Second
Eurographics Workshop on Natural Phenomena
Vienna, Austria, September 5,
2006
http://www.cg.tuwien.ac.at/events/EGWNP06/
>>> Paper submission deadline extended to
May 25, 2006 <<<
After several requests by authors, the deadline
for submitting
papers to the EG Workshop on Natural Phenomena has
been
changed to May 25, 2006.
The call for papers and the web site is
enclosed in this mail.
Best regards,
Program
Co-Chairs:
Norishige Chiba
Eric
Galin
Call for papers
Synthesizing realistic natural scenes is a
challenging and important problem
in computer graphics. The challenge stems
not only from the complexity and
diversity of objects and natural phenomena
interacting together, but also
from the huge amount of small details that
should be modeled to obtain
realistic models and physically plausible
simulations. Therefore, there is
still a need for interactive modeling and
simulation techniques capable for
handling complex synthetic sceneries. The
purpose of this workshop is to
explore novel techniques for modeling,
animating, simulating and rendering
complex natural phenomena.
The
workshop will build on work done in recent years including simulating
aging
and weathering of synthetic objects, plant modeling, ecosystem
simulation,
gaseous phenomena and liquid flows. It will focus on
non-concious or
inanimate nature like rock, trees, oceans, wind, meadows
(animals and humans
as part of nature should be excluded). Work in this
area, promising as it is,
is still far from complete.
Authors are invited to submit technical
papers in these or related areas.
Topics of interest include, but are not
limited to:
- Plant structure modeling
- Ecosystem simulation
- Gaseous
phenomena (clouds, fog .)
- Simulating liquid flows
- Modeling fire and
smoke
- Aging and weathering
- Terrain modeling
Important
Dates
May 25, 2006 Submission deadline
June 25, 2006 Notification of
acceptance
July 8, 2006 Deadline for camera-ready copies
September 5, 2006
Workshop (one full day)