CALL FOR PARTICIPATION
The 2017 ACM SIGGRAPH Conference on Motion in Games 2017 (MIG)
November 8-10, 2017, Barcelona, Spain
http://mig2017.virvig.eu/
 
REGISTRATION:
 
**** Early bird deadline approaching: October 12th 2017 ********
 
http://www.regonline.com/MIG2017
 
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We invite you to participate in the 10th ACM SIGGRAPH Conference on 
Motion in Games (MIG)
2017, November 8-10 in Barcelona, Spain. MIG is sponsored by ACM and 
held in cooperation with Eurographics.
 
Motion plays a crucial role in interactive applications, such as VR, AR, 
and video games. Characters move around, objects are manipulated or move 
due to physical constraints, entities are animated, and the camera moves 
through the scene. Even the motion of the player nowadays is used as 
input to such interactive systems. Motion is currently studied in many 
different areas of research, including graphics and animation, game 
technology, robotics, simulation, computer vision, and also physics, 
psychology, and urban studies. Cross-fertilization between these 
communities can considerably advance the state-of-the-art in the area.
 
The goal of the Motion in Games conference is to bring together 
researchers from this variety of fields to present their most recent 
results, to initiate collaborations, and to contribute to the 
establishment of the research area. The conference will consist of 
regular paper sessions, poster presentations, and as well as 
presentations by a selection of internationally renowned speakers in all 
areas related to interactive systems and simulation. The conference 
includes entertaining cultural and social events that foster casual and 
friendly interactions among the participants.
 
Best regards,
 
   Nuria Pelechano, MIG conference chair
   Carol O'Sullivan and Julien Pettré, MIG program chairs