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students. **
First Call for Papers
The Third International Conference on Motion in Games 2010 (MIG 2010)
November 14-16, 2010, Zeist, the Netherlands
http://www.motioningames.org
Important Dates:
Paper submission: July 8, 2010
Notification of acceptance: August 24, 2010
Camera ready paper: September 3, 2010
Games have become a very important medium for both education and
entertainment. Motion plays a crucial role in computer games. Characters
move around, objects are manipulated or move due to physical constraints,
entities are animated, and the camera moves through the scene. Even the
motion of the player nowadays is used as input to games. Motion is currently
studied in many different areas of research, including graphics and
animation, game technology, robotics, simulation, computer vision, and also
physics, psychology, and urban studies. Cross-fertilization between these
communities can considerably advance the state-of-the-art in this area. The
goal of the Motion in Games conference is to bring together researchers from
this variety of fields to present the most recent results and to initiate
collaboration. The conference is organized by the Dutch research project
GATE. The conference will consist of a regular paper session, as well as
presentations by a selection of internationally renowned speakers in the
field of games and simulations.
Authors are invited to submit a paper of 6-10 pages in the Springer LNCS
format. The conference proceedings will be published as a volume in the
Lecture Notes in Computer Science series (Springer).
Topics include, but are not limited to:
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behavior
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Physics-based Motion
Program Chairs:
Ronan Boulic - VRLab, EPFL, Lausanne, Switzerland
Yiorgos Chrysanthou - Dept. of Computer Science, University of Cyprus,
Nicosia, Cyprus
Taku Komura - Edinburgh University, UK
Local Chairs:
Roland Geraerts - Games and Virtual Worlds group, Utrecht University, the
Netherlands
Arjan Egges - Games and Virtual Worlds group, Utrecht University, the
Netherlands
Mark Overmars - Games and Virtual Worlds group, Utrecht University, the
Netherlands