TLDR: We invite you to submit a poster for SAP 2024 (deadline 10 July).
(Conference website: https://sap.acm.org/2024/)
About the conference:
The ACM Symposium on Applied Perception (SAP) provides an intimate forum for
researchers who combine knowledge, methods, and insights from perception
research and computer science disciplines. This includes cognitive
psychology, perceptual psychology, psychophysics, behavior analysis, and
neuroscience on the perceptual side and computer graphics, computer vision,
visualization, virtual reality, and human-computer interfaces on the visual
computing side.
The interdisciplinary focus of this conference acknowledges that the various
scientific disciplines in perception research and computer science research
use different but complementary methods to address fundamentally similar
questions. As such, combinations of knowledge, methods, and/or insights from
the different fields can help to advance all of the applied perception
fields.
ACM SAP 2024 will be held in Dublin, Ireland on August 30th and 31st at the
Trinity Long Room Hub in Trinity College Dublin.
About the posters:
The posters program provides an informal venue for scholarly submissions
within the scope of ACM SAP: whether it be completed work, work in progress,
or a successful system or application. It serves to foster discussion
amongst the community and provide feedback for authors. We additionally
welcome poster submissions on projects that have been previously published
but for which additional dissemination and discussion are desired. Dedicated
poster presentations and fast-forward sessions will be included in the
conference program.
Submissions are made through EasyChair:
https://easychair.org/my/conference?conf=acmsap2024
Extended abstracts should be 2 pages including references and should follow
the ACM SIGGRAPH formatting guidelines. Extended abstracts may include
figures. Please note that the actual poster itself is not due at the time of
the submission. The camera-ready abstract and poster PDF will be due via the
easy chair submission system if the abstract is accepted (see important
dates above).
We hope to see you in Dublin!
Goksu Yamac
Trinity College Dublin
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在2024-06-19,Tina <freight(a)horizonlogisticsglobal.com> 写道:-----原始邮件-----
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Call for Full Papers
For its 45th edition, the EUROGRAPHICS 2025 Full Papers Program will showcase innovative research in Computer Graphics and related areas. We invite submissions of new ideas and encourage all forms of research creativity, from all areas related to Computer Graphics, including but not limited to: rendering, modeling, animation, generative AI, deep learning for graphics, simulation, geometry processing, image/video editing, fabrication, 3D printing, computational imaging, display technologies, graphics hardware, human-computer interaction, visualization, virtual and augmented reality.
In addition to novel algorithms, Eurographics welcomes submissions introducing new datasets and benchmarks, or original experimental studies that advance computer graphics.
All submissions will undergo a double-blind two-step review process. Accepted full papers will be presented at Eurographics 2025 and published in the <https://onlinelibrary.wiley.com/journal/14678659> Computer Graphics Forum journal.
Furthermore, we are pleased to announce the presence of renowned keynote speakers:
* Alexei Efros (UC Berkeley)
* Michael Black (Max Planck Institute for Intelligent Systems)
* Karen Liu (Stanford University)
* Justin Solomon (MIT)
Eurographics 2025 will be hosted in London, UK on May 12th-16th, 2025.
Important Dates:
* [Thu] Oct. 3, 2024 : Full paper due
* [Tue] Nov. 26, 2024 : Reviews released
* [Tue] Dec. 3, 2024 : Rebuttal due
* [Fri] Dec. 20, 2024 : Notification for conditional acceptance or rejection
arXiv Policy: Eurographics maintains the same arxiv policy as SIGGRAPH.
More information on Eurographics 2025 is available at: <http://eg25.cs.ucl.ac.uk/> http://eg25.cs.ucl.ac.uk/
Eurographics 2025 Full Papers Chairs, chairs-eg2025full(at)eg(dot)org
Angela Dai, Technical University of Munich
Adrien Bousseau, Inria Université Côte d’Azur
Call for Papers
You are cordially invited to contribute to the 22nd EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH). GCH 2024 ( <https://urldefense.com/v3/__https:/www.gch2024.eu/__;!!IWcW7C1FDU-5!bjiD6HJ…> https://www.gch2024.eu/) welcomes presentations of new research, projects, demonstrations and applications that demonstrate how computer graphics and other digital technologies are impacting Cultural Heritage (CH) research, preservation and dissemination and promoting sustainable cultural tourism. Specific sessions will be organised to seek new challenges and projects involving different stakeholders of the Heritage ecosystem. Hence, interdisciplinary, and multidisciplinary approaches are particularly welcome to the event.
Location
The event aims to engage with practitioners and researchers across the world working at novel digital technologies and approaches to CH. This year, the workshop is organized in Darmstadt (Germany) from 16th – 18th September 2024 and will take place in the Hessian Landesmuseum ( <https://www.hlmd.de/en/> Welcome to the Hessisches Landesmuseum Darmstadt – Hessische Landesmuseum Darmstadt (hlmd.de))
City of Science or Centre of Culture? Darmstadt is both. Like almost no other city, it combines an appreciation of the arts with a passion for science and innovation. Darmstadt still has the charm of a royal capital – at the same time it is a modern city, a laboratory for cultural as well as scientific experiments. The journey started on the Mathildenhöhe with the forming of the Artists' Colony, a group of artists whose exhibitions enjoyed worldwide recognition and who created a document of modern forms of construction and housing - starting point for modern industrial design.
UNESCO honored Darmstadt’s Mathildenhöhe as world heritage site in July 2021 as an outstanding example of experimental architecture of the early 20th century consisting of the Wedding Tower, Exhibition Hall, Artists' Colony Museum, plane tree grove and artists' houses.
The second UNESCO award back in 1995 was the honoration of the Messel Pit as UNESCO Natural Heritage Site. Messel Pit is the richest site in the world for understanding the living environment of the Eocene, between 57 million and 36 million years ago. In particular, it provides unique information about the early stages of the evolution of mammals and includes exceptionally well-preserved mammal fossils, ranging from fully articulated skeletons to the contents of stomachs of animals of this period.
GCH2024 invites you to join into dedicated trips to both sites, offering you a unique opportunity to visit the two world heritage sites.
Objectives
The objective of this year’s EG GCH is to foster discussion between research scientists at the crossroads of AI, Computer Vision, Computer Graphics, HCI design, and Digital Heritage researchers, in a collaborative environment with cultural institutions, scholars in the Cultural Heritage domain and Creative Industries.
GCH 2024 welcomes presentations of new research, projects, applications and best practices that show innovative ideas or other advanced digital technologies involved in CH research, analysis, preservation, simulation, documentation, dissemination, and promotion. Inter-disciplinary and multi-disciplinary approaches are particularly welcome to the event.
We encourage the community to participate in the discussions on promises and concerns about the adoption of AI and reconstruction technologies by scientists and practitioners in the field of Creative Industries and CH.
For the research community, GCH 2024 will provide an excellent scientific forum to exchange novel ideas and groundbreaking developments as well as to identify future research opportunities. For practitioners and students, GCH 2024 will provide a unique opportunity to feed into technical developments as well as to identify new techniques and ideas which can be transferred into practice.
Journal Tracks
Like last year, GCH has established agreements with leading journals, including the ACM Journal on Computing and Cultural Heritage and the Elsevier Digital Applications in Archaeology and Cultural Heritage Journal. Hence, we invite authors to submit innovative research via Special Issues in these journals.
<https://urldefense.com/v3/__https:/dl.acm.org/journal/jocch__;!!IWcW7C1FDU-…> ACM JOCCH’s Special Issue on “Visual Heritage” focuses on novel computing research for documenting, accessing and researching cultural heritage, including areas of computer graphics, computer vision, artificial intelligence, visualisation, human-computer interfaces, and other visual technologies. Short versions of these papers will be included in the EG proceedings, while the Special Issue will be published by December 2024.
!!! NOTE this call is now closed !!!
!!! Accepted contributions will receive invitations to submit a short version of their contribution to be included in the Special Journal track of GCH2024 within the digital library of Eurographics !!!
Elsevier DAACH’ Special Issue on “Digital Restoration for Cultural Heritage Preservation” focuses on applications, design and advancements in 3D digitization, digital restoration, and visualization techniques specifically tailored for the preservation of cultural heritage. More information on this call can be found at: <https://www.sciencedirect.com/journal/digital-applications-in-archaeology-a…> https://www.sciencedirect.com/journal/digital-applications-in-archaeology-a…
Types of non-Journal Contributions for GCH 2024
Authors for non-journal contributions are invited to submit different types of papers to GCH 2024 including:
1. Full Research Papers: original and innovative research (max. 10 pages incl. refs.)
2. Short Papers: research activities, applications or projects (max. 4 pages inc. refs.)
3. Posters / Demo: overview of activities or national/international Interdisciplinary projects (2 pages)
Topics
Contributions are solicited within the following topics (but not limited to):
1. Digitisation of CH resources (3D scanning, motion capture, multispectral imaging, X-ray, terahertz imaging, etc.)
2. Material acquisition, reconstruction, preservation
3. AI-based view synthesis for ad-hoc 2d and 3d reconstruction
4. AI-based material reconstruction for rendering and presentation
5. General AI technologies that could be beneficial for eXtended Reality CH environments
6. Advanced image-based rendering techniques
7. Collaborative interactive eXtended and hybrid environments
8. Visualisation for CH applications
9. eXtended reality applications in the field of CH
10. Multi-modal analysis of CH data
11. Spatial and mobile augmentation of physical collections
12. Emotional and cognitive user experience design
13. Interactive solutions and HCI design for CH applications
14. Virtual Museums, Digital Technologies and Applications for Museums
15. Digital fabrication, including 3D printing for tangible interfaces
16. Semantic technologies for digital libraries
Program Chairs
1. <http://www.projects.gris.informatik.tu-darmstadt.de/~akuijper/index.html> Arjan Kuijper, TU Darmstadt, email: <mailto:arjan.kuijper@igd.fraunhofer.de> arjan.kuijper(a)igd.fraunhofer.de
2. <https://vcg.isti.cnr.it/~corsini/> Massimiliano Corsini, CNR ISTI, email: <mailto:massimiliano.corsini@isti.cnr.it> massimiliano.corsini(a)isti.cnr.it
Important Dates
Deadline
Notification
Camera ready
Papers to the Special Issues
JOCCH Special Issue
May 17th
July 1st
August 15th (shortened versions)
Tentative: DAACH Special Issue
July 8th
August 1st
August 15th (shortened versions)
GCH EG Full Papers
May 30th
July 8th
July 1st
August 1st
August 15th
GCH EG Short Papers
July 8th
August 1st
August 15th
Posters / Interactive Demos
July 8th
August 1st
August 15th
Support
GCH2024 is organised and supported by TU Darmstadt, Fraunhofer IGD, Landesmuseum Hessen, DFG, CNR ISPC & ISTI, and the PERCEIVE project.
This year's Bio+MedVis challenges are up!
Check the webpage http://biovis.net/2024/biovisChallenges_vis/, where you find all the information about the topic of the main challenge, as well as the redesign challenge.
We hope that you will appreciate that this year, we paid special attention, and the challenges are thoroughly prepared to ease the initial barrier to getting into the topic.
Submissions
Submissions will be considered for talk or poster presentations. Please send a two-page PDF abstract with up to 5 additional figures and a draft of your proposed poster. Selected submissions will be invited for talk presentations during the Bio+MedVis session at the IEEE VIS 2024 conference.
Important dates
Submission: August 16, 2024
Notification: August 23, 2024
Camera-ready version: August 30, 2024
Questions?
Please feel free to ask questions at: biovis_challenge(a)ieeevis.org <mailto:biovis_challenge@ieeevis.org> .
Just a reminder that:
*
paper/poster submission deadline is one week away (17th June): https://cgvc.org.uk/CGVC2024/cfp
*
student scholarship application deadline is this week (14th June): https://cgvc.org.uk/CGVC2024/scholarships.html
See below for more details.
================
IMPORTANT DATES:
* Application to the giCentre-funded Nigel W. John Scholarship: Deadline on 14th June. See Scholarship details at: https://cgvc.org.uk/CGVC2024/scholarships.html
* The deadline for submitting a PAPER or POSTER has been EXTENDED to 17th June. See Call for Papers at: https://cgvc.org.uk/CGVC2024/cfp.html.
* Submission: 17 June 2024
* Decisions Available: 24 July 2024
* Camera Ready: 7 August 2024
* Conference: 12-13 September 2024
On behalf of the Organising Committee, I’m delighted to share some exciting updates and conference information with you.
====================
PROGRAMME UPDATES:
* The CGVC ’24 programme is shaping up well with an excellent lineup of confirmed KEYNOTE speakers, including Petra Isenberg (https://lnkd.in/e3tWpU3F) and Rachel McDonnell (https://www.scss.tcd.ie/Rachel.McDonnell/) and an INDUSTRY KEYNOTE by Amir Hussain, CEO at https://www.yemetech.com/home
* We are delighted to announce a SPECIAL SESSION on Human-centred Decision-Making through Data Visualisation, with talks on cutting-edge EPSRC-funded visualisation research across the UK.
* Early career researchers are invited to a RESEARCH DEVELOPMENT fireside chat, where they can have relaxed and friendly conversations with established academics in the field of visualisation and visual computing.
* More exciting programme updates will be circulated closer to the conference date.
============================
ATTENDANCE AND REGISTRATION:
* Registration is now open. You can register at: https://cgvc.org.uk/CGVC2024/registration
* IMPORTANT: if you are planning to apply to the Nigel W. John Scholarship, please DO NOT register until you have received a decision about your scholarship application.
* The conference takes place on 12-13th September in LONDON. See venue details at: https://cgvc.org.uk/CGVC2024/venue-accommodation
=================
CALL FOR PAPERS:
We invite you to share your research in all areas of visual computing at the 42nd annual conference on computer graphics, visualisation, and visual computing (CGVC 2024).
CGVC, organised by the Eurographics UK Chapter, will be hosted by the giCentre at City, University of London.
The CGVC conference aims to foster greater exchange between visual computing researchers and practitioners, to welcome new researchers and industry partners in the UK, Europe and beyond into this rapidly growing area of research.
The official CFP can be found at: https://cgvc.org.uk/CGVC2024/cfp.html [cgvc.org.uk]
Please consider submitting your work to the conference and share this information with colleagues and early career researchers who may be interested in submitting.
Topics of interest:
Submissions are invited (but not limited to) Computer Graphics, Visualization, Virtual Reality, Visual Analytics, Visual Data Science, Computer Animation, Computer-based Arts and Entertainment, Image processing, Acquisition and Reconstruction Techniques, Graphics Architectures and Acceleration Hardware, Medical Imaging, Multimedia Visualisation, Computer Games, Rendering Techniques, Scientific Visualisation and Big Data, Geospatial Visualisation, Augmented Reality and Collaborative Environments, Mobile Apps and Interactive Devices, Human Computer Interaction, Robotics.
We welcome contributions in the form of full papers, short papers, and posters. Submissions are optionally single- or double-blind: authors may choose whether to anonymize their submission or not. Reviewers' identities are not revealed.
Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Please consider submitting and joining us in London. We look forward to seeing you there.
Do contact us on chairs-cgvc2024(a)eg.org<mailto:chairs-cgvc2024@eg.org> if you have any questions.
Conference Committee:
Mai Elshehaly, Conference Chair. City, University of London
Aidan Slingsby, Programme Chair. City, University of London
David Hunter, Programme Chair. Aberystwyth University
The 2nd Call for Papers
International Conference on Cyberworlds CW2024
Yamanashi, Japan, October 29-31, 2024
https://cyberworlds2024.yamanashi-u.jp/
In-cooperation with Eurographics Association and ACM SIGGRAPH
ONE WEEK BEFORE THE SUBMISSION DEADLINE
Cyberworlds are information spaces and communities that immensely augment
the way we interact, participate in business and receive information
throughout the world. Cyberworlds seriously impact our lives and the
evolution of the world economy by taking such forms as social networking
services, 3D shared virtual communities and massively multiplayer online
role-playing games. The international conferences on Cyberworlds have being
organized annually since 2002 with the proceedings published by IEEE
Computer Society and selected papers published in multiple journals,
including The Visual Computer. The 23rd annual International Conference on
Cyberworlds, CW 2024, will be held in Kofu, Yamanashi Prefecture, which is
renowned as the home of Mount Fuji.
TOPICS:
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track
Visual Computing: Extended reality (XR); Computer graphics; Computer
animation; Visualization; Image processing; Computer vision, Deep learning
in visual computing, etc.
Data Science for immersive communication: Immersive visual analytics;
Machine and deep learning in visual communication; Collaborative visual
analysis, etc.
Applications: Digital humans; Education in cyberspace; Shared art and
cultural heritage; Health care in cyberspace; Online games and living in
shared virtual worlds; Shared digital fabrication, etc.
Multimodal Interaction and Human Factors: Man-machine interaction
(haptics, olfaction, sonification); Human dynamics; Communication;
Collaboration; Entertainment; Digital assistants; Enhanced living; Human
augmentation, etc.
COGNITIVE HUMAN-MACHINE INTERACTION Track
Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI
applications; EEG-based neuroimaging; Mobile and adaptive BCIs;
Neurofeedback systems and games; Neurorehabilitation and neuroplasticity;
Machine-assisted cognitive enhancement, etc.
Human Factors in Cyberspace: Affective computing; Emotion artificial
intelligence; Human factors in transportation and industry; Biosignals;
Internet of bodies; Machine and deep learning for biosignal-based
algorithms; Neuroergonomics; Cognitive multimodal interfaces; Human factors
in XR; Cognitive human-robot interaction, etc.
CYBERSECURITY Track
Cybercrime Prevention: Identity and trust management; Content protection
and digital rights management; Information hiding and anonymity; Privacy
protocols; Security protocols; Malware detection; Attack detection, etc.
Biometrics in Cyberspaces: Behavioral biometrics; Biometric template
protection; Emerging biometrics; Multi-biometrics; Presentation attack
detection, etc.
Internet of Things: Security of embedded systems; Security protocols;
Security in V2X and smart cities; Mobile networks security, IoT & big data,
etc.
Analysis of Digital Traces in Cyberspaces: Forensics (computer, mobile
devices, network, social media); Altered content detection (multimedia, deep
fake); Digital data analysis (social media, file carving), etc.
IMPORTANT DATES
Papers (Full/Short) Submission June 14, 2024 (Fri)
Papers (Full/Short) Notification July 22, 2024 (Mon)
Poster papers submission Aug 2, 2024 (Fri)
Poster papers notification Aug 19, 2024 (Mon)
Submission details can be found on the conference website:
https://cyberworlds2024.yamanashi-u.jp/
We look forward to receiving your submissions.
General Chair: Xiaoyang Mao, University of Yamanashi, Japan
Program Chair: Alexei Sourin, Nanyang Technological University, Singapore
_____
CONFIDENTIALITY: This email is intended solely for the person(s) named and
may be confidential and/or privileged. If you are not the intended
recipient, please delete it, notify us and do not copy, use, or disclose its
contents.
Towards a sustainable earth: Print only when necessary. Thank you.
The deadline for paper and poster submissions to CGVC 2024 is fast approaching!
================
IMPORTANT DATES:
* Application to the giCentre-funded Nigel W. John Scholarship: Deadline on 14th June. See Scholarship details at: https://cgvc.org.uk/CGVC2024/scholarships.html
* The deadline for submitting a PAPER or POSTER has been EXTENDED to 17th June. See Call for Papers at: https://cgvc.org.uk/CGVC2024/cfp.html.
* Submission: 17 June 2024
* Decisions Available: 24 July 2024
* Camera Ready: 7 August 2024
* Conference: 12-13 September 2024
On behalf of the Organising Committee, I'm delighted to share some exciting updates and conference information with you.
====================
PROGRAMME UPDATES:
* The CGVC '24 programme is shaping up well with an excellent lineup of confirmed KEYNOTE speakers, including Petra Isenberg (https://lnkd.in/e3tWpU3F) and Rachel McDonnell (https://www.scss.tcd.ie/Rachel.McDonnell/) and an INDUSTRY KEYNOTE by Amir Hussain, CEO at https://www.yemetech.com/home
* We are delighted to announce a SPECIAL SESSION on Human-centred Decision-Making through Data Visualisation, with talks on cutting-edge EPSRC-funded visualisation research across the UK.
* Early career researchers are invited to a RESEARCH DEVELOPMENT fireside chat, where they can have relaxed and friendly conversations with established academics in the field of visualisation and visual computing.
* More exciting programme updates will be circulated closer to the conference date.
============================
ATTENDANCE AND REGISTRATION:
* Registration is now open. You can register at: https://cgvc.org.uk/CGVC2024/registration
* IMPORTANT: if you are planning to apply to the Nigel W. John Scholarship, please DO NOT register until you have received a decision about your scholarship application.
* The conference takes place on 12-13th September in LONDON. See venue details at: https://cgvc.org.uk/CGVC2024/venue-accommodation
=================
CALL FOR PAPERS:
We invite you to share your research in all areas of visual computing at the 42nd annual conference on computer graphics, visualisation, and visual computing (CGVC 2024).
CGVC, organised by the Eurographics UK Chapter, will be hosted by the giCentre at City, University of London.
The CGVC conference aims to foster greater exchange between visual computing researchers and practitioners, to welcome new researchers and industry partners in the UK, Europe and beyond into this rapidly growing area of research.
The official CFP can be found at: https://cgvc.org.uk/CGVC2024/cfp.html [cgvc.org.uk]
Please consider submitting your work to the conference and share this information with colleagues and early career researchers who may be interested in submitting.
Topics of interest:
Submissions are invited (but not limited to) Computer Graphics, Visualization, Virtual Reality, Visual Analytics, Visual Data Science, Computer Animation, Computer-based Arts and Entertainment, Image processing, Acquisition and Reconstruction Techniques, Graphics Architectures and Acceleration Hardware, Medical Imaging, Multimedia Visualisation, Computer Games, Rendering Techniques, Scientific Visualisation and Big Data, Geospatial Visualisation, Augmented Reality and Collaborative Environments, Mobile Apps and Interactive Devices, Human Computer Interaction, Robotics.
We welcome contributions in the form of full papers, short papers, and posters. Submissions are optionally single- or double-blind: authors may choose whether to anonymize their submission or not. Reviewers' identities are not revealed.
Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.
Please consider submitting and joining us in London. We look forward to seeing you there.
Do contact us on chairs-cgvc2024(a)eg.org<mailto:chairs-cgvc2024@eg.org> if you have any questions.
Conference Committee:
Mai Elshehaly, Conference Chair. City, University of London
Aidan Slingsby, Programme Chair. City, University of London
David Hunter, Programme Chair. Aberystwyth University
VCBM 2024 Call for Short Papers
We are happy to announce that the annual Eurographics Symposium on Visual
Computing for Biology and Medicine (EG VCBM) will be hosted by the
Otto-von-Guericke University Magdeburg, Germany, on September 19/20, 2024.
Call for Short Papers
Aims and Scope
Work presented at the Eurographics Workshop on Visual Computing for Biology and
Medicine (EG VCBM) should reflect the state of the art in visual computing and its
applications in biology and medicine. VCBM’s scope encompasses all aspects of visual
computing research, technological development, and practices in medicine and life
sciences. Relevant topics include both the acquisition, processing, visualization and
interpretation of image data in biology and medicine and the visual analysis and
communication of life science data.
Submission types for VCBM 2024
Submissions for this year’s meeting include original papers (full and short) survey
papers, and tutorial sessions. Please see previous EG VCBM’s proceedings for
examples of published papers. We encourage authors to provide supporting information
in the form of videos and other media. The deadline for short paper submissions is June
21, 2024. All EG VCBM 2024 short papers will be peer-reviewed and will appear in the
Eurographics Digital Library.
Short Papers should describe original, application-oriented research that advances the
fusion of visual computing methods within medicine and biology. Accepted work will
focus on a well-defined biological or medical problem, and demonstrate significant
innovation or improvement in visual computing.
Topics
All aspects relating to the development, application and practices of visual computing in
the life sciences are relevant to the meeting. These include:
■ Visual computing solutions designed for use by medical, biomedical, and
biological practitioners, researchers and educators.
■ The use of eXtended Reality (e.g., for surgical procedures, molecular
visualization, rehabilitation, and therapy).
■ Approaches for processing, visual analysis, and communication of data from
new or challenging modalities (e.g., real-time ultrasound, CyTOF,
Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental
monitoring).
Visual computing approaches incorporating artificial intelligence (AI) and
explainable AI.
■ Visual computing solutions that support new approaches for modeling and
simulation with application in medicine and biology.
■ Workflows and processes leveraging visual computing to facilitate
interdisciplinary collaboration in biology and medicine.
We encourage the use of digital videos to support all submissions. Please use only the
most common video codecs, such as MP4 H.264, to maximize the chances that the
reviewers can view them.
Short papers describe a more focused and concise research contribution and are likely
to have a smaller – yet significant – scope of contribution. Potential examples include the
presentation of initial results from novel ongoing research projects or the exploration of
new application areas. Short papers draw from the same list of topics as full papers.
Their length is limited to a total of 5 pages (in CGF LaTeX style including all images and
references). Authors may choose to anonymize their submissions, but this is not
required.
EG VCBM 2024 will also feature a poster and an image contest program, the details of
which will be announced in a separate call.
Submission Instructions
Papers can be submitted using the Eurographics SRM conference management system.
Instructions regarding the submission process can be found here.
Important Dates
Short papers
■ Short paper submission deadline: June 21, 2024
■ Author notification: July 19, 2024
■ Camera-ready deadline: August 9, 2024
■ Final notification: August 23, 2024
■ Workshop: September 19 & 20, 2024
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Short Paper Co-Chairs of EG VCBM 2024,
■ Laura Garrison (University of Bergen, Norway)
■ Daniel Jönsson (Linköping University, Sweden)
ICGI 2024: International Conference on Graphics and Interaction 2024
Vila Real
Vila Real, Portugal, November 7-8, 2024
Conference website
<https://gpcg.pt/icgi2024/> https://gpcg.pt/icgi2024/
Submission link
<https://easychair.org/conferences/?conf=ici2024> https://easychair.org/conferences/?conf=ici2024
Submission deadline
July 8, 2024
ICGI 2024 – International Conference on Graphics and Interaction – corresponds to the 31st conference promoted by the Eurographics Portuguese Chapter – the Portuguese group of the European Association for Computer Graphics. The conference started in the late 80's as a small symposium and has grown in importance each year.
ICGI 2024 is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualisation, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts, and Information Visualization.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The official languages of the conference are English and Portuguese. Articles written in Portuguese must also include the title and abstract in English. The following paper categories are welcome:
* Full papers should not exceed 8 A4 pages.
* Short papers should not exceed 4 A4 pages.
* Posters should be designed as A0 portrait orientation and should be accompanied by a text, in the same format as the articles, with a maximum of 2 A4 pages to be included in the conference proceedings
* Special Section in the Computers & Graphics Journal which is an alternative track for paper submission, with its own set of deadlines. All accepted papers are scheduled for oral presentation at the event.
List of Topics
* Computer Graphics Algorithms
* Image Processing and Analysis
* Computer Vision
* Information Visualisation
* Modelling
* Rendering
* Computer Games
* Human-Computer Interaction
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Usability and UX
* User-Centred Design
* Virtual, Mixed, and Augmented Reality
* Digital Arts
Publication
All accepted conference papers (short and full) will appear in the ICGI 2024 digital proceedings (book with ISBN) and, similar to previous ICGI editions, will be submitted for publication on IEEE Xplore Digital Library (application in progress).
Venue
The conference will be held at University of Trás-os-Montes e Alto Douro (UTAD), Portugal.
Contact
All questions about submissions should be emailed to icgi2024(a)gpcg.pt <mailto:icgi2024@gpcg.pt> .
Kind regards,
Anabela Marto
José Creissac Campos
____
**** Nigel W. John Scholarships to attend CGVC 2024 ****
We are pleased to announce five scholarships, sponsored by the giCentre, to cover registration at CGVC 2024 in memory of our late colleague Prof. Nigel W. John.
The Scholarships aim to encourage a diverse group of early career researchers (especially PhD students) to attend the conference for the first time and share ideas with peers.
To qualify, you must be a current student or recent graduate who is working or has worked in a discipline that is cognate to CVCG. See https://cgvc.org.uk/CGVC2024/cfp for details.
Application deadline: 14th June 2024.
To apply for the Nigel W. John scholarships, please send the following to chairs-cgvc2024(a)eg.org<mailto:chairs-cgvc2024@eg.org> (deadline 14th June):
* Subject "Nigel W. John Scholarship Application", cc your academic supervisor or advisor.
* Your name, institution, discipline, and stage of study
* Any contribution that you have submitted or intend to submit to CGVC 2024 (we encourage these, but you do not need to submit something to apply for a scholarship)
* Confirmation that you have not previously attended CGVC
* A named academic supervisor or advisor who can confirm that you qualify (see above, please cc in the email)
* A 100 word (max) supporting statement that explains why you would like to attend and how this will be beneficial.
The organising committee will rank submissions based on the prospective benefit of conference attendance to each applicant and allocate the awards to five recipients, with a maximum of two per institution.
CVCG 2024 starts on 12th September 2024, the day that Nigel's son Marc plans to arrive at John O'Groats having ridden the length of the UK this year<https://www.gofundme.com/f/lands-end-to-john-o-groats-in-2024> in memory of his Dad.
Full Scholarship details at: https://cgvc.org.uk/CGVC2024/scholarships.html
Conference Committee:
* Mai Elshehaly, Conference Chair. City, University of London
* Aidan Slingsby, Programme Chair. City, University of London
* David Hunter, Programme Chair. Aberystwyth University
Dear all,
The submission deadline for CGVC 2024 has now been extended to 17th June (see https://cgvc.org.uk/CGVC2024/cfp.html).
Topics include computer graphics, information visualization, computer vision, virtual reality, visual analytics, visual data science, animation, image processing, acquisition and reconstruction techniques, graphics architectures and acceleration hardware, medical imaging, computer games, rendering, scientific visualisation, augmented reality, human computer interaction and robotics. See the call for more details.
==========================
2024 SPECIAL THEME:
This year, we particularly welcome submissions on:
* Geographical visualisation
* Visual analytics
* Visualisation for social good
==========================
Conference dates: 12-13 September, 2024.
Our programme is shaping up, with a keynote from Petra Isenberg (https://petra.isenberg.cc/wiki/pmwiki.php) confirmed and some special researcher development sessions especially for those near the beginning of their research careers.
We are open for PAPER, SHORT PAPER and POSTER submissions. Papers will be logged in an indexed Eurographics Digital Library (last year's are here https://diglib.eg.org/communities/20818d8d-d709-42e3-9adc-c29719de3e99)
Do consider submitting something and coming in September.
Contact us on chairs-cgvc2024(a)eg.org<mailto:chairs-cgvc2024@eg.org> if you have any questions.
Conference Committee:
* Mai Elshehaly, Conference Chair. City, University of London
* Aidan Slingsby, Programme Chair. City, University of London
* David Hunter, Programme Chair. Aberystwyth University
<https://web3d.siggraph.org/>
Web3D 2024: Call for Papers and Posters <https://web3d.siggraph.org/cfp> - Submission Deadline: 20 May, 2024
Apologies for cross-postings. Please send to interested colleagues and students.
Web3D 2024 <https://web3d.siggraph.org> : 29th International Conference on 3D Web Technology is hosted by CCG/ZGDV Institute <https://www.ccg.pt/en/> and sponsored by ACM SIGGRAPH <http://acm.org/> , in cooperation with Web3D Consortium <https://web3d.org> and supported by Eurographics <https://www.eg.org/wp/> will be held in beautiful Guimarães, Portugal from 25 – 27 September 2024.
Share your latest 3D work! We welcome all topics related to Web/mobile 3D content creation, publishing technology, tools, Virtual worlds, Metaverse and related studies. For more details on topis and, submission instruction, please check: https://web3d.siggraph.org/cfp
Topics and areas of Interest include: Download PDF <https://web3d.siggraph.org/wp-content/uploads/2024/02/Call-for-Papers-2024.…>
Metaverse & Realities
Applications & Libraries
Content & Publishing
Humans, Avatars, & Animation
Industrial Applications
Transmission & Rendering
Education & Studies
Paper Submission
This is a blind peer-reviewed conference. Authors are invited to submit their papers in English through the conference EasyChair <https://easychair.org/conferences/?conf=web3d2024> submission system by May 20, 2024. Submissions must be original and should not have been published previously.
Important Dates: <https://web3d.siggraph.org/important-dates/>
Submission Deadline: 20 May, 2024
Notification to Authors: 1 July 2024
Final Camera-Ready Submission: 10 July 2024
Early Registration: Aug 1, 2024
Paper Publication
The papers will be published in electronic format by ACM SIGGRAPH, and will be made available through the ACM Digital Library <https://dl.acm.org/conference/web3d> . The best papers will be selected for publishing as extended versions in the Computer <https://www.sciencedirect.com/journal/computers-and-graphics> & Graphics International Journal.
Please visit the conference website for more opportunities and information at: https://web3d.siggraph.org
Submission deadline is 3rd June
Conference is 12-13 September.
Please consider submitting and joining us in London in September. We look
forward to seeing you there. Do contact us on
<mailto:chairs-cgvc2024@eg.org> chairs-cgvc2024(a)eg.org if you have any
questions.
==========================
CALL FOR PAPERS
We invite you to share your research in all areas of visual computing at the
42nd annual conference on computer graphics, visualisation and visual
computing (CGVC 2024).
CGVC, organised by the Eurographics UK Chapter, will be hosted by the
giCentre at City, University of London.
The CGVC conference aims to foster greater exchange between visual computing
researchers and practitioners, to welcome new researchers and industry
partners in the UK, Europe and beyond into this rapidly growing area of
research.
Official CFP can be found at: <https://cgvc.org.uk/CGVC2024/cfp.html>
https://cgvc.org.uk/CGVC2024/cfp.html [cgvc.org.uk]
<https://urldefense.com/v3/__https:/cgvc.org.uk/CGVC2024/cfp.html__;!!PDiH4E
Nfjr2_Jw!Cpe-mP3F_8x24QrjO_ypI7aQQYX8S0V0v8J6w6KRErIw2567ZOCq_afz4D65kcYfqLE
2i_Mc6G19LHwvnt0hiJASESLlQi675ZaAR-Vxfw$>
https://urldefense.com/v3/__https:/cgvc.org.uk/CGVC2024/cfp.html__;!!PDiH4EN
fjr2_Jw!Cpe-mP3F_8x24QrjO_ypI7aQQYX8S0V0v8J6w6KRErIw2567ZOCq_afz4D65kcYfqLE2
i_Mc6G19LHwvnt0hiJASESLlQi675ZaAR-Vxfw$
Please consider submitting your work to the conference and share this
information with colleagues and early career researchers who may be
interested in submitting.
Important Dates:
* Submission Deadline: 3 June 2024
* Decisions Available: 24 July 2024
* Camera Ready: 7 August 2024
* Conference: 12-13 September 2024
Topics of interest:
Submissions are invited (but not limited to) the following areas:
* Computer Graphics
* Visualization
* Computer Vision
* Virtual Reality
* Visual Analytics
* Visual Data Science
* Computer Animation
* Computer-based Arts and Entertainment
* Image processing
* Acquisition and Reconstruction Techniques
* Graphics Architectures and Acceleration Hardware
* Medical Imaging
* Multimedia Visualisation
* Computer Games
* Rendering Techniques
* Scientific Visualisation and Big Data
* Information Visualization and Visual Analytics
* Geospatial Visualisation
* Augmented Reality and Collaborative Environments
* Mobile Apps and Interactive Devices
* Human Computer Interaction, Robotics, and Haptics
* Modelling Methods
2024 SPECIAL THEME:
This year, we particularly welcome submissions on:
* Geographical visualisation
* Visual analytics
* Visualisation for social good
We welcome contributions in the form of full papers, short papers and
posters. Submissions are optionally single- or double-blind: authors may
choose whether to anonymize their submission or not. Reviewers' identities
are not revealed.
Accepted papers will appear in the Eurographics digital library and will
serve as full paper publications.
Conference Committee:
* Mai Elshehaly, Conference Chair. City, University of London
* Aidan Slingsby, Programme Chair. City, University of London
* David Hunter, Programme Chair. Aberystwyth University
Dear colleagues,
The Special Section on Recent Advances in Graphics and Interaction, in the Computers & Graphics Journal, is a specialized track for paper submission to ICGI 2024, the International Conference on Graphics and Interaction 2024, promoted by the Eurographics Portuguese Chapter. The conference started in the late 80's as a small symposium and has grown in importance each year.
This Special Section seeks high-quality, original research for a limited number of accepted works to enrich the conference's main program and is dedicated to the latest research on interaction techniques, computer graphics, and their applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, and Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts, and Information Visualization.
Papers submitted to this track are expected to present particularly mature and novel research results and will be peer-reviewed by at least three experts according to the standards of Computers & Graphics. Authors of accepted papers will have to present their work at ICGI 2024 (https://gpcg.pt/icgi2024/).
In preparing your submission, please follow the submission guidelines for the Computers & Graphics Journal, as detailed in the instructions for authors available at https://www.editorialmanager.com/cag/. Ensure that you read and follow the instructions carefully before uploading your submission. Please select “VSI: RAGI 2024” in the “Article Type” step in the submission process.
Important Dates
Submission system opens: May 13, 2024
Submission Due: May 31, 2024
First Decision: Within four weeks of submission
Revised Papers Due: July 26, 2024
Final Decision: September 9, 2024
Guest Editors
Anabela Marto (CIIC | ESTG - Polytechnic University of Leiria)
José Creissac Campos (University of Minho | HASLab/INESC TEC)
Kyle Johnsen (University of Georgia)
Best regards,
Anabela, Kyle and José
The Eurographics Symposium on Geometry Processing (SGP) is the premier
venue for disseminating research ideas and cutting-edge results in
geometry processing. In this research area, concepts from mathematics,
computer science, and engineering are developed and applied to offer
insights into and to design efficient algorithms for acquisition,
modeling, analysis, manipulation, simulation, and other types of
processing of 3D models and shape collections.
SGP 2024 will be held at MIT in Cambridge, MA, USA (near Boston) on June
24-26, 2024. The SGP graduate school will offer tutorials taught by
leading experts on June 22-23.
Conference website: https://sgp2024.github.io/
*I am writing to share three news items about SGP:
*
1. *Early bird registration deadline (May 10)*
2. *Student travel grant (due May 24)*
3. *Call for posters (due May 26)*
More information below the signature of this email.
- Justin Solomon
Co-chair, Symposium on Geometry Processing
Associate Professor, MIT Department of Electrical Engineering and
Computer Science
************************
*Early Bird Registration Deadline*
SGP is pleased to offer special Early Bird pricing to those attendees
who register early for the conference. The SGP Early Bird deadline is
quickly approaching: this Friday, May 10. To register now, please
visit this page: https://sgp2024.github.io/registration/
************************
*SGP Student Travel Grant
*
We are pleased to announce a student travel grant to cover up to $1,000
of expenses for travel/lodging/registration to attend the Symposium on
Geometry Processing (SGP) at the Massachusetts Institute of Technology
(June 22-26, 2024); we will be able to give this award to roughly five
students total.
The application form is linked from this page:
https://sgp2024.github.io/registration/
Note: Due to requirements of our funding from the US National Science
Foundation (NSF), applicants to this travel grant must be students
studying at US institutions and/or US citizens/permanent residents at
non-US institutions. Eurographics may release a second travel grant
relevant to other groups later.
************************
*SGP Call for Posters*
We invite authors to submit proposals for poster presentations that
highlight innovative research, preliminary findings, novel ideas,
ongoing projects in the field of geometry processing, as well as refined
methods or applications of already published research. We welcome
submissions from a wide range of topics, including but not limited to:
* Acquisition and reconstruction
* 3D printing analysis and fabrication
* Architectural geometry
* Computational geometry
* Differentiable rendering
* Discrete differential geometry
* Data structures and representations for geometry and topology
* Shape collection exploration
* Geometry compression
* Geometric deep learning
* Geometric representations for machine learning
* Interactive techniques
* Meshing, remeshing, and multiresolution modeling
* Multimodal shape processing
* Neural shape representations
* Point cloud processing
* Processing of large geometric datasets
* Shape analysis, synthesis, and animation
* Surface and volume parameterization and deformation
Note that the posters will be presented at the conference but will not
be published otherwise.
Poster submissions should include a 2-page abstract that summarizes the
poster content and is formatted according to the Author’s guidelines.
Submissions should be made electronically through the Submission and
Review Management (SRMv2) system:
https://srmv2.eg.org/COMFy/Conference/SGP_2024P
The submission process is not anonymous.
Timeline
* Poster Submission Deadline: May 26, 2024, 23:59 UTC
* Notification of Acceptance: June 3, 2024, 23:59 UTC
* SGP Conference: June 24-26, 2024
At least one author of each accepted poster is expected to be present at
the SGP 2024 conference to discuss their work during the dedicated
poster session. Authors will be in charge of printing the poster, many
printing services are available around the conference venue. Posters
will be displayed throughout the conference, and authors will have the
opportunity to present their work and engage with attendees.
We look forward to your contributions and to an engaging and informative
poster session at SGP 2024!
Pacific Graphics 2024
We are welcome all authors to submit your papers to Pacific Graphics 2024,
which will take place from 13th to 16th October 2024 at the breathtaking
Huangshan (Yellow Mountain), China. We welcome original unpublished
submissions in all areas of computer graphics and its applications:
https://pg2024.hsu.edu.cn/.
---------- Publications ----------
Journal Papers containing high-quality original and unpublished results are
solicited for the journal track, and will be published in a special issue of
Computer Graphics Forum (CGF), the journal of the Eurographics Association,
in print and online in 2024.
---------- Timeline (All times are AoE) ----------
Abstract due: May 31
Paper submission: June 7
Final Acceptance Notification: Aug 19
Camera Ready Submission: August 29
---------- Conference Co-chairs ----------
Jan Bender, RWTH Aachen, Germany
Ligang Liu, University of Science and Technology of China
Denis Zorin, New York University, USA
---------- Program Co-chairs ----------
Renjie Chen, University of Science and Technology of China
Tobias Ritschel, University College London, UK
Emily Whiting, Boston University, USA
Summer school of the ACM Symposium on Computational Fabrication (July 2024)
Announcing the summerschool for the ACM Symposium on Computational Fabrication!
July 3-6, 2024 in Copenhagen, Denmark
Priority application deadline 16 May, rolling thereafter
Join 30 MSc and PhD students from across the sciences in learning about and working with digital fabrication machines like 3D printers, lasercutters, CNC mills, and more. You’ll have the chance to hear lectures and do hands-on activities around foundations of fabrication research, interactive potential of these technologies, and sustainability of their use, as well as work with senior mentors like Stefanie Mueller, Laura Devendorf, Wendy Ju, Daniel Ashbrook, Jonas Martinez, Michael Wessely, Valkyrie Savage, Jeremy Faludi, and Distinguished ACM Member Pernille Bjørn on developing their research agendas. Class will take place mainly at the University of Copenhagen, and we will take field trips to makerspaces around the city.This summerschool is open to all students with backgrounds in fabrication, shape changing interfaces, robotics, computer graphics, mechanical engineering, material science, mathematics, and similar areas.
More information: <https://scf-summerschool.org/> https://scf-summerschool.org/
Apply at: <https://phdcourses.ku.dk/> https://phdcourses.ku.dk/ -> you will need to send a 2-page motivation letter about your work as well as a poster PDF to <mailto:vasa@di.ku.dk> vasa(a)di.ku.dk
Call for Papers
Organization
The ICAT-EGVE 2024 conference will be held between December 1st and December
3rd at the University of Tsukuba, Tsukuba, Japan. The ICAT-EGVE is the
merger of the 34th International Conference on Artificial Reality and
Telexistence (ICAT 2024) and the 29th Eurographics Symposium on Virtual
Environments (EGVE 2024). Together, these are two of the oldest
international conferences in the world on Artificial Reality and Virtual
Environments.
Submissions
We invite the submission of Papers, Posters and Demonstrations describing
novel research ideas, work in progress, recently completed work, preliminary
results, or unusual systems and applications. ICAT-EGVE 2024 seeks inspiring
submissions describing research, applications or systems in all areas of
Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User
Interfaces, e.g., the following non-exhaustive list of more specific areas:
* 3D interaction for VR/AR/MR
* VR/AR/MR systems and toolkits
* User studies and evaluation for VR/AR/MR
* Telexistence, Telepresence, and Tele-immersion
* Haptics, audio, and other non-visual modalities
* Serious games and edutainment using VR/AR/MR
* Presence, cognition, and embodiment in VR/AR/MR
* Novel devices (both input and output) for VR/AR/MR and haptics
* Metaverse, Multi-user and distributed VR/AR/MR, Tele-immersion and
Telepresence
* Virtual humans, Avatars, Embodied communications, and Embodiment
* Immersive projection technologies and other advanced display
technologies Submissions in other related areas are welcome, too.
Submission Guidelines
The following are the guidelines for the submission of full and short
papers:
* Full papers must not exceed eight (8) pages in length (excluding
references).
* Short papers must not exceed four (4) pages in length (excluding
references).
* Both full and short papers must be in English and should be
formatted using the
* Eurographics format. Sample LaTeX and MS Word documents for
ICAT-EGVE 2024 can be found
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2024/Instruction> here
* ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain information (including citations and optional videos)
that unnecessarily identifies the authors or their institutions or places of
work. All papers must be submitted electronically as PDF. Authors are
encouraged to submit videos to aid the program committee in the review of
their submissions.
* The conference uses the EG submission tool. All submissions should
be made through the <https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2024>
online submission system. If you have any questions regarding how to modify
your submission, please see
<https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission> this page.
* Submissions should be original, unpublished work, and should not be
in submission to other venues concurrently. Any dual submission will be
rejected outright without review. Submissions to full-paper sessions not
accepted as oral full-paper may be redirected to the poster sessions.
Submission Guidelines: Posters and Demos
Please note that there is a separate submission portal for Posters and
Demos; please see the <https://icat.vrsj.org/2024/submission/poster-demo/>
Call for Posters / Demos.
Review and Publication
* All accepted Papers/Posters/Demos will be published in the
Eurographics Digital Library and presented interactively at the conference.
* Papers/Posters/Demos will be selected by the responsible chairs for
presentation at the conference. Upon acceptance, the camera-ready version of
the submission will be included in the electronic proceedings, provided that
potential comments from the reviewers are appropriately addressed.
Program Chairs
* Shoichi Hasegawa (Tokyo Institute of Technology, Japan)
* Nobuchika Sakata (Ryukoku university, Japan)
* Veronica Sundstedt (Blekinge Institute of Technology, Sweden)
Contact Details: <mailto:chairs-icategve2024@eg.org>
chairs-icategve2024(a)eg.org.
Important Dates (All times: AoE)
* Paper Submission Deadline: 16 August, 2024
* Paper Submission Notification: 19 October, 2024
* Camera Ready Deadline: 28 October, 2024 (TBC)
* Conference: 1-3 December, 2024
Due to multiple requests, we have decided to extend the deadline for papers
& posters submissions to SCA 2024.
New submission deadline (Papers & Posters): April 29, 2024 (23:59 UTC)
Conference website: https://computeranimation.org
Call for papers:
The 23rd annual Symposium on Computer Animation (SCA) will take place in
Montréal, Canada, from August 21 to August 23, 2024.
SCA is the premier forum for innovations in the software and technology of
computer animation. It unites researchers and practitioners working on all
aspects of time-based phenomena. Our focused, intimate gathering, with a
single track program and emphasis on community interaction, makes SCA the
best venue to exchange research results, get inspired, and set up
collaborations.
We invite submission of original, high-quality papers and posters on
computer animation, broadly defined as computation dealing with time-varying
phenomena. Accepted full papers will be published in the journal Computer
Graphics Forum, a leading journal for in-depth technical articles on
computer graphics. Posters will be published in the conference proceedings
indexed by ACM and Eurographics. Best Paper Awards will be given to
excellent submissions that push the leading edge.
The conference topics include:
- 2D, 3D, and N-D animation systems
- Autonomous agents
- Clothing animation and simulation
- Computational design of animated systems
- Expressive motion / communication
- Generative and morphable models
- 3D and 4D motion modeling
- Learned character control
- Facial animation
- Feature learning of motions, faces, body shapes and hand gestures
- Foundation models for animation
- Group and crowd behavior
- Interactive computer graphics
- Intuitive interfaces for creating and editing animations
- Mathematical foundations of animation
- Methods of control and artistic direction of simulations
- Machine learning techniques for animation
- Multimodal techniques for animation
- Modeling and simulation of natural phenomena
- Nature in motion (natural phenomena, plants, clouds, etc.)
- New time-based art forms on the computer
- Novel time-varying phenomena
- Perceptual metrics of animation
- Physical realism / measuring the real world for animation
- Physical simulation
- Fluid animation and simulation
- Planning / learning / optimization for animation
- Real-time and interactive methods
- Camera control methods for computer animation
- Sound and speech for animation
- ... as well as related problems in robotics game development,
human-computer interaction, simulation visualization, computer vision and
others.
We would like to emphasize that SCA welcomes all kinds of contributions that
advance the field
of computer animation. This includes new and improved algorithms but also:
- New datasets, or carefully and thoughtfully designed (collections of)
datasets based on previously available data
- Advanced practices in data collection and curation
- Benchmarks and benchmarking tools
- Perceptual studies
- Experimental studies
- Material measurements
- Systems
- Hardware
- Theoretical foundations
- New promising approaches that do not yet achieve state-of-the-art
performance Technical Papers
Submission guidelines: https://computeranimation.org/instructions.html
Timeline:
- Submission deadline (papers and posters): April 29, 2024 (23:59 UTC)
- Notification of acceptance: June 16, 2024
- Revised version deadline: July 7, 2024 (23:59 UTC)
- Journal notification: July 18, 2024
- Camera ready due: July 25, 2024 (23:59 UTC)
He Wang and Melina Skouras (Programme Chairs, SCA 2024)
Dear colleagues,
We are seeing candidates (postdoctoral fellow and masters of applied
science) for R&D on the development of software solutions to optimize objects and toolpaths for computer aided design (CAD). This project, conducted at École de technologie supérieure, Montreal, Canada, aims to develop optimization tools in C++ using the Open Cascade library. The goal is to reduce errors between a computer-aided design (CAD) modeled object and a manufactured object. The entire project will employ three strategies to minimize errors: (1) optimizing object surfaces, (2) optimizing cuts, and (3) optimizing filling. The first strategy (surface
optimization) will focus on the 3D errors measured between a CAD object and the same object built by additive manufacturing. To compensate for errors, we will create a second (morphed) version that, once built, will result in an object closer to the desired geometry. To achieve this, we will deform the surfaces of the new object to compensate for the errors.
This deformation will be obtained through a minimization approach (such as gradient descent or linear least squares) and will use measured deviations as input. The challenge will be to maintain a rich and continuous representation of the surfaces while proposing an efficient algorithm that minimizes computation costs. The second strategy involves developing a system to effectively visualize surfaces, cuts, optimized objects, etc. The project will identify and implement the most relevant cutting methods related to additive manufacturing processes. Then we will optimize the positioning of cuts considering the characteristics of additives manufacturing processes, such as incremental forming. Taking into account the manufacturing process characteristics and the targeted number of cuts, this approach will optimize the parameters of the cutting method to mitigate precision problems. The optimization will be coupled with process simulations by the NRC for predicting geometric errors. The third strategy focuses on optimizing filling for deposition-based manufacturing processes. The project will consider cold spray deposition processes of metallic powders, which can be modeled by scanning a Gaussian distribution. Variability in Gaussian size due to feed-rate variations from the controller will be factored to address the resulting errors through optimization loops. Multiple deposition passes with tool orientation variations will be considered to compensate for material shortages in the Gaussian's periphery. The recruited individuals will focus on one or more of these three strategies based on their profile and expertise.
Expected candidate: The ideal candidate has some knowledge of computer graphics and is a capable C++ programmer. Knowledge related to CAD modeling, Open Cascade, OpenGL or Direct3D, spline and NURBS surfaces, numerical optimization or Python are also interesting assets.
Funding: A scholarship is available and will be adjusted to the candidate’s profile.
Start date: Summer / fall 2024, winter 2025
Additional information: While ÉTS is a French speaking engineering school, all of the courses and the thesis can be done in English.
Montréal is quite bilingual and someone who knows English and very basic French can do all of their day-to-day activities without any problem.
Contact person:
Eric Paquette
eric.paquette(a)etsmtl.ca
https://profs.etsmtl.ca/epaquette/
--
Eric Paquette, Ph.D., ing. (he/him), Professeur Régulier http://profs.etsmtl.ca/epaquette/ eric.paquette(a)etsmtl.ca Directeur du programme de maîtrise en TI Département de génie logiciel et des TI École de technologie supérieure 1100, rue Notre-Dame OuestMontréal, Québec, Canada, H3C 1K3 Tel. : +1 (514) 396-8587
We're happy to announce that registration is now open for EGSR 2024:
https://egsr2024.uk/registration/ - Room booking information is also there,
with more information on the Venue page: https://egsr2024.uk/venue/
Eric Haines and Elena Garces, programme chairs
The 1st Call for Papers
International Conference on Cyberworlds CW2024 Yamanashi, Japan, October
29-31, 2024
https://cyberworlds2024.yamanashi-u.jp/
In-cooperation with Eurographics Association
Cyberworlds are information spaces and communities that immensely augment
the way we interact, participate in business and receive information
throughout the world. Cyberworlds seriously impact our lives and the
evolution of the world economy by taking such forms as social networking
services, 3D shared virtual communities and massively multiplayer online
role-playing games. The international conferences on Cyberworlds have being
organized annually since 2002 with the proceedings published by IEEE
Computer Society and selected papers published in multiple journals,
including The Visual Computer. The 23rd annual International Conference on
Cyberworlds, CW 2024, will be held in Kofu, Yamanashi Prefecture, which is
renowned as the home of Mount Fuji.
TOPICS
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track
Visual Computing: Extended reality (XR); Computer graphics; Computer
animation; Visualization; Image processing; Computer vision, Deep learning
in visual computing, etc.
Data Science for immersive communication: Immersive visual analytics;
Machine and deep learning in visual communication; Collaborative visual
analysis, etc.
Applications: Digital humans; Education in cyberspace; Shared art and
cultural heritage; Health care in cyberspace; Online games and living in
shared virtual worlds; Shared digital fabrication, etc.
Multimodal Interaction and Human Factors: Man-machine interaction
(haptics, olfaction, sonification); Human dynamics; Communication;
Collaboration; Entertainment; Digital assistants; Enhanced living; Human
augmentation, etc.
COGNITIVE HUMAN-MACHINE INTERACTION Track
Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI
applications; EEG-based neuroimaging; Mobile and adaptive BCIs;
Neurofeedback systems and games; Neurorehabilitation and neuroplasticity;
Machine-assisted cognitive enhancement, etc.
Human Factors in Cyberspace: Affective computing; Emotion artificial
intelligence; Human factors in transportation and industry; Biosignals;
Internet of bodies; Machine and deep learning for biosignal-based
algorithms; Neuroergonomics; Cognitive multimodal interfaces; Human factors
in XR; Cognitive human-robot interaction, etc.
CYBERSECURITY Track
Cybercrime Prevention: Identity and trust management; Content protection
and digital rights management; Information hiding and anonymity; Privacy
protocols; Security protocols; Malware detection; Attack detection, etc.
Biometrics in Cyberspaces: Behavioral biometrics; Biometric template
protection; Emerging biometrics; Multi-biometrics; Presentation attack
detection, etc.
Internet of Things: Security of embedded systems; Security protocols;
Security in V2X and smart cities; Mobile networks security, IoT & big data,
etc.
Analysis of Digital Traces in Cyberspaces: Forensics (computer, mobile
devices, network, social media); Altered content detection (multimedia, deep
fake); Digital data analysis (social media, file carving), etc.
IMPORTANT DATES
Papers (Full/Short) Submission June 14, 2024 (Fri)
Papers (Full/Short) Notification July 22, 2024 (Mon)
Poster papers submission Aug 2, 2024 (Fri)
Poster papers notification Aug 19, 2024 (Mon)
More Details on the conference can be found from the website:
https://cyberworlds2024.yamanashi-u.jp/
We look forward to receiving your submissions.
General Chair: Xiaoyang Mao, University of Yamanashi, Japan
Program Chair: Alexei Sourin, Nanyang Technological University, Singapore