EGSR 2010: REGISTRATION OPEN -
Early-bird deadline June 8th
The Eurographics Symposium on Rendering 2010 will take place in Saarbrücken,
Germany, from June 28 to June 30, 2010. This is the 21st annual event in the
series of very successful Eurographics Symposia on Rendering and Eurographics
Workshops on Rendering.
Up-to-date information about the conference is available on the official EGSR
2010 web site: http://www.mpi-inf.mpg.de/egsr2010/
Detailed program is attached below.
We invite you to attend EGSR 2010. We have an exciting oral papers programme
and a number of high-quality posters presenting innovative research in the
field of rendering. We are honored to announce two invited talks to be
presented by George Drettakis and Kari Pulli.
Registration is now open: http://www.mpi-inf.mpg.de/egsr2010/registration.html
The regsitration fees are stated below for your information. You can choose to
register as a non-member or member of ACM or EG. (We also offer student prices
for both options.)
Registration covers all lunches, a conference dinner with a visit to well-known
caves in Homburg, welcome reception, MPI Informatik/Saarland University /DFKI
reception&tour, proceedings and admission to the conference programme 28-29
June.
In addition, since the EGSR 2010 and the High-Performance Graphics 2010 are
co-located at Saarbrücken campus, you may register for the full last day of HPG
(June 27, 2010) for an additional payment of 40 Euros (the lunch and coffee
break costs).
There is still time to register for the early bird discount deadline (8 June).
We look forward to seeing you in Saarbruecken!
Jason Lawrence and Marc Stamminger
EGSR 2010 Program Chairs
Elmar Eisemann and Karol Myszkowski
Local Oraganizers
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EGSR 2010 Programme:
Monday 09:00 Welcome Session
09:15 Invited Talk Kari Pulli
Better photorealistic
pictures with cameras and computing
10:15 Coffee Break
11:00 Session: Computer Graphics Systems
Data-parallel Composite and
Filter
Anjul Patney, Stanley Tzeng, and John Owens
An Optimizing Compiler for Automatic Shader
Bounding
Petrik Clarberg and Tomas Akenine-Möller
SafeGI: Type Checking to Improve Correctness in Rendering System
Implementation
Jiawei Ou and Fabio Pellacini
12:30 Lunch
14:00 Session: Shadows and Order Independent Transparency
Interactive, Multiresolution Image-Space Rendering for Dynamic Area
Lighting
Gregory Nichols, Chris Wyman, and Penmatsa Rajeev
Adaptive Volumetric Shadow
Maps
Aaron Lefohn, Marco Salvi, Kiril Vidimce, and Andrew Lauritzen
Dynamic Construction of Concurrent Linked-Lists for Real-Time
Rendering
Jason Yang, Justin Hensley, Holger Gruen, and Nicolas
Thibieroz
15:30 Coffee Break
16:00 Session: Indirect Lighting and Ambient Occlusion
Fast Estimation and Rendering of Indirect
Highlights
Jurgen Laurijssen, Rui Wang, and Phil Dutré
Multi-Image Based Photon Tracing for Interactive Global Illumination of
Dynamic Scenes
Chunhui Yao, Bin Wang, Bin Chan, JunHai Yong, and Jean-Claude Paul
Two Methods for Accelerating Sampling-Based Ambient
Occlusion
Samuli Laine and Tero Karras
17:30 MPI Informatics Building Model as Data for your
Research (special session)
Vlastimil Havran
18:00 MPI tour/Saarland University tour & reception
Tuesday
09:00 Session: Sparse Computing
Sparsely Precomputing The Light Transport Matrix for Real-Time
Rendering
Fu-Chung Huang and Ravi Ramamoorthi
Spectralization: Reconstructing spectra from sparse
data
Martin Rump and Reinhard Klein
Compressive estimation for signal integration in
rendering
Pradeep Sen and Soheil Darabi
10:30 Coffee Break
11:00 Session: Scattering and Refraction
A Closed-Form Solution to Single Scattering for General Phase
Functions and Light
Distributions
Vincent Pegoraro, Mathias Schott and Steven Parker
Interactive Rendering of Non-Constant, Refractive Media Using
the Ray Equations of Gradient-Index
Optics
Chen Cao, Zhong Ren, Baining Guo, and Kun Zhou
Layered Particle-Based Fluid Model for Real-Time Rendering of
Water
Florian Bagar, Daniel Scherzer, and Michael Wimmer
12:30 Lunch
13:30 Session: Computer Graphics Theory
Bounding the Albedo of the Ward Reflectance
Model
David Geisler-Moroder and Arne Dür
On the Effective Dimension of Light
Transport
Christian Lessig and Eugene Fiume
On Floating-Point Normal
Vectors
Quirin Meyer, Gerd Sußner, Marc Stamminger, Jochen
Süßmuth, and Günther Greiner
15:00 Coffee Break
15:30 Session: Texture Generation
An Image-Based Approach for Stochastic Volumetric and Procedural
Details
Guillaume Gilet and Jean-Michel Dischler
Patch-based Texture
Interpolation
Roland Ruiters, Ruwen Schnabel, and Reinhard
Klein,
Semi-Stochastic Tilings for Example-Based Texture
Synthesis
Thomas Schlömer and Oliver Deussen
17:10 Conference Dinner Departure
Wednesday
09:00 Invited Talk George Drettakis
Twenty years of Rendering Research: past,
present and future
10:00 Coffee Break
10:30 Session: Editing of Shadows and Materials
Visibility Editing For All-Frequency Shadow
Design
Juraj Obert, Fabio Pellacini, and Sumanta
Pattanaik
BendyLights: Artistic Control of Direct Illumination by
Curving Light
Rays
William B. Kerr, Fabio Pellacini, and Jon
Denning
Interactive Editing of Lighting and Materials using a
Bivariate BRDF
Representation
Pitchaya Sitthi-amorn, Jason Lawrence,
Todd Zickler, and Fabiano
Romeiro
A PCA Decomposition for Realtime BRDF Editing and Relighting
with Global
Illumination
Nguyen Chuong and Min-Ho Kyung
12:30 Lunch
14:00 Session: Procedural Textures and Texture Atlases
Grammar-based Encoding of
Facades
Simon Haegler, Peter Wonka, Pascal Mueller, Luc
Van Gool
Invisible
Seams
Nicolas Ray, Vincent Nivoliers, Bruno Levy and
Sylvain Lefebvre
Dynamic Noise Primitive for Coherent
Stylization
Pierre Benard, Joelle Thollot, Ares Lagae,
George Drettakis,
and Peter Vangorp, Sylvain Lefebvre,
15:30 Symposium Closing
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Invited Talks:
Kari Pulli
Title: Better photorealistic pictures with cameras and computing
Abstract
We can render almost any object indistinguishable from a photograph.
Complex scenes still provide challenges, mostly because modeling all
those irregularities that make a scene look natural is so tedious.
Images with increased perceived realism can be created by scanning the
existing reality: with texture maps, material properties,
illumination, object geometry, animation paths --- and reorganizing
the data to new images.
Maybe it is time to raise the bar of quality of photorealistic
imaging. We still have difficulties in capturing a real scene as we
experience it with our own eyes, due to limitations of physical
cameras, especially using consumer-level equipment outside of a
laboratory. In this talk we discuss interactive mobile computational
photography. We present several research projects done at Nokia that
capture the images on a camera phone, process them right after the
capture, and allows the users to even edit them and make an informed
decision whether more data is needed for the perfect picture. We also
discuss some fundamental tools for handheld computational photography,
and give an overview of a new camera control API that makes
implementation of such applications so much easier.
George Drettakis
Title: Twenty years of Rendering Research: past, present and future
Abstract
In this talk we will start with a retrospective of some key research
results developed by our group and others, which were presented at
the Eurographics workshops and symposia on Rendering in the last 20
years. These will cover topics such as global illumination (radiosity,
Monte Carlo and even PRT), point-based techniques, interactive/GPU
rendering and texture synthesis. We will then discuss four challenges
we consider important for current and future rendering research. First,
the development of theoretical foundations for recent interactive and
real-time algorithms. Second, the development of more powerful
image-based rendering solutions, building on the wealth of previous
simulation-based rendering research results. Third, further integration
of perceptual studies in core rendering research. Last but not least,
the expansion of rendering into the domain of user interaction
research, which we believe is an important and unlimited source of
important research challenges for the future. We will illustrate each
challenge with examples of recent or current research we have
developed, and our thoughts on future directions.
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Registration Fees
Early Bird (before June 8th, 2010)
Non-Member 450 Euro
Student Non-Member 315 Euro
EG-Members / ACM-Members 350 Euro
Student EG-Members / Student ACM-Members 270 Euro
Regular Prices (after June 8th, 2010)
Non-Member 500 Euro
Student Non-Member 365 Euro
EG-Members / ACM-Members 400 Euro
Student EG-Members / Student ACM-Members 300 Euro
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