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IEEE CG&A Special Issue on Visual Computing with Deep Learning - Call for
Papers
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The great success of deep learning techniques in computer vision, speech
recognition, and natural language processing has recently attracted much
attention. While machine learning techniques have long been used to solve a
wide range of graphics and visualization problems, most of them rely on
problem-specific "feature engineering" to extract favorable features from
the training data, which is often a manually-tweaked, time-consuming process
and usually does not generalize well. Deep learning techniques, on the other
hand, are capable of automatically discovering features appropriate for a
specific task from raw data, which reduces the need for feature engineering
and makes it easier to develop end-to-end solutions. The recent advances in
Generative Adversarial Networks (GAN) and reinforcement learning methods
show their potential for data generation and action planning. It is expected
that the use of deep learning techniques can significantly advance the
performance of many state-of-the-art graphics and visualization algorithms.
Unlike computer vision applications, which mainly focus on visual content
analysis and understanding, graphics and visualization tasks must often
create visual content (e.g., synthesizing an image, generating an animation
sequence, visualizing and interpreting spatial-temporal data) that exhibits
the high quality to be used in entertainment or visualization applications.
Furthermore, end-to-end deep learning techniques require a large amount of
labelled data to work optimally. This raises an additional challenge
because, unlike computer vision, which relies on natural images or video
that can be conveniently collected on Internet, high-quality synthesized
visual content with proper labeling is rare. Finally, different from many
vision tasks where automation is the ultimate goal, creating visual content
is often an interactive, progressive process. Therefore, user interaction
must be integrated into the learning and run-time computation process.
For this special issue, we are soliciting papers that describe algorithms,
data structures, tools and systems that use deep learning or facilitate the
use of deep learning for graphics and visualization tasks. More
specifically, we are looking for contributions that demonstrate practical
impact of deep learning on (but not limited to) the following topics:
Visual analytics applications
Object/scene reconstruction from RGB/RGBD images
Shape analysis and synthesis
Appearance capture and modeling
Global illumination and real-time rendering
Sound synthesis and rendering
Physics-based simulation of fluids and deformable objects
Performance-based face/body animation
Computational photography
Deep learning models and training schemes for visual content creation
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Important Date:
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Final submissions due: 1 July 2018
Publication date: March/April 2019
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Guest Editors
--------------
Kun Zhou, kunzhou(a)zju.edu.cn
Xin Tong, Microsoft Research Asia, xtong(a)microsoft.com
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Submission Guidelines
--------------
Non department articles submitted to IEEE CG&A should not exceed 8,000
words, including the main text, abstract, keywords, bibliography,
biographies, and table text, where a page is approximately 800 words.
Articles should include no more than 10 figures or images. Each 1/4 page
figure, image, and table counts for approx. 200 words. Note that all tables,
images, and illustrations must be appropriately scaled and legible; larger
elements should be accounted for accordingly with respect to word count.
Please limit the number of references to the most relevant and ensure to
delineate your work from relevant past articles in CG&A. Furthermore, avoid
an excessive number of references to published work that might only be
marginally relevant. Consider instead providing such pertinent background
material in sidebars for non-expert readers. Visit the CG&A style and length
guidelines at www.computer.org/web/peer-review/magazines. We also strongly
encourage you to submit multimedia (videos, podcasts, and so on) to enhance
your article. Visit the CG&A supplemental guidelines at
www.computer.org/web/peer-review/magazines.
Please submit your paper using the online manuscript submission service at
https://mc.manuscriptcentral.com/cs-ieee. When uploading your paper, select
the appropriate special issue title under the category "Manuscript Type."
Also, include complete contact information for all authors. If you have any
questions about submitting your article, contact the peer review coordinator
at cga-ma(a)computer.org.
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CFP Web Page:
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https://publications.computer.org/cga/2017/12/09/special-issue-visual-comput
ing-deep-learning-call-papers/
GIScience 2018 Workshop:
2nd Workshop On Computing Techniques For Spatio-Temporal Data
in Archaeology And Cultural Heritage (COARCH)
http://coarch18.di.univr.it/
Second Call for Participation
Please be careful to extended deadlines!
Call
Archaeological data, and more in general cultural heritage information, are
characterized by both spatial and
temporal dimensions that are often related to each other and are of
particular interest for supporting the
interpretation process that allows achieving new knowledge about ancient
times.
For this reason, several research works proposed attempts to develop new
information management techniques,
some of them inherit directly from geographical information science.
However, cultural heritage and archaeology
still require a tailored support to:
the collection of spatio-temporal and their effective representation for
enhancing interoperability, especially
with the rise of 3D acquisition techniques that involves big data
characteristics.
the processing of raw data in order to identify artifacts and define their
allocation in space and time, in
relation with ontological developments.
the reconstruction of ancient structures (buildings, walls, castle, etc.)
or their temporal evolution, based on
deep learning process allowing automatic reconstruction, segmentation,
complex objects identification.
the integrated access and querying of the collected data in different
formats, structures, data models.
Topics
Knowledge representation
Modeling of spatio-temporal data in archaeology and cultural heritage
Techniques for supporting interoperability of spatio-temporal data
3D digital artifact capture, representation and manipulation
Workflow design for supporting the archaeological interpretation process
Knowledge discovery
Analytic tools to assist scholars research on archaeological data
Tools for reconstruction and processing of spatio-temporal evolution
Spatial temporal data mining on spatio-temporal data in archaeology
Machine learning techniques applied to archaeological data
Important Dates
Papers due: June 1st, 2018
Notification of acceptance: une 28th, 2018
Deadline for author registration: July 15th, 2018
Deadline for camera-ready papers: July 15th, 2018
Workshop: August 28, 2018
Depending on the number of accepted articles, the workshop can be either a
half- or full-day event. By default, the
workshop will be a half-day event (~3h30m overall), but can be extended to a
full-day event (~7h overall) in case of
high number of accepted papers.
Submissions
Submissions of high quality papers describing research results or on-going
work are solicited. Submitted papers
should contain original, previously unpublished content, should be written
in English, and must not be
simultaneously submitted for publication elsewhere. Submitted papers will be
refereed by at least three reviewers
for quality, correctness, originality, and relevance. Accepted papers will
be presented at the workshop and included
in the proceedings, which will be published together with the GIScience
proceedings in LIPIcs, the Leibniz
International Proceedings in Informatics series
(https://www.dagstuhl.de/en/publications/lipics). Acceptance of a
paper is contingent on one author presenting the paper at the workshop.
Contribution length should range between 15 pages (including tables,
figures, and references). All papers should
follow the sample article provided by LIPIcs
(http://drops.dagstuhl.de/styles/lipics-v2016/lipics-v2016-authors.tgz).
LIPIcs also provides a LaTeX class and template for papers. Papers should be
submitted electronically via the
EasyChair system at https://easychair.org/conferences/?conf=coarch18.
Organization Committee
Pierre Hallot, Cultural Heritage Documentation, ULiège, Belgium
p.hallot(a)uliege.be <mailto:p.hallot@uliege.be> ;
Sara Migliorini, Computer Science, University of Verona, Italy
sara.migliorini(a)univr.it <mailto:sara.migliorini@univr.it> ;
Alberto Belussi, Computer Science, University of Verona, Italy
alberto.belussi(a)univr.it <mailto:alberto.belussi@univr.it> ;
Roland Billen, Geomatics Unit, ULiège rbillen(a)uliege.be
<mailto:rbillen@uliege.be>
Program Committee
Eliseo Clementini, University of LAquila, Italy
Kathleen Stewart, University of Maryland, USA
Pierre Grussenmeyer, INSA Strasbourg, France
Livio de Luca, UMR CNRS / MCC Map, France
Xavier Rodier, Université de Tours, France
Marco Callieri, Visual Computing Lab of ISTI-CNR, Italy
Matteo Dellepiane, Visual Computing Lab of ISTI-CNR, Italy
Piergiovanna Grossi, University of Verona, Italy
Mauro Negri, Politecnico di Milano, Italy
Shawn Ross, Macquaire University, Australia, to be confirmed
Christina Garduno Freeman, University of Melbourne, to be confirmed
Gerald Hiebel, University of Innsbruck, Austria, to be confirmed
Roland Billen, ULiège, Belgium
Pierre Hallot, ULiège, Belgium
Alberto Belussi, University of Verona, Italy
Sara Migliorini, University of Verona, Italy
The Computer Graphics and Multimedia Systems Group at the University of
Siegen is looking for
two Research Scientists and/or Post Docs
(fulltime position, salary scale 13 TV-L)
The targeted field of research comprises simulation and visualization of
massive particle quantities, especially for liquids and gases (Smoothed
Particle Hydrodynamics). You will work in a team of doctoral students on
state-of-the-art methods for physical-based visual effects and develop new
concepts and algorithms in this area.
You have a very good scientific degree (diploma or master) in computer
science (or equivalent) and good English language skills.
In addition, good to very good knowledge in object-oriented programming (C
++) under Linux/Unix or Windows, we expect solid knowledge in the
mathematical foundations of computer graphics and in the programming of
graphics hardware (GPUs), as well.
Further details can be found here:
http://www.cg.informatik.uni-siegen.de/en/two-positions-research-fields-simu
lation-and-visualization-massive-particle-quantities-especially
GCH 2018: Call for Papers
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
held in Vienna, Austria, November 12-15, 2018
is organized in cooperation with <http://www.chnt.at> CHNT (Cultural Heritage and New Technologies) as
<http://2018.visualheritage.org> Visual Heritage 2018
http://2018.visualheritage.org/
Important Dates
Submission deadline regular papers June 20, 2018
Review notification (regular papers) August 6, 2018
Submission deadline short / project papers August 13, 2018
Review notification (other submission types) September 10, 2018
Submission of camera ready (regular papers) September 10, 2018
Submission of camera ready (other papers) September 21, 2018
Registration deadline speaker September 21, 2018
General Information
Since 2018 is a key year for the Cultural Heritage community, two established communities working on the domain of ICT & CH have decided to join forces and organize a federated event. The aims of this federated event are: to bring two slightly different communities together in the same venue (one oriented to research in visual technology, the other focusing on the application of those technologies to CH); to share experiences and discuss methodologies concerning digital visual media and their use in the context of cultural heritage applications; and to enable an increased cross-fertilization among those communities and foster collaboration.
GCH 2018 aims to establish an international dialogue between ICT experts and CH scientists to advance the understanding of critical requirements for processing, managing, and delivering cultural heritage information to a broad audience. The objective of the workshop is to introduce and showcase new techniques and applications for supporting Cultural Heritage information ranging from data acquisition, analysis and synthesis, 3D documentation, and data management, to new forms of interactive presentation and 3D printing solutions. Interdisciplinary approaches for analysis, classification and interpretation of cultural artefacts are particularly relevant to the event. GCH 2018 as part of Visual Heritage 2018 provides a scientific forum to exchange novel ideas and techniques in research, education and dissemination of Cultural Heritage information, to transfer them into practice, and identify future research and application opportunities.
Topics
We seek original, innovative and previously unpublished contributions in the visual computing area applied to digital cultural heritage, challenging the state-of-the-art solutions, presenting experiences and projects in this domain and leveraging new ideas for future developments. Equally, original contributions in the cultural heritage field of relevance to visual computing are welcome. Contributions are solicited in (but not limited to) the following areas:
* 2/3/4D data acquisition and processing in Cultural Heritage
* Multispectral imaging and data fusion
* Digital acquisition, representation and communication of intangible heritage
* Material acquisition analysis
* Heterogeneous data collection, integration and management
* 3D printing of cultural assets
* Shape analysis and interpretation
* Similarity search of digital artefacts
* Visualization and Virtual Museums including storytelling and design of heritage communications
* Multi-modal and interactive environments and applications for Cultural Heritage
* Spatial and mobile augmentation of physical collections with digital presentations
* Semantic-aware representation of digital artefacts (metadata, classification schemes, annotation)
* Digital libraries, archiving and long-term preservation of 3D documents
* Standards and documentation
* Serious games in Cultural Heritage
* Organizational aspects of cooperation between ICT and CH experts for project development
* Best practices for deployment of novel ICT solution in the CH domain, including budgeting and maintenance
* User demand and reception of ICT solutions in CH institutions
In cooperation with CHNT, GCH is also planning for a half-day tutorial program, addressing practices and challenges in the important areas of acquisition and presentation of CH content.
Paper Categories
We accept four categories of papers: full papers, short papers, project papers, tutorials. Note that full papers and other paper categories have different deadlines as indicated above.
Full papers showcase original research in visual heritage.
Short papers showcase recent results, work in progress, and new ideas.
Project papers offer an opportunity to present results of projects in the visual heritage field. Participants to the project presentation sessions will have a unique opportunity for the dissemination of their project developments and products to a broad multi-disciplinary, multi-national and multi-organisational community, which satisfies the core demand of dissemination and valorisation of every funded project.The paper should describe the research and development activities.
Tutorials instruct participants about the background of visual heritage technologies. Tutorial proposals should include the topics to be covered in the presentation session. Presentation time will be longer than regular papers, please contact us for individual requirements.
Page limits are 10 pages for full papers, and 4 pages for all other categories.
Submission
GCH 2018 uses the Submission and Review Management (SRM) system of EUROGRAPHICS. Online submission is now open on the SRM site, which also provides detailed information about the submission process:
<https://srmv2.eg.org/COMFy/Conference/GCH_2018> https://srmv2.eg.org/COMFy/Conference/GCH_2018
Please use the EUROGRAPHICS LaTeX Package ( <https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635> https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635) to prepare your submission according to the EUROGRAPHICS style guide. Submissions can be accompanied by electronic supplementary material (e.g., images, video, demo).
Submitted content must be original work; papers or summaries of papers that have already been published or submitted elsewhere (including in another language) are not acceptable as paper submission to GCH 2018 and will be rejected without review.
Submitted papers will be carefully reviewed by members of the Program Committee and selected external reviewers. GCH 2018 uses a double-blind peer-review process to evaluate the submissions, so submission need to be properly anonymized. However, the complete information about all co-authors needs to be entered into SRM.
All accepted papers will be published by the Eurographics Association and archived in the EG Digital Library. In addition, best papers will be selected and awarded at the conference; those will be invited in extended version for further review and publication in the ACM Journal on Computing and Cultural Heritage (ACM JOCCH).
Robert Sablatnig, TU Wien
Michael Wimmer, TU Wien
GCH2018 Program Co-Chairs
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2018 (CGVC2018)
The 36th Annual Conference organised by the UK chapter of the Eurographics Association,
13-14 September 2018, Swansea University, UK
http://www.eguk.org.uk/CGVC2018/
======================================================
The annual EGUK conference is a meeting place for all those in the UK working in computer graphics and visual computing (including, Computer Graphics and Vision, Information and Scientific Visualization, and Visual Analytics). It attracts researchers from across the country and from further afield.
The 2018 conference Computer Graphics & Visual Computing will be an overnight meeting (lunchtime to lunchtime). The conference wants to focus on increasing the dialogue between academic research groups, researchers in academic and in industrial developments. In order to facilitate such dialogue, we are seeking contributions in the form of full papers, short papers, viewpoint papers, and extended abstracts (poster papers).
• Full papers - a paper of 4 to 8 pages describing completed research, plus an additional page of references. Papers are refereed by members of an international program committee (IPC). Authors of accepted papers are expected to give a 20 minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
• Short papers - The purpose of short papers is to present late-breaking results, work-in-progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage double-blind process by an international program committee (IPC). They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 15 minute presentations.
• Viewpoint Papers (aka. Position paper, ***new in CGVC2018***) - Viewpoint paper track enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena, without the need to present completed research work and/or validated results. We encourage discussions of challenges or limitations in today's methods and areas of potential new topics of research. We are also interested in application discussions that focus on, for example, the areas of physical, life or social sciences, engineering, or commerce, or areas related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations (at most 4-pages). Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 15 minute presentations.
Submissions to the full, short and viewpoint paper tracks that are not accepted for publication but are deemed suitable for poster presentation by the IPC will be offered an opportunity to present in the poster track.
• Extended Abstracts (Poster Papers) - CGVC 2018 is re-introducing a poster track. The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Program Committee (IPC) for the papers track. We solicit poster submissions in the form of a poster and an accompanying sketch (i.e., an extended abstract of at most 2 pages, with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage double-blind process. Accepted posters will be presented at the poster viewing session of the conference.
Accepted extended abstracts (poster papers) do not appear in the Eurographics digital library, and will not be considered as a paper publication, instead being similar to a SIGGRAPH one-page sketch or to a conference poster without an associated full paper. As such, presenting an extended abstract or a poster at the conference has no effect on your ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
======================================================
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques
Graphics Architectures and Acceleration Hardware
Medical Imaging
Multimedia Visualisation
Computer Games
Rendering Techniques
Scientific Visualisation and Big Data
Information Visualization and Visual Analytics
Geospatial Visualisation
Augmented Reality and Collaborative Environments
Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics
Modelling Methods
======================================================
Important Dates:
Submission Deadline: 8 June 2018 (Fri)
Notification of Acceptance: 13 July 2018 (Fri)
Camera Ready: 03 August 2018 (Fri)
Conference: 13-14 September 2018 (Thu-Fri)
======================================================
Publication type | Page limit | Accepted publication
Full Paper | 4-8 pages, + 1-page refs only | fully citable publication
Short Paper | 2-4 pages, + 1-page refs only | fully citable publication
Viewpoint Paper (i.e. Position Paper) | 2-4 pages, + 1-page refs only | fully citable publication
Extended Abstract (i.e. Poster Paper) | 1-2 pages | not considered as a paper publication
======================================================
Conference Chair
Robert S. Laramee (Swansea University)
Programme Chairs
Gary KL Tam (Swansea University)
Franck Vidal (Bangor University)
Contact: chairs-cgvc2018(a)eg.org <mailto:chairs-cgvc2018@eg.org>
Local organisers
Richard Roberts (Swansea University)
Dylan Rees (Swansea University)
Liam McNabb (Swansea University)
======================================================
Eurographics Workshop on Visual Computing for Biology and Medicine 2018 in
Granada, Spain
Collocated with MICCAI 2018
*) Workshop Dates: September 20-21, 2018
*) Submission Deadline: June 22, 2018
Aims and Scope
---------------------
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector. This years workshop (already the 8th VCBM since its
foundation in 2008) will be held during September 20-21, 2018, in Granada,
Spain. It will be collocated with the MICCAI conference.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Operation room of the future including the uses of virtual reality and
augmented reality in medical applications.
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human. Medical simulation and visual computing solutions that support new
approaches in computational medicine.
*) Visual analytics solutions for data coming from epidemiological studies,
like population studies.
*) Survey papers on visual computing in biology and medicine
Information for Authors
----------------------------------
In addition to full-length papers, there will be again a short papers track,
encouraging scientific contributions from an even more diverse group of
researchers and practitioners. All VCBM 2018 papers (full and short) will be
peer-reviewed and will appear in the Eurographics Digital Library.
*) Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long. Authors
are encouraged to use supplementary material, such videos or executable
programs to provide extra contents.
As in previous years, the authors of the best three papers will be invited
by the Computer Graphics Forum (CGF) journal to submit a revised version,
which needs to have a significant amount of novel material, and be within
the focus subjects of the CGF journal.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial results
from novel ongoing research projects or the exploration of new application
areas. Short papers draw from the same list of topics as full papers. Their
length is limited to a total of 5 pages (including references).
VCBM 2018 will also feature a poster program, the details of which will be
announced in a separate call.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 to maximize the
chances that the reviewers can view it.
Submission Instructions
-------------------------------
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2018
Login with your existing SRM account, or create a new one using the relevant
links.
More information on the preparation of your submissions will also be
available on the VCBM 2018 website: http://www.vcbm.org/
Important Dates
*) Paper submission deadline (full and short papers): June 22, 2018
*) Author notification: July 31, 2018
*) Camera-ready deadline: August 24, 2018
*) Workshop: September 20-21, 2018
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2018,
Anna Puig Puig (University of Barcelona, Spain),
Thomas Schultz (University of Bonn, Germany),
Anna Vilanova (TU Delft, The Netherlands),
together with the Short Paper Co-Chairs of EG VCBM 2018,
Ingrid Hotz (Linköping University Norrköping, Schweden)
Barbora Kozlikova (Masaryk University, Czech Republic)
Pere-Pau Vazquez (Universitat Politècnica de Catalunya, Spain)
and with the Poster CoChairs of EG VCBM 2018,
Noeska Smit (University of Bergen, Norway)
Kai Lawonn (Universität Koblenz-Landau, Germany )
Register and book your hotel now:
<http://smi2018.tecnico.ulisboa.pt/#registration>
http://smi2018.tecnico.ulisboa.pt/#registration
The Shape Modeling International (SMI 2018) Symposium is the premier
international forum for the dissemination of new mathematical theories
and novel computational techniques for modeling, simulating, and
processing digital shape representations. SMI gathers a wide community
of researchers, developers, practitioners, and students in academia and
industry.
SMI 2018 Symposium will be held on June 6-8 2018 in Lisbon, Portugal. It
will be hosted at Instituto Superior Técnico, conveniently located a
walking distance from the city center and only 15 min drive from Lisbon
International Airport, a short flight away from most European cities and
several intercontinental flights connect Lisbon to several overseas
destinations. Nevertheless, frequent connection flights to European hubs
provide an efficient alternative for those who travel from cities
without direct flights to Lisbon.
Besides attending the technical program and the two fantastic keynote
talks by Baining Guo and Hao Zhang, you can also take advantage of the
proximity with Bilbao and participate on SPM 2018 conference: either
take one of the several 1h30m direct flights or enjoy the eight drive
through the beautiful Iberian Peninsula. Of course, you can always stay
longer and explore Lisbon.
This year, the symposium is held in collaboration with ACM and offers a
discounted rate to ACM, EG or IEEE members
All information about the symposium can be found at:
<http://smi2018.tecnico.ulisboa.pt/> http://smi2018.tecnico.ulisboa.pt/
Looking forward to seeing you in Portugal
VCBM 2018 Call for Papers
http://www.vcbm.org/
Eurographics Workshop on Visual Computing for Biology and Medicine 2018 in
Granada, Spain
Collocated with MICCAI 2018
*) Workshop Dates: September 20-21, 2018
*) Submission Deadline: June 22, 2018
Aims and Scope
EG VCBM (http://www.vcbm.org/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is an annual event addressing the state
of the art in visual computing research with a strong focus on applications
in biology and medicine. It provides an interdisciplinary forum for experts
(researchers and practitioners) from visualization, visual analytics,
computer graphics, image processing, computer vision, human computer
interfaces as well as experts from biology and medicine, jointly working on
next generation visual computing solutions for medicine, healthcare and the
biotechnology sector. This years workshop (already the 8th VCBM since its
foundation in 2008) will be held during September 20-21, 2018, in Granada,
Spain. It will be collocated with the MICCAI conference.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short
papers) should focus on a well-defined biological/medical problem, and
demonstrate a significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Operation room of the future including the uses of virtual reality and
augmented reality in medical applications.
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human. Medical simulation and visual computing solutions that support new
approaches in computational medicine.
*) Visual analytics solutions for data coming from epidemiological studies,
like population studies.
*) Survey papers on visual computing in biology and medicine
Information for Authors
In addition to full-length papers, there will be again a short papers track,
encouraging scientific contributions from an even more diverse group of
researchers and practitioners. All VCBM 2018 papers (full and
short) will be peer-reviewed and will appear in the Eurographics Digital
Library.
*) Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10
pages (in CGF latex style including all images and references). Papers
should only be as long as their content would justify. Reviewers might rate
a submission lower if it is perceived as being unnecessarily long. Authors
are encouraged to use supplementary material, such videos or executable
programs to provide extra contents.
As in previous years, the authors of the best three papers will be invited
by the Computer Graphics Forum (CGF) journal to submit a revised version,
which needs to have a significant amount of novel material, and be within
the focus subjects of the CGF journal.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant
- scope of contribution. Potential examples include the presentation of
initial results from novel ongoing research projects or the exploration of
new application areas. Short papers draw from the same list of topics as
full papers. Their length is limited to a total of 5 pages (including
references).
VCBM 2018 will also feature a poster program, the details of which will be
announced in a separate call.
We encourage the use of digital videos to support all submissions,
particularly if part of, or all of the work covers interactive techniques.
Please use only the most common video codecs such as MP4 to maximize the
chances that the reviewers can view it.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2018
Login with your existing SRM account, or create a new one using the relevant
links.
More information on the preparation of your submissions will also be
available on the VCBM 2018 website: http://www.vcbm.org/
Important Dates
*) Paper submission deadline (full and short papers): June 22, 2018
*) Author notification: July 31, 2018
*) Camera-ready deadline: August 24, 2018
*) Workshop: September 20-21, 2018
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2018, Anna Puig Puig (University of
Barcelona, Spain), Thomas Schultz (University of Bonn, Germany), Anna
Vilanova (TU Delft, The Netherlands),
together with the Short Paper Co-Chairs of EG VCBM 2018, Ingrid Hotz
(Linköping University Norrköping, Schweden) Barbora Kozlikova (Masaryk
University, Czech Republic) Pere-Pau Vazquez (Universitat Politècnica de
Catalunya, Spain)
and with the Poster CoChairs of EG VCBM 2018, Noeska Smit (University of
Bergen, Norway) Kai Lawonn (Universität Koblenz-Landau, Germany)
GCH 2018: Call for Papers
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
held in Vienna, Austria, November 12-15, 2018
is organized in cooperation with <http://www.chnt.at> CHNT (Cultural
Heritage and New Technologies) as
<http://2018.visualheritage.org> Visual Heritage 2018
http://2018.visualheritage.org/
Important Dates
Submission deadline regular papers June 20, 2018
Review notification (regular papers) August 6, 2018
Submission deadline short / project papers August 13, 2018
Review notification (other submission types) September
10, 2018
Submission of camera ready (regular papers) September 10, 2018
Submission of camera ready (other papers) September 21, 2018
Registration deadline speaker
September 21, 2018
General Information
Since 2018 is a key year for the Cultural Heritage community, two
established communities working on the domain of ICT & CH have decided to
join forces and organize a federated event. The aims of this federated event
are: to bring two slightly different communities together in the same venue
(one oriented to research in visual technology, the other focusing on the
application of those technologies to CH); to share experiences and discuss
methodologies concerning digital visual media and their use in the context
of cultural heritage applications; and to enable an increased
cross-fertilization among those communities and foster collaboration.
GCH 2018 aims to establish an international dialogue between ICT experts and
CH scientists to advance the understanding of critical requirements for
processing, managing, and delivering cultural heritage information to a
broad audience. The objective of the workshop is to introduce and showcase
new techniques and applications for supporting Cultural Heritage information
ranging from data acquisition, analysis and synthesis, 3D documentation, and
data management, to new forms of interactive presentation and 3D printing
solutions. Interdisciplinary approaches for analysis, classification and
interpretation of cultural artefacts are particularly relevant to the event.
GCH 2018 as part of Visual Heritage 2018 provides a scientific forum to
exchange novel ideas and techniques in research, education and dissemination
of Cultural Heritage information, to transfer them into practice, and
identify future research and application opportunities.
Topics
We seek original, innovative and previously unpublished contributions in the
visual computing area applied to digital cultural heritage, challenging the
state-of-the-art solutions, presenting experiences and projects in this
domain and leveraging new ideas for future developments. Equally, original
contributions in the cultural heritage field of relevance to visual
computing are welcome. Contributions are solicited in (but not limited to)
the following areas:
* 2/3/4D data acquisition and processing in Cultural Heritage
* Multispectral imaging and data fusion
* Digital acquisition, representation and communication of intangible
heritage
* Material acquisition analysis
* Heterogeneous data collection, integration and management
* 3D printing of cultural assets
* Shape analysis and interpretation
* Similarity search of digital artefacts
* Visualization and Virtual Museums including storytelling and design
of heritage communications
* Multi-modal and interactive environments and applications for
Cultural Heritage
* Spatial and mobile augmentation of physical collections with digital
presentations
* Semantic-aware representation of digital artefacts (metadata,
classification schemes, annotation)
* Digital libraries, archiving and long-term preservation of 3D
documents
* Standards and documentation
* Serious games in Cultural Heritage
* Organizational aspects of cooperation between ICT and CH experts for
project development
* Best practices for deployment of novel ICT solution in the CH
domain, including budgeting and maintenance
* User demand and reception of ICT solutions in CH institutions
In cooperation with CHNT, GCH is also planning for a half-day tutorial
program, addressing practices and challenges in the important areas of
acquisition and presentation of CH content.
Paper Categories
We accept four categories of papers: full papers, short papers, project
papers, tutorials. Note that full papers and other paper categories have
different deadlines as indicated above.
Full papers showcase original research in visual heritage.
Short papers showcase recent results, work in progress, and new ideas.
Project papers offer an opportunity to present results of projects in the
visual heritage field. Participants to the project presentation sessions
will have a unique opportunity for the dissemination of their project
developments and products to a broad multi-disciplinary, multi-national and
multi-organisational community, which satisfies the core demand of
dissemination and valorisation of every funded project.The paper should
describe the research and development activities.
Tutorials instruct participants about the background of visual heritage
technologies. Tutorial proposals should include the topics to be covered in
the presentation session. Presentation time will be longer than regular
papers, please contact us for individual requirements.
Page limits are 10 pages for full papers, and 4 pages for all other
categories.
Submission
GCH 2018 uses the Submission and Review Management (SRM) system of
EUROGRAPHICS. Online submission is now open on the SRM site, which also
provides detailed information about the submission process:
<https://srmv2.eg.org/COMFy/Conference/GCH_2018>
https://srmv2.eg.org/COMFy/Conference/GCH_2018
Please use the EUROGRAPHICS LaTeX Package (
<https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=863
5>
https://srmv2.eg.org/COMFy/Conference/GCH_2018/GetConferenceFile?fileID=8635
) to prepare your submission according to the EUROGRAPHICS style guide.
Submissions can be accompanied by electronic supplementary material (e.g.,
images, video, demo).
Submitted content must be original work; papers or summaries of papers that
have already been published or submitted elsewhere (including in another
language) are not acceptable as paper submission to GCH 2018 and will be
rejected without review.
Submitted papers will be carefully reviewed by members of the Program
Committee and selected external reviewers. GCH 2018 uses a double-blind
peer-review process to evaluate the submissions, so submission need to be
properly anonymized. However, the complete information about all co-authors
needs to be entered into SRM.
All accepted papers will be published by the Eurographics Association and
archived in the EG Digital Library. In addition, best papers will be
selected and awarded at the conference; those will be invited in extended
version for further review and publication in the ACM Journal on Computing
and Cultural Heritage (ACM JOCCH).
Robert Sablatnig, TU Wien
Michael Wimmer, TU Wien
GCH2018 Program Co-Chairs
Dear all,
the Computer Graphics Group at Bielefeld University (Germany) is offering a
PhD position for a three-year collaboration project with the Honda Research
Institute Europe (Offenbach, Germany), starting as soon as possible.
In this project we will investigate adaptive and sparse representations for
geometric objects, aiming at efficient and intuitive shape analysis,
synthesis, and manipulation of geometric surfaces. The successful candidate
will work at Bielefeld University most of the time, but will also spend
several weeks per year at the Honda Research Institute in Offenbach, in
order to foster collaboration and provide interesting insights into the
research environment of the Honda Research Institute Europe.
Candidates must have a Master's degree (or equivalent) in computer science,
applied mathematics, or a related field. They should have good knowledge of
geometric modeling and applied math. If you are interested or have
questions, please contact Prof. Mario Botsch
(botsch(a)techfak.uni-bielefeld.de).
Applications should include the usual documents (letter of motivation,
curriculum vitae, certificates) and should be sent in electronic form to
Silke Koelsch (skoelsch(a)techfak.uni-bielefeld.de). The deadline for
application is May 11, 2018.
Official announcement in English:
http://www.uni-bielefeld.de/Universitaet/Aktuelles/Stellenausschreibungen/An
zeigen/Wiss/wiss18077_englisch.pdf
Official announcement in German:
http://www.uni-bielefeld.de/Universitaet/Aktuelles/Stellenausschreibungen/An
zeigen/Wiss/wiss18077.pdf
[Apologies for multiple postings]
================================================
Symposium on Geometry Processing (SGP)
Telecom ParisTech, Paris
7–11 July, 2018
https://sgp2018.sciencesconf.org/
================================================
Registration is now open!
The Eurographics Symposium on Geometry Processing (SGP) 2018 will be held at Telecom ParisTech in Paris, France on 9–11 July, 2018. Following the success of previous editions, a Graduate School will offer tutorials taught by leading experts on the weekend of 7–8 July.
----------------------------
Invited Speakers
----------------------------
Jean-Daniel Boissonnat (Inria),
Vladlen Koltun (Intel Labs),
Mark Meyer (Pixar Animations),
Olga Sorkine-Hornung (ETH Zurich)
----------------------------
----------------------------
Registration
----------------------------
Early bird (Until June 6th):
Students: €320
Academic: €410
Industry: €460
The registration fee includes participation in the Graduate School, the main conference, access to catered lunches, which will be provided during the three days of the conference, coffee breaks during both the Graduate School and the conference, a welcome reception and the conference dinner. The conference dinner will take place at the 58 Eiffel Tower Restaurant:
https://www.restaurants-toureiffel.com/en/58-tour-eiffel-restaurant.html
----------------------------
Description
----------------------------
SGP is the premier venue for disseminating new research ideas and cutting-edge results in geometry processing. In this research area, concepts from mathematics, computer science, and engineering are studied and applied to offer new insights and to design efficient algorithms for acquisition, modeling, analysis, manipulation, simulation and other types of processing of 3D models and shape collections. You can find more details, including information about the Graduate School, on the conference website:
http://www.geometryprocessing.org/
----------------------------
Organization
----------------------------
Program Chairs
- Tao Ju (Washington University in St. Louis)
- Amir Vaxman (Utrecht University)
Graduate School Chairs
- Alec Jacobson (University of Toronto)
- Jean-Marc Thiery (Telecom ParisTech)
General Chairs
- Maks Ovsjanikov (École Polytechnique)
- Pooran Memari (CNRS, École Polytechnique)
- Tamy Boubekeur (Telecom ParisTech)
SGP Steering Committee
Chair:
- Leif Kobbelt (RWTH Aachen, Germany)
Members:
- Marc Alexa (TU Berlin, Germany)
- Pierre Alliez (INRIA, France)
- Niloy Mitra (UCL, UK)
- Daniele Panozzo (NYU, USA)
Dear all,
We are offering a PhD position in computer graphics at the University of
Lyon, France. The subject is at the crossroads between geometry processing,
rendering and perception.
Details are here:
https://perso.liris.cnrs.fr/guillaume.lavoue/Proposal_LIRIS_LS2N_en.pdf
The scholarships provides funding for a three-year period. Applicants must
have earned a Masters or Diploma degree in Computer Science. A completed
application must include a curriculum vitae, a letter of motivation and
letters of recommendation and has to be sent to glavoue(a)liris.cnrs.fr
<mailto:glavoue@liris.cnrs.fr> .
--
Guillaume Lavoué
Associate Professor - HDR
INSA de Lyon, LIRIS, France
Tel : (33) 4 72 43 71 36
e-mail : glavoue(a)liris.cnrs.fr <mailto:glavoue@liris.cnrs.fr>
URL : http://liris.cnrs.fr/guillaume.lavoue
Pacific Graphics 2018 (PG 2018)
Hong Kong, 8 - 11 October, 2018
<http://sweb.cityu.edu.hk/pg2018/> http://sweb.cityu.edu.hk/pg2018/
Pacific Graphics is an annual international conference on computer graphics
and applications. It is one of flagship conferences of
<http://www.asiagraphics.org/> Asia Graphics Association
. As a highly successful conference series, Pacific Graphics provides a
premium forum for researchers, developers, practitioners in the Pacific Rim
and around the world to present and discuss new problems, solutions, and
technologies in computer graphics and related areas.
Call for Papers
Original unpublished papers are invited in all areas of computer graphics
and its applications. The topics include (but are not limited to) modeling,
rendering, animation, and imaging, as well as visualization, human-computer
interaction, and graphics systems and applications. Papers should be
submitted through the <https://srmv2.eg.org/COMFy/Conference/PG_2018> SRM
system
.
Pacific Graphics 2018 accepts full papers, short papers and poster papers.
All the full (regular) papers of Pacific Graphics 2018 will be published as
a special issue of the
<http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1467-8659> Computer
Graphics Forum (CGF)
, the journal of the Eurographics Association. A few submissions with strong
potential but not accepted as regular papers will be recommended for a
second review cycle of CGF after major revisions. Short papers and poster
papers will not appear in CGF, but will be published electronically through
the EG digital library. Extended versions of selected, high-quality, short
papers will be invited to a SpringerOpen journal,
<http://www.springer.com/computer/image+processing/journal/41095>
Computational Visual Media
.
Important Dates (GMT-7)
Abstract submission: 10 Jun, 2018
Full papers submission: 12 Jun, 2018
Reviews to authors: 18 Jul, 2018
Rebuttals due: 22 Jul, 2018
Decision notification: 01 Aug, 2018
Final acceptance notification (for regular papers only): 27 Aug, 2018
Camera ready: 31 Aug, 2018
PG18 General Co-chairs
Hujun Bao, Zhejiang University
Horace H. S. Ip, City University of Hong Kong
Hans-Peter Seidel, Max-Planck-Institut Informatik
Alla Sheffer, University of British Columbia
PG18 Program Co-chairs
Hongbo Fu, City University of Hong Kong
Abhijeet Ghosh, Imperial College London
Johannes Kopf, Facebook Research
PG18 Organization Chair
David Junhui Hou, City University of Hong Kong
Pacific Graphics 2018 (PG 2018)
Hong Kong, 8 - 11 October, 2018
<http://sweb.cityu.edu.hk/pg2018/> http://sweb.cityu.edu.hk/pg2018/
Pacific Graphics is an annual international conference on computer graphics
and applications. It is one of flagship conferences of
<http://www.asiagraphics.org/> Asia Graphics Association
. As a highly successful conference series, Pacific Graphics provides a
premium forum for researchers, developers, practitioners in the Pacific Rim
and around the world to present and discuss new problems, solutions, and
technologies in computer graphics and related areas.
Call for Papers
Original unpublished papers are invited in all areas of computer graphics
and its applications. The topics include (but are not limited to) modeling,
rendering, animation, and imaging, as well as visualization, human-computer
interaction, and graphics systems and applications. Papers should be
submitted through the <https://srmv2.eg.org/COMFy/Conference/PG_2018> SRM
system
.
Pacific Graphics 2018 accepts full papers, short papers and poster papers.
All the full (regular) papers of Pacific Graphics 2018 will be published as
a special issue of the
<http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1467-8659> Computer
Graphics Forum (CGF)
, the journal of the Eurographics Association. A few submissions with strong
potential but not accepted as regular papers will be recommended for a
second review cycle of CGF after major revisions. Short papers and poster
papers will not appear in CGF, but will be published electronically through
the EG digital library. Extended versions of selected, high-quality, short
papers will be invited to a SpringerOpen journal,
<http://www.springer.com/computer/image+processing/journal/41095>
Computational Visual Media
.
Important Dates (GMT-7)
Abstract submission: 10 Jun, 2018
Full papers submission: 12 Jun, 2018
Reviews to authors: 18 Jul, 2018
Rebuttals due: 22 Jul, 2018
Decision notification: 01 Aug, 2018
Final acceptance notification (for regular papers only): 27 Aug, 2018
Camera ready: 31 Aug, 2018
PG18 General Co-chairs
Hujun Bao, Zhejiang University
Horace H. S. Ip, City University of Hong Kong
Hans-Peter Seidel, Max-Planck-Institut Informatik
Alla Sheffer, University of British Columbia
PG18 Program Co-chairs
Hongbo Fu, City University of Hong Kong
Abhijeet Ghosh, Imperial College London
Johannes Kopf, Facebook Research
PG18 Organization Chair
David Junhui Hou, City University of Hong Kong
The Department of Informatics at the University of Bergen, Norway (UiB)
currently has a number of openings in visualization
(http://www.ii.UiB.no/vis/). We are seeking motivated and capable new PhD
students and postdocs who wish to pursue cutting-edge visualization research
in a stimulating and dynamic international environment.
Further information can also be found here:
http://www.ii.uib.no/vis/about/jobs.html
== 4 PhD Fellowships in Visualization ==
The positions are for a fixed-term period of 3 years with the possibility
for a 4th year with compulsory other work (e.g. teaching duties at the
department). Three of these positions are in medical visualization, financed
partly by the Bergen Research Foundation (BFS) and associated with the newly
established Mohn Medical Imaging and Visualization Centre (MMIV). The fourth
position is in visualization, in the context of the MetaVis project funded
by the Research Council of Norway.
*) Application deadline (1st cutoff): May 3, 2018
*) Starting salary: NOK 436 900 (approx. EUR 46,000 / USD 57,000) per year
*) Application & info: https://goo.gl/FM18uf
Please contact Prof. Stefan Bruckner
(http://www.ii.uib.no/vis/team/bruckner/) or Assoc. Prof. Noeska Smit
(http://www.ii.uib.no/vis/team/smit/) for further inquiries.
== Postdoctoral Research Fellow in Medical Visualization ==
The position is for a period of 3 years and is associated with the newly
established Mohn Medical Imaging and Visualization Centre (MMIV), financed
by the Bergen Research Foundation (BFS).
*) Application deadline (1st cutoff): May 3, 2018
*) Starting salary: NOK 490 900 (approx. EUR 51,300 / USD 64,000) per year
*) Application & info: https://goo.gl/WwyH4Q
Please contact Prof. Helwig Hauser (http://www.ii.uib.no/vis/team/hauser/)
for further inquiries.
// Dr. Stefan Bruckner, Professor in Visualization
// Department of Informatics
// University of Bergen, Norway
// http://www.ii.uib.no/vis/team/bruckner
CALL FOR CONTRIBUTIONS: DEADLINE July 27, 2018
****************************************************************************
**
STAG 2018 - Smart Tools and Applications in Graphics Brescia, October 18-19,
2017 http://stag2018.unibs.it
****************************************************************************
**
Smart Tools and Applications for Graphics (STAG) is the annual international
conference organized by the Italian Chapter of the Eurographics association.
For its th edition STAG will be held in Brescia (Italy) on 18-19 October,
2018.
The aim of STAG is the dissemination of research activities and novel ideas
on both theoretical and application oriented aspects of Computer Graphics,
bringing together researchers and practitioners from both national and
international scientific communities to share their latest developments.
Contributions on new ways to solve real problems, clever solutions to
optimize or otherwise improve techniques and algorithms for real-world
applications. System and workflow papers with impact on real-world
applications are also welcome.
We invite original contributions on topics related (but not limited) to:
-Acquisition
-Animation
-Augmented and virtual reality
-Computational geometry
-Computer graphics applications (industry, biomedicine, cultural heritage,
entertainment, physics, design,...) -Computer vision for graphics -Digital
Manufacturing and Fabrication -Geometry processing -Graphics systems
-Human-Computer Interaction -Imaging and image processing -Machine Learning
for graphics -Modeling -Pattern Recognition -Reconstruction -Rendering
-Robotics and Vision -Visualization -Volume graphics -Web graphics
Important Dates:
* Submission deadline: July, 27 2018
* Notification: September, 4 2018
* Camera ready: September,14 2018
Submission Information
Papers must be written in English and submitted in PDF format via EasyChair.
Each PDF should not exceed
10 pages in length (references excluded) and must be formatted according to
the Eurographics Computer Graphics Forum publication guidelines. Submitted
papers will undergo a double blind reviewing process.
STAG proceedings are published in the Eurographics Digital Library.
Authors of a selection of the best papers will be invited to submit an
extended version of their work to a Special Issue of the Computers &
Graphics Journal (Elsevier).
Doctoral School (NEW!)
This year we are happy to announce the First edition of the Eurographics
Italian Chapter (EGIT) International Doctoral School, open to both PhD
students and young researcher all around the world, that will be held on
16-18 October, just before and in the same location of the STAG conference.
This year the focus of the school will be on Digital Manufacturing. School
participants are highly encouraged to prepare a submission for STAG. Special
discounts on registration fees are foreseen for attendants to both events.
More info about the EGIT Doctoral School coming on
http://egit-school2018.unibs.it
-=[ Expressive 2018 ]=- !!! Submission deadlines extended !!!
=== Call for Papers
We would like to invite you to submit your work to Expressive 2018. Being at
the forefront of expressive rendering research since 2012, Expressive 2018
(http://expressive.graphics/2018) will take place in Victoria, Canada,
August 17-19, 2018 - shortly after SIGGRAPH 2018
(http://s2018.siggraph.org/) in Vancouver.
A single registration for Expressive 2018 will include all three workshops.
Invited talks and artists talks will be shared among the workshops and
sessions will be mixed. The submission, review, and publication process for
the event will be handled jointly across the three conferences.
Expressive is a joint Symposium featuring the following workshops:
* Computational Aesthetics (CAe)
* Non-photorealistic Animation and Rendering (NPAR)
* Sketch-based Interfaces and Modelling (SBIM)
Each paper submission should be designated as belonging to one of the three
tracks.
=== Important dates for technical papers:
* Abstract submission deadline (EXTENDED): *** April 11, 2018 ***
* Paper submission deadline (EXTENDED): *** April 17, 2018 ***
* Acceptance notification: May 8, 2018
* Camera-ready submission: June 5, 2018
All deadlines are at 23:59:59 UTC/GMT.
=== Computational Aesthetics (CAe)
Computational Aesthetics integrates the bridging aspects of computer
science, philosophy, psychology, and the fine, applied & performing arts.
CAe investigates both tools to enhance the expressiveness of fine and
applied arts, as well as theoretical approaches that further our
understanding of aesthetic evaluation, perception and meaning.
=== Non-Photorealistic Animation and Rendering (NPAR)
Non-Photorealistic Animation and Rendering investigates computational
techniques for visual communication. Such techniques usually focuses on
imagery and motion which is expressive, rather than photorealistic, although
they may incorporate realistic elements.
=== Sketch-Based Interfaces and Modeling (SBIM)
Sketch-Based Interfaces and Modeling focuses on the exploration of models,
algorithms, and technologies for efficient sketch-based interfaces. It
investigates the classification and recognition of hand-drawn shapes, and
ways of using these techniques for creating or editing digital models, text,
mathematics or 3D shapes.
=== Submission Types
Paper submissions are invited across the broad range of areas covered by
Expressive. We welcome papers in several categories:
* Research: new algorithms, scientific studies, analysis, or data (i.e.,
traditional academic papers). These must contain novel results that make
a substantive contribution to the field.
* Production: candid discussion of the process of creating a work (e.g.,
film,
image, game) or art tool (e.g., paint or CAD program, software library).
We
are equally interested in papers on the use of existing techniques
combined
in novel ways, or applying them in a new or unusual context.
* Meta: statements about research that do not contain new results, e.g.:
grand
challenges, position papers, evaluation standards, surveys, and primers
on
art / aesthetics / psychophysics for a computer science audience. We
welcome
papers that discuss the challenges of bridging computational expression
across disciplines.
Accepted papers will be published as a single conference proceedings by the
ACM and will be available online via the ACM Digital Library. Papers will
also be archived in the Eurographics Digital Library.
Authors of selected papers will be invited to submit extended versions of
their manuscripts to be considered for publication in a special section of
Computers & Graphics journal (Elsevier) via a fast-track review process.
Topics include, but are not limited to:
* Analysis and modeling of creative behavior (AI, A-life)
* Simulation of natural media, traditional styles, and novel artistic styles
* Analysis of image style and saliency (paintings, photographs, others)
* Visualization techniques
* Simplification and abstraction techniques (e.g. sketching, indication)
* Empirically-based metrics of aesthetic attributes
* Applied visual perception
* Interaction techniques (e.g. sketch, gestural, multi-touch, multi-modal)
* Sketch-parsing, classification and recognition
* Novel interfaces for art creation, modeling, control, sketch input, etc.
* Study designs and methodologies for evaluating and validating sketch-based
systems, aesthetic metrics, visual communication systems, etc.
* Advanced rendering techniques (e.g. volumetric, GPU, mobile, multi-modal)
* Applications in special domains: Medicine, Geology, Biology, Sociology,
etc.
* Sketch-based information retrieval
* Stylistic or aesthetic aspects of character animation and simulated
physics
* Accounts of real productions (e.g., animated films, digital art) or
applications in software products (e.g., modeling, visualization,
presentation software)
* Visual composition
* Design, rendering, and evaluation of layouts for text and presentation
graphics
* Example-based style transfer
* Temporal and spatial coherence
* Aesthetic evaluation and stylistic rendering of visual effects such as
motion blur, depth of field, and lighting
* Non-traditional camera models
=== Submission Information
All work must be previously unpublished. Production and Meta papers need not
contain original research or results, but must make a substantive
contribution to the knowledge in the field. Papers should be 8-10 pages in
length (excluding citations). Papers longer than 10 pages must make a very
significant contribution.
Paper submission is electronic using the EasyChair system.
For detailed instructions to submit papers, posters, videos and other
materials, please view the submission instructions.
Please also consult the conference webpage for detailed submission
instructions for general submissions and journal presentations, in addition
to technical papers:
http://expressive.graphics/2018/submissions/
Best Regards,
Tunc Aydin, Expressive 2018 Paper Chair
Disney Research Zurich, Switzerland
Daniel Sykora, Expressive 2018 Paper Chair Czech Technical University in
Prague, Czech Republic
Li Ji, Organization Chair
University of Victoria, Canada
Extended deadline EuroVis 2018 Posters Track
Call for Posters
Deadline: (April 4) April 11, 2018, 23:59 GMT
Due to multiple requests from prospective authors, the deadline for
submissions of poster proposals for EuroVis 2018 has been extended from
Wednesday 4 April to Wednesday 11 April 2018.
EuroVis 2018 (4-8 June 2018, in Brno, Czech Republic) features a posters
track. The posters track will present late-breaking results, work in
progress, and follow-up extensions, application case studies, or evaluations
of existing methods. In particular, it provides young researchers,
especially postgraduate students, with valuable opportunities to receive
feedback from other researchers and engage in stimulating discussions.
Submission Instructions
We solicit poster submissions in the form of a sketch (i.e., an extended
abstract of at most 2 pages in the EuroVis poster format, with an additional
page allowed for references only).We strongly encourage the submission of
additional materials. For example, you can submit an additional PDF (without
any page limit) that contains a number of example results, screenshots, an
interaction sequence, etc. The poster draft can also be added as additional
material (but is not mandatory for the submission). Finally, submissions can
also include supplementary material such as videos or executable programs.
In particular for interactive tools/approaches, a digital video is essential
and thus strongly encouraged to allow the reviewers to assess the
interactive aspects.
Poster sketches are to be submitted using the Precision Conference System
(PCS <http://new.precisionconference.com/> ).
At least one author of an accepted poster must attend the conference to
present the work, and authors will also be required to present a brief (less
than one-minute) summary of their poster content at the opening preview
session (also called fast-forward).
Both a PDF version of the poster and the extended abstract will be included
on the conference USB stick and also in the EG digital library with a DOI.
The material in a poster/sketch can later be reused by the original authors
for a more extensive publication (e.g., a full paper) with more detailed
content and mature results, without being considered self-plagiarism.
For detailed poster preparation and submission instructions please refer to
the submission guidelines ( <http://eurovis2018.org/submitters-posters/>
http://eurovis2018.org/submitters-posters/).
Important Dates
* April 11, 2018: Submission deadline
* April 23, 2018: Notification of acceptance
* April 27, 2018: Camera-ready version
All deadlines are at 23:59 GMT.
EuroVis General Chair: Barbora Kozlikova (Masaryk University, Brno, Czech
Republic)
Poster Program Co-Chairs: Anna Puig (Universitat de Barcelona, Spain),
Renata Raidou (TU Wien, Austria)
_________________________________________________________________________________
ACM SIGGRAPH / Eurographics Symposium on Computer Animation
http://sca2018.inria.fr <http://sca2018.inria.fr/>
_________________________________________________________________________________
Final Call for Papers
The papers deadline is appraching fast! You can submit your papers by April 9, 2018 – 23:59 UTC. We also want to highlight again that all accepted submissions will be published at the CGF journal this year. As a consequence, there will be a strict 10-page limit for content (plus references). Authors will be notified of acceptance by May 18.
Posters Program
We also invite submissions to the poster and demo session, which has traditionally been an integral part of the SCA program. The poster session will follow a posters fast-forward session during which all presenters will have the opportunity to give a one-to-two minute description of their work. Additionally, a best paper award will be given to the top poster!
Posters will be included in the ACM and EG digital libraries. Note however that as usual, a SCA poster does not preclure subsequent publication of a complete paper on the same topic by the same authors (however, a SCA poster by other authors is considered prior art and should be cited as such).
We encourage any of the following types of poster submissions:
- Up and coming computer animation research
- Technically novel production work
- Lab overviews which present a snapshot of the ongoing animation-related research at a given institution
- Half-baked ideas and negative results
- Work done outside of SCA that would be of interest to the computer animation community. This includes animation-related works recently accepted to other conferences such as I3D or NPAR.
Poster Submissions
- Submission website (https://srmv2.eg.org/COMFy/Conference/SCA_2018)
- SCA will be using the Eurographics / Computer Graphics Forum template style (https://srmv2.eg.org/COMFy/Conference/SCA_2018/GetConferenceFile?fileID=8640)
- Submission deadline: May 28, 2018 – 23:59 UTC
Submission Instructions
Poster submissions must be camera-ready, with author names and affiliations listed. The review process will be single blind. Poster abstracts should consist of a PDF formatted paper according to the Eurographics / Computer Graphics Forum publication style given above. As last year, poster abstracts are permitted to be up to two pages in length. Posters should be written and presented in English. Supplementary material such as videos may also be submitted electronically and will be made available to reviewers. Finally, we also encourage the authors to submit a draft of the poster of size A0 in PDF as supplementary material.
Poster abstracts will be included in the ACM and EG Digital Libraries, thus providing a better and longstanding referencing to such works.
Fast Forward Slide
Authors of accepted posters will be required to provide a short video describing their work for the Poster Fast Forward session. Video guidelines will be provided to presenters.
Oral Presentation
For the final presentation, videos and interactive demonstrations are highly encouraged. We will provide electrical outlets and tables so that authors can display such demonstrations using their own equipment.
About SCA
The 17th annual Symposium on Computer Animation (SCA) will be held in Paris in France, July 11-13, and the symposium will be hosted at the "Maison des Mines" in the center of Paris.
SCA is the premier forum for innovations in the software and technology of computer animation. It unites researchers and practitioners working on all aspects of time-based phenomena. Our focused, intimate gathering, with single track program and emphasis on community interaction, makes SCA the best venue to exchange research results, get inspired, and set up collaborations.
Organizers
o Conference Chairs
Maud Marchal, IRISA-INSA
Damien Rohmer, Ecole Polytechnique
o Program Chairs
Thabo Beeler, Disney Research Zurich
Nils Thuerey, Technical University of Munich
o Posters Chair
Melina Skouras, Inria
(We apologize for double postings)
Call for participation: Eurographics 3D Object Retrieval Workshop (3DOR)
The 11th Eurographics 3D Object Retrieval Workshop (3DOR) will be held on Monday April 16, 2018, as a satellite workshop of the Eurographics conference in Delft. The workshop features technical papers, presentations of the Shape Retrieval Contest (SHREC), a keynote speech by Adrian Hilton (University of Surrey, UK)
and a fertile ground for discussions and networking with the 3D Object Retrieval community.
For the program, registration, and practical information, see <https://3dor2018.sites.uu.nl/> https://3dor2018.sites.uu.nl/
The early bird registration deadline is April 5, 2018.
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2018 (CGVC2018) The 36th Annual
Conference organised by the UK chapter of the Eurographics Association,
13-14 September 2018, Swansea University, UK
http://www.eguk.org.uk/CGVC2018/
======================================================
The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing (including, Computer
Graphics and Vision, Information and Scientific Visualization, and Visual
Analytics). It attracts researchers from across the country and from further
afield.
The 2018 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions in the form of full papers, short
papers, viewpoint papers, and extended abstracts (poster papers).
ï Full papers - a paper of 4 to 8 pages describing completed research, plus
an additional page of references. Papers are refereed by members of an
international program committee (IPC). Authors of accepted papers are
expected to give a 20 minute presentation at the conference. Accepted papers
will appear in the Eurographics digital library and will serve as full paper
publications.
ï Short papers - The purpose of short papers is to present late-breaking
results, work-in-progress, and follow-up extensions or evaluations of
existing methods. Short papers will be peer-reviewed in a one-stage
double-blind process by an international program committee (IPC). They will
be electronically archived and are fully citable publications. Submissions
for the short paper track should be at most 4 pages, with an additional page
allowed for references. Accepted short papers will be presented orally at
the conference in (approximately) 15 minute presentations.
ï Viewpoint Papers (aka. Position paper, ***new in CGVC2018***) - Viewpoint
paper track enables researchers a new possibility to publish their ideas.
Viewpoints articles offer detailed technical opinions on trends in visual
computing or reports on how visual computing has contributed to the
comprehension of data or phenomena, without the need to present completed
research work and/or validated results. We encourage discussions of
challenges or limitations in today's methods and areas of potential new
topics of research. We are also interested in application discussions that
focus on, for example, the areas of physical, life or social sciences,
engineering, or commerce, or areas related to the process of visual
computing in general. We encourage an emphasis on lessons learned from
practical experience for application discussions, particularly where visual
computing has been employed in a real, working environment. Viewpoint papers
are submitted with author names and affiliations (at most 4-pages). Accepted
viewpoint papers will be electronically archived, are fully citable
publications and will be presented orally at the conference in
(approximately) 15 minute presentations.
Submissions to the full, short and viewpoint paper tracks that are not
accepted for publication but are deemed suitable for poster presentation by
the IPC will be offered an opportunity to present in the poster track.
ï Extended Abstracts (Poster Papers) - CGVC 2018 is re-introducing a poster
track. The purpose of this track is to present late-breaking results, work
in progress, and follow-up extensions or evaluations of existing methods. In
particular, it provides young researchers, especially postgraduate students,
with valuable opportunities to receive feedback from other researchers, and
engage in stimulating discussions. The poster track will be managed by the
co-chair team and the International Program Committee (IPC) for the papers
track. We solicit poster submissions in the form of a poster and an
accompanying sketch (i.e., an extended abstract of at most 2 pages, with an
additional page allowed for references only). Posters will be peer-reviewed
in a one-stage double-blind process. Accepted posters will be presented at
the poster viewing session of the conference.
Accepted extended abstracts (poster papers) do not appear in the
Eurographics digital library, and will not be considered as a paper
publication, instead being similar to a SIGGRAPH one-page sketch or to a
conference poster without an associated full paper. As such, presenting an
extended abstract or a poster at the conference has no effect on your
ability to publish a fuller version of the same work in another venue.
Topics include, but are not limited to:
======================================================
Computer Graphics
Visualization
Computer Vision
Virtual Reality
Visual Analytics
Visual Data Science
Computer Animation
Computer-based Arts and Entertainment
Image processing
Acquisition and Reconstruction Techniques Graphics Architectures and
Acceleration Hardware Medical Imaging Multimedia Visualisation Computer
Games Rendering Techniques Scientific Visualisation and Big Data Information
Visualization and Visual Analytics Geospatial Visualisation Augmented
Reality and Collaborative Environments Mobile Apps and Interactive Devices
Human Computer Interaction, Robotics, and Haptics Modelling Methods
======================================================
Important Dates:
Submission Deadline: 8 June 2018 (Fri)
Notification of Acceptance: 13 July 2018 (Fri) Camera Ready: 03 August 2018
(Fri)
Conference: 13-14 September 2018 (Thu-Fri)
======================================================
Publication type | Page limit
Full Paper | 4-8 pages, + 1-page refs only
Short Paper | 2-4 pages, + 1-page refs only
Viewpoint Paper (i.e. Position Paper) | 2-4 pages, + 1-page refs only
Extended Abstract (i.e. Poster Paper) | 1-2 pages
======================================================
Conference Chair
Robert S. Laramee (Swansea University)
Programme Chairs
Gary KL Tam (Swansea University) k.l.tam(a)swansea.ac.uk
Franck Vidal (Bangor University) f.vidal(a)bangor.ac.uk
Local organisers
Richard Roberts (Swansea University)
Dylan Rees (Swansea University)
Liam McNabb (Swansea University)
======================================================
tel: (+44) 01792 602 609
google: Robert S Laramee
-=[ Expressive 2018 ]=-
=== Call for Papers
We would like to invite you to submit your work to Expressive 2018. Being at
the forefront of expressive rendering research since 2012, Expressive 2018
(http://expressive.graphics/2018) will take place in Victoria, Canada,
August 17-19, 2018 - shortly after SIGGRAPH 2018
(http://s2018.siggraph.org/) in Vancouver.
A single registration for Expressive 2018 will include all three workshops.
Invited talks and artists talks will be shared among the workshops and
sessions will be mixed. The submission, review, and publication process for
the event will be handled jointly across the three conferences.
Expressive is a joint Symposium featuring the following workshops:
* Computational Aesthetics (CAe)
* Non-photorealistic Animation and Rendering (NPAR)
* Sketch-based Interfaces and Modelling (SBIM)
Each paper submission should be designated as belonging to one of the three
tracks.
=== Important dates for technical papers:
* Paper submission deadline: April 10, 2018
* Acceptance notification: May 8, 2018
* Camera-ready submission: June 5, 2018
All deadlines are at 23:59:59 UTC/GMT.
=== Computational Aesthetics (CAe)
Computational Aesthetics integrates the bridging aspects of computer
science, philosophy, psychology, and the fine, applied & performing arts.
CAe investigates both tools to enhance the expressiveness of fine and
applied arts, as well as theoretical approaches that further our
understanding of aesthetic evaluation, perception and meaning.
=== Non-Photorealistic Animation and Rendering (NPAR)
Non-Photorealistic Animation and Rendering investigates computational
techniques for visual communication. Such techniques usually focuses on
imagery and motion which is expressive, rather than photorealistic, although
they may incorporate realistic elements.
=== Sketch-Based Interfaces and Modeling (SBIM)
Sketch-Based Interfaces and Modeling focuses on the exploration of models,
algorithms, and technologies for efficient sketch-based interfaces. It
investigates the classification and recognition of hand-drawn shapes, and
ways of using these techniques for creating or editing digital models, text,
mathematics or 3D shapes.
=== Submission Types
Paper submissions are invited across the broad range of areas covered by
Expressive. We welcome papers in several categories:
* Research: new algorithms, scientific studies, analysis, or data (i.e.,
traditional academic papers). These must contain novel results that make
a substantive contribution to the field.
* Production: candid discussion of the process of creating a work (e.g.,
film,
image, game) or art tool (e.g., paint or CAD program, software library).
We
are equally interested in papers on the use of existing techniques
combined
in novel ways, or applying them in a new or unusual context.
* Meta: statements about research that do not contain new results, e.g.:
grand
challenges, position papers, evaluation standards, surveys, and primers
on
art / aesthetics / psychophysics for a computer science audience. We
welcome
papers that discuss the challenges of bridging computational expression
across disciplines.
Accepted papers will be published as a single conference proceedings by the
ACM and will be available online via the ACM Digital Library. Papers will
also be archived in the Eurographics Digital Library.
Authors of selected papers will be invited to submit extended versions of
their manuscripts to be considered for publication in a special section of
Computers & Graphics journal (Elsevier) via a fast-track review process.
Topics include, but are not limited to:
* Analysis and modeling of creative behavior (AI, A-life)
* Simulation of natural media, traditional styles, and novel artistic styles
* Analysis of image style and saliency (paintings, photographs, others)
* Visualization techniques
* Simplification and abstraction techniques (e.g. sketching, indication)
* Empirically-based metrics of aesthetic attributes
* Applied visual perception
* Interaction techniques (e.g. sketch, gestural, multi-touch, multi-modal)
* Sketch-parsing, classification and recognition
* Novel interfaces for art creation, modeling, control, sketch input, etc.
* Study designs and methodologies for evaluating and validating sketch-based
systems, aesthetic metrics, visual communication systems, etc.
* Advanced rendering techniques (e.g. volumetric, GPU, mobile, multi-modal)
* Applications in special domains: Medicine, Geology, Biology, Sociology,
etc.
* Sketch-based information retrieval
* Stylistic or aesthetic aspects of character animation and simulated
physics
* Accounts of real productions (e.g., animated films, digital art) or
applications in software products (e.g., modeling, visualization,
presentation software)
* Visual composition
* Design, rendering, and evaluation of layouts for text and presentation
graphics
* Example-based style transfer
* Temporal and spatial coherence
* Aesthetic evaluation and stylistic rendering of visual effects such as
motion blur, depth of field, and lighting
* Non-traditional camera models
=== Submission Information
All work must be previously unpublished. Production and Meta papers need not
contain original research or results, but must make a substantive
contribution to the knowledge in the field. Papers should be 8-10 pages in
length (excluding citations). Papers longer than 10 pages must make a very
significant contribution.
Paper submission is electronic using the EasyChair system.
For detailed instructions to submit papers, posters, videos and other
materials, please view the submission instructions.
Please also consult the conference webpage for detailed submission
instructions for general submissions and journal presentations, in addition
to technical
papers:
http://expressive.graphics/2018/submissions/
Best Regards,
Tunc Aydin, Expressive 2018 Paper Chair
Disney Research Zurich, Switzerland
Daniel Sykora, Expressive 2018 Paper Chair Czech Technical University in
Prague, Czech Republic
Li Ji, Organization Chair
University of Victoria, Canada
===============================================
Eurographics Symposium on Rendering
July 2-4, 2018
Karlsruhe, Germany
http://cg.ivd.kit.edu/egsr18/
===============================================
CALL FOR PAPERS
The Eurographics Symposium on Rendering 2018 will take place at the Karlsruhe Institute of Technology in Karlsruhe, Germany from July 2nd to July 4th, 2018. This 29th event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.
EGSR has two different tracks: the Experimental Ideas & Implementations (EI & I) track, and the Computer Graphics Forum (CGF) track. Authors have the choice of submitting their work to the CGF track, the EI & I track, or both.
The CGF track continues the tradition of disseminating the state-of-the-art scientific results in rendering and related fields. Accepted papers in this track will be published in an issue of Computer Graphics Forum after a full journal-style peer review, including a rebuttal and a second review cycle.
The EI & I track emphasizes criteria such as whether the idea is stimulating and provides valuable insights to the rendering community, while the requirements on comparisons to related work and citations are relaxed. It thus serves as a venue for soliciting exciting new ideas that have not yet been fully validated according to the high academic standards of the CGF track, or that describe interesting implementation issues for known algorithms in practical industry-scale uses. Papers in this track will undergo full double-blind peer review, and will be published in the EGSR conference proceedings series and in the Eurographics Digital Library, but not the CGF journal. There is neither a rebuttal nor a second review cycle, however. As is common for conference papers, authors have the opportunity to build upon their work, add comparisons and validation, and submit to a journal later. Please the FAQ below for further information on the EI & I track.
For both tracks, we are looking for work that shapes the future of rendering and related fields. We would like to emphasize that the conference is not exclusively about rendering, and we encourage submissions in the related topics of appearance modeling, virtual/augmented reality, computational displays, fabrication, and hardware architectures.
Neither track imposes a fixed maximum paper length. However, submissions over 12 pages in length will be treated as exceptional cases, and length must be proportional to contribution.
If a paper is submitted to both tracks, the paper will initially be reviewed using the CGF process, and reviewers will be unaware of the dual-track submission. If such a paper is rejected from the CGF track, it will then undergo an accelerated EI & I review.
Core conference topics include (but are not limited to):
* Global illumination
* Real-time and offline rendering
* Statistics and machine learning-based techniques for image synthesis
* Acquisition, modeling, and manipulation of light transport & appearance
* Realistic, non-photorealistic, 2D, and 3D image processing & synthesis
* Computational photography, optics & displays
* Human perception of rendered images
* Image synthesis for augmented or virtual reality
* Software and hardware systems/architectures for rendering
* Audio/sound rendering
Important dates (note the updated deadlines. The dates apply to both CGF and EI&I tracks unless specifically indicated):
* Abstract deadline: 6 April 2018
* Papers deadline: 9 April 2018
* Reviews due: 7 May 2018
* Rebuttals due: 14 May 2018 (CGF track)
* Author notification: 25 May 2018
* Final papers due: 1 June 2018
* Final notification: 8 June 2018
All times are 23:59 (midnight) UTC.
We hope to see you and your work in Karlsruhe!
Wenzel Jakob
Toshiya Hachisuka
EGSR 2018 papers chairs
--------------------
Frequently Asked Questions about the Experimental Ideas & Implementations Track
Q: What’s the process to publish an extended journal version of my EI & I paper?
A: Once you have a paper accepted in the EI & I track and published in the conference proceedings, many journals, CGF included, apply the rule by which adding 30% new material and addressing any major issues that had precluded journal publication would qualify the revised paper for consideration in the journal. The authors should indicate the nature of the submission in a cover letter.
In addition, the EGSR papers committee and CGF editors may, at their discretion, invite select papers from the Experimental Ideas & Implementations track to a fast-track second review cycle in Computer Graphics Forum.
Q: Why would I submit to both tracks?
A: Should the committee decide your paper is not, in the form it was submitted, suitable for the CGF track, it will then be forwarded to the Experimental Ideas & Implementations track. You, the author, get a paper, valuable feedback, visibility for your ideas, and the possibility of later extending your work into a journal paper if the work is accepted in this second track.
However, if you feel your contribution clearly falls within the scope of the Experimental Ideas & Implementations track but not the CGF track, please only submit to the former. This makes the job of the reviewers and the committee easier, which is of particular importance because the review schedule is tight.
Q: What if my paper includes interesting system and implementation details but less algorithmic or mathematical novelty?
A: We would love to consider your work for the Experimental Ideas & Implementations track!
Q: I have an intriguing idea but I am not certain if it only works in a certain special cases.
A: We would love to consider your paper for the Experimental Ideas & Implementations track!
Q: Are Experimental Ideas & Implementations papers presented in separate sessions?
A: No. In the spirit of promoting new and stimulating ideas, all papers will be presented alongside in sessions that fit their topic.
Eurographics Symposium on Geometry Processing (SGP) 2018 - Final Call for
Papers
Telecom ParisTech, Paris
711 July, 2018
Conference website: http://geometryprocessing.org
Promotional Poster:
https://sgp2018.sciencesconf.org/data/SGP_2018_Poster_small.pdf
The Eurographics Symposium on Geometry Processing (SGP) 2018 will be held at
Telecom ParisTech in Paris, France on 911 July, 2018. Following the success
of previous editions, a graduate school will offer tutorials taught by
leading experts on the weekend of 78 July.
SGP is the premier venue for disseminating new research ideas and
cutting-edge results in geometry processing. In this research area, concepts
from mathematics, computer science, and engineering are studied and applied
to offer new insights and to design efficient algorithms for acquisition,
modeling, analysis, manipulation, simulation and other types of processing
of 3D models and shape collections.
The SGP proceedings will appear as a regular electronic issue of Computer
Graphics Forum, the International Journal of the EUROGRAPHICS Association.
The journal status of the proceedings requires a two-stage review process
with conditional acceptance after the first round and final acceptance based
on the revised submissions.
We are happy to announce Jean-Daniel Boissonnat (Inria), Vladlen Koltun
(Intel Labs), Mark Meyer (Pixar Animations), and Olga Sorkine-Hornung (ETH
Zurich) as invited speakers.
We invite submissions related to, but not limited to, the following topics:
Acquisition and reconstruction
Analysis and design for fabrication
Architectural and industrial geometry
Computational geometric design
Computer-aided design and manufacturing
Discrete differential geometry
Exploration of shape collections
Geometry and topology representations
Geometry compression
Geometric data sorting, clustering, and visualization
Geometry processing applications
Interactive techniques for shape design and editing
Isogeometric analysis
Machine learning in geometry
Mesh editing and deformation
Meshing and remeshing
Multiresolution modeling and subdivision meshes
Multimodal shape processing
Procedural geometric modeling
Processing of big geometric datasets
Shape analysis and synthesis
Simulation and animation
Smoothing and denoising
Surface and volume parameterization
Timeline
Abstract submissions: April 6, 2018
Full paper submissions: April 12, 2018
Notification of acceptance: May 23, 2018
Revised version due: June 15, 2018
Camera ready copy due: June 25, 2018
Paper submission is via the Submission and Review Management (SRMv2) system:
https://srmv2.eg.org <https://srmv2.eg.org/> . All deadlines are at 23:59
UTC/GMT.
Awards and Recognitions
Following its traditions, SGP 2018 will attribute three best paper awards, a
software award recognizing the authors of an open-source software that has
greatly influenced the field, and a data set award designed to acknowledge
the suppliers of high quality datasets used in geometry processing. In
addition, SGP provides papers with the reproducibility stamp to recognize
the effort of researchers who, in addition to publishing their paper at SGP
2018, provide a complete open-source implementation of their algorithm.
Program Chairs
Tao Ju (Washington University in St. Louis)
Amir Vaxman (Utrecht University)
Graduate School Chairs
Alec Jacobson (University of Toronto)
Jean-Marc Thiery (Telecom ParisTech)
General Chairs
Pooran Memari (CNRS, École Polytechnique)
Maks Ovsjanikov (École Polytechnique)
Tamy Boubekeur (Telecom ParisTech)
SGP Steering Committee
Chair:
Leif Kobbelt (RWTH Aachen, Germany)
Members:
Marc Alexa (TU Berlin, Germany)
Pierre Alliez (INRIA, France)
Niloy Mitra (UCL, UK)
Daniele Panozzo (NYU, USA)