============================================================
SECOND CALL FOR PAPERS
The 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)
November 16-18, 2015, Paris, France
Submission Deadline: *** July 7, 2015 ***
https://mig2015.inria.fr/
============================================================
The 8th International Conference on Motion in Games will take place in
Paris, France from November 16-18, 2015 and be hosted by Telecom ParisTech.
MIG is sponsored by ACM and held in cooperation with Eurographics.
Conference mission: Games have become a very important medium for education,
therapy and entertainment. Motion plays a crucial role in computer games.
Characters move around, objects are manipulated or move due to physical
constraints, entities are animated, and the camera moves through the scene.
Even the motion of the player is used as input to games. Motion is currently
studied in many different areas of research, including graphics and
animation, game technology, robotics, simulation, computer vision, and also
physics, psychology, and urban studies. Cross-fertilization between these
communities can considerably advance the state-of- the-art in the area. The
goal of the Motion in Games conference is to bring together researchers from
this variety of fields to present their most recent results, to initiate
collaborations, and to contribute to the establishment of the research area.
The conference will consist of regular paper sessions, poster presentations,
as well as presentations by a selection of established researchers in areas
related to games and simulation. The conference program will also include
cultural and social events that foster casual and friendly interactions
among the participants. MIG provides an intimate forum for researchers and
practitioners in to present their research results, inspire new ideas, and
promote cross-disciplinary collaborations.
We have an exciting program planned for 2015 with keynote speakers that are
at the forefront of research in character animation, games, and artificial
intelligence.
Invited Speakers:
=================
(1) Robert W. Sumner, Associate Director, Disney Research Zurich
(2) Jean-Paul Laumond, Directeur de Recherche, LAAS-CNRS, France
(3) Nadia Berthouze, Reader in Affective Interaction and Computing,
University College London
(4) Alex Champandard, Editor in Chief, Technical Director & Entrepreneur at
AiGameDev.com
NEW this year! We are excited to introduce a "Games meet Academia" panel
whose aim is to stimulate an active debate between practitioners and
researchers alike, in an effort to bridge the gap between advanced research
and development in computer games, and fundamental research in interactive
computer animation.
Please stay tuned for more information and refer to
https://mig2015.inria.fr/ for regular updates!
Conference chair
=================
Catherine Pelachaud, CNRS - LTCI, Telecom ParisTech, France
Program Chairs
==============
Marc Christie, University of Rennes 1/INRIA Rennes, France
Mubbasir Kapadia, Rutgers University, USA.
Submission Deadline
===================
*** July 7, 2015 at 22:00 UTC/GMT ***
There are several options for submission which are detailed below. The
review process will be double-blind.
Long Papers
===========
We invite submissions of original, high-quality papers in any of the topics
of interest (see below). Each submission should be 7-10 pages in length,
and will be reviewed by an international program committee for technical
quality, novelty, significance, and clarity. All of the accepted regular
papers will be archived in the EG and ACM digital libraries. All submissions
will be considered for Best Paper Awards. Best Paper, Best Student Paper,
and Best Presentation awards will be conferred during the conference.
Like in previous years, the best papers will be invited to submit an
extended version for publication in the journal of Computer Animation and
Virtual Worlds (CAVW).
Short Papers
============
We also invite 4-6 page submissions for quick dissemination of fresh ideas.
Short papers should include an augmentation or new application of existing
work. Short papers can also contain the mature seeds of new research. These
papers will undergo the same rigorous review process as regular papers, will
appear in the electronic proceedings, and will be archived in the EG and ACM
digital libraries.
Posters
=======
Two types of work can be submitted directly for poster presentation: (1)
Work that has been published elsewhere but is of particular relevance to the
MIG community can be submitted as a poster. This work and the venue in
which it was published should be identified in the abstract. (2) Work that
is of interest to the MIG community but is not yet mature enough to appear
as a short or long paper.
Posters will not appear in the official MIG proceedings but will appear in
an online database for distribution at author's discretion.
Accepted papers will be presented at the conference during oral sessions, or
as posters during a poster session. Best Paper and Best Student Paper awards
will be conferred during the conference.
Submission
==========
Papers should be formatted using the SIGGRAPH formatting guidelines:
http://siggraph.org/sites/default/files/acmsiggraph2015.zip
and submitted using Easy Chair:
https://easychair.org/conferences/?conf=mig2015
Topics of Interest
==================
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative
All papers will be reviewed carefully by the International Program Committee
members.
For more information, please visit
https://mig2015.inria.fr/
And after submitting to MIG, we strongly encourage you to participate in our
partner's nucl.ai conference in Austria, 20-22nd July 2015:
http://nucl.ai/
-- Artificial Intelligence in interactive media, training & simulations, and
digital entertainment! Especially the crowds and animation courses are
looking particularly relevant
See you in Paris!