CALL FOR PAPERS
The 2016 ACM SIGGRAPH Conference on Motion in Games (MIG)
Oct. 10-12, 2016, San Francisco, USA
<https://mig2015.inria.fr/>
https://mig2016.inria.fr/
============================================================
The 9th ACM International Conference on Motion in Games will take place in
San Francisco on October 10-12th, 2016 and will be co-located with the AIIDE
conference ( <http://www.aiide.org/>
http://www.aiide.org)
Conference mission: Games have become a very important medium for education,
therapy and entertainment. Motion plays a crucial role in computer games.
Characters move around, objects are manipulated or move due to physical
constraints, entities are animated, and the camera moves through the scene.
Even the motion of the player is used as input to games. Motion is currently
studied in many different areas of research, including graphics and
animation, game technology, robotics, simulation, computer vision, and also
physics, psychology, and urban studies. Cross-fertilization between these
communities can considerably advance the state-of- the-art in the area. The
goal of the Motion in Games conference is to bring together researchers from
this variety of fields to present their most recent results, to initiate
collaborations, and to contribute to the establishment of the research area.
The conference will consist of regular paper sessions, poster presentations,
as well as presentations by a selection of established researchers in areas
related to games and simulation. The conference program will also include
cultural and social events that foster casual and friendly interactions
among the participants. MIG provides an intimate forum for researchers and
practitioners in to present their research results, inspire new ideas, and
promote cross-disciplinary collaborations.
Refer to <https://mig2015.inria.fr/>
https://mig2016.inria.fr/ for regular
updates!
Deadlines
===================
Paper submission: July 7th 2016
Paper notification: Sept. 4th, 2016
Poster submission: Sept. 10th, 2016
Poster notification: Oct. 1st 2016
Conference chair
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Michael Neff, Associate Professor, UCDavis
Program Chair
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Roland Geraerts, Associate Professor, University of Utrecht
There are several options for submission which are detailed below. The
review process will be double-blind.
Long Papers
==============
We invite submissions of original, high-quality papers in any of the topics
of interest (see below). Each submission should be 7-10 pages in length,
and will be reviewed by an international program committee for technical
quality, novelty, significance, and clarity. All of the accepted regular
papers will be archived in the EG and ACM digital libraries. All submissions
will be considered for Best Paper Awards. Best Paper, Best Student Paper,
and Best Presentation awards will be conferred during the conference.
NEW! The top 10% papers will be selected for a special issue in the
Computer&Graphics journal (5 year impact factor: 1.089)
Posters
============
Two types of work can be submitted directly for poster presentation: (1)
Work that has been published elsewhere but is of particular relevance to the
MIG community can be submitted as a poster. This work and the venue in
which it was published should be identified in the abstract. (2) Work that
is of interest to the MIG community but is not yet mature enough to appear
as a long paper.
Posters will not appear in the official MIG proceedings but will appear in
an online database for distribution at author's discretion.
Accepted papers will be presented at the conference during oral sessions, or
as posters during a poster session. Best Paper and Best Student Paper awards
will be conferred during the conference.
Submission
============
Papers should be formatted using the SIGGRAPH formatting guidelines:
<http://siggraph.org/sites/default/files/acmsiggraph2015.zip>
http://siggraph.org/sites/default/files/acmsiggraph2015.zip
and submitted using Easy Chair:
<https://easychair.org/conferences/?conf=mig2015>
https://easychair.org/conferences/?conf=mig2016
Topics of Interest
==================
The relevant topics include (but are not limited to):
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative
All papers will be reviewed carefully by the International Program Committee
members through a double blind process, with at least 4 reviewers per paper.
For more information, please visit <https://mig2015.inria.fr/>
https://mig2016.inria.fr/
And after submitting to MIG, we strongly encourage you to participate in our
partner's nucl.ai conference in Austria, 18-20 July 2016: <http://nucl.ai/>
http://nucl.ai/ -- Artificial Intelligence in interactive media, training &
simulations, and digital entertainment!