VisGames: Workshop on Visualization Play, Games, and Activities
This is the first EuroVis Workshop on Visualization Play, Games, and Activities that is collocated with the EuroVis 2025 conference.
Our mission is to advance data visualization games and playful activities as dynamic tools for communication, co-creation, and collaborative problem-solving in interdisciplinary environments and contexts. This workshop will showcase innovative uses of
data visualization games beyond education, emphasizing their potential to enrich dialogue, build shared understanding, and inspire creative solutions in real-world contexts.
The half-day workshop will feature an opening and fast-forward session, two hands-on World Café-style sessions for exploring submitted visualization games, and a reflection session for discussing experiences and concluding the workshop.
Important Dates
All deadlines are at 11:59 pm (23:59) AoE Anywhere on Earth (AoE)
March 14, 2025: Extended Abstract
April 16, 2025: Author Notification (before early bird registration for EuroVis)
May 2, 2025: Camera Ready (4 weeks prior to conference)
Workshop Topics
The following topics fall within the scope of the workshop, but we encourage broader contributions.
- Games supporting Storytelling, Idea Generation, decision-making, stakeholder engagement, visualization design evaluation, etc.
- Visualization activities
- Serious games
- Digital games (e.g., mobile, web, video games, etc.)
- Analog games (e.g., board games, card games, etc.)
- Educational games
- Gamification approaches
Submission Guidelines and Reviewing Process
The workshop’s extended abstract will be peer-reviewed by at least two PC members and one workshop organizer.
The maximum length for submitted extended abstract to the VisGames workshop is 2-6 pages (in Computer Graphics Forum (CGF) style, including all images and acknowledgements, excluding references).
Submissions must be made using the Computer Graphics Forum style, using the conference LaTeX template for workshops.