Max Planck Institute for Informatics
The Max Planck Institute for Informatics, as the coordinator of the Max
Planck Center for Visual Computing and Communication (MPC-VCC), invites
applications for
Junior Research Groups Leaders
in the Max Planck Center for Visual Computing and Communication
The Max Planck Center for Visual Computing and Communications offers young
scientists in information technology the opportunity to develop their own
research program addressing
- important problems in areas such as
- image communication
- computer graphics
- geometric computing
- imaging systems
- computer vision
- human machine interface
- distributed multimedia architectures
- multimedia networking
- visual media security
The center includes an outstanding group of faculty members at Stanford's
Computer Science and Electrical Engineering Departments, the Max Planck
Institute for Informatics, and Saarland University.
The program begins with a preparatory 1-2 year postdoc phase (Phase P) at
the Max Planck Institute for Informatics, followed by a two-year appointment
at Stanford University (Phase I) as a visiting assistant professor, and then
a position at the Max Planck Institute for Informatics as a junior research
group leader (Phase II). However, the program can be entered flexibly at
each phase, commensurate with the experience of the applicant.
Applicants to the program must have completed an outstanding PhD. Exact
duration of the preparatory postdoc phase is flexible, but we typically
expect this to be about 1-2 years. Applicants who completed their PhD in
Germany may enter Phase I of the program directly. Applicants for Phase II
are expected to have completed a postdoc stay abroad and must have
demonstrated their outstanding research potential and ability to
successfully lead a research group.
Reviewing of applications will commence on 01 Jan 2014. The final deadline
is 31 Jan 2014. Applicants should submit their CV, copies of their school
and university reports, list of publications, reprints of five selected
publications, names of 3-5 references, a brief description of their previous
research and a detailed description of the proposed research project
(including possible opportunities for collaboration with existing research
groups at Saarbrücken and Stanford) to:
Prof. Dr. Hans-Peter Seidel
Max Planck Institute for Informatics,
Campus E 1 4, 66123 Saarbrücken, Germany;
Email: mpc-vcc(a)mpi-inf.mpg.de
The Max Planck Center is an equal opportunity employer and women are
encouraged to apply.
Additional information is available on the website http://www.mpc-vcc.org
One post-doctoral researcher and one Ph.D. position are available at the
Technical University Munich in the area of uncertainty and ensemble
visualization.
The Technical University of Munich currently has a research focus on
uncertainty visualization via an ERC advanced grant of R. Westermann on this
subject. A particular emphasis lies on the efficient handling and visual
exploration of high resolution scalar and vector valued ensemble fields,
resulting from numerical simulations or measurements. It is an area that has
found wide spread use in other research domains such as fluid mechanics,
meteorology, stochastical mechanics, geophysics and mathematics.
Research areas include, but are not limited to, visual mapping of
uncertainty, brushing and linking for uncertainty visualization, uncertain
features in scalar and vector field, uncertain topology, visualization
systems for ensemble data, uncertainty propagation in numerical simulations.
If you are interested in applying, you should have a background in 3D data
visualization and graphics and in particular in the underlying math ,
have experience implementing C/C++ algorithms (and possibly using graphics
APIs such as OpenGL), and you should be excited to work on state-of-the-art
research in the visualization area. Good English skills are also a plus. For
the post-doctoral position, you should have a strong publication record in
visualization, or a related discipline such as mechanics, applied physics or
math.
This is a full time position, with payment and benefits according to the
German public service employment levels (TV-L E13, 100%). To apply, please
send your CV to the address below. Also, if you have questions, simply send
a mail to:
Rüdiger Westermann
Email: <mailto:westermann@tum.de> westermann(a)tum.de
Phone: <tel:%2B49%20%280%2989%20289%2019484> +49 (0)89 289 19456
<http://wwwcg.in.tum.de/group/persons/westermann.html>
http://wwwcg.in.tum.de/group/persons/westermann.html
-----------------------------------------------------------
Eurographics Workshop on 3D Object Retrieval 2014 (3DOR'14)
-----------------------------------------------------------
A co-event of Eurographics 2014
April 6, 2014 in Strasbourg, France
http://3dor2014.ensea.fr/
# Important dates
December 15, 2013: Paper submissions due
February 14, 2014: Notification of acceptance
February 21, 2014: Camera-ready papers
April 6, 2014: Workshop takes place
# 3D Object Retrieval Workshop Series
3D object representations have become an integral part of modern computer
graphics applications, such as computer-aided design, game development and
film production. At the same time, 3D data have become very common in
various domains such as computer vision, computational geometry, molecular
biology and medicine.
Indeed, the rapid evolution in graphics hardware and software, in particular
the availability of low cost 3D scanners and modeling tools, has greatly
facilitated 3D model acquisition, creation, and manipulation, giving the
opportunity to a large user community to experience applications using 3D
models. As the number of 3D models is growing rapidly, the problem of
creating new 3D models has shifted to the problem of searching for existing
3D models. Thereupon, the development of efficient search mechanisms is
required for the effective retrieval of 3D objects from large repositories.
The aim of the 3DOR Workshop series is to stimulate researchers from
different fields such as Computer Vision, Computer Graphics, Machine
Learning, Cognitive Science and Human-Computer Interaction who work on the
common goal of 3D object retrieval, to present state-of-the-art work in the
field. This will provide a cross-fertilization ground that will stimulate
discussions on the next steps in this important research area.
3DOR 2014 will be the seventh workshop in this series and will take place on
April 6, 2014 in Strasbourg (France), one day before Eurographics 2014.
# Call for Papers, Posters and System Demonstrations
Authors are invited to submit original and unpublished research and
practical applications in all areas of 3D Object Retrieval. Submissions are
invited in the form of full and short papers, as well as poster and system
presentations. Further information about paper format and submission will be
available on the workshop website soon.
Suggested topics include, but are not limited to:
- 3D object similarity and matching
- 3D object classification, indexing, and mining
- Similarity of non-rigid shapes
- Feature extraction, decomposition, and segmentation
- Multi-level representations for matching and retrieval
- Partial and many-to-many matching
- Matching under uncertainty and noise
- Semantics-driven 3D object retrieval and classification
- Sketch-based retrieval
- Query interfaces and search modalities
- Benchmarking issues
- Relevance feedback methods
- Active learning
- Generative / Discriminative approaches in 3D object
categorization
- Applications in Multimedia, CAD, and Games industry
- Applications in Biometrics, e-Science, e-Learning, Medicine,
Biology, and Cultural Heritage
- Multimedia Information Retrieval
This year's workshop will also feature the 7th Shape Retrieval Evaluation
Contest (SHREC'2014). A separate call for participation will be issued.
It is planned to have extended versions of selected papers from the Workshop
appearing, after a further review, in a special issue of an international
journal. Selected papers from previous workshops appeared in special issues
of The Visual Computer (TVC) journal.
# Organization
Workshop Chairs
Jean-Philippe Vandeborre, Télécom Lille / LIFL, France
Hedi Tabia, ENSEA-ETIS, France
Programme Chairs
Remco Veltkamp, Utrecht University, NL
Benjamin Bustos, University of Chile, Chile
Programme Committee
Ceyhun B. Akgül,Vistek-ISRA Vision, Istanbul, Turkey
Yiannis Aloimonos, UMIACS, USA
Halim Benhabiles, ESIGELEC Rouen, France
Mohamed Ben Salah, University of Alberta, Canada
Stefano Berretti, University of Florence, Italy
Silvia Biasotti, IMATI-CNR, Italy
Michael Bronstein, Università della Svizzera Italiana, Switzerland
Umberto Castellani, University of Verona, Italy
Petros Daras, Informatics and Telematics Institute, Greece
Alberto Del Bimbo, University of Florence, Italy
Bianca Falcidieno, IMATI-CNR, Italy
Alfredo Ferreira, Technical University of Lisbon, Portugal
Daniela Giorgi, ISTI-CNR, Italy
Afzal Godil, National Institute of the Standards and Technology, USA
Yosi Keller, Bar-Ilan University, Israel
Ron Kimmel, Technion, Israel
Hamid Laga, University of South Australia, Australia
Guillaume Lavoué, INSA Lyon, France
Niloy Mitra, University College of London, UK
Georgios Papaioannou, AUEB, Greece
David Picard, ETIS-ENSEA, France
Ioannis Pratikakis, IIT / NCSR 'Demokritos', Greece
William Regli, Drexel University, USA
Marcos Rodrigues, University of Sheffield, UK
Raif M. Rustamov, Stanford University, USA
Nickolas S. Sapidis, University of Western Macedonia, Greece
Dietmar Saupe, University of Konstanz, Germany
Tobias Schreck, University of Konstanz, Germany
Ariel Shamir, Efi Arazi School of Computer Science, the Interdisciplinary
Center, Herzliya, Israel
Michela Spagnuolo, IMATI-CNR, Italy
Theoharis Theoharis, NTNU, Norway / University of Athens, Greece
Oliver van Kaick, Tel Aviv University, Israel
Hazem Wannous, University Lille1 / LIFL, France
Stefanie Wuhrer, Saarland University, Germany
Further details at: http://3dor2014.ensea.fr/
One post-doctoral researcher and one Ph.D. position are available at the
Technical University of Munich in the area of physically-based animations of
complex materials for games and movies.
The Technical University of Munich currently has a new research focus on
computer games and digital effects. A particular emphasis lies on the
efficient simulation of complex materials, such as deformable bodies,
fracture and fluid effects. It is an area that has found wide spread use in
the movie industry, but many challenges remain to employ these techniques in
games, and to use increase usability of the simulations.
While the program will focus on fundamental research topics, industry
relevance is likewise a strong focus. Especially the area of computer games
so far is a challenging field for expensive simulations due to the strict
time and resource constraints. The goal of this program is to push the
boundaries of complex physics simulations for interactive applications.
Research areas include, but are not limited to, data-driven algorithms and
machine-learning approaches, efficient parallel solvers, accurate
discretizations and procedural modeling of physical phenomena.
If you are interested in applying, you should have a strong background in
numerical algorithms, have experience implementing C/C++ algorithms, and you
should be excited to work on state-of-the-art research in the CG area. Good
English skills are also a plus. For the post-doctoral position, you should
have a strong publication record in computer graphics, or a related
discipline such as computer vision, applied physics or numerical math.
This is a full time position, with payment and benefits according the German
public service employment levels (TV-L E13, 100%). To apply, please send
your CV to the address below. Also, if you have questions, simply send a
mail to:
Nils Thuerey
Email: <mailto:nils.thuerey@tum.de> nils.thuerey(a)tum.de
Phone: <tel:%2B49%20%280%2989%20289%2019484> +49 (0)89 289 19484
<http://wwwcg.in.tum.de/group/persons/thuerey.html>
http://wwwcg.in.tum.de/group/persons/thuerey.html
On our website:
<http://wwwcg.in.tum.de/group/joboffers/phd-position.html>
http://wwwcg.in.tum.de/group/joboffers/phd-position.html
<http://wwwcg.in.tum.de/group/joboffers/post-doc-position.html>
http://wwwcg.in.tum.de/group/joboffers/post-doc-position.html
================================================================
Two Postdoctoral Position at University of Bath:
the ACQUISITION of URBAN ASSETS
and TOTAL SCENE MODELLING.
Salary: Starting from £30,424, rising to £36,298
Duration of contract: 3 years.
Closing date: 25th November, or until appointment, whichever is sooner.
----------------------------------------------------------------
OAK: Outdoor Asset Capture.
The University of Bath and University College London are engaged in joint
research designed to address core Computer Science issues
raised by the needs of the creative industries -- the film, games, and
broadcast sectors in particular.
Six internationally known industrial leaders are involved through an
advisory panel.
The purpose of the OAK project is to enable these industries to easily use
images and video to acquire models of outdoor objects
and locations, in urban, semi-urban, and natural environments. These models
must be editable and controllable by creative users.
We plan to acquire assets at a range of scales from a few millimetres
through the kilometres, from bark to trees to forests.
There are now two post-doctoral vacancies open in relation to this work.
One of these positions deals with ACQUISITION, MODELLING AND EDITING OF
URBAN ASSETS such as buildings and street furniture.
The key here is to acquire such models from images and video such that new
instances, not in the source images, can be created.
The other is TOTAL SCENE MODELLING, that is using procedural methods to
build new large scale scenes populated with outdoor dynamic assets at all
scales.
This will require developing new ways for artists to generate and control
data-driven models acquired from all of OAK.
Successful candidates will join a strong team already engaged in
the OAK project. They must be able to demonstrate an excellent publication
record at least one of Computer Vision, Computer Graphics, Machine Learning.
They will be able to work both alone and as part of a multi-site team. They
will be able to engage with researchers in relevant industries via our
industrial advisory panel.
Candidates are encourage to contact us before applying.
Those interested in ACQUISITION, MODELLING AND EDITING OF URBAN ASSETS are
directed towards Dr Darren Cosker (dpc(a)cs.bath.ac.uk).
Those interested in TOTAL SCENE MODELLING are directed towards Prof. Phil
Willis (pjw(a)cs.bath.ac.uk) or Prof. Brian Wyvill (b.wyvill(a)bath.ac.uk).
The OAK project is led by Dr Peter Hall, who will answer questions on either
vacancy and the project as a whole (pmh(a)cs.bath.ac.uk).
Formal applications must be made through Bath official website.
Apply for TOTAL SCENE MODELLING:
www.bath.ac.uk/jobs/Vacancy.aspx?ref=VH1753R
Apply for ACQUISITION of URBAN ASSETS:
www.bath.ac.uk/jobs/Vacancy.aspx?ref=VH1750R
Closing date: 25th November, or until appointment, whichever is sooner.
For full details on full papers, workshop proposals, survey papers, short
papers, and co-located events, please visit the EuroVis 2014 web page:
http://eurovis.swansea.ac.uk/
With this call for papers, we invite the active participation in EuroVis
2014 with the presentation of high-quality visualization research. EuroVis
2014 will be held in Swansea, Wales, UK, June 9-13, 2013. This is the
very first time the event is located in historic Wales.
EuroVis 2014 is the 16th annual scientific gathering on visualization
jointly organized by the Eurographics Working Group on Data Visualization
and the IEEE Visualization and Graphics Technical Committee. Based on the
continued growth and success of the event, EuroVis will be a conference for
the third time. Co-located with EuroVis 2014 are EuroVA, The EuroGraphics
Workshop on Visual Analytics and The EuroGraphics Symposium on Parallel
Graphics and Visualization (EGPGV). Further co-located workshops and
event are forthcoming.
Full Papers accepted for EuroVis 2014 are published in a special issue of
Computer Graphics Forum, the International Journal of the Eurographics
Association, after a two-stage peer-reviewing process. Submissions should
be 9 pages (at most), excluding references, and 10 pages (at most), in
total.
For papers that have previously been reviewed for other venues and have
been rejected or withdrawn, the authors can provide a cover letter
describing
the changes they have made to comply with reviewers' comments and requests.
This procedure is strongly recommended and it is meant to improve the
efficiency of the reviewing process but does not imply reviewer continuity.
The cover letter is submitted as an 'Additional Material'.
Papers may be submitted as technique, systems, application, evaluation or
theory papers, but these classifications may be changed during the review
process. For a brief discussion of the different types of paper, please
consult the guidelines on the conference web page.
Important Dates
Full Paper Abstracts: November 29, 2013
Full Papers: December 6, 2013
First Round Review Notification: Feb. 14, 2014
Deadline for Revised Submissions: Mar. 14, 2014
For the very first time, EuroVis also solicits Workshop proposals
and survey papers. Please see the conference web page for suggested
topics for research papers, more details on Workshop proposals,
a description of survey papers and short papers.
EuroVis 2014 Paper Co-Chairs
Penny Rheingans, University of Maryland, Baltimore County, United States
Heidrun Schumann, University of Rostock, Germany
Hamish Carr, University of Leeds, United Kingdom
Paper Co-Chair E-mail: eurovis-papers(a)swansea.ac.uk
EuroVis 2014 Conference Chairs,
Min Chen, Oxford University, UK
Robert S Laramee, Swansea University, UK
Workshop on Monday, April 7th, 2014
Immersive Learning and Education
Immersion pour lapprentissage et léducation
Immersion für Bildung und Lernen
Call for Paper
In the wake of the EUROGRAPHICS 2014 annual international conference
(http://eg2014.unistra.fr/) organized by the IGG team « Informatique
Géométrique et Graphique »
of the ICube laboratory (University of Strasbourg,
http://icube.unistra.fr/), the Immersive Learning
and Education workshop (http://eg2014.unistra.fr/workshop/ILaE/) will be
held, with the support
of the Eveil3D (http://www.eveil-3d.eu/) <http://www.eveil-3d.eu/)2> 2.
This workshop's objective is to provide a meeting place for researchers
interested in learning in
virtual environments. All aspects of learning are welcome. The topics of
interest include (but are
not limited to):
immersive and 3D interaction
serious games and gaming
learning scenarios
langage education
memorization techniques
An extented abstract of 5000 signs (plus a bibliography) is expected for
each talk proposal (max. 30
min. with debate). Admissible languages are french, german, and english.
Deadlines
Call for Paper: October 2013
Proposal Deadline: 21th December 2013
Acceptation: 15th Febuary 2014
Contact : Gerald Schlemminger, scientific director of the projet EVEIL-3D,
professor :
gerald.schlemminger(a)wanadoo.fr
Chair : Dominique Bechmann, professeure des universités :
bechmann(a)unistra.fr
2 Le projet EVEIL-3D est cofinancé par lUnion Européenne via le Fonds
Européen de Développement Régional
(FEDER), dans le cadre du programme INTERREG IV - Rhin Supérieur.
************************************************************************
*Invitation to attend*
*5^th Joint Virtual Reality Conference (JVRC 2013)*
Campus Paris Saclay, 11-13 December 2013
http://jvrc2013.sciencesconf.org/
************************************************************************
The registration for JVRC 2013 is now open and the conference organising
committees would like to cordially invite you to attend.
Earlybird (reduced) rates are offered for persons paying their
attendance fees before 15 November 2013.
After Lyon, Stuttgart, Nottingham, and Madrid, the series of Joint
Virtual Reality Conferences of EGVE-EuroVR (JVRC) continue with Paris on
11-13 December 2013. This year conference gathers:
* The 19th Eurographics Symposium on Virtual Environments (EGVE --
www.eg.org/ <http://www.eg.org/>);
* The 10th Conference and Exhibition of the European Association of
Virtual Reality and Augmented Reality (EuroVR --
www.eurovr-association.org/ <http://www.eurovr-association.org/>).
JVRC 2013 has also received the ACM in-cooperation label.
As previous issues, JVRC 2013 will bring together people from industry,
commerce, research including technology developers, suppliers and all
those interested in virtual reality, augmented reality, mixed reality
and 3D user interfaces to exchange knowledge and share experiences of
new results and applications, live demonstrations of current and
emerging technologies and form collaborations for future work.
JVRC 2013 will also feature common France-Japan events in association
with the 23rd International Conference on Artificial Reality and
Telexistence (ICAT 2013) held during the same period in Tokyo
(www.ic-at.org <http://www.ic-at.org/>).
The calls for scientific papers, industrial presentations, posters and
demonstrations are now closed, but it is still time to register for a
commercial booth and/or to seize the opportunity of sponsoring this year
JVRC event (please see
http://jvrc2013.sciencesconf.org/conference/jvrc2013/pages/Exhibition_spons…).
--
**********************************************
Dr Patrick BOURDOT, CNRS Research Director
Head of the "VENISE" V&AR team
(Virtual ENvironment for Immersive Simulations
and Experiments - http://www.limsi.fr/venise/)
----------------------------------------------
LIMSI-CNRS, University of Paris Sud
Building 512, Office C101
B.P. 133, 91403 ORSAY cedex (France).
Tel.: +33 1 6985 8175 - Fax: +33 1 6985 8088
Email:patrick.bourdot@limsi.fr
**********************************************
Tutorials
The Eurographics 2014 Tutorials Committee invites you to propose tutorials
teaching the technical background of a given subject, or demonstrating its
potential creative applications. Tutorials are intended to show what can be
done, but even more importantly, how this is done and what kind of tools can
be used to do it. In a proposal for a tutorial you should consider that
tutorial attendees come from diverse backgrounds, ranging from research and
development to education and application.
We are soliciting half-day and full-day tutorial proposals at the beginning,
intermediate, or advanced level in all areas pertinent to Computer Graphics.
Half-day tutorials are about two and a half hours, plus a coffee break in
the middle. Full-day tutorials are twice that long, plus two coffee breaks
and a longer lunch break. Tutorial proposals are about 4-5 pages in length,
clearly indicating the audience that is addressed as well as the syllabus of
instruction. They will be reviewed by the tutorial chairs, supported by
external reviewers. The final selection will be based on quality of the
submission, qualification of the presenters, relevance to the conference
topics, and balance of topics.
Each accepted half day tutorial will be granted a free conference
registration for one speaker, while each full-day tutorial will be granted a
maximum of two free conference registrations. Free tutorial registrations
will be granted for all tutorial speakers.
For any question concerning tutorial submissions please contact any of the
tutorial co-chairs:
Nicolas Holzschuch, <mailto:Nicolas.Holzschuch@inria.fr>
Nicolas.Holzschuch(a)inria.fr
Karol Myszkowski, <mailto:karol@mpi-inf.mpg.de> karol(a)mpi-inf.mpg.de
Submission Details
Tutorial proposals (in PDF) should be submitted via email to the tutorial
co-chairs. The full proposal (4-5 pages) should be submitted by October 30,
23:59 GMT. The full proposal should contain the following information:
Presenter(s) details:
* Name(s)
* Institution(s)
* email address(es)
* URL(s)
Tutorial details:
* Title of Tutorial
* Keywords
* Half or full day tutorial (either 2x90 minutes or 4x90 minutes)
* A detailed outline of the tutorial.
* A statement on the necessary background and potential target
audience for the tutorial.
* A brief resume of the presenter(s) indicating their background in
the area the tutorial addresses.
* If a (similar) tutorial was previously held, indicate the location
(i.e., which conference), date, and the number of attendees. Please provide
information highlighting changes, improvements and/or why the tutorial
should be held again in this form.
Course Notes
Sample course notes, although not required in the submission, are highly
encouraged to accompany the tutorial proposals. Notes may include original
text, formatted according to the Eurographics publication guidelines,
reprints of earlier papers (subject to copyright approval), slides and any
other material the authors consider useful. All course notes of accepted
tutorials will be distributed to conference participants online and on
USB-Sticks. The acceptance of tutorial proposals is contingent upon the
final submission of complete course notes.
Tutorials Co-Chairs
Nicolas Holzschuch, INRIA Rhône-Alpes
Karol Myszkowski, Max-Planck-Institut für Informatik
Dear Colleague,
We are pleased to announce this year's edition of the annual Computer
Graphics Forum Cover Contest. Entries are due November 11, 2013. The full
announcement and submission site can be found at:
<http://vcg.isti.cnr.it/cgf/index.php> http://vcg.isti.cnr.it/cgf/
We are looking for the cover image to appear on all 2014 issues of Computer
Graphics Forum.
Why don't you send us an interesting image from one of your latest papers?
We are looking forward to your submissions!
Holly Rushmeier and Oliver Deussen
CGF EiCs
** New ** This year, Morgan & Claypools, in agreement with EUROGRAPHICS,
offers the authors of selected STARS to consider the possibility of turning
the STAR into a book in the series.
Note that this is independent from the possibility to submit a journal
version to CGF, and that both are possible options.
** The deadline for the submission of STAR proposals is October 6, 2013 **
State-of-the-Art Reports (STARs) that provide an up-to-date and
comprehensive overview of a special topic of current interest related to
Computer Graphics will be included in the EUROGRAPHICS
2014 conference program. We welcome submissions on all topics relevant to
EUROGRAPHICS. This year we would like to encourage submissions in the
following areas: Rendering from large data (point clouds, compression, large
environments), machine learning for shape analysis and synthesis,
fabrication technologies, sketching and hand drawing, sampling and filtering
for rendering. A STAR can also address the use of Computer Graphics
techniques in a different scientific discipline or in industrial practice.
For examples of suitable STAR topics, please refer to the EUROGRAPHICS
digital library ( <https://diglib.eg.org/> https://diglib.eg.org/ ).
At EUROGRAPHICS 2014, the authors of a STAR will be given 90 minutes to
present the report at a level that also allows non-experts in the particular
domain to follow this presentation. The conference registration fee will be
waived for one author per accepted STAR.
After the conference a selection of the best STARs will be referred to
Computer Graphics Forum. Acceptance of the revised, enhanced version of the
original STAR will depend on the outcome of a second review cycle.
For any question concerning STAR submissions please contact the STARs
co-chairs by e-mail (see below).
*Submission Details*
A STAR proposal should be, in essence, a short version of the planned STAR.
The proposal will start by outlining the topic, its relevance to
EUROGRAPHICS as well as the target audience and its expected background. The
proposal has to include the planned table of contents of the final STAR with
brief summaries of each section, as well as the complete set of literature
references. We encourage submitters to include results of experiments or
comparisons. Brief biographies of the authors should be included,
demonstrating their qualification to produce the proposed STAR. Such a
proposal should be at most 6 pages in length (not counting references). Each
proposal will be reviewed by two experts in the field selected by the STAR
co-chairs.
STAR proposals (in PDF) should be submitted via email to the STARs
co-chairs. Authors should expect to receive a confirmation of receipt of
their proposal and should request confirmation if one is not received within
a day or two. Some problems may arise with large e-mailed attachments (over
3MB in size). Therefore we advise to e-mail a link to a location from which
the larger document can be downloaded.
The deadline for the submission of STAR proposals is October 6, 2013, with
notification of acceptance on December 4, 2013. The full length version of
accepted STARs will have to be submitted at a later date for a second short
review (due date to be announced shortly).
If the authors have already prepared a longer version of their intended
STAR, they may contact the STARs co-chairs ahead of the submission deadline
to check for the opportunity of submitting a longer STAR proposal (in
principle, this is appreciated).
*STARs Co-Chairs*
Michela Spagnuolo - <mailto:michela.spagnuolo@ge.imati.cnr.it>
michela.spagnuolo(a)ge.imati.cnr.it Sylvain Lefebvre -
<mailto:sylvain.lefebvre@inria.fr> sylvain.lefebvre(a)inria.fr
<https://vriphys2013.inria.fr/>
cid:E498322A-DC46-4182-8158-9AF340E8DF60@rooms.iriga
VRIPHYS'13 - last call for Abstract submission (deadline September 30)
In the scope of the <http://vriphys2013.inria.fr/> VRIPHYS 2013 conference,
an oral session with short presentation (typically 15~20 min including
questions) is organized. These presentations should focus on aspects related
to Virtual Reality Interaction and Physical Simulation.
Work in progress, unpublished or recent results are particularly well suited
for this session. The presented work will not be included in the
proceedings, so that participants get feedback on their work without
preventing from submitting their work later. This workshop is therefore
mainly (but not only) dedicated to Ph.D. candidates.
To present your work during these sessions, please
<mailto:jeremie.dequidt@inria.fr?subject=Workshop-Vriphys2013> send us an
abstract (2 pages) by the 30th of September.
More information about this "Work in Progress" session can be found
<https://vriphys2013.inria.fr/work-in-progress/> here.
VRIPHYS'13 - Registration
The <https://vriphys2013.inria.fr/venue/registration/> registration website
is now open (early registrations are before 19 October).
Best regards,
VRIPHYS 2013 organization committee
Seeking candidates for Ph.D research position:
Job Title: Graphics PhD
Context and Mission:
We are looking for a student to pursue a PhD degree in the areas of Computer
Graphics and Visualization.
The student will join a collaboration project between the Atomic and
Electronic Protein Modeling (EAPM,
<http://www.bsc.es/life-sciences/electronic-and-atomic-protein-modelling>
http://www.bsc.es/life-sciences/electronic-and-atomic-protein-modelling)
group at the BSC and the Modeling, Visualization, Interaction, and Virtual
Reality (ViRVIG (MOVING), <http://www.virvig.eu/> http://www.virvig.eu/)
group at the UPC.
This collaborative project aims to develop biomolecules visualization
(interactive) techniques.
Main Responsibilities:
* Design and development of new algorithms for the visualization of
large models of molecules using GPU capabilities.
* Design and development of new algorithms for expressive
visualization of molecular simulations.
Skills required and/or beneficial
* Background experience in graphics programming, including GPU
programming.
* Additionally, knowledge of HCI and mobile development is a plus.
* Conversational technical English is required.
Qualifications & Experience (as example)
* Undergraduate degree in Computer Science.
* Capacity to interact and build strong relations with a diverse team.
Call closes: Saturday, October 19, 2013.
Applications: through BSC's website:
<http://www.bsc.es/about-bsc/employment/vacancies/phdstgv>
http://www.bsc.es/about-bsc/employment/vacancies/phdstgv
Further information: contact directly <mailto:ppau@lsi.upc.edu> Pere-Pau
Vázquez or <mailto:alvar@lsi.upc.edu> Àlvar Vinacua.
CALL FOR PAPERS
Visualization in Medicine and Life Sciences III
published by Springer Verlag
------------------------------------------------------------------------
We solicit research and survey papers for the Springer book on
"Visualization in Medicine and Life Sciences III". Papers shall discuss
visualization research with application in medicine and life sciences
at large. Research papers have to discuss original, unpublished work.
All submitted papers will undergo a thorough (single-blind) review process.
Like the first two Springer books on "Visualization in Medicine and
Life Sciences (VMLS)", this book will be published by Springer-Verlag within
the
series on "Mathematics+Visualization". The first two books VMLS I and VMLS
II
were both one of the top 50% most downloaded eBooks in the relevant
Springer eBook Collection in 2012. Since its online publication on October
23, 2007, the VMLS I book has had a total of 5,564 chapter downloads on
SpringerLink. The VMLS II book has had 2,775 chapter downloads within the
last 3 years.
Deadlines:
The abstract submissions are due October 24, 2013.
The full paper submissions are due October 31, 2013.
Formatting:
We request that you format your paper in accordance with the Springer
guidelines for contributed books. The LaTeX template is available at
http://www.springer.com/authors/book+authors?SGWID=0-154102-12-970131-0
using the "contributed books" link. There you will also find our "manuscript
guidelines" and some "Key style points".
Paper length:
Research papers may be up to 20 pages in length,
survey papers may be up to 25 pages in length.
Submission:
Please submit through the Springer Online Submission:
http://senldogo0039.springer-sbm.com/ocs/conference/submitpaperto/VMLS2013.
Unfortunately, we had to find out that the Springer submission system is
using
German language. However, it should be clear what to enter, namely
Title, Keywords, Abstract, List of Authors (first name, last name, e-mail
address),
and Paper. If you have problems, feel free to contact us.
Sincerely,
Lars Linsen, Bernd Hamann, and Hans-Christian Hege
Co-editors
Open Position with the Computer Graphics and Virtual Reality Group Bremen
Two PhD research positions (full-time)
with the Computer Graphics and Virtual Reality Group at the University of
Bremen, Germany, to be filled as soon as possible
Project: Interaction with a Simulator of Autonomous Navigation in Space
Salary is according to the German Federal pay scale (TV-L 13, gross salary
approx. EUR 40,000 p.a., supported by the BMWi).
Project Description:
Autonomous navigation of satellites and space probes is becoming an
increasingly interesting research topic. One possible application could be
mining of asteroids for precious resources.
In order to develop such autonomous systems, a complete simulation of them
is necessary; moreover, a range of interaction and visualization techniques
must be integrated in the simulator.
The work will include 3D reconstruction from point clouds, rendering and
simulation of asteroid surfaces, proximity computations, and
physically-based simulation, among others. In addition, a software system
for simulating the whole probe including the environment will have to be
designed and developed, plus interaction metaphors to interact with parts of
the system, and visualization methods to visualize parts of the state of the
complete system.
About us:
The position offers great opportunities for collaboration with other members
of the project, such as the institute of space technology and space
applications at UniBW, Munich, and the institute of cognitive
neuroinformnatics. This project provides a vibrant research environment
where a broad range of activities related to space and virtual reality are
being pursued (computer graphics algorithms to neuro-informatics to space
exploration). The successful candidate will be working with a dynamic,
friendly, and helpful team of computer graphics researchers. Our research
group is part of the school of computer science at University of Bremen. Our
university is a mid-sized university with about 20,000 students, a lot of
them international students, offering a broad range of fringe benefits such
as sports facilities, cultural activities, and daycare.
Qualifications:
Candidates should have an excellent Master's degree or equivalent in
computer science or mathematics, or related disciplines such as physics,
etc. Ideally, you have specialized in real-time computer graphics or
physically-based simulation, and you have good knowledge about applied
mathematical methods and parallel programming. Required skills are solid
experience in C++ software development, and a good command of English
(reading/writing/speaking). In addition, the successful candidate will be
highly self-motivated, passionate about their work, and have good ability
to work both independently as well as in a team in a multidisciplinary
environment.
Conditions of employment:
The position is available for a period of 4 years (under the condition of
job release).
As the University of Bremen intends to increase the proportion of female
employees in science, women are particularly encouraged to apply. In case of
equal personal aptitudes and qualification, disabled persons will be given
priority. Applicants with a migration background are welcome.
How to Apply & What to Do in Case of Questions:
Applications should comprise a cover letter, complete CV including any
achievements, degree certificates (including list of courses and grades),
names and contact details of at least two referees, and other credentials if
any (e.g., recommendation letters, publications, etc.). Please address
questions about the position and send your application (preferably by email)
to:
Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de
Application deadline: October 12, 2013 (or until a suitable candidate is
found).
G. Zachmann
University of Bremen
Bibliothekstr. 1
28359 Bremen / Germany
For a paper-based application, please make sure to only send document copies
as all received application material will be destroyed after the selection
process.
State-of-the-Art Reports (STARs) that provide an up-to-date and
comprehensive overview of a special topic of current interest related to
Computer Graphics will be included in the EUROGRAPHICS 2014 conference
program. We welcome submissions on all topics relevant to EUROGRAPHICS. This
year we would like to encourage submissions in the following areas:
Rendering from large data (point clouds, compression, large environments),
machine learning for shape analysis and synthesis, fabrication technologies,
sketching and hand drawing, sampling and filtering for rendering. A STAR can
also address the use of Computer Graphics techniques in a different
scientific discipline or in industrial practice. For examples of suitable
STAR topics, please refer to the EUROGRAPHICS digital library (
<https://diglib.eg.org/> https://diglib.eg.org/ ).
At EUROGRAPHICS 2014, the authors of a STAR will be given 90 minutes to
present the report at a level that also allows non-experts in the particular
domain to follow this presentation. The conference registration fee will be
waived for one author per accepted STAR. After the conference a selection of
the best STARs will be referred to Computer Graphics Forum. Acceptance of
the revised, enhanced version of the original STAR will depend on the
outcome of a second review cycle.
For any question concerning STAR submissions please contact the STARs
co-chairs by e-mail (see below).
*Submission Details*
A STAR proposal should be, in essence, a short version of the planned STAR.
The proposal will start by outlining the topic, its relevance to
EUROGRAPHICS as well as the target audience and its expected background. The
proposal has to include the planned table of contents of the final STAR with
brief summaries of each section, as well as the complete set of literature
references. We encourage submitters to include results of experiments or
comparisons. Brief biographies of the authors should be included,
demonstrating their qualification to produce the proposed STAR. Such a
proposal should be at most 6 pages in length (not counting references). Each
proposal will be reviewed by two experts in the field selected by the STAR
co-chairs.
STAR proposals (in PDF) should be submitted via email to the STARs
co-chairs. Authors should expect to receive a confirmation of receipt of
their proposal and should request confirmation if one is not received within
a day or two. Some problems may arise with large e-mailed attachments (over
3MB in size). Therefore we advise to e-mail a link to a location from which
the larger document can be downloaded.
The deadline for the submission of STAR proposals is October 6, 2013, with
notification of acceptance on December 4, 2013. The full length version of
accepted STARs will have to be submitted at a later date for a second short
review (due date to be announced shortly).
If the authors have already prepared a longer version of their intended
STAR, they may contact the STARs co-chairs ahead of the submission deadline
to check for the opportunity of submitting a longer STAR proposal (in
principle, this is appreciated).
*STARs Co-Chairs*
Michela Spagnuolo - <mailto:michela.spagnuolo@ge.imati.cnr.it>
michela.spagnuolo(a)ge.imati.cnr.it
Sylvain Lefebvre - <mailto:sylvain.lefebvre@inria.fr>
sylvain.lefebvre(a)inria.fr
Researcher Position in Scientific Visualization at Fraunhofer IGD in Darmstadt
About us:
The Interactive Engineering Technologies group at the Fraunhofer Institute for Computer Graphics Research (IGD) in Darmstadt, Germany pursues applied technology research in the area of design, analysis, visualization and interpretation. Our research enhances human-computer interaction and supports the user’s workflow using computer graphics technologies. This simplifies decisions during the work flow and operational sequences become more reliable and efficient.
Our main focus is enhancing the interactivity of simulations. We leverage current GPU computing methods and integrate modeling, simulation and visualization. In this way, we shorten the design process and enable users to directly manipulate simulations.
Position:
The successful candidate will work in the context of an interdisciplinary European research project regarding the combination of in‐situ processing and query‐based visualization (QBV) with modern OpenGL and GPU‐based techniques for the interactive analysis of extremely large-scale simulations. Employing advanced features of state‐of‐the‐art graphics cards and modern OpenGL programming will allow for new result representations and faster image generation of complex scenes while maintaining interactivity and intelligent analysis using graphics hardware on a local workstation.
Qualifications:
Candidates should have an excellent Master’s degree or equivalent in computer science or related disciplines. Required skills are solid experience in C++ software development, and a good command of English. Ideally, you have specialized in real-time computer graphics, scientific visualization and/or GPU computing methods. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently and in a team in a multidisciplinary environment.
Conditions of employment:
The position is at first available for a period of 2 years. The salary is according to the German Federal pay scale (TVÖD). Fraunhofer is an equal opportunity employer. Women are especially encouraged to apply. Handicapped applicants with comparable qualifications will be given preferential treatment.
We offer excellent working conditions within interesting applied research topics in an interdisciplinary team. Furthermore, we offer the possibility to pursue a PhD in cooperation with TU Darmstadt. We also encourage candidates with doctoral degree to apply for a post-doc position.
How to apply:
Applicants are kindly asked to submit their application, including all important documents, to:
Fraunhofer-Institut für Graphische Datenverarbeitung
Prof. Dr.-Ing. André Stork
<mailto:andre.stork@igd.fraunhofer.de> andre.stork(a)igd.fraunhofer.de
More information about IGD and the Interactive Engineering Technologies group can be found at: <http://www.igd.fraunhofer.de> http://www.igd.fraunhofer.de and <http://www.igd.fraunhofer.de/IET> http://www.igd.fraunhofer.de/IET
Juniorprofessor (W1) in Algorithms for Mesh Generation and Optimization
at RWTH Aachen University (Faculty of Mathematics, Computer Science, and
Natural Sciences)
We are seeking qualified applicants for teaching and research in the area of
Mesh Generation and Optimization. The starting date is 01.03.2014. The
appointment will be for six (6) years (no tenure track). Recognized
expertise in the following areas is particularly welcome: Computer Graphics
and Geometry Processing.
The position is associated with the Aachen Institute for Advanced Studies in
Computational Engineering Science ( <http://www.aices.rwth-aachen.de>
www.aices.rwth-aachen.de) and the Computer Graphics Group (
<http://www.graphics.rwth-aachen.de> www.graphics.rwth-aachen.de).
You should have a completed university degree and a special aptitude for
scientific work which is generally verified by means of an outstanding
doctorate. Ability in and commitment to teaching are essential. German is
not necessary to begin but will be expected as a teaching language within
the first 5 years. The application should include supporting documents
regarding success in research and teaching.
Please send a cover letter stating research aims and a CV to: An den Dekan
der Fakultät für Mathematik, Informatik und Naturwissenschaften der RWTH
Aachen, Prof. Stefan Kowalewski, 52056 Aachen.
The deadline for applications is 01.10.2013.
If you have further questions, please contact Prof. Dr. Leif Kobbelt (
<mailto:kobbelt@cs.rwth-aachen.de> kobbelt(a)cs.rwth-aachen.de).
We would like to let you know that we have extended the deadline for poster
submissions to Friday, September 13, 2013. The reviewer's feedback will be
sent
on September 20, 2013.
Best regards,
Jan Ondrej
MIG 2013 Poster Chair
===================================================================
CALL FOR POSTERS
The 2013 ACM SIGGRAPH Conference on Motion in Games 2013 (MIG)
November 7-9, 2013, Dublin, Ireland
Submission Deadline: September 13, 2013
Notification: September 20, 2012
http://www.scss.tcd.ie/conferences/MIG2013/
====================================================================
The Sixth International Conference on Motion in Games (MIG) will be hosted
in the historic city of Dublin, Ireland from November 7-9,
2013. MIG 2013 will be held in cooperation with Eurographics and, for the
first time this year, it will be sponsored by ACM SIGGRAPH.
Games have become a very important medium for education, therapy and
entertainment. Motion plays a crucial role in computer games.
Characters move around, objects are manipulated or move due to
physical constraints, entities are animated, and the camera moves
through the scene. Even the motion of the player is used as input to
games. Motion is currently studied in many different areas of
research, including graphics and animation, game technology, robotics,
simulation, computer vision, and also physics, psychology, and urban
studies. Cross-fertilization between these communities can
considerably advance the state-of- the-art in the area. The goal of the
Motion in Games conference is to bring together researchers from this
variety of fields to present their most recent results, to
initiate collaborations, and to contribute to the establishment of the
research area. The conference will consist of regular paper sessions,
poster presentations, as well as presentations by a selection of
established researchers in areas related to games and simulation. The
conference program will also include cultural and social events that
foster casual and friendly interactions among the participants.
We invite submissions of poster abstracts to the MIG poster session. Two
types of work can be submitted for poster presentation:
1. Work that has been published elsewhere but is of particular
relevance to the MIG community can be submitted as a poster. This
work and the venue in which it was published should be identified in
the abstract.
2. Work that is of interest to the MIG community but is not yet
mature enough to appear as a short or long paper.
Poster abstract submissions should be no more than one page in
length and should follow the ACM SIGGRAPH formatting guidelines.
Poster abstract should be submitted using the MIG online submission
system. Accepted posters are not formal publications and will not
appear in the official MIG proceedings but will appear in an online
database for distribution at author's discretion.
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behavior
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
MIG online submission system:
https://www.easychair.org/conferences/?conf=mig2013
ACM SIGGRAPH formatting guidelines.
http://www.siggraph.org/publications/acmsiggraph.zip
<https://vriphys2013.inria.fr/>
cid:E498322A-DC46-4182-8158-9AF340E8DF60@rooms.iriga
VRIPHYS'13 - Work in Progress Session
In the scope of the <http://vriphys2013.inria.fr/> VRIPHYS 2013 conference,
an oral session with short presentation (typically 15~20 min including
questions) is organized. These presentations should focus on aspects related
to Virtual Reality Interaction and Physical Simulation.
Work in progress, unpublished or recent results are particularly well suited
for this session. The presented work will not be included in the
proceedings, so that participants get feedback on their work without
preventing from submitting their work later. This workshop is therefore
mainly dedicated to Ph.D. candidates.
To present your work during these sessions, please
<mailto:jeremie.dequidt@inria.fr?subject=Workshop-Vriphys2013> send us an
abstract (2 pages) by the 30th of September.
More information about this "Work in Progress" session can be found
<https://vriphys2013.inria.fr/work-in-progress/> here.
Best regards,
VRIPHYS 2013 organization committee
EXPERIENCED RESEARCHER, POSTDOC IN DISTRIBUTED PARALLEL GRAPHICS AND
VISUALIZATION
Visualization and MultiMedia Lab
University of Zürich, Switzerland
JOB SUMMARY
Open position for a Postdoc in the area of real-time 3D graphics and
interactive scientific visualization at the University of Zürich. This
position is for an Experienced Researcher (ER) in an EU-FP7 Marie Curie
Actions Initial Training Network called DIVA: Data Intensive Visualization
and Analysis.
DESCRIPTION
The DIVA project is an international EU-FP7 Marie Curie Initial Training
Network (ITN) with a focus on structured and collaborative research and
teaching activities in Data Intensive Visualization and Analysis
methodologies, in data-driven science and technology application domains.
DIVA involves three academic institutions (University of Zürich, University
of Rostock and Chalmers Technical University), one research lab (CRS4) and
two industrial partners (Diginext and Holografika).
PROJECT
This open position is for an experiences researcher, Postdoc, specifically
in computer science with a focus on parallel 3D computer graphics and
scientific visualization. With the continuing increase in parallelism, being
it cluster of distributed graphics nodes or multi-GPU solutions, flexible
parallel as well as distributed rendering methods and visualization systems
are in high demand.
The emphasis of this open position in this context is on the development of
new scalable multi-level dynamic load balancing techniques optimizing
single-frame parallel rendering as well as dynamic allocation of the
visualization systems distributed graphics and computing resources.
Furthermore, interoperability including failure detection and recovery
strategies are of primary interest as well as the development of parallel
and distributed visualization services applying novel cloud-computing
principles. Currently targeted application domains include the aerospace
industry, advanced display systems, bio-medical imaging, geo-visualization,
urban planning, architectural modeling, material science, molecular
visualization and more. Increasingly interactive in-situ visualization
solutions in the context of specific application domains are of interest
too.
On the part of the applicant, this position requires a high interest and
previous experience not only in real-time graphics and scientific
visualization, but also in distributed and parallel cluster systems and
services. Furthermore, a strong interest and good skills in learning new
programming frameworks, 3rd-party code and networked computer systems is
necessary, as the targeted research project also builds on previously
developed frameworks.
The activities of the position not only include research and continuing
training, but also support in teaching as well as administrative tasks and
project management. The main research goal is to conduct excellent research
generating results which are published and presented in top international
journals and conferences.
LOCATION AND WORKPLACE
This advertised position is at the University of Zurich (UZH), which is an
internationally recognized research university with faculties in medicine,
humanities, economics as well as mathematical and natural sciences. UZH is
the largest university in Switzerland and ranked among the top world leading
research universities, e.g. according to the Academic Ranking of World
Universities by Shanghai Jiao Tong University, and has recently been ranked
top 15 in Europe (59th worldwide). The Department of Informatics (IFI)
covers major computer science and information management research and
teaching topics, it offers BSc, MSc as well as PhD degrees in computer
science.
The Visualization and MultiMedia Lab (VMML) and IFI, are located in the
vibrant city of Zürich as part of the universitys new Nord-Campus in
Oerlikon in a modern office building. The UZH Nord-Campus is conveniently
located a short walk off the Max-Bill Platz, center of the new trendy
living, shopping and business district New Oerlikon, as well as near the
Oerlikon train, S-Bahn and tram stations. Also the Zürich international
airport (ZRH) is reachable within minutes with public or private
transportation. The surrounding area also offers affordable living.
The DIVA project involves frequent interactions, internships, workshops and
summer schools with the other international network partners. Hence the
project promotes short stays at other research labs and companies in other
European countries and cities (i.e. Switzerland, Italy, Germany, Sweden,
France and Hungary).
BENEFITS
ER fellows and Postdocs are paid according to EU-FP7 regulations for Marie
Curie ITNs as well as according to local host regulations. ER and Postdoc
appointments will be made with respects to local host university and company
guidelines. Same applies for fringe benefits and vacation days.
COMMENT/WEB SITE FOR ADDITIONAL JOB DETAILS
Applicants are obliged to engage in the DIVA training and research
activities. See also <http://www.diva-itn.eu> http://www.diva-itn.eu.
For application and further information contact: Prof. Renato Pajarola,
<mailto:pajarola@ifi.uzh.ch> mailto:pajarola@ifi.uzh.ch
REQUIREMENTS
A PhD degree in computer science with a focus on 3D computer graphics or
scientific visualization from an internationally recognized university is
required. Applicants must not have worked or lived in Switzerland for 12
months during the past 3 years.
The prospective candidates are supposed to have an excellent background in
computer science and parallel and distribute systems as well as experience
with computer graphics and visualization. Exposure to parallel programming
and distributed systems is required. Interests in computational and
numerical methods and collaboration with domain scientists is beneficial as
well.
Applications must include a detailed CV/resume, information of university
level educational background and practical work experience in computer
science, a short statement of motivation and clear exposition of prior
graphics and visualization experience. Certified copies of transcripts,
degrees and reference letters may eventually be required.
DATES AND MORE
Entrance is subject to the successful evaluation of candidate(s), expected
for 2014 Duration is expected to be 2 years for Postdocs
CONTACT
Prof. Dr. Renato Pajarola
Visualization and MultiMedia Lab, Department of Informatics, University of
Zürich Binzmühlestrasse 14
8050 Zürich
URL: http://vmml.ifi.uzh.ch/
email: pajarola(a)ifi.uzh.ch
Open Position with the Computer Graphics and Virtual Reality Group Bremen
Post-graduate research position (full-time) with the SFB/TR 8 Spatial
Cognition / Department for Mathematics and Computer Science at the
University of Bremen, Germany, to be filled as soon as possible
Project I8-[DextrousSpace] -
Dextrous Spatial Interactive Manipulation of Virtual Objects Salary is
according to the German Federal pay scale (TV-L 13, gross salary approx.EUR
40,000 p.a., supported by the German Research Foundation (DFG)).
Project Description:
The Computer Graphics and Virtual Reality group is seeking a researcher for
scientific work on natural and direct interaction methods in virtual
environments.
The successful candidate will be expected to take over responsibility for
and perform both theoretical research and practical development towards a
PhD degree.
Research areas will be novel virtual interaction methods, physically-based
simulation, and geometric acceleration data structures. One goal of the work
is to develop realistic, real-time, direct spatial manipulation methods, in
particular those that involve dextrous manipulations using virtual hands and
other metaphors. Major challenges are the real-time requirements, numerical
robustness, and physical plausibility. Another goal are 3D virtual system
control methods. As part of your work you will present your results at
internationally visible venues.
About us:
The position offers great opportunities for collaboration with other members
of the Collaborative Research Center on Spatial Cognition, a vibrant
research environment where a broad range of activities related to space and
cognition are being pursued(ranging from robotics to neuro-informatics to
psychology).
The successful candidate will be working with a dynamic, friendly, and
helpful team of computer graphics researchers. Our research group is part of
the school of computer science at University of Bremen. Our university is a
mid-sized university with about 20,000 students, offering a broad range of
fringe benefits such as sports facilities, cultural activities, and daycare.
Qualifications:
Candidates should have an excellent Master's degree or equivalent in
computer science or mathematics, or related disciplines such as physics,
etc. Ideally, you have specialized in real-time computer graphics or
physically-based simulation, and you have good knowledge about applied
mathematical methods and parallel programming. Required skills are solid
experience in C++ software development, and a good command of English
(reading/writing/speaking). In addition, the successful candidate will be
highly self-motivated, passionate about their work, and have good ability to
work both independently and in a team in a multidisciplinary environment.
Conditions of employment:
The position is available for a period of 1.5 years. Upon successful
completion, the position can be prolonged (with different funding) for
another 3-year period, under the condition of job release.
As the University of Bremen intends to increase the proportion of female
employees in science, women are particularly encouraged to apply. In case of
equal personal aptitudes and qualification, disabled persons will be given
priority. Applicants with a migration background are welcome.
How to Apply & What to Do in Case of Questions:
Applications should comprise a cover letter, complete CV, degree
certificates (including list of courses and grades), names and contact
details of at least two referees, and other credentials if any (e.g.,
recommendation letters, publications, etc.). Please address questions about
the position and send your application (preferably by email) to:
Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de Application deadline:
September 12, 2013 (or until a suitable candidate is found).
G. Zachmann
SFB/TR 8 Spatial Cognition
University of Bremen
Bibliothekstr. 1
28359 Bremen / Germany. For a paper-based application, please make sure to
only send document copies as all received application material will be
destroyed after the selection process.
Call for Full Papers for Eurographics 2014
(Website <http://eg2014.unistra.fr/> http://eg2014.unistra.fr/)
The Eurographics 2014 Technical Papers programme will showcase innovative
research in Computer Graphics and related areas. We invite submission of
new ideas, and encourage all forms of research creativity and originality.
We are interested in both practice, experience, novel applications,
technological or theoretical papers, with the ambition of setting the
standard in the field and stimulate future trends. Accepted papers will be
presented at Eurographics 2014 and published in a special issue of the
Eurographics journal, Computer Graphics Forum. We encourage submission from
all areas related to computer graphics such as rendering, modeling,
animation, visualization, virtual reality, computer vision, imaging,
computer aided fabrication and related disciplines.
Dates
A preliminary abstract is due by 23:59GMT, Friday September 20th, 2013, and
the full paper deadline is 23:59GMT, Friday September 27th, 2013.
Submission
Electronic submission of all papers is mandatory and will be conducted using
the Submission and Review Management (SRMv2) system. Papers must be written
in English, must be anonymized, should not exceed 10 pages in length, and
must be formatted according to the Eurographics Computer Graphics Forum
publication guidelines. Accepted papers must be presented in English at
Eurographics 2014. This event uses a double-blind reviewing approach, so
please remove all personal data (like such as authors, affiliations, etc.)
from your submission. Reviewers are asked to keep confidential all materials
sent to them for evaluation.
Double Submission Policy
Authors are required to include a declaration that they have not previously
published nor currently submitted the scientific contribution claimed in
their paper to any other conference or journal before or during the
Eurographics 2014 Technical Papers review period. Any paper that does not
adhere to these requirements will be rejected without review.
Re-Submitted Material
For papers that have previously been reviewed for other venues and have been
rejected or withdrawn, the authors can provide a cover letter to describe
the history of the paper (but it does not imply reviewer continuity). This
cover letter can also answer the comments made in the previous reviews, by
either listing the changes that were made to comply with them, or
discuss/rebut/clarify some elements if need be. Though not mandatory, this
procedure is strongly recommended. It is in general beneficial to both the
reviewers (it improves the efficiency of the reviewing process) and to the
authors (in many cases it improves the chances of acceptance). The cover
letter has to be submitted through the SRM as an Additional Attachment
(last section of the SRM upload form).
Rebuttal, Notification, Publication & Prizes
- A rebuttal period from November 7th to 11th will allow authors to clarify
any ambiguity with respect to the original reviews.
- The date for notification of the results of the review process is November
22nd, 2013.
- From all accepted papers, an international jury will select the three best
papers. The best paper will receive the Günter Enderle Award, including a
cash prize of 1000 Euros presented at Eurographics 2014.
For any question concerning full paper submissions please contact the papers
program co-chairs: <mailto:chairs-eg2014@eg.org> chairs-eg2014(a)eg.org
Dear Colleague,
The Karlsruhe Institute of Technology in Germany extends its activities in
computer graphics and visualization and we currently have an open position
for a Juniorprofessor in visual computing.
We are seeking a scientifically established person with experience in one or
more of the following research areas:
- efficient algorithms for graphics and visualization
- processing, analysis and visualization of large/big data
- interactive modeling, simulation and animation
- perceptual methods for computer graphics and visualization
- procedural and data-driven creation of 3D content
- acquisition and reconstruction of 3D geometry and materials.
Please don't hesitate to contact me for more information.
Best regards,
Carsten Dachsbacher
<mailto:dachsbacher@kit.edu> dachsbacher(a)kit.edu
[https://tmg.igd.fraunhofer.de/owa/attachment.ashx?id=RgAAAABjXsaAOxomTphZWk…]
We are pleased to announce the 10th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS 2013<https://vriphys2013.inria.fr/>. The workshop is hosted by INRIA-Lille North Europe<http://www.inria.fr/en/centre/lille> and the University of Lille 1<http://www.univ-lille1.fr/home/> and will take place on Nov. 28-29. It is organized in cooperation with Eurographics. This year, VRIPHYS will be preceded by a full day tutorial/workshop for SOFA users (Nov 27).
VRIPHYS is one of the well-established international conferences in the field of computer animation and virtual reality. The workshop provides an opportunity for researches in virtual reality and computer animation to present and discuss their latest results and to share ideas for potential directions of future research. Topics of interest include, but are not limited to:
* animation, e. g. physically-based, vision-based, knowledge-based and geometric approaches
* virtual and augmented reality
* planning, learning, optimization for animation
* interfaces for creating and editing animations
* perception in animation
* autonomous characters, group and crowd behavior
* natural phenomena
* mathematical foundations of animation
* haptics
* sound interfaces
* related techniques, e. g. collision detection and contact handling
* applications, e. g. in robotics, medicine, entertainment
Submission
Paper submissions in PDF should be formatted according to the EG publication style. You can download the The Latex template here<https://transfert.inria.fr/fichiers/2e526f44a1de5c36b7b535607904bf95/egPubl…>.
Submissions must be anonymous, should be written in English and should not exceed 10 pages. We encourage the submission of supplementary videos to particularly illustrate dynamic aspects of a submission. All materials will be submitted electronically through the SRM portal<https://srmv2.eg.org/COMFy> (which will be ready early May, 2013) before August 26. All submissions will be reviewed by members of the International Program Committee. Accepted papers will be presented at the workshop. A full proceedings with all accepted papers will be published at the time of the workshop.
Best paper award sponsored by Nvidia
A “Best Paper Award” will be given to the author(s) of a full paper presented at the conference, selected by the Organizing Committee. This year, NVIDIA® is happy to support with the donation of NVIDIA® Tesla K20 graphic card for Best Paper Award ($3,200). The authors of the best paper will be invited to submit an extended version to the journal Computers & Graphics<http://www.journals.elsevier.com/computers-and-graphics/>.
Important dates
Submission: August 1 August 26 (extended deadline)
Notification: Sept. 20
Final version: Oct. 5
Conference: Nov. 28-29
For more informations : https://vriphys2013.inria.fr<https://vriphys2013.inria.fr/>/
Sponsors
<http://www.nvidia.com/>[insimo-logo-white-366.jpg]<http://www.insimo.fr/>
Best regards,
Jan Bender, Gabriel Zachmann, Christian Duriez (General Chairs)
Jérémie Dequidt, Hugo Talbot, Nazim Haouchine (Organization Committee)