EGSR 2010: REGISTRATION OPEN  -  Early-bird deadline June 8th

The Eurographics Symposium on Rendering 2010 will take place in Saarbrücken, Germany, from June 28 to June 30, 2010. This is the 21st annual event in the series of very successful Eurographics Symposia on Rendering and Eurographics Workshops on Rendering.

Up-to-date information about the conference is available on the official EGSR 2010 web site: 
http://www.mpi-inf.mpg.de/egsr2010/
Detailed program is attached below.

We invite you to attend EGSR 2010. We have an exciting oral papers programme and a number of high-quality posters presenting innovative research in the field of rendering. We are honored to announce two invited talks to be presented by George Drettakis and Kari Pulli.

Registration is now open:
http://www.mpi-inf.mpg.de/egsr2010/registration.html
The regsitration fees are stated below for your information. You can choose to register as a non-member or member of ACM or EG. (We also offer student prices for both options.)

Registration covers all lunches, a conference dinner with a visit to well-known caves in Homburg, welcome reception, MPI Informatik/Saarland University /DFKI reception&tour, proceedings and admission to the conference programme 28-29 June.

In addition, since the EGSR 2010 and the High-Performance Graphics 2010 are co-located at Saarbrücken campus, you may register for the full last day of HPG (June 27, 2010) for an additional payment of 40 Euros (the lunch and coffee break costs).

There is still time to register for the early bird discount deadline (8 June).

We look forward to seeing you in Saarbruecken!

Jason Lawrence and Marc Stamminger
EGSR 2010 Program Chairs

Elmar Eisemann and Karol Myszkowski
Local Oraganizers
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EGSR 2010 Programme:
Monday  09:00    Welcome Session
09:15    Invited Talk Kari Pulli
          Better photorealistic pictures with cameras and computing

10:15    Coffee Break

11:00    Session: Computer Graphics Systems
 Data-parallel Composite and Filter        
   Anjul Patney, Stanley Tzeng, and John Owens
 An Optimizing Compiler for Automatic Shader Bounding        
   Petrik Clarberg and Tomas Akenine-Möller
 SafeGI: Type Checking to Improve Correctness in Rendering System Implementation        
   Jiawei Ou and Fabio Pellacini

12:30    Lunch

14:00    Session: Shadows and Order Independent Transparency
 Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting        
   Gregory Nichols, Chris Wyman, and Penmatsa Rajeev
 Adaptive Volumetric Shadow Maps        
   Aaron Lefohn, Marco Salvi, Kiril Vidimce, and Andrew Lauritzen
 Dynamic Construction of Concurrent Linked-Lists for Real-Time Rendering        
   Jason Yang, Justin  Hensley, Holger Gruen, and Nicolas Thibieroz

15:30    Coffee Break

16:00    Session: Indirect Lighting and Ambient Occlusion
 Fast Estimation and Rendering of Indirect Highlights        
   Jurgen Laurijssen, Rui Wang, and Phil Dutré
 Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes        
   Chunhui Yao, Bin Wang, Bin Chan, JunHai Yong, and Jean-Claude Paul
 Two Methods for Accelerating Sampling-Based Ambient Occlusion        
   Samuli Laine and Tero Karras

17:30    MPI Informatics Building Model as Data for your Research (special session)
   Vlastimil Havran

18:00    MPI tour/Saarland University tour & reception


Tuesday
 
09:00    Session: Sparse Computing
   Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering            
     Fu-Chung Huang and Ravi Ramamoorthi
   Spectralization: Reconstructing spectra from sparse data            
     Martin Rump and Reinhard Klein
   Compressive estimation for signal integration in rendering            
     Pradeep Sen and Soheil Darabi
10:30    Coffee Break
11:00    Session: Scattering and Refraction
   A Closed-Form Solution to Single Scattering for General Phase
   Functions and Light Distributions             
     Vincent Pegoraro, Mathias Schott and Steven Parker
   Interactive Rendering of Non-Constant, Refractive Media Using
   the Ray Equations of Gradient-Index Optics             
     Chen Cao, Zhong Ren, Baining Guo, and Kun Zhou
   Layered Particle-Based Fluid Model for Real-Time Rendering of Water             
     Florian Bagar, Daniel Scherzer, and Michael Wimmer

12:30    Lunch

13:30    Session: Computer Graphics Theory
   Bounding the Albedo of the Ward Reflectance Model            
     David Geisler-Moroder and Arne Dür
   On the Effective Dimension of Light Transport            
     Christian Lessig and Eugene Fiume
   On Floating-Point Normal Vectors            
     Quirin Meyer, Gerd Sußner, Marc Stamminger, Jochen Süßmuth, and Günther Greiner

15:00    Coffee Break

15:30    Session: Texture Generation
   An Image-Based Approach for Stochastic Volumetric and Procedural Details           
     Guillaume Gilet and Jean-Michel Dischler
   Patch-based Texture Interpolation           
     Roland Ruiters, Ruwen Schnabel, and Reinhard Klein,      
   Semi-Stochastic Tilings for Example-Based Texture Synthesis           
     Thomas Schlömer and Oliver Deussen

17:10    Conference Dinner Departure


 Wednesday

09:00    Invited Talk George Drettakis
      Twenty years of Rendering Research: past, present and future

10:00    Coffee Break

10:30    Session: Editing of Shadows and Materials
    Visibility Editing For All-Frequency Shadow Design               
      Juraj Obert, Fabio Pellacini, and Sumanta Pattanaik
    BendyLights: Artistic Control of Direct Illumination by Curving Light Rays              
      William B. Kerr, Fabio Pellacini, and Jon Denning
    Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation              
      Pitchaya Sitthi-amorn,  Jason Lawrence, Todd Zickler, and Fabiano Romeiro        
    A PCA Decomposition for Realtime BRDF Editing and Relighting with Global Illumination              
      Nguyen Chuong and Min-Ho Kyung

12:30    Lunch

14:00    Session: Procedural Textures and Texture Atlases
    Grammar-based Encoding of Facades              
      Simon Haegler, Peter Wonka, Pascal Mueller, Luc Van Gool
    Invisible Seams              
      Nicolas Ray, Vincent Nivoliers, Bruno Levy and Sylvain Lefebvre
    Dynamic Noise Primitive for Coherent Stylization               
      Pierre Benard, Joelle Thollot, Ares Lagae, George Drettakis,
      and Peter Vangorp, Sylvain Lefebvre,

15:30    Symposium Closing
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Invited Talks:

Kari Pulli
Title: Better photorealistic pictures with cameras and computing

Abstract
We can render almost any object indistinguishable from a photograph.
Complex scenes still provide challenges, mostly because modeling all
those irregularities that make a scene look natural is so tedious.
Images with increased perceived realism can be created by scanning the
existing reality: with texture maps, material properties,
illumination, object geometry, animation paths --- and reorganizing
the data to new images.
Maybe it is time to raise the bar of quality of photorealistic
imaging.  We still have difficulties in capturing a real scene as we
experience it with our own eyes, due to limitations of physical
cameras, especially using consumer-level equipment outside of a
laboratory.  In this talk we discuss interactive mobile computational
photography.  We present several research projects done at Nokia that
capture the images on a camera phone, process them right after the
capture, and allows the users to even edit them and make an informed
decision whether more data is needed for the perfect picture. We also
discuss some fundamental tools for handheld computational photography,
and give an overview of a new camera control API that makes
implementation of such applications so much easier.


George Drettakis
Title: Twenty years of Rendering Research: past, present and future

Abstract
In this talk we will start with a retrospective of some key research
results developed by our group and others, which were presented at
the Eurographics workshops and symposia on Rendering in the last 20
years. These will cover topics such as global illumination (radiosity,
Monte Carlo and even PRT), point-based techniques, interactive/GPU
rendering and texture synthesis.  We will then discuss four challenges
we consider important for current and future rendering research. First,
the development of theoretical foundations for recent interactive and
real-time algorithms. Second, the development of more powerful
image-based rendering solutions, building on the wealth of previous
simulation-based rendering research results. Third, further integration
of perceptual studies in core rendering research. Last but not least,
the expansion of rendering into the domain of user interaction
research, which we believe is an important and unlimited source of
important research challenges for the future.  We will illustrate each
challenge with examples of recent or current research we have
developed, and our thoughts on future directions.

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Registration Fees


Early Bird (before June 8th, 2010)
Non-Member  450 Euro
Student Non-Member  315 Euro
EG-Members / ACM-Members  350 Euro
Student EG-Members / Student ACM-Members  270 Euro

Regular Prices (after June 8th, 2010)
Non-Member  500 Euro
Student Non-Member  365 Euro
EG-Members / ACM-Members  400 Euro
Student EG-Members / Student ACM-Members  300 Euro
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