Open Position with the Computer Graphics and Virtual Reality Group Bremen
Two PhD research positions (full-time)
with the Computer Graphics and Virtual Reality Group at the University of
Bremen, Germany, to be filled as soon as possible
Project: Interaction with a Simulator of Autonomous Navigation in Space
Salary is according to the German Federal pay scale (TV-L 13, gross salary
approx. EUR 40,000 p.a., supported by the BMWi).
Project Description:
Autonomous navigation of satellites and space probes is becoming an
increasingly interesting research topic. One possible application could be
mining of asteroids for precious resources.
In order to develop such autonomous systems, a complete simulation of them
is necessary; moreover, a range of interaction and visualization techniques
must be integrated in the simulator.
The work will include 3D reconstruction from point clouds, rendering and
simulation of asteroid surfaces, proximity computations, and
physically-based simulation, among others. In addition, a software system
for simulating the whole probe including the environment will have to be
designed and developed, plus interaction metaphors to interact with parts of
the system, and visualization methods to visualize parts of the state of the
complete system.
About us:
The position offers great opportunities for collaboration with other members
of the project, such as the institute of space technology and space
applications at UniBW, Munich, and the institute of cognitive
neuroinformnatics. This project provides a vibrant research environment
where a broad range of activities related to space and virtual reality are
being pursued (computer graphics algorithms to neuro-informatics to space
exploration). The successful candidate will be working with a dynamic,
friendly, and helpful team of computer graphics researchers. Our research
group is part of the school of computer science at University of Bremen. Our
university is a mid-sized university with about 20,000 students, a lot of
them international students, offering a broad range of fringe benefits such
as sports facilities, cultural activities, and daycare.
Qualifications:
Candidates should have an excellent Master's degree or equivalent in
computer science or mathematics, or related disciplines such as physics,
etc. Ideally, you have specialized in real-time computer graphics or
physically-based simulation, and you have good knowledge about applied
mathematical methods and parallel programming. Required skills are solid
experience in C++ software development, and a good command of English
(reading/writing/speaking). In addition, the successful candidate will be
highly self-motivated, passionate about their work, and have good ability
to work both independently as well as in a team in a multidisciplinary
environment.
Conditions of employment:
The position is available for a period of 4 years (under the condition of
job release).
As the University of Bremen intends to increase the proportion of female
employees in science, women are particularly encouraged to apply. In case of
equal personal aptitudes and qualification, disabled persons will be given
priority. Applicants with a migration background are welcome.
How to Apply & What to Do in Case of Questions:
Applications should comprise a cover letter, complete CV including any
achievements, degree certificates (including list of courses and grades),
names and contact details of at least two referees, and other credentials if
any (e.g., recommendation letters, publications, etc.). Please address
questions about the position and send your application (preferably by email)
to:
Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de
Application deadline: October 12, 2013 (or until a suitable candidate is
found).
G. Zachmann
University of Bremen
Bibliothekstr. 1
28359 Bremen / Germany
For a paper-based application, please make sure to only send document copies
as all received application material will be destroyed after the selection
process.