CLIPE workshop at EG2024: CREATING LIVELY INTERACTIVE POPULATED ENVIRONMENTS
Advances in technology are pushing towards making VR/AR worlds a daily experience. Whilst
virtual characters are an important component of these worlds, bringing them to life and
giving them interaction and communication abilities requires highly specialized
programming combined with artistic skills, and considerable investments: millions spent on
countless coders and designers to develop video-games is a typical example. The objective
of CLIPE is to design the next-generation of VR-ready characters. This workshop is part of
an MSCA-ITN project also called CLIPE (
https://www.clipe-itn.eu
<https://www.clipe-itn.eu/> ) that started in 2020 and has been addressing the most
important current aspects of the problem, making the characters capable of:
* Behaving more naturally;
* Interacting with real users sharing a virtual experience with them;
* Being more intuitively and extensively controllable for virtual worlds designers.
To meet the goals, there is a need for multidisciplinary research on VR/AR, computer
graphics, computer animation, psychology and perception. This workshop will present the
results of the CLIPE project, but is also opened to publications from other researchers.
CALL FOR PAPERS
This workshop will be co-Located with Eurographics 2024 and invites researchers to submit
original research papers related to modeling and animation of humans and/or crowds. The
workshop welcomes both technical papers and position papers, and authors may also submit
work in progress. Relevant topics include, but are not limited to:
* Modeling and animation of humanoid characters
* authoring virtual human behavior
* Expressive character animation (e.g. face, gaze, gestures, ...)
* Capture of human appearance and movement.
* Perceptual studies to evaluate character simulation quality and communication
abilities.
* ML and deep-learning algorithms for character animation
* Avatars in VR/AR and embodiment
* Social interaction and groups of virtual humans
* Navigation for autonomous characters
* Crowd simulation
* Motion Capture to facilitate character animation
* Computer vision method for the reconstruction of shape, geometry or animation of humans
* Authoring virtual humans' behavior or animations
IMPORTANT DATES:
* Submission deadline: 9 February 2024 (Anywhere on Earth)
* Notification of acceptance: 8 March 2024
* Camera-ready deadline: 29 March 2024
* Workshop date: 23 April 2024
The submission Web page for CLIWEG24 is:
https://easychair.org/conferences/?conf=cliweg24
PROGRAM CHAIRS:
Nuria Pelechano, Universitat Politècnica de Catalunya
Julien Pettré, Inria-Rennes
WORKSHOP CHAIR:
Yiorgos Chrysanthou, University of Cyprus
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Dra. Nuria Pelechano Gómez (PhD)
Associate Professor, department of CS
Universitat Politècnica de Catalunya
www.cs.upc.edu/~npelechano/ <http://www.cs.upc.edu/~npelechano/>
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