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<https://highperformancegraphics.us9.list-manage.com/track/click?u=535bbd1f8
c723107ee6fd6c13&id=2d21d3a4a6&e=6f24487286> High Performance Graphics 2022
July 11-14, hosted online
At a Glance
* Virtual conference: July 11-14
* In-person keynote and reception: Sunday, August 7, Vancouver, CA
(co-located with SIGGRAPH 2022)
* Paper/Poster deadlines:
* Paper Abstracts: Wednesday, April 27
* Paper Submissions: Monday, May 2
* Poster Submissions: Monday, May 30
* All papers will be published in the PACMCGIT journal and will be
open access!
* Awards for best paper, best poster, student competition
* Free premium registration for the virtual conference to all
contributors (i.e. all paper/poster authors, presenters, etc.)
Introduction
We are pleased to announce
<https://highperformancegraphics.us9.list-manage.com/track/click?u=535bbd1f8
c723107ee6fd6c13&id=a763b4e538&e=6f24487286> High-Performance Graphics 2022.
High-Performance Graphics is the leading international forum for
performance-oriented graphics and imaging systems research including
innovative algorithms, efficient implementations, languages, compilers,
parallelism, and hardware architectures for high-performance graphics. The
conference brings together researchers, engineers, and architects to discuss
the complex interactions of parallel hardware, novel programming models, and
efficient algorithms in the design of systems for current and future
graphics and visual computing applications.
Conference Info
High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics.
The program features a week of paper and industry presentations.
The conference will be online this year and will take place the week of July
11, 2022. All presentations will be streamed online. The conference will
also provide an online video conferencing option for live interactions with
speakers and other attendees. In the case that SIGGRAPH decides to meet in
person, there will also be an in person keynote and reception on Sunday,
August 7, immediately before SIGGRAPH in Vancouver, Canada.
Papers Track
We invite original and innovative performance-oriented contributions to the
design of algorithms, programming systems, and hardware architectures, for
all areas of graphics in the broadest sense, including rendering, virtual
and augmented reality, ray tracing, physics, and animation. We also invite
contributions to the emerging areas in visual computing such as
high-performance computer vision, perceptual graphics, and machine learning
as well as topics on compiler and language technology. Topics include (but
are not limited to)
* Hardware and systems for high-performance graphics
* Graphics hardware simulation, optimization, and performance
measurement
* Shading architectures
* Novel fixed-function hardware design
* Hardware design for mobile, embedded, integrated, and low-power
devices
* Cloud-accelerated graphics systems
* Real-time and interactive ray tracing hardware or software
* Spatial acceleration data structures
* Ray traversal, sorting, and intersection techniques
* Scheduling and shading for ray tracing
* Hybrid rendering with rasterization and ray tracing
* Hardware-acceleration for ray tracing
* other applications of ray tracing (e.g. audio)
* Rendering algorithms
* Surface representations and tessellation algorithms
* Texturing and compression/decompression algorithms
* Interactive rendering algorithms (hardware or software)
* Visibility and illumination algorithms (shadows, rasterization,
global illumination,
)
* Physically-based rendering algorithms and data structures
* Image sampling, reconstruction, and filtering techniques
* Neural rendering
* Denoising for rendering
* High-performance machine learning techniques
* High-performance machine learning systems for graphics
* Deep Learning approaches with a focus on real-time graphics and
image generation
* Acceleration of training and inference approaches
* Hardware-acceleration for machine learning
* High-performance and real-time computer vision
* Real-time computer vision techniques; e.g., image and video
processing
* Visual data analysis and scene understanding
* Large-scale computer vision systems (efficient data
management/processing)
* Programming models, languages, and compilation techniques
* Programming models and languages for graphics, vision, and image
processing
* Compilation techniques for specialized architectures and parallel
computing
* Shading language design and implementation
* Programming abstractions for interactive rendering pipelines
* Hardware and software systems for emerging display technologies
* Novel display technologies
* Virtual and augmented reality systems
* Low-latency rendering and high-performance processing of sensor
input
* High-resolution and high-dynamic range displays
* Parallel computing for graphics and visual computing applications
* Physics, sound processing, and animation
* Large data visualization
* Novel applications of GPU computing
* Perception-based high-performance graphics and interaction
* Rendering optimizations based on human perception
* Human-centered interaction and visualization
* Perceptually motivated image and video quality metrics
* Advances in human visual understanding
Paper Submission Information
HPG has a single track for paper submission. All accepted papers will be
published in a special issue of the
<https://highperformancegraphics.us9.list-manage.com/track/click?u=535bbd1f8
c723107ee6fd6c13&id=f87c1dc435&e=6f24487286> Proceedings of the ACM in
Computer Graphics and Interactive Techniques (PACMCGIT) journal.
Authors are invited to upload papers electronically in Adobe PDF format by
using the
<https://highperformancegraphics.us9.list-manage.com/track/click?u=535bbd1f8
c723107ee6fd6c13&id=55b8a8d7d7&e=6f24487286> EG SRM system. Submissions must
be anonymous (in which the paper contains no identifying information). Video
sequences in standard formats may be submitted using the electronic
submission system. Dual submission to other peer-reviewed conferences or
journals is not allowed; any paper submitted to another peer-reviewed venue
and under consideration during the HPG review cycle will be rejected.
Submitted papers will be evaluated by the International Program Committee
and external reviewers using double-blind peer review. There is no rebuttal
process. All submissions will either be conditionally accepted with a list
of mandatory changes, or rejected. Conditionally accepted papers will
receive a talk slot at the conference upon confirmation of author intent to
complete the mandatory changes.
Conditionally accepted papers will require a second round of peer review to
verify that the mandatory changes have been implemented. This second round
will be single-blind. We will offer a fast track option for the second round
with a shortened timeline for authors to implement the mandatory changes.
Papers that receive final acceptance within the fast track timeline will be
provided to the attendees as preprints.
This year, HPG is excited to announce that all accepted papers will be
published in open access. The conference has secured the funding required to
ensure authors will not have to pay any open access fees.
For further information please contact: papers(a)highperformancegraphics.org
<mailto:papers@highperformancegraphics.org> .
Paper Length and Format
Papers should be formatted according to the
<https://highperformancegraphics.us9.list-manage.com/track/click?u=535bbd1f8
c723107ee6fd6c13&id=2dc73360fc&e=6f24487286> ACM SIGGRAPH publication
guidelines and use the acmsmall style for the PACMCGIT journal.
There is no fixed maximum length for a paper. However, the magnitude of the
contribution must be proportional to the length of the paper.
Writing plays an important role in the assessment. Omitting important
details or tampering with formatting rules may cause a paper to be graded
lower than a longer paper that is clearly written, without being repetitive
or verbose.
Submission Guidelines
We try to be as permissive as possible while still taking all reasonable
steps to preserve anonymity during the review process. Please do not make
public statements on the submission status of your paper until acceptance
has been confirmed. Before your paper is accepted:
* You may upload a version of your submission, for example as a
technical report or to arXiv (or similar services), but please do not
mention HPG.
* You may give presentations about your work, without saying it is
submitted to HPG.
If you have any questions, please do not hesitate to reach out to us.
Hot 3D Systems Track
We invite vendors in the graphics industry to submit presentations of their
latest and greatest graphics chips, high-performance software, and system
designs. Presentations should be 20 minutes long, with a focus on technical
aspects of real products (marketing-oriented talks will not be accepted).
Hot 3D presentations are not considered archival publications for the
purposes of future submission to peer-reviewed venues.
For further information please contact: hot3d(a)highperformancegraphics.org
<mailto:hot3d@highperformancegraphics.org> .
Posters
We also invite the submission of posters describing ongoing or late-breaking
work. We will dedicate a poster presentation session during the virtual
event. In addition, this year we will provide poster authors with the
opportunity to optionally present their work during the in-person reception
& keynote in Vancouver on August 6 (co-located with SIGGRAPH 2022). Please
note that posters are not considered archival publications and thus should
not prevent submitting the work therein to other publication venues.
Poster submissions should be sent directly to the following email address:
posters(a)highperformancegraphics.org
<mailto:posters@highperformancegraphics.org> .
Wolfgang Straßer Best Paper Award
An award of $1000 will be given to the authors of the most outstanding paper
presented at the event. The award is based on the accuracy, originality, and
importance of the technical concept, the quality and readability of the
manuscript, as well as the content and delivery of the verbal presentation.
The winner will be chosen by the organizing committee based on audience
feedback and will be announced at the end of the conference.
Student Competition
High-Performance Graphics 2022 will feature a research competition for
students interested in the above topics. There will be a $750 cash award for
the best entry to the competition. Details about the competition and award
will be announced at a later date and will be updated on the
<https://highperformancegraphics.us9.list-manage.com/track/click?u=535bbd1f8
c723107ee6fd6c13&id=e6c4eb89c0&e=6f24487286> student competition page.
Organization
General Chairs
* Cem Yuksel, University of Utah
Papers Chairs
* Josef Spjut, NVIDIA
* Marc Stamminger, Friedrich-Alexander Universität
Program Chairs
* Anjul Patney, NVIDIA
* Tamy Boubekeur, Adobe Research and École Polytechnique
Posters Chair
* Jonathan Dupuy, Unity Technologies
Online Chairs
* Nikolaus Binder, NVIDIA
* Francois Demoullin, Qualcomm
Registrar
* Konstantin Shkurko, AMD
Treasurers
* Steve Molnar, NVIDIA
* David Luebke, NVIDIA
Sponsorship Chair
* David Luebke, NVIDIA
Publicity Chairs
* Andrew Garrard, Imagination
* Noshaba Cheema, Max-Planck Institute for Informatics
Diversity Chairs
* Esteban Walter Gonzalez Clua, Fluminense Federal University
* Noshaba Cheema, Max-Planck Institute for Informatics
Student Competition Chair
* Christoph Schied, NVIDIA
Important Dates
All deadlines are at 22:00 UTC/GMT
Papers
Wednesday, April 27
Abstract deadline
Monday, May 2
Paper deadline
Friday, May 20
Notification of conditional acceptance
Friday, May 27
Author commitment to complete mandatory changes
Friday, June 3
Fast track revised papers due
Friday, June 10
Fast track notifications of acceptance
Friday, June 17
Regular track revised papers due
Monday, June 27
Regular track notification of acceptance
Wednesday, July 6
Camera-ready deadline
Posters
Monday May 30
Deadline for poster submissions
Friday June 3
Notification of poster acceptance
Hot3D
Monday, May 30
Deadline for Hot3D proposals
Monday, June 6
Notification of acceptance
Conference
Monday-Thursday, July 11-14
Virtual Conference
Sunday, August 7
In-person reception & keynote in Vancouver, CA
(co-located with SIGGRAPH 2022)
Copyright © 2022 High-Performance Graphics Publicity Chair, All rights
reserved.
You are receiving this email because you have attended or submitted a paper
to High-Performance Graphics or its predecessor conferences, Graphics
Hardware and Symposium on Interactive Raytracing in a past year.
Our mailing address is:
High-Performance Graphics Publicity Chair
20 Greenhow
Bracknell, Berkshire RG12 7RJ
United Kingdom
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