International Digital Games Conference (iDig
2006)
GAMES 2006 Congress
September 26-28, 2006
Portalegre,
Portugal
Call for Papers
** Final Call for Papers - Deadline for
full paper - 9th of June ***
To submit a paper: http://www.gameinvest.net/opencfg/
For more
details see in http://games2006.aproje.org/?op=1&id=10
or
contact us to games2006@aproje.org
GAMES
2006
Invited Speakers Confirmed
Jason Della Rocca
Executive
Director
International Game Developers Association (IGDA)
USA
Jason
oversees the day-to-day management of the
International Game Developers
Association,
working to build a unified global game
development
community and provide a common voice
for developers. Jason and the IGDA deal
with such
diverse topics as anti-censorship advocacy,
academic
relations, business issues, workplace
diversity, and developer quality of
life. He also
oversees the running of the Game Developers
Choice Awards,
an annual industry event which
recognizes and rewards outstanding
achievement
within the game development community. Jason has
been a
member of the game development community
for many years, and has spent time
at Matrox
Graphics, Quazal and Silicon Graphics.
Leonard
Paul
Video Game Audio Instructor
Vancouver Film School / Electronic
Arts
Canada
Leonard teaches video game audio full-time at the
Vancouver Film School as well as being an
independent game audio
contractor with his
company Lotus Audio. He attained his honors
degree
in Computer Science at Simon Fraser
University. He is a recognized lecturer
on the
topic of game audio and has given lectures at the
Banff New Media
Institute, the New Forms
Festival, the Surrey Art Gallery and the 2003
GDC. His most recent worked on COACH K COLLEGE
BASKETBALL (Genesis), NBA
LIVE 2000 (N64), MAX
PAYNE 2 (PC), and PS2 titles MODERNGROOVE:
MINISTRY
OF SOUND EDITION, NEED FOR SPEED: HOT
PURSUIT 2, SEGA SOCCER SLAM and MIDWAY
HITZ 2003.
Randi Rost
Senior Manager, Driver Development
Intel,
Inc.
Randi Rost has managed the Fort Collins, CO
driver development
group of 3Dlabs, Inc.
(formerly Dynamic Pictures) since October '97.
This group is currently driving the definintion
of the OpenGL 2.0
standard and implementing
OpenGL drivers for the 3Dlabs' family of graphics
products. Prior to joining 3Dlabs, Randi was a
graphics software
architect for Hewlett-Packard's
Graphics Software Lab and was responsible
for
leading Hewlett-Packard's graphics software
efforts in the areas of
imaging and volume
rendering. Prior to joining Hewlett-Packard, he
was
chief architect for graphics software at
Kubota Graphics Corporation. There
he was
responsible for leading KGC's efforts to design
and implement a
rich and flexible software
environment for KGC's line of high-performance
graphics and imaging systems. Randi has
participated in emerging
graphics standards
efforts for over fifteen years. He was one of the
chief architects for PEX and served as the PEX
document editor for the
first four years of the
effort. He has participated in the design of
OpenGL since its inception and, and was a member
of the Graphics
Performance Characterization
(GPC) Committee during the development of the
Picture-Level Benchmark (PLB). He received NCGA's
1993 Achievement Award
for the Advancement of
Graphics Standards. Randi has previously
participated in SIGGRAPH tutorials on PEX and
evaluating graphics
workstations, was the course
organizer for tutorials on large model
visualization at SIGGRAPH '93, and was the course
organizer for
tutorials on OpenGL at SIGGRAPH
`92, `93, and `94 and at Eurographics `94.
His
most recent SIGGRAPH presentations were as the
course organizer for
"CPU Extensions for Graphics
and Video" presented at SIGGRAPH '99 and as the
course organizer for "Media-Rich Programming With
OpenML" presented at
SIGGRAPH 2001.
Tom Hunter
CEO
Compass Rose Games
Tom
Hunter consults on pricing strategy for firms
in consumer products,
telecommunications,
software, industrial automation, hardware and
financial networking. A professional interest in
price, value and
pricing strategy coupled with a
life long interest in games and game design
inspired this article. He has spoken on the topic
of price and value in
computer games and advised
independent game developers on pricing strategy.
Tom is also CEO of Compass Rose Games, a game
consulting and design firm
focused on maximizing
the value of games. Compass Rose creates uniquely
effective strategies using price, value and
intellectual property to
make games more successful and profitable.
In the scope of the
GAMES 2006 Congress, the
first International Digital Games Conference
(iDiG Conference) aims to promote excellence in
research, creativity,
and innovation in games
related areas. It constitutes a privileged forum
to foment interdisciplinary collaboration and
cooperation between
industry and academia.
The goal of the conference is to get everyone
related to digital games together to promote a
comprehensive discussion
of game issues and share visions of future gaming.
IMPORTANT
DATES
Full Paper Submission Deadline: 9, June
Short Paper Submission Deadline: 30, June
Notification of
Acceptance (full papers): 21, July
Notification of
Acceptance (short papers): 28, July
Final Paper Submission
(both, short and full): 4, August
CONFERENCE CHAIRS
Jose Dionisio, Instituto Superior Tecnico
Antonio Ramires
Fernandes, Universidade do Minho
STEERING COMMITTEE
John Sutherland, Abertay University
Frans Mayra, University of
Tempere / DiGRA
Stephane Natkin, CNAM
Paulo
Gomes, Instituto Politecnico de Portalegre / APROJE
A. Augusto
de Sousa, Universidade do Porto / APROJE
Luis Teixeira,
Universidade Catolica Portuguesa / APROJE
SCIENTIFIC
COMMITTEE
Aderito Marcos, Universidade do Minho,
Portugal
Alan Chalmers, Bristol University, UK
Ann DeMarle, Champlain College, US
Antonio Coelho, Universidade
do Porto, Portugal
Bary W. Pollack, Sierra Nevada College,
US
Brian Winn, Michigan State University, US
Catherine Pelachaud, Univesity of Paris 8, France
Cecile Le
Prado, ENJMIN, France
David Adrian Cheock, Mixed reality
laboratory / NTU, Singapure
Didier Stricker, Fraunhofer IGD,
Germany
Dmitri Williams, University of Illinois,
US
Frank Schoeffel, VRCOM, Germany
Gabriel
Zachmann, Bonn University, Germany
Gastao Marques, Instituto
Politecnico de Portalegre, Portugal
Gerber Ramalho, Universidade
Federal de Pernambuco, Brazil
Glyn Heatley, Algoma University
College, Canada
Gonzalo Frasca, TU University of Copenhague,
Denmark
Janet H. Murray, Georgia Institute of Technology,
US
Jesper Juul, TU University of Copenhague,
Denmark
Jesse Schell, Carnegie Mellon University,
US
Joao Madeiras Pereira, Instituto Superior Tecnico / INESC,
Portugal
John Sutherland, Abertay University, UK
Jose Creissac Campos, Universidade do Minho, Portugal
Jose
Miguel Salles Dias, ISCTE / MICROSOFT, Portugal
Katherine
Isbister, Rensselaer Polytechnic Institute, US
Lee Sheldon,
Anti-LinearLogic, US
Leonard Paul, Vancouver Film School / Lotus
Audio, Canada
Licinio Roque, Universidade de Coimbra,
Portugal
Luis Filipe B. Teixeira, Universidade Lusofona,
Portugal
Luis Filipe Marcelino, Universidade Nova de Lisboa,
Portugal
Luis Paulo Santos, Universidade do Minho,
Portugal
Manuel Próspero dos Santos, Universidade Nova de
Lisboa, Portugal
Marcos Fernandez Marín, Valencia University /
ARTEC, Spain
Mark H. Overmars, Utrecht University,
Netherland
Mauro Figueiredo, Universidade do Algarve,
Portugal
Mehdi Qas, Univesity of Wolverhampton,
UK
Michael J. Katchabaw, Middlesex College,
Canada
Nelson Zagalo, Universidade de Aveiro,
Portugal
Pascal Estraillier, Universite de la Rochelle,
France
Peter Astheimer, Glasgow ITI University,
UK
Philippe Martins, Instituto Politecnico de Portalegre,
Portugal
Rafael Bidarra, Delft University of Technology,
Netherland
Raquel Morais, Universidade Catolica Portuguesa
Portugal
Rui Bastos, NVIDIA, US
Stephan
Gruenvogel, University of Berlin, Germany
Stephane Natkin,
ENJMIN / CNAM, France
Stephen Jacobs, Rochester Institute of
Technology, US
Susan Gold, Sierra Nevada College,
US
Tony Manninen, University of Oulu, Finland
Veronica Orvalho, Dynamic Simulation Lab, Argentine
Veronica
Zammito, DiGRA, Argentina
Yansheng Wang, Chinese Academy of
Science,
China
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