**** Please accept our apologies if you receive multiple copies of this CFP ****
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The
ICAT-EGVE
2026 conference will be held between
September
30th and October 2nd, 2026, at the
Universidade
Federal de Goiás (UFG), Goiânia, Brazil. The
ICAT-EGVE is the merger of the 36th International
Conference on Artificial Reality and Telexistence (ICAT
2026) and the 31st Eurographics Symposium on Virtual
Environments (EGVE 2026). Together, these are two of the
oldest international conferences in the world on
Artificial Reality and Virtual Environments.
This year ICAT-EGVE will be colocated with three
conferences organized by the Brazilian Computer Society
(SBC): 28th Symposium on Virtual and Augmented Reality (
SVR); 39th Conference on
Graphics, Patterns and Images (
SIBGRAPI),
and 25th Brazilian Symposium on Games and Digital
Entertainment (
SBGames).
Important Dates (All times: AoE)
Paper (Short and Full):
- Abstract Submission
Deadline: May 25th, 2026 (Title and
abstract deadline)
- Paper Submission
Deadline: May 31st, 2026 (Full submission
deadline)
- Paper Submission
Notification: July 15th, 2026
- Paper Camera Ready
Deadline: August 15th, 2026
- Conference: September
30th and October 2nd, 2026
Submissions
We invite the submission of Papers, Posters, and
Demonstrations describing novel research ideas, work in
progress, recently completed work, preliminary results,
or unusual systems and applications. ICAT-EGVE 2026
seeks inspiring submissions describing research,
applications, or systems in all areas of Virtual
Reality, Augmented Reality, Mixed Reality, Telexistence,
and 3D User Interfaces, e.g., the following
non-exhaustive list of more specific areas:
- 3D interaction for
VR/AR/MR
- VR/AR/MR systems and
toolkits
- User studies and
evaluation for VR/AR/MR
- Telexistence,
Telepresence, and Teleimmersion
- Haptics, audio, and other
non-visual modalities
- Serious games and
edutainment using VR/AR/MR
- Presence, cognition,
perception, and embodiment in VR/AR/MR
- Novel devices (both input
and output) for VR/AR/MR, and haptics
- Multi-user and
distributed VR/AR/MR, Tele-immersion, and
Telepresence
- Immersive projection
technologies and other advanced display technologies
Submissions in other related areas are welcome too.
Submission Guidelines
The following are the guidelines for the submission
of full and short papers:
- Full papers must not
exceed eight (8) pages in length (excluding
references).
- Short papers must not
exceed four (4) pages in length (excluding
references).
- Both full and short
papers must be in English and should be formatted
using the Eurographics format.
- ICAT-EGVE uses a
double-blind review process. Therefore, submissions
should not contain information (including citations
and optional videos) that unnecessarily identifies
the authors or their institutions or places of work.
All papers must be submitted electronically as a
PDF. Authors are encouraged to submit videos to aid
the program committee in the review of their
submissions.
- The conference uses the
EG submission tool. All submissions should be made
through the online submission system SRMv2.
- Submissions should be
original, unpublished work and should not be in
submission to other venues concurrently. Any dual
submission will be rejected outright without review.
- For a policy regarding
arXiv, the following guidelines will be followed: https://eg25.cs.ucl.ac.uk/main/arxiv-policy.html
- We accept submitting
optional supplemental material whose size is under
700MB (following the double-blind review process).
- All the details about
submission and the submission system link will be
available in the ICAT-EGVE website: https://icat-egve2026.inf.ufg.br/
Submission of Posters and Demos
Please note that there is a separate submission portal
for our Posters and Demos programme. For details, please
see the Call for Posters and Demos on the website.
Review and Publication
- All accepted
Papers/Posters/Demos will be published in the Eurographics
Digital Library and presented interactively at
the conference.
- All papers will be Gold Open Access, and
are Plan-S compliant.
- All Papers/Posters/Demos
submissions will undergo a double-blind review
process and be selected by the responsible chairs
for presentation at the conference based on the
reviews.
- Upon acceptance, the
camera-ready version of the submission will be
included in the electronic proceedings, provided
potential reviewer comments are appropriately
addressed.
- A selection of the best
papers at ICAT-EGVE 2026 will be invited to
submit an extended version (for peer review) in a Special
Section to the Computers & Graphics journal after
the conference.
Venue and organization
Goiânia, the capital of Goiás, is a vibrant and
welcoming city strategically located in the heart of
Brazil. Known for its modern architecture, vast green
areas, and the creative energy that drives its
technology and innovation ecosystem, the city stands
out as one of the country's most promising urban
centers.
ICAT-EGVE 2026 is organized with the support and
cooperation of:
- European Association
for Computer Graphics (Eurographics)
- The Virtual Reality
Society of Japan (VRSJ)
- Brazilian Computer
Society (SBC)
- Universidade Federal
Rural de Pernambuco (UFRPE)
- Universidade Federal de
Pernambuco (UFPE)
- Universidade Federal de
Goiás (UFG)
- Voxar Labs, CIn, UFPE
- AKCIT, UFG
General Chairs
- João Paulo Silva do Monte
Lima (Federal Rural University of Pernambuco,
Brazil)
- Francisco Paulo Magalhães
Simões (Federal University of Pernambuco, Brazil)
Program Chairs
- Alexandre de Siqueira,
University of Florida, United States
- Rebecca Fribourg, Ecole
Centrale de Nantes, France
- Satoshi Saga, Kumamoto
University, Japan
- Thiago Porcino, National
Laboratory for Scientific Computing (LNCC), Brazil
Sincerely,
Program Chairs of ICAT-EGVE 2026.