Dear All,
We are running a SHREC contest (results will be presented at the Workshop on
3D Object Retrieval, which is collocated with Eurographics in Genova, 5-6
May 2019) on Shape Correspondence with Isometric and Non-Isometric
Deformations.
If you are interested in participating see https://shrec19.cs.cf.ac.uk/ for
the data and details of the task. The submission deadline is March 01, 2019.
Best regards,
Yukun
--
Dr. Yu-Kun Lai
School of Computer Science & Informatics
Cardiff University, UK
http://users.cs.cf.ac.uk/Yukun.Lai
-
Dr. Yu-Kun Lai
Ysgol Cyfrifiadureg a Gwybodeg
Prifysgol Caerdydd
ACM/EG Expressive 2019 — Call for Submissions
http://expressive.graphics/2019/submissions/
Paper deadline: February 21, 2019
Acceptance by: March 21, 2019
Camera-ready: April 5, 2019
Symposium: May 5-6, 2019
Artworks/posters/demos by: Rolling notification, closes March 15, 2019
The Expressive symposium explores the capacity of computer graphics, animation, and computational media to be used in artistic, aesthetic, and creative ways. The field can be seen as encompassing problems in expressive understanding, expressive communication, and expressive interaction:
* Expressive understanding integrates aspects of computer science, philosophy, psychology, and the fine, applied, and performing arts, investigating theoretical approaches that further our understanding of aesthetic evaluation, perception and meaning.
* Expressive communication focuses on imagery and motion which is expressive rather than photorealistic, although it may incorporate realistic elements.
* Expressive interaction explores models, algorithms, and technologies for sketch-based interfaces, particularly classifying and recognizing hand-drawn shapes as a way to create or edit digital models, text, mathematics, or 3D shapes.
<http://expressive.graphics/2019> Expressive 2019 will take place in Genova, Italy, May 5-6, 2019 — co-located with <https://www.eurographics2019.it/> Eurographics 2019 in Genova.
Expressive technical papers will be submitted, evaluated, and presented in a single, unified track. This unification reflects the ongoing evolution of the symposium, which originated as the union of three separate events: Computational Aesthetics (CAe), Non-Photorealistic Animation and Rendering (NPAR), and Sketch-Based Interfaces and Modelling (SBIM). The symposium will also include an arts program, posters and demos, and presentations of published journal articles.
<http://expressive.graphics/2019/submissions/#call-for-papers> > Call for Papers
<http://expressive.graphics/2019/submissions/#call-for-posters-and-demos> > Call for Posters and Demos
<http://expressive.graphics/2019/submissions/#call-for-artworks--generative-…> > Call for Artworks
<http://expressive.graphics/2019/submissions/#call-for-journal-presentations> > Call for Journal Presentation
_____
General Co-Chairs:
Joaquim Jorge, Instituto Superior Técnico, Portugal
Lyn Bartram, Simon Fraser University, Canada
Chiara Eva Catalano, Institute for Applied Mathematics and Information Technologies, Italy
Program Co-Chairs:
Craig Kaplan, University of Waterloo, Canada
Angus Forbes, University of California, Santa Cruz, USA
Stephen DiVerdi, Adobe Research, USA
Arts Program Co-Chairs:
Daniel Berio, Goldsmiths, University of London, UK
Pedro Cruz, Northeastern University, USA
Posters and Demo Chair:
Jose Echevarria, Adobe Research, USA
Publicity Chair:
Amir Semmo, Hasso Plattner Institute, University of Potsdam,Germany
Ph.D. and Postdoc positions within ERC project at the
University of Lugano (Switzerland)
Dear colleagues,
We have open Ph.D. and Postdoc positions within a new ERC Starting
Grant project titled "Perceptually-Driven optimizations of Graphics
Content for Novel Displays". The main subject of the research is
algorithms for generating and optimizing content for new display
devices such as VR and AR headsets. The positions are fully-funded
with a competitive salary in line with Swiss universities.
Official flyer: https://www.pdf.inf.usi.ch/jobs.pdf
More information about the group: https://www.pdf.inf.usi.ch/
Contact: piotr.didyk(a)usi.ch <mailto:piotr.didyk@usi.ch>
Please forward this call to interested Master or Ph.D. students.
Thank you very much,
--
Piotr Didyk
Assistant Professor
University of Lugano, Switzerland
WEB3D 2019
Los Angeles July 26 - July 28 Co-Located with SIGGRAPH2019
The 24th International ACM Conference on 3D Web Technology
In Cooperation with Eurographics and the Web3D Consortium
<https://web3d2019.org/> https://web3d2019.org/
Paper submission: March 18, 2019
Tutorial & Workshop submission: April 1, 2019 (First Monday of April)
Demonstration submission: May 6, 2019 (First Monday of May)
Posters submission: May 6, 2019 (First Monday of May)
Industrial use cases submission: June 3, 2019 (First Monday of June)
H-Anim competition: June 3, 2019 (Winners announced at the Conference)
Tutorial/workshop acceptance: May 6, 2019
Paper/poster/demo acceptance: May 13, 2019
Camera-ready paper/poster/demo: May 27, 2019
Looking forward to seeing you there!
Please feel free to forward this announcement !
CALL FOR PAPERS
COMPUTER GRAPHICS INTERNATIONAL CGI 2019 University of Calgary, Alberta,
Canada, 17-20 June, 2019
CGI 2019 website: BLOCKEDcgs-network[.]org/cgi19BLOCKED
Organized by the Computer Graphics Society (CGS) In cooperation with ACM
SIGGRAPH and EUROGRAPHICS
Computer Graphics International is one of the oldest international annual
conferences in Computer Graphics and one of the most important ones
worldwide, founded by the Computer Graphics Society (CGS). It is a yearly
meeting where academics present their latest algorithms, and explore new
ideas on various computer graphics topics. Since 1983, it was held in
different continents as in Europe, Asia, Australia and North & South
America. CGI 2019, the 36th annual conference will take place on June 17th -
June 20th in Calgary, Alberta, Canada at the foothills of majestic Canadian
Rockies. CGI 2019 is organized in cooperation with ACM SIGGRAPH and
EUROGRAPHICS.
IMPORTANT DATES
Conference, Tutorials and Workshops June 17 - 20, 2019
Visual Computer papers submission
Submission deadline: February 12, 2019
Paper notification: March 24, 2019
Camera-ready April 7, 2019
CGI proceedings submission
Submission deadline: March 25, 2019
Paper notification April 21, 2019
Camera-ready May 03, 2019
The scientific program of the conference will include full papers and short
papers. 35 accepted full papers will be included in the Visual Computer
journal published by Springer. Other accepted papers (short and full papers)
will be included in the conference proceedings published by LNCS, Springer.
KEYWORDS
We invite original contributions that advance the state-of-the-art in topics
related to:
Rendering Techniques, Volume Rendering
Geometric Computing
Virtual and Augmented Reality
Shape and Surface Modelling
Physically Based Modelling
Computer Vision for Computer Graphics
Scientific Visualization
Data Compression for Graphics
Biometric Image and Signal Processing
Medical Imaging
Computation Geometry
Image Based Rendering
Computational Photography
Computer Animation
Visual Analytics
Shape Analysis and Image Retrieval
Geometric Modelling
Computational Fabrication
Image Processing
3D Reconstruction & 3D Printing
Solid Modelling
Global Illumination
Graphical Human-Computer Interaction
Human Modelling
Image Analysis
Saliency Methods
Shape Matching
Sketch-based Modelling
Robotics and Vision
Stylized Rendering
Textures Pattern Recognition
Machine Learning for Graphics
Conference Co-Chairs
Marina L. Gavrilova,
University of Calgary, Canada
Hiroshi Ishikawa,
Waseda University, Japan
Program Co-Chairs
Nadia Magnenat Thalmann,
University of Geneva, Switzerland, and NTU, Singapore
Jian Chang,
Bournemouth University, UK
Local Organizing Chair
Marina L. Gavrilova
University of Calgary, Canada
Local Organizing Committee
Usman Alim, University of Calgary
Ehud Sharlin, University of Calgary
Tony Tang, University of Calgary
The Department of Computer Science of the Dortmund University of Technology,
Germany, is seeking for a Full Professor (W3) in Computer Graphics. Details
are available in the attachment.
The 18th annual Symposium on Computer Animation (SCA) will take place in
sunny Los Angeles, California from July 26 to July 28, 2019, immediately
before SIGGRAPH. For almost two decades now, SCA has been the premier forum
for presenting innovations in the theory and practice of computer animation.
Bringing together academic and industrial researchers and practitioners
working in all aspects of time-based phenomena, SCA provides an intimate
setting that encourages community interaction, promotes the exchange of
research results, inspires future ideas, and establishes new collaborations.
Conditionally accepted regular papers will undergo a second round of
revision and will, upon approval, appear in the new journal Proceedings of
the ACM on Computer Graphics and Interactive Techniques (PACMCGIT). Best
Paper Awards will be given to excellent submissions that push the leading
edge. New this year, we are also excited to introduce SCA Sketches, which
provides a forum to present and discuss your late-breaking, innovative, and
thought-provoking animation ideas and work-in-progress at SCA.
Website: <https://sca2019.kaist.ac.kr/> https://sca2019.kaist.ac.kr/
We invite work on a broad range of animation topics, including:
2D, 3D, and N-D animation systems
Autonomous characters
Clothing and hair animation and simulation
Expressive motion / communication
Facial animation
Fabrication of dynamic objects and characters
Group and crowd behavior
Intuitive interfaces for creating and editing animations
Mathematical foundations of animation
Methods of control and artistic direction of simulations
Nature in motion (natural phenomena, plants, clouds, .)
New time-based art forms on the computer
Novel time-varying phenomena
Perceptual foundations and metrics for animation
Physical realism / measuring the real world for animation
Physical simulation
Fluid animation
Planning / learning / optimization for animation
Real-time and interactive methods
Camera control methods for computer animation
Sound and speech for animation
as well as related problems and techniques in robotics, game development,
human-computer interaction, simulation, visualization, computer vision, and
beyond.
Regular Papers:
We invite submissions of original, high-quality papers on computer
animation, broadly defined as computation dealing with time-varying
phenomena. Each submission should be 7-10 pages in length and will be
reviewed by an international program committee for technical quality,
novelty, significance, and clarity. All conditionally accepted regular
papers will be guaranteed a presentation slot and to appear in the SCA
proceedings. They will then undergo a thorough second round of revision and
review, and (conditional on final acceptance) be published in the new
journal Proceedings of the ACM in Computer Graphics and Interactive
Techniques (PACMCGIT). In the case that a paper fails to pass the second
review round, authors retain the option to withdraw the paper or exclude it
from the conference/proceedings, if requested.
Posters:
As in previous years, the poster (1-2 pages) session will be an integral
part of the SCA program. The poster session will be held prior to the
reception Friday evening and will follow a posters fast-forward session
during which all presenters will have the opportunity to give a one-minute
description of their work. Posters will be included in the conference
proceedings and the ACM and EG digital libraries.
Sketches (NEW!):
We also invite sketch submissions (in 2-4 pages) for quick dissemination of
fresh, compact ideas. These submissions will also undergo a full review by
the program committee, but with greater emphasis placed on novelty and
potential future impact over polish or completeness. Accepted submissions
will be presented during the symposium. Sketches can be freely published in
other venues because they will not be archived in any journal, conference
proceedings, or digital libraries. We hope that feedback from reviewers and
attendees will help to improve your work for a future paper submission!
Important Dates
---------------
Regular Papers:
-----------------
Paper Submission: April 5th, 2019 - 23:59 UTC
Notification of Acceptance: May 2nd, 2019
Paper Revised Version: May 23rd, 2019
Paper Final Notification: June 7th, 2019
Camera-Ready Paper: June 12th, 2019
Sketches & Posters:
----------------------
Sketch/Poster Submission: May 8th, 2019 - 23:59 UTC
Notification of Acceptance: May 23rd, 2019
Symposium:
--------------
July 26th-28th, 2019
Organization:
---------------
Conference Co-Chairs:
Sung-Hee Lee, KAIST
Craig Schroeder, UC Riverside
Program Co-Chairs:
Jin Huang, Zhejiang University
Christopher Batty, University of Waterloo
Posters Chair:
Tamar Shinar, UC Riverside
*** Apologies for cross-posting ***
EG/VGTC EuroVis 2019 (June 3-7 2019, Porto, Portugal)
CALL FOR SHORT PAPERS
<http://www.eurovis.org/short-papers/> http://www.eurovis.org/short-papers/
Due: February 28, 2019
Notification: March 31, 2019
EuroVis 2019 features a short paper track to present late-breaking
visualization research results, work in progress, and follow-up extensions
or evaluations of existing methods. All accepted short papers (4 pages) will
be presented orally at the conference. Please submit your work to the Short
Papers program!
A EuroVis short paper describes a more focused and concise research
contribution and is likely to have a smaller - yet still significant - scope
of contribution than a full paper. Short papers draw from the same paper
types as full papers, as well as the same list of suggested topics.
For detailed submission instructions, please see:
<http://www.eurovis.org/short-papers/> http://www.eurovis.org/short-papers/
The Short Papers Chairs,
Jimmy Johannsen, Filip Sadlo, Liz Marai
REMINDER - EXTENSION - Call for Papers - 27. WSCG 2019 Conf. on Computer Graphics, Visualization & Computer Vision
>> SUBMISSION EXTENDED
DATE March 10, 2019 (EXTENDED)
see details at WSCG 2019 WEB pages - http://www.wscg.cz
WSCG 2019 (held annually at Pilsen [Plzen] - the CITY of BEER - since 1992)
---------------
27. Int. Conf. on Computer Graphics, Visualization and Computer Vision 2019 http://www.wscg.eu – main page of WSCG- access to WSCG digital repository http://www.wscg.cz – WSCG 2019 page
When: May 27 – 31, 2019
Where: Primavera Congress Center, Pilsen [Plzen] (the City of Beer),
close to Prague, Czech Republic
approx. 70 mins. from the Prague Airport by public transport
Proceedings will be published in Computer Science Research Notes (ISSN 2464-4617).
The best selected papers will be published in the Journal of WSCG (ISSN 1213-6972).
Papers will be published with DOI
>> "Pay to publish" strategy submission is NOT acceptable. << At least
>> one author has to present the paper at the conference. << Proceedings
>> will be made after the conference <<
Recent publications available via http://wscg.zcu.cz/DL/wscg_DL.htm - repository since 1992.
Conference organizer & Chair
---------------------
Prof. Vaclav Skala
Contact: http://www.VaclavSkala.eu, skala(a)kiv.zcu.cz subject: WSCG 2019 c/o University of West Bohemia, Faculty of Applied Sciences Dept. of Computer Science and Engineering, Univerzitni 8, CZ 30614, Plzen, Czech Republic
----------------
***********************************************************
3DOR 2019: Extended deadline!
Eurographics Workshop on 3D Object Retrieval 2019 (3DOR'19)
***********************************************************
A co-event of Eurographics 2019
May 5-6, 2019, Genova, Italy
http://3dor2019.ge.imati.cnr.it/call-for-papers/
Important Dates
Full/Short Paper Submission: February 13, 2019 (extended deadline!)
Acceptance Notification: March 4, 2019
Camera Ready: April 5, 2019
Workshop dates: May 5-6, 2019
***********************************************************
3D Object Retrieval Workshop Series
Search engines are now the default way in which most people engage with information, as the vast majority of information is born digital. Also, a new wave of information is underway: low-cost 3D scanners, 3D printers, and powerful modelling software have made 3D models appeal to an increasing audience. Repositories of 3D objects are rapidly growing in both number and size. Yet, the task of exploring such large 3D repositories and retrieving the models of interest remains a challenging problem. It is crucial to develop algorithms for content-based searching of 3D object collections; creating compact and accurate descriptors for 3D objects; creating efficient storage structures for databases of 3D objects; investigating theoretical aspects of practical importance, such as the definition of the similarity concept; interfaces for content-based 3D object search; visualization techniques for 3D search results; real time aspects of techniques and algorithms; new challenges such as faceted 3D browsing, social search, and navigation of hybrid datasets. The complex yet concrete problems above are drawing increasing attention from the research community.
The aim of the 3DOR Workshop series is to stimulate researchers from different fields such as Computer Vision, Computer Graphics, Machine Learning, Cognitive Science and Human-Computer Interaction who work on or are interested in 3D object retrieval search and exploration, to present state-of-the-art work in the field or learn about it and participate in discussions. This will provide a cross-fertilization that will stimulate discussions on the next steps in this important research area. 3DOR 2019 will be the 12th workshop in this series.
***********************************************************
Call for Papers
Authors are invited to submit original and unpublished research and application papers addressing all areas of 3D Object Retrieval. Submissions are invited in the form of full papers (up to 8 pages) and short papers presented in a poster session (up to 4 pages). State of the arts papers on specific topics of interest in the workshop are also welcome and may exceed the 8 pages limit.
All accepted papers will be published in the EG Digital Library.
Extended and revised versions of selected full papers will be considered for publication in a special section of the Computers and Graphics Journal (Elsevier), based on the reviewers' comments and on the feedback from the 3DOR workshop. The deadline for this special issue will be 6 weeks after the workshop (end of June 2019) and reviewer continuity will be aimed for.
Suggested topics include, but are not limited to:
3D shape analysis
3D shape similarity and matching
3D mesh sequence retrieval
3D mobile media retrieval
3D search in large scale data
3D object classification, indexing, and mining
Similarity of non-rigid shapes
Shape correspondence
3D shape decomposition, and segmentation
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Deep learning for 3D shape retrieval
Generative/discriminative approaches in 3D object categorization
Visual Analytics for 3D similarity assessment
Applications in multimedia, CAD, architecture, games, biometrics, e-science, e-learning, medicine, biology, and cultural heritage.
Also this year, the workshop will feature the 14th Shape Retrieval Evaluation Contest (SHREC 2019).
The SHREC 2019 call for participation is available at: http://www.shrec.net/.
***********************************************************
Submission:
The submission should be formatted according to the Eurographics guidelines. Submissions should be done through the SRM website (https://srmv2.eg.org/COMFy/Conference/3DOR_2019).
The 3DOR 2019 conference will use a double-blind review process. Consequently, all submissions must be anonymous.
***********************************************************
Organization
Workshop Chairs:
Bianca Falcidieno, IMATI - CNR Genoa, Italy
Ioannis Pratikakis, Democritus University of Thrace, Greece
Program Chairs:
Silvia Biasotti, IMATI - CNR Genoa, Italy
Guillaume Lavoué, Université de Lyon, LIRIS, France
--------------------------------------------------------------------
Silvia Biasotti
Consiglio Nazionale delle Ricerche
Istituto di Matematica Applicata e Tecnologie Informatiche, 'E. Magenes'
Via De Marini, 6 - 16149 Genova
Phone: +39-010-6475696
Fax: +39-010-6475660
http://www.ge.imati.cnr.it/biasotti
--------------------------------------------------------------------
Call for Papers: ICGI 2019 - International Conference on Graphics and
Interaction 2019
Important dates:
Paper submission: July 7, 2019
Authors' notification: October 14, 2019
Camera-ready version: October 17, 2019
The ICGI 2019 - International Conference on Graphics and Interaction 2019
will take place between 21 and 22 November 2019 at the University of
Algarve, in Faro, Portugal in a joint organization with the Eurographics
Portuguese Chapter.
The ICGI'2019 aims to bring together researchers, teachers, and
professionals in the areas of Computer Graphics, Image Processing, Computer
Vision and Human-Computer Interaction, providing a forum for the
dissemination of work carried out or ongoing and the exchange of scientific
results, experiences, and new knowledge between the academic, industrial and
end-user communities.
The Scientific Program will include presentations of long and short papers,
invited plenary presentations and a poster session.
Authors are invited to submit original manuscripts reporting scientific
work, experiments or applications. Long papers should not exceed eight pages
and short papers should not exceed four pages. The poster submission will
consist of a manuscript, in the same format as the papers, with a maximum of
2 pages to be included in the proceedings. The official languages of the
conference are English, Portuguese and Spanish.
Papers should be formatted according to the instructions available at
<https://www.ieee.org/conferences_events/conferences/publishing/templates.ht
ml> IEEE and should not present any information that identifies its authors
(double-blind review). References to works by the same authors should be
indicated as [BFRP].
The submissions can only be done electronically, in PDF format, through the
<https://easychair.org/conferences/?conf=icgi2019> conference submission
system. Long papers written in Portuguese or Spanish should also include the
title and abstract in English so that they can be submitted for archiving
and indexing on the IEEE Xplore Digital Library platform.
The accepted papers will appear in the ICGI 2019 digital proceedings (book
with ISBN). Similar to the previous ICGI editions (former EPCGI), the
necessary procedures for the provision of long papers in the IEEE Xplore
Digital Library are being developed.
Note: Authors of high-quality papers will be selected and invited to submit
extended and significantly revised versions of their papers to relevant
journals in the field. The selected papers may be subject to the proper
review process of the respective publications and must be written in
English.
During the event, prizes for best paper and best paper for young researcher
will be awarded.
It is therefore with great pleasure that we invite you to submit
contributions to the ICGI 2019 and attend the event, taking place at
University of Algarve, in Faro, Portugal, on November 21-22, 2019.
Topics
Submitted manuscripts should address original research in all areas related
to Computer Graphics and Interaction, including, but not limited to:
* Accessibility
* Adaptive and Intelligent Interfaces
* Animation and Simulation
* Applications
* Autonomous and Intelligent Agents in Virtual Environments
* CG Modelling
* Cognitive Psychology
* Collaborative Work
* Computer Animation
* Computer Games
* Computer Graphics Algorithms
* Computer Graphics and Interaction in Education
* Computer Vision and 3D Reconstruction
* Creativity and Digital Art
* Ergonomics
* Ethnography
* Image Processing and Analysis
* Interaction Evaluation
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Presence, Engagement, and Immersion
* Scientific and Information Visualisation
* Simulation and Animation
* Social and Organisational Aspects
* Tangible Interfaces
* Ubiquitous and Mobile Computing
* Usability and UX
* User-Centered Design
* Virtual, Mixed and Augmented Reality
--Apologize for multiple emails.
CFP: SHREC'19 Tracks on Extended 3D Scene Retrieval
Dear Colleagues,
This is to invite you to participate in the following two 2019 Shape
Retrieval Contest (SHREC) tracks:
(1) SHREC'19 Track: Extended 2D Scene Sketch-Based 3D Scene Retrieval
URL: http://orca.st.usm.edu/~bli/SceneSBR2019/index.html
Contact: Juefei Yuan: Juefei.yuan(a)usm.edu <mailto:Juefei.yuan@usm.edu>
(2) SHREC'19 Track: Extended 2D Scene Image-Based 3D Scene Retrieval
URL: http://orca.st.usm.edu/~bli/SceneIBR2019/index.html
Contact: Hameed Abdul-Rashid: hameed.abdulrashid(a)usm.edu
<mailto:hameed.abdulrashid@usm.edu>
which will be held in conjunction with the 12th EUROGRAPHICS Workshop on 3D
Object Retrieval (3DOR'19), May 5-6, 2019, Genova, Italy
(http://3dor2019.ge.imati.cnr.it/).
In the months following our SHREC'18 2D Scene Sketch-Based 3D Scene
Retrieval (SceneSBR2018) and 2D Scene Image-Based 3D Scene Retrieval
(SceneIBR2018) Tracks, we have extended the number of the scene categories
from the initial 10 classes in the benchmark to 30 classes, resulting in two
new and more challenging benchmarks SceneSBR2019 and SceneIBR2019.
SceneSBR2019 has 750 2D scene sketches and 3,000 3D scene models.
SceneIBR2019 has 30,000 scene images and 3,000 3D scene models.
Your contributions will be very important since we plan to submit an
extended journal version shortly after SHREC'19. Welcome to collaborate
with us to publish a good journal together as well!
If you have any questions, please feel free to contact the respective first
organizer of each track as indicated above and on each track website as
well. Please do send a registration email to the respective organizer ASAP,
latest by February 8th, to indicate your interest in these two tracks.
Please also help to forward this email to anyone who might be interested in
these two SHREC'19 tracks. Thanks for your attention!
Best Regards,
Juefei Yuan on behalf of the two tracks organizers:
Juefei Yuan, University of Southern Mississippi, USA
Hameed Abdul-Rashid, University of Southern Mississippi, USA
Bo Li, University of Southern Mississippi, USA
Yijuan Lu, Texas State University, USA
Tobias Schreck, Graz University of Technology, Austria
Dear all,
We have a PostDoc position available for the new EPSRC/UKRI project "Trust
in Human-Machine Partnership" on the topic of Visualization expanding to
Explainable AI, AI Planning, Computational Argumentation, Provenance, HCI,
Software Infrastructure.
Positions are for 2 or 3 years and are open also to non-EU candidates.
Closing date: February 11th. More details below and here:
<https://emea01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fnms.kcl.
ac.uk%2Fdaniele.magazzeni%2Fpositions.html&data=01%7C01%7Crita.borgo%40kcl.a
c.uk%7C181de336cd794ed4382308d6810d6c79%7C8370cf1416f34c16b83c724071654356%7
C0&sdata=Jl28Y98uSoZ7ZBuxPz14OTZXRoh8NJuiYRBNYlDymZ4%3D&reserved=0>
https://nms.kcl.ac.uk/daniele.magazzeni/positions.html
PostDoc positions on the project Trust in Human-Machine Partnership
THuMP: Trust in Human-Machine Partnership is a multi-disciplinary 3-year
project, with the ambitious goal of advancing the state-of-the-art in
trustworthy human-AI decision-support systems. ThUMP will address the
technical challenges involved in creating explainable AI (XAI) systems, with
a focus on Explainable Planning and Computational Argumentation, so that
people using the system can better understand the rationale behind and trust
suggestions made by an AI system. This project is conducted in collaboration
with three project partners: Save the Children and Schlumberger, which
provide use cases for the project, and the law firm Hogan Lovells, which
will cooperate in considering legal implications of enhancing machines with
transparency and the ability to explain.
1 PostDoc will be responsible for conducting research around decision
support in human-machine teams, particularly for resource allocation. Tasks
will involve building software infrastructure for the project, developing a
prototype interface for communicating with users, designing and conducting
experiments with human subjects based on the use cases that will be
co-created with the project partners, with an emphasis on visual analytics
for explainable AI in the context of resource allocation in critical domains
(Apply here!).
For any queries you can contact
Dr. Rita Borgo rita.borgo(a)kcl.ac.uk <mailto:rita.borgo@kcl.ac.uk>
Dr. Daniele Magazzeni daniele.magazzeni(a)kcl.ac.uk
<mailto:daniele.magazzeni@kcl.ac.uk>
The Computer Animation Group at the Visual Computing Institute of RWTH
Aachen University (Germany) is looking for a PhD and a PostDoc candidate
with a strong interest in physically-based simulation of fluids and
deformable solids in the field of computer graphics.
Please forward this call to interested students or PhD students.
Candidates should send their application containing a letter of
motivation, CV, master and bachelor transcripts and further relevant
certificates via email in pdf format to Prof. Jan Bender
(bender(a)cs.rwth-aachen.de).
The Media & Internet Area (MIA) at i2CAT Research Foundation is
looking for a research software developer with specialization in AR/VR.
https://careers.talentclue.com/en/node/37915698/443/5c419b158a0b0
MIA Area brings together a team of both, researchers and engineers
tasked with exploring new ideas in the VR/AR sector. This position
calls for close collaboration with researchers and developers in
augmented and virtual reality, computer graphics and networking to
develop demos, tools and interactions towards next generation spatial
computing.
The successful candidate will lead our activities towards the
implementation and optimization of a VR-MCU, will optimize rendering
components on a Unity3D VR client and will support network engineers
and Unity 3D Developers in delivering an outstanding user experience
in the framework of the H2020 VR-Together project.
Delivering low-latency, high-fidelity experiences in immersive media
is still an open computational challenge, so this role requires
experience in writing, debugging and profiling GPU code.
Please Contact Sergi Fernandez <sergi.fernandez(a)i2cat.net> for further
Information.
= Extended Deadline: EG Medical Prize 2019 -- January 31 =
Due to numerious requests, we decided to extend the deadline for the 2019
Eurographics Medical Prize until
*** This Thursday, January 31, 2019 ***
More details can be found below or at
https://www.eurographics2019.it/index.php/for-submitters/dirk-bartz-prize/
Best regards,
Stefan Bruckner
Steffen Oeltze-Jafra
EG Medical Prize 2019 Co-Chairs
--
= Dirk Bartz Prize for Visual Computing in Medicine 2019 =
= (Eurographics Medical Prize) =
Homepage:
https://www.eurographics2019.it/index.php/for-submitters/dirk-bartz-prize/
The Eurographics Association organizes a biannual competition to
acknowledge the contribution of computer graphics in the medical field, and
to encourage further development. Originally called "Eurographics Medical
Prize", the competition was renamed to "Dirk Bartz Prize for Visual
Computing in Medicine" in 2010 -- in honor of Dirk Bartz who passed away
far too early in March 2010. Dirk Bartz was a highly recognized and
enthusiastic scientist, teacher and promoter of Visual Computing in
Medicine; furthermore, he was an active member of the Eurographics
Association and Chair of the EG Medical Prize in 2007 and 2009.
== Call ==
Submissions to the Dirk Bartz Prize for Visual Computing in Medicine 2019
are being invited from researchers and developers who can demonstrate that
a particular benefit in a medical application has resulted from the use of
visual computing technology that they have produced/developed. We welcome
submissions from all areas of visual computing -- examples include the use
of new data visualization techniques, interaction methods, or
virtual/augmented environments. Entries typically summarize a body of
research and/or development that has been conducted over the course of a
project, PhD thesis, etc. and particular weight is put on demonstrating the
medical impact of the work.
== Winners ==
The top three winning entries of the Dirk Bartz Prize for Visual Computing
in Medicine 2019 will receive a prize and their submission will be
published in the "Short Papers and Medical Prize Awards" digital media
proceedings. The judging panel will select the winning entry on the basis
of its clinical value, use of visual computing methods, and novelty. All
three winning teams will have an opportunity to present their results at
Eurographics 2019, which means that at least one author of each winning
team must attend to present the results.
The Hall of Fame documents previous recipients of the prize:
https://www.eg.org/wp/wp-content/uploads/2018/11/HallOfFame_2017.pdf
== Submission Guidelines ==
Winning entries will be published in the "Short Papers and Medical Prize
Awards" digital media proceedings, and in the EG Digital Library.
Submissions will be made electronically through SRMV2 at
https://srmv2.eg.org/COMFy/Conference/EG_2019DBP
Submitted written entries have to be prepared as papers of up to 4 pages
and must be formatted according to the Eurographics Medical Prize Guidelines
at
https://srmv2.eg.org/COMFy/Conference/EG_2019DBP/Instruction
The submission of complementary material like videos, demo applications,
and references to additional publications of the authors, theses, etc. is
highly welcome.
== Co-chairs ==
Stefan Bruckner, University of Bergen, Norway
Steffen Oeltze-Jafra, University of Magdeburg, Germany
For any question concerning medical prize submissions please contact the
medical prize co-chairs at:
chairs-eg2019dbp(a)eg.org
Dear colleagues,
we are inviting applications for a fully funded PhD scholarship at Computer
Science Department, Liverpool John Moores University, UK on Virtual Stroke
Simulator. A serious game in a form of a training package for healthcare
workers involved in the care of acute stroke patients.
The proposed virtual stroke simulator will be built on a spectrum of
information acquired by a detailed literature search, input from clinical
studies, and through discussions with clinical neurologists. We will use a
standardised approach to build the simulator based on our clinical protocols
at SRFT and international structured rating scales of stroke severity and
inclusion/exclusion criteria for the various treatments of stroke. The
result will be a highly-realistic graphical and audio system which will
provide the appropriate behavioural response to any of a predetermined user
inputs and will consider different situations that may come during the
neurological procedures. The key research question this project will address
is: How the quality and multi-modal nature of the virtual simulator in a
form of serious games can make a significant difference to the level of
engagement of the user (healthcare professional (s)), and his/her/their
learning curve in training for the management of patients with acute stroke.
Please forward this call to any of your EU students who may be interested to
spend their time as PhD students abroad (or home for UK students).
https://www.ljmu.ac.uk/research/phd%20scholarshipshttps://www.noldus.com/labs/immersive-technology-lab-liverpool
<https://hes32-ctp.trendmicro.com:443/wis/clicktime/v1/query?url=https%3a%2f
%2fwww.noldus.com%2flabs%2fimmersive%2dtechnology%2dlab%2dliverpool&umid=c08
39a8c-e7cc-4832-8ab0-17852490e2dd&auth=768f192bba830b801fed4f40fb360f4d1374f
a7c-c8b2bf565b20b2dfa9b7c9cc2bb2a7c57f9750fc>
Application deadline:
4th March 2019
Starting date:
Fall 2019
Contact:
Dr. Silvester Czanner, s.czanner(a)ljmu.ac.uk <mailto:s.czanner@ljmu.ac.uk>
Location:
Liverpool John Moores University, Liverpool, UK
Language of communication:
English
<http://www.ljmu.ac.uk/>
Dr. Silvester Czanner, PhD, SFHEA
Subject Head - Computer Science
Department of Computer Science
James Parsons Building, Byrom Street, Liverpool, L3 3AF
t: +44 (0) 151 231 2268 e: <mailto:S.Czanner@ljmu.ac.uk>
S.Czanner(a)ljmu.ac.uk
_____
Important Notice: the information in this email and any attachments is for
the sole use of the intended recipient(s). If you are not an intended
recipient, or a person responsible for delivering it to an intended
recipient, you should delete it from your system immediately without
disclosing its contents elsewhere and advise the sender by returning the
email or by telephoning a number contained in the body of the email. No
responsibility is accepted for loss or damage arising from viruses or
changes made to this message after it was sent. The views contained in this
email are those of the author and not necessarily those of Liverpool John
Moores University.
CALL FOR PAPERS
COMPUTER GRAPHICS INTERNATIONAL CGI 2019 University of Calgary, Alberta,
Canada, 17-20 June, 2019
CGI 2019 website: BLOCKEDcgs-network[.]org/cgi19BLOCKED
Organized by the Computer Graphics Society (CGS) In cooperation with ACM
SIGGRAPH and EUROGRAPHICS
Computer Graphics International is one of the oldest international annual
conferences in Computer Graphics and one of the most important ones
worldwide, founded by the Computer Graphics Society (CGS). It is a yearly
meeting where academics present their latest algorithms, and explore new
ideas on various computer graphics topics. Since 1983, it was held in
different continents as in Europe, Asia, Australia and North & South
America. CGI 2019, the 36th annual conference will take place on June 17th -
June 20th in Calgary, Alberta, Canada at the foothills of majestic Canadian
Rockies. CGI 2019 is organized in cooperation with ACM SIGGRAPH and
EUROGRAPHICS.
IMPORTANT DATES
Conference, Tutorials and Workshops June 17 - 20, 2019
Visual Computer papers submission
Submission deadline: February 12, 2019
Paper notification: March 24, 2019
Camera-ready April 7, 2019
CGI proceedings submission
Submission deadline: March 25, 2019
Paper notification April 21, 2019
Camera-ready May 03, 2019
The scientific program of the conference will include full papers and short
papers. 35 accepted full papers will be included in the Visual Computer
journal published by Springer. Other accepted papers (short and full papers)
will be included in the conference proceedings published by LNCS, Springer.
KEYWORDS
We invite original contributions that advance the state-of-the-art in topics
related to:
Rendering Techniques, Volume Rendering
Geometric Computing
Virtual and Augmented Reality
Shape and Surface Modelling
Physically Based Modelling
Computer Vision for Computer Graphics
Scientific Visualization
Data Compression for Graphics
Biometric Image and Signal Processing
Medical Imaging
Computation Geometry
Image Based Rendering
Computational Photography
Computer Animation
Visual Analytics
Shape Analysis and Image Retrieval
Geometric Modelling
Computational Fabrication
Image Processing
3D Reconstruction & 3D Printing
Solid Modelling
Global Illumination
Graphical Human-Computer Interaction
Human Modelling
Image Analysis
Saliency Methods
Shape Matching
Sketch-based Modelling
Robotics and Vision
Stylized Rendering
Textures Pattern Recognition
Machine Learning for Graphics
Conference Co-Chairs
Marina L. Gavrilova,
University of Calgary, Canada
Hiroshi Ishikawa,
Waseda University, Japan
Program Co-Chairs
Nadia Magnenat Thalmann,
University of Geneva, Switzerland, and NTU, Singapore
Jian Chang,
Bournemouth University, UK
Local Organizing Chair
Marina L. Gavrilova
University of Calgary, Canada
Local Organizing Committee
Usman Alim, University of Calgary
Ehud Sharlin, University of Calgary
Tony Tang, University of Calgary
***********************************************************
Paper Submission Deadline is Approaching
Eurographics Workshop on 3D Object Retrieval 2019 (3DOR'19)
***********************************************************
A co-event of Eurographics 2019
May 5-6, 2019, Genova, Italy
http://3dor2019.ge.imati.cnr.it/call-for-papers/
Important Dates
Full/Short Paper Submission: February 4, 2019
Acceptance Notification: March 4, 2019
Camera Ready: April 5, 2019
Workshop dates: May 5-6, 2019
***********************************************************
3D Object Retrieval Workshop Series
Search engines are now the default way in which most people engage with
information, as the vast majority of information is born digital. Also, a
new wave of information is underway: low-cost 3D scanners, 3D printers, and
powerful modelling software have made 3D models appeal to an increasing
audience. Repositories of 3D objects are rapidly growing in both number and
size. Yet, the task of exploring such large 3D repositories and retrieving
the models of interest remains a challenging problem. It is crucial to
develop algorithms for content-based searching of 3D object collections;
creating compact and accurate descriptors for 3D objects; creating efficient
storage structures for databases of 3D objects; investigating theoretical
aspects of practical importance, such as the definition of the similarity
concept; interfaces for content-based 3D object search; visualization
techniques for 3D search results; real time aspects of techniques and
algorithms; new challenges such as faceted 3D browsing, social search, and
navigation of hybrid datasets. The complex yet concrete problems above are
drawing increasing attention from the research community.
The aim of the 3DOR Workshop series is to stimulate researchers from
different fields such as Computer Vision, Computer Graphics, Machine
Learning, Cognitive Science and Human-Computer Interaction who work on or
are interested in 3D object retrieval search and exploration, to present
state-of-the-art work in the field or learn about it and participate in
discussions. This will provide a cross-fertilization that will stimulate
discussions on the next steps in this important research area. 3DOR 2019
will be the 12th workshop in this series.
***********************************************************
Call for Papers
Authors are invited to submit original and unpublished research and
application papers addressing all areas of 3D Object Retrieval. Submissions
are invited in the form of full papers (up to 8 pages) and short papers
presented in a poster session (up to 4 pages). State of the arts papers on
specific topics of interest in the workshop are also welcome and may exceed
the 8 pages limit.
All accepted papers will be published in the EG Digital Library.
Extended and revised versions of selected full papers will be considered for
publication in a special section of the Computers and Graphics Journal
(Elsevier), based on the reviewers' comments and on the feedback from the
3DOR workshop. The deadline for this special issue will be 6 weeks after the
workshop (end of June 2019) and reviewer continuity will be aimed for.
Suggested topics include, but are not limited to:
3D shape analysis
3D shape similarity and matching
3D mesh sequence retrieval
3D mobile media retrieval
3D search in large scale data
3D object classification, indexing, and mining
Similarity of non-rigid shapes
Shape correspondence
3D shape decomposition, and segmentation
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Deep learning for 3D shape retrieval
Generative/discriminative approaches in 3D object categorization
Visual Analytics for 3D similarity assessment
Applications in multimedia, CAD, architecture, games, biometrics, e-science,
e-learning, medicine, biology, and cultural heritage.
Also this year, the workshop will feature the 14th Shape Retrieval
Evaluation Contest (SHREC 2019).
The SHREC 2019 call for participation is available at:
http://www.shrec.net/.
***********************************************************
Submission:
The submission should be formatted according to the Eurographics guidelines.
Submissions should be done through the SRM website
(https://srmv2.eg.org/COMFy/Conference/3DOR_2019).
The 3DOR 2019 conference will use a double-blind review process.
Consequently, all submissions must be anonymous.
***********************************************************
Organization
Workshop Chairs:
Bianca Falcidieno, IMATI - CNR Genoa, Italy
Ioannis Pratikakis, Democritus University of Thrace, Greece
Program Chairs:
Silvia Biasotti, IMATI - CNR Genoa, Italy
Guillaume Lavoué, Université de Lyon, LIRIS, France
= Reminder: EG Medical Prize 2019 -- Deadline January 25 =
We would like to remind all potential contributers that the deadline for
submissions to the 2019 Eurographics Medical Prize is
*** This Friday, January 25, 2019 ***
More details can be found below or at
https://www.eurographics2019.it/index.php/for-submitters/dirk-bartz-prize/
Best regards,
Stefan Bruckner
Steffen Oeltze-Jafra
EG Medical Prize 2019 Co-Chairs
--
= Dirk Bartz Prize for Visual Computing in Medicine 2019 =
= (Eurographics Medical Prize) =
Submission Deadline: January 25, 2019
Notification: February 22, 2019
Homepage:
https://www.eurographics2019.it/index.php/for-submitters/dirk-bartz-prize/
The Eurographics Association organizes a biannual competition to
acknowledge the contribution of computer graphics in the medical field, and
to encourage further development. Originally called "Eurographics Medical
Prize", the competition was renamed to "Dirk Bartz Prize for Visual
Computing in Medicine" in 2010 -- in honor of Dirk Bartz who passed away
far too early in March 2010. Dirk Bartz was a highly recognized and
enthusiastic scientist, teacher and promoter of Visual Computing in
Medicine; furthermore, he was an active member of the Eurographics
Association and Chair of the EG Medical Prize in 2007 and 2009.
== Call ==
Submissions to the Dirk Bartz Prize for Visual Computing in Medicine 2019
are being invited from researchers and developers who can demonstrate that
a particular benefit in a medical application has resulted from the use of
visual computing technology that they have produced/developed. We welcome
submissions from all areas of visual computing -- examples include the use
of new data visualization techniques, interaction methods, or
virtual/augmented environments. Entries typically summarize a body of
research and/or development that has been conducted over the course of a
project, PhD thesis, etc. and particular weight is put on demonstrating the
medical impact of the work.
== Winners ==
The top three winning entries of the Dirk Bartz Prize for Visual Computing
in Medicine 2019 will receive a prize and their submission will be
published in the "Short Papers and Medical Prize Awards" digital media
proceedings. The judging panel will select the winning entry on the basis
of its clinical value, use of visual computing methods, and novelty. All
three winning teams will have an opportunity to present their results at
Eurographics 2019, which means that at least one author of each winning
team must attend to present the results.
The Hall of Fame documents previous recipients of the prize:
https://www.eg.org/wp/wp-content/uploads/2018/11/HallOfFame_2017.pdf
== Submission Guidelines ==
Winning entries will be published in the "Short Papers and Medical Prize
Awards" digital media proceedings, and in the EG Digital Library.
Submissions will be made electronically through SRMV2 at
https://srmv2.eg.org/COMFy/Conference/EG_2019DBP
Submitted written entries have to be prepared as papers of up to 4 pages
and must be formatted according to the Eurographics Medical Prize Guidelines
at
https://srmv2.eg.org/COMFy/Conference/EG_2019DBP/Instruction
The submission of complementary material like videos, demo applications,
and references to additional publications of the authors, theses, etc. is
highly welcome.
== Co-chairs ==
Stefan Bruckner, University of Bergen, Norway
Steffen Oeltze-Jafra, University of Magdeburg, Germany
For any question concerning medical prize submissions please contact the
medical prize co-chairs at:
chairs-eg2019dbp(a)eg.org
EGSR 2019
30th Eurographics Symposium on Rendering
Strasbourg, France | July 10-12, 2019 <http://egsr2019.icube.unistra.fr> http://egsr2019.icube.unistra.fr
Call for Papers
The <http://egsr2019.icube.unistra.fr> Eurographics Symposium on Rendering 2019 will take place in Strasbourg, France from July 10th to 12th, 2019. This 30th (anniversary!) event continues the series of highly successful Eurographics Symposia and Workshops on Rendering. New this year, a single submission track is proposed: all accepted research papers will be presented at EGSR 2019 and archived as publications in the <https://diglib.eg.org/> Eurographics digital library (exact publication modalities pending). Furthermore, a selection of them will be published in an issue of the <https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer graphics and related fields. In particular, we would like to emphasize that the conference is not exclusively about rendering, and encourage submissions in the related topics such as virtual/augmented reality, deep learning, 3D fabrication, and computational photography.
There is no fixed minimum or maximum paper length. However, submissions over 12 pages in length will be treated as exceptional cases, and length must be proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the authors, who will then be able to enter a rebuttal to clarify misunderstandings and answer the reviewers questions. The reviewers will then discuss and decide on the acceptance of the paper to the EGSR 2019 program. In this case, the authors will submit a revised version of their manuscript prior to the conference.
Core conference topics include (but are not limited to):
* Physically-based rendering (PBR)
* Real-time rendering
* Machine learning for rendering
* Rendering for machine learning
* Rendering for augmented/virtual reality
* Offline/high-end rendering
* Image-Based Rendering (IBR)
* Realistic or expressive image manipulation & synthesis
* Computational photography, optics & displays
* Expressive rendering (NPR)
* Acquisition, modeling, and manipulation of light transport & appearance
* Digital materials
* Global illumination
* 3D Printing
* Volume rendering
* Human perception of rendered images
* GPU Algorithms
* Specialized rendering hardware
* Web and mobile graphics
* Scientific Visualization
* Audio/sound rendering
How to Submit Your Work
Please submit your work using the <https://srmv2.eg.org/COMFy/Conference/SR_2019> SRM online submission system. The submission should use the CGF LaTeX template provided in the CfP.
Important dates:
* Abstract deadline: 9 April 2019
* Papers deadline: 16 April 2019
* Reviews due: 17 May 2019
* Rebuttals due: 24 May 2019
* Author notification: 3 June 2019
* Final papers due: 17 June 2019
All times are 23:59 (midnight) UTC
Program Chairs
<https://perso.telecom-paristech.fr/boubek/> Tamy Boubekeur, LTCI, Telecom ParisTech, Paris-Saclay University
<https://www.ece.ucsb.edu/~psen/> Pradeep Sen, UCSB MIRAGE Lab, University of California, Santa Barbara
Local Chairs
<http://icube-igg.unistra.fr/fr/index.php/R%C3%A9mi_All%C3%A8gre> Rémi Allègre, ICube, Université de Strasbourg, CNRS, France
<https://dpt-info.u-strasbg.fr/~dischler/> Jean-Michel Dischler, ICube, Université de Strasbourg, France
<http://icube-igg.unistra.fr/fr/index.php/Basile_Sauvage> Basile Sauvage, ICube, Université de Strasbourg, CNRS, France
Workshop on Molecular Graphics and Visual Analysis of Molecular Data
(co-located with EuroVis 2019), June 3, 2019, Porto, Portugal
************************************************************************
Molecular visualization is one of the oldest branches of scientific visualization, which has been developing for over 50 years. Due to the continuous advances in both computational biology and computer graphics techniques, molecular graphics and visualization are still very active areas of research. Not only the ever-increasing dataset sizes yield a constant challenge for visual analysis, but also new technologies like advances in web-based graphics or augmented and virtual reality open new possibilities. In this half-day workshop, which is held for the second time in conjunction with EuroVis, we would like to initiate a multidisciplinary meeting which brings visualization researchers together working with molecular data.
Whereas molecular graphics is an established topic for many years, the hybrid-dimensional visual analysis of molecular structures is still a quite new research field with a lot of potential. We would like to encourage submissions especially using new technologies, such as immersive analytics-related approaches.
We invite short papers as well as full papers (2-4 pages for short and up to 8 pages for full papers, both with an additional page reserved for references). All papers will undergo a single-stage, double-blind peer review process. Accepted papers will be published in the EG digital library. The workshop will be held in Porto, Portugal, June 3, 2019, as part of EuroVis 2019.
Suggested topics include, but are not limited to:
- Molecular Graphics
- Visual Analysis of Molecular Data (e.g., molecular structures, biological networks, and pathways, or omics data)
- Visualization of Dynamic Molecular Data
- Visualization of Large Molecular Systems
- Web-based Molecular Graphics and Visualization
- Immersive Analytics approaches using, e.g., VR/AR technologies
- Tools papers describing new molecular visualization tools or novel features in existing tools
More info:
<http://decibel.fi.muni.cz/~xbyska/molva/> http://decibel.fi.muni.cz/~xbyska/molva/
Important Dates
************************************************************************
Paper Submission Deadline: February 28, 2019
Notification of Acceptance: April 5, 2019
Camera-ready Deadline: April 15, 2019
Workshop Date: June 3, 2019
Organizers and Contact
************************************************************************
- Jan Byska, University of Bergen, Norway
- Michael Krone, University of Tübingen, Germany
- Björn Sommer, University of Konstanz, Germany
If you have any question, please contact us:
mailto: <mailto:molva.eurovis@gmail.com> molva.eurovis(a)gmail.com
Submission
************************************************************************
Please submit your short and full papers via PCS (Deadline: February 28, 2019):
<https://new.precisionconference.com/> https://new.precisionconference.com/ (EuroVis 2019 MolVA Workshop)
Please follow the EG guidelines for writing the paper. You can find more info and templates here:
<https://www.eurovis.org/submission-guidelines/> https://www.eurovis.org/submission-guidelines/
<https://www.eurovis.org/files/egPublStyle-EuroVis_full-short-stars-posters-…> https://www.eurovis.org/files/egPublStyle-EuroVis_full-short-stars-posters-…
Best regards,
Jan Byška, Michael Krone, Björn Sommer
MolVA 2019 Organizing Committee
Bookshop Clearance
Eurographics is having a clearance sale of printed proceedings, that are
held in stock in Germany. Items will be supplied subject to availability!
Those books will be offered free of charge to people who are willing to pay
the delivery costs in advance.
Don't miss this occasion to complete your own library - so please have a
look at the list of books available.
https://diglib.eg.org/bitstream/handle/10.2312/15058/books_available.pdf
How do you place an order?
Please contact: publishing-support(a)eg.org <mailto:publishing-support@eg.org>
<http://www.semantic3d.org/workshop>
The 1st Eurographics-EuroVR Workshop on Semantic 3D Content (Semantic 3D 2019), sponsored by the EuroVR Association, will address an extensive range of research, development, and practice related to the use of the semantic web for representation, creation, visualization and maintenance of 3D content and animations. The goal of the workshop is to share innovative and creative ideas that enable development of semantic 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups.
Works related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are welcome. The approaches will be considered in the context of building scalable, pervasive 3D/VR/AR systems using different semantic web (e.g., RDF, RDFS and OWL) and rule-based standards, 3D formats and browsers. Finally, common fields of interest and opportunities of future collaboration will be identified and discussed.
The workshop attempts to foster and support the increasing development, use, and utility of semantic 3D technologies for researchers, application developers, domain experts as well as for end users. This includes semantic creation of interactive 3D content, robust and versatile semantic 3D content representation and delivery standards as well as semantic presentation and interaction techniques enabling development of user-friendly 3D/VR/AR applications.
The main topics of the workshop include, but are not limited to:
* Ontologies for 3D and animation annotation, representation and retrieval
* Semantic metadata for 3D and animation description
* Ontologies based on 3D formats
* Semantic 3D formats, including semantic X3D
* Domain-specific ontologies for 3D description and representation
* Semantic modeling and assembly of 3D content
* Semantic methods and tools for on-demand, adaptive and contextual 3D visualization and generation
* Semantic and contextual 3D/VR/AR web services
* Semantic queries to 3D scenes and 3D content repositories
* Semantics for immersive analytics in 3D
* Semantic representation and modeling of 3D animations and interactions
* Ontologies for multimodal interaction in VR/AR
* Semantic representation and modeling of 3D content behavior
* Explorable VR/AR applications and queryable behavior-rich VR/AR applications
* Semantic 3D/VR/AR web applications
* Semantic 3D graph annotations
* Novel interactive semantic 3D applications in all areas and sectors, e.g., entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information visualization, scientific visualization, geo-visualization, building information modeling (BIM), and architecture.
Submissions
<http://www.semantic3d.org/workshop/submissions/papers/> PAPERS presenting original work in 3D/VR/AR research and application may be submitted in a long or short form according to the EG requirements (https://www.eurographics2019.it/index.php/for-submitters). Submissions will be peer-reviewed. Accepted papers will be included in the Eurographics Digital Library.
<http://www.semantic3d.org/workshop/submissions/posters/> POSTERS present results of ongoing or recently completed work in 3D/VR/AR research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the EG community. Posters should be submitted in the form of abstracts (2 pages) accoding to EG requirements (https://www.eurographics2019.it/index.php/for-submitters).
<http://www.semantic3d.org/workshop/submissions/demonstrations/> DEMONSTRATIONS enable 3D content designers and developers to share their innovative 3D works at the workshop. Semantic 3D applications developed for various domains and platforms, including the web, desktop, mobile and VR/AR systems, are welcome. Demonstrations should be submitted in the form of short descriptions (2 pages).
Questions about the program, workshop topics and submissions can be sent to flotynski(a)kti.ue.poznan.pl <mailto:flotynski@kti.ue.poznan.pl> .
Important dates
Workshop date: May 6, 2019
Early registration: April 6, 2019
Paper/poster/demonstration submission deadline: March 3, 2019
Acceptance notification: March 17, 2019
Camera-ready paper/poster/demonstration submission: March 24, 2019
Organizing Committee
Jakub Flotyński, Poznań University of Economics and Business, Poland
Patrick Bourdot, Computer Science Laboratory for Mechanics and Engineering Sciences, France
Marc Erich Latoschik, University of Wuerzburg, Germany
Krzysztof Walczak, Poznań University of Economics and Business, Poland
Please visit the website for more opportunities, submission instruction, and information about
the Semantic 3D 2019 Workshop: http://www.semantic3d.org/workshop/submissions