Call for
participation
Eurographics Rendering Symposium 2005
University of
Konstanz, Germany
http://graphics.uni-konstanz.de/egsr2005
From June 29th to Juli 1st the University of
Konstanz hosts the
Eurographics Rendering Symposium 2005. We would like to
invite you
to come to our beautiful town at the lake of Konstanz and to
attend
to one of the premier conferences for rendering techniques
worldwide.
The preliminary list of talks can be found below, the program
chairs
(Kavita Bala, Phil Dutre) together with the PC selected an
interesting
and inovative program with many international guests.
We are looking forward seeing you here,
Oliver Deussen,
Alexander Keller (local organizers)
Preliminary list of
talks:
Experimental Validation of Analytical BRDF models and
Measurement of Anisotropic
Materials,
Addy Ngan, Fredo Durand, Wojciech
Matusik
Out of Core Photon-Mapping for Large Buildings,
David
Fradin, Daniel Meneveaux, Sebastien Horna
A Low Dimensional
Framework for Exact Polygon-to-Polygon Occlusion Queries,
Haumont Denis,
Makinen Otso,Nirenstein Shaun
Inferring Reflectance Functions from
Wavelet Noise,
Pieter Peers, Philip Dutre
Geometric clustering for
line drawing simplification
Pascal Barla, Joelle Thollot, Francois
Sillion
Texture Tiling on Non-Euclidean Surfaces using Wang
Tiles
Chi-Wing Fu, Man-Kang Leung,
Reflectance Sharing: Image-based
Rendering from a Sparse Set of Images
Todd Zickler, Sebastian Enrique, Ravi
Ramamoorthi, Peter
Multiresolution Reflectance Filtering
Ping
Tan, Stephen Lin, Long Quan
Bayesian Relighting
Martin Fuchs, Volker
Blanz
Real-Time Multiple Scattering in Participating Media with
Illumination Networks
Laszlo Szirmay-Kalos, Mateu Sbert, Tamas
Ummenhoffer
Metropolis Photon Sampling with Optional User
Guidance
Shaohua Fan, Stephen Chenney, Yu-chi Lai
Real Illumination
from Virtual Environments
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen,
Wolfgang Heidrich,
Bidirectional Importance Sampling for Direct
Illumination
Abhijeet Ghosh, David Burke, Wolfgang Heidrich
Adaptive Numerical Cumulative Distribution Functions for Efficient
Importance
Sampling
Jason Lawrence, Szymon Rusinkiewicz, Ravi
Ramamoorthi
Spherical Quad-Quadtree for Sampling Dynamic
Environment Sequences
Liang Wan, Tien-Tsin Wong, Chi-Sing Leung
Non-linear volume photon mapping
Diego Gutierrez
Motion Blur
for Textures by Means of Anisotropic Filtering
Joern Loviscach
A
Hybrid Monte Carlo Method for Accurate and Efficient Subsurface
Scattering
Hongsong Li, Fabio Pellacini, Kenneth E. Torrance
Importance Sampling for Video Environment Maps
Vlastimil Havran,
Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter
Seidel
Ray Maps for Global Illumination
Vlastimil Havran, Jiri Bittner,
Robert Herzog, Hans-Peter Seidel
Importance Resampling for Global
Illumination
Justin Talbot, David Cline, Parris Egbert
Adaptive
Frameless Rendering
Abhinav Dayal, Cliff Woolley, Benjamin Watson, David
Luebke,
Table-top Computed Lighting for Practical Digital
Photography
Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cindy Grimm,
Reynold Bailey
Online Construction of Surface Lightfields
Greg
Coombe
Colorization by Example
Revital Irony, Daniel Cohen-Or, Dani
Lischinski
Perceptually Based Tone Mapping of High Dynamic Range
Image Streams
Piti Irawan, James A. Ferwerda, Stephen R. Marschner
A Dual Light Stage
Tim Hawkins, Per Einarsson, Paul Debevec
Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru
Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen
Radiance Cache Splatting: A
GPU-Friendly Global Illumination Algorithm
Pascal Gautron, Jaroslav Krivanek,
Kadi Bouatouch, Sumanta Pattanaik
Fast Exact From-Region Visibility in
Urban Scenes
Jiri Bittner, Peter Wonka, Michael Wimmer
Estimation of 3D Faces and Illumination from Single Photographs Using A
Bilinear
Illumination Model
Jinho Lee, Hanspeter Pfister, Baback
Moghaddam, Raghu Machiraju,