EG 2024: Call for Tutorials
The Eurographics2024 Tutorials Committee invites you to propose tutorials
teaching the technical background of a given subject or demonstrating its
potential creative applications. Tutorials are intended to show what can be
done, but even more importantly, how this is done and what kind of tools can
be used to do it. In a proposal for a tutorial, you should consider that
tutorial attendees come from diverse backgrounds, ranging from research and
development to education and application.
We are soliciting half-day and full-day tutorial proposals at the beginning,
intermediate, or advanced level in all areas pertinent to Computer Graphics.
Half-day tutorials are about three hours, plus a coffee break in the middle.
Full-day tutorials are twice that long, plus two coffee breaks and a longer
lunch break. Full-day tutorials should be motivated by sufficient scientific
material. Tutorial proposals are about 4-5 pages in length, clearly
indicating the audience that is addressed as well as the syllabus of
instruction. They will be reviewed by the tutorial chairs, supported by
external reviewers. The final selection will be based on the quality of the
submission, qualification of the presenters, relevance to the conference
topics, and balance of topics.
Digital support of accepted tutorials will be made available to every
Eurographics registered participant and will also be included in the
Eurographics digital library. Eurographics does not require copyright for
the tutorial notes it publishes. The tutorial speakers may reuse their
material freely. For each accepted tutorial, one free registration is
provided per half-day of that tutorial.
Timeline
* 20 November, 2023 NEW: 04 December, 2023: Submission of full
tutorial proposals
* 12 January, 2024: Acceptance/rejection notification
* 25 March, 2024: Submission of final material (see Course notes
below)
* 22 April, 2024: Conference in Limassol, Cyprus
* All deadlines are at 23:59 UTC
Submission details
Tutorial proposals (in PDF) should be submitted by using the
<https://srmv2.eg.org/COMFy/Conference/EG_2024TUT> Eurographics Submission
and Review Management (SRMv2).
The submitted proposals should contain the following information:
Presenter(s) details:
* Name(s);
* Institution(s);
* Email address(es);
* URL(s).
Tutorial details:
* Title of the tutorial;
* Keywords;
* Half or full-day tutorial (either 2×90 minutes or 4×90 minutes);
* A detailed outline of the tutorial;
* A statement on the necessary background and potential target
audience for the tutorial;
* A brief resume of the presenter(s) indicating their background in
the area the tutorial addresses;
* If a (similar) tutorial was previously held, indicate the location
(i.e., which conference), date, and the number of attendees. Please provide
information highlighting changes, improvements, and/or why the tutorial
should be held again in this form.
Course notes
Sample course notes, although not required in the submission, are highly
encouraged to accompany the tutorial proposals. Notes may include original
text, formatted according to the Eurographics publication guidelines,
reprints of earlier papers (subject to copyright approval), slides, videos,
software, datasets, and any other material the authors consider useful. The
acceptance of tutorial proposals is contingent upon the final submission of
complete course notes. Upon acceptance of the tutorial, additional material
should be submitted using the same link in the SRM system as for submitting
the proposal.
All course notes of accepted tutorials will be distributed to conference
participants electronically.
Eurographics 2024 Tutorials Chairs
Alessandro Artusi, CYENS CoE, Cyprus
Katerina Mania, Technical University of Crete, Greece
For any questions concerning tutorial submissions please contact the
tutorial co-chairs: <mailto:chairs-eg2024tut@eg.org>
chairs-eg2024tut(a)eg.org
COMPUTER GRAPHICS INTERNATIONAL, CGI2024, CAMPUS
BIOTECH, GENEVA, SWITZERLAND, JULY 1 – 5, 2024
<https://www.cgs-network.org/cgi24/> https://www.cgs-network.org/cgi24/
CGI is one of the oldest annual international conferences on Computer Graphics in the
world. Researchers are invited to share their experiences and novel achievements in
various fields of Computer Graphics and Virtual Reality. Previous recent CGI conferences
have been held in Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece
(2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), and Calgary in Canada
(2019). CGI has been virtual between 2020 and 2022 due to the COVID pandemic, and
has been held last year in Shanghai, China (2023).
This year, CGI 2024 is organized by MIRALab–CUI, University of Geneva,
Switzerland, and supported by the Computer Graphics Society (CGS). The Visual
Computer Journal, published by Springer Nature, is the official journal of the Computer
Graphics Society.
You are invited to submit your full paper to CGI 2024. As in previous years, CGI 2024
papers can be submitted either for possible publication in the Visual Computer journal, or
for possible publication in the CAVW Journal, VRIH journal and CGI Conference
Proceedings (LNCS-Springer) .
IMPORTANT DATES
All deadlines are 23:59 GMT time on the date stated.
Visual Computer Paper submissions
Submission Deadline: February 10, 2024
Preliminary Notification to Authors: March 23, 2024
Deadline to Receive Revised Papers from Authors: April 27, 2024
Final Notification of Revised Papers: May 10, 2024
CGI Proceedings book papers, CAVW journal, VRIH journal submissions
Submission Deadline May 2, 2024
Notification of Acceptance June 5, 2024
Revised final paper June 20, 2024
The main topics of the CGI 2024 conference are the following:
Rendering Techniques
Geometric Computing
Metaverse (VR/MR/XR)
Shape and Surface Modeling
Physically Based Modeling
Computer Vision for Computer Graphics
Scientific Visualization
Data Compression for Graphics
Medical Imaging
Computational Geometry
Image Based Rendering
Computational Photography
Computer Animation
Visual Analytics
Shape Analysis and Image Retrieval
Volume Rendering
Digital Cultural Heritage
Computational Fabrication
Image Processing & Analysis
3D Reconstruction
Global Illumination
Graphical Human-Computer Interaction
Digital Humans
Saliency Methods
Shape Matching
Sketch-based Modelling
Robotics and Vision
Stylized Rendering
Textures
Machine Learning for Graphics
GENERAL GUIDELINES FOR PAPERS SUBMISSIONS
The scientific program of the conference will include accepted papers from the first call for
papers and these accepted papers will be published by Springer in the Visual Computer
Journal (impact factor 3.5) by Springer-Nature.
The accepted papers from the second call for papers will be included either in the CGI
conference Proceedings published by LNCS, Springer, or in the VRIH journal (Virtual Reality
and Intelligent Hardware journal published by Science Press), or in the CAVW journal
(Computer Animation and Virtual Worlds) published by Wiley.
Note that for ALL submissions, the review process is double blind, which requires the paper
and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous
(refer to your full name rather than “I” or “we”). Avoid providing information that may identify
the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the
supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to
websites that identify the authors. Violation of any of these guidelines will lead to rejection
without review.
CGI2024 Committee
Honorary Conference Chairs
David Feng, University of Sydney, Australia
Rae Earnshaw, Bradford University, UK
Franz-Erich Wolter, Leibniz University of Hannover, Germany
Enhua Wu, Chinese Academy of Sciences/ University of Macau, China
Conference Chairs
Nadia Magnenat Thalmann, University of Geneva, Switzerland
Jinman Kim, The University of Sydney, Australia
Bin Sheng, Shanghai Jiao Tong University, China
Jian Zhang, Bournemouth University, United Kingdom
Program Chairs
Zhigang Deng, University of Houston, USA
Enrico Gobbetti, CRS4, Sardegna, Italy
Ping Li, Hong Kong Poly University, China
Daniel Thalmann, EPFL, Switzerland
Publicity Chairs
Jian Chang, University of Bournemouth, United Kingdom
Marina Gavrilova, University of Calgary, Canada
Frédéric Cordier, University of Haute-Alsace, France
Contact:
cgi2024(a)miralab.ch <mailto:cgi2024@miralab.ch>
EGPGV 2024 Call for Papers
Call for Papers
The Eurographics Symposium on Parallel Graphics and Visualization (EGPGV)
aims to foster the exchange of experiences and knowledge on exploiting and
defining new trends in parallel graphics and visualization. This area is of
growing importance due to the widespread availability of multi-core CPUs,
GPUs, and cluster systems. Computationally demanding and data-intensive
applications in graphics and visualization are strongly affected by this
trend and require novel, efficient parallel solutions.
EGPGV has two submission deadlines: early submission in December and regular
submission typically in February. This offers authors the flexibility to
choose between two separate submission deadlines. The early submission
deadline also provides the opportunity to improve manuscripts and resubmit
them to the regular deadline in case they are not successful in the early
review phase, resembling a major revision review process. An FAQ about the
early submission process can be found at the bottom of this email. Please
notice also that this year there are again abstract deadlines one week in
advance to the paper deadlines.
EGPGV 2024 will take place on May 27, 2024, and be co-located with EuroVis
2024, held May 27-31, 2024, in Odense Denmark.
The proceedings of EGPGV will be published in the Eurographics Proceedings
Series and in the Eurographics Digital Library.
EGPGV seeks papers on graphics and visualization that involve any type of
parallel computing, and/or focus on very large data sets. Papers on
techniques, data structures, algorithms, systems, and applications are
welcomed. Parallel computing is broadly defined, including high-performance
computing and cloud environments, (multi-)GPU computing and heterogeneous,
hybrid architectures, and shared and/or distributed memory architectures.
Further, papers focused on processing very large data sets (either for
visualization or graphics) are welcomed, even if they do not have a
particular focus on parallelism.
Typical symposium topics include:
- Computationally and data-intensive rendering
- Scientific visualization (e.g., volume, flow, and tensor visualization)
- Information visualization and visual analytics
- In situ analytics and in situ visualization
- Out-of-core processing of large data sets for visualization or graphics
- Simulations for virtual environments (physics-based animation, collision
detection, acoustics)
- Mesh processing, level-of-detail, and geometric methods
- Visual computing (image- and video-based rendering, image processing and
exploitation, segmentation)
- Scheduling, memory management, and data coherence
- Parallelization approaches and algorithms, such as MapReduce
- Database-related methods, algorithms or approaches, and query-based
visualization
- Advanced hardware for data handling or visualization
- Large and high-resolution displays, virtual environments
- Scientific, engineering, and industrial applications
- Data analytics on large scientific data sets
- Machine learning as applied to parallel graphics, visualization and/or
large data analytics
In general, appropriate topics for the symposium fall into one of four
categories:
(1) parallel graphics,
(2) rendering of very large data sets,
(3) parallel visualization and analytics, and
(4) processing of large data sets for visualization or analytics.
For additional information regarding paper submission and publication,
please contact the program chairs.
EGPGV again calls for Full Papers (8 to 10 pages) and Short Papers (up to 4
pages) in Eurographics format (+ 1 page of references). The EGPGV webpage
will be updated soon with more details on submission.
<https://www.egpgv.org/%3chttps:/urldefense.us/v2/url?u=https-3A__www.egpgv.
org_&d=DwQFaQ&c=v4IIwRuZAmwupIjowmMWUmLasxPEgYsgNI-O7C4ViYc&r=DSQ1jE5CnFBp-T
9I_NzfcM7VoSQDomC2RvI_XWt-WyM&m=HT-SxwlraFyhvd069x_DuD0rw8VVBOekaEwilvdrqdiZ
ZfgGmIKQcfOxrL9MwIt9&s=g5OAyZJo3Vxb5u0Lm1Mz1jUea8DtcWB702BKd8_0qBs&e=>
https://www.egpgv.org/<https://urldefense.us/v2/url?u=https-3A__www.egpgv.or
g_&d=DwQFaQ&c=v4IIwRuZAmwupIjowmMWUmLasxPEgYsgNI-O7C4ViYc&r=DSQ1jE5CnFBp-T9I
_NzfcM7VoSQDomC2RvI_XWt-WyM&m=HT-SxwlraFyhvd069x_DuD0rw8VVBOekaEwilvdrqdiZZf
gGmIKQcfOxrL9MwIt9&s=g5OAyZJo3Vxb5u0Lm1Mz1jUea8DtcWB702BKd8_0qBs&e=>
Important Dates:
December 11, 2023 - Early Submission Abstract Deadline
December 18, 2023 - Early Submission Paper Deadline
January 23, 2024 - Early Submission Notification
February 26, 2024 - Regular Submission Abstract Deadline
March 4, 2024 - Regular Submission Deadline
For additional information, please contact us via
<mailto:papers@egpgv.org%3cmailto:papers@egpgv.org>
papers(a)egpgv.org<mailto:papers@egpgv.org>.
EGPGV Leadership:
Symposium Chair: David Pugmire, Oak Ridge National Laboratory, USA
Program Co-Chair: Guido Reina, University of Stuttgart, Germany
Program Co-Chair: Silvio Rizzi, Argonne National Laboratory, USA
FAQ on Early Submission:
Q: What happens if my paper is accepted in the early submission review
cycle?
A: Your paper will have the exact same status as any paper accepted during
the regular submission review cycle. It will appear in the proceedings and
you will present your paper at EGPGV24.
Q: Who can benefit from the early submission process?
A: There are benefits whether the paper is accepted or not accepted. For
accepted papers, the benefit is in getting acceptance earlier and having
more time for, e.g., travel organization. For multiple minor revisions,
major revisions, and rejected papers, the benefit is in effectively adding a
revision cycle, i.e., getting feedback from the early submission and then
submitting the revised paper to the regular submission deadline.
Q: If I do not submit to the early submission deadline, can I still submit
to the regular submission deadline?
A: Yes, you can absolutely submit to only the regular submission deadline.
Q: What is the timeline for the regular submission deadline?
A: We are still in discussions with Eurographics with respect to
camera-ready deadlines. Traditionally, EGPGV has a submission deadline of
late February and a notification of early April. We expect the timeline for
the regular submissions to match this traditional schedule.
Q: What paths can an early submission take?
- It might be accepted straight away on January 23.
- It could be conditionally accepted on January 23, which would require a
revision on February 9. This could result in an accept, another conditional
accept, or a reject on February 17. In case of another conditional accept,
the revision will be due at the regular submission deadline. In case of a
reject, the work can be resubmitted as new at the regular submission
deadline.
- It could receive a major revision decision on January 23, which would be
due at the regular submission deadline.
- It could be rejected on January 23. In this case, the work can still be
resubmitted as new at the regular submission deadline.
CALL FOR PARTICIPATION - ICAT-EGVE 2023
6-8 December, 2023
Trinity College Dublin, Ireland
ICAT-EGVE 2023, which will be held between December 6th and December 8th at
Trinity College Dublin, Ireland, is the merger of the 33rd International
Conference on Artificial Reality and Telexistence and the 28th Eurographics
Symposium on Virtual Environments. Together, these are two of the oldest
international conferences in the world on Artificial Reality and Virtual
Environments.
ICAT-EGVE 2023 comprises a 3-day technical programme of keynote talks,
papers, posters and demos describing research, applications or systems in
all areas of Virtual Reality, Augmented Reality, Mixed Reality,
Telexistence, and 3D User Interfaces. Furthermore, the conference offers
networking opportunities with international researchers in the field.
Participants from industry and academia, including educators, researchers
and postgraduate students, are invited to attend.
Registration for the conference is open with early bird rates available
until 25th November, and reduced rate Social Event only pass for the
networking events including a reception in the Long Room library at Trinity
College Dublin, home to the Book of Kells.
Keynote Speakers:
- Rachel McDonnell, Trinity College Dublin. Perception of digital avatars
and agents in the Metaverse
- Aljosa Smolic, Hochschüle Luzern
Volumetric Content Creation for Immersive XR Experiences
- Kenny Mitchell, Edinburgh Napier University
Delivering Intelligent Telexistence in Virtual Worlds with Everyone
More information on the conference including detailed programme and
registration can be found on the conference website:
<https://icat-egve-2023.org> https://icat-egve-2023.org
Please forward to any interested parties.
Dear colleagues,
The Visual Analytics group ( <https://vca.informatik.uni-rostock.de/en/>
https://vca.informatik.uni-rostock.de/en/) at the University of Rostock in
Germany is looking for several new team members at the PostDoc or PhD
student level:
*) 2 x Research Assistant Visual Analytics (PostDoc or PhD student) -- 3
years, option of a 3-year extension
*) 1 x Project Assistant Human-Data Interaction (PhD student) -- 3 years
The positions are fully funded and paid according to TVL-E13 (100%) with a
current starting salary between EUR 4188 to 5215, depending on experience.
Online application and further details:
<https://vca.informatik.uni-rostock.de/en/jobs.html>
https://vca.informatik.uni-rostock.de/en/jobs.html
Please feel free to contact me at <mailto:stefan.bruckner@uni-rostock.de>
stefan.bruckner(a)uni-rostock.de, if you have any questions.
Best regards,
Stefan Bruckner
--
== Our Group ==
The Chair of Visual Analytics (
<https://vca.informatik.uni-rostock.de/en/about.html>
https://vca.informatik.uni-rostock.de/en/about.html) investigates methods to
support humans in understanding large and complex data. To maximize
human-machine synergies, we combine expressive visual representations,
effective interaction techniques, and powerful analytical approaches. As
part of the Institute for Visual & Analytic Computing (
<https://vac.uni-rostock.de/en/> https://vac.uni-rostock.de/en/), we
collaborate closely with partners in various domains to activate the full
potential of Visual Analytics approaches for gaining insight into
heterogeneous and multi-faceted data.
== The City of Rostock ==
The Hanseatic City of Rostock ( <https://www.rostock.de/en/>
https://www.rostock.de/en/) is a great place to study, research and live.
The economic and scientific center of the northeast is very attractive, with
all the atmosphere of a major city in the middle of one of the most
beautiful parts of Germany. The University of Rostock (
<https://www.uni-rostock.de/en/> https://www.uni-rostock.de/en/) was founded
in 1419 and today, with approximately 14,000 students and 2,933 employees,
it offers fascinating perspectives in almost all scientific fields. The
University of Rostock has an excellent interdisciplinary research landscape
covering natural and technical sciences, medicine, life sciences, humanities
and cultural studies.
// Prof. Dr. Stefan Bruckner
// Chair of Visual Analytics
// Institute for Visual and Analytic Computing
// University of Rostock
// E-Mail: <mailto:stefan.bruckner@uni-rostock.de>
stefan.bruckner(a)uni-rostock.de
// Phone: +49 381 498 7490 / +49 381 498 7481 (secr.)
for Call for Education Papers
The scope of the track includes topics in education concerned with computer
graphics and related areas, relevant teaching/classroom experience, as well
as assignments for use in these subject areas. We invite authors to submit
papers, panels and outstanding student projects specifically related but not
limited to the following topics:
1. Teaching Computer Graphics courses to diverse audiences.
2. Teaching related areas such as Visualisation, Animation, VR/AR/XR,
3D printing, Game Development.
3. Designing and teaching online and hybrid courses in the areas
mentioned above.
4. Enabling and exploiting visual tools and techniques to teach in
other disciplines.
5. Promoting undergraduate research in Computer Graphics.
We invite authors to submit their contributions that fall into one of the
following categories:
* Regular papers [max. 8 pages]
describing the experience of educators in the fields listed above, bringing
ideas on how to make the education process more efficient and interesting,
attracting students to further research work, discussing innovative
opportunities, etc. Whenever possible, we encourage authors to provide
evidence of their effectiveness.
* (Catching) assignments [max. 4 pages]
explaining real assignments, providing examples of handouts and starter
codes and examples of student works. Explanations and descriptions of when
and how to implement and facilitate the assignments in a semester (e.g.,
orchestration details) are highly recommended. Providing a description of
the assessment method is also suggested. Authors may provide all relevant
artifacts as supplementary materials during submission, and agree to provide
access to them online upon acceptance.
* Outstanding student projects (individual or group) [max. 2 pages]
should describe the learning context for the project and show how the
student(s) brought creativity to their work. Upon acceptance, authors are
expected to demonstrate the project during their presentation.
The best regular papers will be recommended to the editors of prestigious
journals in the field, <https://onlinelibrary.wiley.com/journal/14678659>
Computer Graphics Forum,
<https://www.sciencedirect.com/journal/computers-and-graphics> Computers
and Graphics, and <https://www.computer.org/csdl/magazine/cg> IEEE Computer
Graphics & Applications, who may invite the authors of these papers to
submit extended versions to their journals.
Timeline
* Jan 22, 2024: Submission deadline
* Feb 26, 2024: Notification to authors
* Mar 15, 2024: Camera-ready
* All deadlines are at 23:59 UTC.
Submission Details
Anonymous submissions must be formatted according to the
<https://www.eg.org/wp/eurographics-publications/guidelines/> Eurographics
Author's guidelines. Submissions will be made electronically through the
<http://srmv2.eg.org/COMFy/Conference/EG_2023EDU> Eurographics Submission
and Review Management (SRMv2) system and are subject to a review process.
The submission deadline for education papers is January 22, 2024.
Eurographics 2024 Education Paper Chairs
* Beatriz Sousa Santos, University of Aveiro, Portugal
* Eike Falk Andersen, NCCA, Bournemouth University, UK
For any questions, do not hesitate to contact the education program
co-chairs via chairs-eg2024edu(a)eg.org <mailto:chairs-eg2024edu@eg.org>
Dear colleagues,
We have an open PhD position at the Rendering and Modeling Group (
https://www.cg.tuwien.ac.at/group/Rendering-and-Modeling ) of TU Wien (
https://www.tuwien.at in the area of Computer Graphics:
https://jobs.tuwien.ac.at/Job/220217
Possible research topics include real-time rendering, photorealistic
rendering, and machine learning in computer graphics.
Please forward this announcement to potentially interested candidates.
Application deadline: November 9, 2023.
Thanks and best wishes,
Michael Wimmer
--
-- Prof. Michael Wimmer------------------------------------------------------
Institut fuer Visual Computing & Human-Centered Technology
Technische Universitaet Wien tel: +43 (1) 58801 18687
Favoritenstr. 9-11/5/E193-02 http://www.cg.tuwien.ac.at
A-1040 Wien, Oesterreich mailto:wimmer@cg.tuwien.ac.at
-----------------------------------------------------------------------------
Dear Colleagues,
The <https://graphics.tudelft.nl/> Computer Graphics and Visualization group at TU Delft is looking to fill a <https://www.tudelft.nl/over-tu-delft/werken-bij-tu-delft/vacatures/details?…> PhD position in the area of Visualization and Visual Analytics for the analysis of Fine Arts in close collaboration with the Rijksmuseum Amsterdam. The position is full-time (100%) and fully funded for four years.
For more details, please see here: https://www.tudelft.nl/over-tu-delft/werken-bij-tu-delft/vacatures/details?…
Under certain conditions the position can also be transformed into a shorter PostDoc. If you have a PhD or are short of completing it in the area of Visual Analytics and are interested in this area, please contact me directly at T.Hollt-1(a)tudelft.nl <mailto:T.Hollt-1@tudelft.nl> .
We would appreciate it if you could distribute this information among your team or people who might be interested.
Best regards,
Thomas Höllt
--
Thomas Höllt,
Assistant Professor
Computer Graphics and Visualization
https://graphics.tudelft.nl
Department of Intelligent Systems
Faculty of Electrical Engineering, Mathematics and Computer Science
Delft University of Technology
Full STAR submission deadline
October 27, 2023
Call for STARs
EUROGRAPHICS State-of-the-Art Reports (STARs) provide up-to-date and comprehensive overviews of special topics of current interest in Computer Graphics and related fields. STARs are highly valuable contributions to our community, as witnessed by the high number of citations they typically receive.
We welcome submissions on all topics relevant to EUROGRAPHICS, and particularly encourage STARs on topics that have not been covered in any recent edition. STAR reports on cross-sectional, multi-disciplinary areas are also highly welcomed. A STAR can also address the use of Computer Graphics techniques in a different scientific discipline or in industrial practice. For examples of suitable STAR topics, please refer to the EUROGRAPHICS digital library. A list of recent STARs can be found on the websites of recent editions e.g., for <https://diglib.eg.org/xmlui/handle/10.2312/2633301> 2023, <https://diglib.eg.org/handle/10.2312/2633168> 2022, and <https://diglib.eg.org/handle/10.2312/2633006> 2021.
Accepted STARs will be published in a special issue of Computer Graphics Forum, which appears right before the EUROGRAPHICS conference. The journal status of the proceedings requires a two-stage review process with conditional acceptance after the first round and final acceptance based on the revised submissions. Submissions needing a major revision will be transferred to the standard submission track of Computer Graphics Forum.
At EUROGRAPHICS 2024, the authors of a STAR will be given 90 minutes to present the report at a level that allows non-experts in the domain to follow the presentation. We do not impose strict maximum lengths for these submissions. However, it is recommended that papers be up to 20 pages excluding references and the authors’ short bios, to conform to the general recommendation for CGF survey papers.
Electronic submissions of STARs are mandatory and will be conducted using the Submission and Review Management System. Papers must be written in English and prepared according to this year’s template, which can be downloaded from the <https://srmv2.eg.org/COMFy/Conference/EG_2024STARs> Submission and Review Management (SRMv2) system. STARs must be formatted according to the Eurographics Computer Graphics Forum guidelines and submitted as anonymous papers.
Timeline
All following deadlines are at 23:59 UTC.
* October 13 October 20, 2023: STAR abstract submission deadline
* October 27 November 3, 2023: Full STAR submission deadline
* December 22, 2023: First review notification
* February 02, 2024: Revised STAR submission
* February 23, 2024: Second review notification
* March 15, 2024: Camera-ready
Eurographics 2024 STARs Chairs
* Rachel McDonnell, Trinity College Dublin
* Andreas Aristidou, University of Cyprus
For any questions, please do not hesitate to contact the STARs program co-chairs via chairs- <mailto:chairs-eg2024stars@eg.org> chairs-eg2024stars(a)eg.org
Full Tutorial proposals submission deadline November 20, 2023
Call for Tutorials
The Eurographics’2024 Tutorials Committee invites you to propose tutorials teaching the technical background of a given subject or demonstrating its potential creative applications. Tutorials are intended to show what can be done, but even more importantly, how this is done and what kind of tools can be used to do it. In a proposal for a tutorial, you should consider that tutorial attendees come from diverse backgrounds, ranging from research and development to education and application.
We are soliciting half-day and full-day tutorial proposals at the beginning, intermediate, or advanced level in all areas pertinent to Computer Graphics. Half-day tutorials are about three hours, plus a coffee break in the middle. Full-day tutorials are twice that long, plus two coffee breaks and a longer lunch break. Full-day tutorials should be motivated by sufficient scientific material. Tutorial proposals are about 4-5 pages in length, clearly indicating the audience that is addressed as well as the syllabus of instruction. They will be reviewed by the tutorial chairs, supported by external reviewers. The final selection will be based on the quality of the submission, qualification of the presenters, relevance to the conference topics, and balance of topics.
Digital support of accepted tutorials will be made available to every Eurographics registered participant and will also be included in the Eurographics digital library. Eurographics does not require copyright for the tutorial notes it publishes. The tutorial speakers may reuse their material freely. For each accepted tutorial, one free registration is provided per half-day of that tutorial.
Timeline
All following deadlines are at 23:59 UTC.
* November 20, 2023: Submission of full tutorial proposals
* January 12, 2024: Acceptance/rejection notification
* March 25, 2024: Submission of final material (see Course notes below)
* April 22, 2024: Conference in Limassol, Cyprus
Submission details
Tutorial proposals (in PDF) should be submitted by using the <https://srmv2.eg.org/COMFy/Conference/EG_2024TUT> Eurographics Submission and Review Management (SRMv2).
The submitted proposals should contain the following information:
Presenter(s) details:
* Name(s);
* Institution(s);
* Email address(es);
* URL(s).
Tutorial details:
* Title of the tutorial;
* Keywords;
* Half or full-day tutorial (either 2×90 minutes or 4×90 minutes);
* A detailed outline of the tutorial;
* A statement on the necessary background and potential target audience for the tutorial;
* A brief resume of the presenter(s) indicating their background in the area the tutorial addresses;
* If a (similar) tutorial was previously held, indicate the location (i.e., which conference), date, and the number of attendees. Please provide information highlighting changes, improvements, and/or why the tutorial should be held again in this form.
Course notes
Sample course notes, although not required in the submission, are highly encouraged to accompany the tutorial proposals. Notes may include original text, formatted according to the Eurographics publication guidelines, reprints of earlier papers (subject to copyright approval), slides, videos, software, datasets, and any other material the authors consider useful. The acceptance of tutorial proposals is contingent upon the final submission of complete course notes. Upon acceptance of the tutorial, additional material should be submitted using the same link in the SRM system as for submitting the proposal.
All course notes of accepted tutorials will be distributed to conference participants electronically.
Eurographics 2024 Tutorials Chairs
* Katerina Mania, Technical University of Crete, Greece
* Alessandro Artusi, CYENS CoE, Cyprus
For any questions concerning tutorial submissions please contact the tutorial co-chairs: <mailto:chairs-eg2024tut@eg.org> chairs-eg2024tut(a)eg.org
More information on Eurographics 2024 is available at: <https://eg2024.cyens.org.cy/> https://eg2024.cyens.org.cy/
Members mailing list -- members(a)eg.org <mailto:members@eg.org>
To unsubscribe send an email to members-leave(a)eg.org <mailto:members-leave@eg.org>
Dear Colleague,
We have the following open positions below at Eindhoven University of Technology. We would appreciate it if you could distribute them among your team or people who might be interested.
PostDoc in Visual Analytics for trustworthy AI in long-term health risk assessment
Ph.D. in Visual Analytics for prescriptive data analysis
We are looking for a highly motivated PostDoc researcher and a Ph.D. candidate who wants to develop exciting visual analytics solutions involving trustworthy and explainable artificial intelligence.
Both positions are with the Visualization cluster at TU Eindhoven (TU/e), the Netherlands. The visualization cluster
( <https://research.tue.nl/en/organisations/visualization> https://research.tue.nl/en/organisations/visualization) at TU/e has a strong track record in visualization and visual analytics for ML models and high-dimensional data. It has generated several award-winning contributions at major visualization conferences (IEEE VIS, IEEE InfoVis, IEEE VAST, EuroVis); several successful start-up companies (MagnaView, Process Gold, and SynerScope); and several techniques that are used on a large scale worldwide.
More details about the PostDoc position can be found at:
https://jobs.tue.nl/en/vacancy/postdoc-visual-analytics-for-trustworthy-ai-…
More details about the fully funded Ph.D. position can be found at:
https://jobs.tue.nl/en/vacancy/phd-in-visual-analytics-for-prescriptive-dat…
All the best,
Dr. Fernando Paulovich
Prof. Dr. Anna Vilanova
Anna Vilanova
Professor Visual Analytics
Department of Mathematics and Computer Science
T +31 (0)40 247 8333
<mailto:a.vilanova@tue.nl> a.vilanova(a)tue.nl
De Zaale, Metaforum MF 7.093
PO Box 513, 5600 M Eindhoven
Full STAR submission deadline
October 27, 2023
Call for STARs
EUROGRAPHICS State-of-the-Art Reports (STARs) provide up-to-date and comprehensive overviews of special topics of current interest in Computer Graphics and related fields. STARs are highly valuable contributions to our community, as witnessed by the high number of citations they typically receive.
We welcome submissions on all topics relevant to EUROGRAPHICS, and particularly encourage STARs on topics that have not been covered in any recent edition. STAR reports on cross-sectional, multi-disciplinary areas are also highly welcomed. A STAR can also address the use of Computer Graphics techniques in a different scientific discipline or in industrial practice. For examples of suitable STAR topics, please refer to the EUROGRAPHICS digital library. A list of recent STARs can be found on the websites of recent editions e.g., for <https://diglib.eg.org/xmlui/handle/10.2312/2633301> 2023, <https://diglib.eg.org/handle/10.2312/2633168> 2022, and <https://diglib.eg.org/handle/10.2312/2633006> 2021.
Accepted STARs will be published in a special issue of Computer Graphics Forum, which appears right before the EUROGRAPHICS conference. The journal status of the proceedings requires a two-stage review process with conditional acceptance after the first round and final acceptance based on the revised submissions. Submissions needing a major revision will be transferred to the standard submission track of Computer Graphics Forum.
At EUROGRAPHICS 2024, the authors of a STAR will be given 90 minutes to present the report at a level that allows non-experts in the domain to follow the presentation. We do not impose strict maximum lengths for these submissions. However, it is recommended that papers be up to 20 pages excluding references and the authors’ short bios, to conform to the general recommendation for CGF survey papers.
Electronic submissions of STARs are mandatory and will be conducted using the Submission and Review Management System. Papers must be written in English and prepared according to this year’s template, which can be downloaded from the <https://srmv2.eg.org/COMFy/Conference/EG_2024STARs> Submission and Review Management (SRMv2) system. STARs must be formatted according to the Eurographics Computer Graphics Forum guidelines and submitted as anonymous papers.
Timeline
All following deadlines are at 23:59 UTC.
* October 13, 2023: STAR abstract submission deadline
* October 27, 2023: Full STAR submission deadline
* Decenber 22, 2023: First review notification
* February 02, 2024: Revised STAR submission
* February 23, 2024: Second review notification
* March 15, 2024: Camera-ready
Eurographics 2024 STARs Chairs
* Rachel McDonnell, Trinity College Dublin
* Andreas Aristidou, University of Cyprus
For any questions, please do not hesitate to contact the STARs program co-chairs via chairs- <mailto:chairs-eg2024stars@eg.org> chairs-eg2024stars(a)eg.org
Full Tutorial proposals submission deadline November 20, 2023
Call for Tutorials
The Eurographics’2024 Tutorials Committee invites you to propose tutorials teaching the technical background of a given subject or demonstrating its potential creative applications. Tutorials are intended to show what can be done, but even more importantly, how this is done and what kind of tools can be used to do it. In a proposal for a tutorial, you should consider that tutorial attendees come from diverse backgrounds, ranging from research and development to education and application.
We are soliciting half-day and full-day tutorial proposals at the beginning, intermediate, or advanced level in all areas pertinent to Computer Graphics. Half-day tutorials are about three hours, plus a coffee break in the middle. Full-day tutorials are twice that long, plus two coffee breaks and a longer lunch break. Full-day tutorials should be motivated by sufficient scientific material. Tutorial proposals are about 4-5 pages in length, clearly indicating the audience that is addressed as well as the syllabus of instruction. They will be reviewed by the tutorial chairs, supported by external reviewers. The final selection will be based on the quality of the submission, qualification of the presenters, relevance to the conference topics, and balance of topics.
Digital support of accepted tutorials will be made available to every Eurographics registered participant and will also be included in the Eurographics digital library. Eurographics does not require copyright for the tutorial notes it publishes. The tutorial speakers may reuse their material freely. For each accepted tutorial, one free registration is provided per half-day of that tutorial.
Timeline
All following deadlines are at 23:59 UTC.
* November 20, 2023: Submission of full tutorial proposals
* January 12, 2024: Acceptance/rejection notification
* March 25, 2024: Submission of final material (see Course notes below)
* April 22, 2024: Conference in Limassol, Cyprus
Submission details
Tutorial proposals (in PDF) should be submitted by using the <https://srmv2.eg.org/COMFy/Conference/EG_2024TUT> Eurographics Submission and Review Management (SRMv2).
The submitted proposals should contain the following information:
Presenter(s) details:
* Name(s);
* Institution(s);
* Email address(es);
* URL(s).
Tutorial details:
* Title of the tutorial;
* Keywords;
* Half or full-day tutorial (either 2×90 minutes or 4×90 minutes);
* A detailed outline of the tutorial;
* A statement on the necessary background and potential target audience for the tutorial;
* A brief resume of the presenter(s) indicating their background in the area the tutorial addresses;
* If a (similar) tutorial was previously held, indicate the location (i.e., which conference), date, and the number of attendees. Please provide information highlighting changes, improvements, and/or why the tutorial should be held again in this form.
Course notes
Sample course notes, although not required in the submission, are highly encouraged to accompany the tutorial proposals. Notes may include original text, formatted according to the Eurographics publication guidelines, reprints of earlier papers (subject to copyright approval), slides, videos, software, datasets, and any other material the authors consider useful. The acceptance of tutorial proposals is contingent upon the final submission of complete course notes. Upon acceptance of the tutorial, additional material should be submitted using the same link in the SRM system as for submitting the proposal.
All course notes of accepted tutorials will be distributed to conference participants electronically.
Eurographics 2024 Tutorials Chairs
* Katerina Mania, Technical University of Crete, Greece
* Alessandro Artusi, CYENS CoE, Cyprus
For any questions concerning tutorial submissions please contact the tutorial co-chairs: <mailto:chairs-eg2024tut@eg.org> chairs-eg2024tut(a)eg.org
More information on Eurographics 2024 is available at: <https://eg2024.cyens.org.cy/> https://eg2024.cyens.org.cy/
The Department of Computer Science and Biomedical Engineering at Graz
University of Technology, Austria invites applications for the position of a
** Full Professor (tenured) in Human Computer Interaction **
We are looking for a candidate with proven scientific expertise who
researches and teaches systems and technologies for Human Computer
Interaction. The following areas are of particular interest: systems and
technologies for accessibility and collaboration; engineering interactive
systems; building devices including multi modal signals (e.g., visual,
audio, bio); computational interaction; games; improving user experience and
usability; systems and technologies for human-centered computing and
human-robot interaction.
The professorship will be part of the Institute of Interactive Systems and
Data Science (ISDS). ISDS combines research on cutting-edge technology for
interactive systems with the collection, storage, visualization, and
analysis of data. With more than 100 researchers and 15 research groups, the
institute bridges these research areas, and provides high-quality teaching.
Application deadline: November 16th, 2023.
For details, please see:
<https://www.tugraz.at/fakultaeten/csbme/news/jobs-grants-calls/university-p
rofessor-of-human-computer-interaction-m-f-d>
https://www.tugraz.at/fakultaeten/csbme/news/jobs-grants-calls/university-pr
ofessor-of-human-computer-interaction-m-f-d
For questions, please contact Prof. Dr. Tobias Schreck (
<mailto:tobias.schreck@cgv.tugraz.at> tobias.schreck(a)cgv.tugraz.at).
--
Univ.-Prof. Dr. Tobias Schreck
Graz University of Technology
Institute of Computer Graphics and Knowledge Visualization
Inffeldgasse 16c II, Room 134
A-8010 Graz, Austria
Phone: +43 316 873 5403, Fax: +43 316 873 105403
Mail: <mailto:tobias.schreck@cgv.tugraz.at> tobias.schreck(a)cgv.tugraz.at
Web: https://www.cgv.tugraz.at/schreck/
*** Deadline extended: STAG 2023 - Smart Tools and Applications in Graphics ***
We are pleased to invite you to submit your contribution to STAG 2023!
STAG is an annual international conference organized by the Italian Chapter of the Eurographics Association. The University of Basilicata and Casa delle Tecnologie Emergenti di Matera will host STAG 2023 on November 16-17 ( <https://www.stag-conference.org/2023/index.html> https://www.stag-conference.org/2023/index.html).
The aim of STAG is to disseminate knowledge and pioneering concepts pertaining to the theoretical and practical aspects of Computer Graphics. By bringing together researchers and professionals from both national and international scientific communities, the event facilitates the exchange of the latest advancements in the field. The conference actively encourages the submission of innovative proposals that address practical challenges through novel approaches, intelligent solutions that enhance existing techniques and algorithms for real-world applications, as well as system and workflow papers that showcase their tangible impact on practical implementations.
We invite submissions related to, but not limited to, the following topics:
- 2D/3D Computer Vision
- Artificial Intelligence, Machine and Deep Learning for Visual Computing
- Acquisition and Reconstruction
- Animation
- eXtended Reality
- Computational Fabrication and Digital Manufacturing
- Computational Geometry
- Computer Graphics applications in industry, biomedicine, cultural heritage, entertainment, physics, design, robotics, digital twin, smart cities, etc.
- Geometry processing
- Human-Computer Interaction
- Imaging and image processing
- Pattern Recognition
- Rendering
- Shape modeling, synthesis and analysis
- Topological Data Analysis for Visual Computing
- Visualization and Perception
- Volumetric modeling
- 3D Web graphics
*** Submission ***
Authors are invited to submit original and unpublished research papers, as well as dataset papers and software papers.
Accepted papers will be included in the STAG proceedings, published in the Eurographics Digital Library. The authors of the selected top-quality papers presented at the conference will receive invitations to submit extended versions of their work to a Special Issue in prestigious academic journals, including <https://www.sciencedirect.com/journal/computers-and-graphics> Computers & Graphics (Elsevier), <https://www.computer.org/csdl/magazine/cg> Computer Graphics & Applications (IEEE), or <https://www.sciencedirect.com/journal/graphical-models> Graphical Models (Elsevier).
Please, check the conference website for more information: <https://www.stag-conference.org/2023/index.html> https://www.stag-conference.org
*** DEADLINE EXTENDED ***
- Abstract submission: September 10, 2023 September 17, 2023
- Papers submission: September 17, 2023 September 24, 2023
- Notification: October 13, 2023
- Camera Ready: October 20, 2023
- Conference: November 16-17, 2023
*** Contact ***
If you have any questions, please contact the organizers at <mailto:stag2023@unibas.it> stag2023(a)unibas.it
_______________________________________________________
Prof. Ugo Erra
Head of Computer Graphics Lab @UNIBAS
Department of Mathematics, Computer Science, and Economics
University of Basilicata
Viale Dell'Ateneo n°10, Macchia Romana
Potenza -- 85100 Italy
e-mail: <mailto:ugo.erra@unibas.it> ugo.erra(a)unibas.it phone : +39 0971 205869
_______________________________________________________
ICAT-EGVE 2023 - Call for Posters and Demos
The ICAT-EGVE 2023 conference will be held between December 6th and December
8th at Trinity College Dublin, Dublin, Ireland. The ICAT-EGVE is the merger
of the 33rd International Conference on Artificial Reality and Telexistence
(ICAT 2023) and the 28th Eurographics Symposium on Virtual Environments
(EGVE 2023). Together, these are two of the oldest international conferences
in the world on Artificial Reality and Virtual Environments.
We now invite the submission of Posters and Demonstrations describing novel
research ideas, work in progress, recently completed work, preliminary
results, or unusual systems and applications. ICAT-EGVE 2023 seeks inspiring
submissions describing research, applications or systems in all areas of
Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User
Interfaces, e.g., the following non-exhaustive list of more specific areas:
* 3D interaction for VR/AR/MR
* VR/AR/MR systems and toolkits
* User studies and evaluation for VR/AR/MR
* Telexistence, Telepresence and Teleimmersion
* Haptics, audio, and other non-visual modalities
* Serious games and edutainment using VR/AR/MR
* Presence, cognition, and embodiment in VR/AR/MR
* Novel devices (both input and output) for VR/AR/MR, and haptics
* Multi-user and distributed VR/AR/MR, Tele-immersion and Telepresence
* Immersive projection technologies and other advanced display
technologies
* Submissions in other related areas are welcome too.
Poster / Demo Submission Deadline: October 6, 2023
Poster / Demo Submission Notification: October 28, 2023
Conference: December 6-8, 2023
Please Note also that we are still accepting SUBMISSION OF FULL/SHORT PAPERS
until 15th September. Please see details on icat-egve-2023.org
Submission Guidelines: Posters and Demos
* Submissions should be made through the EG online submission system:
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023P>
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023P
* Please check the following link before contacting us for questions
regarding how to modify your submission:
<https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission>
https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission
* Posters / Demos abstract must not exceed two (2) pages in length
(including references).
* Posters / Demos abstract must be in English and should be formatted
using the Eurographics format. A sample LaTeX document for ICAT-EGVE 2023
can be found here: <https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023/>
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023/
* The conference venue will provide demo space, a power outlet and
wireless connections for each demo. Exhibitors must bring all necessary
equipment and material themselves.
* Demo submissions should include a 1-page (max) description of a
floor plan: a PDF file to provide a description of your demonstration setup.
We highly recommend including information that you think is important for
ensuring your demo runs smoothly. Some aspects to consider may include
space, size, electrical, networking, lighting and sound requirements (text
and/or visual description). We also advise that the document specify (if
any) specific concerns for logistics, such as the time required to set up if
it is significantly longer, and the number of people required to set up /
present the demonstration.
* Each accepted poster/demo must be accompanied by at least one full
conference registration, and at least one of the authors of each accepted
poster/demo is required to present their work at the scheduled session in
person.
* ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain identifiable information (including citations and
optional videos) of the authors or their institutions or places of work. All
Posters / Demos abstracts must be submitted electronically as PDF. Authors
are encouraged to submit a supplementary video of up to 3 minutes (optional)
to aid the program committee in the review of their submissions.
* Submissions should be original, unpublished work, and should not be
in a submission state at other venues. Concurrent submissions will be desk
rejected.
Submission of Full Papers
Please note there is a separate submisison portal for Full and Short Papers
programme, for which we accepting submissions until September 15th, 2023.
For details, please see the Call for Papers at:
<https://icat-egve-2023.org/cfp.html> https://icat-egve-2023.org/cfp.html
Review and Publication
* All accepted Posters/Demos will be published in the Eurographics
Digital Library and presented interactively at the conference.
* Posters/Demos will be selected by the responsible chairs for the
video/in-person presentations at the conference. Upon acceptance, the
camera-ready version of the submission will be included in the electronic
proceedings, provided that potential comments from the reviewers are
appropriately addressed.
Posters and Demos Chairs
* Abraham Campbell (University College Dublin)
* Claudia Krogmeier (INRIA)
* Gareth W. Young (Trinity College Dublin)
The Universitat Politecnica de Catalunya (UPC) in Barcelona is looking for one postdoc to work in a project dealing with the simulation of virtual crowds in outdoor scenes and their impact on hiking paths and terrain degradation, through computer graphics and VR solutions. This project is coordinated by the ViRVIG group http://www.virvig.eu/
The project involves a large range of topics such as: procedural modeling (automatic generation of hiking networks with semantic information and navigation meshes for complex uneven terrain), pathfinding and navigation in such terrains (pathfinding and route selection adapted to agents' abilities, planning of navigation in difficult sections, Reinforcement Learning for individual route selection), analysis of collections of trajectories (real or simulated), and simulation and rendering of anthropogenic degradation effects (trail erosion, litter, and other traces of passage).
More information about the project can be found here:
<https://www.virvig.eu/senda/senda.html>
https://www.virvig.eu/senda/senda.html
We are offering one postdoc positions to work on either: (1) virtual human path finding and (2) modeling of terrain degradation. We are looking for candidates with experience on some of the following topics: reinforcement learning, crowd simulation, path finding, geometric algorithms, procedural modeling, simulation of natural phenomena, virtual reality, and computer graphics.
Candidates should hold a PhD in computer science, physics, mathematics, or some engineering discipline. Candidates should have a track record of publications in computer graphics, virtual reality, and/or animation. The following skills will be valued:
-. Good programming skills in C++, C#, or Python.
-. Computer graphics
-. Experience with Unity and VR is a plus.
Do not hesitate to contact us if you have any questions (please include "SENDA postdoc" in the subject).
Best regards,
Nuria Pelechano (nuria.pelechano(a)upc.edu <mailto:nuria.pelechano@upc.edu> )
Oscar Argudo (oscar.argudo(a)upc.edu <mailto:oscar.argudo@upc.edu> )
--
-------------------------------------------------
Prof. Nuria Pelechano, PhD
Associate Professor, Computer Science dept.
Universitat Politecnica de Catalunya (UPC)
http://www.cs.upc.edu/~npelechano/
-------------------------------------------------
Call for Full Papers
The EUROGRAPHICS 2024Full Papers Program will showcase innovative
research in Computer Graphics and related areas. We invite submissions
of new ideas and encourage all forms of research creativity and
originality. We are interested in the practice, experience, novel
applications, technological, system, or theoretical papers, with the
ambition of setting the standard in the field and stimulating future
trends. We encourage submissions from all areas related to computer
graphics, including but not limited to:rendering, modeling, animation,
generative AI, deep learning for graphics, simulation, geometry
processing, image/video processing, fabrication, 3D printing,
computational imaging, display technologies, graphics hardware,
human-computer interaction, visualization, virtual and augmented reality.
All submissions will undergo a double-blind two-step review process.
Accepted full papers will be presented at EUROGRAPHICS 2024 and
published in a special issue of the Eurographics journal Computer
Graphics Forum <https://onlinelibrary.wiley.com/journal/14678659>as well
as the EG Digital Library. Gold Open Access
<https://www.eg.org/wp/eurographics-publications/guidelines/#licensing>will
be available with an extra publication fee that includes open access fee
and support through the EG Digital Library. Eurographics 2024 will be
hosted in Limassol, Cyprus on April 22nd-26th, 2024.
At least one author should register and present in-person his or her
paper. Participants of Eurographics 2024 will be able to attend
presentations of latest advances in computer graphics and imaging from
the research and industry experts. It is also going to be a great
opportunity to meet with international researchers in the domain and
socialize around the conference social events.
More information on Eurographics 2024 is available at:
https://eg2024.cyens.org.cy/ <https://eg2024.cyens.org.cy/>
Timeline
All following deadlines are at 23:59 UTC.
*
Sep. 28, 2023: Preliminary abstract due (required for any further
submission)
*
Oct 5, 2023: Full paper due
*
Nov. 30, 2023: Reviews released
*
Dec. 7, 2023: Rebuttal due
*
Dec. 22, 2023: Notification for conditional acceptance or rejection
*
Feb. 1, 2024: Revised version due
*
Feb. 15, 2024: Final notification
*
Feb. 29, 2024: Camera-ready version
Note that a full paper can only be submitted if an abstract has been
submitted by the abstract deadline.
Submission Details
Electronic submission of all papers is mandatory and will be conducted
using the Submission and Review Management (SRMv2)
<https://srmv2.eg.org/COMFy/Conference/EG_2024>. Papers must be written
in English, must be anonymized, and must be formatted according to the
Eurographics Computer Graphics Forum guidelines. The publication
guidelines and LaTeX templates are available on SRMv2
<https://srmv2.eg.org/COMFy/Conference/EG_2024/Instruction>. Accepted
papers must be presented orally in English at Eurographics 2024. Review
of full papers is based on a double-blind reviewing approach, so please
be sure to remove all personal data (such as authors, affiliations,
etc.) from your submission. References to your own work should be made
in the third person to maintain anonymity. Reviewers are asked to keep
confidential all materials sent to them for evaluation.
There is no maximum length imposed on papers. However, papers should
only be as long as they need to be, but not longer. Reviewers might rank
submissions perceived as being either repetitive or unnecessarily long
lower than they would score concisely written papers.
Authors of accepted papers will present a very short summary or a teaser
during a fast-forward session. This presentation will be around 25
seconds and can be augmented by slides. To ensure a smooth organization,
they will be asked to prepare a short video of the slides for this
purpose, in two versions: one with the spoken text and one without.
Details will be sent to accepted paper authors.
Plagiarism
A submission to the Eurographics Full Papers program should describe the
original work of the authors. Authors must not use ideas or content
originating from others without properly crediting their original
sources. Note that such sources are not limited to peer-reviewed
publications but also include patents, textbooks, technical reports,
theses, unpublished work posted on arXiv, and other posts on the World
Wide Web. Failure to comply with this requirement will be considered
plagiarism and result in rejection.
Prior Art
Authors are expected to cite, discuss differences and novelty, and
compare results, if applicable, with respect to relevant existing
publications, provided they have been published in a peer-reviewed
venue. This also applies to patents, which also undergo a professional
reviewing process. But what about technical reports, and other
non-peer-reviewed publications, such as technical reports or papers
posted on arXiv, which we henceforth refer to as pre-publications? With
the rapid progress of search engines and the increased perusal of arXiv
papers by the scientific community, asking authors to thoroughly compare
their work to these pre-publications imposes an unreasonable burden — a
seemingly relevant report that is incomplete in its disclosure or
validation might appear online shortly before the deadline. Although
peer-reviewed publications are certainly not immune to these
shortcomings, they have, at least, been judged sufficiently complete and
valid by a group of peers. Consequently, authors are not required to
discuss and compare their work with recent prepublications (arXiv,
technical reports, theses, etc.), although they must properly cite those
that inspired them (see “Plagiarism” above). Nevertheless, we encourage
authors to mention all related works they are aware of as good academic
practice dictates. Note that with new works posted on arXiv on a daily
basis, it is increasingly likely that reviewers might point out
similarities between the submitted work and online reports that have
been missed by the authors. In this case, authors of conditionally
accepted papers should be prepared to cite these pre-publications in
their final revision as concurrent work, without the burden of having to
detail how their work compares to or differs from these
pre-publications. When authors cite previous work that they have
authored, the citation should be in the third person to preserve
anonymity. There are, however, situations where such prior work should
not be cited. This is the case if these prior works correspond to
prepublications of the submission (arXiv), with largely similar content.
In this case, it must be ensured that no publicity related to the
publication is available on the web.
arXiv Policy
As authors, putting a submission on a repository like arXiv is allowed,
either before submission or during the review cycle. There is no penalty
for publishing a submission as a prepublication. However, if there are
largely overlapping prepublications of the same authors that are
available online at the time of submission (arXiv), earlier or largely
similar versions of the submission should not be cited in the submission
because this would identify the authors. This is consistent with the
submission guidelines at SIGGRAPH and CVPR/ECCV/ICCV. After submission,
the authors should try to preserve the anonymity of the submission.
Specifically, the following list clarifies what is allowed and what not.
Allowed:
*
arXiv postings before and after the submission deadline. Do not
state that the submission is under review for Eurographics.
*
YouTube video on personal account. Do not show submission id or
anything that could relate to as a Eurographics submission. Authors
can link the videos from the arXiv page or personal web page.
*
Code release on personal code repositories (e.g., github). Authors
can link the code repository from the arXiv or personal web page.
*
It is ok to list submissions in job applications and in interviews
as long as they are not referred to as Eurographics submissions.
*
It is ok to present the work in non-public venues in particular job
talks as long as they are not referred to as Eurographics submissions.
*
It is ok to list submissions on author’s webpages as long as they
are not referred to as Eurographics submissions.
*
It is ok to publicize the work via authors’ social media as long as
they are not referred to as Eurographics submissions.
Not allowed:
*
It is not allowed to list submissions on institutional websites
irrespective of the presentation form.
*
No publicity via university or company PR teams regardless of
whether authors or institutions are kept anonymous – this includes
any postings or dissemination via institutional or promoted social
media accounts.
*
No media interviews regardless of mainstream media or tech-focused
outlets (small-scale, non-public seminars are allowed).
*
Do not post papers or supplementary material on university, company,
or other private servers that may identify preprints as Eurographics
submissions.
Double Submission Policy
By submitting a manuscript to the Eurographics Full Papers program,
authors acknowledge that the technical contributions they claim have not
been previously published or accepted for publication in another
peer-reviewed venue and that no manuscript substantially similar in
content is currently under review. Violations constitute grounds for
rejection.
Re-Submitted Material
For papers that have previously been reviewed by other venues and have
been rejected or withdrawn, the authors are encouraged to provide a
cover letter to describe the history of the paper (however, this does
not imply reviewer continuity). This cover letter can also answer the
comments made in the previous reviews, by either listing the changes
that were made to comply with them or discussing/rebutting/clarifying
some elements if need be. Though not mandatory, this procedure is
strongly encouraged. The cover letter has to be submitted through SRM as
an ‘Additional Attachment’ (see the last section of the SRM upload form
for details).
Graphics Replicability Stamp Initiative
Authors who are willing to go one step further toward replicability of
their contributed algorithm and provide a complete open-source
implementation can get additional recognition via submission to the
Graphics Replicability Stamp Initiative (see
http://www.replicabilitystamp.org/
<http://www.replicabilitystamp.org/>). All articles published in the
Computer Graphics Forum are eligible to apply for the stamp.
Rebuttal, Notification, Publication, and Prizes
1.
The reviews will be made available to the authors on November 30,
2023. During a rebuttal period from November 30 to December 7, 2023,
authors will be able to submit a brief document to address any
factual errors or clarify any issues raised by reviews.
2.
The date for notification of the results of the first round of the
review process is December 22, 2023.
3.
Revised versions of papers conditionally accepted in the first round
must be submitted by February 1, 2024.
4.
The final notification of the outcome of the second reviewing round
will be made on February 15, 2024.
5.
The camera-ready version of accepted papers will be due on February
29, 2024.
6.
From all accepted and presented papers, an international jury will
select the best papers. The best paper will receive the Günter
Enderle Award, including a cash prize of €1,000, presented at
Eurographics 2024.
Eurographics 2024 Full Papers Chairs
*
Amit Haim Bermano, Tel Aviv University
*
Evangelos Kalogerakis, University of Massachusetts Amherst
For any questions concerning full paper submissions, please do not
hesitate to contact the papers program co-chairs via:
chairs-eg2024full(at)eg(dot)org
Call for PG 2023 Posters
The 31st Pacific Conference on Computer Graphics and Applications (Pacific Graphics) 2023 is an annual flagship conference of the Asia Graphics Association. As a highly successful conference series, Pacific Graphics provides a premium forum for researchers, developers, practitioners in the Pacific Rim and around the world to present and discuss new problems, solutions, and technologies in computer graphics and related areas.
Authors are invited to submit proposals for poster presentations of recent results, work in progress, new ideas, and other smaller projects which may be of interest to the general community, but which are still too speculative, incomplete or not of sufficient extent to warrant a (full or short) paper. We encourage submissions from all areas related to computer graphics, such as forward and inverse rendering, differentiable rendering, modeling, visualization, perception, animation, simulation, virtual reality, computer vision, and imaging. Submissions from computer vision and machine learning areas are also invited to the Posters track.
One or more authors of accepted posters are expected to be present at the conference, to discuss their work and answer questions during the poster session. We are expecting an in-person conference attendance. Accepted posters and their accompanying material will be included in the EG Digital Library media with the proceedings of the conference.
Pacific Graphics 2023 will be hosted at Daejeon Convention Center, Daejeon, South Korea on October 10th–13th, 2023. Daejeon is located in the center of South Korea and there are high-tech industries, national research centers, and a renowned science and technology university of Korea, Korea Advanced Institute of Science and Technology (KAIST). The convention center is also located in the science park, a popular destination for locals and tourists alike, with a variety of exhibits, recreational activities. Other popular attractions include the National Science Museum, which features interactive exhibits on science and technology, and the Daejeon Museum of Art, which accommodates a collection of modern and contemporary art, and the Daejeon Arts Center, which hosts a wide variety of performances, including concerts, musicals, operas, and dance performances. These attract many visitors to the city, making it a variant and youthful place to live. Overall, Deajeon is a modern and dynamic city with a rich cultural heritage and many attractions to explore. Coming to PG will also be an opportunity for the international community to discover Korea and its prestigious laboratories at KAIST, especially for their research in computer science and vision.
Participants of Pacific Graphics 2023 will be able to attend presentations of the latest advances in computer graphics and imaging from research and industry experts. It is also going to be a great opportunity to meet with international researchers in the domain and socialize around the conference social events.
More information on Pacific Graphics 2023 is available at <https://pg2023.org/> https://pg2023.org/.
Timeline for posters
September 1, 2023 Submission due
September 5, 2023 Final notification
September 19, 2023 Camera-ready poster due with an accompanying 2 page description.
October 10, 2023 Conference in Daejeon, South Korea
* All deadlines are at 23:59 AoE
Submission dates
The full paper deadline is 23:59 AoE, September 1, 2023.
Submission details
Poster submissions should be in the form of a poster accompanied by a 2-page paper which must be formatted according to the Pacific Graphics Author’s guidelines. Submissions shall be anonymous and made through the Pacific Graphics <https://srmv2.eg.org/COMFy/Conference/PG_2023C> Submission and Review Management (SRMv2) system and subject to a review process.
The authors of accepted posters are expected to provide:
* a poster in A0 portrait format (download <https://docs.google.com/presentation/d/1sxSp4pQmVT47CQrGLW--N7z0_4G-yaxE/ed…> Template PG2023 poster here), with a resolution of at least 9933 x 14043 pixels;
* a final 2-page paper describing the poster content.
Pacific Graphics 2023 Poster Co-Chairs
Raphaëlle Chaine, LIRIS, Université Lyon 1, CNRS, France
Zhigang Deng, University of Houston, United States
Min H. Kim, KAIST, South Korea
For any questions concerning full paper submissions, please do not hesitate to contact the papers program co-chairs via <mailto:chairs-pg2023@eg.org> chairs-pg2023(a)eg.org.
We announce the third Summer School on Biological and Medical Visualization: the Bio+Med+Vis Summer School!
The Summer School will be held on September 19–20, 2023 in Norrköping, Sweden. The event is collocated with EG VCBM 2023 (https://conferences.eg.org/vcbm2023/) conference, which will be held on September 20–22 in Norrköping, Sweden. Participants can anticipate excellent talks and tutorials, given by experts in Biological and Medical Visualization.
The Summer School is primarily targeting M.Sc. and Ph.D. students in Computer Science, but anyone who wants to learn more about principles and challenges in visualization for Life Sciences applications is welcome! No preliminary knowledge of Bio+Medical visualization is necessary.
For more information, please visit our website: https://biomedvis.github.io/2023/
We are looking forward to seeing you at the Bio+Med+Vis Summer School!
The Organization Team: Jan Byška, Katarína Furmanová, Ingrid Hotz, Daniel Jönsson, Barbora Kozlíková, Renata Raidou.
ICAT-EGVE 2023 :
International Conference on Artificial Reality and Telexistence
& Eurographics Symposium on Virtual Environments 2023.
PAPER SUBMISSION DEADLINE EXTENDED TO September 15, 2023
The ICAT-EGVE 2023 conference will be held between December 6th and December
8th at Trinity College Dublin, Dublin, Ireland. ICAT-EGVE 2023 is the merger
of the 33rd International Conference on Artificial Reality and Telexistence
(ICAT 2023) and the 28th Eurographics Symposium on Virtual Environments
(EGVE 2023). Together, these are two of the oldest international conferences
in the world on Artificial Reality and Virtual Environments.
SUBMISSION
We invite the submission of Papers, Posters and Demonstrations describing
novel research ideas, work in progress, recently completed work, preliminary
results, or unusual systems and applications. ICAT-EGVE 2023 seeks inspiring
submissions describing research, applications or systems in all areas of
Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User
Interfaces, e.g., the following non-exhaustive list of more specific areas:
- 3D interaction for VR/AR/MR
- VR/AR/MR systems and toolkits
- User studies and evaluation for VR/AR/MR
- Telexistence, Telepresence and Teleimmersion
- Haptics, audio, and other non-visual modalities
- Serious games and edutainment using VR/AR/MR
- Presence, cognition, and embodiment in VR/AR/MR
- Novel devices (both input and output) for VR/AR/MR, and haptics
- Multi-user and distributed VR/AR/MR, Tele-immersion and Telepresence
- Immersive projection technologies and other advanced display technologies
- Submissions in other related areas are welcome too.
SUBMISSION GUIDELINES - FOR PAPERS:
The conference invites full and short paper submissions:
- Full papers must not exceed eight (8) pages in length (excluding
references).
- Short papers must not exceed four (4) pages in length (excluding
references).
- Both full and short papers must be in English and should be formatted
using the
- Eurographics format. A sample LaTeX document for ICAT-EGVE 2023 can be
found here: https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023/Instruction
- ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain information (including citations and optional videos)
that unnecessarily identifies the authors or their institutions or places of
work. All papers must be submitted electronically as PDF. Authors are
encouraged to submit videos to aid the program committee in the review of
their submissions.
- The conference uses the EG submission tool. All submissions should be made
through the online submission system:
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023
Note: On SRM, for your full paper submission, please select "-" as the
category. If you have any questions regarding how to modify your submission,
please see the following help
link:https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission
- Submissions should be original, unpublished work, and should not be in
submission to other venues concurrently. Any dual submission will be
rejected outright without review.
REVIEW AND PUBLICATION
- All accepted Papers/Posters/Demos will be published in the Eurographics
Digital Library and presented interactively at the conference.
- Papers/Posters/Demos will be selected by the responsible chairs for the
video/in-person presentations at the conference. Upon acceptance, the
camera-ready version of the submission will be included in the electronic
proceedings, provided that potential comments from the reviewers are
appropriately addressed.
PROGRAM CHAIRS
- Jean-Marie Normand (Ecole Centrale de Nantes, France)
- Maki Sugimoto (Keio University, Japan)
- Veronica Sundstedt (Blekinge Institute of Technology, Sweden)
IMPORTANT DATES (All times: AoE)
- Paper Submission Deadline: September 15th, 2023
- Paper Submission Notification: October 21, 2023
- Poster / Demo Submission Deadline: TBC
- Poster / Demo Submission Notification TBC
- Camera Ready Deadline TBC
- Conference December 6-8, 2023
Further information and updates to this Call will be posted at :
https://icat-egve-2023.org/cfp.html
PLEASE FORWARD TO ANY INTERESTED PARTIES.
Call for Full Papers
The EUROGRAPHICS 2024Full Papers Program will showcase innovative
research in Computer Graphics and related areas. We invite submissions
of new ideas and encourage all forms of research creativity and
originality. We are interested in the practice, experience, novel
applications, technological, system, or theoretical papers, with the
ambition of setting the standard in the field and stimulating future trends.
Accepted full papers will be presented at EUROGRAPHICS 2024 and
published in a special issue of the Eurographics journal Computer
Graphics Forum <https://onlinelibrary.wiley.com/journal/14678659>; the
submissions will undergo a double-blind two-step review process. We
encourage submissions from all areas related to computer graphics,
including but not limited to rendering, modeling, animation, simulation,
AI / deep learning for graphics, image processing, computational
imaging, computational fabrication, display technology, human-computer
interaction, virtual and augmented reality. Eurographics Full Papers
will be published in the EG Digital Library. Also, Gold Open Access
<https://www.eg.org/wp/eurographics-publications/guidelines/#licensing>will
be available with an extra publication fee that includes open access fee
and support through the EG Digital Library.
Eurographics 2024 will be hosted in Limassol, Cyprus on April 22nd-26th,
2024.
At least one author should register and present in-person his or her
paper. Participants of Eurographics 2024 will be able to attend
presentations of latest advances in computer graphics and imaging from
the research and industry experts. It is also going to be a great
opportunity to meet with international researchers in the domain and
socialize around the conference social events.
More information on Eurographics 2024 is available at:
https://eg2024.cyens.org.cy/ <https://eg2024.cyens.org.cy/>
Timeline
All following deadlines are at 23:59 UTC.
*
Sep. 28, 2023: Preliminary abstract due (required for any further
submission)
*
Oct 5, 2023: Full paper due
*
Nov. 30, 2023: Reviews released
*
Dec. 7, 2023: Rebuttal due
*
Dec. 22, 2023: Notification for conditional acceptance or rejection
*
Feb. 1, 2024: Revised version due
*
Feb. 15, 2024: Final notification
*
Feb. 29, 2024: Camera-ready version
Note that a full paper can only be submitted if an abstract has been
submitted by the abstract deadline.
Submission Details
Electronic submission of all papers is mandatory and will be conducted
using the Submission and Review Management (SRMv2)
<https://srmv2.eg.org/COMFy/Conference/EG_2024>. Papers must be written
in English, must be anonymized, and must be formatted according to the
Eurographics Computer Graphics Forum guidelines. The publication
guidelines and LaTeX templates are available on SRMv2
<https://srmv2.eg.org/COMFy/Conference/EG_2024/Instruction>. Accepted
papers must be presented orally in English at Eurographics 2024. Review
of full papers is based on a double-blind reviewing approach, so please
be sure to remove all personal data (such as authors, affiliations,
etc.) from your submission. References to your own work should be made
in the third person to maintain anonymity. Reviewers are asked to keep
confidential all materials sent to them for evaluation.
There is no maximum length imposed on papers. However, papers should
only be as long as they need to be, but not longer. Reviewers might rank
submissions perceived as being either repetitive or unnecessarily long
lower than they would score concisely written papers.
Authors of accepted papers will present a very short summary or a teaser
during a fast-forward session. This presentation will be around 25
seconds and can be augmented by slides. To ensure a smooth organization,
they will be asked to prepare a short video of the slides for this
purpose, in two versions: one with the spoken text and one without.
Details will be sent to accepted paper authors.
Plagiarism
A submission to the Eurographics Full Papers program should describe the
original work of the authors. Authors must not use ideas or content
originating from others without properly crediting their original
sources. Note that such sources are not limited to peer-reviewed
publications but also include patents, textbooks, technical reports,
theses, unpublished work posted on arXiv, and other posts on the World
Wide Web. Failure to comply with this requirement will be considered
plagiarism and result in rejection.
Prior Art
Authors are expected to cite, discuss differences and novelty, and
compare results, if applicable, with respect to relevant existing
publications, provided they have been published in a peer-reviewed
venue. This also applies to patents, which also undergo a professional
reviewing process. But what about technical reports, and other
non-peer-reviewed publications, such as technical reports or papers
posted on arXiv, which we henceforth refer to as pre-publications? With
the rapid progress of search engines and the increased perusal of arXiv
papers by the scientific community, asking authors to thoroughly compare
their work to these pre-publications imposes an unreasonable burden — a
seemingly relevant report that is incomplete in its disclosure or
validation might appear online shortly before the deadline. Although
peer-reviewed publications are certainly not immune to these
shortcomings, they have, at least, been judged sufficiently complete and
valid by a group of peers. Consequently, authors are not required to
discuss and compare their work with recent prepublications (arXiv,
technical reports, theses, etc.), although they must properly cite those
that inspired them (see “Plagiarism” above). Nevertheless, we encourage
authors to mention all related works they are aware of as good academic
practice dictates. Note that with new works posted on arXiv on a daily
basis, it is increasingly likely that reviewers might point out
similarities between the submitted work and online reports that have
been missed by the authors. In this case, authors of conditionally
accepted papers should be prepared to cite these pre-publications in
their final revision as concurrent work, without the burden of having to
detail how their work compares to or differs from these
pre-publications. When authors cite previous work that they have
authored, the citation should be in the third person to preserve
anonymity. There are, however, situations where such prior work should
not be cited. This is the case if these prior works correspond to
prepublications of the submission (arXiv), with largely similar content.
In this case, it must be ensured that no publicity related to the
publication is available on the web.
arXiv Policy
As authors, putting a submission on a repository like arXiv is allowed,
either before submission or during the review cycle. There is no penalty
for publishing a submission as a prepublication. However, if there are
largely overlapping prepublications of the same authors that are
available online at the time of submission (arXiv), earlier or largely
similar versions of the submission should not be cited in the submission
because this would identify the authors. This is consistent with the
submission guidelines at SIGGRAPH and CVPR/ECCV/ICCV. After submission,
the authors should try to preserve the anonymity of the submission.
Specifically, the following list clarifies what is allowed and what not.
Allowed:
*
arXiv postings before and after the submission deadline. Do not
state that the submission is under review for Eurographics.
*
YouTube video on personal account. Do not show submission id or
anything that could relate to as a Eurographics submission. Authors
can link the videos from the arXiv page or personal web page.
*
Code release on personal code repositories (e.g., github). Authors
can link the code repository from the arXiv or personal web page.
*
It is ok to list submissions in job applications and in interviews
as long as they are not referred to as Eurographics submissions.
*
It is ok to present the work in non-public venues in particular job
talks as long as they are not referred to as Eurographics submissions.
*
It is ok to list submissions on author’s webpages as long as they
are not referred to as Eurographics submissions.
*
It is ok to publicize the work via authors’ social media as long as
they are not referred to as Eurographics submissions.
Not allowed:
*
It is not allowed to list submissions on institutional websites
irrespective of the presentation form.
*
No publicity via university or company PR teams regardless of
whether authors or institutions are kept anonymous – this includes
any postings or dissemination via institutional or promoted social
media accounts.
*
No media interviews regardless of mainstream media or tech-focused
outlets (small-scale, non-public seminars are allowed).
*
Do not post papers or supplementary material on university, company,
or other private servers that may identify preprints as Eurographics
submissions.
Double Submission Policy
By submitting a manuscript to the Eurographics Full Papers program,
authors acknowledge that the technical contributions they claim have not
been previously published or accepted for publication in another
peer-reviewed venue and that no manuscript substantially similar in
content is currently under review. Violations constitute grounds for
rejection.
Re-Submitted Material
For papers that have previously been reviewed by other venues and have
been rejected or withdrawn, the authors are encouraged to provide a
cover letter to describe the history of the paper (however, this does
not imply reviewer continuity). This cover letter can also answer the
comments made in the previous reviews, by either listing the changes
that were made to comply with them or discussing/rebutting/clarifying
some elements if need be. Though not mandatory, this procedure is
strongly encouraged. The cover letter has to be submitted through SRM as
an ‘Additional Attachment’ (see the last section of the SRM upload form
for details).
Graphics Replicability Stamp Initiative
Authors who are willing to go one step further toward replicability of
their contributed algorithm and provide a complete open-source
implementation can get additional recognition via submission to the
Graphics Replicability Stamp Initiative (see
http://www.replicabilitystamp.org/
<http://www.replicabilitystamp.org/>). All articles published in the
Computer Graphics Forum are eligible to apply for the stamp.
Rebuttal, Notification, Publication, and Prizes
1.
The reviews will be made available to the authors on November 30,
2023. During a rebuttal period from November 30 to December 7, 2023,
authors will be able to submit a brief document to address any
factual errors or clarify any issues raised by reviews.
2.
The date for notification of the results of the first round of the
review process is December 22, 2023.
3.
Revised versions of papers conditionally accepted in the first round
must be submitted by February 1, 2024.
4.
The final notification of the outcome of the second reviewing round
will be made on February 15, 2024.
5.
The camera-ready version of accepted papers will be due on February
29, 2024.
6.
From all accepted and presented papers, an international jury will
select the best papers. The best paper will receive the Günter
Enderle Award, including a cash prize of €1,000, presented at
Eurographics 2024.
Eurographics 2024 Full Papers Chairs
*
Amit Haim Bermano, Tel Aviv University
*
Evangelos Kalogerakis, University of Massachusetts Amherst
For any questions concerning full paper submissions, please do not
hesitate to contact the papers program co-chairs via:
chairs-eg2024full(at)eg(dot)org
Assistant Professor position opened for the Department of Computer
Science and Engineering (DEI) of Instituto Superior Técnico in the
disciplinary field of interactions and graphics.
The selected candidate will be hired by celebrating an employment
contract in public functions, aiming at a tenured position after a 5
year trial period.
Requirements
Candidates must hold a PhD degree by the deadline of application.
Duties
Carry out scientific research, and be active in acquisition of
external research funding;
Teach courses at both undergraduate (Bsc) and graduate (Msc) levels,
and inspire students through teaching and supervision;
Participate in activities related to the university representation,
scientific divulgation and knowledge transfer to society;
Carry out other regular activities as a faculty member.
More details available
https://drh.tecnico.ulisboa.pt/assistant-professor-dei-interactions-and-gra…
--
--Joaquim Jorge
UNESCO Chair AI & XR
Professor IST/UL (Si finis bonus est, totum bonum erit)
Editor-in-Chief, Computers and Graphics Journal
https://www.linkedin.com/groups/3667447/https://www.facebook.com/cagjournal
submit on https://www.editorialmanager.com/CAG
*CALL FOR PAPERS : ICAT-EGVE 2023*
Apologies for duplicate postings.
ORGANIZATION
The ICAT-EGVE 2023 conference will be held between December 6th and December
8th at Trinity College Dublin, Dublin, Ireland. ICAT-EGVE 2023 is the merger
of the 33rd International Conference on Artificial Reality and Telexistence
(ICAT 2023) and the 28th Eurographics Symposium on Virtual Environments
(EGVE 2023). Together, these are two of the oldest international conferences
in the world on Artificial Reality and Virtual Environments.
SUBMISSION
We invite the submission of Papers, Posters and Demonstrations describing
novel research ideas, work in progress, recently completed work, preliminary
results, or unusual systems and applications. ICAT-EGVE 2023 seeks inspiring
submissions describing research, applications or systems in all areas of
Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User
Interfaces, e.g., the following non-exhaustive list of more specific areas:
- 3D interaction for VR/AR/MR
- VR/AR/MR systems and toolkits
- User studies and evaluation for VR/AR/MR
- Telexistence, Telepresence and Teleimmersion
- Haptics, audio, and other non-visual modalities
- Serious games and edutainment using VR/AR/MR
- Presence, cognition, and embodiment in VR/AR/MR
- Novel devices (both input and output) for VR/AR/MR, and haptics
- Multi-user and distributed VR/AR/MR, Tele-immersion and Telepresence
- Immersive projection technologies and other advanced display technologies
- Submissions in other related areas are welcome too.
SUBMISSION GUIDELINES - FOR PAPERS:
The conference invites full and short paper submissions:
- Full papers must not exceed eight (8) pages in length (excluding
references).
- Short papers must not exceed four (4) pages in length (excluding
references).
- Both full and short papers must be in English and should be formatted
using the
- Eurographics format. A sample LaTeX document for ICAT-EGVE 2023 can be
found here: https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023/Instruction
- ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain information (including citations and optional videos)
that unnecessarily identifies the authors or their institutions or places of
work. All papers must be submitted electronically as PDF. Authors are
encouraged to submit videos to aid the program committee in the review of
their submissions.
- The conference uses the EG submission tool. All submissions should be made
through the online submission system:
https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2023
Note: On SRM, for your full paper submission, please select "-" as the
category. If you have any questions regarding how to modify your submission,
please see the following help
link:https://wiki.eg.org/SRMv2Wiki/index.php/Modify_your_submission
- Submissions should be original, unpublished work, and should not be in
submission to other venues concurrently. Any dual submission will be
rejected outright without review.
REVIEW AND PUBLICATION
- All accepted Papers/Posters/Demos will be published in the Eurographics
Digital Library and presented interactively at the conference.
- Papers/Posters/Demos will be selected by the responsible chairs for the
video/in-person presentations at the conference. Upon acceptance, the
camera-ready version of the submission will be included in the electronic
proceedings, provided that potential comments from the reviewers are
appropriately addressed.
PROGRAM CHAIRS
- Jean-Marie Normand (Ecole Centrale de Nantes, France)
- Maki Sugimoto (Keio University, Japan)
- Veronica Sundstedt (Blekinge Institute of Technology, Sweden)
IMPORTANT DATES (All times: AoE)
- Paper Submission Deadline: August 18, 2023
- Paper Submission Notification: October 21, 2023
- Poster / Demo Submission Deadline: TBC
- Poster / Demo Submission Notification TBC
- Camera Ready Deadline TBC
- Conference December 6-8, 2023
Further information and updates to this Call will be posted at :
https://icat-egve-2023.org/cfp.html
PLEASE FORWARD TO ANY INTERESTED PARTIES.
Dear colleagues,
We inform you that the deadline for paper submission to ICGI 2023 <https://gpcg.pt/icgi2023/> has been extended to July 31st.
We also inform that some of the best conference papers will be selected and their authors invited to submit (for free) an extended versions to the Special Issue "Xtended or Mixed Reality (AR + VR): Technology and Applications" of Computers <https://www.mdpi.com/journal/computers/special_issues/4RD9J46OZG> international journal.
Best regards,
Vítor Sá
Anabela Marto
(Conference chairs)
[Call for papers]
ICGI 2023: International Conference on Graphics and Interaction 2023
Polytechnic University of Tomar
Tomar, Portugal, November 2-3, 2023
Conference website <https://gpcg.pt/icgi2023/> https://gpcg.pt/icgi2023/
Submission link https://easychair.org/conferences/?conf=icgi2023
Submission deadline July 17, 2023 July 31, 2023
ICGI 2023 – International Conference on Graphics and Interaction – corresponds to the 30th conference promoted by the Eurographics Portuguese Chapter – the portuguese group of the European Association for Computer Graphics. The conference started in the late 80's as a small symposium and has grown in importance each year.
ICGI 2023 is dedicated to the latest and promising research related to interaction techniques, computer graphics, and its applications, including software, hardware, visualization, and games. It covers the areas of Computer Graphics, Image Processing, Computer Vision, Information Visualization, Human-Computer Interaction, as well as related fields such as Virtual and Augmented Reality, Modelling, Rendering, Digital Arts, and Information Visualization.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The official languages of the conference are English and Portuguese. Articles written in Portuguese must also include the title and abstract in English. The following paper categories are welcome:
1. Full papers should not exceed 8 A4 pages.
2. Short papers should not exceed 4 A4 pages.
3. Posters should be designed as A0 portrait orientation and should be accompanied by a text, in the same format as the articles, with a maximum of 2 A4 pages to be included in the conference proceedings
List of Topics
1. Computer Graphics Algorithms
2. Image Processing and Analysis
3. Computer Vision
4. Information Visualization
5. Modelling
6. Rendering
7. Computer Games
8. Human-Computer Interaction
9. Multimedia and Hypermedia
10. Multimodal and Multisensory Interfaces
11. Usability and UX
12. User-Centered Design
13. Virtual, Mixed, and Augmented Reality
14. Digital Arts
Publication
Accepted conference papers will appear in the ICGI 2023 digital proceedings (book with ISBN) and, similar to previous ICGI editions, all full papers in the IEEE Xplore Digital Library.
After the event, some of the best conference papers will be selected and their authors invited to submit (for free) an extended versions to the Special Issue <https://www.mdpi.com/journal/computers/special_issues/4RD9J46OZG> "Xtended or Mixed Reality (AR + VR): Technology and Applications" of Computers international journal.
Venue
The conference will be held in the Polytechnic University of Tomar, Portugal.
Contact
All questions about submissions should be emailed to icgi2023(a)gmail.com <mailto:icgi2023@gmail.com>