms of Industrial Property.
* Excellent relational and communication capabilities, both within
Vicomtech as well as with customers and partners. Ability to translate
industrial needs into applied R&D proposals.
- Problem solving skills and ability to work under pressure. Willing to work
in exciting and challenging situations.
- Strong team worker.
What we offer
We offer to join a very dynamic team, with a culture of excellence in
applied research. We have a clear professional career path and great working
conditions. If you want to make a difference with your research in real
world applications, Vicomtech is the place to make it happen.
Compensation commensurate with experience and responsibility.
Please send your C.V. indicating the ref. VirtualEng-Sim to:
<mailto:jobs@vicomtech.org> jobs(a)vicomtech.org
Texas A&M University have two Computer Graphics and Visualization positions
available: (1) One Tenure Track position in the Department of
Visualization, and (2) One joint Tenured position in the Departments of
Visualization & Computer Science and Engineering. Feel free to share this
announcement to any potential candidate.
For more details, see the following interfolio links. Application materials
will also be entered with the interfolio system using the same interfolio
links.
<https://apply.interfolio.com/71821> https://apply.interfolio.com/71821
(Tenure Track Position)
<https://apply.interfolio.com/71823> https://apply.interfolio.com/71823
(Tenured Position)
Thank you in advance for sharing our announcement with potential candidates.
Should you have any questions please do not hesitate to contact me.
Thanks and Best Wishes, My apologies for cross-listing and duplicates
Ergun Akleman
Professor and Chair of the Faculty Search Advisory Committee Department of
Visualization Department of Computer Science and Engineering Texas A&M
University <mailto:ergun.akleman@tamu.edu> ergun.akleman(a)tamu.edu
_______________________________________
Located in the heart of the Houston-Dallas-Austin triangle, within a
two-hour drive of 26 million of the state's 28 million residents, Texas
A&M's main campus in College Station is home to more than 62,500 students.
Another 5,700 are at the branch campuses in Galveston and Qatar and other
locations across Texas.
The Department of Visualization supports a vigorous interdisciplinary blend
of the visual arts and the related visual and imaging sciences and
technology. Academic programs include the B.S., M.S., and MFA in
Visualization, with over 400 students. More information about Visualization
Department is available at <https://viz.arch.tamu.edu/>
https://viz.arch.tamu.edu/ .
Computer Science and Engineering at Texas A&M is a strong and vibrant
research program Our student population is comprised of over 1,200
undergraduate students (sophomore to senior level) and nearly 400 graduate
students. More information about CSE is available at
<http://www.cse.tamu.edu> http://www.cse.tamu.edu. Texas A&M Computer
Graphics program is listed 15 in the world based on Computer Science
Rankings:
<http://csrankings.org/#/index?graph&world>
http://csrankings.org/#/index?graph&world
Lecturer or Associate Professor in Computer Graphics
Are you an academic with proven abilities to carry out teaching and research in 3D computer graphics, in modelling, real-time rendering and/or GPGPU programming? Do you have an excellent research record and proven success obtaining funding? Are you passionate about delivering an exceptional student experience in a research-intensive Russell Group University?
The School of Computing has recently launched an ambitious programme in High Performance Graphics and Games Engineering that will deliver world-class graduates, and strengthen the School’s internationally leading research base in the field. The School is also part of the University’s new Centre for Immersive Technologies launched in June 2019.
As part of this initiative we are seeking an outstanding candidate with a track record of excellence in graphics research with specific emphasis on modelling, real-time rendering and/or GPGPU programming. You will have the experience and capability to deliver outstanding teaching in these areas, with the vision and drive to tackle new challenges. Your research will align with the school’s research theme in computational science and engineering, and you will work closely with other staff in the theme.
For appointment at Associate Professor Level, you must also be able to demonstrate international standing in your field, a track record of successful and substantive grant applications, the capacity to deliver an outstanding student experience and an ability to undertake successful academic leadership.
To explore the post further or for any queries you may have, please contact:
Dr Andy Bulpitt, Head of School, School of Computing
Tel: +44 (0)113 343 6816 or email: scs_hos(a)leeds.ac.uk
Dr Hamish Carr, Director, High Performance Graphics & Games Engineering
Tel: +44 (0)113 343 7042 or email: h.carr(a)leeds.ac.uk
http://jobs.leeds.ac.uk/EPSCP1004
=================
Hamish Carr, Ph.D.
Senior Lecturer
School of Computing
University of Leeds
Woodhouse Lane
Leeds LS2 9JT
+44 113 343 7042
H.Carr(a)leeds.ac.uk
Dear colleagues,
The *EuroVis Best PhD Dissertation Award* recognizes outstanding dissertations in academic research and development over topics relevant to visualization. The intent of this award is to recognize excellent young researchers in their early career and to highlight visualization research. Eligibility: all PhDs from the European visualization community (e.g., through contributions to the EuroVis conference) that defended and get awarded the degree of Doctor between Jan 1, 2018 and Dec 31, 2019 are eligible for the 2020 competition. Submission: the student’s advisor should email the nomination package to Jean-Daniel Fekete (Jean-Daniel.Fekete(a)inria.fr); it should contain:
1) A nomination letter written by the student’s advisor including the name, email address and CV of the candidate, a one-page summary of the significance of the dissertations
2) A copy of the dissertation.
3) Optional additional letters of recommendation can also be attached.
Deadline for nominations is *January, 15th 2020*. See https://www.eg.org/wp/eurovis-phd-award/
The *EuroVis Young Researcher Award* is given each year to one young researcher in the field who has already made a significant contribution to visualization in general and more specifically to the European visualization community (e.g., through outstanding scientific contributions to the EuroVis conference (https://www.eurovis.org/). The intent of this award is to recognize people early on in their career who have already made a notable contribution and are likely to make more. Nominations: Members of the visualization research community may nominate individuals for the EuroVis Young Researcher Award by contacting the awards chair, Eduard Gröller (groeller(a)cg.tuwien.ac.at). Candidates to the EuroVis Young Researcher Award 2020 must have finished their PhD in 2014 or later. Deadline for nominations is *January, 15th 2020*.
Jean-Daniel Fekete (EuroVis PhD Dissertation Award Chair)
Eduard Gröller (EuroVis Young Researcher Award Chair)
--
Save the Date: EUROGRAPHICS'2021 in VIENNA !!
3-7 May, 2021 -------> enjoy Vienna
Eduard Groellermailto:groeller@cg.tuwien.ac.at
TU Wienhttp://www.cg.tuwien.ac.at/
(DVR: 0005886)
Dear Eurographics Members,
we would like to announce that the deadline for EG 2020 Short Papers
submission has been prolonged by two weeks, that is, to December 20th. We
have been approached by several groups whether a deadline extension would be
possible, and have now decided to make the extension longer than just a
week. The idea is of course that this extension of course mainly helps those
who are already working on something, and who need extra time.
But if you are reading this, and have some already conducted research lying
around which would theoretically make a nice short paper, and which you just
have not yet written up in sufficient form, then two weeks actually gives
you at least some chance of getting this done, if you are spontaneous
enough.
We hope the longer deadline extension looks tempting to all those out there
who were just too busy right before the original deadline, but who could
write something up now!
The EG 2020 Short Paper chairs,
Alexander and Francesco
Call for Short Papers
Authors are invited to submit short papers [4 pages max] which present
self-contained and complete works in all areas related to computer graphics,
such as rendering, modelling, visualisation, animation, simulation, virtual
reality, computer vision, computer-aided design, digital fabrication and
imaging. We particularly invite submissions which present tangible and
practically useful improvements to the state of the art, but which are not
thematically wide enough to justify an entire full paper. What we would like
to see as short papers are individual smart ideas and intriguing findings
that might otherwise remain unpublished, due to them standing in isolation -
as opposed to falling within the context of some larger scientific
endeavour, where they can be easily mentioned in the corresponding
publication. Accepted short papers will be published in the Short Papers
digital media proceedings and in the Eurographics Digital Library. Authors
of accepted papers will be expected to present their work as an oral
presentation at the conference.
Submission Dates
Short Paper Submission: December 6, 2019
Author Notification: February 12, 2020
Camera-ready version: March 2, 2020
Best Regards,
Francesco Banterle and Alexander Wilkie
EG 2020 Short Paper Chairs
Dear colleagues,
We would like to invite you to contribute to the poster session at EuroVis
2020. The posters track will present late-breaking results, work in
progress, follow-up extensions, application case studies, or evaluations of
existing methods related to visualization and computer graphics. In
particular, it provides young researchers, especially postgraduate
students, with valuable opportunities to receive feedback from other
researchers and engage in stimulating discussions leading to possible new
collaborations. Additionally, this year we also invite posters describing
open research problems defined by domain scientists (e.g., physicians,
biologists, industry partners, etc.).
*IMPORTANT DATES:*
Submission deadline: April 3, 2020
Notification: April 20, 2020
Camera-Ready Version: April 30, 2020
All deadlines are at 23:59 GMT on the date indicated.
We solicit poster submissions in the form of a sketch (i.e., an extended
abstract of at most 2 pages in the EuroVis poster format, with an
additional page allowed for references only). For detailed poster
preparation and submission instructions please refer to the webpage:
https://conferences.eg.org/egev20/for-submitters/eurovis-for-submitters/eur…
Kind regards,
Jan Byška and Stefan Jänicke
EuroVis 2020 Poster Chairs
chairs-eurovis2020posters(a)eg.org
Open Call for Papers: Computers and Graphics Special Section on Visual
Computing in Biology and Medicine
We invite submissions to the
<https://www.journals.elsevier.com/computers-and-graphics> Computers and
Graphics Journal (C&G) Special Section on Visual Computing for Biology and
Medicine (VCBM). This call addresses original research, system, and survey
papers that summarize and expand the state of the art in visual computing
with a strong focus on applications to biology and medicine. We especially
encourage submissions on interdisciplinary approaches that contribute to the
next generation of visual computing solutions for medicine, healthcare, and
the biotechnology sector by integrating elements from visualization, visual
analytics, computer graphics, image processing, computer vision, and
human-computer interfaces, guided by domain expertise in biology and
medicine.
We solicit three types of submissions:
1. Journal paper submissions presenting original work within the scope
described below.
2. Survey papers discussing the state of the art in topics relevant to
VCBM.
3. Significantly extended and revised versions (at least 30% of
additional material) of full papers and surveys presented at the VCBM 2019
EG Workshop on Visual Computing for Biology and Medicine (
<https://conferences.eg.org/vcbm2019/> vcbm.org).
Suggested topics for papers include, but are not limited to:
* Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education.
* Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
* Operation room of the future, including the uses of virtual reality and
augmented reality in medical applications.
* Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound).
* Visual computing solutions in the context of the virtual physiological
human. Medical simulation and visual computing solutions that support new
approaches in computational medicine.
* Visual analytics solutions for data coming from epidemiological studies,
like population studies.
* Survey papers on visual computing in biology and medicine.
All submissions will be fully peer-reviewed by at least three experts
according to the standards of Computers and Graphics. Please find for the
complete author guidelines at:
<https://www.elsevier.com/journals/computers-and-graphics/0097-8493/guide-fo
r-authors>
https://www.elsevier.com/journals/computers-and-graphics/0097-8493/guide-for
-authors .
Important Dates
* Submission Due: January 17, 2020
* First Decision: February 17, 2020
* Revised Papers Due: March 17, 2020
* Final Decision: May 17, 2020
* Publication: July 2020
The Guest Editors
Katja Bühler, Barbora Kozlikova, Bernhard Preim, Renata Raidou
EuroVis 2020 Call for Papers
With this call for papers, we invite submission of high-quality papers that will set the standard and stimulate future trends in the field of visualization and visual analytics. Accepted full papers will be published in a special issue of Computer Graphics Forum, the International Journal of the Eurographics Association, after a two-stage peer-reviewing process. All accepted papers will be presented orally at the conference. EuroVis 2020 ( <https://conferences.eg.org/egev20> https://conferences.eg.org/egev20 ) will be held together with Eurographics in Norrköping, Sweden on May 25-29, 2020.
We encourage submissions from all areas of visualization and visual analytics.
Suggested topics include, but are not limited to:
* Techniques: novel algorithms, visual encoding methods, and/or interaction techniques for data analysis, exploration, or communication. All sub-areas of data visualization and visual analytics are welcomed, including high-dimensional, time-series, spatial, geographic, text, hierarchical, and network data. Techniques may be specialized for specific devices or form-factors (e.g., mobile or wall-scale visualization).
* Systems: new software frameworks, languages, or tools for visualization; systems for large-scale visualization; integrated graphical systems for visual analysis or interactive machine learning; collaborative and web-scale visualization systems.
* Applications & Design Studies: novel use of visualization to address problems in an application domain, including accounts of innovative system design, deployment and impact. We welcome diverse application areas, including the physical sciences, life sciences, social sciences, engineering, arts, sports, and humanities.
* Evaluation & Empirical Research: Comparative evaluation of competing visualization approaches; controlled experiments to inform visualization best practices; longitudinal and qualitative studies to understand user needs, visualization adoption, and use.
* Theory: models of visual encoding, interaction, and/or analysis tasks; implications from theories of perception, cognition, design, and/or aesthetics; methods for automated design or visualization recommendation.
SUBMISSION INSTRUCTIONS
We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in Computer Graphics Forum (CGF) style, including all images but excluding references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long. Authors are encouraged to use supplementary documents to provide extra content.
Submissions must be made using the Computer Graphics Forum style. Formatting information is available at <https://conferences.eg.org/egev20/wp-content/uploads/sites/11/2019/09/egPub…> https://conferences.eg.org/egev20/wp-content/uploads/sites/11/2019/09/egPub…. A LaTeX style sheet is provided as well as a sample document explaining the required format.
Authors have the option to submit their papers anonymously. In contrast to previous years, double-blind reviewing is optional, not required: authors may choose to disclose their identities to the reviewers. The reviewing process does not consider anonymity as a factor. The process will attempt to preserve anonymity of authors of anonymized submissions. However, the program committee, which is responsible for half of the reviews, will know the authors of all submissions.
Authors have the option of submitting additional material with their submissions. Supplementary materials, such as videos and supporting data, are encouraged. For papers that have previously been reviewed for other venues and have been rejected or withdrawn, the authors can provide a cover letter describing the changes they have made to comply with reviewers' comments and requests.
All full papers accepted to EuroVis appear in a special issue of Computer Graphics Forum, containing the conference proceedings, and will appear at the same time in the Eurographics digital library.
EuroVis submissions and papers are subject to the pre-print and self-archiving policies of the Computer Graphics Forum journal. Details are available from the journal web site:
https://authorservices.wiley.com/author-resources/Journal-Authors/licensing…https://authorservices.wiley.com/author-resources/Journal-Authors/open-acce…
Abstracts and full papers are submitted using the Precision Conference System (PCS): <https://new.precisionconference.com/eurovis> https://new.precisionconference.com/eurovis
Submission of an abstract is mandatory by the abstract deadline, with completed papers due on by the full paper deadline. Submissions will not be accepted if an abstract is not submitted by the abstract deadline. Abstract submissions require the title, authors, paper type, abstract, and keywords in the form. The remaining fields (the document, additional material) are submitted by the full paper deadline. Submitters should choose keywords and categories appropriate for their paper as this information is used in reviewer selection.
For more details please see the EuroVis 2020 website: <https://www.eurovis.org/egev20/for-submitters/eurovis-for-submitters/eurovi…> https://www.eurovis.org/egev20/for-submitters/eurovis-for-submitters/eurovi…
IMPORTANT DATES
Abstract deadline: November 28, 2019
Full paper deadline: December 5, 2019
First Round Notification: February 11, 2020
Revised Submission: March 4, 2020
Final Notification: March 14, 2020
Camera Ready Version: April 6, 2020
All submission deadlines are at 23:59 GMT on the date indicated.
For any questions concerning full paper submissions please contact the full papers chairs: full(a)eurovis2020.org <mailto:full@eurovis2020.org>
FULL PAPERS CHAIRS
Michael Gleicher, University of Wisconsin - Madison, USA
Tatiana von Landesberger, Karlsruher Institut für Technologie, Germany
Ivan Viola, KAUST, Saudi Arabia
Call for Short Papers
Authors are invited to submit short papers [4 pages max] which present self-contained and complete works in all areas related to computer graphics, such as rendering, modelling, visualisation, animation, simulation, virtual reality, computer vision, computer-aided design, digital fabrication and imaging. We particularly invite submissions which present tangible and practically useful improvements to the state of the art, but which are not thematically wide enough to justify an entire full paper. What we would like to see as short papers are individual smart ideas and intriguing findings that might otherwise remain unpublished, due to them standing in isolation - as opposed to falling within the context of some larger scientific endeavour, where they can be easily mentioned in the corresponding publication.
Accepted short papers will be published in the Short Papers digital media proceedings and in the Eurographics Digital Library. Authors of accepted papers will be expected to present their work as an oral presentation at the conference.
Submission Dates
Short Paper Submission: December 6, 2019
Author Notification: February 12, 2020
Camera-ready version: March 2, 2020
Dear Colleagues,
We are pleased to announce the 2020 edition of the Computer Graphics Forum
Cover Contest.
We are looking for the cover image to appear on 2020 issues of Computer
Graphics Forum.
Please send you interesting and visually appealing image from one of your
latest papers.
Entries are due November 30, 2019. The full announcement and submission site
can be found at:
http://vcg.isti.cnr.it/cgf/
We are looking forward to your submissions!
Thanks again to Federico Ponchio for coordinating.
Bedrich Benes and Min Chen
CGF Editors in Chief
Dear Colleagues,
We are pleased to announce the 2020 edition of the Computer Graphics Forum
Cover Contest.
We are looking for the cover image to appear on 2020 issues of Computer
Graphics Forum.
Please send you interesting and visually appealing image from one of your
latest papers.
Entries are due November 30, 2019. The full announcement and submission site
can be found at:
http://vcg.isti.cnr.it/cgf/
We are looking forward to your submissions!
Thanks again to Federico Ponchio for coordinating.
Bedrich Benes and Min Chen
CGF Editors in Chief
Bookshop Clearance
Eurographics is having a clearance sale of printed proceedings, that are
held in stock in Germany. Items will be supplied subject to availability!
Those books will be offered free of charge to people who are willing to pay
the delivery costs in advance.
Don't miss this occasion to complete your own library - so please have a
look at the list of books available.
https://diglib.eg.org/bitstream/handle/10.2312/15058/books_available.pdf
How do you place an order?
Please contact: <mailto:publishing-support@eg.org>
publishing-support(a)eg.org
CfP - 28. WSCG 2020 Conf. on Graphics, Visualization & Computer Vision
>> Apologies for duplicates if any
>> To be REMOVED from the list REPLY to:
mailto:skala@kiv.zcu.cz?subject=WSCG%20REMOVE
>> Sent via: WSCGconf(a)gmail.com
Call for Papers
---------------
WSCG 2020 - 28. Int. Conf. on Computer Graphics, Visualization and Computer Vision 2020 Pilsen close to Prague, Czech Republic http://www.wscg.euhttp://www.wscg.cz Conference rate: CORE B, Qualis B1, ERA B
------------------
WSCG 2020 (held annually at Pilsen [Plzen]-the CITY of BEER-since 1992)
---------------
28. Int. Conf. on Computer Graphics, Visualization and Computer Vision 2020 http://www.wscg.eu – main page of WSCG http://www.wscg.cz – WSCG 2020 page
When: May 18 – 22, 2020
Where: Primavera Congress Center, Pilsen [Plzen] (the City of Beer),
close to Prague, Czech Republic
approx. 70 mins. from the Prague Airport by public transport
> Proposals for workshops and special session are welcome.
Important dates & Submission:
-----------------------------
December 10, 2019 - Workshops/Special sessions proposals (via e-mail)
January 10, 2020 - Abstract (recommended) (via submission server only)
January 31, 2020 - Full, Short, Poster papers (via submission server only)
May 18 – 22, 2020 - venue
Proceedings will be published in Computer Science Research Notes (ISSN 2464-4617).
The best selected papers will be published in the Journal of WSCG (ISSN 1213-6972).
>> "Pay to publish" strategy submission is NOT acceptable. << >> At least one author has to present the paper at the conference. << >> Proceedings will be made after the conference <<
Recent publications available via http://wscg.zcu.cz/DL/wscg_DL.htm - repository since 1992.
Accepted workshops/sessions:
- Meshless methods in Computer Graphics and Visualization
- Other agreements pending - still possibile a proposal submission
Conference organizer & Chair
---------------------------
Prof. Vaclav Skala
Contact: http://www.VaclavSkala.eu, skala(a)kiv.zcu.cz subject: WSCG 2020 c/o University of West Bohemia, Faculty of Applied Sciences Dept. of Computer Science and Engineering, Univerzitni 8, CZ 30614, Plzen, Czech Republic
Position: ITN – 3 year fulltime research fellow position within EVOCATION (EU H2020 research and innovation project under the Marie Sklodowska-Curie grant agreement No 813170)
Project website: EVOCATION - https://evocation.eu/
ID: CHD-ColorESR11 with option for PhD at Technische Universität Darmstadt, Germany
Topic: Color Calibration Workflows in 3D
Objectives
Existing color calibration workflows typically target the 2D domain and standards are already well established. In 3D however, there is nothing … yet.
The main task is to extend existing or develop new color management workflows for photogrammetry and other techniques of 3D digitization, towards a unified and standardized pipeline establishing a faithful correspondence between the virtual 3D representation of an object and its physical appearance.
The candidate will closely collaborate with other international fellows within a European research project in order to build a bridge from physical object acquisition to its virtual representation and subsequently to its color-calibrated, 3D printed replica.
Expected results
The fellow is expected to:
* develop automated color-calibration workflows for autonomous 3D digitization technologies.
* publish relevant scientific research papers and reports.
* participate in standardization efforts of the color-science community for 3D color calibration.
Candidate profile
The candidate should:
* have a master degree in computer science and be fluent in English and C++.
* have a solid background in mathematics and image processing.
* be an independent thinker, proactive, responsible and efficient
* be a team-player, motivated for excellence
Host institution
Fraunhofer IGD, Darmstadt, Germany
Supervisors: P. Santos, M. Domajnko and M. Ritz
Related websites
Fraunhofer IGD https://www.igd.fraunhofer.de/en/kompetenzen/technologien/3d-scanning
CultLab3D https://www.cultlab3d.de/
PhD-granting institution
Technische Universität Darmstadt, Germany
Benefits
Training: You will gain scientific skills in cutting-edge technologies focusing on translational science in expert laboratories, in a highly stimulating and collaborative environment. There will be opportunities for short term secondments in collaborative laboratories within the network.
PhD: If Applicable: You will register in the doctorate program at the associated University.
Salary: You will receive a highly competitive salary according to Marie Sklodowska-Curie Actions rules. Exact salary is calculated per country and includes living and mobility allowances.
Hosting conditions: You will have a supervisory team to develop training and career plans.
Eligibility criteria:
At the time of recruitment, you must fulfill the requirements defined for Early Stage Researchers (ESRs), meaning that you are in the first 4 years (full-time equivalent) of your research career and have NOT yet been awarded the doctorate degree.
Candidates who have worked in Germany are eligible for recruitment only if they have resided or carried out their main activity outside of Germany for more than 24 months in the 3 years immediately prior to their recruitment.
The time of recruitment normally is the first day of the employment of the fellow for the purpose of the project (i.e. the starting date indicated in the employment contract).
You need to be flexible to travel throughout Europe in order to exchange expertise between the partners of EVOCATION consortia.
In case of positive evaluation of your application we will get in touch with you shortly after your application.
Employment details
Starting date: as soon as possible
Contract duration: 36 months
Benefits and salary: Successful candidates will receive a competitive salary and employment benefits in accordance with the MSCA regulations for early stage researchers and the host country, respectively.
The exact salary will be confirmed upon appointment and consists of the following allowances:
* Living allowance basic gross salary: € 3,171.90 per month. This amount is adjusted through the application of a country correction coefficient to the living allowance of the country in which the researcher will be recruited.
* Mobility allowance: € 600 per month
* Family allowance (if applicable): € 500 per month
* Additional funding for participation to courses, workshops, conferences, etc. is available.
Net salary results from deducting compulsory (employer/employee) social security contribution, as well as direct national and local taxes (e.g., income tax) from the gross amount.
Full Regulations governing this application:
For full details governing this job offer, please visit the EU website (H2020 Programme - Guide for Applicants to Marie Sk?odowska-Curie Actions - Innovative Training Networks (ITN)):
http://ec.europa.eu/research/participants/data/ref/h2020/other/guides_for_a…
Contact: Eva Kühnel
Secretary to the Competence Center Cultural Heritage Digitization
Fraunhofer Institute for Computer Graphics Research IGD
Fraunhoferstr. 5 | 64283 Darmstadt | Germany
Phone: +49 6151 155-475 | Fax: +49 6151 155-139
eva.kuehnel(a)igd.fraunhofer.de <mailto:eva.kuehnel@igd.fraunhofer.de> | www.igd.fraunhofer.de <http://www.igd.fraunhofer.de>
Dear colleagues and EG members:
we have one Early Stage Researcher/PhD position on visual computing subjects
available in our group. The activity will concern scalable reconstruction
and exploration of complex indoor environments (main topics: 3D
reconstruction, (deep) learning, modeling, plus eventually rendering and
visualization). The position, available immediately, is funded by a H2020
Marie Curie project (see below). The call is open until 11 November 2019 and
we are admitting students eligible for PhD (i.e., already got their master
or close to getting it) and for funding in this project (i.e., in the first
four year of their research career and not having spent too much time in
Italy in the past three years...).
Could you be so kind to inform your students and colleagues of this
opportunity? Thanks a lot!
-- Enrico Gobbetti
CRS4/Visual Computing
======================================================
EXTENDED DEADLINE:
ONE H2020 ESR/PhD POSITION IN VISUAL COMPUTING STILL OPEN AT CRS4!
The Center for Research, Development, and Advanced Studies in Sardinia
(CRS4) is happy to announce the availability of One Early-Stage
Researcher (ESR) position (PhD student) in the EU H2020 Marie
Sklodowska-Curie
Innovative Training Network on Advanced Visual and Geometric Computing
for 3D Capture, Display, and Fabrication (EVOCATION).
The ESR/PhD Student hosted at CRS4 will focus on
scalable reconstruction and exploration of complex indoor environments.
How to apply
1. FIRST, REGISTER HERE FOR ESR03:
<https://evocation.eu/recruitment/apply/>
https://evocation.eu/recruitment/apply/
2. THEN, APPLY HERE, SENDING ALL REQUIRED
FORMS BY EMAIL BY 11/11/2019: <http://jobs.crs4.it/show/jo-48-0564>
http://jobs.crs4.it/show/jo-48-0564
Benefits
Training: You will receive scientific skills in cutting-edge techniques
in a highly stimulating and collaborative international environment,
which will include leading research and industrial partners all over Europe,
such as University of Rostock, CRS4, University of Zurich, CNR, TU Wien,
Fraunhofer IGD, Holografika, and Gexcel.
PhD: You will have the opportunity to register for the Doctorate program
in Computer Science of the University of Cagliari. Activities performed
within EVOCATION counting for the doctorate program.
Research topic: The focus will be on scalable reconstruction and exploration
of complex indoor environments. Main topics are 3D reconstruction,
(deep) learning, modeling, plus eventually rendering and visualization.
Collaboration with other academic and industrial groups is foreseen.
Salary: You will receive a highly competitive salary according to Marie
Skłodowska-Curie Actions rules. The salary will include living and
mobility allowances.
Hosting conditions: Each recruited fellow will have a supervisory team
to develop training and career plans. Participation to local and networked
training activities and International mobility to other partners is part of
the project.
Job location: The ESR will be hosted by the Visual Computing Group of
the CRS4 research center in Italy, at the forefront of research in the
acquisition, storage, processing, distribution, and interactive exploration
of massive data. More information on the Visual Computing group
is available at <http://vic.crs4.it/> http://vic.crs4.it/ . The main office
is Cagliari (Italy).
Application deadline: 11 November 2019 12:00 - Europe/Brussels
For further information and application instructions, please
visit this link: <https://euraxess.ec.europa.eu/jobs/447010>
https://euraxess.ec.europa.eu/jobs/447010