EGSR 2021 - Call for Papers

The Eurographics Symposium on Rendering 2021 will take place from June 29th to July 2nd, 2021, hosted by Saarland University. This 32nd event continues the series of highly successful Eurographics Symposia and Workshops on Rendering.

 

The current plan is for a 4 day event that will be compatible with fully remote/virtual participation. If health conditions and logistics permit, we would like to have at least some days of physical attendance. The decision for this will be taken in the mid/late Spring.

 

All accepted research papers will be presented at EGSR 2021 and archived in the Eurographics digital library. Furthermore, a selection of them will be published in an issue of the Computer Graphics Forum (CGF) journal, based on both the recommendations of the reviewers and the outcome of a second cycle of review.

 

We are looking for work that shapes the future of rendering in computer graphics and related fields, such as virtual and augmented reality, deep learning, and computational photography.

 

There is no fixed minimum or maximum paper length. However, submissions over 12 pages in length will be treated as exceptional cases, and length must be proportional to contribution.

 

For each submitted paper, a minimum of 3 reviews will be provided to the authors, who will then be able to provide a rebuttal to clarify misunderstandings and answer the reviewers’ questions. The reviewers will then discuss and decide on the acceptance of the paper to the EGSR 2021 program. In the event of acceptance, the authors will submit a revised version of their manuscript prior to the conference. All papers will be presented virtually. An in-person event might happen, but attendance by authors won’t be mandatory. 

 

Topics of interest

 

We invite original contributions that advance the state-of-the-art in topics related, but not limited, to:

 

    Physically-based rendering (PBR) and global illumination

    Monte Carlo sampling and integration

    Real-time rendering, including ray tracing, acceleration structures, and GPU algorithms

    Rendering software systems

    Specialized rendering hardware

 

    Inverse and differentiable rendering    

    Machine learning for rendering, rendering for machine learning

    Neural rendering, generative models of images

    

    Image processing for rendering and compositing, such as denoising, matting, deblurring, colorization

    Image manipulation, such as warping, inpainting, relighting

    Computational photography, optics & displays

    Image-based rendering (IBR), lightfields

    Expressive/Non-Photorealistic rendering (NPR), vector graphics

    

    Material and scattering models

    Acquisition and modeling of geometry and appearance

    Procedural modelling, texture synthesis, geometry, and simulation

    Face and human rendering

 

    Augmented/virtual reality, including rendering, input, and output technologies

    Human perception of rendered images

    Scientific visualization, e.g. large-scale data visualization and volume rendering

    Audio/sound rendering

 

How to Submit Your Work

 

Please submit your work using the SRM online submission system. The submission should use the EGSR 2021 LaTeX template available on SRM soon (first create an account on the SRM system to download the template).

 

Important dates (All times are midnight, 23:59 UTC)



Program chairs

Adrien Bousseau, Inria - Université Côte d’Azur

Morgan McGuire, NVIDIA

Conference chairs

 

Pascal Grittmann, Saarland University

Gurprit Singh, Max Planck Institute for informatics

Philipp Slusallek, DFKI - Saarland University