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ACM MIG 2023, RENNES, FRANCE, NOV. 15-17 2023 - 3RD CALL FOR PAPERS

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IMPORTANT NOTE: Extended long and short paper submission deadline (14th July), no abstract submission required*; Poster track submission details

*New papers may be submitted even if no abstract was previously submitted


3RD CALL FOR PAPERS


The 16th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2023, formerly Motion in Games), an  ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurographics, will take place in Rennes, France, 15th - 17th Nov 2023. See the MIG website: https://project.inria.fr/mig2023/.
 
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.

The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2023.
 

SUBMISSION GUIDELINES


We invite submissions of original, high-quality papers in any of the topics of interest (see below) or related topics. Each submission should be 7-9 pages in length for a long paper, or 4-6 pages for a short paper. References are excluded from the page limit. We encourage authors with content that can be fit into 6 pages to submit as a short paper and only to submit a long paper if the content requires it.

All submissions will be double-blind peer-reviewed by our international program committee for technical quality, novelty, significance, and clarity. Double-blind means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system.
Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. For each accepted contribution, at least one of the authors must register for the conference.

All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference. Authors of selected best papers will be referred (under validation) to submit extended and significantly revised versions for a Special Issue of Computers & Graphics journal.

We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it is published should be identified in the abstract; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.

Posters will not appear in the official MIG proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion. You can use any paper format, though the MIG paper format is recommended. In addition, you are welcome to submit supplementary material such as videos.

All papers should be formatted using the SIGGRAPH formatting guidelines (sigconf). Latex template can be found here: https://www.acm.org/publications/proceedings-template

All papers and posters should be submitted electronically to their respective tracks on EasyChair: https://easychair.org/conferences/?conf=mig2023


Important dates

Papers
 
Abstract Submission: No abstract submission required*
Long and Short Paper Submission Deadline:  7th July 2023  14th July 2023 (extended)
Long and Short Paper Acceptance Notification: 1st September 2023 5th September 2023
Long and Short Paper Camera Ready Deadline: 22nd September 2023

*New papers may be submitted even if no abstract was previously submitted. We already received a significant number of abstracts to facilitate the reviewing process, so no further abstract submissions are required. Thanks to those authors who submitted abstracts.


Posters

Poster Submission Deadline: 12th September 2023
Poster Notification: 22nd September 2023
Final Version of Accepted Posters: 29th September 2023


Note: all submission deadlines are 23:59 AoE timezone (Anywhere on Earth).

 
TOPICS OF INTEREST

Relevant topics include (but are not limited to):
            Animation Systems
            Animal locomotion
            Autonomous actors
            Behavioral animation, crowds & artificial life
            Clothes, skin and hair
            Deformable models
            Expressive animation
            Facial animation
            Facial feature analysis
            Game interaction and player experience
            Game technology
            Gesture recognition
            Group and crowd behaviour
            Human motion analysis
            Image-based animation
            Interaction in virtual and augmented reality
            Interactive animation systems
            Interactive storytelling in games
            Machine learning techniques for animation
            Motion capture & retargeting
            Motion control
            Motion in performing arts
            Motion in sports
            Motion rehabilitation systems
            Multimodal interaction: haptics, sound, etc
            Navigation & path planning
            Physics-based animation
            Real-time fluids
            Robotics           
            User-adaptive interaction and personalization
            Virtual humans
            XR (AR, VR, MR) environments
 

CONFERENCE ORGANIZATION
 
Conference Chairs
Julien Pettre, INRIA, France
Barbara Solenthaler, ETH Zurich, Switzerland
 
Program Chairs
Rachel McDonnell, TCD, Ireland
Christopher Peters, KTH, Sweden


CONTACT

All questions about submissions should be emailed to Rachel McDonnell (ramcdonn (at) tcd.ie) and Christopher Peters (chpeters (at) kth.se).