14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
Genova, Italy, 5-7 October 2016
<http://gch2016.ge.imati.cnr.it> http://gch2016.ge.imati.cnr.it
Call for Papers
The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016)
aims to foster an international dialogue between ICT experts and CH
scientists to have a better understanding of the critical requirements for
processing, managing, and delivering cultural information to a broader
audience. The objective of the workshop is to present and showcase new
developments within the overall process chain, from data acquisition,
analysis and synthesis, 3D documentation, and data management, to new forms
of interactive presentations and 3D printing solutions. Interdisciplinary
approaches for analysis, classification and interpretation of cultural
artefacts are particularly relevant to the event.
The intention of GCH 2016 is also to establish a scientific forum for
scientists and CH professionals to exchange and disseminate novel ideas and
techniques in research, education and dissemination of Cultural Heritage,
transfer them in practice, and trace future research and technological
directions. Therefore, we seek original, innovative and previously
unpublished contributions in the computer graphics area applied to digital
cultural heritage, challenging the state of the art solutions and leveraging
new ideas for future developments. Specific sessions will be devoted to
reports on applications, experiences and projects in this domain.
Contributions are solicited (but not limited to) in the following areas:
. 2/3/4D data acquisition and processing in Cultural Heritage
. Multispectral imaging and data fusion
. Digital acquisition, representation and communication of intangible
heritage
. Material acquisition analysis
. Heterogeneous data collection, integration and management
. 3D printing of cultural assets
. Shape analysis and interpretation
. Similarity and search of digital artefacts
. Visualization and Virtual Museums
. Multi-modal and interactive environments and applications for Cultural
Heritage
. Spatial and mobile augmentation of physical collections with digital
presentations
. Semantic-aware representation of digital artefacts (metadata,
classification schemes, annotation)
. Digital libraries and archiving of 3D documents
. Standards and documentation
. Serious games in Cultural Heritage
. Storytelling and design of heritage communications
_______________________________________________________________________
IMPORTANT DATES
May 2 Abstract: AS SOON AS POSSIBLE
May 16 Full Papers, Short Papers: EXTENDED!
June 30 Notification
Sept 5 Final Camera Ready
________________________________________________________________________
Proceedings
All the accepted papers will be published by the Eurographics Association
and will be stored in the EG Digital Library.
The authors of selected best papers will be invited to submit an extended
version to the ACM Journal on Computing and Cultural Heritage (JOCCH, see at
<http://jocch.acm.org/> http://jocch.acm.org/).
Event Co-Chairs
Bianca Falcidieno - CNR IMATI, Italy
Dieter Fellner - TU Darmstadt/Fraunhofer IGD, Germany
Program Co-Chairs
Chiara Eva Catalano - CNR IMATI, Italy
Livio De Luca - MAP (Models and simulations for Architecture and Cultural
Heritage) Lab, CNRS, France
============================================================================
=======
2016 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW2016) Chongqing, China,
28-30 September, 2016 In-cooperation with Eurographics, ACM, ACM SIGGRAPH,
and International Federation for Information Processing
WEB: <http://www.cyberworlds-conference.org> www.cyberworlds-conference.org
Final CALL FOR PAPERS
[please accept our apologies for possible multiple copies]
============================================================================
=======
Created intentionally or spontaneously, cyberworlds are information spaces
and communities that immensely augment the way we interact, participate in
business and receive information throughout the world. Cyberworlds seriously
impact our lives and the evolution of the world economy by taking such forms
as social networking services, 3D shared virtual communities and massively
multiplayer online role-playing games.
CW2016 TOPICS include but are not limited to:
- Networked and shared virtual worlds
- Virtual collaborative spaces
- Shape modeling for cyberworlds
- Virtual humans and avatars
- Multimodal interaction and rendering
- Computer vision for augmented and mixed reality
- Cognitive informatics
- Brain-computer interfaces
- Affective computing
- Social computing
- Online communities
- E-learning in cyberworlds
- Multi-user web games
- Art and heritage in cyberspace, cyber-museums
- Cyberethics and cyberlaws
- Cybersecurity
- Welfare in cyberworlds
- Data mining and warehousing in cyberworlds
- Visual analytics in cyberworlds
SUBMISSION CATEGORIES include full papers (up to 8 pages), short papers (up
to 4 pages), and poster papers (up to 4 pages). The papers must be written
in English, carefully proofread, and formatted to IEEE Manuscript Template.
Full papers and short papers will be scheduled for oral presentation (25 min
full papers, 15 min short papers). Posters/demos will have to be displayed
by the authors during the poster session and will also require 1 min
fast-forward slide presentation. All three categories of papers will
participate in the competition for the Best Paper awards.
CONFERENCE PROCEEDINGS with all accepted papers will be published by IEEE
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library and reference databases of all major referencing indices
(SCI, Scopus, etc.).
SPECIAL JOURNAL ISSUES, referenced by SCI and other major indices, have been
confirmed for all accepted full papers including:
- The Visual Computer (Springer)
- Computers&Graphics (Elsevier)
- Transactions on Computational Science (Springer, LNCS Journal Subline)
- Other journals will be further confirmed The extended journal papers, with
at least 30% of new content and preferably different titles, will be
required by 1 October 2016 (for C&G) and 15 December 2016 (TVC, TCS).
SPECIAL TRACKS AND SESSIONS will be organized including:
- International Workshop on Biometric Security
- MetaPlastic Arts, Design and Virtual Worlds More details are at
<http://www.cyberworlds-conference.org> www.cyberworlds-conference.org
KEYNOTE TALKS (confirmed so far):
Professor Brian Wyvill (University of Victoria, Canada, Vice-President ACM
SIGGRAPH) "A modelling paradigm for artificial and virtual reality
environments"
Chin-Wan Chung (KAIST, Korea), Semantic mobile social networks More details
are at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org
REGISTRATION and ORAL PRESENTATION of each paper accepted for the conference
will be required to be included in the conference proceedings and special
journal issues.
More information can be found at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org
CONFERENCE VENUE:
The conference will be held in Chongqing, which is a famous historical and
cultural city in China, a birthplace of Bayu culture. It has more than 3000
years of recorded history. It is a place of many tourist attractions
including UNESCO World Natural Heritage and Cultural Heritage sites. In
Chongqing you can enjoy authentic hot Sichuan cuisine. The world famous hot
pot is originated from Chongqing. Conference banquet will be held on a boat
during cruise by Yangzi and Jialing Rivers. Trip to the scenic Dazu Rock
Carving place in Dazu County will be offered on Saturday 31 September.
IMPORTANT DATES:
Monday 9 May Papers (Full/Short) submission (the submission
system is open at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org)
Friday 17 June Papers (Full/Short) notification
Friday 24 June Poster papers submission
Monday 27 June Poster papers notification
Friday 1 July Author registration
Wednesday 20 July Camera-ready papers submisson to IEEE CPS
Saturday 1 October Special journal issues submission (C&G)
Tuesday 15 December Special journal issues submission (TVC and TCS)
MAIN ORGANISERS and CONTACTS:
Honorary Chair
Tosiyasu L. Kunii (Morpho Inc., Japan)
Administrative General Chair
Hongbin Xu (Chongqing University of Technology, China) General Chairs
Zhigeng Pan (Hangzhou Normal University, China) Wu Yang (Chongqing
University of Technology, China) Program Chairs Alexei Sourin (Nanyang
Technological University, Singapore) Zheng Yang (Chongqing University of
Technology, China)
Best Regards,
Alexei Sourin
Program Co-Chair of CW2016
WEB: www.cyberworlds-conference.org
cw2016(a)easychair.org
+++++++++++++++++++++++++++++++++++++++++++++++++++++
The Department of Computer Science at the University of Bath seeks a
Professor of Visual Computing. The successful candidate will be an
internationally leading academic who will contribute to leading and
enhancing the Department. The Department is structured in four
groups: Visual Computing, Human-Computer Interaction, Intelligent Systems
and Mathematical Foundations.
Currently including seven academic staff and associated researchers, the
Visual Computing group has broad interests bound together by the
contemporary movement of vision and graphics convergence. Research includes
body and face tracking, motion capture, acquisition of natural phenomena and
buildings, 3D geometry, 2D shape, and object recognition. The group
regularly publishes in leading conferences and journals. It currently holds
over £12M in research funding, including the new EPSRC Centre for the
Analysis of Motion, Entertainment Research and Applications (CAMERA). In
addition, the group hosts the £20M Centre for Digital Entertainment (CDE),
in which research students are co-supervised by world-leading industrial
researchers.
Partners include The Imaginarium, The Foundry, the BBC, Double Negative, and
many others. The group enjoys collaborations with academics including
Cardiff, Loughborough, UCL, Tsinghua, Zhejiang and KAUST. The group also
contributes to the international community through its work on steering
committees, editing journals and other activities.
This opportunity arises following the retirement of Professor Phil Willis,
Director of the CDE. The successful candidate may assume the Directorship
of the CDE, subject to negotiation with the University and EPSRC. The
successful candidate will also be expected to conduct excellent research,
with the ability and desire to collaborate effectively and productively with
colleagues across the University and beyond.
The successful applicant will have the opportunity to engage with our
existing research activities. The post holder will also be expected to take
the lead in developing his or her own research funding portfolio from
appropriate national and international sources, and to carry out and
supervise research in line with the Departments strategy and targets.
The post holder will be expected to contribute to teaching at undergraduate
and postgraduate levels and should be able to demonstrate a continuing
commitment to maintaining the Universitys high standards in teaching and
learning, with the ability to educate and inspire some of the brightest
students in the country.
The post holder will also be expected to contribute to the leadership and
management of the Department and group.
The Department and University are committed to providing a supportive and
inclusive working environment. We are working to improve the gender balance
within the Department and particularly welcome applications from women.
Interviews will be held as soon as possible after the closing date for
applications.
For information and to apply see:
<https://www.bath.ac.uk/jobs/Vacancy.aspx?ref=FY3876>
https://www.bath.ac.uk/jobs/Vacancy.aspx?ref=FY3876
For an informal discussion please contact the Head of Department, Professor
Eamonn ONeill: <mailto:E.ONeill@bath.ac.uk> E.ONeill(a)bath.ac.uk or +44
(0)1225 383216.
Applications are invited for a Research Associate in Interactive Virtual and
Augmented Reality to work in a major new research centre at the University
of Bath. We are seeking a talented and motivated researcher with excellent
track record in human-computer interaction and/or 3D computer graphics. The
post holder will work closely with computer vision and motion capture
experts to research, develop and evaluate innovative 3D environments and
interaction techniques for virtual and augmented reality.
The Centre for the Analysis of Motion, Entertainment Research and
Applications (CAMERA) is an exciting EPSRC funded large-scale research
collaboration between the Department of Computer Science, the Department for
Health and external partners at the University of Bath.
CAMERA has over £10m of initial research commitment, including around £4m
from the Engineering and Physical Science Research Council (EPSRC), and an
expectation for growth and long-term sustainability beyond the current
5-year funding. CAMERA aims to create impact in the areas of entertainment,
human performance enhancement and assistive technologies. A central theme
is the development and application of human motion capture, VR and AR in
these areas. CAMERA has several world-class partners including BMT, The
Imaginarium, The Foundry, Ministry of Defence, and British Skeleton.
CAMERA has a world-class motion capture studio, including a range of full
body and facial capture systems, inertial sensing, multi-camera 4K arrays,
and VR and AR technologies. CAMERA has several research strands. In the VR
and AR strand, we aim to research and develop innovative techniques and
experiences in which people can interact with other people and things in
virtual and augmented environments.
Using advances in motion capture, 3D modelling and rendering, and
human-computer interaction, we aim to make these experiences more
controllable, realistic and natural.
The principal aim of this post is to conduct research to enable these
developments and to produce world leading publications and other appropriate
outputs. In addition to these duties, the post holder will be involved in
the supervision of PhD students and some teaching.
Commercial activities through CAMERA are also possible. The post holder is
expected to work closely with other CAMERA staff, especially with
researchers working on related areas of VR and AR.
The Department and the University are committed to providing a supportive
and inclusive working environment. We are working to improve the gender
balance within the Department and particularly welcome applications from
women.
This position is offered on a full-time, fixed-term contract (up to 24
months) basis. The start date is anticipated to be as soon as possible from
1 June 2016.
For information and to apply see:
<https://www.bath.ac.uk/jobs/Vacancy.aspx?ref=FY3877>
https://www.bath.ac.uk/jobs/Vacancy.aspx?ref=FY3877
Please study the job description and person specification carefully before
applying. There is an emphasis on candidates with strong technical skills
in addition to other relevant skills and experience.
For an informal discussion or further details about the role please contact
Professor Eamonn ONeill ( <mailto:e.oneill@bath.ac.uk>
e.oneill(a)bath.ac.uk).
Call for Participation: EuroVis 2016
EG/VGTC Conference on Visualization
June 6-10, 2016, Groningen, The Netherlands
<http://www.cs.rug.nl/jbi/eurovis2016/>
http://www.cs.rug.nl/jbi/eurovis2016/
EuroVis 2016, hosted by the University of Groningen in the Netherlands, is
the 18th annual visualization gathering organized by the Eurographics
Working Group on Data Visualization and supported by the IEEE Visualization
and Graphics Technical Committee (IEEE VGTC).
Registration is open and early registration (reduced rate) ends on Sunday
May 15th, 2016. Discounts are available for EG and IEEE members; see
<http://www.cs.rug.nl/jbi/eurovis2016/ForAttendees/Registration>
http://www.cs.rug.nl/jbi/eurovis2016/ForAttendees/Registration
We have compiled an exciting program that includes:
* keynotes by Anders Ynnerman (University of Linköping, Sweden) and Elmar
Eisemann (TU Delft, The Netherlands)
* paper, short paper, STAR, poster, and demo sessions
* Five co-located events
We invite you to join us in Groningen for EuroVis 2016!
Jos Roerdink, General Chair
********************************************************
Short Papers CFP - Apologies for multiple copies
********************************************************
Computer Graphics International 2016: CGI'16
28th June - 1st July 2016
Heraklion, Crete, Greece
THE 33rd ANNUAL CONFERENCE
WELCOME TO CGI 2016!
Computer Graphics International is one of the oldest, international annual
conferences in Computer Graphics and one of the most important ones
worldwide. It is an essential yearly meeting where academics present their
latest models and technologies, and explore new trends and ideas. Since 1983
it has been held in numerous different places worldwide - Geneva, Tokyo,
Sydney, and many countries in Europe, Asia, and The Americas.
CGI'16: Computer Graphics International 2016, the 33rd annual conference
will take place on June 28th - July 1st 2016 in Heraklion, Crete, Greece.
Crete is the 5th biggest Mediterranean Island, lies in the southern frontier
of Europe and is one of the most popular European tourism destinations. The
conference is organized by the Institute of Computer Science of the
Foundation for Research and Technology Hellas (ICS-CVRL/FORTH) in
cooperation with the Computer Graphics Society (CGS), ACM-SIGGRAPH and The
Eurographics Association.
Accepted short papers will be published by the ACM Digital Library within
its International Conference Proceedings Series.
TOPICS
We invite original contributions that advance the state-of-the-art in topics
related, but not limited to:
* Graphics Systems Architectures
* Human Computer Interaction
* Rendering Techniques
* Virtual and Augmented Reality
* Shape and Surface Modeling
* Physically Based Modeling and Simulation
* Scientific Visualization
* Data Compression for Graphics
* Medical Imaging
* Computational and Discreet Geometry
* Multimedia and Web Graphics
* Mobile Graphics Toolkits
* Virtual Heritage applications
* Geometric Algebra Computing
* Geometric/Clifford Algebras for Graphics
* Computational Photography
* Visual Analytics
* Shape and Image Retrieval
* Sketch Based Modeling
* 3D Printing
* Surface and Volume Deformation
* Shape Analysis
* Parallel Systems and GPU
* Augmented cognition and Mixed Reality
* Realistic and Perceptual Rendering
* HDR Image and Video Techniques
* Augmented Cognition in Mixed Reality
* Virtual Heritage
* Computer graphics techniques in serious games
Several important Co-Located Events are also supporting the main CGI'16
conference this year:
<http://www.ics.forth.gr/CGI2016/?page_id=143>
http://www.ics.forth.gr/CGI2016/?page_id=143
IMPORTANT DATES
(all deadlines are 23:59 CET)
SHORT PAPERS/POSTERS
* Short Paper/Poster submission: Apr. 24th 2016
* Short Paper/Poster notification: May 13th 2016
* Camera ready short papers due: May 22th 2016
COMMITTEE
* Conference Chair: George Papagiannakis - University of Crete & FORTH,
Greece
* Program Co-Chairs:
* Daniel Thalmann - EPFL, Switzerland & Nanyang Technological University,
Singapore
* Panos Trahanias - University of Crete & FORTH, Greece
For more details please visit: <http://www.ics.forth.gr/CGI2016>
http://www.ics.forth.gr/CGI2016
At Institute of Software and Multimedia Technology the Chair of Computer
Graphics and Visualisation invites applications for a fully funded Research
Fellow (Subject to personal qualification employees are remunerated
according to salary group E 13 TV-L) The position is to be filled as soon as
possible and will be offered until 31.03.2019. The period of employment is
governed by § 2 Fixed Term Research Contracts Act
(Wissenschaftszeitvertragsgesetz WissZeitVG).
The position offers the chance for further academic qualification (e.g.
PhD).
Tasks: The position is part of the interdisciplinary research project fast
haptic. The main task of the project is the development of a novel display
which combines a 3d display and a tactile display. With this new display it
will be possible to see virtual objects stereoscopically and at the same
time feel them with the fingers. The task of our Chair is to develop a
tracking approach for hands and fingers. For this, different sensors will be
combined in a way to maximize precision close to the tactile display. Within
your work you will design, build and calibrate the sensor setup.
Furthermore, you will implement a tracking method that exploits fused sensor
data.
Requirements: Excellent university degree (Master or equivalent) in the
field of Computer Science, Electrical Engineering, Mechatronics or similar
fields; ability to work independently and target-oriented in a team; high
commitment, fluent in English language to write excellent papers and to
participate in international conferences; interest in practice-oriented and
interdisciplinary cooperation with partners.
Knowledge in usage and calibration of sensors as well as in the
implementation with C++ and of GPUs is advantageous.
We offer: A diversified, topical and challenging research position with your
own scope for design in an interdisciplinary team of young researchers;
participation in conferences for research exchange; excellent contacts to
partners from research and industry; independent organization of your
research work.
Applications from women are particularly welcome. The same applies to people
with disabilities.
Applications including CV, a short summary of Master thesis and a statement
of research interest should be sent until
02.05.2016 (stamped arrival date of the university central mail service
applies)
as single pdf-document via e-mail in an electronically signed and encrypted
form to
<mailto:stefan.gumhold@tu-dresden.de> stefan.gumhold(a)tu-dresden.de
or to
TU Dresden,
Fakultät Informatik, Institut für Software- und Multimediatechnik, Professur
für Computergraphik und Visualisierung, Herrn Prof. Dr. Stefan Gumhold,
01062 Dresden,
Germany
Please submit copies only, as your application will not be returned to you.
Expenses incurred in attending interviews cannot be reimbursed.
============================================================================
=======
2016 INTERNATIOINAL CONFERENCE ON CYBERWORLDS (CW2016) Chongqing, China,
28-30 September, 2016 In-cooperation with Eurographics, ACM, ACM SIGGRAPH,
and International Federation for Information Processing
WEB: <http://www.cyberworlds-conference.org> www.cyberworlds-conference.org
3rd CALL FOR PAPERS
[please accept our apologies for possible multiple copies]
============================================================================
=======
Created intentionally or spontaneously, cyberworlds are information spaces
and communities that immensely augment the way we interact, participate in
business and receive information throughout the world. Cyberworlds seriously
impact our lives and the evolution of the world economy by taking such forms
as social networking services, 3D shared virtual communities and massively
multiplayer online role-playing games.
CW2016 TOPICS include but are not limited to:
- Networked and shared virtual worlds
- Virtual collaborative spaces
- Shape modeling for cyberworlds
- Virtual humans and avatars
- Multimodal interaction and rendering
- Computer vision for augmented and mixed reality
- Cognitive informatics
- Brain-computer interfaces
- Affective computing
- Social computing
- Online communities
- E-learning in cyberworlds
- Multi-user web games
- Art and heritage in cyberspace, cyber-museums
- Cyberethics and cyberlaws
- Cybersecurity
- Welfare in cyberworlds
- Data mining and warehousing in cyberworlds
- Visual analytics in cyberworlds
SUBMISSION CATEGORIES include full papers (up to 8 pages), short papers (up
to 4 pages), and poster papers (up to 4 pages). The papers must be written
in English, carefully proofread, and formatted to IEEE Manuscript Template.
Full papers and short papers will be scheduled for oral presentation (25 min
full papers, 15 min short papers). Posters/demos will have to be displayed
by the authors during the poster session and will also require 1 min
fast-forward slide presentation. All three categories of papers will
participate in the competition for the Best Paper awards.
CONFERENCE PROCEEDINGS with all accepted papers will be published by IEEE
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library and reference databases of all major referencing indices
(SCI, Scopus, etc.).
SPECIAL JOURNAL ISSUES, referenced by SCI and other major indices, have been
confirmed for all accepted full papers including:
- The Visual Computer (Springer)
- Computers&Graphics (Elsevier)
- Transactions on Computational Science (Springer, LNCS Journal Subline)
- Other journals will be further confirmed The extended journal papers, with
at least 30% of new content and preferably different titles, will be
required by 15 December 2016.
SPECIAL TRACKS AND SESSIONS will be organized including:
- International Workshop on Biometric Security
- MetaPlastic Arts, Design and Virtual Worlds More details are at
<http://www.cyberworlds-conference.org> www.cyberworlds-conference.org
KEYNOTE TALKS (confirmed so far):
Professor Brian Wyvill (University of Victoria, Canada, Vice-President ACM
SIGGRAPH) "A modelling paradigm for artificial and virtual reality
environments"
Chin-Wan Chung (KAIST, Korea), Semantic mobile social networks More details
are at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org
REGISTRATION and ORAL PRESENTATION of each paper accepted for the conference
will be required to be included in the conference proceedings and special
journal issues.
More information can be found at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org
CONFERENCE VENUE:
The conference will be held in Chongqing, which is a famous historical and
cultural city in China, a birthplace of Bayu culture. It has more than 3000
years of recorded history. It is a place of many tourist attractions
including UNESCO World Natural Heritage and Cultural Heritage sites. In
Chongqing you can enjoy authentic hot Sichuan cuisine. The world famous hot
pot is originated from Chongqing. Conference banquet will be held on a boat
during cruise by Yangzi and Jialing Rivers. Trip to the scenic Dazu Rock
Carving place in Dazu County will be offered on Saturday 31 September.
IMPORTANT DATES:
Monday 25 April Abstract submission (the submission system is
open at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org)
Monday 9 May Papers (Full/Short) submission
Friday 17 June Papers (Full/Short) notification
Friday 24 June Poster papers submission
Monday 27 June Poster papers notification
Friday 1 July Author registration
Wednesday 20 July Camera-ready papers submisson to IEEE CPS
Tuesday 15 December Special journal issues submission
MAIN ORGANISERS and CONTACTS:
Honorary Chair
Tosiyasu L. Kunii (Morpho Inc., Japan)
Administrative General Chair
Hongbin Xu (Chongqing University of Technology, China) General Chairs
Zhigeng Pan (Hangzhou Normal University, China) Wu Yang (Chongqing
University of Technology, China) Program Chairs Alexei Sourin (Nanyang
Technological University, Singapore) Zheng Yang (Chongqing University of
Technology, China)
Best Regards,
Alexei Sourin
Program Co-Chair of CW2016
WEB: www.cyberworlds-conference.org
cw2016(a)easychair.org
+++++++++++++++++++++++++++++++++++++++++++++++++++++
At EuroVis 2016 (see <http://eurovis.org/> http://eurovis.org/), there will
be a tutorial on Machine Learning Methods in Information Visualization for
Big Data.
The tutorial will focus on machine learning methods relevant to information
visualization with practical software activities for participants to work
with available tools.
Participation in this tutorial is limited to 50 and registration will happen
on a first come first serve basis.
Further information about this tutorial and registration is available here:
http://mlvis2016.hiit.fi/
Dear colleagues,
We invite submissions to the following conference:
======================================================
COMPUTER GRAPHICS & VISUAL COMPUTING 2016 (CGVC 2016)
The 34th Annual Conference organised by the UK chapter of the Eurographics
Association,
15-16 September 2016, Bournemouth University, UK,
<http://www.eguk.org.uk/CGVC2016/> http://www.eguk.org.uk/CGVC2016/
======================================================
The annual EGUK conference is a meeting place for all those in the UK
working in computer graphics and visual computing. It attracts researchers
from across the country and from further afield.
The 2016 conference Computer Graphics & Visual Computing will be an
overnight meeting (lunchtime to lunchtime). The conference wants to focus on
increasing the dialogue between academic research groups, researchers in
academic and in industrial developments. In order to facilitate such
dialogue, we are seeking contributions mainly in the form of extended
abstract and industrial demonstrations. However, we also welcome submissions
of full papers.
Full papers - a paper of 4 to 8 pages describing completed research. Papers
will be refereed by members of the EGUK programme committee. Authors of
accepted papers will be expected to give a 20 minute presentation at the
conference. Accepted papers will appear in the Eurographics digital library
and will count as full paper publications.
Extended abstract - an abstract of up to 1000 words, plus figures and
references. An extended abstract can describe work in progress, interim
results, industrial work, or research presented more fully elsewhere.
Extended abstracts will also be refereed by a panel drawn from the EGUK
programme committee. All accepted extended abstracts will be presented as
posters in a poster session and authors of selected submissions will also be
expected to give a 15 minute presentation at the conference.
Industrial project abstracts - a technical abstract of 1 to 4 pages,
demonstrating implementations and/or product development. Technical
abstracts will be presented at the conference site as large format posters
during a poster session.
Accepted abstracts will appear in the Eurographics digital library. An
extended abstract and industrial project abstract will not be considered as
a full paper publication, instead being similar to a SIGGRAPH one‐page
sketch or to a conference poster without an associated paper. As such,
presenting an extended abstract at this conference has no effect on your
ability to publish a fuller version of the same work in another venue. See
full instruction at the conference website.
======================================================
Topics include but are not limited to:
Computer animation and image-based animation
Computer-based arts and entertainment
Vision-based techniques and image processing
Acquisition and reconstruction techniques
Graphics architectures and acceleration hardware
Medical imaging
Multimedia visualisation
Computer Games
Rendering techniques
Scientific visualization and big data
Information visualization
Visual analytics
Augmented reality and collaborative environments
Mobile Apps and Interactive Devices
Human computer interaction, robotics, and haptics
Modelling methods
======================================================
Important Dates:
Submission Deadline: ***** 17 June 2016 *****
Notification of Acceptance: 15 July 2016
Camera Ready: 5 August 2016
Conference: 15-16 September 2016
======================================================
Conference co-chairs:
Dr Cagatay Turkay, City University London, UK,
Dr Tao Ruan Wan, Bradford University, UK. .
Contact: <mailto:chairs-cgvc2016@eg.org> chairs-cgvc2016(a)eg.org
Local arrangement co-chair:
Dr Wen Tang, Bournemouth University, UK;
======================================================
A fully-funded PhD studentship is available in the area of visual computing
at the University of Bath.
Light-field synthesis from existing imagery
The goal of this project is to create appealing visual content for upcoming
light-field displays from existing imagery, particularly from image and
video collections such as historical photos or consumer videos. This project
will research and develop image- and video-based rendering approaches for
synthesising visually plausible novel views, as well as new data-driven
inpainting techniques for filling occlusion holes in a visually consistent
manner.
Requirements
Candidates should normally have a good first degree (equivalent to a First
Class or 2:1 Honours), or a Masters degree in computer science, visual
computing or a related discipline. A strong mathematical background and
strong previous programming experience, preferably in C++ and/or Python, is
required. Candidates must have a strong interest in visual computing, and
previous experience in computer vision, computer graphics and image
processing is very desirable. The student will be expected to start on 3rd
October 2016.
Funding
The successful student will be UK or EU only (overseas applicants are not
eligible for this funding). The studentship will cover full Home/EU tuition
fees, a training support fee of £1,000/annum and standard tax-free
maintenance of £14,296/annum (rate for 2016/2017) for 3.5 years.
Additional information
For more general information about studying for a PhD at Bath, please see:
<http://www.bath.ac.uk/study/pg/programmes/comp-scie-mphi>
http://www.bath.ac.uk/study/pg/programmes/comp-scie-mphi
Informal enquires about the position are welcome and should be directed to
Dr Christian Richardt ( <mailto:christian@richardt.name>
christian(a)richardt.name).
Application
The application deadline for this position is Friday, 29 April 2016.
Applications can be submitted via FindAPhD (
<http://master.findaphd.com/search/ProjectDetails.aspx?PJID=73428>
http://master.findaphd.com/search/ProjectDetails.aspx?PJID=73428).
Early application is recommended as this position may be filled if a
suitable candidate is found before the deadline.
SGP 2016, Call for papers
Dahlem Cube, FU Berlin, June 20-24
The Eurographics Symposium on Geometry Processing (SGP) is the premier venue
for disseminating new research ideas and cutting-edge results in geometry
processing. In this research area, concepts from mathematics, computer
science, and engineering are studied and applied to offer new insights and
design efficient algorithms for acquisition, modeling, analysis,
manipulation, simulation and other types of processing of 3D models and
shape collections.
Important Dates:
April 4 Abstract submission
April 8 Full paper submission
May 16 Notification of acceptance
May 30 Camera-ready
June 20-24 Three Days of Conference
Submission format:
All submissions should be uploaded to the SRMv2 website:
<https://srmv2.eg.org/COMFy/Conference/SGP_2016>
https://srmv2.eg.org/COMFy/Conference/SGP_2016
For more information: <http://www.geometrysummit.org/sgp2016>
http://www.geometrysummit.org/sgp2016
***** Eurographics 2016, Lisbon, May 9-13 ******
http://eurographics2016.pt <http://eurographics2016.pt/>
https://www.youtube.com/watch?v=OA57ZrWYMho
This is just a reminder that the early-bird EG2016 registration will close
down tomorrow,
March 31.
75 Long Papers
16 Short Papers
7 State of The Art Reports
9 Tutorials
5 co-located workshops
Doctoral Consortium
Many Posters
All waiting for you. Register to attend!
Have a look at the EG2016 trailer on YouTube above.
Eurographics Symposium on Rendering 2016
CALL FOR PAPERS
The Eurographics Symposium on Rendering 2016 will take place in Trinity
College, Dublin, Ireland, over 22-24 June 2016. This 27th event continues
the series of highly successful Eurographics Symposia and Workshops on
rendering. It will be co-located with Eurographics High Performance
Graphics, which will be held 20-22 June 2016.
With the success of the last year's submission process, the "Experimental
Ideas & Implementations" track will be maintained in addition to the
traditional EGSR papers track (the "CGF track"). Authors will have the
choice of submitting their work to the CGF track, the experimental track, or
both.
The CGF submission track will remain as is, continuing the long tradition of
disseminating state-of-the-art scientific results in rendering and related
fields. Accepted papers in this track will be published as an issue of
Computer Graphics Forum after a full peer review, including a rebuttal and a
second review cycle.
The "Experimental Ideas & Implementations" conference-papers track has as an
explicit goal to solicit submissions that describe either exciting new ideas
that have not yet been validated according to the high academic standard of
the CGF track, or interesting implementation issues for known algorithms in
industry-scale uses. The requirements on comparisons to related work,
citations, and quality of results are relaxed in exchange for key questions
such as the following. Is the idea stimulating and interesting? Would it
spark discussion and give valuable insights to the rendering community?
Papers in this track will undergo full double-blind peer review using its
own review form, and will be published in the EGSR conference proceedings
series and in the Eurographics Digital Library, but not the CGF journal.
There is no rebuttal or second review cycle. Consistent with common
practice, authors would have the opportunity to build upon the conference
paper, add comparisons and validation, and submit the work to a journal
later. Please see below for FAQ regarding the new track.
For both tracks, we are looking for work that shapes the future of rendering
and related fields. In particular, we encourage submission in the related
topics of appearance modeling, virtual/augmented reality, computational
displays, fabrication, and hardware architectures.
Neither track imposes a fixed maximum paper length. However, submissions
over 12 pages in length will be treated as exceptional cases, and length
must be proportional to contribution.
If a paper is submitted to both tracks, the reviewers will be initially left
oblivious of this fact. Of those papers rejected from the CGF track, the
chairs at their discretion may select the strongest of those papers and
submit them for an accelerated review to EI&I.
Core conference topics include (but are not limited to):
Global illumination
Real-time and offline rendering
Acquisition, modeling, and manipulation of light transport & appearance
Realistic, non-photorealistic, 2D, and 3D image processing & synthesis
Mathematical techniques for image synthesis
Computational photography/optics/displays
Image synthesis for augmented or virtual reality
Software and hardware systems/architectures for rendering
Audio/sound rendering
Important dates (applying to both CGF and EI&I tracks unless specifically
indicated):
Abstract deadline Monday 28 March 2016
Papers deadline Friday 1 April 2016
Reviews due Wednesday 4 May 2016
Rebuttal due Monday 9 May 2016 (CGF track)
Author notification Tuesday 17 May 2016
Final papers due Tuesday 24 May 2016
Final notification Friday 27 May 2016 (CGF track)
All times are 23:59 (midnight) UTC.
More information can be found on the conference webpage:
http://egsr2016.scss.tcd.ie
We hope to see you and your work in Dublin!
Elmar Eisemann
Eugene Fiume
EGSR 2016 papers chairs
Frequently Asked Questions about the Experimental Ideas & Implementations
Track
Q: What's the process with the extended journal version?
A: Once you have a paper accepted in the new track and published in the
conference proceedings, many journals, CGF included, apply the rule by which
adding 30% new material and addressing any major issues that had precluded
journal publication would qualify the revised paper for consideration in the
journal. The authors should indicate the nature of the submission in a cover
letter.
In addition, the EGSR papers committee and CGF editors may, at their
discretion, invite select papers from the Experimental Ideas &
Implementations track to a fast-track second review cycle in Computer
Graphics Forum.
Q: Why would I submit to both tracks?
A: Should the committee decide your paper is not, in the form it was
submitted, suitable for the CGF track, it could then be forwarded to the
Experimental Ideas & Implementations track by the paper chairs. You, the
author, get a paper, valuable feedback, visibility for your ideas, and the
possibility of later extending your work into a journal paper if the work is
accepted in this second track.
However, if you feel your contribution clearly falls within the scope of the
Experimental Ideas & Implementations track but not the CGF track, please
only submit to the former. This makes the job of the reviewers and the
committee easier, which is of particular importance because the review
schedule is tight.
Q: What if my paper includes interesting system and implementation details
but less algorithmic or mathematical novelty?
A: We would love to consider your work for the Experimental Ideas &
Implementations track!
Q: What if I have an intriguing idea but I have no idea if it works or not,
or it only works in a certain special case?
A: We would love to consider your paper for the Experimental Ideas &
Implementations track! Come present it and we'll all talk about it together.
Q: Are Experimental Ideas & Implementations papers presented in separate
sessions?
A: No. In the spirit of promoting new and interesting ideas, all papers will
be presented alongside in sessions that fit their topic.
======================================
EuroVis Posters Call for Contributions
======================================
The posters track will present late-breaking results, work in progress, and
follow-up extensions or evaluations of existing methods. In particular, it
provides young researchers, especially postgraduate students, with valuable
opportunities to receive feedback from other researchers and engage in
stimulating discussions. A EuroVis poster may describe a piece of work in
any aspect of visualization. For directly submitted posters, we particularly
encourage summary reports of collaborative projects, work in progress, and
application case studies.
We solicit poster submissions in the form of a sketch (i.e., an extended
abstract of at most 2 pages, with an additional page allowed for references
only, see the template at
<http://www.cs.rug.nl/jbi/eurovis2016/uploads/ForSubmitters/EuroVis2016Poste
rs_latex2e.zip>
http://www.cs.rug.nl/jbi/eurovis2016/uploads/ForSubmitters/EuroVis2016Poster
s_latex2e.zip)
and an accompanying poster draft. The poster draft can be added as
additional material but is not mandatory for the submission. The final
posters should be printed on paper no larger than paper size A0 portrait
(84.1 cm x 118.9 cm = 33.1 in x 46.8 in, cf.
<http://en.wikipedia.org/wiki/Paper_size>
http://en.wikipedia.org/wiki/Paper_size). The reviewing will be based
primarily on the sketch content.
Posters are to be submitted using the SRM submission system at
<https://srmv2.eg.org/COMFy/Conference/EuroVis_2016_Posters>
https://srmv2.eg.org/COMFy/Conference/EuroVis_2016_Posters
The posters will be peer-reviewed in a one-stage double-blind process.
We expect that the submissions will clearly discuss novel and significant
contributions. Accepted posters will be presented at the poster session of
the conference. At least one author of an accepted poster must attend the
conference to present the work, and authors will also be required to present
a brief one-minute summary of their talk at the opening fast forward
session.
Both a PDF version of the poster and the extended abstract will be included
on the conference USB stick and also in the EG digital library with a DOI.
However, publication in the EG digital library can be omitted on request.
Traditionally, the material in a poster/sketch can later be reused by the
original authors for a more extensive publication (e.g., a full paper) with
more detailed content and mature results. This should not be considered
self-plagiarism. However, as posters/sketches are citable, researchers are
encouraged to acknowledge novel ideas and results presented in
posters/sketches.
Important Dates
* poster submission deadline: Friday, Apr. 8, 2016, 23:59 GMT
* notification: Friday, Apr. 22, 2016
* camera ready materials: Friday, Apr. 29, 2016
For detailed poster preparation and submission instructions, please refer to
the author guidelines and submission guidelines of the conference web pages
( <http://www.cs.rug.nl/jbi/eurovis2016/ForSubmitters/Posters>
http://www.cs.rug.nl/jbi/eurovis2016/ForSubmitters/Posters).
For any questions concerning poster submissions please contact the posters
co-chairs:
Tobias Isenberg, INRIA, France
Filip Sadlo, Heidelberg University, Germany
E-Mail:
<mailto:eurovis2016_posters@list.rug.nl*************************************
**> eurovis2016_posters(a)list.rug.nl
<mailto:eurovis2016_posters@list.rug.nl*************************************
**> ***************************************
CALL FOR PARTICIPATION
MOTION IN GAMES
in LISBON
<https://mig2015.inria.fr/> https://mig2015.inria.fr/
We are calling for participation in our ACM Motion in Games annual symposium
which will occur on
*** May 7-8 in Lisbon, Portugal *** as a satellite event of Eurographics
2016.
The symposium, initially scheduled in Paris in November and cancelled due to
the attacks, is re-organized in
the lively city of Lisbon, with the great support of Eurographics
organisation members as well as ACM.
The event will give the opportunity for MIG15 participants to presents their
papers, and for MIG and EG
participants to enjoy our annual conference program.
Games have become a very important medium for education, therapy and
entertainment. Motion plays a crucial role in computer games. Characters
move around, objects are manipulated or move due to physical constraints,
entities are animated, and the camera moves through the scene. Even the
motion of the player nowadays is used as input to games.
Motion is currently studied in many different areas of research, including
graphics and animation, game technology, robotics, simulation, computer
vision, and also physics, psychology, and urban studies. Cross-fertilization
between these communities can considerably advance the state-of-the-art in
the area.
The goal of the Motion in Games conference is to bring together researchers
from this variety of fields to present their most recent results, to
initiate collaborations, and to contribute to the establishment of the
research area. The conference will consist of regular paper sessions, poster
presentations, and as well as presentations by a selection of
internationally renowned speakers in all areas related to games and
simulation.
The full program is available here:
<https://mig2015.inria.fr/files/2016/03/MOTIONINGAMESEG2016-PROGRAM.pdf>
https://mig2015.inria.fr/files/2016/03/MOTIONINGAMESEG2016-PROGRAM.pdf
Registration rates are really low, especially for students, so don't
hesitate.
<https://mig2015.inria.fr/registration/>
https://mig2015.inria.fr/registration/
See you in Lisbon!
Catherine Pelachaud,
Mubbasir Kapadia,
Marc Christie
*************************************************************************
SIGRAD 2016
23-24 of May, 2016
Uppsala University, Campus Gotland, Visby, Sweden
<http://sigrad.se/sigrad2016/> http://sigrad.se/sigrad2016/
4th Call for Papers
Deadline is postponed:
Paper & Poster submission : 20 March ==> 27 March, 2016
*************************************************************************
#IMPORTANT#
Please make sure that the deadline of Poster submission is the same day as
Paper submission which is: 27th of March.
SIGRAD is the premier Nordic forum for computer graphics and visualization
advances for academia and industry, with a special focus on visualization
and interactive graphics in computer games and education in Sweden.
SIGRAD2016 welcomes paper submission from around the World, not only the
Nordic area.
SIGRAD2016 will be organized by the Department of Game Design, Uppsala
University, Campus Gotland (Sweden) in cooperation with EUROGRAPHICS and The
Society for Art And Science.
The topics covered by SIGRAD2016 will include Computer Graphics and
Visualization, but are not limited to:
- Interactive computer graphics and animation techniques
- Virtual collaboration spaces
- Visualization
- Computer Games and Multi-user web games
- Computer vision for augmented and mixed reality
- Virtual humans and avatars
- Art and heritage in cyberspace, cyber-museums
*PUBLICATION AND PRESENTATION*
Submission categories include paper (4 - 8 pages), and poster paper (1 -
2 pages). All papers will be published in the same conference proceedings.
Papers will be scheduled for oral presentation, Poster papers will also have
an opportunity to make a brief oral presentation (fast-foward format) in
addition to a Poster session.
*BEST PAPERS*
Authors of selected papers from the Technical Program will be invited to
submit significantly extended versions to be considered for publication in
Computers and Graphics:
<http://www.journals.elsevier.com/computers-and-graphics/>
http://www.journals.elsevier.com/computers-and-graphics/
*STUDENT REGISTRATION*
Undergraduate/Master level students may attend the conference and present
for a heavily discounted fee. In this case, they must be the first author on
the paper, implying that a significant amount of the work has been conducted
by a student. University identification cards will be requested at the time
of registration in order to provide proof of student status.
*NEW IMPORTANT DATES*
- Paper & Poster submission : 20 March ==> 27 March, 2016
- Authors notification : 5 April ==> 12 April, 2016
- Authors registration : 20 April ==> 26 April, 2016
- Camera-ready paper : 20 April ==> 26 April, 2016
- Conference date : 23-24 of May 2016 just after GGC(Gotland Game
Conference)
*PAPER/POSTER SUBMISSION FORMAT*
The Submissions in the form of paper (4 - 8 pages, A4) and Posters (1 or 2
pages, A4) will be accepted for review by an international committee of
experts.
In order to submit to SIGRAD 2016, authors should prepare their submissions
as a PDF file using the SIGRAD 2016 LaTeX2e style. This style follows
strictly the Eurographics authors・guidelines for workshop/symposium
proceedings.
LaTeX2e style: http://sigrad.se/onewebmedia/egPublStyle-SIGRAD2016.zip
*PAPER SUBMISSION CATEGORIES*
Authors should also include a short footnote in their papers categorising
the paper into one of the following submission
categories:
1) Academic Paper/Poster : Academic research papers
2) Industry Paper/Poster : Position and whitepapers relating to work being
conducted in industry
3) Education Paper/Poster : Papers concerning education and pedagogical
techniques
4) Special sessions: Papers/Poster concerning the thesis of Special
sessions
*PAPERS/POSTERS FIRST-AUTHORED BY STUDENTS* Additionally, papers
first-authored by a student should also be clearly labelled through an
additional footnote.
*PAPER SUBMISSION LINK*
Papers should be submitted in the PDF file format through EasyChair at the
following link:
<https://easychair.org/conferences/?conf=sigrad2016>
https://easychair.org/conferences/?conf=sigrad2016
*ORGANIZATION*
Honorary Chair:
-Hans Svensson (Uppsala University)
General Chair
-Steven Bachelder (Uppsala University)
Program Chair
-Masaki Hayashi (Uppsala University)
Finance Chair
-Masayuki Nakajima (Uppsala University)
*CONTACT*
For any question or inquire regarding this conference, please contact
Secretary Masayuki Nakajima:
nakajima.masayuki (AT) gmail.com
Apologies for cross-posting
----------------------------------------------------------------------------
-------------------------------
Call for Papers: Eurographics Workshop on Graphics for Digital Fabrication
(GraDiFab 2016)
Lisbon, May 8, 2016. Co-located with the 37th annual conference of the
European Association for Computer Graphics.
Workshop URL: http://www.gradifab.org/
Extended submissions deadline: March 25, 2016
** Aims and scope **
Digital fabrication technologies comprise a combination of programmable
digital tools, processes, materials and equipment which allow the creation
of physical objects of complexities not achievable by traditional
manufacturing processes. Computer graphics research is at the centre of
these developments, as it provides the underlying technologies which allow
creating, validating and processing the 3D shapes and textures to be
fabricated. We invite paper submission from a wide range of researchers and
experts investigating on the many aspects related to computer graphics and
digital fabrication technologies. This research is expected to contribute
towards the establishment of digital fabrication as a viable and effective
option for the creation of the objects of the future.
Topics include (but are not limited to) the following:
- 3D acquisition for digital fabrication
- Algorithms and design tools for digital fabrication
- Analysis for digital fabrication
- Computational architecture
- Multi-material fabrication
- Optimisation algorithms for 3D printing
- Validation tools
- Interactive techniques with fabricated objects
- User applications
The intended audience involves experts from a wide range of areas such as
computer graphics, additive manufacturing, computer aided design, material
engineering, human computer interaction as well as end users from a wide
range of applications including medicine, biology, engineering, arts and
architecture. Hence, papers will need to present innovative computer
graphics content but also refer to other areas or applications where they
have been, or are going to be, tested and evaluated.
** Submission instructions **
Submissions reporting new work or new ideas in a relevant research area
should be no longer than 10 pages and should follow the EG guidelines:
https://www.eg.org/index.php/publications/guidelines#WS_Authors
Authors are encouraged to submit printable 3D models along with their
submissions to demonstrate the application of their techniques and methods.
It is expected physical replicas will be exhibited during the workshop to
disseminate the research to the wider Eurographics audience.
Submissions will be reviewed by the International Programme Committee with a
minimum of three reviewers per paper. Successful submissions will be
presented at the workshop. Furthermore, proceedings of the workshop will be
published by EG Publishing in the EG Digital Library
** Important dates **
Paper submission: February 28th, 2016
Paper notification: March 15th, 2016
Camera-ready deadline: March 30th, 2016
Workshop: May 8th, 2016
Kind Regards,
Nico Pietroni, Karina Rodriguez and Asla Sa
Organisers of GraDiFab 2016
*Pacific Graphics 2016 Call For Papers (http://indico.oist.jp/PG16)
The 24th Pacific Conference on Computer Graphics and Applications (Pacific
Graphics 2016) will be hosted by Okinawa Institute of Science and Technology
(OIST) and held in Okinawa, Japan, during October 11-14, 2016. Pacific
Graphics is an annual international conference on computer graphics and
applications. As a highly successful conference series, Pacific Graphics
provides a premium forum for researchers, developers, practitioners in the
Pacific Rim and around the world to present and discuss new problems,
solutions, and technologies in computer graphics and related areas.
*Paper submission*
Original unpublished papers are invited in all areas of computer graphics
and its publications. The topics include (but are not limited to) modeling,
rendering, animation, and imaging, as well as visualization, human-computer
interaction, and graphics systems and applications. Any interesting new
ideas related to computer graphics and applications are welcome.
*Paper publication*
The conference will have a full paper track as well as a short paper track.
The full papers will be published in the conference proceedings which will
appear as a special issue of the Computer Graphics Forum (CGF). Short papers
will not appear in the CGF, but will be published electronically through the
EG Digital Library. Extended versions of selected, high-quality, short
papers will be invited to a SpringerOpen journal, Computational Visual
Media.
Papers submitted to Pacific Graphics 2016 must be original, unpublished
work. Any work that has previously been published or simultaneously been
submitted in a substantially similar form to any other conference or journal
will be rejected. Contributions must be written and presented in English.
Authors may submit to either the full paper or short paper track. Authors
can also specify if they would be willing to have their full paper
submission considered for short paper in the event the paper is not
accepted. Full papers submission are limited to a maximum of 10 pages. Short
papers are limited to a maximum of 4 pages. The review process will be
double blind. Please remove all personal data (e.g. names, affiliation,
etc.) from your submission.
*Important Dates*
- Abstract Submission: May 27, 2016
- Paper Submission: June 3, 2016
- Author Notification: July 17
- Camera Ready: August 16, 2016
- Conference: October 11 (Tue) - 14 (Fri), 2016
*Conference Organization*
- Conference co-chairs
Chandrajit Bajaj (University of Texas Austin)
Thomas Ertl (University of Stuttgart, Germany)
Tomoyuki Nishita (Hiroshima Shudo University/UEI Research, Japan)
- Program co-chairs
Eitan Grinspun (Columbia University, USA)
Bernd Bickel (IST Austria)
Yoshinori Dobashi (Hokkaido University, Japan)
More information can be found here:
http://indico.oist.jp/PG16
[We apologize if you receive multiple copies of this message.]
-------------------------------------------------------------------------
>>>>CFP EGPGV 2016 VISUALIZATION SHOWCASES -- EXTENDED DEADLINE
-------------------------------------------------------------------------
Eurographics 2016 Symposium on Parallel Graphics and Visualization
(EGPGV 2016)
=========================================================================
June 6-7, 2016, Groningen, the Netherlands
Co-located with EuroVis 2016
www.egpgv.org
Second Call for Visualization Showcases -- Extended Deadline
=================================================
This year EGPGV presents the second edition of the Visualization Showcase.
This track provides a forum for the year's most instrumental movies in
parallel graphics and visualization. Finalists will compete for the Best
Visualization Award, and each finalist will present his or her movie during
a dedicated session at EGPGV '16 in a 10-minute presentation. Movies
are judged based on how they illuminate science, by the quality of the
movie,
and for innovations in the process used for creating the movie. Accepted
submissions will appear as short papers in the symposium proceedings.
Review and selection process for Visualization Showcases
================================================
Submissions need to include a movie (up to 150MB in size) and a short
paper (up to 4 pages including references). The short paper should describe
the scientific story conveyed by the movie, how the visualization helps
scientific discovery, and the "state-of-the-practice" information behind
making the movie.
Each showcase submission will be peer-reviewed by the EGPGV International
Program Committee. Criteria for revision include:
* Compelling visualization
* Visualizing data involving parallel graphics and/or parallel visualization
in a
significant way (e.g., data size, parallel processing, parallel rendering)
* Meaningful and compelling science story
* Description of visualization techniques necessary to accomplish the movie
Important Dates
=================
Showcase Submission: April 1, 2016
Author Notification: April 15, 2016
Camera-Ready Submission: April 25, 2016
Symposium: June 6-7, 2016
Submission Information
==================
To submit a visualization showcase, upload the paper (formatted using the
Latex
templates provided on the symposiums website) and the accompanying movie
in the Visualization Showcase track on the PCS system
(precisionconference.com/~vgtc). More information is available on the
symposium
website (http://www.vis.uni-stuttgart.de/egpgv/egpgv2016).
Symposium Chair
=================
Alexandru Telea, University of Groningen, the Netherlands
Program Chairs
===============
Wes Bethel, Lawrence Berkeley National Laboratory, USA
Enrico Gobbetti, CRS4, Italy
Program Committee
==================
Marco Ament, Karlsruhe Institute of Technology, Germany
Ulf Assarsson, Chalmers University, Sweden
Janine Bennett, SANDIA Labs, USA
Hank Childs, Lawrence Berkeley National Laboratory, USA
Kurt Debattista, University of Warwick, UK
Stefan Eilemann, École Polytechnique Fédérale de Lausanne, Switzerland
Elmar Eisemann, TU Delft, the Netherlands
Kelly Gaither, University Texas/Austin, USA
Christoph Garth, University of Kaiserslautern, Germany
Berk Geveci, Kitware, USA
Michael Guthe, University of Bayreuth, Germany
Andrei Jalba, TU Eindhoven, the Netherlands
Jens Krüger, University Duisburg-Essen, Germany
Torsten Kuhlen, RWTH Aachen University, Germany
Fabio Marton, CRS4, Italy
Patrick McCormick, Los Alamos National Laboratory, USA
Kenneth Moreland, Sandia National Laboratories, USA
Renato Pajarola, University of Zürich, Switzerland
Bruno Raffin, INRIA Grenoble, France
Filip Sadlo, University of Heidelberg, Germany
Daniel Weiskopf, University of Stuttgart, Germany
Michael Wimmer, Technische Universität Wien, Austria
Expressive 2016 - Call for Previously Published Papers
CAe, SBIM, NPAR:
. Computational Aesthetics 2016
<http://expressive.richardt.name/2016/CAe/Home> ,
. <http://expressive.richardt.name/2016/NPAR/Home> Non-Photorealistic
Animation and Rendering 2016, and
. <http://expressive.richardt.name/2016/SBIM/Home> Sketch-Based Interfaces
and Modelling 2016.
Date: May 7-9, 2016
Location: Lisbon, Portugal
URL: <http://expressive.graphics/2016/> http://expressive.graphics/2016/
As in previous events, we will include a submission category for the
presentation of work previously published in a journal. The intent of this
category is to allow authors who prefer (or need) to publish their work in
journal form the opportunity to present that work at Expressive. These
papers will not appear in the Expressive proceedings.
Requirements: The work should be published in the July 2015 - July 2016 time
frame, and not have been previously presented at a conference or symposium.
What to submit: A copy of the paper abstract and a link to the published
paper or a pre-print of it. The submission should be made via email to
<mailto:chairs-expressive2016@eg.org> chairs-expressive2016(a)eg.org.
Submissions will be reviewed by the program committee for suitability of
content. Note that accepted presentations are subject to the same rules as
regular papers, namely that at least one author must register for the
conference.
Deadline: rolling notification closes April 23, 2016.
EUROGRAPHICS 2016 - Tutorials
May 9-10, 2016
Lisbon, Portugal
A noticeable set of eight tutorials is being offered in the context of the
EUROGRAPHICS 2016 conference. They explore current subjects of Computer
Graphics, teaching their technical background, as well as demonstrating
their potential for creative applications.
*** INFORMATION ***
Detailed information can be found in:
<http://eurographics2016.pt/tutorials-tracks/>
http://eurographics2016.pt/tutorials-tracks/
*** REGISTRATION ***
Participation in the tutorials is open to all the conference participants.
Registration is included in the conference registration:
<http://eurographics2016.pt/registration/>
http://eurographics2016.pt/registration/
*** CONFERENCE CHAIRS ***
Augusto Sousa, University of Porto, Portugal
Kadi Bouatouch, University of Rennes I, France