The 38th International Conference on Computer Animation and Social Agents (CASA 2025) will
be held on June 4-6, 2025, in Strasbourg, France. The conference is organized by the
University of Strasbourg<https://en.unistra.fr/> and the ICube
laboratory<https://icube.unistra.fr/en>. Founded in Geneva in 1988 under the name of
Computer Animation (CA) by the Computer Graphics Society (CGS), CASA is the oldest
international conference in computer animation and social agents in the world.
In the past few years, CASA has been held in Europe, Asia, North America, and Australia.
CASA 2025 will provide a great opportunity to interact with leading experts, share your
own work, and educate yourself through exposure to the research of your peers from around
the world.
IMPORTANT DATES
* Submission: February 8, 2025
* Notification of acceptance: April 10, 2025
* Camera ready: April 30, 2025 (23<callto:30,%202025%20(23>:59 GMT)
* Author registration: May 8, 2025
* Conference: June 2-4, 2025
PAPER SUBMISSION
We invite submissions of research papers on a broad range of topics, including but not
limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented
Reality, and Visualization (see below for a detailed list). This year, we particularly
welcome papers in the following domains: AI image generation, AI video generation, AI
music generation, AI storytelling, and AI applications in VR.
Submitted papers will be reviewed by the program committee and papers of high quality will
be referred for publication in the Computer Animation and Virtual Worlds (CAVW) journal
published by Wiley. The papers accepted as is or with minor revisions will be in a special
issue. Those requiring major revision will be given a chance to resubmit and reviewed
again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be
either rejected or recommended for publication in conference proceedings. Authors will
have to register and present the papers at the conference.
SCOPE AND LIST OF TOPICS
CASA invites submissions on a broad range of topics, including but not limited to:
Computer Animation
* Motion Control
* Motion Capture & Retargeting
* Path Planning
* Physics-based Animation
* Vision-based Techniques for Animation
* Behavioral Animation
* Deformation
* Facial Animation
* Image-based Animation
* AI Storytelling
* AI Visual Generator
* Group and Crowd Simulation
* Modeling Natural Phenomena
* Deep Learning based Animation
* Fluid Animation
* Multi-scale Models
* Animation Compression & Transmission
* Machine Learning for Animation
* Advanced Multimodal Models
* Game-based Learning
Virtual Worlds
* Artificial Agents in Virtual Reality
* Mixed and Augmented Reality
* Population Generation for Virtual Worlds
* Virtual Cities
* Virtual Humans and Avatars
* Anthropometric Virtual Human Models
* Digital Clones
* VR Health Applications
* Shared Virtual Environments
* Semantics & Ontologies for Animation in VR
* AI applications in VR and AR experiences
* Anthropometric Virtual Human Models
* Metaverse
* 3D Telepresence
* Haptics
* Locomotion and Navigation
* Presence and Immersion
* Cultural Heritage Applications
* Social Agents
WEBSITE:
https://casa2025.sciencesconf.org/
CONFERENCE CO-CHAIRS
* Frederic Cordier (University of Haute-Alsace, France)
* Kun Zhou (Zhejiang University, China)
* Nadia Magnenat-Thalmann (MIRALab--University of Geneva, Switzerland)
PROGRAM CO-CHAIRS
* Christos Mousas (Purdue University, United States)
* Hyewon Seo (CNRS--University of Strasbourg, France)
* Daniel Thalmann (École Polytechnique Fédérale de Lausanne, Switzerland)
___
Stefanie Behnke
Dipl.-Math.
Wissenschaftliche Mitarbeiterin
Geschäftsbereich Visual Computing
Fraunhofer Austria Research GmbH
Inffeldgasse 16c | 8010 Graz
+43 (676) 888 61 809
stefanie.behnke(a)fraunhofer.at |
www.fraunhofer.at<https://www.fraunhofer.at>
FN: 320215f, HG Wien
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