EGSR 2021 - Call for Papers
The Eurographics Symposium on Rendering 2021 will take place from June 29th to July 2nd, 2021, hosted by Saarland University. This 32nd event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.
The current plan is for a 4 day event that will be compatible with fully remote/virtual participation. If health conditions and logistics permit, we would like to have at least some days of physical attendance. The decision for this will be taken in the mid/late Spring.
All accepted research papers will be presented at EGSR 2021 and archived in the Eurographics digital library. Furthermore, a selection of them will be published in an issue of the Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review.
We are looking for work that shapes the future of rendering in computer graphics and related fields, such as virtual and augmented reality, deep learning, and computational photography.
There is no fixed minimum or maximum paper length. However, submissions over 12 pages in length will be treated as exceptional cases, and length must be proportional to contribution.
For each submitted paper, a minimum of 3 reviews will be provided to the authors, who will then be able to provide a rebuttal to clarify misunderstandings and answer the reviewers’ questions. The reviewers will then discuss and decide on the acceptance of the paper to the EGSR 2021 program. In the event of acceptance, the authors will submit a revised version of their manuscript prior to the conference. All papers will be presented virtually. An in-person event might happen, but attendance by authors won’t be mandatory.
Topics of interest
We invite original contributions that advance the state-of-the-art in topics related, but not limited, to:
Physically-based rendering (PBR) and global illumination
Monte Carlo sampling and integration
Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms
Rendering software systems
Specialized rendering hardware
Inverse and differentiable rendering
Machine learning for rendering, rendering for machine learning
Neural rendering, generative models of images
Image processing for rendering and compositing, such as denoising, matting, deblurring, colorization
Image manipulation, such as warping, inpainting, relighting
Computational photography, optics & displays
Image-based rendering (IBR), lightfields
Expressive/Non-Photorealistic rendering (NPR), vector graphics
Material and scattering models
Acquisition and modeling of geometry and appearance
Procedural modelling, texture synthesis, geometry, and simulation
Face and human rendering
Augmented/virtual reality, including rendering, input, and output technologies
Human perception of rendered images
Scientific visualization, e.g. large-scale data visualization and volume rendering
Audio/sound rendering
How to Submit Your Work
Please submit your work using the SRM online submission system. The submission should use the EGSR 2021 LaTeX template available on SRM soon (first create an account on the SRM system to download the template).
Important dates (All times are midnight, 23:59 UTC)
Program chairs
Adrien Bousseau, Inria - Université Côte d’Azur
Morgan McGuire, NVIDIA
Conference chairs
Pascal Grittmann, Saarland University
Gurprit Singh, Max Planck Institute for informatics
Philipp Slusallek, DFKI - Saarland University