Expressive 2016 Call for Papers Reminder
Date: May 79, 2016
Location: Lisbon, Portugal
URL: <http://expressive.graphics/2016/>
http://expressive.graphics/2016/
Co-sponsored by: ACM SIGGRAPH and Eurographics
Abstract submission deadline: February 1, 2016
Paper submission deadline: February 7, 2016
Acceptance notification: March 13, 2016
Expressive 2016 is a joint symposium that includes
* Computational Aesthetics (CAe)
<http://expressive.graphics/2016/CAe/Home> ,
* <http://expressive.graphics/2016/NPAR/Home> Non-Photorealistic
Animation and Rendering (NPAR), and
* <http://expressive.graphics/2016/SBIM/Home> Sketch-Based Interfaces
and Modelling (SBIM).
The conference will take place in Lisbon, Portugal, May 79, 2016, and it
will be co-located with the <http://eurographics2016.pt/> Eurographics 2016
conference. A single registration for Expressive 2016 will include all three
symposia.
Invited talks and artists talks will be shared among the conferences and
sessions will be mixed. The submission, review, and publication process for
the event will be handled jointly across the three conferences. Each paper
submission should be designated as belonging to one of the three tracks.
Computational Aesthetics
Computational Aesthetics (CAe) bridges the analytic and synthetic by
integrating aspects of computer science, philosophy, psychology, and the
fine, applied & performing arts. It seeks to facilitate both the analysis
and the augmentation of creative behaviors. CAe also investigates the
creation of tools that can enhance the expressive power of the fine and
applied arts and furthers our understanding of aesthetic evaluation,
perception, and meaning. The Computational Aesthetics conference brings
together individuals with technical experience of developing computer-based
tools to solve aesthetic problems and people with artistic/design
backgrounds who use these new tools and inform their design. Refereed
CAepapers and artworks aim to facilitate a dialog between scientists and
engineers, and also artists and designers. Presentations will provide a
snapshot of the latest technical breakthroughs and the most recent artistic
or design achievements in applying computer-based techniques to solve
aesthetic problems.
Technical submissions are invited across the broad range of areas covered by
Computational Aesthetics. Specific technical areas include, but are not
limited to:
* computational analysis and modeling of creative behavior (AI,
A-life)
* artistic image transformation techniques (colors, edges, patterns,
dithering)
* image style and salience analysis (paintings, photographs, others)
* visualization (perceptual, affective or aesthetics based)
* sketching, simplification techniques (artistic, cognitive)
* composition, visual balance, layout
* non-photorealistic and illustrative rendering addressing
computational aesthetics
* empirically based metrics of aesthetic attributes
* applied visual perception (color appearance, spatial vision, and
other aspects)
* measuring and describing aesthetics
* computational tools for artists
Successful submissions can, for example, describe novel technical approaches
that address one or more of the areas mentioned above (or beyond). However,
we are equally interested in papers that discuss the use of existing
techniques but combine them in an interesting new way or apply them in a new
context that addresses problems in computational aesthetics.
Sketch-Based Interfaces and Modeling
Advances in pen-based computer hardware have enabled digital sketch-based
interfaces to emerge as a powerful way to combine the quick and intuitive
feel of paper with the power of computation. However, fully realizing the
potential of these sketch-based systems requires effective input devices,
user interface design and underlying algorithms to analyze the input. The
goal of this symposium is to explore models, algorithms and technologies
needed to enable effective sketch-based interfaces. It investigates novel
methods for classification and recognition of hand-drawn shapes, and ways of
using these techniques for creating or editing digital models, text,
mathematics and 3D shapes. Likewise, the symposium explores the application
of sketch-based interfaces to 3D computer graphics, animation, CAD and
computer games, as well as other specific applications such as diagram
editing, note taking and novel input devices. Finally, the symposium
welcomes empirical user studies aimed at clarifying the nature of
sketch-based interfaces and comparing them to other interaction techniques.
Created in 2004, SBIM provides a unique venue for researchers, students and
practitioners interested in sketch-based techniques to interact with one
another, share lessons learned, show new results and discuss open issues.
Topic areas for SBIM 2016 include but are not limited to:
* Multimodal interfaces for sketching
* Novel sketch input and editing devices
* Novel pen-based interaction techniques
* Low level ink processing and pen stroke segmentation
* Sketch parsing, classification and recognition
* Sketch-based interfaces for CAD systems
* Sketch-based modeling and editing of 3D shapes
* Sketch-based control of animations
* Sketch-based interfaces for other applications (surface editing,
diagram creation, mathematical annotations, games, etc.)
* Rendering techniques for sketch-based systems (NPR)
* Sketches for medical and volume data editing
* Sketch-based retrieval of multimedia information
* Usability studies of sketch-based systems
* Studies of the impact of sketching on creativity and design
* Multi-touch interfaces and applications
Non-Photorealistic Animation and Rendering
Non-Photorealistic Animation and Rendering (NPAR) refers to computational
techniques for visual communication. Such techniques usually generate
imagery and motion which is expressive, rather than photorealistic, although
they may incorporate realistic elements.
We invite researchers, artists, and practitioners of all areas connected to
non-photorealistic animation and rendering to submit papers and posters on
their work. Submitted papers should be self-classified into one of the
following three categories:
Research: new algorithms, scientific studies, analysis, or data (i.e.,
traditional NPAR papers). These must contain novel results that make a
substantive contribution to the field.
Production: candid discussion of the process of creating a work (e.g., film,
image, game) or art tool (e.g., paint or CAD program, software library).
Meta: statements about research that do not contain new results, e.g.: grand
challenges, position papers, evaluation standards, surveys, and primers on
art / aesthetics / psychophysics for a computer science audience.
All work must be previously unpublished and contain a novel contribution.
Production and Meta papers need not contain original research or results.
Topic areas of NPAR 2016 include, but are not limited to:
* Expressive character animation and physics
* Abstraction and stylization of images/video
* Interaction techniques
* Accounts of real productions (e.g., animated films)
* NPAR in real software products (e.g., modeling, visualization,
presentation software)
* Visual composition
* Hardware acceleration
* Evaluation methods for NPAR algorithms
* Psychophysics of NPAR
* Rendering and layout for text and presentation graphics
* Quantitative analysis of human artists
* Generative or evolutionary approaches
* Style transfer
* Temporal and spatial coherence
* Adapting classic CG effects like motion blur, depth of field, and
lighting for NPAR
* Simulation of natural media and traditional styles
* Non-traditional camera models
* Position papers on grand challenges
Technical Paper Submissions
Technical papers should present original, unpublished work. There is no
absolute maximum length for paper submissions; please use the
<http://s2015.siggraph.org/submitters/technical-papers/publication-requireme
nts/> SIGGRAPH length guidelines. In particular, note that papers longer
than 810 pages must make a very significant contribution to be accepted.
Manuscripts must be written in English, and should follow the
<https://www.eg.org/index.php/publications/guidelines#WS_Authors>
Eurographics formatting instructions, including a title page with an
abstract and keywords, and a bibliography. The submission is electronic in
PDF format; supplemental video and images may also be submitted. Research
papers are reviewed double-blind and so must be anonymous when submitted.
Information on the submission process will be available on our website.
Paper submissions will be made electronically through the
<https://srmv2.eg.org/COMFy/Conference/Expressive_2016> Eurographics
Submission and Review Management (SRM) system. Please be sure to remove all
personal data (such as authors, affiliations, etc.) from your submission.
References to your own work should be made in the third person to maintain
anonymity. Do not forget to designate the paper submission as belonging to
one of the three tracks.
Please also note that only PDF files will be accepted for your submission.
Make sure that all fonts are embedded in your PDF file. Additional material
such as additional images or videos may be submitted as PDF or as a zipped
archive (ZIP files) with a maximum size of 30 MB. For videos please ensure
that a commonly available format and codec is used. For example, make sure
that the video plays with VLC, which is available on most platforms.
Accepted papers will be published as a single conference proceedings by
Eurographics and will be available online via both the Eurographics Digital
Library and the ACM Digital Library.
Important Dates
Abstract submission deadline: February 1, 2016
Paper submission deadline: February 7, 2016
Acceptance notification: March 13, 2016
Papers camera-ready deadline: March 27, 2016
Conference: May 79, 2016
All deadlines are at 23:59:59 UTC/GMT.
Conference Chairs
General chair:
Luís Gonzaga Magalhães, University of Minho, Portugal
Manuel João Fonseca, University of Lisbon, Portugal
Metin Sezgin, Koç University, Turkey
CAe track chairs:
Angus Forbes, University of Illinois at Chicago, USA
Lyn Bartram, Simon Fraser University, Canada
NPAR track chairs:
Pierre Bénard, University of Bordeaux, France
Holger Winnemöller, Adobe Systems, USA
SBIM track chair:
Yotam Gingold, George Mason University, USA
Ergun Akleman, Texas A&M University, USA