----- LAST Call For Posters - ICGI'2019 -----
Important dates:
Extended Poster submission deadline: October 17, 2019
Authors' notification: October 20, 2019
ICGI 2019 Conference:
The ICGI 2019 - International Conference on Graphics and Interaction 2019
will take place between 21 and 22 November 2019 at the University of
Algarve, in Faro, Portugal in a joint organization with the Eurographics
Portuguese Chapter.
The ICGI'2019 aims to bring together researchers, teachers, and
professionals in the areas of Computer Graphics, Image Processing, Computer
Vision and Human-Computer Interaction, providing a forum for the
dissemination of work carried out or ongoing and the exchange of scientific
results, experiences, and new knowledge between the academic, industrial and
end-user communities.
The Scientific Program will include presentations of long and short papers,
invited plenary presentations and a poster session.
Authors are invited to submit original posters, in the same format as the
papers, with a maximum of 2 pages to be included in the proceedings. The
official languages of the conference are English, Portuguese and Spanish.
Publication:
The accepted papers posters appear in the ICGI 2019 digital proceedings
(book with ISBN) and authors will be invited to present their works at a
Poster Session. Posters submission should be formatted according to the
instructions available at
<https://www.ieee.org/conferences_events/conferences/publishing/templates.ht
ml> IEEE and should not present any information that identifies its authors
(double-blind review). References to works by the same authors should be
indicated as [BFRP]. The posters must not exceed the two-page limit,
including references.
The submissions can only be done electronically, in PDF format, through the
<https://easychair.org/conferences/?conf=icgi2019> conference submission
system.
Topics
Submitted manuscripts should address original research in all areas related
to Computer Graphics and Interaction, including, but not limited to:
* Accessibility
* Adaptive and Intelligent Interfaces
* Animation and Simulation
* Applications
* Autonomous and Intelligent Agents in Virtual Environments
* CG Modelling
* Cognitive Psychology
* Collaborative Work
* Computer Animation
* Computer Games
* Computer Graphics Algorithms
* Computer Graphics and Interaction in Education
* Computer Vision and 3D Reconstruction
* Creativity and Digital Art
* Ergonomics
* Ethnography
* Image Processing and Analysis
* Interaction Evaluation
* Multimedia and Hypermedia
* Multimodal and Multisensory Interfaces
* Presence, Engagement, and Immersion
* Scientific and Information Visualisation
* Simulation and Animation
* Social and Organisational Aspects
* Tangible Interfaces
* Ubiquitous and Mobile Computing
* Usability and UX
* User-Centered Design
* Virtual, Mixed and Augmented Reality