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ACM SIGGRAPH Conference Motion in Games 2016
Oct. 10-12, San Francisco
<https://mig2016.inria.fr/>
https://mig2016.inria.fr/
Register now! <https://mig2016.inria.fr/registration/>
https://mig2016.inria.fr/registration/
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Games have become a very important medium for education, therapy and
entertainment. Motion plays a crucial role in computer games. Characters
move around, objects are manipulated or move due to physical constraints,
entities are animated, and the camera moves through the scene. Even the
motion of the player nowadays is used as input to games.
Motion is currently studied in many different areas of research, including
graphics and animation, game technology, robotics, simulation, computer
vision, and also physics, psychology, and urban studies. Cross-fertilization
between these communities can considerably advance the state-of-the-art in
the area.
The goal of the Motion in Games conference is to bring together researchers
from this variety of fields to present their most recent results, to
initiate collaborations, and to contribute to the establishment of the
research area. The conference will consist of regular paper sessions, poster
presentations, and as well as presentations by a selection of
internationally renowned speakers in all areas related to games and
simulation. The conference includes entertaining cultural and social events
that foster casual and friendly interactions among the participants.
We have assembled a strong set of papers for the conference:
<https://mig2016.inria.fr/program/>
https://mig2016.inria.fr/program/
We also have an incredible set of keynote speakers. Simon Clavet from
Ubisoft will discuss game animation, Michiel van de Panne from the
University of British Columbia will discuss physics-based animation and Mark
Walsh of Motional A.i., and formerly from Pixar, will discuss effective use
of story and animation. <https://mig2016.inria.fr/invited-speakers/>
https://mig2016.inria.fr/invited-speakers/
In addition, MiG is co-located this year with The Twelfth Annual AAAI
Conference on Artificial Intelligence and Interactive Digital Entertainment
<http://www.aiide.org/>
http://www.aiide.org/, providing further opportunity
for networking.
It will be a great event! Please join us!