******** EUROVIS 2016 -- REGISTRATION IS OPEN! ********
EG/VGTC Conference on Visualization
June 6-10, 2016
Groningen, The Netherlands
<http://www.cs.rug.nl/jbi/eurovis2016> http://www.cs.rug.nl/jbi/eurovis2016
EuroVis 2016, hosted by the University of Groningen in the Netherlands, is
the 18th annual visualization gathering organized by the Eurographics
Working Group on Data Visualization and supported by the IEEE Visualization
and Graphics Technical Committee (IEEE VGTC). EuroVis has been a
Eurographics and IEEE co-supported international visualization symposium
held in Europe annually since 1999. EuroVis has been a conference since
2012.
EuroVis 2016 will take place from June 6th to June 10th in Groningen, The
Netherlands. June 6th-7th will be dedicated to co-located events, while the
main conference will open on Tuesday, June 7th and close on Friday, June
10th. The conference opening with the paper fast forward will be on the
afternoon of Tuesday, June 7th.
This year's co-located events are:
- EGPGV, the 16th Eurographics Symposium on Parallel Graphics and
Visualization
- EuroVA, the 7th international Eurovis workshop on Visual Analytics
- EnvirVis, the 4th EuroVis workshop on Visualization in Environmental
Sciences
- EuroRV3, the 4th international EuroVis Workshop on Reproducibility,
Verification, and Validation in Visualization
- Tutorial Machine Learning Methods in Visualization for Big Data
*** REGISTRATION IS NOW OPEN!
Please note: the discounted 'Early-bird' rates are available until May 15th.
After that date full conference rates will apply. Discounted rates are
available for students, EG members, and IEEE members.
Co-located events only, Conference only, and Full Week registration options
are available.
See <http://www.cs.rug.nl/jbi/eurovis2016/ForAttendees/Registration>
http://www.cs.rug.nl/jbi/eurovis2016/ForAttendees/Registration for details.
*** FURTHER INFORMATION
Full details on the conference, co-located events and (in due time) program
can be found through the conference web site at:
<http://www.cs.rug.nl/jbi/eurovis2016> http://www.cs.rug.nl/jbi/eurovis2016
Details on travel options to Groningen can be found here:
<http://www.cs.rug.nl/jbi/eurovis2016/Site/Venue>
http://www.cs.rug.nl/jbi/eurovis2016/Site/Venue
Conference Chair ( <mailto:eurovis2016@list.rug.nl> eurovis2016(a)list.rug.nl)
Jos Roerdink, University of Groningen, the Netherlands
Local Organization ( <mailto:eurovis2016@list.rug.nl>
eurovis2016(a)list.rug.nl)
Alex Telea, University of Groningen, the Netherlands
Jiri Kosinka, University of Groningen, the Netherlands
Congress Bureau ( <mailto:jellemieke@groningencongresbureau.nl>
jellemieke(a)groningencongresbureau.nl)
Jellemieke Ekens, Groningen, the Netherlands
Call for Papers: ACM SIGGRAPH / Eurographics Symposium on Computer Animation
(SCA) Zurich, July 11-13, 2016
Conference website: <https://sca2016.ethz.ch/> https://sca2016.ethz.ch
Submission deadline: March 30, 2016
Notification: May 4, 2016
The 15th annual Symposium on Computer Animation (SCA) will be held in
beautiful Zurich, Switzerland, July 11-13 2016, at the Swiss Federal
Institute of Technology (ETH Zurich). SCA is the premier forum for
innovations in the software and technology of computer animation. It unites
researchers and practitioners working on all aspects of time-based
phenomena. Our focused, intimate gathering, with single track program and
emphasis on community interaction, makes SCA the best venue to exchange
research results, get inspired, and set up collaborations.
Don't miss out!
**Papers**
We invite submission of original, high-quality papers on computer animation,
broadly defined as computation dealing with time-varying phenomena. Each
submission will be refereed on the basis of technical quality, novelty,
significance, and clarity. Note that this year, special care will be taken
with favoring the originality and importance of ideas, rather than polished
results. Authors of some declined papers with high potential will be invited
to submit their work to the combined posters and demos sessions.
All of the accepted papers will be archived in the EG and ACM digital
libraries.
Best paper awards will be made this year, and honorable mentions to the top
10% of submissions. We will also recommend a significant portion (up to 12
papers) of the accepted SCA 2016 papers to the TVCG journal and the CGF
journal.
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- animation systems
- autonomous characters
- clothing animation and simulation
- expressive motion / communication
- facial animation
- group and crowd behavior
- intuitive interfaces for creating and editing animations
- mathematical foundations of animation
- methods of control and artistic direction of simulations
- nature in motion (natural phenomena, plants, clouds, ...)
- new time-based art forms on the computer
- novel time-varying phenomena
- perceptual metrics for animation
- perceptual foundations of animation
- physical realism / measuring the real world for animation
- physical simulation
- planning / learning / optimization for animation
- real-time and interactive methods
- sound and speech for animation
as well as on related problems in robotics, game development, human-computer
interaction, simulation, visualization, computer vision, and others.
**Posters**
We also invite submissions to the poster and demo session. As in
previous years, the poster and demo session will be an integral part of
the SCA program. Note that posters are not formal publications, so work
submitted as a poster is still eligible for later publication.
Posters will be included the ACM and EG digital libraries. Note however
that as usual, a SCA poster does not preclure subsequent publication of
a complete paper on the same topic by the same authors (however, a SCA
poster by other authors is considered prior art and should be cited as
such).
We encourage any of the following types of poster submissions:
- Up and coming computer animation research
- Technically novel production work
- Work done outside of SCA that would be of interest to the computer
animation community. This includes animation-related works recently
accepted to other conferences.
- Half-baked ideas and negative results
**Important Dates**
All deadlines are 23:59 GMT.
Paper submission: March 30, 2016
Paper notification: May 4, 2016
Camera-ready paper: June 10, 2016
Poster submussion: May 16, 2016
Poster notification: May 27, 2016
Camera-ready posters: June 10, 2016
Symposium: July 11-13, 2016
**Organization Committee**
Conference chairs:
Barbara Solenthaler, ETH Zurich, Switzerland
Matthias Teschner, University of Freiburg, Germany
Program chairs:
Ladislav Kavan, University of Utah, USA
Chris Wojtan, IST Austria, Austria
Poster chair:
Jan Bender, TU Darmstadt, Germany
--- Apologies if you receive multiple copies of this Call for Papers
Please feel free to circulate this message to any colleagues or
contacts you think may be interested ---
14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
Genova, Italy, 5-7 October 2016
<http://gch2016.ge.imati.cnr.it> http://gch2016.ge.imati.cnr.it
Call for Papers
The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016)
aims to foster an international dialogue between ICT experts and CH
scientists to have a better understanding of the critical requirements for
processing, managing, and delivering cultural information to a broader
audience. The objective of the workshop is to present and showcase new
developments within the overall process chain, from data acquisition,
analysis and synthesis, 3D documentation, and data management, to new forms
of interactive presentations and 3D printing solutions. Interdisciplinary
approaches for analysis, classification and interpretation of cultural
artefacts are particularly relevant to the event.
The intention of GCH 2016 is also to establish a scientific forum for
scientists and CH professionals to exchange and disseminate novel ideas and
techniques in research, education and dissemination of Cultural Heritage,
transfer them in practice, and trace future research and technological
directions. Therefore, we seek original, innovative and previously
unpublished contributions in the computer graphics area applied to digital
cultural heritage, challenging the state of the art solutions and leveraging
new ideas for future developments. Specific sessions will be devoted to
reports on applications, experiences and projects in this domain.
Contributions are solicited (but not limited to) in the following areas:
. 2/3/4D data acquisition and processing in Cultural Heritage
. Multispectral imaging and data fusion
. Digital acquisition, representation and communication of intangible
heritage
. Material acquisition analysis
. Heterogeneous data collection, integration and management
. 3D printing of cultural assets
. Shape analysis and interpretation
. Similarity and search of digital artefacts
. Visualization and Virtual Museums
. Multi-modal and interactive environments and applications for Cultural
Heritage
. Spatial and mobile augmentation of physical collections with digital
presentations
. Semantic-aware representation of digital artefacts (metadata,
classification schemes, annotation)
. Digital libraries and archiving of 3D documents
. Standards and documentation
. Serious games in Cultural Heritage
. Storytelling and design of heritage communications
_______________________________________________________________________
IMPORTANT DATES
May 2 Abstract
May 9 Full Papers, Short Papers
June 30 Notification
Sept 5 Final Camera Ready
________________________________________________________________________
Proceedings
All the accepted papers will be published by the Eurographics Association
and will be stored in the EG Digital Library.
The authors of selected best papers will be invited to submit an extended
version to the ACM Journal on Computing and Cultural Heritage (JOCCH, see at
<http://jocch.acm.org/> http://jocch.acm.org/).
Event Co-Chairs
Bianca Falcidieno - CNR IMATI, Italy
Dieter Fellner - TU Darmstadt/Fraunhofer IGD, Germany
Program Co-Chairs
Chiara Eva Catalano - CNR IMATI, Italy
Livio De Luca - MAP (Models and simulations for Architecture and Cultural
Heritage) Lab, CNRS, France
The computer graphics group of Telecom ParisTech is hiring an Associate
Professor in Computer Graphics.
The deadline for applying is May 1st, 2016. The complete call for
application is
<http://www.telecom-paristech.fr/~boubek/jobs/Faculty-Position_Computer-Grap
hics_Telecom-ParisTech_2016_En-Fr.pdf> here.
Interested applicants are invited to contact Pr. Tamy Boubekeur (
<mailto:tamy.boubekeur@telecom-paristech.fr>
tamy.boubekeur(a)telecom-paristech.fr).
Do not hesitate to forward this message to your colleagues.
--
Prof. Dr. Tamy Boubekeur
LTCI, CNRS, Telecom ParisTech, University Paris-Saclay
Room C13, Dpt. TSI, Telecom ParisTech, 46 rue Barrault, 75013 Paris
France
<mailto:tamy.boubekeur@telecom-paristech.fr>
tamy.boubekeur(a)telecom-paristech.fr
<http://www.telecom-paristech.fr/~boubek>
http://www.telecom-paristech.fr/~boubek
Call for Papers: ACM SIGGRAPH / Eurographics Symposium on Computer Animation
(SCA) Zurich, July 11-13, 2016
Conference website: <https://sca2016.ethz.ch> https://sca2016.ethz.ch
Submission deadline: March 30, 2016
Notification: May 4, 2016
The 15th annual Symposium on Computer Animation (SCA) will be held in
beautiful Zurich, Switzerland, July 11-13 2016, at the Swiss Federal
Institute of Technology (ETH Zurich). SCA is the premier forum for
innovations in the software and technology of computer animation. It unites
researchers and practitioners working on all aspects of time-based
phenomena. Our focused, intimate gathering, with single track program and
emphasis on community interaction, makes SCA the best venue to exchange
research results, get inspired, and set up collaborations.
Don't miss out!
**Papers**
We invite submission of original, high-quality papers on computer animation,
broadly defined as computation dealing with time-varying phenomena. Each
submission will be refereed on the basis of technical quality, novelty,
significance, and clarity. Note that this year, special care will be taken
with favoring the originality and importance of ideas, rather than polished
results. Authors of some declined papers with high potential will be invited
to submit their work to the combined posters and demos sessions.
All of the accepted papers will be archived in the EG and ACM digital
libraries.
Best paper awards will be made this year, and honorable mentions to the top
10% of submissions. We will also recommend a significant portion (up to 12
papers) of the accepted SCA 2016 papers to the TVCG journal and the CGF
journal.
We invite work on a broad range of topics, including:
- 2D, 3D, and N-D animation systems
- animation systems
- autonomous characters
- clothing animation and simulation
- expressive motion / communication
- facial animation
- group and crowd behavior
- intuitive interfaces for creating and editing animations
- mathematical foundations of animation
- methods of control and artistic direction of simulations
- nature in motion (natural phenomena, plants, clouds, ...)
- new time-based art forms on the computer
- novel time-varying phenomena
- perceptual metrics for animation
- perceptual foundations of animation
- physical realism / measuring the real world for animation
- physical simulation
- planning / learning / optimization for animation
- real-time and interactive methods
- sound and speech for animation
as well as on related problems in robotics, game development, human-computer
interaction, simulation, visualization, computer vision, and others.
**Posters**
We also invite submissions to the poster and demo session. As in
previous years, the poster and demo session will be an integral part of
the SCA program. Note that posters are not formal publications, so work
submitted as a poster is still eligible for later publication.
Posters will be included the ACM and EG digital libraries. Note however
that as usual, a SCA poster does not preclure subsequent publication of
a complete paper on the same topic by the same authors (however, a SCA
poster by other authors is considered prior art and should be cited as
such).
We encourage any of the following types of poster submissions:
- Up and coming computer animation research
- Technically novel production work
- Work done outside of SCA that would be of interest to the computer
animation community. This includes animation-related works recently
accepted to other conferences.
- Half-baked ideas and negative results
**Important Dates**
All deadlines are 23:59 GMT.
Paper submission: March 30, 2016
Paper notification: May 4, 2016
Camera-ready paper: June 10, 2016
Poster submussion: May 16, 2016
Poster notification: May 27, 2016
Camera-ready posters: June 10, 2016
Symposium: July 11-13, 2016
**Organization Committee**
Conference chairs:
Barbara Solenthaler, ETH Zurich, Switzerland
Matthias Teschner, University of Freiburg, Germany
Program chairs:
Ladislav Kavan, University of Pennsylvania, USA
Chris Wojtan, IST Austria, Austria
Poster chair:
Jan Bender, TU Darmstadt, Germany
Call for Papers!
The VMV Symposium series is well-established as Germany's premier symposium
that covers the fields of computer graphics, computer vision, visualization,
and visual analytics, and it has reached significant international
visibility. VMV offers researchers the opportunity to discuss a wide range
of different topics within an open, international, and interdisciplinary
environment. As in previous years, the proceedings will be published in
cooperation with Eurographics. Extended versions of the three best papers
will be invited to Computer Graphics Forum.
Authors are encouraged to submit their recent research results, practice and
experience reports, or novel applications to VMV 2016. Relevant topics
include, but are not limited to:
* Animation
* Applications (medicine, robotics, communications, etc.)
* Color & Reflectance
* Computational Photography
* Dynamic 3D Acquisition and Processing
* Games & Serious Games
* Geometric Modeling
* GPGPU
* Graphics and Perception
* Illumination and Reflectance Modeling
* Image and Video Processing and Coding
* Image-based Modeling and Rendering
* Information Visualization
* Interaction with High-Dimensional Data
* Material Appearance
* Medical Image Processing and Visualization
* Motion Capture and Tracking
* Multi-Sensor Fusion
* on-Photorealistic Rendering
* Object Recognition
* Pattern Recognition
* Realistic Rendering
* Real-time Rendering
* Scientific Visualization
* Statistical Methods, Machine Learning
* Time of Flight, Kinect Imaging
* Virtual, Mixed, and Augmented Reality
* Visual Analytics
* Visual Interfaces
* 3D Printing
2016 INTERNATIOINAL CONFERENCE ON CYBERWORLDS (CW2016) Chongqing, China,
28-30 September, 2016 In-cooperation with Eurographics, ACM, ACM SIGGRAPH
and International Federation for Information Processing
WEB: <http://www.cyberworlds-conference.org> www.cyberworlds-conference.org
2nd CALL FOR PAPERS
[please accept our apologies for possible multiple copies]
============================================================================
=======
Created intentionally or spontaneously, cyberworlds are information spaces
and communities that immensely augment the way we interact, participate in
business and receive information throughout the world. Cyberworlds seriously
impact our lives and the evolution of the world economy by taking such forms
as social networking services, 3D shared virtual communities and massively
multiplayer online role-playing games.
CW2016 TOPICS include but are not limited to:
- Networked and shared virtual worlds
- Virtual collaborative spaces
- Shape modeling for cyberworlds
- Virtual humans and avatars
- Multimodal interaction and rendering
- Computer vision for augmented and mixed reality
- Cognitive informatics
- Brain-computer interfaces
- Affective computing
- Social computing
- Online communities
- E-learning in cyberworlds
- Multi-user web games
- Art and heritage in cyberspace, cyber-museums
- Cyberethics and cyberlaws
- Cybersecurity
- Welfare in cyberworlds
- Data mining and warehousing in cyberworlds
- Visual analytics in cyberworlds
SUBMISSION CATEGORIES include full papers (up to 8 pages), short papers (up
to 4 pages), and poster papers (up to 4 pages). The papers must be written
in English, carefully proofread, and formatted to IEEE Manuscript Template.
Full papers and short papers will be scheduled for oral presentation (25 min
full papers, 15 min short papers). Posters/demos will have to be displayed
by the authors during the poster session and will also require 1 min
fast-forward slide presentation. All three categories of papers will
participate in the competition for the Best Paper awards.
CONFERENCE PROCEEDINGS with all accepted papers will be published by IEEE
Conference Publishing Services as well as submitted to the IEEE Xplore
Digital Library and reference databases of all major referencing indexes.
SPECIAL JOURNAL ISSUES will be organised for all accepted full papers
including:
- The Visual Computer (Springer)
- Transactions on Computational Science (Springer, LNCS Journal Subline)
- Other journals will be further confirmed The extended journal papers, with
at least 30% of new content and preferably different titles, will be
required by 15 December 2016.
SPECIAL TRACKS AND SESSIONS will be organized including:
- International Workshop on Biometric Security
- MetaPlastic Arts, Design and Virtual Worlds More details are at
<http://www.cyberworlds-conference.org> www.cyberworlds-conference.org
KEYNOTE TALKS (confirmed so far):
Professor Brian Wyvill (University of Victoria, Canada, Vice-President ACM
SIGGRAPH) "A modelling paradigm for artificial and virtual reality
environments"
Chin-Wan Chung (KAIST, Korea), Semantic mobile social networks More details
are at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org
REGISTRATION and ORAL PRESENTATION of each paper accepted for the conference
will be required to be included in the conference proceedings and special
journal issues.
More information can be found at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org
CONFERENCE VENUE:
The conference will be held in Chongqing, which is a famous historical and
cultural city in China, a birthplace of Bayu culture. It has more than 3000
years of recorded history. It is a place of many tourist attractions
including UNESCO World Natural Heritage and Cultural Heritage sites. In
Chongqing you can enjoy authentic hot Sichuan cuisine. The world famous hot
pot is originated from Chongqing. Conference banquet will be held on a boat
during cruise by Yangzi and Jialing Rivers. Trip to the scenic Dazu Rock
Carving place in Dazu County will be offered on Saturday 31 September.
IMPORTANT DATES:
Monday 25 April Abstract submission (the submission system is
open at <http://www.cyberworlds-conference.org>
www.cyberworlds-conference.org)
Monday 9 May Papers (Full/Short) submission
Friday 17 June Papers (Full/Short) notification
Friday 24 June Poster papers submission
Monday 27 June Poster papers notification
Friday 1 July Author registration
Wednesday 20 July Camera-ready papers submisson to IEEE CPS
Tuesday 15 December Special journal issues submission
MAIN ORGANISERS and CONTACTS:
Honorary Chair
Tosiyasu L. Kunii (Morpho Inc., Japan) Administrative General Chair
Hongbin Xu (Chongqing University of Technology, China) General Chairs
Zhigeng Pan (Hangzhou Normal University, China)
Wu Yang (Chongqing University of Technology, China) Program Chairs
Alexei Sourin (Nanyang Technological University, Singapore)
Zheng Yang (Chongqing University of Technology, China)
Best Regards,
Alexei Sourin
Program Co-Chair of CW2016
WEB: www.cyberworlds-conference.org
cw2016(a)easychair.org
Expressive 2016 - Call for Posters, Demos and Artworks
CAe, SBIM, NPAR:
* Computational Aesthetics 2016
<http://expressive.richardt.name/2016/CAe/Home> ,
* <http://expressive.richardt.name/2016/NPAR/Home> Non-Photorealistic
Animation and Rendering 2016, and
* <http://expressive.richardt.name/2016/SBIM/Home> Sketch-Based
Interfaces and Modelling 2016.
Date: May 7-9, 2016
Location: Lisbon, Portugal
URL: <http://expressive.graphics/2016/> http://expressive.graphics/2016/
Submission deadline: rolling notification closes April 23, 2016
You are invited to submit to these programs any time before April 23; every
effort will be made to return a response within two weeks.
Posters and Demos
We seek poster and demo submissions that show work that pertains to all
three tracks of Expressive 2016. The poster and demo submissions should be
made via email to <mailto:acamci@uic.edu> acamci(a)uic.edu. Poster
submissions should be in the form of a two-page abstract, written in
English, and should follow the
<https://www.eg.org/index.php/publications/guidelines#WS_Authors>
Eurographics formatting instructions, including a title page with an
abstract, keywords, and a bibliography. The submission should be submitted
as PDF files; supplemental video and images may also be submitted
(preferably as web links) but are not required. The demo submissions should
be in the form of a one-page abstract describing the work and how it was
created, along with an image or video. These will be demonstrated and/or
displayed at the conference venue. Authors of accepted posters are
encouraged to bring a demonstration of their work as well; it is not
necessary to create a separate submission for a poster and a demo if they
refer to the same project.
Anıl Çamcı, Expressive 2016 Posters chair
Artworks
Expressive 2016 will continue to host an installation gallery for 2D and 3D
artworks, sculptures, animations and demonstration projects, where artist
installations and computational demonstrations will be featured
side-by-side. We are open to any work that is related to topics of the
Expressive 2016 conferences (Computational Aesthetics, Sketch-Based
Interfaces and Modelling, and Non-Photorealistic Animation and Rendering).
Accepted artists will be invited to present their work through a panel
discussion or short oral presentation within the main Expressive 2016
conference, to be held in Lisbon, Portugal, May 7-9, 2016, and will be
co-located with the Eurographics 2016 conference.
The theme for the Expressive 2016 Call for Artworks is Data Activism. We
live in a world that produces, collects, stores and processes an
exponentially increasing amount of data. While these practices have many
beneficial applications, they also raise relevant questions in terms of
security, privacy and civil rights. Therefore, we particularly invite
artists to create works that: explore, reflect upon, challenge, praise or
criticize such practices; highlight their risks or promises; use massive
data collection and visualization to raise awareness for important issues
and to promote societal change; exploit and explore large volumes data. If
your artwork is related to this theme, indicate its relation to the theme in
your submission.
To submit an artwork, authors should provide links that exemplify the work,
and a short write-up describing the work (~2 pages). Details about the size
and equipment needed for the installation should also be provided. Please
email the Arts Chairs at <mailto:machado@dei.uc.pt> machado(a)dei.uc.pt and
<mailto:ergun.akleman@gmail.com> ergun.akleman(a)gmail.com, with the subject
line "Expressive'16: Data Activism" when submitting your materials.
Submissions are due by April 23, 2016.
Penousal Machado and Ergun Akleman, Expressive 2016 Arts Chairs
SGP 2016, Call for papers
Dahlem Cube, FU Berlin, June 20-24
<http://www.geometrysummit.org/sgp2016>
http://www.geometrysummit.org/sgp2016
The Eurographics Symposium on Geometry Processing (SGP) is the premier venue
for disseminating new research ideas and cutting-edge results in geometry
processing. In this research area, concepts from mathematics, computer
science, and engineering are studied and applied to offer new insights and
design efficient algorithms for acquisition, modeling, analysis,
manipulation, simulation and other types of processing of 3D models and
shape collections.
In 2016, SGP will be held in Berlin, Germany, from June 20th to 24th. It
will be co-located with Shape Modeling International (SMI) and the Symposium
on Solid & Physical Modeling
(SPM) as part of the International Geometry Summit 2016. To continue a
successful tradition created in the past few years, the summit will offer a
graduate school on June 18th and 19th specifically targeted towards graduate
students. Courses will be taught by leading experts in the field and
complemented by interactive demonstrations to provide an in-depth knowledge
of some of the most important aspects of geometry processing.
We invite submissions related to, but not limited to, the following topics:
* Acquisition and reconstruction
* Analysis and fabrication for 3D printing
* Architectural geometry
* Discrete differential geometry
* Exploration and learning of shape collections
* Geometry and topology representations
* Geometry compression
* Geometry processing applications
* Interactive techniques
* Meshing and remeshing
* Multiresolution modeling
* Multimodal shape processing
* Processing of massive geometric datasets
* Shape analysis and synthesis
* Simulation and animation
* Smoothing and denoising
* Surface and volume parameterization and
deformation
Important Dates:
April 4 Abstract submission
April 8 Full paper submission
May 16 Notification of acceptance
May 30 Camera-ready
June 20-24 Three Days of Conference
Program Chairs:
Maks Ovsjanikov (Ecole Polytechnique)
Daniele Panozzo (New York University)
General Chair:
Leif Kobbelt (RWTH Aachen University)
Geometry Summit Chairs:
Marc Alexa (TU Berlin)
Konrad Polthier (FU Berlin)
Submission format:
There is no strict page limit, but make your paper longer than 10 pages only
if this is strongly justified. In order to be considered for reviewing, at
least an abstract must be submitted by April 4, and the full paper by April
8 2016 (23:59 UTC/GMT).
All submissions should be uploaded to the SRMv2 website:
<https://srmv2.eg.org/COMFy/Conference/SGP_2016>
https://srmv2.eg.org/COMFy/Conference/SGP_2016
Proceedings and Posters: The SGP proceedings will appear as a regular
electronic issue of Computer Graphics Forum, the International Journal of
the EUROGRAPHICS Association. In addition, SGP will have a joint poster
session with SMI and SPM.
Graduate School: SGP will feature a joint summer school with SMI and SPM in
the weekend before the conference, on June 18 and 19, 2016.
Awards: Following its tradition, SGP 2016 will attribute three best paper
awards as well as a software award recognizing the authors of an open-source
software that has greatly influenced the field. This year there will also be
two new forms of recognition: a dataset award and a reproducibility stamp,
designed to acknowledge the suppliers of high quality datasets used in
geometry processing and to recognize the effort of researchers who, in
addition to publishing their paper at SGP 2016, provide a complete
open-source implementation of their algorithm. The details about the two
awards are given on the Submission page of SGP 2016 website.
Apologies for cross-posting
----------------------------------------------------------------------------
-------------------------------
Call for Papers: Eurographics Workshop on Graphics for Digital Fabrication
(GraDiFab 2016)
Lisbon, May 8, 2016. Co-located with the 37th annual conference of the
European Association for Computer Graphics.
Workshop URL: http://www.gradifab.org/
Extended submissions deadline: February 28, 2016
** Aims and scope **
Digital fabrication technologies comprise a combination of programmable
digital tools, processes, materials and equipment which allow the creation
of physical objects of complexities not achievable by traditional
manufacturing processes. Computer graphics research is at the centre of
these developments, as it provides the underlying technologies which allow
creating, validating and processing the 3D shapes and textures to be
fabricated. We invite paper submission from a wide range of researchers and
experts investigating on the many aspects related to computer graphics and
digital fabrication technologies. This research is expected to contribute
towards the establishment of digital fabrication as a viable and effective
option for the creation of the objects of the future.
Topics include (but are not limited to) the following:
- 3D acquisition for digital fabrication
- Algorithms and design tools for digital fabrication
- Analysis for digital fabrication
- Computational architecture
- Multi-material fabrication
- Optimisation algorithms for 3D printing
- Validation tools
- Interactive techniques with fabricated objects
- User applications
The intended audience involves experts from a wide range of areas such as
computer graphics, additive manufacturing, computer aided design, material
engineering, human computer interaction as well as end users from a wide
range of applications including medicine, biology, engineering, arts and
architecture. Hence, papers will need to present innovative computer
graphics content but also refer to other areas or applications where they
have been, or are going to be, tested and evaluated.
** Submission instructions **
Submissions reporting new work or new ideas in a relevant research area
should be no longer than 10 pages and should follow the EG guidelines:
https://www.eg.org/index.php/publications/guidelines#WS_Authors
Authors are encouraged to submit printable 3D models along with their
submissions to demonstrate the application of their techniques and methods.
It is expected physical replicas will be exhibited during the workshop to
disseminate the research to the wider Eurographics audience.
Submissions will be reviewed by the International Programme Committee with a
minimum of three reviewers per paper. Successful submissions will be
presented at the workshop. Furthermore, proceedings of the workshop will be
published by EG Publishing in the EG Digital Library
** Important dates **
Paper submission: February 28th, 2016
Paper notification: March 15th, 2016
Camera-ready deadline: March 30th, 2016
Workshop: May 8th, 2016
Kind Regards,
Nico Pietroni, Karina Rodriguez and Asla Sa
Organisers of GraDiFab 2016
PhD research position
with the Computer Graphics and Virtual Reality Group
at the University of Bremen, Germany
Job Description:
The work in this position will comprise research on 3D geometric algorithms,
virtual reality, and 3D visualization techniques. In many of the application
areas we are currently working on (e.g., space mission simulation or
operating rooms), efficient collision detection, penetration computation,
and collision handling algorithms are important enabling technologies. In
addition, visualization and interaction techniques are necessary for
providing good understanding of the progress and the results of the
simulation. Often, both the visualization and the interaction take place in
3D virtual environments.
The work will comprise the design and development of those techniques and
algorithms, in collaboration with a small team working already on various
interactive and VR simulator projects.
The tasks will also comprise a small amount of help with teaching in the
computer science program (e.g., as teaching assistant).
More information can be found at
<http://cgvr.informatik.uni-bremen.de/jobs.shtml>
http://cgvr.informatik.uni-bremen.de/jobs.shtml
[We apologize if you receive multiple copies of this message.]
-------------------------------------------------------------------------
>>>>CFP DEADLINE EXTENSION: FULL PAPERS SUBMISSION ON MARCH 4, 2016
>>>>CFP VISUALIZATION SHOWCASES ADDED
-------------------------------------------------------------------------
Eurographics 2016 Symposium on Parallel Graphics and Visualization
(EGPGV 2016)
=========================================================================
June 6-7, 2016, Groningen, the Netherlands
Co-located with EuroVis 2016
www.egpgv.org
Dear colleagues:
Due to several requests from authors, we postponed the full paper
submission deadline for EGPGV 2016 from February 19 to March 4, 2016.
Besides regular papers, this CfP also adds a call for visualization
showcases submissions (described below).
Call for Regular Papers
=======================
The importance of parallel computing is increasing rapidly with the
ubiquitous availability of multi-core CPUs, GPUs, and cluster systems.
Computationally demanding and data-intensive applications in graphics
and visualization are strongly affected by this trend and require novel
efficient parallel solutions. The aim of this symposium is to foster the
exchange of experiences and knowledge exploiting and defining new trends
in parallel graphics and visualization.
The proceedings of the EGPGV Symposium will be published in the
Eurographics Proceedings Series and in the Eurographics Digital Library.
Best papers from the EGPGV symposium will be invited to submit an
extended journal version to IEEE Transactions on Visualization and
Computer Graphics.
Focusing on parallel computing, the symposium seeks papers on graphics
and visualization techniques, data structures, algorithms, and systems for:
- large-data
- clusters
- (multi-)GPU computing, and heterogeneous, hybrid architectures
- out-of-core
- hybrid distributed and shared memory architectures
- grid and cloud environments
In particular the symposium topics include:
- computationally and data intensive rendering
- scientific visualization (volume rendering, flow and tensor visualization)
- information visualization and visual analytics
- simulations for virtual environments (physics-based animation,
collision detection, acoustics)
- mesh processing, level-of-detail, and geometric methods
- visual computing (image- and video-based rendering, image processing
and exploitation, segmentation)
- scheduling, memory management and data coherence
- large and high resolution displays, virtual environments
- scientific, engineering, and industrial applications
Submission instructions
=======================
You are invited to submit original and unpublished research works. Full
papers are expected to be eight to ten (8-10) pages in length, with the
final length appropriate to the contribution of the paper. Submissions
are to be formatted along the Eurographics paper publication guidelines.
We expect that the submissions will clearly discuss the novel and
significant contributions as well as related work in the field. Authors
must highlight how their contributions differ and advance the state of
the art in parallel graphics and visualization. The full paper and all
supplementary material must be submitted via the PCS online system.
Additional submission details will be announced shortly on egpgv.org.
Call for Visualization Showcases
================================
This year we present the second edition of the Visualization Showcase.
This track provides a forum for the year's most instrumental movies in
parallel graphics and visualization. Finalists will compete for the Best
Visualization Award, and each finalist will present his or her movie during
a dedicated session at EGPGV '16 in a 10-minute presentation. Movies
are judged based on how they illuminate science, by the quality of the
movie,
and for innovations in the process used for creating the movie. Accepted
submissions will appear as short papers in the symposium proceedings.
Review and selection process for Visualization Showcases
================================================
Submissions need to include a movie (up to 150MB in size) and a short
paper (up to 4 pages including references). The short paper should describe
the scientific story conveyed by the movie, how the visualization helps
scientific discovery, and the "state-of-the-practice" information behind
making the movie.
Each showcase submission will be peer-reviewed by the EGPGV International
Program Committee. Criteria for revision include:
* Compelling visualization
* Visualizing data involving parallel graphics and/or parallel visualization
in a
significant way (e.g., data size, parallel processing, parallel rendering)
* Meaningful and compelling science story
* Description of visualization techniques necessary to accomplish the movie
Important Dates
=================
Papers Submission: March 4 (extended from
February 19), 2016
Showcase Submission: March 25, 2016
Author Notification (full papers): April 15, 2016
Author Notification (showcases): April 15, 2016
Camera-Ready Submission (full papers): April 25, 2016
Camera-Ready Submission (showcases): April 25, 2016
Symposium: June 6-7, 2016
Symposium Chair
=================
Alexandru Telea, University of Groningen, the Netherlands
Program Chairs
===============
Wes Bethel, Lawrence Berkeley National Laboratory, USA
Enrico Gobbetti, CRS4, Italy
Program Committee
==================
Marco Ament, Karlsruhe Institute of Technology, Germany
Ulf Assarsson, Chalmers University, Sweden
Janine Bennett, SANDIA Labs, USA
Hank Childs, Lawrence Berkeley National Laboratory, USA
Kurt Debattista, University of Warwick, UK
Stefan Eilemann, École Polytechnique Fédérale de Lausanne, Switzerland
Elmar Eisemann, TU Delft, the Netherlands
Kelly Gaither, University Texas/Austin, USA
Christoph Garth, University of Kaiserslautern, Germany
Berk Geveci, Kitware, USA
Michael Guthe, University of Bayreuth, Germany
Andrei Jalba, TU Eindhoven, the Netherlands
Jens Krüger, University Duisburg-Essen, Germany
Torsten Kuhlen, RWTH Aachen University, Germany
Fabio Marton, CRS4, Italy
Patrick McCormick, Los Alamos National Laboratory, USA
Kenneth Moreland, Sandia National Laboratories, USA
Renato Pajarola, University of Zürich, Switzerland
Bruno Raffin, INRIA Grenoble, France
Filip Sadlo, University of Heidelberg, Germany
Daniel Weiskopf, University of Stuttgart, Germany
Michael Wimmer, Technische Universität Wien, Austria
SCCG2016 deadline extension
32nd Spring conference on Computer Graphics
The submission deadline has been extended to 21.2.2016
Date: April 27-29, 2016
Location: Smolenice castle, Slovakia
Conference chair: Michela Spagnuolo
Program chairs: Roman Ďurikovič
Invited speakers: Enrico Gobbetti, Remco C. Veltkamp
Please, visit sccg.sk for more information
We are looking forward to your submissions!
With best regards,
Elena Šikudová
on behalf of the Organizing Committee
[We apologize if you receive multiple copies of this message.]
-------------------------------------------------------------------------
>>>> CFP REMINDER : FULL PAPERS SUBMISSION DEADLINE ON FEBRUARY 19, 2016
-------------------------------------------------------------------------
Eurographics 2016 Symposium on Parallel Graphics and Visualization
(EGPGV 2016)
=========================================================================
June 6-7, 2016, Groningen, the Netherlands
Co-located with EuroVis 2016
www.egpgv.org
Call for Papers
================
The importance of parallel computing is increasing rapidly with the
ubiquitous availability of multi-core CPUs, GPUs, and cluster systems.
Computationally demanding and data-intensive applications in graphics
and visualization are strongly affected by this trend and require novel
efficient parallel solutions. The aim of this symposium is to foster the
exchange of experiences and knowledge exploiting and defining new trends
in parallel graphics and visualization.
The proceedings of the EGPGV Symposium will be published in the
Eurographics Proceedings Series and in the Eurographics Digital Library.
Best papers from the EGPGV symposium will be invited to submit an
extended journal version to IEEE Transactions on Visualization and
Computer Graphics.
Focusing on parallel computing, the symposium seeks papers on graphics
and visualization techniques, data structures, algorithms, and systems for:
- large-data
- clusters
- (multi-)GPU computing, and heterogeneous, hybrid architectures
- out-of-core
- hybrid distributed and shared memory architectures
- grid and cloud environments
In particular the symposium topics include:
- computationally and data intensive rendering
- scientific visualization (volume rendering, flow and tensor visualization)
- information visualization and visual analytics
- simulations for virtual environments (physics-based animation,
collision detection, acoustics)
- mesh processing, level-of-detail, and geometric methods
- visual computing (image- and video-based rendering, image processing
and exploitation, segmentation)
- scheduling, memory management and data coherence
- large and high resolution displays, virtual environments
- scientific, engineering, and industrial applications
Important Dates
=================
Paper Submission: February 19, 2016
Author Notification: April 1, 2016
Camera-Ready papers: April 15, 2016
Symposium: June 6-7, 2016
Submission instructions
========================
You are invited to submit original and unpublished research works. Full
papers are expected to be eight to ten (8-10) pages in length, with the
final length appropriate to the contribution of the paper. Submissions
are to be formatted along the Eurographics paper publication guidelines.
We expect that the submissions will clearly discuss the novel and
significant contributions as well as related work in the field. Authors
must highlight how their contributions differ and advance the state of
the art in parallel graphics and visualization. The full paper and all
supplementary material must be submitted via the PCS online system.
Additional submission details will be announced shortly on egpgv.org.
Symposium Chair
=================
Alexandru Telea, University of Groningen, the Netherlands
Program Chairs
===============
Wes Bethel, Lawrence Berkeley National Laboratory, USA
Enrico Gobbetti, CRS4, Italy
Program Committee
==================
Marco Ament, Karlsruhe Institute of Technology, Germany
Ulf Assarsson, Chalmers University, Sweden
Janine Bennett, SANDIA Labs, USA
Hank Childs, Lawrence Berkeley National Laboratory, USA
Kurt Debattista, University of Warwick, UK
Stefan Eilemann, École Polytechnique Fédérale de Lausanne, Switzerland
Elmar Eisemann, TU Delft, the Netherlands
Kelly Gaither, University Texas/Austin, USA
Christoph Garth, University of Kaiserslautern, Germany
Berk Geveci, Kitware, USA
Michael Guthe, University of Bayreuth, Germany
Andrei Jalba, TU Eindhoven, the Netherlands
Jens Krüger, University Duisburg-Essen, Germany
Torsten Kuhlen, RWTH Aachen University, Germany
Fabio Marton, CRS4, Italy
Patrick McCormick, Los Alamos National Laboratory, USA
Kenneth Moreland, Sandia National Laboratories, USA
Renato Pajarola, University of Zürich, Switzerland
Bruno Raffin, INRIA Grenoble, France
Filip Sadlo, University of Heidelberg, Germany
Daniel Weiskopf, University of Stuttgart, Germany
Michael Wimmer, Technische Universität Wien, Austria
Eurographics 2016
Date: May 913, 2016
Location: Lisbon, Portugal
URL: <http://eurographics2016.pt/> http://eurographics2016.pt/
**** Posters Submission Deadline extension: Feb. 19 2016 *****
Call for Posters
Authors are invited to submit proposals for poster presentations of recent
results, work in progress, new ideas and other smaller projects which may be
of interest to the general community but which are still too speculative,
incomplete or not of sufficient extent to warrant a full paper.
Accepted posters will be included in the digital media. Posters will also be
displayed during the conference and will form the focus of a posters session
to be run in conjunction with one of the social events. We encourage
submissions from all areas related to computer graphics, such as rendering,
modeling, visualization, animation, simulation, virtual reality, computer
vision, and imaging.
Authors of accepted posters will be expected to be present at their posters
during the posters session to discuss their work and answer questions.
Submission Details
Submitted posters should be in the form of a 2 page paper which must be
formatted according to the Eurographics Authors guidelines(
<http://www.eg.org/index.php/publications/guidelines>
http://www.eg.org/index.php/publications/guidelines) and may be accompanied
by a preliminary version of the actual poster if the authors wish it.
Anonymous submissions will be made electronically through the Eurographics
Submission and Review Management (SRM) system (
<https://srmv2.eg.org/COMFy/Conference/EG_2016P>
https://srmv2.eg.org/COMFy/Conference/EG_2016P) and subject to a review
process.
The authors of accepted poster will be asked to submit a final version in
two formats: a 2 page paper and an A4 version of the final poster. Both
formats will be included in the conference digital media with the
proceedings and other material.
For any question concerning poster submissions please contact the posters
co-chairs: chairs-eg2016posters(a)eg.org
<mailto:chairs-eg2016posters@eg.org%3cmailto:chairs-eg2016posters@eg.org>
<mailto:chairs-eg2016posters@eg.org>
Deadlines
The submission deadline for posters is 23:59 UTC/GMT, Friday, February 19th,
2016.
Notification to authors will be on Friday, March 11th, 2016.
Posters Co-Chairs
Luis Gonzaga Magalhães, University of Minho, Portugal
Rafal Mantiuk, University of Cambridge, UK
/// 4th EuroVis Workshop on Reproducibility, Verification, and Validation in
Visualization
/// "From Medical Visualization Concepts to Certified Applications"
/// <http://www.eurorvvv.org/> http://www.eurorvvv.org/
*** Call for Papers ***
For the fourth time, EuroRV3 will be held in conjunction with EuroVis. The
purpose of this workshop is to develop a common sense of good
reproducibility in our community. Workshop papers will be peer-reviewed in a
one-stage process by an international program committee. They will be
electronically archived in the Eurographics Digital Library and are fully
citable publications. Submissions for the EuroRV3 track should be 4 pages
(at most), excluding references, and 5 pages (at most), in total. They will
be orally presented at the workshop. EuroRV3 2016 will be held in Groningen,
the Netherlands, June 6, 2013 as part of EuroVis 2016.
This year, the workshop is subtitled From Medical Visualization Concepts to
Certified Applications and we encourage authors to share both positive and
negative experience that could be beneficial to the visualization community
regarding - but not limited - to the following topics:
* reproducibility of visualization algorithms, especially in medical
environments
* experiences with the validation or verification of medical visualization,
medical image processing, segmentation, feature detection, or feature
tracking algorithms
* experiences with certification procedures of existing software or design
decisions to ensure easier certification of software regarding governmental
regulations or other standards
* visualization-related national or international standards for approving
software in critical environments, such as for medical applications
* evaluation of existing visualization techniques or systems regarding
certification or verification
* new implementation approaches that have demonstrably addressed significant
technical issues
* new methodologies for designing or studying visualization systems that
have demonstrable benefits for the visualization community
Further details and submission details can be found at:
<http://eurorvvv.org/> http://eurorvvv.org/
*** Important Dates ***
Papers Submission Deadline: February 26th, 2016
Acceptance Notification: March 25th, 2016
Camera-ready Deadline: April 15th, 2016
Workshop Dates: June 6-7, 2016
*** Workshop Co-Chairs ***
Kai Lawonn, University of Koblenz, Germany
Mario Hlawitschka, Leipzig University of Applied Sciences, Germany
Paul Rosenthal, Technische Universität Chemnitz, Germany
If you have any questions, please do not hesitate to ask us:
<mailto:chairs@eurorvvv.org> chairs(a)eurorvvv.org.
< !! Deadlines Extension to February 19, 2016 !! >
SHREC 2016: Track on Partial Shape Queries for 3D Object Retrieval
( <http://vc.ee.duth.gr/shrec16/> http://vc.ee.duth.gr/shrec16/)
Overview
Despite numerous recent efforts, 3D object retrieval based on partial shape
queries remains a challenging problem, far from being solved. The problem
can be defined as: given a partial view of a shape as query, retrieve all
partially similar 3D models from a repository. The objective of this track
is to evaluate the performance of partial 3D object retrieval methods, for
partial shape queries of various qualities and degrees of partiality.
Datasets
The dataset used for evaluation is related to the cultural heritage domain
and consists of 3D pottery models originating from the Virtual Hampson
Museum collection ( <http://hampson.cast.uark.edu>
http://hampson.cast.uark.edu). The dataset consists of 383 models classified
to 6 distinct geometrically defined classes (bottle, bowl, jar, effigy,
lithics and others).
The partial shape queries are provided in 3 different forms: (i) artificial
queries created by slicing and cap filling of the complete 3D models, (ii)
real high quality queries, obtained with the smartSCAN Breuckmann scanner,
(iii) real low quality queries, obtained with Microsoft Kinect V2 sensor.
In the case of (ii) and (iii), the queries were created by scanning
derivative vessels that have been constructed by a professional potter using
the Hampson models as a template. For all 3 forms, queries are provided for
multiple degrees of partiality.
Task and procedure
Prospective participants are expected to:
. send an e-mail to ipratika(at)ee.duth.gr until the registration
deadline (February 8, 2016), in order to confirm their participation. All
group members and their affiliations should be indicated,
. submit a distance matrix for each retrieval setting. Each such
setting is associated with one of the 3 different forms of queries, with a
specified degree of partiality. Each matrix might be the result of a
different algorithm, or a different parameter setting. It is not mandatory
for each group to address all 3 forms of queries. Detailed information on
the distance matrix file format will be provided soon,
. submit one or many runs.
. provide a one-page description of the testing method.
Each method will be evaluated based on its distance matrices, using standard
retrieval scores (nearest neighbor, first tier, second tier, etc).
The track results will be presented into a joint paper, to be published in
the proceedings of EG 3DOR 2016.
Timeline
January 13 - Call for participation
January 25 - Sample partial 3D queries and targets will be available online
February 19 - Registration deadline
February 22 - Distribution of the 3D partial query set
February 29 - Submission of the results and one-page description
March 15 - Track paper submission for review
April 1 - Camera-ready track paper submission
May 7-8 - EG 3DOR Workshop, including SHREC' 2016
Organizers
Ioannis Pratikakis - Democritus University of Thrace, Greece
Michalis Savelonas - Democritus University of Thrace, Greece
Fotis Arnaoutoglou - Democritus University of Thrace, Greece
Anestis Koutsoudis - Athena RC, Greece
Theoharis Theoharis - NTNU, Norway
****************************************************
Extended CFP - Apologies for multiple copies
****************************************************
Due to many requests from authors, the submission deadline
has been extended to March 4, 2016, 23h59 CET
Call for Papers : Eurographics Workshop on Intelligent Cinematography and
Film Editing (WICED'2016)
<https://wiced.inria.fr/> https://wiced.inria.fr/
Co-located with Eurographics in Lisbon, Portugal.
The expressive use of virtual cameras, mise-en-scene, lighting and editing
(montage) within 3D synthetic environment shows great promise to extend the
communicative power of film and video into the artificial environments of
games and virtual worlds. Cinematics produced in virtual worlds play a role
not just for entertainment, but also for training, education, health-care
communication, simulation, visualization and many other contexts. The
automatic creation of cinematics in these environments holds the potential
to produce video sequences appropriate for the wide range of applications
and tailored to specific spatial, temporal, communicative, user and
application contexts. At the same time, recent advances in computer
vision-based object, actor and action recognition make it possible to
envision novel re-cinematography (re-lighting, re-framing) and automatic
editing of live-action video. This fifth workshop on intelligent
cinematography and editing is intended to bridge the gap between the two
areas and confront research being performed in both domains. One common area
of active research is the representation and understanding of the story to
be told and its relation to teaching, training or therapeutic goals. The
workshop is open to researchers and industrial experts working on the many
related aspects of digital cinematography and film editing in their
respective fields, including 3D graphics, artificial intelligence, computer
vision, visualization, interactive narrative, cognitive and perceptual
psychology, computational linguistics, computational aesthetics and visual
effects. These researchers will draw upon cutting edge research and
technologies regarding both the production and comprehension of
cinematographic art-works in virtual worlds and the real world.
Important Dates (NEW)
Paper submission: March 4, 2016. (Extended)
Notification to authors: April 1, 2016. (Extended)
Camera-ready deadline: April 15, 2016. (Extended)
Workshop held: Monday, May 9, 2016 in Lisbon, Portugal.
Submission
Researchers should submit one of:
* Regular paper (max 8 pages) reporting new work or new ideas in a relevant
research area.
* One-page abstract describing work in progress or a vision of the near term
future of intelligent cinematography.
Proceedings of the workshop will be published by EG Publishing in the EG
Digital Library.
Organizing committee
The international workshop series is supervised by a steering committee
composed of Magy Seif El-Nasr (Northeastern University), R. Michael Young
(NC State University), Joseph Magliano (Northern Illinois University), Paolo
Burelli (Aalborg University Copenhagen), Arnav Jhala (UC Santa Cruz), and
Remi Ronfard (Inria Grenoble).
This 5th edition of the workshop is co-organized by Rémi Ronfard (Chair,
Inria, France), Marc Christie (Co-chair, University of Rennes, France),
Quentin Galvane (Co-chair, Technicolor, France) and Arnav Jhala ( Program
Chair, University of California in Santa Cruz).
Topics of interest
* Camera path planning
* Visibility computation
* Viewpoint entropy
* Navigation techniques and proximal exploration
* Interactive camera control metaphors
* Approaches to framing and composition of individual shots
* Automatic and interactive lighting design
* Intelligent staging and blocking of virtual lights, cameras and actors
* Expressive performance of virtual characters
* Intelligent video editing tools
* Efficient algorithms for camera placement and shot sequence selection
* Natural user interfaces for camera control and video editing
* Parallels between cinematic and linguistic communication
* Cognitive models of the comprehension of virtual cinematics
* Re-cinematography, re-lighting and re-framing of live-action video
* Computer-assisted multi-camera production
* Virtual cinematography as a pre-visualisation tool for real-world filming
* Intelligent tools and novel interfaces for in-game cinematics, replays,
and machinima
* Intelligent generation of comic book layouts
* Evaluation methodologies and user experience
* Collaborative visual storytelling
* Creativity in cinematic communication
* Interactive and generative cinema
* Cinematic serious game and applications
9th Eurographics Workshop on 3D Object Retrieval (3DOR 2016) Co-located
event with Eurographics 2016 - May 7th-8th, Lisbon, Portugal web site:
http://eg3dor2016.tecnico.ulisboa.pt
**** Deadline extension: Feb. 15 2016 *****
----------------------------------------------------------------------------
-------------------------------------------
Important dates:
2016-02-15: Paper submission
2016-03-18: Notification
2016-04-01: Camera-ready papers
2016-04-18: Early bird registration
2016-05-07 & 08: Workshop
2016-05-09 to 13: Eurographics 2016
----------------------------------------------------------------------------
-------------------------------------------
Call for Papers and position papers
The aim of the 3DOR workshop series is to offer a forum for discussion and
interaction among researchers interested in 3D object retrieval, search and
exploration, and favour the cross-fertilization between different fields
such as Computer Vision, Computer Graphics, Machine Learning, Cognitive
Science and Human-Computer Interaction. Authors are invited to submit
original and unpublished research and application papers addressing all
areas of 3D object retrieval. Submissions are invited in the form of full
papers (up to 8 pages) and short papers presented in a poster session (up to
4 pages).
Suggested topics include, but are not limited to:
3D object similarity and matching
3D video retrieval
3D mobile media retrieval
3D object retrieval and Web3D
3D search in large scale data
Personalized and faceted 3D search
Navigation of hybrid datasets (e.g., 2D/3D datasets)
3D object classification, indexing, and mining
Similarity of non-rigid shapes
Feature extraction, decomposition, and segmentation
Multi-level representations for matching and retrieval
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Relevance feedback methods
Active learning
Statistical techniques for 3D shape analysis and retrieval
Generative/discriminative approaches in 3D object categorization
Applications in multimedia, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage.
It is planned to have extended versions of selected papers from the
Workshop appearing, after a further review, in a special issue of an
international journal. Selected papers from previous workshops appeared
in special issues of The Visual Computer (TVC) journal.
----------------------------------------------------------------------------
-------------------------------------------
Call for Position Papers
We invite authors to submit a proposal for a position papers on topics
of interest to the EG Workshop on 3DOR. As many challenges in 3D object
retrieval, search and exploration lie at the boundary between different
disciplines, we encourage contributions from different fields, such as
Computer Vision, Computer Graphics, Machine Learning, Information
Retrieval, Cognitive Science and Human-Computer Interaction.
Position papers are expected to present an opinion about an issue,
without the need to present full research and/or experimental results.
Nonetheless, we encourage authors to support their views with clear
arguments and evidence. A position paper may be a discussion of ideas,
methods, results, and trends, focused on any of the workshop topics.
Though, position papers about the following topics would be particularly
welcome:
- Current role, impact and future perspectives of 3D search, retrieval
and navigation on real-world applications (including, but not limited
to: medicine, biometrics, cultural heritage, e-commerce, fabrication)
- What lessons can 3D search and retrieval learn from decades of
Information Retrieval?
- 3D search and big data search and analytics: commonalities and
differences;
- Similarity as a cognitive process: how can descriptors and metrics
reflect the user perspective;
- The role of users in current 3D search platforms, and trends for the
future: user profiling, interaction modalities, feedback gathering and
exploitation.
Submissions must not have been previously published or submitted for
publication in any other workshop, conference, journal or book.
Technical and research papers will not be accepted under the position
papers category. Submissions must be in English and limited to four
pages, following the same guidelines for technical papers.
----------------------------------------------------------------------------
-------------------------------------------
----------------------------------------------------------------------------
-------------------------------------------
Organization (contact chairs(a)eg3dor2016.tecnico.ulisboa.pt )
Workshop Chair
Alfredo Ferreira INESC-ID Lisboa Instituto Superior Técnico, University
of Lisbon
Portugal
Programme Chairs
Andrea Giachetti Università degli Studi di Verona Italy
Daniela Giorgi ISTI-CNR Institute of Information Science and Technology
Italy
----------------------------------------------------------------------------
-------------------------------------------
****************************************************
Extended CFP - Apologies for multiple copies
****************************************************
Due to many requests from authors, the submission deadline of the call for
papers for CGI'16 has been extended to February 21, 2016, 23h59 CET
Computer Graphics International 2016: CGI'16
28th June - 1st July 2016
Heraklion, Crete, Greece
THE 33rd ANNUAL CONFERENCE
WELCOME TO CGI 2016!
Computer Graphics International is one of the oldest, international annual
conferences in Computer Graphics and one of the most important ones
worldwide. It is an essential yearly meeting where academics present their
latest models and technologies, and explore new trends and ideas. Since 1983
it has been held in numerous different places worldwide - Geneva, Tokyo,
Sydney, and many countries in Europe, Asia, and The Americas.
CGI'16: Computer Graphics International 2016, the 33rd annual conference
will take place on June 28th - July 1st 2016 in Heraklion, Crete, Greece.
Crete is the 5th biggest Mediterranean Island, lies in the southern frontier
of Europe and is one of the most popular European tourism destinations. The
conference is organized by the Institute of Computer Science of the
Foundation for Research and Technology Hellas (ICS-CVRL/FORTH) in
cooperation with ACM-SIGGRAPH and The Eurographics Association.
Accepted full-length papers will be published in The Visual Computer Journal
by Springer. Authors of the highest ranked accepted short papers will be
invited to submit an extended version of their work to the Visual Computer
Journal; these papers will follow a fast track review process. The rest of
the accepted short papers will be published by the ACM Digital Library
within its International Conference Proceedings Series.
TOPICS
We invite original contributions that advance the state-of-the-art in topics
related, but not limited to:
* Graphics Systems Architectures
* Human Computer Interaction
* Rendering Techniques
* Virtual and Augmented Reality
* Shape and Surface Modeling
* Physically Based Modeling and Simulation
* Scientific Visualization
* Data Compression for Graphics
* Medical Imaging
* Computational and Discreet Geometry
* Multimedia and Web Graphics
* Mobile Graphics Toolkits
* Virtual Heritage applications
* Geometric Algebra Computing
* Geometric/Clifford Algebras for Graphics
* Computational Photography
* Visual Analytics
* Shape and Image Retrieval
* Sketch Based Modeling
* 3D Printing
* Surface and Volume Deformation
* Shape Analysis
* Parallel Systems and GPU
* Augmented cognition and Mixed Reality
* Realistic and Perceptual Rendering
* HDR Image and Video Techniques
* Augmented Cognition in Mixed Reality
* Virtual Heritage
* Computer graphics techniques in serious games
Several important Co-Located Events (GACSE'16 workshop, Summer Schools and
Tutorials) are also supporting the main CGI'16 conference this year:
<http://www.ics.forth.gr/CGI2016/?page_id=143>
http://www.ics.forth.gr/CGI2016/?page_id=143
IMPORTANT DATES
(all deadlines are 23:59 CET)
FULL PAPERS
* Full Paper submission: Feb. 21st 2016
* Full Paper notification: Mar. 25th 2016
* Camera ready full papers due: Apr. 8th 2016
SHORT PAPERS/POSTERS
* Short Paper/Poster submission: Apr. 24th 2016
* Short Paper/Poster notification: May 13th 2016
* Camera ready short papers due: May 22th 2016
COMMITTEE
* Conference Chair: George Papagiannakis - University of Crete & FORTH,
Greece
* Program Co-Chairs:
* Panos Trahanias - University of Crete & FORTH, Greece,
* Daniel Thalmann - EPFL, Switzerland & Nanyang Technological University,
Singapore
For more details please visit: <http://www.ics.forth.gr/CGI2016>
http://www.ics.forth.gr/CGI2016
=== VCBM 2016 Call for Papers ===
Eurographics Workshop on Visual Computing for
Biology and Medicine 2016
co-located with MedViz 2016
in Bergen, Norway
*) Workshop Dates: September 7-9, 2016
*) Submission Deadline: June 19, 2016
== Aims and Scope ==
EG VCBM (http://MedVizVCBM.UiB.no/), the Eurographics Workshop on Visual
Computing for Biology and Medicine, is (since last year) an annual event
addressing the state of the art in visual computing research with a strong
focus on applications in biology and medicine. It provides an
interdisciplinary forum for experts (researchers and practitioners) from
visualization, visual analytics, computer graphics, image processing,
computer vision, human computer interfaces as well as experts from biology
and medicine, jointly working on next generation visual computing solutions
for medicine, healthcare and the biotechnology sector. This years workshop
(already the 6th VCBM since its foundation in 2008) will be held during
September 7-9, 2016, in Bergen, Norway, and will be co-located and jointly
organized with the 10th MedViz conference, i.e., an annual,
interdisciplinary conference in Bergen, bringing together technologists and
physicians, hence being a perfect match for VCBM in 2016.
EG VCBM solicits the submission of original, application-oriented research
papers that advance the fusion of visual computing methods within medicine
and biology. All papers (regular papers as well as short papers) should
focus on a well-defined biological/medical problem, and demonstrate a
significant innovation or improvement in visual computing.
Suggested topics for papers include, but are not limited to:
*) Visual computing solutions for medical applications like radiology,
surgery, pathology, cardiology, nephrology, neurology, etc., including
medical education
*) Visual computing solutions for applications that support biomedical
research in systems biology, *omics research, molecular pathology,
neuroanatomy, biomedical imaging, etc.
*) Medical simulation and visual computing solutions that support new
approaches in computational medicine, including also the uses of stereoscopy
and haptics
*) Visualization approaches for data from new or challenging imaging
modalities including real-time imaging (e.g., ultrasound)
*) Visual computing solutions in the context of the virtual physiological
human
*) Survey papers on visual computing in biology and medicine
Methods might include, but are not limited to:
*) Visualization and analysis of all kinds of biomedical data (signals and
images)
*) Visualization, mining and analysis of biomedical data collections,
including cohort data
*) Information visualization of medical data sets, e.g., electronic health
records
*) Computer models of biomechanical, physiological, and biochemical
functions in living systems
*) Fusion, analysis and visualization of heterogeneous and/or multi-source
data
*) Multi-scale methods and data structures for large data
*) Interaction and design of visual computing workflows in medicine and
biology
*) Data tracking and registration
*) Data reconstruction and geometry extraction
*) Real time rendering and interaction with anatomy models
== Information for Authors ==
In addition to full-length papers, we are also introducing a new short
papers track to VCBM, encouraging scientific contributions from an even more
diverse group of researchers and practitioners. All VCBM 2016 papers (full
and short) will be peer-reviewed and will appear in the Eurographics Digital
Library.
*) Full Papers: Full papers are up to 10 pages in length (including
references) and describe original research contributions in the areas
outlined above. The authors of the best three papers will be invited to
submit an extended article version of their paper as journal publication to
Computer Graphics Forum.
*) Short Papers: Short papers describe a more focused and concise research
contribution and are likely to have a smaller - yet significant - scope of
contribution. Potential examples include the presentation of initial
results from novel ongoing research projects or the exploration of new
application areas. Short papers draw from the same list of topics as full
papers. Their length is limited to a total of 5 pages (including
references).
VCBM 2016 will also feature a poster program, the details of which will be
announced in a separate call.
== Submission Instructions ==
Papers can be submitted using the Eurographics SRM conference management
system here:
https://srmv2.eg.org/COMFy/Conference/VCBM_2016
Login with your existing SRM account, or create a new one using the relevant
links. Papers can be up to 10 pages (for full papers) or 5 pages (for short
papers) and should be prepared using the Eurographics style. More details
can be found on the SRM web page. Please note that the reviewing process
will be double-blind, so take care to anonymize your submission.
More information on the preparation of your submissions will also be
available on the VCBM 2016 website: http://MedVizVCBM.UiB.no/
Like VCBM on https://www.facebook.com/medvizvcbm/
== Important Dates ==
*) Paper submission deadline (full and short papers): June 19, 2016
*) Author notification: July 22, 2016
*) Camera-ready deadline: August 14, 2016
*) Workshop: September 7-9, 2016
All deadlines are at 23:59 CET (UTC+1).
--
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2016,
Stefan Bruckner (University of Bergen),
Bernhard Preim (University of Magdeburg), and
Anna Vilanova (TU Delft),
together with the Short Paper Co-Chairs of EG VCBM 2016,
Helwig Hauser (University of Bergen),
Anja Hennemuth (Fraunhofer MEVIS), and
Arvid Lundervold (University of Bergen).
Call for Papers: Eurographics Workshop on Graphics for Digital Fabrication
(GraDiFab 2016)
Lisbon, May 8, 2016. Co-located with the 37th annual conference of the
European Association for Computer Graphics.
Workshop URL: http://www.gradifab.org/
Submissions deadline: February 20, 2016
** Aims and scope **
Digital fabrication technologies comprise a combination of programmable
digital tools, processes, materials and equipment which allow the creation
of physical objects of complexities not achievable by traditional
manufacturing processes. Computer graphics research is at the centre of
these developments, as it provides the underlying technologies which allow
creating, validating and processing the 3D shapes and textures to be
fabricated. We invite paper submission from a wide range of researchers and
experts investigating on the many aspects related to computer graphics and
digital fabrication technologies. This research is expected to contribute
towards the establishment of digital fabrication as a viable and effective
option for the creation of the objects of the future.
Topics include (but are not limited to) the following:
- 3D acquisition for digital fabrication
- Algorithms and design tools for digital fabrication
- Analysis for digital fabrication
- Computational architecture
- Multi-material fabrication
- Optimisation algorithms for 3D printing
- Validation tools
- Interactive techniques with fabricated objects
- User applications
The intended audience involves experts from a wide range of areas such as
computer graphics, additive manufacturing, computer aided design, material
engineering, human computer interaction as well as end users from a wide
range of applications including medicine, biology, engineering, arts and
architecture. Hence, papers will need to present innovative computer
graphics content but also refer to other areas or applications where they
have been, or are going to be, tested and evaluated.
** Submission instructions **
Submissions reporting new work or new ideas in a relevant research area
should be no longer than 10 pages and should follow the EG guidelines:
https://www.eg.org/index.php/publications/guidelines#WS_Authors
Authors are encouraged to submit printable 3D models along with their
submissions to demonstrate the application of their techniques and methods.
It is expected physical replicas will be exhibited during the workshop to
disseminate the research to the wider Eurographics audience.
Submissions will be reviewed by the International Programme Committee with a
minimum of three reviewers per paper. Successful submissions will be
presented at the workshop. Furthermore, proceedings of the workshop will be
published by EG Publishing in the EG Digital Library
** Important dates **
Paper submission: February 20th, 2016
Paper notification: March 15th, 2016
Camera-ready deadline: March 30th, 2016
Workshop: May 8th, 2016
---- Apologies for multiples copies -----
Eurographics 2016
Date: May 913, 2016
Location: Lisbon, Portugal
URL: <http://eurographics2016.pt/> http://eurographics2016.pt/
Call for Posters
Authors are invited to submit proposals for poster presentations of recent
results, work in progress, new ideas and other smaller projects which may be
of interest to the general community but which are still too speculative,
incomplete or not of sufficient extent to warrant a full paper.
Accepted posters will be included in the digital media. Posters will also be
displayed during the conference and will form the focus of a posters session
to be run in conjunction with one of the social events. We encourage
submissions from all areas related to computer graphics, such as rendering,
modeling, visualization, animation, simulation, virtual reality, computer
vision, and imaging.
Authors of accepted posters will be expected to be present at their posters
during the posters session to discuss their work and answer questions.
Submission Details
Submitted posters should be in the form of a 2 page paper which must be
formatted according to the Eurographics Authors
guidelines(http://www.eg.org/index.php/publications/guidelines) and may be
accompanied by a preliminary version of the actual poster if the authors
wish it. Anonymous submissions will be made electronically through the
Eurographics Submission and Review Management (SRM) system
(https://srmv2.eg.org/COMFy/Conference/EG_2016P) and subject to a review
process.
The authors of accepted poster will be asked to submit a final version in
two formats: a 2 page paper and an A4 version of the final poster. Both
formats will be included in the conference digital media with the
proceedings and other material.
For any question concerning poster submissions please contact the posters
co-chairs: chairs-eg2016posters(a)eg.org
Deadlines
The submission deadline for posters is 23:59 UTC/GMT, Friday, February 12th,
2016.
Notification to authors will be on Friday, March 11th, 2016.
Posters Co-Chairs
Luis Gonzaga Magalhães, University of Minho, Portugal
Rafal Mantiuk, University of Cambridge, UK
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9th Eurographics Workshop on 3D Object Retrieval (3DOR 2016) Co-located
event with Eurographics 2016 - May 7th-8th, Lisbon, Portugal web site:
<http://eg3dor2016.tecnico.ulisboa.pt> http://eg3dor2016.tecnico.ulisboa.pt
----------------------------------------------------------------------------
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Call for Papers
The aim of the 3DOR workshop series is to offer a forum for discussion and
interaction among researchers interested in 3D object retrieval, search and
exploration, and favour the cross-fertilization between different fields
such as Computer Vision, Computer Graphics, Machine Learning, Cognitive
Science and Human-Computer Interaction. Authors are invited to submit
original and unpublished research and application papers addressing all
areas of 3D object retrieval. Submissions are invited in the form of full
papers (up to 8 pages) and short papers presented in a poster session (up to
4 pages).
Suggested topics include, but are not limited to:
3D object similarity and matching
3D video retrieval
3D mobile media retrieval
3D object retrieval and Web3D
3D search in large scale data
Personalized and faceted 3D search
Navigation of hybrid datasets (e.g., 2D/3D datasets)
3D object classification, indexing, and mining
Similarity of non-rigid shapes
Feature extraction, decomposition, and segmentation
Multi-level representations for matching and retrieval
Partial, part-in-whole, and many-to-many matching
Matching under uncertainty and noise
Semantics-driven 3D object retrieval and classification
Sketch-based retrieval
Query interfaces and search modalities
Benchmarking issues
Relevance feedback methods
Active learning
Statistical techniques for 3D shape analysis and retrieval
Generative/discriminative approaches in 3D object categorization
Applications in multimedia, CAD, architecture, games, biometrics,
e-science, e-learning, medicine, biology, and cultural heritage.
This years workshop will also feature the 11th Shape Retrieval Contest
(ShReC2016). A separate call for participation will be issued later.
It is planned to have extended versions of selected papers from the Workshop
appearing, after a further review, in a special issue of an international
journal. Selected papers from previous workshops appeared in special issues
of The Visual Computer (TVC) journal.
----------------------------------------------------------------------------
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Important dates:
2016-02-05: Paper submission
2016-03-18: Notification
2016-04-01: Camera-ready papers
2016-04-18: Early bird registration
2016-05-07 & 08: Workshop
2016-05-09 to 13: Eurographics 2016
----------------------------------------------------------------------------
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Call for Position Papers
We invite authors to submit a proposal for a position papers on topics of
interest to the EG Workshop on 3DOR. As many challenges in 3D object
retrieval, search and exploration lie at the boundary between different
disciplines, we encourage contributions from different fields, such as
Computer Vision, Computer Graphics, Machine Learning, Information Retrieval,
Cognitive Science and Human-Computer Interaction.
Position papers are expected to present an opinion about an issue, without
the need to present full research and/or experimental results.
Nonetheless, we encourage authors to support their views with clear
arguments and evidence. A position paper may be a discussion of ideas,
methods, results, and trends, focused on any of the workshop topics.
Though, position papers about the following topics would be particularly
welcome:
- Current role, impact and future perspectives of 3D search, retrieval and
navigation on real-world applications (including, but not limited
to: medicine, biometrics, cultural heritage, e-commerce, fabrication)
- What lessons can 3D search and retrieval learn from decades of Information
Retrieval?
- 3D search and big data search and analytics: commonalities and
differences;
- Similarity as a cognitive process: how can descriptors and metrics reflect
the user perspective;
- The role of users in current 3D search platforms, and trends for the
future: user profiling, interaction modalities, feedback gathering and
exploitation.
Submissions must not have been previously published or submitted for
publication in any other workshop, conference, journal or book.
Technical and research papers will not be accepted under the position papers
category. Submissions must be in English and limited to four pages,
following the same guidelines for technical papers.
----------------------------------------------------------------------------
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Organization (contact <mailto:chairs@eg3dor2016.tecnico.ulisboa.pt>
chairs(a)eg3dor2016.tecnico.ulisboa.pt )
Workshop Chair
Alfredo Ferreira INESC-ID Lisboa Instituto Superior Técnico, University of
Lisbon Portugal
Programme Chairs
Andrea Giachetti Università degli Studi di Verona Italy Daniela Giorgi
ISTI-CNR Institute of Information Science and Technology Italy
----------------------------------------------------------------------------
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SHREC 2016: Track on Partial Shape Queries for 3D Object Retrieval
( <http://vc.ee.duth.gr/shrec16/> http://vc.ee.duth.gr/shrec16/)
Overview
Despite numerous recent efforts, 3D object retrieval based on partial shape
queries remains a challenging problem, far from being solved. The problem
can be defined as: given a partial view of a shape as query, retrieve all
partially similar 3D models from a repository. The objective of this track
is to evaluate the performance of partial 3D object retrieval methods, for
partial shape queries of various qualities and degrees of partiality.
Datasets
The dataset used for evaluation is related to the cultural heritage domain
and consists of 3D pottery models originating from the Virtual Hampson
Museum collection ( <http://hampson.cast.uark.edu>
http://hampson.cast.uark.edu). The dataset consists of 383 models classified
to 6 distinct geometrically defined classes (bottle, bowl, jar, effigy,
lithics and others).
The partial shape queries are provided in 3 different forms: (i) artificial
queries created by slicing and cap filling of the complete 3D models, (ii)
real high quality queries, obtained with the smartSCAN Breuckmann scanner,
(iii) real low quality queries, obtained with Microsoft Kinect V2 sensor.
In the case of (ii) and (iii), the queries were created by scanning
derivative vessels that have been constructed by a professional potter using
the Hampson models as a template. For all 3 forms, queries are provided for
multiple degrees of partiality.
Task and procedure
Prospective participants are expected to:
. send an e-mail to ipratika(at)ee.duth.gr until the registration
deadline (February 8, 2016), in order to confirm their participation. All
group members and their affiliations should be indicated,
. submit a distance matrix for each retrieval setting. Each such
setting is associated with one of the 3 different forms of queries, with a
specified degree of partiality. Each matrix might be the result of a
different algorithm, or a different parameter setting. It is not mandatory
for each group to address all 3 forms of queries. Detailed information on
the distance matrix file format will be provided soon,
. submit one or many runs.
. provide a one-page description of the testing method.
Each method will be evaluated based on its distance matrices, using standard
retrieval scores (nearest neighbor, first tier, second tier, etc).
The track results will be presented into a joint paper, to be published in
the proceedings of EG 3DOR 2016.
Timeline
January 13 - Call for participation
January 25 - Sample partial 3D queries and targets will be available online
February 8 - Registration deadline
February 12 - Distribution of the 3D partial query set
February 22 - Submission of the results and one-page description
March 15 - Track paper submission for review
April 1 - Camera-ready track paper submission
May 7-8 - EG 3DOR Workshop, including SHREC' 2016
Organizers
Ioannis Pratikakis - Democritus University of Thrace, Greece
Michalis Savelonas - Democritus University of Thrace, Greece
Fotis Arnaoutoglou - Democritus University of Thrace, Greece
Anestis Koutsoudis - Athena RC, Greece
Theoharis Theoharis - NTNU, Norway