Dear colleagues,

We apologize for any cross-posting. Below is the full call for workshop papers.

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Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR)

As part of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2025)

March 8-12, 2025 | Saint-Malo, France

https://www.pergravar-work.shop/ 

CALL FOR WORKSHOP PAPERS

Important Dates

·       Paper submission deadline: December 23rd, 2024

·       Notification of acceptance: January  09th, 2025

·       Camera Ready: January 16th, 2025

·       Workshop: March 8 or 9, 2025 (tentative)

We invite researchers and practitioners to submit their work to PerGraVAR, part of IEEE VR 2025. The workshop focuses on techniques that leverage the human visual system to enhance visual experiences and optimize rendering in Extended Reality (XR), covering virtual, augmented, and mixed reality.

As XR technologies evolve rapidly with innovations like stereo displays, multi-view systems, holographic displays, lightfield displays, optical see-through devices, and video pass-through systems, new challenges arise in areas such as rendering efficiency, cognitive load management, and cross-platform interoperability. This workshop will foster discussions around these challenges while presenting the latest research on perception-driven graphics and display technologies.

Submission Scope

We encourage researchers to submit early-stage work, such as initial analyses of user studies, perceptual findings, experimental rendering techniques, or sketches for novel devices. We also welcome position papers that summarize a range of previous approaches (e.g., literature reviews), perceptual findings, or experiences. Papers should be between 2 and 8 pages in length. Topics of interest include but are not limited to:

  • Novel display devices for XR
  • Rendering methods that exploit perceptual issues
  • Gaze-contingent rendering and interaction techniques
  • Cognitive load management strategies in XR
  • Perception-driven cloud rendering
  • Interoperability challenges in XR graphics
  • Perceptually optimized compression techniques
  • Perception & cognition models for XR
  • Saliency and attention models
  • Validation methodologies and benchmarks (including eye-tracking)
  • Depth-of-field, vergence-accommodation conflict, stereo disparity manipulation

Submission Instructions

Submissions must be anonymous, prepared in the IEEE Computer Society VGTC conference format, and submitted in PDF via PCS Submission Portal. To submit a contribution:

  • Login to PCS.
  • Select "VR" as the society and "IEEE VR 2025" as the conference/journal.
  • Choose "PerGraVAR" as the workshop track.

Submissions will undergo a double-blind review process, and accepted papers will be published in the IEEE Digital Library. Papers that do not adhere to the formatting guidelines will be desk rejected without further review.

For more information about the workshop and submission guidelines, please visit our website: https://www.pergravar-work.shop/ 




We look forward to your contributions!

 

Best regards,

Martin Weier, Oliver Staadt, Bipul Mohanto, Colin Groth, Alexander Marquardt, Corentin Salaün, Praneeth Chakravarthula