Please note that the deadline for submitting long and short papers to MIG 2021 is extended
to 30th July
MIG2021 - Call for papers
The 14th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2021,
formerly Motion in Games), an ACM SIGGRAPH Specialized Conferences, held in cooperation
with Eurographics, will take place in EPFL Lausanne, Switzerland, 10th - 12th Nov 2021
with both virtual and in presence attendance.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing
together researchers from interactive systems and animation, and have them present their
most recent results, initiate collaborations, and contribute to the advancement of the
research area. The conference will consist of regular paper sessions for long and short
papers, and talks by a selection of internationally renowned speakers from Academia as
well as from the Industry.
The conference organizers invite researchers to consider submitting their highest quality
research for publication in MIG 2021.
<https://mig2021.inria.fr/>
https://mig2021.inria.fr/
Important dates
Long and Short Paper Submission Deadline: 16th 30th July 2021
Long and Short Paper Acceptance Notification: 16th 30th August 2021
Long and Short Paper Camera Ready Deadline: 27th September 2021
Poster Submission Deadline: 9th September 2021
Poster Acceptance Notification: 23th September 2021
Poster Camera Ready Deadline: 27th September 2021
<https://easychair.org/my/conference?conf=mig2021> Submission Website on EasyChair
Please submit your work using the following
<https://mig2021.inria.fr/files/2021/06/MIG2021_template.zip> MIG2021 Template -
two-columns format (sigconf template from the
<https://www.acm.org/publications/proceedings-template> ACM template)
Topics of Interest
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
We invite submissions of original, high-quality papers in any of the topics of interest
(see above) or any related topic. Each submission should be 7-9 pages in length for a long
paper, or 4-6 pages for a short paper. References are excluded from the page limit. They
will be reviewed by our international program committee for technical quality, novelty,
significance, and clarity. We encourage authors with content that can be fit into 6 pages
to submit as a short paper. And only submit a long paper if the content requires it.
All of the accepted long and short papers will be presented during sessions at the
conference. They will be archived in the ACM Digital Libraries with their own DOIs. All
submissions will be considered for the Best Paper, Best Student Paper, and Best
Presentation awards, which will be conferred during the conference.
Authors of selected best papers should be referred (under validation) to submit extended
and significantly revised versions in the
<https://www.computer.org/csdl/journal/tg> IEEE Transactions on Visualizations and
Computer Graphics (TVCG) and the
<https://www.journals.elsevier.com/computers-and-graphics> Computers & Graphics
journal (C&G).
Posters
We also invite submissions of poster papers in any of the topics of interest and related
areas. Each submission should be 1-2 pages in length (excluding references). Two types of
work can be submitted directly for poster presentation: (i) Work that has been published
elsewhere but is of particular relevance to the MIG community can be submitted as a
poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to
appear as a paper.
CONFERENCE ORGANIZATION
Conference Chairs
Ronan Boulic, EPFL
Ludovic Hoyet, Inria Rennes
Program Chairs
Karan Singh, University of Toronto
Damien Rohmer, Ecole Polytechnique, IP Paris