Second Eurographics Workshop on Natural Phenomena
Vienna, Austria, September 5, 2006

http://www.cg.tuwien.ac.at/events/EGWNP06/

>>> Paper submission deadline extended to May 25, 2006 <<<

After several requests by authors, the deadline for submitting
papers to the EG Workshop on Natural Phenomena has been
changed to May 25, 2006.

The call for papers and the web site is enclosed in this mail.

Best regards,

Program Co-Chairs:
    Norishige Chiba
    Eric Galin

Call for papers

Synthesizing realistic natural scenes is a challenging and important problem
in computer graphics. The challenge stems not only from the complexity and
diversity of objects and natural phenomena interacting together, but also
from the huge amount of small details that should be modeled to obtain
realistic models and physically plausible simulations. Therefore, there is
still a need for interactive modeling and simulation techniques capable for
handling complex synthetic sceneries. The purpose of this workshop is to
explore novel techniques for modeling, animating, simulating and rendering
complex natural phenomena.

The workshop will build on work done in recent years including simulating
aging and weathering of synthetic objects, plant modeling, ecosystem
simulation, gaseous phenomena and liquid flows. It will focus on
non-concious or inanimate nature like rock, trees, oceans, wind, meadows
(animals and humans as part of nature should be excluded). Work in this
area, promising as it is, is still far from complete.

Authors are invited to submit technical papers in these or related areas.

Topics of interest include, but are not limited to:
- Plant structure modeling
- Ecosystem simulation
- Gaseous phenomena (clouds, fog .)
- Simulating liquid flows
- Modeling fire and smoke
- Aging and weathering
- Terrain modeling

Important Dates

May 25, 2006 Submission deadline
June 25, 2006 Notification of acceptance
July 8, 2006 Deadline for camera-ready copies
September 5, 2006 Workshop (one full day)